User blog comment:PizzaCat12/Feature that you like to add to the game!/@comment-26336535-20161201012245

I think a unit that can change elements would be pretty interesting (though I guess it would be random considering how we only have 2 skills we can kinda spam).

Real time PVP would be another cool thing (turn based of course, and changes to unit stats would be necessary to prevent first-turn OTKOs), but I feel like it'd be pretty boring (most squads would either be the same or ridiculously easy to beat). Especially since the most efficient strategy would be to focus each enemy unit, moving along as they die.

Another thing I was kinda thinking of was a Vortex-Tear (bit of a cheesyname I guess). Basically, the premise is the vortex is randomly tearing holes in Grand Gaia, and you need to go and seal them up (after beating Menon maybe? Reaching Ishgria?). New tears open each day. They're pretty much daily frontier hunter missions, though you only get one clear, and it costs energy rather than an orb. The list of rewards will be different, either random or simply have a set schedule, but could include all three Frogs, Imps, Crystal sets, 1 gem, and the occasional random sphere. The schedule/random list is to prevent people from getting daily sphere frogs/gems. The reward system is point based similar, to FH/FG, so you need to make sure to do your best on your one try. Though maybe allowing you to retry infinitely to try to get the best reward might be the most fair system.

Status Ailment Weakness: Reducing resistance to status ailments, lowering nullification to a lower percentage, and making other enemies more susceptable to ailments. 'Nuff said.

Damage absorption: Damage you take is added to your next attack in some percentage (useful for Colo?).