Talk:Frontier Hunter/@comment-86.136.230.7-20150219212544/@comment-101.168.255.245-20150221070418

Not sure about the first point as I don't know what mechanic is used in taunt or whether some boss units can ignore or reduce it's effect. Zeul is a gambler not-coincidentsally and does seem to do a fair bit of randomisation on his attacks so this could be a factor.

For the second point, you can only use ONE attack buff and the first one you use will override the rest. Since the elixir gives you a 50% attack boost, your Shera gives a 70% attack boost and Ultor gives a 120% boost - you would be best served by making sure you set off Ultor's SBB first.

Lastly, the Terminus boss Maxwell seems to apply Rune to your team around turn 3 which removes buffs. This might have something to do with it - otherwise, you might just need to take a loss on the weak element effect and try to go for overkill bonus and OTK bonus. Hope this helps.