Talk:Refulgent Savage Jed/@comment-27335907-20151204040850/@comment-26336535-20151217053117

Holy crap both of you need to chill.

How about this:

Feeva's SBB blows Jed's out of the water, unless you really like ATK down buffs compared to Feeva's increased BC production.

Jed's BB allows for more BB momentum than Feeva's, since Feeva has to wait for her SBB to start producing a lot of BC.

Feeva's ES makes her hard to kill, while Jed's is easily over written by stronger buffs and is therefore a bit of a waste of an ES. Once you think in terms of the overall squad, Jed's ES only offers an advantage if you have no better units than him (I think only 6* units have a weaker BB/turn buff than his).

Feeva's LS has nearly twice as much BB utility as Jed's if you have a high-hit-count (and therefore high-spark) squad. However, Jed provides a slight healing factor, so if you find you need that more than you need BB momentum, Jed might become a better choice. Basically Jed only adds a little over 10% to BC drop rate that unique for each unit, compared to Feeva's 70% on sparks. Even if you spark half your hits, Feeva makes more BC. But again, maybe the heal is more desirable.

For UBB, Feeva has 1 more hit, so if you're petty you can say say she wins there. However, she doesn't provide BB momentum, and her all-stat buff is pretty outclassed compared to other UBBs. Jed's UBB, on the other hand, doesn't provide any ATK utility at all, though it sets up a window of SBB spam if you have trouble doing that.

I'm not even going to touch your argument about those SP missions cause those are easily done with high hitcount units.

As for FG, different strategies can produce approximately the same amount of points depending on RNG, so stop with the Diana is good/Diana sucks, because your squad is probably going to be different and require different roles. If you don't plan to UBB, Diana should probably be replaced by a high damage+BB utility unit like Griff, but that just depends on what you need in there. But it depends on your own strategy. Also, about the 3 turn kill in FG, Nihil, I think Dinvho (or Jedinvho if you prefer that ._.) was just mentioning the buff and then bringing up how that would contribute to the gauges for the next turn, not 3 consecutive turns. So in that case, I think you brought up that topic Nihil, through misreading it (I misread it too; I had to read it a couple of times cause the wording seemed off).

I don't see what differentiates you from the "gaming wiki nerds" though, since you seem to be arguing on the same terms. Unless you meant to include yourself, in which case you can just disregard that statement.