Board Thread:Moderator News/@comment-26140304-20181001080659/@comment-32467167-20181027051656

Gummybear7654 wrote:

Goal: Trial EX: Breaking Barriers, Arena team and Vortex team

Level: 200

Units: Can pursue evolving any unit so feel to treat them as their omni. Hi there  Gummybear7654, 

As you asked for a team that could clear  breaking barriers,  for that I would recommend you to take,

*' Team 1:  Xenon, Son of Elysia (Leader)   Units:  Nimune, Nyala, Amus, Shion'

*' Team 2:  Allanon (Leader)   Units:  Behemoth, Nyami, Theodor, Dirk Rezo'

In case of  Arena team and Vortex team I would recommend you to take,

For  Arena/Colo, 

 Wintia   (Leader), 

Skill: 120% boost to Def, max HP, damage taken enormously boosts BB gauge and may considerably reduce foe's BB gauge fill rate for 1 turn & enormously boosts ABP and CBP gain Fills 6-10 BC, 50% chance to reduce enemy fill rate by 50%, 100% ABP & 50% CBP

For normal quests and for Exp farming,

 Shion   (Leader) 

Skill: 150% boost to Atk, 80% boost to max HP, considerably boosts EXP gain, adds probable Def ignoring effect & considerably boosts OD gauge fill rate 15% EXP, 30% chance to ignore Def & 20% OD fill rate

 Units: 

 Xenon:  (Chosen on the basis of providing 150% Taunt Def, 190% parameter boost in case of Atk/Def/Rec, 60% crit rate, 10% Guard mitigation & fills 12 BC when guarding).

 Nimune:  (Chosen on the basis of filling 7 BC, gives 20% chance to heal 20-25% damage for 3 turns, 500% additional attack multiplier & 10% chance to activate Idol in case of BB

filling 2-3 BC, 150% elemental damage, 500% additional attack multiplier, 10% chance to revive allies with 20% HP in case of SBB).

 Nyala:  (Nuking type unit which provides damage relative to HP 400% + 800% * [current HP / max HP], 15% HP, 120% parameter boost, 450% BB Atk & 700% DoT multiplie in case of BB.

damage relative to HP 400% + 800% * [current HP / max HP], 150% self parameter boost, 150% elemental damage, 70% chance to reduce enemy Atk by 60% & 700% DoT multiplier)

 Amus:  (Provides parameter boost to Atk/Def/Rec for three turns also provides healing and clearify all status ailments).

 Additional Notes:  

If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here, I will check the stats of the units you summoned and will give it a change to the squad if those units have tendency to surpass one of the unit present in the squad.

'That's all! Hoped it helped.'