Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-40096516-20190724130538

Acme Gamer wrote: KingJehan711 wrote: GOAL: strategy Zone The Creation God. VOID MIRAGE, Fates of the Fallen Ep 8

Level: 373

Units:Current Brave fronteir Units July 10, 2018 [//imgur.com/gallery/X1ySy8d https://imgur.com/gallery/X1ySy8d]

I have been looking into squad building for sone time. Ive been learning about how important it is to have healers and mitigators, as well as how viable it is to have nukers, but because I was able to plow through 99% of quest(1%being karna masta and dark knight ark quests), trials and strat zone peices with just a nuker team (uraraka(L), tsuyu, natsu, all might, deku. Or natsu, zeref, deku, all might, uraraka(L)) i never realled needed to figure out team builging bc they did most of what i needed it to do. All of those units have + 20000 atk but sub 10000 defense. So now im learning i need healers and shields and ko resistance. The issue is, i dont know how to stack all of that stuff properly, I dont know what stacka and what doesnt. Please help Hi there  Jehan711, 

[Looks at the unit list, then at level, then at goal], simply & bluntly saying, this is the most insanse unit list, I have ever seen in this level. Though, had a hard time to setup units, but managed it in the end. Though, sorry for the delay😅 and, according to your query and your goal, I would recommend you to take,

Level: 373 Goal: The Creation God [SZ], Void Mirage [FR], Fates of the Fallen Ep 8 [GGC]

I would recommend you to take,

  (Note: 'Only see the details of the current battle you are going for. Recommendations are,


 * First: Strategy Zones
 * Second: GC Trail
 * Third: Void Mirage)

 Frontier Rift: 

Void Mirage:

For Phase 1, 3 & 4,

 Xenon   (Leader): 

LS [Leader Skill]: 120% boost to Atk, Def, 100% boost to max HP of Light, Dark types, greatly boosts BB Atk, hugely boosts critical damage, damage taken hugely boosts BB gauge & 15% damage reduction from Light, Dark types 350% BB Atk, 200% crit damage & fills 5-9 BC when hit ES [Extra Skill]: 25% damage reduction from Light, Dark types when Damage Reducing Sphere is equipped, 25% boost to all parameters of Light, Dark types for all allies, negates critical damage for all allies & boosts Atk, Def for 3 turns when guarding 50% Atk/Def when guarding

For Phase 2,

 Wendy (Leader)

(Leader Skill) 120% boost to Atk, Def, max HP and 30% boost to critical hit rate of Light types, enormously boosts BB Atk, hugely boosts Spark damage, Spark damage restores HP & 20% damage reduction from Light, Dark types 350% BB Atk, 180% Spark & heals 500~600 HP on Spark

ES (Extra Skill):

15% boost to Atk, Def each turn (up to 4 turns) for all allies, greatly boosts Light elemental damage, greatly restores HP each turn & adds probable evasion for 2 turns effect to BB/SBB 100% Light elemental damage, heals 3000~4000 + 10% Rec HP & adds 20% chance of evasion

 Units: 

Here are the units that are required to be taken from your unit list.

 Fionna, Hakuzo, Beatrix, Wendy, Xenon, Persenet & Kranus 

Friendly units:

Phase 1:  Roglizer/Kielazar  

Phase 2: Xenon 

Phase 3:  Kielazar 

Phase 4: Kranus 

 Details: 

 Strategy to beat this dungeon:  Here, it is most recommended to use UBB of  Wendy/Hakuzo  [For recasting purpose] & you have to nuke Juggernaut down using recasting for quicker finishing. With enough mitigation, you are not required to worry about the units dying. If that ever happens you can revive them with  Beatrix  &  ​​​​​  ​  ​Persenet  anyways. So, here you just to need to nuke  Juggernaut  down.
 * Stage 1:  Xenon (L),  Hakuzo, Beatrix, Wendy, Persenet ~ Roglizer/Kielazar 

In this battle,  Wendy  is required because she will prevent LS lock and she will also act as a recaster here. 1st turn for killing the minions, 2nd turn for killing the boss in UBB Recasting.
 * Stage 2:  Wendy (L),  Hakuzo, Beatrix, Fionna, Persenet ~ Xenon  (From your unit list)

Don't use UBB at first turn. Take out the minions health first [like to some extent]. UBB  Wendy  and don't use her UBB at the same turn you OD gauged her. Minions must die when you use her UBB, so that you can attack the boss in the next turn. Just repeat the whole procedure here.

