User blog:Adzyn/Buffs/Skills/Abilities

I create this blog mainly for my personal use(my own note). But if anyone read this and have some critics or opinions to add, please do so.

Kinds of Buffs
I'll just get to the point. So far I've been playing BF(7 months, now) and by learning from pros, these are the current existing buffs(skills, or abilities. I'll just go with buff tho :3) from unit's ES, BB, SBB, UBB. LS is considered buff too, but I think it's a different 'kind' of these buff I mention. All of them are based on the units I own or I know, so there're probably more out there. Remember that THE SAME KIND OF BUFF DOES NOT STACK.

1. Pure Atk (By certain % of the Target's base Atk)

2. Pure Def (By certain % of the Target's base Def)

3. Pure Rec  (By certain % of the Target's base Rec)

4. Max HP boost  (By certain % of the Target's current max HP)

5. Conversion Atk (Boost Atk relative to certain % of the Target's current Def/Rec/max HP)

6. Conversion Def (Boost Def relative to certain % of the Target's current Atk/Rec)

7. Atk Reduction  (Reduce enemies Atk by certain %)

8. Adds Atk Reduction  (Giving the ability to reduce certain % of enemies' Atk to affected units)

9. Def Reduction  (Reduce enemies Def by certain %)

10. Rec Reduction  (Reduce enemies Rec by certain %)

11. Def Ignore (Affected units will be attacking foes considering their def ignored/Zero)

12. Raise Normal Hit Amout (Affected units will increase the damage dealt by normal attack by twice if it's +1, thrice if it's +2, and so on)

13. BB Atk boost (Boost certain % of the damage multiplier from BB/SBB)

14. Elemental Buff (Adds All/Only One/2-4 combo of Elements)

15. Elemental Damage (Boost damage by certain % of All/certain element attack)

16. Crit Rate (Boost certain % of landing critical hits)

17. Crit Dmg (Boost certain % of critical hit damage)

18. Spark Dmg (Boost certain % of Spark hit damage)

19. DoT-Damage over Time (Affected units will receive damage by certain % of the skill user's Atk at the end of turn)

20. Inflict Status Ailments (Inflict Random/certain status ailments)

21. Adds Status Ailments (Affected units will be able to inflict Random/certain status ailments by certain %)

Adds Status Ailments Counter (When the affected unit is attacked, foes will be inflicted by Random/certain status ailments, by certain %)

Burst Heal  (Active in the turn the skill used, heals HP by certain amount + certain % of the Healer's Rec)

Gradual Heal/HoT (Active at the end of each turn, after the skill used-by certain amount + certain % of the Target's Rec)

BB boost/boost BB gauge (Active in the turn the skill used, boosting certain amount of BC)

Gradual BB fill (Active at the start of each turn, fill certain amount of BC)

Boost BB fill rate (Boosting certain % of BB gauge fill rate)

BB boost from Spark (Certain % of probability to fill BC by dealing Spark damage)

BB boost when attacked (Fills certain amount of BC when affected unit is attacked)

Reduce Elemental Damage (Reduce damage from All/certain elements by certain %)

Resistance Against KO Attack (50% chance to activate Angel Idol buff to affected units)

Withstand KO Attack (Activate Angel Idol buff to affected units)

BC Drop rate (boost certain % of BC drop)

BC Drop rate by Spark (boost certain % of BC drop when spark damage dealt)

HC Drop rate (boost certain % of HC drop)

Item Drop rate (boost certain % of item drop}

...continuing...