Talk:Legend Stone/@comment-25160329-20150324205025/@comment-5007614-20150324231238

Oulu should be fine, but maybe not for the Thunder Mecha God. The Mecha Gods hit like a truck and have a ton of HP, but they don't have any special gimmicks that let them one-shot a unit other than RNG focusing on a single unit in a single round.

The Mecha God is meant to evolve 6* to 7*, so a 6* party is highly recommended. It's really all about their stats, so 5* with spheres to push them into 6*-equivalent stats may work.

Definitely bring a mitigator and build a team to keep mitigation up every round. Definitely bring a team that is NOT weak against the element-type of the Mecha God. Bonus for bringing a team that is strong against the element. Healer is recommended, but optional.

I think I'm going to try a Tridon+mitigator team. The Water Mecha God focused on Darvanshel with mitigation and took him out in 4 punches (barely), so the added Tridon shield suggests that Darvanshel would survive such an onslaught, meaning most other units that are not weak to the element of the Mecha God should survive as well.