Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190714172904

Tankerdude wrote: Goal: General/Arena - getting back into the game after a few years. Also interested in what units to evolve. And what order should I put my units in to make sure my buffs don't overlap? Thanks!!

Level: 115

Units - Hi there  Tankerdude, 

According to your query & your goal,

Level: 115 Goal: General/Arena

I would recommend you to take,

For Hard Contents & Exp Grinding,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

Units:
 *  Roglizer (L) 

 Hakuzo, Vanilla, Raquiel, Honoka & Hisa 

 Details: 

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Nagid:  (180% Def, fills 4-7 BC, 50% damage reduction for 2 turns & 25% chance to heal 20-25% damage taken in case of BB.

180% Def, heals 3500-4000 + 15% Rec HP, fills 7 BC, 50% damage reduction for 2 turns & 50% BB gauge fill rate boost in case of SBB).

 Regil: (450% boost to BB Atk & 170% boost to Atk in case of BB.'

25% chance for 25% vulnerability, 450% boost to BB Atk, 150% boost ot Spark & 35% boost to Atk relative to max Hp).

 Cerise: (500% DoT multiplier, removes all status ailments, 80% boost to Rec relative to Atk & 160% boost to Spark in case of BB.'

 50% boost to Spark for Thunder types, 160% boost to Spark, 80% boost to Atk/Def relative to Atk & 200% Atk in case of SBB).

 Baro: (Drains 25-30% damage, removes all status ailments, negates all status ailments for 3 turns & negates critical damage for 2 turns & fills 8 BC in case of BB.'

Drains 30-35% damage, fills 8 BC instantly, fills 8 BC per turn, 20% chance to heal 20-25% damage, negates elemental damage for 2 turns & 25% Spark reduction in case of SBB).

 Additional Notes: 

Your squad might face some reviving problems as your squad doesn't consist of one, so summoning a reviver is required.

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​,