Board Thread:Moderator News/@comment-26140304-20190804191122/@comment-32467167-20190805202649

BozDura wrote: Goal : Looking for a decent arena team + General team for grinding, Currently heavly invested in Water/Light All almost all are max level omni so teams around those 2 mono/mixed are prefered, but im game for any advice as a new player

Level : 131

Normal Squad for both Arena + General i use: Sennie(L), Charlie,Winita,Lumis. My theory here was at lower level arena less units = more crystals per unit to sweep with BB using Charlie as a Nuker and lumis to heal/cleanse and sennie/winita to keep Charlie alive with defensives, But now i've hit a wall of tougher teams in arena so its not working now. No idea if i was on the right path or im just wasting my time so any help!

Abit of a mixed bag units wise with low level causes me issues any advice for current team or a future one is much appriciated.

Thanks Hi there  BozDura, 

Hehe, you're welcome😊​​​​​​. Umm, I would recommend plain nuking in the Arena because there is no need of strategies there, you can OTK [One Attack KO] them too. You simply need a squad setup for Arena. Though, according to your query and your goal, Level: 131 :: Can fit all units at omni, level = 185 Goal: General Team, Exp Team, Hard content, Arena Team, & Mono-Squads

I would recommend you to take,

For Exp Grinding,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

For Hard Cotents,

 Ken Kaneki   (Leader): 

LS [Leader Skill]: 140% boost to all parameters, enormously boosts Thunder, Light elemental damage, raises Atk parameter limits to 160000, 20% additional damage reduction & 20% damage reduction for 1 turn when damage taken has exceeded certain amount 300% elemental damage & 20% damage reduction after 5000 damage taken ES [Extra Skill]: Probable resistance against 2 KO attacks when Eyepatch Mask or Attack Boosting sphere is equipped, boosts Atk, Def each turn (up to 4 turns) for all allies, slightly reduces BB gauge required for BB for all allies, 5% damage reduction for all allies & probable damage reduction to 1 50% chance to resist KO, 15% Atk/Def each turn (up to 4x, 60% max), 10% BB cost reduction & 15% chance to reduce damage

Or

For Hard Cotents,

 Yamori   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, damage taken hugely boosts BB gauge, 10% damage reduction & damage taken may considerably restore HP Fills 5-9 BC & 50% chance to heal 25% damage taken ES [Extra Skill]: Negates critical and elemental damage when Jason's Mask is equipped, boosts Atk, Def each turn (up to 4 turns) for all allies, greatly boosts Fire elemental damage, raises Atk parameter limits to 150000 & greatly boosts Atk when HP is above 50% 15% Atk/Def each turn (up to 4x, 60% max), 100% elemental damage & 100% Atk

Units:

Exp Grinding:
 *  Roglizer   (L) 

 Persenet, Charlie, Kaneki & Yamori 

Hard Contents:
 *  Kaneki/Yamori   (L) 

 Persenet, Charlie, Kaneki, Juzo & Yamori 

 Details: 

 Yamori:  (25-30% HP drain, 60% innate crit rate, 30% HP, 50% damage reduction for 1 turn, 50% boost to critical damage of Fire & activates 5000 HP barrier in case of BB.

60% innate crit rate, 80% chance to inflict ailments, 50% damage reduction for 1 turn, 90% boost to Def relative to Atk, 125% boost to critical damage & fills 5-8 BC in case of SBB.

50-55% HP drain, 60% innate crit rate, 50% boost to max HP, 300% boost to Def relative to Atk, 450% boost to critical damage, fills 50 BC & 100% damage reduction for 3 turns, in case of UBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

   Ken Kaneki:  (40% chance of 60% Atk/Def reduction, 40% Spark vulnerability, 15% critical and elemental damage vulnerability, fills 50 BC for self & 35% boost to max HP in case of BB.

220% parameter boost, 20% chance of BB/SBB/UBB recast for 2 turns & 80% boost to Atk relative to max HP in case of SBB.

55% boost to max HP, 100% chance of BB/SBB/UBB recast, 500% boost to Spark & 200% boost to Atk/Def relative to max HP, activates BB/SBB/UBB twice for 3 turns in case of UBB).

 Persenet:  (Heals 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB.

60% boost to Critical, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB.

60% boost to Critical, 400% parameter boost for Light types, 350% boost to Atk relative Rec, 90% Atk reduction for enemy & revives with 100% HP in case of UBB).

Charlie:  (10% chance of resisting 1 KO, 80% chance of resisting 1 KO, 50% chance of healing 25-30% damage taken, 30% chance of 25% Atk/Def reduction & 30% active healing reduction (does not fill BC when hit) in case of BB.

15% chance to revive to 35% HP, 25% chance of activating BB/SBB/UBB twice, 60% boost to critical rate on Stealth, 300% boost to Atk on Stealth & 150% boost critical damage in case of SBB.

fills 50 BC when hit, heals 100% damage taken, 80% chance angel idol (recovery to 100% HP), 100% chance to revive to 100% HP & 50% boost to max HP buff in case of UBB).

 Juzo:  (8 hit combo attack on a single foe (relative to max Hp), another 8 hit combo attack on a single foe (relative to max Hp), 300% boost to Atk, fills own BB gauge to max, 50% chance to evade attacks & 50% chance of extra action in case of BB.

8 hit combo attack on a single foe (relative to max Hp), another 8 hit combo attack on a single foe (relative to max Hp), 220% parameter boost, 200% boost to Spark, 225% boost to elemental damage & 3-4 BC on spark in case of SBB).

Units to Raise:

It is recommended to raise units present in the mono-squads as they also have units, potentional enough to take particpates in rifts. Though, for your current teams, it is recommended to raise,


 * Roglizer [provides 25% Exp boost] :: Using his leads is recommended for GS [General Squad]


 * Persenet/Charlie [Both of them are revivers however, make Persenet  Omni if she meets the cost of your squad].

Arena/Colosseum:


 * Arena: It is recommended to take general team, just replace Bayley with Roglizer and you are good to go. Here are the details of Bayley lead,

For Arena/Colosseum,

 Bayley   (Leader), 

Skill: 100% boost to all parameters, 20% damage reduction for 2 turns when damage taken has exceeded certain amount, damage taken may restore HP, negates elemental damage & enormously boosts ABP and CBP gain 20% damage reduction after taking 5,000 damage, 50% chance to heal 25% damage, 100% ABP boost & 50% CBP boost


 * Colosseum: Not recommended for now

Mono-Squads:

As far for mono-squads, I would recommned you to take,


 * Fire:  Azurai, Suzuya & Yamori  


 * Water:  Azurai, Suzuya & Yamori 


 * Earth:  Nagid, Limilnate & Bayley 


 * Thunder:  Khepratum & Chryssa 


 * Light:  Amadream, Estia, Persenet & Ken Kaneki 


 * Dark:  Roglizer, Xenon, Ebony & Enid 

Additional Notes:

''By the way, it isn't like you should go and make them all OE+3 at once, just try to not to make any of your units [currently present] to OE+3 because in this way, you will lost a large amount of Zel, Karma & materials for evolution. It is recommended to make them OE+1/+2 for now, but not OE+3 at the moment. You can raise them time to time and be sure to have enough Zel & Karma to evolve another unit to OE+1 [as a reserved], and don't give any OE+ boost if your Zel & karma will end up by giving a unit OE+ boost.''

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​