Board Thread:Moderator News/@comment-26140304-20200102035129/@comment-30054866-20200113162712

Kelveen wrote: KKytes wrote:

Kelveen wrote: KKytes wrote:

Kelveen wrote: Goal: General Squad and The Curse Master

Level: 204

units: https://imgur.com/a/HAxRZ2B

I don’t know how to build squads and I came back from a decently long break Welcome back! (owo)/

To preface, while you do seem to have the units for clearing The Curse Master, my main worry is that you may end up lacking in firepower. You'll need access to some good spheres and the ability to max out the stats of your units via imps. As such, if you can't clear Elhaza's dungeon right now, don't fret! It's an end-game dungeon for a reason, after all.

The Curse Master

QiuTong (Lead)

Raquiel (DBB bonded with Astrid)

Zeref OR Arthur

Ellie

Persenet (DBB bonded with Khepratum)

Chizuru Kagura OR Ken Kaneki (Friend)

''• Ellie and Zeref/Arthur is there to help with farming DBB Synergy Crystals. Due to the recent update, players are now locked to generating two DBB crystals per turn: one generated by activating a unit's UBB, and another by leaving a DBB candidate on Overdrive mode when you end your turn. As Ellie carries a 100% Extra Action buff via UBB, and Zeref/Arthur carries a 100% Recast via UBB, you can, in a sense, loop the two's UBBs: you activate Ravea's UBB and spam everyone else's BB/SBB to generate OD, then leave Tsovinar on Overdrive before ending your turn, doing the same in reverse order the next turn.''

''Zeref definitely offers a better spread of buffs, but the nice thing about opting for Arthur over Zeref is that the former is a DBB candidate unit. As such, you generate 4 Synergy Shards every 2 turns by using Ellie + Arthur, whereas you only generate 3 with Ellie + Zeref.''

• As DBB damage scales exponentially when it crits, make sure that your DBB caster (either Raquiel or Persenet) are equipped with crit-boosting buffs; in addition, make sure that before you cast the DBB, various crit-related buffs via SBB and UBB are active.

General Squad: Mono-Water

Galea (BC on Spark unlocked, Lead)

Astrid

Serin

Sennie

Florence

Tsovinar (Friend)

If you have any further questions, please don't hesitate to ask. I hope this helped! (owo)/ Ty for the help! I have a question. How important are Arthur’s extra skill spheres? Do I need them in order to use him? Well... they're certainly nice to have, but I wouldn't exactly call them needed to use Arthur. The spheres themselves are fairly bad as a whole, especially given how certain spheres are stronger and easily accessible (e.g. Hakuzo's Deceit, Eremorn's Aegis). By forcing Arthur to use his specialized spheres, you may end up seeing decent results short-term, but you'll end up crippling his usability in the long-term.

Besides, I highly doubt that Arthur would end up being a mainstay in your team - especially since he's really just there for his recast buff. Free options like Time-Weaver Elaina exist, after all, and she arguably offers more utility. Okay then. I have a few more questions. What are good f2p units to get and how to get them? What are good orbs to get that are reasonably accessible to a noob? How important is it to have units that do double or triple attack sbb, and what about hp-scaling attacks? What are the most important things you need in a squad? Where are good places to farm imps? How important are dbbs? Alrighty then. A bit of a doozy, this one. Give me a moment.

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Re: F2P Units

Aside from Elaina, there are a good number of units who are obtainable simply by clearing certain pieces of content; there are also a good number who you can exchange for in the Event Hall.

In regards to Frontier Rifts, the following dungeons grant a unit when cleared:

Breaching the Nebula:, a Thunder nuker who specializes in self-buffs (which stack with regular AoE squad buffs).

Forgotten Magic: ,* an Earth support unit who provides revives, recast, and evasion.

Joy to Ashes: ,* a Fire nuker who specializes in PvP content (e.g. Arena).

Heaven's End: ,* a Dark support unit who provides more reliable DPS and Evasion thank Elaina, but lacks a revive or recast buff.

Essence of Time:, a Light healer who provides healing, revives, and Angel Idols.