You will need to use taunt to easily clear up the battle however after taking  Gazia  life to 0% you must stop using Taunt to end up the battle. After  Gazia  life is 0% you should focus on surviving because  Kranus  would die in 3-4 turns, without you to deal with any damage to him [after  Gazia  life is 0%]. However, you must focus on surviving in this state. Taunt buff is provided in  Xenon 's BB. ''
 * Stage 3:  Xenon (L),  Hakuzo, Beatrix, Wendy, Persenet ~ Kielazar 


 * Stage 4:  Xenon (L),  Kranus, Beatrix, Wendy, Persenet ~ Kranus 

 Kranus  is required [must] for reviving & for removing Doom purge from itself. You must kill  Kranus  in the following turns after he says any of the phrases below.

Phase 1 - Black maw above, amidst flickering gaze... Phase 2 - Further still, where the shadows cry... Phase 3 - Of lost glories the fragments doth weep... Phase 4 - Life fades, death waits, all cycle in vain...

At this stage you will need to bring his HP to 0% at the correct timing, whenever he says the following words [According to the phase you are in] so, be sure to check the Log [in case if you forgot which text he just said] and only bring his Hp to 0%, if he says the following words [described above]. At phase 3 & 4 he will start hitting like a monster so be sure to heal every turn.

He will kill your units, so when he purges doom to any of your units, wait until the Doom purge ends [on the units that are affected by the Doom purge] and use UBB of  Kranus  to revive them all.

 Strategy Zones: 

Units that are selected for this Strategy Zone are listed with their details below,

All units:  Beatrix, Wendy, Roglizer, Merlin, Semira, Persenet, Tate & Tama, Zeref, Xenon & Bakugo 


 * Frontlines [Main-Squad]:  Roglizer (L),  Beatrix, Wendy, Merlin & Semira 


 * Backup:  Persenet, Tate & Tama, Zeref, Xenon & Bakugo/Giselle 


 * Revivers:  Beatrix  [BB/SBB/UBB]​​​​​​, Semira  [BB/UBB]​​​​​​, Zeref [BB]​​​​​​ & Persenet  [BB/UBB]​​​​​​

 Details: 

Frontlines:

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

Beatrix:  (Fills 12 BC instantly, 10% chance to revive allies with 10% HP, fills 5-8 BC on hit, 50% boost to OD fill rate & 10% boost to OD fill in case of BB.

15% chance to revive allies with 25% HP, 15% chance to recast BB/SBB/UBB, fills 3-4 BC & 40% chance to reduce enemy Atk by 50% in case of SBB.

300% boost to critical and Spark damage, 300% boost to Atk, 60% boost to Critical rate & 85% chance to recast in case of UBB).

  Wendy: (200% parameter boost, 60% crit rate, 20% chance to recast, heals 4500~5000 +40% Rec HP & fills 14 BC and removes all status ailments and Atk Def, Rec in case of BB.

Attack all foes (damage relative to remaining HP), additional 5 hit attack on single foe (damage relative to remaining HP), 200% parameter boost, 60% boost to critical rate, 600% boost to BB Atk, 200% boost to Spark & 50% boost to Spark to Light types in case of SBB.

450% parameter boost, 60% boost to critical rate, 500% boost to Spark, 150% boost to Spark vulnerability, activates BB/SBB/UBB twice for 2 turns & purges LS and ES disable effects from all allies in case of UBB).

 Wayward Merlin:   ( Chosen for providing boost to DoT multiplier by 1000%, activates 3000 HP barrier & increases the drop rate by 40% and removes all status ailments in case of BB.

Also provides 800% boost to DoT multiplier, fills 5-8 BC, 30% boost to Atk from max Hp, heals 4000-4500 + 40% healer Rec & activates 3000 HP barrier in SBB).

 Semira:  (75% chance to inflict ailments, recovers 3500-4000 + 40% Rec HP, 40% boost to drop rate & 10% chance to revive allies with 25% HP in case of BB.

300% boost to multiplier per use up to 2x, 20% chance to inflict ailments and 20% chance of 20% status debuffs to attack, 200% boost to elemental damage & 10% OD fill in case of SBB).

80% chance to revive allies with 100% HP, 150% boost to drop rate & 500% boost to elemental damage in case of UBB).

Backups:

 Persenet:  (Heals 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB.

60% boost to Critical, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB.

60% boost to Critical, 400% parameter boost for Light types, 350% boost to Atk relative Rec, 90% Atk reduction for enemy & revives with 100% HP in case of UBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

Xenon:  (150% boost to Def when activates Taunt buff, 190% parameter boost, 60% critical rate, 10% Guard mitigation & fills 12 BC when guarding and  50% damage reduction for 2 turns in case of BB.

