Elemental Damage Boost

Elemental Weakness Damage (also known as Elemental Damage or EWD for short) buffs and passives are boosts to damage upon dealing damage to an enemy of the opposing element to the attacking unit.

The base value of Elemental Weakness Damage starts at 150%, assuming no other resistances are in effect. This will always take in effect as long as the unit is dealing any form of advantageous damage, including elemental buffs. This is represented by big numbers that appear when dealing advantageous damage.

All bonuses to elemental damage stack additively. Unlike critical damage, elemental damage does not have a cap. Additionally, any resistance applied to elemental weakness damage is always subtractive to the bonus value instead of multiplicative.

Damage becomes halved if the unit is dealing disadvantageous damage, which is represented by small numbers upon dealing damage.

Of particular note is that Base Element Resistance only applies if the unit is naturally weak to the target element, in the same way that buffed elemental weakness damage only applies in that situation.

Interactions with Shield Buffs
Shields, such as from units like Tridon, have elements of their own, including weaknesses and resistances. As such, earth shields take additional damage from fire elements and less damage from thunder elements until the shield buff wears off.

Units with any element of the Shield buff do not change their attacking elements.