User blog:Linathan/Squad Spotlight & Guide: Karna Masta (Mildran)

Karna Masta was easy in Menon, right? YOU THOUGHT WRONG.

Karna Masta in Mildran is no joke. First form? Eh. Second form? Good luck. Let’s not slide this any further and get straight to the point!

Important Notes
There are many, many specifics to look out for. This goes beyond squad building and counting BB usage. Suffering from 1 turn mitigation? This guide is perfect for you.

The following will include resistances and data pulled from the game’s data to provide a detailed guide to victory over Karna Masta.

Phase 1

 * 8000 ATK
 * 5555 DEF
 * 5000000 HP
 * Base Spark damage reduced from 50% → 25%
 * Buffed Spark damage reduced by 80% multiplicatively
 * For example: Eze’s 120% Spark buff is reduced to 24%
 * Base crit chance reduced from 10% → 7.5%
 * Buffed crit chance reduced by 90% multiplicatively
 * Buffed crit damage is negated, but base crit damage remains untouched
 * Buffed elemental damage is negated, but base elemental damage remains untouched
 * Base BC drop rate reduced from 35% → 24.5%
 * Buffed BC drop rate reduced by 50% multiplicatively
 * Base HC drop rate reduced from 10% → 7%
 * Buffed HC drop rate reduced by 50% multiplicatively

Phase 2 & 3

 * Same stats and resistances as Phase 1 unless stated otherwise
 * 11000 ATK
 * 6666 DEF
 * 12500000 HP
 * Base BC drop rate reduced from 35% → 17.5%
 * Buffed BC drop rate reduced by 75% multiplicatively
 * Base HC drop rate reduced from 10% → 5%
 * Buffed HC drop rate reduced by 75% multiplicatively

Phase 1
For the entirety of this phase, I would highly not recommend using any items unless you really have to. Rare instances when you may want to use a Fujin Potion include if a unit dies or if you absolutely need to fujin your mitigator.

Basic Skillset
 * Last Word - 10 hits AoE (10400 base damage)
 * Only usable once per turn above 50%
 * Every 3 turns
 * Eternal Loss - 3 hits 130-150% HP Single Target, reduces BC efficacy by 50%
 * Guarding isn’t necessarily required since the damage from Karna Masta isn’t all too serious in the first phase.
 * Every 5 BB/SBB used (cumulative)
 * "That strength fuels me..." - Drain 40% BB gauge
 * If you’re spamming all BB/SBB every turn, you’re bound to see this almost every single turn.
 * After every third "That strength fuels me..."
 * "My power is growing..." - Drain 40% BB gauge
 * Guard all units. Your units will be hit with Millennium the following turn.
 * If 9 or more BB/SBB are used to trigger That strength fuels me...
 * Speeds up the usage of My power is growing... by one less That strength fuels me...
 * The next turn
 * Millennium - 3 hits 100-120% HP AoE, reduces BC efficacy by 75%, buff wipe

Thresholds
 * Turn 1
 * Strength's Awakening - Buff wipe, drain 40% BB gauge
 * This is the only attack Karna Masta will use on the first turn.
 * Simply normal attack everyone. Do not waste your Fujin Potions here.
 * At 80% HP
 * Eclipse - 100% all element mitigation for 1 turn
 * This means Karna Masta will only take 1 damage for each hit you deal.
 * There won’t be any ultimate attacks following this turn so you can take this opportunity to refresh your buffs or keep note of the amount of BB/SBB you have used.
 * At 70% HP
 * Mirage Sight - 5 hits Random Target
 * This isn’t too threatening. Simply mitigate and your units should be fine.
 * At 50% HP
 * Eternal Loss - 3 hits 130-150% HP Single Target, reduces BC efficacy by 50% to upper-left unit
 * You can reposition your squad and designate a unit that is certain of survival to guard on the upper-left position of the squad formation.
 * While not mandatory, I highly suggest guarding the upper-left unit to be on the safe side. This way, it saves the unit from any further damage that may deem serious. Simply mitigate and guard if you’re feeling skeptical.
 * At 40% HP
 * Eternal Loss - 3 hits 130-150% HP Single Target, reduces BC efficacy by 50% to bottom-right unit
 * Same as the 50% threshold.
 * Be sure to have all units at full HP to prepare for the 25% threshold.
 * At 25% HP
 * "An immense power gathers..." - heals 150,000 HP, 5,555 Def Light barrier, 100% base/buffed BC resist
 * Guard all of your units on this specific turn.
 * Turn after "An immense power gathers..."
 * Eternal Return - 180-190% HP attack, heal 150,000 HP, remove buffs, drain 50% BB gauge
 * Simply heal up from the damage taken and continue on. If your mitigator isn’t ready, you may use a single Fujin Potion to get back on track.
 * At 0% HP
 * Karna Masta transforms and switches to Phase 2.
 * I wouldn’t recommend using all BB/SBB if you know that you’re going to kill Karna Masta’s first form so you can better prepare on the next turn when you transition to the second phase.

