User blog comment:Linathan/Squad Spotlight: Trial 003/@comment-25816013-20150304042628

I don't think your squads 2 and 3 work too well in practice.

Squad 2 requires lots of guarding which means you won't get Tridon/Shera's BB back up for the turn after SS where your units would definitely appreciate mitigation. This type of team would require lots of cures and revives way over the amount you are allowed.

Squad 3 has the same problem as even though the Lario's produce a lot of BCs.....they won't produce any if they have to be guarded during the SS turns. For ever SS turn you are more or less burning 1 Fujin which would mean you would have to finish the Maxwell in under 24 turns which I feel is just barely possible with the Squad 1 layout (though I could be wrong).