Board Thread:Moderator News/@comment-26140304-20190305060551/@comment-32467167-20190326192137

Jroller77 wrote: Dark VA squad: Lico lead, 2x Lico, Xenon and Ciardha [take as many resist against one KO attack on sp as you can]

Earth FH:

Nyala lead, Nyala, Dranoel, Zeruiah and Nimune

Earth raid:

Miell lead, Zeruiah,Vektor, Eriana, Nyala

Wanted to see if you could help with best build for each for each team

and if possible what is best build for arumat for fh nuke got one so far saveing on a second now Hi there  Jroller77, 

According to your query and your goal I would recommend you to choose,

 Dark VA squad: 

 Lico (Sp build: 105 or 120), 

 Sp 15:  100% boost to all parameters

 Sp 10:  150% boost to Spark damage

 Sp 10:  Raises Atk parameter limits to 180000

 Sp 25:  Resistance against 1 KO attack

 Sp 15:  Adds probable random status ailment infliction effect to BB/SBB

 Sp 15:  Adds fill own BB gauge to max effect to SBB

 Sp 15:  Adds slight critical and elemental vulnerability infliction for 2 turns effect to SBB

(Sp build: 105),

 Sp 15:  Enhances LS's parameter boost effect (For Leader)

For Normal Lico, 

 Sp 15:  Allow SBB's base effects to last for 1 additional turn

 Xenon   (Sp build: 90, 105, 110 or 125), 

 Sp 10:  80% boost to all parameters

 Sp 10:  30% boost to Def, max HP

 Sp 40:  Probable resistance against 2 KO attacks (50% chance)

 Sp 30:  Adds enormous BB Atk boost for 3 turns effect to BB/SBB

 (Sp build: 90) 

 Sp 20:  Adds damage taken considerably boosts BB gauge for 3 turns effect to BB

 Sp 15:  Considerably reduces BB gauge required for BB

 Ciardha   (Sp build: 110, 115, 120 or 125), 

 Sp 10:  50% boost to Atk, max HP

 Sp 10:  Raises Atk, max HP boost from 50% to 70%

 Sp 15:  120% boost to Spark damage

 Sp 25:  Adds probable self evasion for 1 turn effect to BB

 Sp 50:  Probable resistance against 1 KO attack

(Sp build: 110),

 Sp 5:  Considerably raises normal hit amount [Adds +2 hits to each hit count]

 Sp 10:  Raises Atk parameter limits to 160000

 (Note:  If you can manage Resistence sphere or Elgif then it is best to go replace Sp 50 with ), 

 Sp 20:  Enhances hit amount and damage of UBB's hugely raises normal hit amount effect

'[+1 hit & +30% damage. Adds +4 hits to each hit count (+150% extra damage, 250% total) total] '

 Sp 25:  Adds probable self evasion for 1 turn effect to BB

Earth FH:

 Nyala   (Sp build: 100 or 130), 

 Sp 10:  50% boost to Atk, max HP

 Sp 10:  100% boost to Atk

 Sp 10:  120% boost to Spark damage

 Sp 20:  Breaks Atk parameter limit (Raises Atk parameter limit to 180000)

 Sp 10:  Adds Dark element to attack

 Sp 20:  Enhances BB's huge BB Atk boost effect

 Sp 10:  Enhances BB's Atk, Def, Rec boost of Earth, Dark types effect

 Sp 10:  Boosts critical hit damage

(Sp build: 100),

 Sp 30:  Enhances SBB's Earth, Dark elemental damage boost effect [50+ Boost] (Not much recommended)

 Dranoel   (Sp build: 105 or 125), 

 Sp 20:  40% boost to all parameters

 Sp 10:  Raises all parameters boost from 40% to 60%

 Sp 15:  120% boost to Spark damage

 Sp 10:  Raises Atk parameter limits to 150000

 Sp 50:  Probable resistance against 1 KO attack

(Sp build: 105),

 Sp 20:  Adds massive additional damage at turn's end for 1 turn effect to SBB

 Zeruiah   (Sp build: 100 or 120), 

 Sp 10:  60% boost to all parameters

 Sp 10:  30% boost to Def, max HP

 Sp 20:  Negates all status ailments

 Sp 30:  Adds fills own BB gauge to max effect to BB/UBB

 Sp 30:  Adds slight OD gauge boost effect to BB/SBB [10% boost]

(Sp build: 100)

 Sp 20:  Enhances BB/UBB's max HP boost effect [+5% boost, 30% boost on BB, 45% boost on UBB total]

 Nimune   (Sp build: 100, 110, 120 or 130), 

 Sp 10:  50% boost to max HP

 Sp 10:  50% boost to Atk, Def, Rec when BB gauge is over 50%

 Sp 10:  Spark damage considerably boosts BB gauge

 Sp 20:  Negates all status ailments

 Sp 30:  Adds greatly restores HP effect to BB/SBB

 Sp 20:  Adds slight additional damage reduction for 3 turns effect to BB/SBB

(Sp build: 100),

 Sp 10:  Boosts elemental damage [50% boost]

 Sp 10:  Greatly boosts elemental damage [+50% boost]

Or 

 Sp 20:  10% damage reduction from Fire, Earth, Dark types

                                                                                                                                                          

 Earth raid: 

 Miell   (Sp build: 100 or 125), 

 Sp 15:  100% boost to all parameters

 Sp 15:  Enormously boosts elemental damage

 Sp 10:  Damage taken considerably boosts BB gauge

 Sp 10:  Damage taken may restore HP

 Sp 20:  Adds Negates all status ailments and Atk, Def, Rec reduction effects for 3 turns effect to BB

 Sp 20:  Adds damage taken hugely boosts BB gauge for 3 turns effect to BB/SBB

 Sp 10:  Adds damage taken may considerably restore HP for 3 turns effect to BB/SBB

(Sp build: 100),

 Sp 25:  Adds boost to Atk, Def, Rec of all elemental types for 3 turns effect to SBB

 Vektor   (Sp build: 100, 110, 120 or 130), 

 Sp 10:  80% boost to all parameters

 Sp 10:  30% boost to Def, max HP

 Sp 25:  Adds probable evasion for 2 turns effect to BB/SBB

 Sp 25:  Adds resistance against 1 KO attack when HP is below 35%

 Sp 30:  Adds enormous boost to BB Atk for 3 turns effect to BB/SBB

(Sp build: 100),

 Sp 10:  Enhance SBB's huge boost to Def relative to Atk effect

 Sp 20:  Adds 20% additional damage reduction for 2 turns effect to BB/SBB  (Note:  If you can manage Negates all status ailment throufgh a elif or through a sphere then it is more better other then that Eraina BB can remove all status ailments hence it is not just paralysis in stauts ailments ) .

 Eriana   (Sp build: 95 or 130), 

 Sp 10:  30% boost to Def, max HP

 Sp 15:  Raises max HP and Def boost from 30% to 50%

 Sp 20:  Damage taken boosts BB gauge

 Sp 10:  Raises Atk parameter limits to 130000

 Sp 20:  Adds status ailment removal effect to BB

 Sp 20:  Enhances SBB's greatly restores HP each turn effect

(Sp build: 95),

 Sp 35:  Adds huge Atk, Def boost relative to Rec for 3 turns effect to BB/SBB

'That's all! Hope this helps😊​​​​​​.'