Phase 2
This is the meat of the fight. Ark is determined to defeat Karna Masta once and for all.

You only have to worry about counting BB/SBB usage after using Ark’s UBB the first time. Once Karna Masta uses "Karna Masta's strength has been suppressed...!" or Pulse of Overflowing Power, I recommend only using your mitigator’s BB/SBB and normal attacking with everyone else to build up OD gauge. You won’t have to worry about using your mitigator’s BB/SBB this turn if it’s a 2-turn mitigation buff from units like Magress, Juno-Seto, and Krantz.

OD gauging become incredibly important, especially with the importance of Ark’s UBB in terms of cancelling Karna Masta’s Pulse of Overflowing Power. Take note that normal attacking will fill your OD gauge at a faster rate than using BB/SBB. There are also units that can fill OD gauges with their BB/SBB, like Allanon, Arus, Eclise, etc.

Basic Skillset
 * Every 6 BB/SBB used (cumulative)
 * That strength fuels me... - BB Drain: 45-55% (AoE)and BB ATK Debuff: 200% BB/300% SBB/800% UBB (AoE)
 * After using That strength fuels me... once, and every 3 uses That strength fuels me... thereafter
 * Omen of Destruction - 10% DoT for 3 turns (12210 base damage)
 * After using That strength fuels me... twice, and every 3 uses That strength fuels me... thereafter
 * Omen of Destruction - 15% DoT for 3 turns (12650 base damage)
 * After using That strength fuels me... thrice, and every 3 uses That strength fuels me... thereafter
 * Omen of Destruction - 20% DoT for 3 turns(13320 base damage)
 * Chaotic Wave - 10 hits AoE (13220 base damage)
 * Every 2 turns while >50%
 * Big Bang - 5 hits random target

Technical Skillset
 * Every 6 turns starting on turn 3
 * Irresistible Destruction - 3 hits 150-160% HP Single target, 2 turn reduces BC efficacy by 75%
 * After using 6 BB/SBBs (cumulative) after every two Irresistible Destruction
 * "My strength grows still..." - 1 turn 80% miti
 * "My power shall bring ruin..." - 1 turn 80% miti
 * Use Ark’s UBB on this specific turn.
 * Next turn (If Dark Ark UBB is not used)
 * Pulse of Overflowing Power - 3 hits 150-170% HP AoE, buff wipe, 2 turn LS lock, 2 turn reduces BC efficacy by 75%
 * If Dark Ark UBB is used
 * "Karna Masta's strength has been suppressed...!" - Self buff wipe, 30% OD fill, 50% BC fill, 2 turn -50% Atk/Def for self
 * Every 6 turns
 * Reduce to Ashes - 20 hits 80-99% HP AoE
 * If you have been counting turns, I recommend mitigating and guarding on this turn when Karna Masta’s HP is below 50%. Even then, it might be risking it due to this prolonging the fight.

