Talk:Flame Legend Vargas/@comment-100.38.133.118-20150424025223/@comment-25209037-20150426050936

Ignore the one above me, he doesn't know what he's talking about. All UBBs are not meant to be reliable, but only for specific stituations. Its not as if you're bringing Eze, or even Vargas, in trials, that's not their use.

Eze's main weakness is his horrible DC, which is only 1 in his normal attacks and 3 in his UBB (1000% damage modifier), kinda like Mifune, which his main use is in OTK squads, though this means that you have to wait 5 turns to fill the OD bar and at least another turn to fill his UBB gauge, or use a Hero Crystal.

His ES and Batootha gives him a free Medulla with a total of 50% ATK/DEF boost, as well as a free Steeple Rose and Geldnite Axe effect.

His SBB is also useable, 15 DC & 600% damage modifier means he'll be dealing a base 20'000+ damage, much higher if it crited and sparked. His SBB is the strongest of the 6 Starters' 7☆. Low BC cost as well is a plus. Batootha + Steeple/Royal Bud/Flag Flower/Geldnite/Death Axe means he's basically nuking his enemies.

If you consider all of the above, even only in terms of his SBB, he's a good unit. His main use is not in Trials, but in Raids, where the amount of damage you deal determines how high are the chances of you getting the boss' unique craft material. With a proper set up, Kira lead, Feeva, Rosetta friend and Eze, means you'll be taking a huge chunk of the boss' HP.

Lastly, Eze is not the worst starter, its Lance. Eze is tied with Vargas in useability, with Eze on the edge for the damage he deals; with Selena being the best, Atro and Magress next. With Lance, you have to give him Drevas to unlock his ES, which means you're depriving your status cleanser/nuller a Drevas, a sphere that gives good survivablity boost + status immunity. 110% DEF buff on SBB is surpassed by Kanon, who offers status cleanse of SBB as well. His UBB is the just for lolz, only metal mimics truly benefit from it.

Vargas is great as well, but nothing but his UBB is a stand out. 80% ATK debuff for 2 turns is good in raids, coupled with mitigation, means you'll be receiving damage in the minimum. Gives you 2 turns of breathing space to patch yourself up.