5000 HP Dark Barrier, 50% damage reduction for 2 turns, 20% additional damage reduction for 2 turns  190% parameter boost, 60% boost to critical rate & 10% OD fill in case of SBB

 Zeref:  (20% chance of 30% Atk/Def reduction, 20% chance to recast, 15% chance to revive allies with 35% HP, fills 14 BC & 12% OD fill in case of BB.

200% parameter boost, 60% boost to critical rate, 15% chance to revive allies with 50% HP, fills 3~4 BC on spark & 200% boost tp Dark elemental damage in case of SBB.

90% Atk/Def reduction, 450% parameter boost, 60% boost to critical rate, 500% boost to Dark elemental damage & fills 5~8 BC on spark in case of UBB).

 Bakugo:  (60% boost to own Crit rate, 80% boost to Atk relative to max HP, 600% boost to BB Atk, 15% chance to recast, 140% parameter boost and 60% boost to Crit rate of Fire types & 20% HP in case of BB.

60% boost to own Critical rate on attacks, 300% boost to multiplier per use up to 2x, 600% boost to BB Atk, 200% boost to elemental damage, 15% chance to recast & 125% boost to Critical damage in case of SBB.

60% boost to own Critical rate on attacks, 500% boost to fire elemental damage, 400% parameter boost, 60% boost to Critical rate, activates BB/SBB/UBB twice for 1 turn & 50% HP in case of UBB).

Or

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

 Recommended friends: 

It is recommneded to take,


 *  Roglizer  [first lead for 50% BB reduction]
 *  Tsovinar 

 Grand Quest: 

For Grand Quest, I woud recommend you to take,

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

 Mordred: (Fills own BB gauge to max, +300% multiplier per use up to 2x, 40% BC/HC, 7% Item drop rate, 40% chance to reduce enemy Atk, Def by 60%, 60% chance Sparks deal 60% extra damage & 20% chance to inflict ailments in case of BB. 

5% chance to deal max HP damage, 200% + 700% * [current HP / max HP], 40% chance to reduce enemy Atk, Def by 60%, 50% Spark to Thunder types & 100% Def to Atk in case of SBB).

350% boost to damage against afflicted foes, activates BB/SBB/UBB twice for 1 turn, 500% boost to elemental damage & 400% boost to Spark in case of UBB).

 Khepratum:  (30% chance Atk, Def reduction by 50%, 500% DoT & 50% damage reduction for 2 turns in case of BB.

30% chance Atk, Def reduction by 50%, Sparks boosts BB by 2-3 BC, Heals 4000~4500 HP + 40% Rec, 15% DoT mitigation & 50% damage reduction for 2 turns in case of SBB).

 Midoriya: (70% boost to Atk/Def relative to max HP, 160% boost to Spark, 200% parameter boost, 60% boost to critical rate & 350% boost to Atk for self in case of BB.

70% boost to Atk/Def relative to max Hp, 160% boost to Spark, 200% parameter boost, 60% boost to critical rate, 100% boost to Spark for self and inflicts 25% max HP damage to self in case of SBB).

 Touka:  (20% chance to evade attacks, 20% chance of 30% Atk/Def reduction, fills 50 BC for self & 12% OD fill in case of BB.

220% boost to Atk/Def, heals 400-500 HP per spark, fills 3-4 BC per spark & 80% boost to Atk/Def relative to max HP in case of SBB.

Purges LS and ES disable effects from all allies 50% OD fill, 100% chance of evasion & 200% HP to Atk/Def in case of UBB).

Friend Lead:

 Tevarius   (Leader): 

LS [Leader Skill]: 120% boost to Atk, Def, max HP and 30% boost to critical hit rate of Thunder types, Spark damage slightly restores HP and considerably boosts BB gauge, greatly reduces BB gauge required for BB & 20% damage reduction from Water, Thunder types Heals 500-600 HP on spark, fills 3-4 BC on spark & 30% BB cost reduction ES [Extra Skill]: 20% boost to all parameters for all allies, 60% boost to Atk, Def, Rec when BB gauge is over 50%, negates all status ailments and Atk, Def, Rec reduction effects, adds status ailment and Atk, Def, Rec reduction effect removal to BB/SBB & reduces Skip Turn effect duration by 3 turns

Details:

 Tevarius: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB.

400% parameter boost, 60% boost to critical rate, 5-8 BC on spark, 100% chance to revive at 100% HP & 80% chance of resisting 1 KO in case of UBB).

 Additional Notes: 

Usage of  Tevarius  BB is more recommended because it can provide better buffs thatn 'SBB. 'It also doesn't seem to be a post of 10th July 2018 as you have latest released units too. On the note, if any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​

Thank you so much. I appreciate all of the hard work. Finally got my units in to omni + range a bit. Do you have any recommended sphere types for this?