Thresholds
 * Turn 1
 * "The destruction begins..." - Buff wipe
 * You can rebuff by using everyone’s BB/SBB.
 * Using this much BB/SBB won’t matter too much if your OD gauge is already full.
 * at 90%
 * Big Bang - 5 hits random target
 * Mitigating through this should be fine. It’s painful, but manageable. If you’re feeling skeptical, you can guard or use elemental mitigation from units like Allanon.
 * at 80%
 * Big Bang - 5 hits random target
 * Same as the 90% threshold.
 * at 60%
 * Irresistible Destruction - 3 hits 150-160% HP Single target, 2 turn reduce BC efficacy by 75%
 * This can be quite dangerous. If that targeted unit get focus-targeted following the attack, your unit will likely die.
 * Utilizing HP damage recovery buffs from units like Lara help a ton.
 * at < 50%
 * Hidden Strength - 15%/50% Atk/Def buff for 999 turns, +1 hits
 * Here comes the most RNG-intensive part of the whole quest.
 * Pray to RNGesus that your units don’t get focus-targeted for whatever reason.
 * Every turn while <50%
 * Big Bang - 5 hits random target
 * Pray even more. With the Atk buff, this attack becomes even more painful.
 * at 40%
 * Irresistible Destruction - 3 hits 150-160% HP Single target, 2 turn reduces BC efficacy by 75%
 * With Big Bang occurring every turn, you have to make sure you have as much mitigation and as high of Def buffs as possible.
 * at 30%
 * Irresistible Destruction - 3 hits 150-160% HP Single target, 2 turn reduces BC efficacy by 75%
 * Same as the 40% threshold.
 * At 0-5% HP
 * Transitions to Phase 3.

Phase 3
During this phase, Karna Masta will gradually regenerate HP until he reaches full HP. Do not worry about damage from this point forward. Worry about using as many UBBs as possible, three at bare minimum.

If you have two Fujin Potions saved up, great! You’re almost guaranteed a victory. Three is even better. If you have none, just make sure your units have all BB utility. Units like Sirius, Grahdens, and other high BB regen units will vastly help towards preparing for subsequent UBBs that you need to activate.

Upon personal experience, using three UBB will most likely cause Karna Masta to suicide after using True Holy World. To be safe, try and save one Fujin Potion after Karna Masta uses True Holy World. Karna Masta may survive with a tiny slither of HP left if only three UBB is used.

Also take note that three UBB must be used before "Destruction and Creation" is used, or else the squad will get wiped.

Thresholds:
 * Turn 1
 * "The world is distorting..." - 3 turn 100% miti, heal 1,000,000 HP, add Angel Idol
 * Turn 2
 * "This overflowing light brings strength." - 90% OD fill, heal 1,500,000 HP, Angel Idol
 * Turn 3
 * Retention of Strength - 3 turn 100% miti, heal 1,500,000 HP, add Angel Idol, BB Fill Rate Debuff -50%
 * Turn 4
 * "This overflowing light brings strength." - 85% OD fill, heal 1,500,000 HP, Angel Idol
 * Turn 5
 * Retention of Strength - 3 turn 100% miti, heal 1,500,000 HP, add Angel Idol, BB Fill Rate Debuff -50%
 * Turn 6
 * "This overflowing light brings strength." - 80% OD fill, heal 1,500,000 HP, Angel Idol
 * Turn 7
 * Retention of Strength - 3 turn 100% miti, heal 1,500,000 HP, add Angel Idol, BB Fill Rate Debuff -50%
 * Turn 8 or 80% HP
 * "Destruction and Creation" - 3 turn 100% miti, heal 100,000 HP, add Angel Idol
 * Turn 9 or 90% HP or when 3 UBB is used
 * True Holy World - Reduce HP to 1, buff wipe on Karna Masta, drain 100% BB gauge
 * If failed to use 3 UBB before Destruction and Creation
 * True Holy World - Squad wipe, buff wipe, drain 100% BB gauge
 * If Karna Masta is still alive, it takes a minimum of two turns to kill him from this point. Survive and kill him! Most importantly, still continue to be cautious!
 * Enjoy your Dark Oracle Knight Ark!

Squad 2: F2P
Courtesy of misasagi.

Special Thanks
Because Karna Masta was giving me mass difficulties, I could not have completed this quest without the help of various guides. I have a number of shoutouts to give out because of this.

Credit to Xerte from r/bravefrontier for providing detailed data of Karna Masta’s stats, resistances, and AI.

Credit to Deathmax from r/bravefrontier for datamining all of the information.

Credit to Light530 (Kyrion530 from r/bravefrontier), BF_Phoenix from r/bravefrontier, and Reylee (reylee from r/bravefrontier) for all of the guides they provided from observations of the Japan version of the game.

Credit to Ushi, Milko, and misasagi for their video guides on Karna Masta.

Lots of shoutouts and I can’t thank them enough for all of the help. This guide wouldn’t exist without them.

Conclusion
Karna Masta really did become stronger than his Menon counterpart.

Check out my list of analyses in [http://bravefrontierglobal.wikia.com/wiki/User_blog:Linathan/Spotlights:_Table_of_Contents! Spotlights: Table of Contents!]