User blog comment:Rift Blade Arkxiah/Experimental Buffs/@comment-27999448-20170108010949

I'd like to see some as:

Poisonous HP (EX skill, SP skill): Does some damage (or or simply poisons) an enemy absorbing the unit's HP

Shared "weapons" (Buff): (Chance of) sharing one's unit's main (first) sphere effect to a random unit (or an specific possition; below, next to, on corners, etc...) for 1 (or more) turn(s) (probably OP, chance can be up to 5%)

Mimic leader skill (LS): Mocks (and could even make better) the friend's LS

Elgif booster: (slightly(?)) boosts the effects of the equiped Elgif's EX skill (probably OP too, boost can be up to 15-20%, depending on the Elgif (or even how many stars it has))

Mirror buff (buff, EX skill, SP skill, part of LS): Mimics the foe's stat boosts (can also debuff same as foes to balance it)

Barrier breaker (Buff, part of LS): Bypasses barriers casted on foes (eliminates them)

Retaliation (part of LS, EX skill): Automatically does the max HP times 2.5(?) of a fallen ally to the foe (only one, the one that killed him/her/it) when the ally dies (only once per battle and units)

Buff hand over (EX skill, SP skill (high cost)): Gives all the buffs and debuffs of a unit to a random/specific place unit when he/she/it dies.

Reverse (EX skill): Reverses the buffs (except mitigation or other one (your choice anyway)) ex: ATK +100% would be ATK -50%, poison and DoT would both turn into HoT

Sacrifice (UBB): Equally splits current HP to the remaining units, boosts all stats (except for HP) (can/should stack with normal stat buffs) relatively to this unit's stats (30-50-70%, again, your choice) to the remaining units, does damage equal to max HP times 2.5(?) to the foe(s) (in case of multiple foes, the damage is distributed as AoE) and then dies (probably a bit useless)

Oblivious (SP skill (high cost) for unit with Reverse EX skill): Ignores other unit's buffs (except mitigation), foe's DEF and foe's buffs (does not bypasses barriers)

Blacksmith (Buff): Boosts by 50% the number of hits in BB/SBB/UBB (or 30%, 70% depending on how many hits)

Demonic scent (EX skill, LS): Boosts the rate of chests for being mimics

Cooperative (EX skill, SP skill): Ensures all hits (Normal, BB, SBB) (self) to spark on the next turn when doing a certain amount of damage (your choice) (probably the unit has low amount of hits)

Metamorphosis (EX skill, SP skill (very high cost, probably all 100 SP points): Very low chance of allowing the unit to change its type to a random one every 10(?) turns (or however you want)

Those are some few I could come up with. They werent attacks tho (only one, kinda :v). Feel free to change whatever you want for them to fit as you want. I hope it helps    ^^