Trial:001/Guide

Overview
It is highly recommended to have units that are at least 5★ rarity. A Thunder team is also recommended if you are using 5★ units.

This is a rather old trial, so units at higher rarities will be able to have a much easier time clearing this trial, even without much effort.

Using 5★/6★ Units
Using Thunder units is recommended as you will be fighting Karl for the entirety of the fight.

Possible Leaders
 * Gilded General Weiss - Small reduction in BB gauge amount consumed during BB & large boost to drop rate of BC produced during spark
 * Thunder Legend Eze - 100% boost to Atk power and 30% increase in HP of Thunder types
 * Celestial Archer Loch - 100% ATK Boost and 30% DEF and 50% to Spark damage to Thunder Types
 * Holy Shock Emilia - 50% ATK Boost to Thunder Types & fills BB gauge after each turn
 * Gold Queen Rina - 65% ATK Boost to Thunder Types
 * Mech God Grybe - 15% DMG reduction from Water Types & boost to damage dealt to Water types from Thunder types
 * Valkyrie Archangel Griel - Nullifies all status ailments, boost BC and HC drop rate, & 30% boost to HP

Recommended Thunder Units
 * Royal Dancer May - Budget unit farmable from quests
 * Sky Mage Rashil
 * Fast God Lucana
 * Sky Legend Falma - Powerful Single Target BB
 * Omega Behemoth - Increases Spark damage
 * Empyreal Drake Lodin - Fills BB gauge for emergency heals
 * Heaven's Bolt Amy - Powerful Single target BB
 * Blaze Guru Bran - Def buff
 * Tesla Club Elulu - Huge damage but low defense
 * General Weiss - Atk buff
 * God Engineer Garnan - Crit and Spark buff
 * Lightning Gun Rowgen - Very excellent for unlimited SBB on Karl
 * Zeus Whip Orna - BB buff when attacked (LS), Crit buff (SBB)

Recommended Non-Thunder Units
 * Noble Cavalier Krantz - Excellent mitigator for reducing damage taken
 * Battlemage Haile - Provides stat buffs and BB gauge fills
 * Holy Defender Rinon - Excellent healer for restoring HP and curing status ailments

Brave Knight Karl

 * In Karl's first form, Karl will use Frozen Axe every 5 turns. Guarding every 5 turns during Karl's first form is recommended if you feel that your units are taking too much damage from his other attacks.
 * At HP < 75%, Karl starts using Verdant Axe and Lightning Axe.
 * These attacks have a chance of inflicting status ailments, most notably Paralysis from Lightning Axe.
 * You can remedy this by using Leader Skills that nullify status ailments, units that heal status ailments with their BB/SBB, or Stimulants.
 * At HP < 50%, Karl will transform into Ice Warrior Karl.

Ice Warrior Karl

 * Karl becomes more threatening, still retaining the attacks from his first form. Be cautious and maintain a good amount of HP for your units.
 * At HP < 75%, Karl starts using Flashing Axe Combo.
 * This isn't much of a threatening attack, similar to Verdant Axe and Lightning Axe. As such, you can remedy status ailments by curing them.
 * At HP < 50%, Karl uses Blue Execution.
 * Highly recommended to guard all units and/or use a mitigator to tank this attack.
 * Use any items, like Fujin Potions to prepare for this attack.
 * If units die, simply use a Revive on them and continue taking down Karl.
 * After Blue Execution, Karl doesn't do much else. Keep maintaining a healthy amount of HP and proceed to finish him off.

Clearing Trial 001 in 2 turns
With the power of 7★ and Omni units, you can defeat Karl within 2 turns to accomplish the Special Challenge that may appear after 50 completed challenges.


 * Turn 1, nuke Karl from 100% to below 50%. Fujin units if you need to.
 * Turn 2, proceed to nuke Karl from 100% to 0%.

Example Clears
As this trial was released in 2014, some squads may appear outdated.

Normal Clears
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2-Turn Kill Clears
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