User blog comment:Linathan/Unit Spotlight: Chivalrous Thief Zelnite/@comment-29698706-20160826183315

''I'm just going to copy/paste my thoughts I gave elsewhere in a reply because I can't be bothered to edit it down much to be more fitting to say here and I feel like I could probably get some more serious feedback here than there (and I think it'll be funny to read some of the points out of context). ''

I should add that one way or another, I only currently have one Zelnite (though he is Anima). If I had a spare, I must have gotten rid of him to save on unit space or something. I just got lucky as a free to player that got Zeruiah in one Frosty Summon (I actually wanted to summon for her for interresting charracter design alone, and was happy to learn she was everything I wanted at the time being a strong Spark blanket that adds all elements, since, as much as I like him, Quaid was really losing his luster, and so were all the Dark/Light buffers to compliment him. As much salt as there was for Zeru, she really did come in a time she was despertly needed. Actually, that probably explains the hard feelings even better.)

My assumption for Zeruiah is that since the Exp gain is kind of billed as the major buff of her LS it will increase to 15% by default (or maybe even a bit more like 17%, but that's a stretch) along with the other stats most likely improving too. The big trade off here being the continued lack of survivability with not having that additional HP like Zelnite and soooo many others do. That shouldn't be too underestimated, because I can think of instances in the past where running double Zeru leads grinding Ishgria bosses for Exp was not 100% reliable, but bringing Zelnite friends would make them always survivable. Since regular Exp is what Guild Exp is derived from, I doubt they'd go out of their way to make a new buff for it... It'd likely cause horrible glitches again if they did so anyway.

I'm just hoping that they beef up what her BB/SBB are capable of some more to better differentiate her. The elemental buffs were great to make her a valuable member of the team in serious content outside of grinding, but I feel like she's going have to improve in an added damage support buff and/or going the healing and status negation route (maybe including stats down negation SP, can always use more of those in the meta) to stay true to the roll she had in 7 star era going into Omni. Not going to say anything for UBB, since you only really need one or two good ones out of all six units in a team.

As it is, I'm very tempted to replace Zeru and Reud on my squad with Zelnite and use someone else for all or quad elemental buff (since I have Sirius). Despite all the rightful bashing on 100 SP to boost Exp gain on Zelnite (at the very least it should been worked out to where the Exp plus item drop SPs together equaled 100), his abilities as a do everything BB sub unit with healing and OD gauge boost to boot are truly top tier. (Is he the first Omni to get 5-8 BC when attacked no questions asked?)

Hmm, my only issue, assuming I don't just do the lazy thing and make him a plain Exp grinding lead, is choosing between taking the BB instant fill Enhancement while mixing and matching two of the four other useful ones, or take all four of the other combat effective options and be satisfied with 8BB/10SBB instant fill for emergencies?

(The item drop SPs are useless in global, since that still doesn't make it add up to more than what 7 star Zeruiah does if you have her. Besides, even his bases are enough to farm any drop item anyway, more than one Zeru and one Zelnite hasn't ever mattered in my experience, and I hadn't even bothered to make sure Zelnite friends attack before Zeru to keep her higher buff.)