User blog comment:Silliieit21/I Need help for Trials/GGC/@comment-26345642-20150526200006

Okay, like Anonymous, I'm not going to build a squad for you, and honestly even if I did, it wouldn't be the best 100% of the time, because units have varying uses for varying quests. I'm just going to outline what's important for harder content.

Besides cheesing and going for a one/two turn KO, the main strategy is to simply survive, and to take it slow and steady, so keep that in mind when creating a team and choosing your items. The strategy outlined is best for GGC, Trials, and other Vortex quests. Raid Battle and FH are a different beast altogether.

Good Leader Skills:

A way to Boost BB: This is quite nearly a requirement, as without it, you won't be able to mitigate every turn. For single bosses, like Maxwell, the best type are BB boost when attacked like Lilly Matah, Diana, and Ogul LS. However, BB rate boosting and BC Drop Rate boost are useful as well, so Rosetta and Feeva are viable here too. Even using two BB LS could be worth it.

HP, Def and Mitigation LS: Not a requirement, but will make surviving easier with mitigation, or god forbid, miss a turn of it. Good leaders for this are Grahdens, Tridon, and Kanon.

Status Nullification: Status Null is a necessity for quite a few bosses, however there are ways to go about it without using up a leader skill spot. However, if you don't have Units with the ability to nullify or cure Status, it is a requirement. Examples incude Ivris, Darvanshel, and Kanon.

Okay now that we have leader skills out of the way, lets move onto useful traits for units in your party. Remember to keep in mind the strategy we're going for here, so damage boosting abilities will not be as valuable by default. They are by no means useless however, they make the battle less grueling. Buffs don't stack, so try to build a party that is as unique and fills as many of these roles as possible to have the best chance at success.

1. Mitigation. Mitigation is an absolute requirement, and it is recommended to have it up every turn. The only exception is when the boss is guaranteed to remove your buffs, like Maxwell every couple of turns. It is recommended that your mitigator is maxed level, maxed SBB, and Sphere Frogged to accomplish this goal. however, its it not a requirement. Some quests can be accomplished with a maxed 5 star mitigator, depending on element and typing. Good spheres for the mitigation role include spheres that boost HP and/or DEF like Sacred Jewel, Legwand as well as Urias/Dangelda. Secondary spheres like Evil Shard work well. Current meta mitigator units are Aaron, Darvanshel, Shera, Narza, and Oulu. Kaito also has mitigation on his SBB.

2. BC Drop rate increase/BB Boosting. There are tons of units for this, and again, it is a necessity to keep mitigation up every turn. There are many varieties of BB boosters, such as instant boosters (Zelnite, Madia, Ivris, Shida, Lilly Matah), BB when hit (Diana, Lilly Matah) and BC Drop Rate Increase (Feeva, Diana), each of them being ideal for different situations.

3. Status Null/Heal. Necessity for bosses that inflict status like Maxwell, so have either a leader skill that negates it, or a BB that does. You could also get away with a unit that only cures status, but make sure they have a sphere that prevents status on them such as Refined Gem or Drevas. Examples include Altri, Exvehl, and Ivris.

4. Healer/HC Drop Rate Booster. Pretty self explanatory, you can't rely on cures for everything. Examples include Rigness, Ivris, Altri, Diana.

5. Def Stat Booster. Not as necessary as mitigation, but can come to be extremely useful depending on how large the boost is. Maggress and Kanon have some of the highest boosts, and can be almost as effectie as mitigation depending on the situation. Darvanshel and Feeva also give decent boosts.

6. Various Attack Boosts. Like I said, they're not a necessity, but a unit that boosts increases your DPS in some way or form is always useful. Elemental buff is definitely the most consistent and quite possibly the best, as it applies a direct 1.5x multiplier to your damage for your entire party, so it would be highly beneficial to obtain an Elemental Buff that the boss is weak to. There are ton of elemental buffers to choose from including Grahdens, Yujeh, Quaid, Shida, Fiora, and Lucca. Straight attack buffs are also consistent, even though they tend to not be as significant. Finally we come to Critical Hit Rate boost and Spark Damage boost, which, while not consistent, will still increase your damage noticably especially when they're coupled with an already high attack stat from units including Kira, Colt, Claire, and Tazer. An Infinite SBBer is also nice to finish single boss quests quickly, the best being Tazer and Ogul, but Rowgen, Arus, and Lillith all work great too.

The 6 attributes are pretty much ranked in priority, with 1-3 being necessary for your squad to have. Here's the squad I beat Maxwell with:

Grahdens Lead (Def & HP Boost LS + Light Mitigation LS + Light Element Buff BB)

7* Ivris @ Refined Gem + Medulla Gem (Healer + Status Nullifier + Slight BB Booster)

Darvanshel @ Urias & Evil Shard (Mitigator + Def Boost)

Rowgen (Infinite SBB, DPS Output)

6* Kira (Crit Rate Boost & High Damage)

7* (lv 100) Diana

Here's another successful Squad to base yours off of:

Grahdens Lead ( Def & HP Boost LS + Light Mitigation LS + Light Element Buff BB)

Melchio (Status Nullifier)

Elimo (Healer)

Oulu (Mitigator + Def Boost)

 Zelnite (BB Booster)

 Lilly Matah (BB Booster)



 As you can see, there are many ways to approach the trials, and I hope I helped you create the team that you'll need to defeat Maxwell. Even my team for him was way overkill, so don't sweat much, and even if you lose, there's always next time. Oh, and remember to count the turns, you NEED to be able to know exactly what Maxwell is going to do next turn. If you don't know how, look up a video, Ushi's Maxwell video is pretty good. Good luck on your endeavor!