User blog:Linathan/Unit Spotlight: Zevalhua the Supreme

Zevalhua the Supreme
[Leader Skill] Divine Protection ( Boost to BB gauge and probable HP recovery when attacked )

[Brave Burst] Infinite World (15 combo powerful Dark attack on all enemies & adds chance of inflicting a random status ailment ; Cost: 20 BC, DC: 30 BC)

[Super Brave Burst] Endless (33 combo massive Dark attack on all enemies & adds chance of reducing enemies' Atk and Def ; Cost: 29 BC, DC: 33 BC)

About Scoring System
For my analyses, I enforce a scoring system. Each category is out of 10 points. The final score will be the average of all of the category scores. Note that my analyses are based on my opinion. You are free to agree or disagree with the points that I have here. The categories are listed below: Typing will be under stats.
 * Leader Skill
 * Brave Burst
 * Super Brave Burst (only for 6* units and above)
 * Ultimate Brave Burst (only for 7* units)
 * Extra Skill (only for 7* units)
 * Arena
 * Stats
 * Usefulness

Summary
Zevalhua, the third of the Fallen Gods and the mock unit obtainable from Trial 005, is known for being one of, if not, the most dirtiest characters in the game. She waged a great battle with the fourth Fallen God, Afla Dilith, but became seriously weakened as a result. Because Gumi was afraid of stretching names off the unit box in battle (like what they did with Luka), they decided to name Zevalhua from "Divine Emperor Zevalhua" to "Zevalhua the Supreme". But then, the Disciples of the Gods came out with super-long names... Why the inconsistency?

Eh, enough of name length. Let's talk about Zevalhua!

Leader Skill
Score: 9/10

At first glance, you immediately think of Zevalhua as a Lilly Matah lead. In fact, yes. Zevalhua gives all units the ability to recover 3-5 BC when attacked. This is extremely useful in many situations, especially in Raid where bosses will ransack your units with countless amounts of attacks. Another part of her Leader Skill is her chance in recovering HP when attacked. This is, however, not reliable as there is a probability that this will occur. Now that we have a number of units with BB regen when attacked, let's make some comparisons.

Let's take Lilly Matah for example. Lilly Matah's Leader Skill bests Zevalhua's "BB regen when attacked" ability by 1 BC. However, this 1 BC isn't as significant as Zevalhua's second part of her Leader Skill. Lilly Matah lacks another effect in her Leader Skill, leaving herself with just the "BB regen when attacked" ability.

Let's also take Fei for example. Fei's Leader Skill is actually better than Zevalhua's with the fact that his Leader Skill does the same thing as Zevalhua's, but with a chance to reflect damage. Even though the extra effects to both Zevalhua and Fei's Leader Skills aren't reliable, Fei's reflect damage will produce BC. Considering bosses from Raid will bombard your units with a barrage of attacks, you can produce a decent bit of BC once the boss finishes attacking.

However, these three units (Zevalhua, Lilly Matah, and Fei) serve different purposes. Lilly Matah has a bigger effect with her Leader Skill with the ability to grant even more BB gauge regeneration abilities, but lacks the ability to attack with her BB and SBB. Fei has ignore-DEF on his BB and can be used in occasions where enemies would take very low damage due to high DEF stats (i.e. Burny & Friends in April Fools dungeon, Metal Parade, etc.), but lacks damage. Zevalhua can be used to inflict status ailments, but most enemies are immune or highly resistant to status ailments.

Brave Burst
Score: 9/10

You'd think that all of the Fallen Gods would just get a generic 15 combo attack without any additional effects? Apparently, we're all wrong. Why? It's because Zevalhua has the ability to inflict status ailments with her BB. However, the chance to inflict status ailments is 40%, which is relatively average, but not reliable.

But that's not all! Zevalhua has a potential Drop Check of 30 BC on her BB, which is one of the best in the game. Using her BB is an alternative to using her SBB as both serve different purposes and their Drop Checks aren't too different from each other.

Super Brave Burst
Score: 9/10

Zevalhua has a 30% chance to reduce enemy ATK and DEF by 30%. This probability is actually one of the higher up chances, but definitely not reliable. It is also important to note that ATK reduction is not the same as damage mitigation as this will not reduce fixed damage and this modifies the enemy's stats. Another note is that DEF reduction can easily be trumped by ignore-DEF. Ignore-DEF is a guaranteed chance from BBs like Dilma's BB/SBB, Fei's BB, Zephyr's BB/SBB, etc.

Zevalhua's SBB has a modifier of 660%, which is just as good as Maxwell's and the other two Fallen Gods. This allows Zevalhua to deal a ton of damage with this high of a modifier.

The Drop Check is pretty good too. 33 potential BC is always nice to have. This might not be as good as Maxwell's SBB and Afla Dilith's SBB, but 33 BC is still enough to effectively help contribute to BC generation.

Ultimate Brave Burst
Score: N/A

This unit does not have Ultimate Brave Burst.

Extra Skill
Score: N/A

This unit does not have Extra Skill.

Arena
Score: 7/10

Zevalhua plays quite decent in Arena, but is definitely not one of the best units to use. Here's why.

Zevalhua has a 9 hit count with a potential Drop Check of 18. This is lower than average, but this can be fixed with multiple units carrying BC drop spheres or double hit count spheres.

The BB damage is also pretty good too as it has a 250% damage modifier, which is good enough to wipe out the opponent's side.

However, Zevalhua is tough to use as a Leader. Her Leader Skill regenerates BB when attacked, which is a luck and chance factor. Your opponents choose who to attack on their own, which means you won't always the unit in need of BC to get the effect. Additionally, if the opponents' units are holding strong spheres, like Amanohabaken, Blighted Seal, or the like, your units could potentially die from those attacks, thus wasting all of the effort trying to get your BB up.

Stats
Score: 7/10

Zevalhua's stats are very well-balanced. However, one disadvantage is that Zevalhua is only available as a Lord type so there is no way to bend his stats with the type of your liking. His HP is relatively low compared to other units in the metagame since Zevalhua lacks the Anima typing. Because Cardes is a defensive unit, it is advised to apply status-boosting spheres, especially Legwand Gem, Malice Jewel, Xentar, etc.

In terms of typing, my type preference for Zevalhua is...

This unit is only available as a Lord type.

Usefulness
Score: 9/10

Zevalhua's real use lies in her Leader Skill, which acts as a BB engine for the squad. As a sub, Zevalhua acts as a status inflicter. Though, even with status ailments, the probability is still relatively low and unreliable.

There will be situations where it is hard to get your BB gauges filled against a single enemy. Zevalhua's Leader Skill, aside from Lilly Matah's and Fei's, helps to alleviate that problem by filling units' BB gauges when attacked. Most notably in Raid, bosses throw barrages of attacks, which massively help to fill your BB gauges immensely.

Conclusion
Total Score: 8.3/10

Zevalhua's Trial definitely takes some patience to complete, but relatively worth it in the end. After all, you do need to complete it if you want Afla Dilith, right? Speaking of Afla Dilith, his Spotlight will come up next! Stay tuned!

Comment below on what you think of Zevalhua! Was her disciple too much to handle or was Zevalhua dirtier than her? Are you excited for Trial 005? Leave them in the comments below!

Check out my list of analyses in Spotlights: Table of Contents!

Check out my recent Unit Spotlights:
 * Thief God Zelnite
 * Ice Legend Selena
 * Creator Maxwell
 * Cardes the Malevolent