Board Thread:Questions and Answers/@comment-26257973-20150704032651

Hey there,

So I've already tried many times to complete the 3rd stage of the new vortex challenge... It's been a challenge for me, as the 2nd battle usually finds me dead before more than two units from the violent gauntlet which is my opposition are dead. I've tried max-HP strategies and others that I've found online as well, but to no avail. So, my decision was to create my own strategy for the battle and see how it played out. The focus of this team will be maxing out attack damage output, as I have found that the most frustrating part about the battle is the randomness of Zelban/Lodin's 20% chance buff negation moves.

I would appreciate some input, let me know if I am missing something big enough to put a huge hole in my plan.

- Quaid - Leader - Elemental Booster, BB gauge assist, & doubles team attack power

- Griel - Friend - HP Boost, Nullifier, BC/HC booster, & Atk/Def Debuff

- Dion - BB damage booster, ES Critical damage (w/ Blighted Seal)

- Kira - Crit Rate booster, Atk/Def Debuff, Def-Ignoring Effect

- Darvanshel - Def Boost/Mitigator

- Kikuri - Boost to BB gauge when attacked, UBB activation

I'm still working out all the finer points of it, but does anyone have some input to share? The idea is that the more rounds you go on the 2nd battle, the higher the chance of your team getting fully debuffed & slaughtered...

Think it'll work? 