User:Pulsefire Radiance/My LOL Unit Ideas

Sona= Mellifluous Resonation Sona / Electronic Fusions Sona : Omni unit, Water/Light typing

LS: Song of Celerity / Rock Beats of Celerity: 40% boost to all parameters, hugely boosts BB Atk (200%), greatly recovers HP and BB gauge each turn (850-975 HP + 10% of target's Rec, 7 BC each turn), and negates all status ailments

ES: Power Chord: Boosts Atk, Def, and Rec (25% boost, stacks up to 3 times after 3 turns, 75% cap), and negates elemental damage

BB: Action Q: Hymn of Valor / Kinetic: Beats of Valor: 25 combo powerful Water, Earth, Light attack AOE (365% damage multiplier), hugely boosts Atk for 3 turns (160%), adds additional huge attack at turn's end for 3 turns, and greatly boosts critical hit rate (60%) for 3 turns

SBB: Action W: Aria of Perseverance / Concussive: Tunes of Perseverance: 31 combo powerful Water, Earth, Light attack AOE (193%-579% damage multiplier, three uses boost damage), greatly heals HP (3500-4150 HP + 40% of healer's Rec), activates Earth shield (3000 HP and 3000 Def), and probable 1 turn huge Atk reduction (30% chance to reduce 50% of enemy Atk)

UBB: Action R: Crescendo / Ethereal: Diminuendo: 2 combo massive Water, Earth, Light attack AOE (1500% damage multiplier), probability to perform another action within the same turn (50%), and enormously boosts Atk, Def, Rec, and BB gauge (275% boost to parameters, 50 BC filled) for 3 turns

'''Note: Anything separated by / means that it is normal Sona on the left and DJ Sona on the right.

SP Enhancements: 10: 20% boost to Atk, Rec 10: 20% boost to Def, max HP 20: Enhances LS parameter boost from 40% to 50% 20: Negates critical damage 30: Adds gradual heal for 3 turns effect to BB/SBB ('''3000-3500 HP + 10% of target's Rec) 40: Adds Water barrier effect to BB/SBB ('''2000 HP barrier) 40: Adds BB Atk boost for 3 turns effect to BB/SBB (275%) 60: Allows UBB buffs to last for 4 turns |-| Soraka= Celestial Guardian Soraka : Omni unit, Light typing.

LS: Salvation: 50% boost to HP, Rec, reduces damage taken when damage taken has exceeded certain amount (25% reduction after 5500 damage), and greatly boosts HC drop rate and effectiveness (30% boost to drop rate and 60% boost to effectiveness)

ES: Equinox: Renders self able to withstand 1 KO attack below 20% HP, low probability of Curse counter (20%) and heals HP each turn (950-1050 HP + 15% of own Rec)

BB: Action Q: Starcall: Massive AOE attack (no element, all neutral damage, no super-effective damage, 500% damage multiplier), partial HP drain (15-30% HP), and gradually heals all allies for 3 turns (3500-4000 HP + 8% of target's Rec)

SBB: Action W: Astral Infusion: Greatly heals all allies (3500-4000 HP + 40% of healer's Rec), gradually heals all allies for 3 turns (3000-3500 HP + 10% of target's Rec), damage taken may restore HP for 3 turns (20% chance to heal 30-35% of HP from damage taken), and hugely boosts Def and Rec for 3 turns (160%)

UBB: Action R: Wish: 75% damage reduction for 2 turns, fully heals HP for 3 turns, enormously boosts Def and Rec for 3 turns (275%), and high probability to revive KO'ed allies (75% chance)

SP Enhancements: 10: 20% boost to HP, Def, Atk 20: 50% boost to Rec 10: Negates elemental damage 30: Damage taken slightly boosts BB gauge ('''2-3 BCs) (locked) 10: Enhances BB gauge boost when attacked ('''3-4 BCs) 30: Adds Def and Rec boost to BB ('''150%) 40: Adds critical negation for 1 turn effect to BB/SBB 50: Enhances duration of UBB's damage reduction ('''from 2 turns to 3 turns) |-| Yasuo= Zephyr Wanderer Yasuo : Omni unit, Earth typing.

LS: Way of the Wanderer: 100% boost to Atk and 40% boost to HP, BC collected hugely boosts Atk for 3 turns (150% boost to Atk when 30 BCs are collected), and boosts critical hit rate (60%)

ES: Wind Wall: Hugely boosts own critical hit rate (80%, but criticals deal 90% damage) and BB Atk (150%)

BB: Action Q: Steel Tempest: Massive Earth attack on single foe (500% damage multiplier), 5 combo powerful Earth attack AOE (370% damage multiplier), hugely boosts Atk and critical damage for 3 turns (150% to both), and adds probable Spark critical effect to attack for 3 turns (20% chance)

SBB: Action E: Sweeping Blade: 20 combo powerful Earth attack AOE (580%-1160% damage multiplier, consecutive usage boosts damage), hugely boosts Atk, critical damage, and critical hit rate for 3 turns (160% to both Atk and crit damage, 65% to crit rate) and adds probable infliction of huge Spark vulnerability for 3 turns (30% chance to deal 30% more Spark damage)

UBB: Action R: Last Breath: Massive Earth attack AOE (1500% damage multiplier), enormously boosts Spark damage, critical damage, and Atk (250% to Spark, 300% to Crit, 270% to Atk) for 3 turns and adds Def ignoring effect to own attack for 3 turns

SP Enhancements: 10: 20% boost to all parameters 20: 50% boost to Spark damage (locked) 10: Enhances Spark damage boost from 50% to 70% (locked) 10: Enhances Spark damage boost from 70% to 100% 20: Normal attacks enormously boost BB gauge ('''10 BCs) 30: Adds Spark damage boost to BB/SBB ('''100%) 40: Adds Earth barrier to BB/SBB ('''1500 HP) (locked) 10: Enhances Earth barrier ('''+500 HP, 2000 HP total) 30: Enhances UBB Spark damage boost ('''+30%, 330% boost total) |-|