Battle:001

Overview
This Trial can only be accessed once Rainbow Goddess has been cleared in the Summoners' Research Lab.

Rewards

 * Unyielding Device
 * 3,000,000 Zel
 * 100,000 XP
 * 1 Gem

Preparations
You may use 1 squad and item set for this battle. 5 units must be set as your main team and 5 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 2 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Seria and her allies. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.

Phase 1

 * Libertine Grace - 23 combo powerful Fire attack on all foes
 * At < 70% HP
 * Idle
 * Next turn
 * Divinity: Seraphim - 27 combo massive Fire attack on all foes, additional massive attack at turn's end for 3 turns, enormously reduces Atk for 2 turns, boosts own HC drop rate & enormously boosts Atk, Def, Rec for 3 turns
 * At < 50% HP
 * Summons Heavenly Rift Shura
 * At < 0% HP
 * Revives


 * Vulnerable to Weak, Injury
 * Divine Ember Strike - 6 combo Fire attack on all foes, enormously boosts Spark damage and hugely boosts BC efficacy for 3 turns & adds probable Spark critical for 3 turns
 * Heavenly Dawn's Brandish - 21 combo powerful Fire attack on all foes, boosts own Spark damage for 3 turns, considerably boosts own Atk and enormously boosts own critical hit rate for 3 turns, enormously boosts Spark damage for 3 turns & adds probable Spark critical for 3 turns
 * At < 50% HP
 * Overdrive - 100% boost to Atk, Def, Rec for 3 turns
 * Next turn
 * God of War's Flare - 23 combo massive Fire attack on all foes, considerably boosts own Spark damage and enormously boosts allies' Spark damage for 3 turns, enormously boosts critical damage for 3 turns & adds probable powerful Spark critical for 3 turns

Phase 2

 * Turn 1
 * Summons Bennu Edge Rayla
 * At < 50% HP
 * Summons Eternal Radiance Rize
 * At < 45% HP
 * Idle
 * Next turn
 * Resonant Blaze - ST buff wipe
 * At < 1% HP
 * Revives


 * Vulnerable to Paralysis
 * Blade Flash: Heavenfall - 14 combo Thunder attack on all foes, adds probable 1 turn Atk, Def reduction effect to attack for 3 turns, negates all status ailments for 3 turns & negates Atk, Def, Rec reductions for 1 turn
 * Astinic Dive - 20 combo powerful Thunder attack on all foes (consecutive uses boost damage), probable huge 1 turn Atk, Def reduction, probable Spark vulnerability infliction for 2 turns, fills own BB gauge to max & adds probable 1 turn Atk, Def reduction effect to attack for 3 turns
 * At < 80% HP
 * Overdrive - 100% boost to Atk, Def, Rec for 3 turns
 * Next turn
 * Umber Elimination - 25 combo massive Thunder attack on all foes, enormous 3 turn Atk, Def reduction, inflicts enormous Spark vulnerability for 3 turns & enormously boosts BB gauge and BB Atk for 3 turns
 * At < 40% HP
 * Overdrive - 100% boost to Atk, Def, Rec for 3 turns
 * Next turn
 * Umber Elimination - 25 combo massive Thunder attack on all foes, enormous 3 turn Atk, Def reduction, inflicts enormous Spark vulnerability for 3 turns & enormously boosts BB gauge and BB Atk for 3 turns


 * Radia Caris - 19 combo powerful Thunder attack on single foe (damage relative to remaining HP), probable infliction of Spark vulnerability for 2 turns & greatly restores HP for 3 turns
 * Fairtorak Familia - 18 combo powerful Thunder attack on all foes (damage relative to remaining HP), 8 combo powerful Thunder attack on single foe, probable infliction of Spark vulnerability for 2 turns, considerably boosts Atk for 3 turns & adds Def ignoring effect to attack for 2 turns
 * At < 40% HP
 * Overdrive - 100% boost to Atk, Def, Rec for 3 turns
 * Next turn
 * Vertex Eve - 25 combo massive Thunder attack on all foes (damage relative to remaining HP), enormously boosts Atk and critical damage for 3 turns & enormously boosts BB gauge and fully restores HP for 3 turns

Phase 3

 * At < 70% HP
 * Summons Immortal Phoenix Levarza and Torch Eccentric Malef
 * At < 20% HP
 * Overdrive - 100% boost to Atk, Def, Rec for 3 turns
 * Next turn
 * Divinity: Seraphim - 27 combo massive Fire attack on all foes, additional massive attack at turn's end for 3 turns, enormously reduces Atk for 2 turns, boosts own HC drop rate & enormously boosts Atk, Def, Rec for 3 turns
 * Used after every revival afterwards


 * Lofty Heretic - 13 combo Fire attack on all foes & probable random status ailment infliction
 * Phantom Darkness - 17 combo powerful Fire attack on all foes & probable random status ailment infliction to attack and probable status ailment counter for 3 turns
 * At < 50% HP
 * Overdrive - 100% boost to Atk, Def, Rec for 3 turns
 * Next turn
 * Unnatural Conclusion - 21 combo massive Fire attack on all foes, adds random status ailment infliction to attack & enormously boosts damage against status afflicted foes for 3 turns


 * Renaissance Soar - 17 combo powerful Fire attack on all foes, additional attack at turn's end for 3 turns, considerably restores HP & boosts Def relative to max HP for 3 turns
 * Every 2 turns
 * Vermilion Feather - 13 combo Fire attack on all foes, greatly restores HP and damage taken slightly restores HP for 3 turns & probable resistance against 1 KO attack
 * At < 50% HP
 * Overdrive - 100% boost to Atk, Def, Rec for 3 turns
 * Next turn
 * Ra-Hoor-Khuit - Recovers 98,999 - 99,999 HP, reflects danage taken for 2 turns, considerably boosts max HP & activates Fire barrier