Thread:KKytes/@comment-44851501-20200113230224/@comment-30054866-20200114124143

Michel9191 wrote: KKytes wrote: Michel9191 wrote: Hello KKytes,

I just wanted to say thanks for all the help on the squad building thread. I would like to ask if there are any needed or good spheres for the water team you made, and how you use his strategy, the team you gave me was:

-Tsovinar

-Sennie (tristat, mono-Water crit SPs unlocked)

-Karl

-Ravea (DBB bonded)

-Astrid (DBB bonded)

-Thoth OR Jin OR Giselle (Friend) Alrighty, then! (^^)/

As a preface, there are a handful of reasons why I suggested that you use this squad as your general squad - mainly, the abundance of mono-Water content in the game. Good examples of this would be The Savage Lion and Amduat. Ideally, by making this squad your general squad, you'll slowly get to understand the strengths and weaknesses of each unit for future hard-mode content (i.e. the aforementioned dungeons).

The basic strategy that I'd like to suggest is to make use of Ravea and Tsovinar as your main sources of damage output.

Re: DBB and Damage Output

Dual Brave Burst is a fairly new mechanic in the game, allowing you to deal massive amounts of damage which bypasses basic mitigation (among other broken buffs, of course). The caveat here, though, is that you can't continually cast it - you need to build up a certain amount of DBB Synergy Shards to use it.

Due to the recent update, players are now locked to generating two DBB crystals per turn: one generated by activating a unit's UBB, and another by leaving a DBB candidate on Overdrive mode when you end your turn. This is where Ravea & Tsovinar's abilities shine.

As Ravea carries a 100% Extra Action buff via UBB, and Tsovinar carries a 100% Recast via UBB, you can, in a sense, loop the two's UBBs: you activate Ravea's UBB and spam everyone else's BB/SBB to generate OD, then leave Tsovinar on Overdrive before ending your turn, doing the same in reverse order the next turn. This allows you to not only get the two Synergy Shards per turn, but also give your squad a nice amount of DPS-related buffs.

Once you gather enough DBB shards, I would suggest to cast Ravea's DBB in conjunction with Tsovinar's UBB. As DBB damage scales a ton when it crits, make sure to equip Ravea with a good number of Critical Damage boosting spheres. For the most part, sphere setups for your squad are fairly fluid - just equip your DBB casters with crit spheres, your offensive nukers (i.e. Tsovinar and Karl, to an extent) with damage-boosting spheres, and your mitigator (Sennie) and support (Astrid) with defensive spheres. This is a very reductionist view on what spheres you should set up, mind you - I suggest you play around with what you have and see what fits on your end.

Miscellaneous Tips

Remember that mono-Thunder squad I gave you? I highly suggest that you use it to clear the Frontier Rift "Drowning Darkness." Clearing it will grant you access to a free Water mitigator, Abyssherald Saerenthis, who acts as Tsovinar's DBB pair.

If you're having a hard time clearing the dungeon, come back and I'll help you fine-tune your mono-Thunder strategy for the Frontier Rift.

I hope this helped! (Owo)/ KBytes hello is it me again, I came here to ask if I get Abyssherald Saerenthis whom I should remove from my team to put him, or if he only serves DBB ?? Well, if you really wanted to use him, swap out Sennie and use a Thoth friend. I mainly suggested him, though, for his DBB.