Board Thread:Moderator News/@comment-26140304-20200203084221/@comment-28656197-20200211133330

KKytes wrote: Cheza IV wrote: KKytes wrote:

Cheza IV wrote: My goal is to have a mono-thunder team for raid class 7.

Units: https://imgur.com/a/Vg0I7R8

Squad Used: https://imgur.com/a/UCOTZTf They don’t do much damage and don’t get their BB/SBB to full gage quick. I would appreciate any pointers on a good thunder team. Hullo there! (^^)/

You've actually got a fairly solid unit pool as a whole! I can't really pinpoint much wrong with your Thunder squad, other than to run N'an-Wang-Mu instead of Razak for a stronger BBAtk boost.

If you're having trouble with BC fill, try running Tevarius as a Lead. You'll get a BC cost reduction and an extra layer of BC on Spark, which helps a ton.

What spheres are you running? If you feel like you're lacking in DPS, it's usually based on that.

Write back! (^^)/ I’m glad to hear that I have a good team. I used to run Tevarius as lead but I’ve seen many people use the sheriff for Crit. Not sure how extra skills play into the game without them leading or if they have an effect. Also, the spheres that I used for my squad were:

Sheriff - Giselle’s kiss, Blazing fists Mordred - Caliburn, Photon spear (on the way) Tevarius - Drinker’s Kettle, Blazing fists Razak - Phantom Gizmo, Projection Device Vrána - Vrána’s calling, Vorpal Chain blades

I’m waiting for the guild shop to release the mystery chest so that I can buy them and get the crusader medal for better Crit sphere for my sheriff. A note on Squad Skills: a unit's Leader Skill is activated only if they are set as the Squad Leader. However, a unit's Extra Skill is active regardless of Lead status. This principle stays the same for Elgif-based Extra Skills as well.

I can somewhat see where the lack of damage output is coming from. I'm glad to know that more people are starting to understand that Video Slot spheres are fairly good for early-to-mid game content! (^^)/

However, I can definitely see where things need to be updated. For starters, I would suggest to give Mordred the Photon Spear BUT not Caliburn. This is because you'll be running Tevarius alongside Mordred, so the extra Recast buff obtained by equipping Caliburn is redundant. Besides, Caliburn as a sphere is fairly outdated, so there's really no reason to be using it in the current meta.

In addition, spheres like the Blazing Fists are good, but only in their evolved forms. As they are, you can set them aside for other spheres like the Vulcan Axe - obtainable by clearing its respective Raid quest.

Other spheres in the Vulcan Axe batch are fairly good as well! They are as follows: the Glacies Staff, Vorpal Chainblades, Eremorn's Aegis, Ritus Staff, and Nyami's Bells. Like the Vulcan Axe, they are craftable spheres obtained by going through certain questlines in the Raid and Grand Quest modes. Based on your equipping of the Vorpal Chainblades, though, I'm glad to see that you've already gotten access to most - if not all - of the missions needed to craft these spheres.

Aside from this, you hit on a really good point: to get spheres from the Guild tab of the Event Exchange Hall. If you're looking to further boost your damage output, aside from obtaining the Crusader Medal, I'd like to direct your attention to the sphere Snowbound Victory. The beauty of this sphere lies in its whopping 250% Elemental Weakness Damage (EWD) boost, which works wonders in the context of mono-elemental squads.

Finally, I'd suggest to try to get your units to Omni+2 or higher. By evolving your units further, they can gain access to a plethora of miscellaneous squad buffs that activate once all units in a squad share the same Omni+ level. Read more about these buffs here.

Thank you so much. I’ve been playing this game for 5 years now, on and off and no one has explained to me the mechanics as simple as you have. Thank you so much for you help, KKytes.