Guild Raid

Guild Raid is a Global Exclusive game mode in which guilds participate against each other and rank for potentially high-end rewards. ===Basics===

The general goal of Guild Raid is to work with your Guild to score as many points as possible relative to all other guilds participating. In any given match, the goal is to outscore your opponent guild by the end of a Guild Raid Battle, which grants a hefty victory bonus to further boost your rankings. ===Methods of Scoring===

Points are earned whenever a player does the following:

* A player battles in any tile

* A player battles an Elite Monster

* A player battles a Guardian (Outpost or Boss)

* A player completes quest objectives ==Guild Raid Season Phases==

There are three different phases that comprise a Guild Raid Season: Preparation, Battle, and Season’s End. ===Preparation Phase===

This phase usually starts at 20:00 PST and lasts for 46 hours (usually ending at 18:00 PST). During this phase, players can join Guild Rooms opened up by Officers, the Vice Guild Master, or the Guild Master. ====Setting up a room====

A Guild Room can only be opened up by Officers, the Vice Guild Master, or the Guild Master. Any player that exhibits this role is designated as a Room Master (there can be multiple Room Masters in the same room). As Room Master, you can set Guardians as Boss and Outpost Guardians to use against the opponent's guild along with setting its skills. You can also kick players out of a Guild Room provided that they are in the same room as the Room Master. Guild Masters and Vice Guild Masters may kick players out of any room. There can only be a maximum of three rooms per Guild, each containing a maximum of 15 players. This results in a maximum of 45 members per guild that can participate in any given match. Each room will be later paired with another guild’s room as their opponent; while each room may face off against another guild, it is possible for multiple rooms to face the same guild. Players cannot join a room outside of the Preparation Phase. ====Setting up guardians====

There are guardians of all six elements, each which varying stats, although each season limits selection to a few predetermined elements that can be chosen (typically two). Guardians can be set as Boss Guardians or Outpost Guardians. *Boss Guardians are bosses that spawn one at a time during a single boss shift. These guardians generally carry high HP and stats to use against the enemy guild.

*Outpost Guardians are bosses that appear when a player(s) take over an outpost that is owned by the opponent. These guardians are generally weaker compared to Boss Guardians, having greatly reduced stats. All guardians can be set with their own skills, coming in three types: Light, Medium, and Heavy. ====Setting up squads====

Provided that they are in a Guild Room, players can set up to three squads of five units. Players are given 1000 Squad Cost universal for all three squads, which should be more than enough to provide virtually no cost restriction. Friend reinforcements are not allowed, such that each squad will only have access to one leader skill. =====Recommended Squad Choices=====

Squad building for Guild Raid can be rather demanding as this impacts the amount of points earned in battles. The important roles to keep note of are the following:

* Mitigation (both passive and active)

* Nuking (high BB mods and/or multiple attacks in one burst)

* Elemental weakness damage (EWD) boost (your most consistent source of damage amp)

* Leader Skill (extremely powerful passive effects)

* BB Management (sustain enough gauge to keep up the aforementioned roles) Squads should typically be centered around mono-element in accordance to the predetermined elements, considering Boss and Outpost Guardians remain consistent for the duration of the battle and are crucial when both surviving and scoring. Mitigation is a must for any squad composition, as damage from guardians amp up to deadly levels the longer the battle is drawn out. Examples of mitigators are listed below:

Nuking is an important asset of the squad to prevent battles from lasting long and to prevent the boss from moving to another location within the boss interval. Examples of nukers are listed below. Having multiple copies of these units can be beneficial for sparking purposes.

Buffing elemental weakness damage is crucial for scoring points in Guild Raid, as this not only boosts consistent damage output against guardians but also boosts a score bonus that gets factored into the total score output after defeating the guardian or losing the entire squad to the guardian. Listed below are some units that buff elemental weakness damage of the specified element. Do note that effects that add elements to attack are not factored into elemental weakness damage or point bonus. Leader Skills that boost elemental weakness damage are key in addition to using buffs to boost. Below is a list of units that excel as Squad Leaders.

BB Management is very important, as the guardian appears as a single enemy with slight BC drop rate resistance. Below is a list of important buffs to take note of to maintain BB gauges while also sustaining the squad' s survivability.

* BC on Spark

* BB Gauge Regeneration

* BB Gauge when attacked ====Setting position to camp====

Players may choose between three positions to start at the beginning of the battle: Exclusion Zone, Oasis Camp, and Worldspike Gate. It is generally a good idea to consult with your teammates and spread out accordingly to give your guild the most flexibility in both time and AP usage when searching for outposts and boss guardians once the match begins. You are able to freely switch spawn positions during the Preparation Phase. ====Battle====

Once the battle begins, the outpost and boss guardian locations will be determined, and the room will now be able to traverse the map and begin scoring. * Outposts reset every 3 hours, starting at battle start.

* Outposts go off capture cooldown every half an hour, starting at outpost (re)capture.

* Boss Guardians shift locations every hour, starting at battle start and boss respawn.

* Boss Guardians respawn every 1.5 hours, starting at boss defeat. ====Efficient Methods of Scoring==== ====Tips & Tricks==== ====Warnings (Glitches)==== ====Season’s End====