User blog:Linathan/SP Enhancement Options: Void Pasha Ensa-Taya

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Lead Ensa-Taya
Seeing as though Ensa-Taya has the highest non-crit damage utility in the game, it wouldn’t make sense to not utilize all of these amazing bonuses that Ensa-Taya would also carry with these SP options.

There aren’t really many better options to take since you’re trying to utilize the most damage utility as possible. Thus, the BB Atk and Spark enhancements are taken to prevent clashing with other meta damage utility buffers, like Silas and Azurai. Utilizing the 400% BB Atk buff is crucial to keep up with the other similar buffers.

Since 20 SP is leftover from investing 80 SP into BB Atk and Spark enhancements, the rest is invested into the Spark Leader Skill boost. We’re looking into the highest damage utility possible with this build and as seen in the calculations, there is a 0.21328 difference in damage utility. This may not seem like a lot, but it really adds up considering this is a multiplier.

This build would be most ideal in areas such as Frontier Hunter and Frontier Gate. Alternatively, the HP enhancement can be taken instead of the Spark enhancement for more survivability. However, there are already HP buffers out there that can make up that little 10% difference in HP, such as Juno-Seto and Isterio.

Second Ensa-Taya
This is more of a follow-up to the Lead Ensa-Taya SP build. I do not recommend using this SP setup if you don’t have two Ensa-Tayas. The premise of utilizing two Ensa-Tayas would be perfect-sparking them together for the highest damage output. Ensa-Taya carries some of the highest damage modifiers in the game, so it’s ideal to make use of the second option.

The BB-Spark fill enhancement will open up more opportunities for high utility leads. Squads wouldn’t have to require Eze to be in the squad just to maintain BB gauges with his BB-Spark fill Leader Skill.

Squads could easily utilize double Avant leads, two Ensa-Tayas, Sakura Miku, and Kulyuk for the highest damage output.

Colosseum Ensa-Taya
This build is solely for Colosseum and is not meant for use for any other content.

To avoid taking any major damage from common units like Juno-Seto and Sakura Miku, the elemental damage null is there to provide Ensa-Taya an even distribution of the damage taken throughout all elements.

The HP enhancement is also taken for the purpose of surviving the first round. Ensa-Taya is bound to be the lead for the most part in first-round Colosseum. Alternatively, the 50% parameter boost enhancement can be taken instead to provide more bulk for Ensa-Taya herself. Though, this means that the squad won’t be able to utilize more of the survivability aspect of her Leader Skill.

The DoT debuff option is taken, especially considering how OP it is in Colosseum. With a modifier this high, it’s hard to maintain the damage if the opposing team isn’t carrying a strong HoT buff.