User blog:Linathan/SP Enhancement Options: Zelnite (Omni)

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Grinding Zelnite
This build is very self-explanatory in its role. You practically only need to think of your Fal Nerga and Karma Dungeon runs becoming more efficient thanks to Zelnite’s EXP boost. A +5% EXP boost is quite a lot and the more experience you earn from a quest, the more effective the EXP boost become thanks to the nature of multiplicative bonuses and numbers.

I would highly go against this build if your focus isn’t on level grinding and if you only have one Zelnite.

Standard Zelnite
Zelnite doesn’t get any new changes with the amount of buffs he provides, but he becomes the best BC/HC buffer and the BB instafiller in the entire game with these enhancements. Even better, Zelnite’s stats get beefier with these enhancements.

It’s somewhat of a letdown that he only has three SP enhancements to take along, but in the end, Zelnite becomes one of the most flexible units to use because of how amazing and potent his BB gauge boost is. An 11 BC and 13 BC boost from BB and SBB respectively is nothing to scoff at and with BC cost reduction in the game, this becomes an effect that synergizes extremely well with the squad.

Colosseum Zelnite
Zelnite suffers through the “leftover SP syndrome”, leaving himself with only 10 SP that cannot be used on any other SP enhancement.

This involves the Standard build of Zelnite, only changing the BC/HC drop rate to the +1 hit count enhancement. With three extra hits in store, Zelnite becomes an absolute monster given that he is now able to deal 300% more damage compared to the normal attack damage. This means that any attack modifications to Zelnite will drastically affect his normal attack damage.

The other enhancements are quite self-explanatory. Zelnite becomes even more buff with the +20% all stats and his BB gauge instafill is always an absolute treasure to grant other allies their BB fills.

Drop Rates for Days!
A little bit more of a joke build if you happen to be insanely unlucky for any reason. This build is literally for anybody who fails to get a rare drop of an item that statistically has a 95% chance of dropping if you apply a total of 34 hits. Anymore than that will probably guarantee you the drop. 34 hits with the item drop rate SP option will take it to 98.3% probability.

If you’re REALLY that unlucky with item drops, I guess you can take this build. Otherwise, I’m highly against this build.