Talk:Raid Battle/@comment-27363111-20151231001647/@comment-26897276-20160103063444

Elimo's a decent replacement if you want. If you get Krantz anytime though, I'd replace her with him. You might want an attacking mitigator for raids.

In general, you want to have a raid team that has both good damage and can deal multi-elemental damage. Since most raid bosses are HC/BC drop resistant, you'd probably also either want someone to boost drop rates and/or have an anti-resistant BB fill ability (such as fill when attacked, BB fill on spark, or better fill rates).This is why Rhoa is a fantastic lead for raids, or why Avant is the prime unit for the current role, regardless of not having a fill ability (his damage increases are insane).

Current recent units that I can name off the top of my head that either excel in raids or is a good unit to have for raid battles are Avant, Gazia, Griff, Piany,  Mahalu,  Dolk (you may need a burst healer if you use him though), Libera, Chrome, Rhoa, Nadore (saved my butt biiiiig as a lead a couple times), Korzan, Haile and Krantz. Most of the SBS units and all are pretty good in raids too, and the new exclusive for global (Zeruiah) is ridiculously good. All these units give either a really nice offensive buff or give multiple stat boosts/advantages off of their brave bursts. In short, they nuke down opponents while also give enough survivability not to get oneshot.

TL;DR: Experiment with some squads, make sure that the teams cover multiple roles, mainly offensive ones and can fill BB by some means, and you should be good to go in high level raids. Sphere-wise, sustain and damage spheres are the best to carry on a raid team. Things like increased spark damage, crit rate and parameter boosting spheres are all good. If need be, BB fill spheres can also help, if you're struggling with filling gauges.