Board Thread:Moderator News/@comment-26140304-20200203084221/@comment-30054866-20200208052626

Tralcio00 wrote: KKytes wrote: Tralcio00 wrote: KKytes wrote:

Tralcio00 wrote: Goal: nothing specific, consider earth vortex and i'm also trying to craft paradox of neith.

lvl: 307

units: http://imgur.com/gallery/XewkrcG Hullo there! (^^)////

This season's vortex arenas all carry unique gimmicks which change player playstyle, the easiest example of which being the Water VA's extra skill lock. Unfortunately, we don't actually know what the gimmick is for this season's Earth VA just yet, so for now I'll just give you a general mono-Earth arena squad. Once we get the specifics, just come back and I'll help fine-tune the squad, mkay?

As for clearing the God-King's dungeon, I'll have to ask for a bit more information. Have you attempted it yet? If so, how far along did you get? What squad did you bring? General info like that would help greatly, as it would allow me to better understand your progress and provide much more useful insight. (^^)/

Mono-Earth Vortex Arena

Gwenevere

Avani

Nia OR Wannahon OR Armaiti

Honoka & Hisa

Arumat OR Lugina

''• Use Avani as a lead if you're planning to run an ailment inflicton based squad, as she offers an infliction chance when attacking. This squad synergizes well with AoE normal attack spheres.''

''• Use Gwenevere as a lead if you're planning to run a more defensive squad, which checks against ailment inflictions. To make the squad tankier, be sure to pick up Gwenevere's DoT reduction SP, and to use Armaiti instead of Nia and Wannahon.''

• Use Nia as a lead for a healthy balance between offense and defense, but be warned that some of her LS buffs (e.g. EWD boost for Earth type damage) won't be effective in the context of the Vortex Arena.

''• Use Arumat as a lead if you're planning to run a normal attack focused squad revolving around AoE normal attack spheres such as Wrath of Grandt. If so, slot Wannahon instead of Nia and Armaiti. I would personally advise against using Arumat, as he passively increases the damage your squad takes.''

If you have any further questions, please don't hesitate to ask. I hope this helped! (^^)/ i finally managed to reply you thank god. Btw i got one question, is it a right choise to take the Armaiti's SP for +250% spark on LS or it's better to take the +1extra action on UBB?

also let's be more specific, right now i'm struggling with drowning darkness in order to get the mitigator for the savage lion hard I'd definitely gun for the Extra Action UBB, given how much utility it gives Armaiti overall. As for Drowning Darkness, here's a quaint little mono-Thunder squad! (^^)/

Mono-Thunder

Miriam (Lead)

Tate & Tama (DBB bonded with Honoka & Hisa)

Cerise (BC on Spark SP unlocked)

Fennia OR N'an-Wang-Mu (preferably with her Critical Hit Rate SP unlocked)

Mikael

Tevarius (Friend)

''• This squad is usually trivialized by DBB, with the basic mechanic being to kill off any minions and to nuke as quick as possible. Basic battle mechanics found here.''

• A simplified user guide made by Linathan can be found here.

• As DBB damage scales exponentially when it crits, make sure that your DBB caster (Tate and Tama) is equipped with crit-boosting buffs; in addition, make sure that before you cast the DBB, various crit-related buffs via SBB and UBB are active.

•  If you're still having a tough time, come back and we can fine-tune this a fair bit.

If you have any further questions, please don't hesitate to ask. I hope this helped! (^^)/

thank you so much dude finally i got searenthis, really appreciate your help. Now let's move onto the savege lion, could u plz help me with a mono water team? Hmmm.. if it's Savage Lion you're wanting to clear, you might actually have to run a rainbow squad rather than a mono-Water given your limited unit pool.

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Baragan: Rainbow

Armaiti (Lead, DBB Bonded)

Vohu (DBB Bonded)

Gwenevere

Miriam OR Raquiel (DBB Bonded)

Charlie

Jin (Friend)

''• Due to the recent update, players are now locked to generating two DBB crystals per turn: one generated by activating a unit's UBB, and another by leaving a DBB candidate on Overdrive mode when you end your turn. ''

As Armaiti carries a 100% Extra Action buff via UBB, and Vohu carries a 100% Recast via UBB, you can, in a sense, loop the two's UBBs: you activate Armaiti's UBB and spam everyone else's BB/SBB to generate OD, then leave Vohu on Overdrive before ending your turn, doing the same in reverse order the next turn.

• As DBB damage scales exponentially when it crits, make sure that your DBB caster (Armaiti, Vohu, or Raquiel) is equipped with crit-boosting buffs; in addition, make sure that before you cast the DBB, various crit-related buffs via SBB and UBB are active.

''• I personally recommend using Phase 1 to grind for Synergy Shards, and nuke Baragan in Phase 2 and 3. This is because Baragan casts a turn skip debuff on his second phase, which is dangerous given the 35 turn limit of this dungeon.''

''• If you find that you're having trouble with the BC drain debuff in Phase 3, consider running another 30% BC cost reduction lead like Andaria, and swapping Miriam/Raquiel for Karl with Lad Mirazh equipped. You can fill in the remaining BC cost reduction with spheres that reduce BC cost.''

• As per usual, read the mechanics of the dungeon here.

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If you have any further questions, please don't hesitate to ask. I hope this helped! (^^)/