Void Mirage:, an Earth support who specializes in Spark buffs and evasion.

Drowning Darkness:, a Water mitigator whose mixed buffpool makes him very versatile.

''Those units with marked an asterisk (*) are only obtainable once their Frontier Rift Reruns come about. It's my bad for mentioning Elaina when she's currently unobtainable - but don't fret; her rerun'll be coming sometime in the coming months. I'd peg it around late February to early March.''

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In regards to exchangable units, there are three divisions, based on the currency needed: Frontier Rift Relics, Guild Relics, and Brave Insignias. All units listed here can be found in the Exchange Hall in town.

In the Frontier Rift section, there are three obtainable units. All these units provide support buffs that their mono-elements were lacking at the time.

One of the first Omni Fire units to provide UBB Angel Idols. Costs 5000 tokens.

Costs 8000 tokens.

Costs 8000 tokens.

Of this list, I would suggest investing in Zedus, and then Ultor. Zedus' recast buff makes him a great choice for mono-Thunder content like the Frontier Rift "Drowning Darkness," while Ultor's good because he's Aurelia's DBB partner.

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In the Guild Relics section, there are six obtainable units. All these units are made for Guild Raid, and cost 20000 tokens each.

Focuses on Spark buffs.











Of this list, Ravea and Ceulfan are the most important, in general, as the former's UBB Extra Action and additional buffs make her a useful Ellie substitute, and the latter for the aforementioned normal attack nuke strategy. Note, though, that with the exception of Dessit and Savei, all the units listed here have DBB partners found in the normal summoning pool.

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In the Brave Insignia section, there are two obtainable units. Each costs 200 Brave Insignias, and offer a unique give-and-take.





Of this list, Arumat is the most important, as his extra action buffs and high damage output make him a great supporting nuke for the aforementioned normal attack nuking strategy.

There are many other f2p units, but the way they're accessed is fairly difficult, so I'll omit them for now.

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Re: Spheres

The easiest spheres to grind for immediately would definitely be the Eneroth batch: the      and  They are craftable spheres obtained by going through certain questlines in the Raid and Grand Quest modes.

To obtain the exclusive materials needed to craft the Vulcan Axe and Glacies Staff, clear this set ofÂ

To obtain the exclusive materials needed to craft the Vorpal Chainblades and Eremorn's Aegis, clear this set ofÂ

To obtain the exclusive materials needed to craft the Ritus Staff and Nyami's Bells, clear thisÂ Grand Quest.

Other than that, I'd suggest to try your luck on the Ad Slots. You can get a good yield of RC6-7 spheres that compliment any unit.

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Re: AoEs and HP-Scaled Attacks

A double / triple attacking AoE is a good way to increase overall damage output, as it allows for more Sparking ability amongst your units. Certain units, like Little Sister Nyami, can Self-Spark using this method.

Damage output from this method is further boosted by HP-scaled attacks. Among other things, the reason why Nyami fails to have the same damage output as, say, Mugen, is because Nyami lacks a substantial HP scaling attack (among other things of course).

A good nuker would include multiple AoEs and HP-Scaled Attacks in their arsenal.

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Re: Squad Building

The long-and-short of it is that, above all else, mitigation should be your main concern, followed by healing and offensive buffs. If you want an in-depth understanding on how to build a squad, check out the Brave Compendium!

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Re: DBB

Dual Brave Burst is a fairly new mechanic to the game, and while it's genuinely broken in some respects, it's not necessarily needed for content outside of late-game (e.g. Amduat). The main reason why it's so good is that its damage actually bypases normal forms of of mitigation, which trivializes content with high innate mitigation against normal forms of attack (e.g. the Christmas Krampus dungeon).

At level 204, I don't quite think you're done with most of the story quests right now. Most pieces of content can be cleared without DBB, so there's really no need to worry about it too much at this point in time.

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Re: Imp Farming

There are a couple of decent ways to get imps, but the most reliable is to clear the Imp Key Dungeon. Aside from that, you can rely on the Honor Summon, Frontier Hunter, and the daily roulette.

Imps get especially common during events, as they often come in the form of daily log-in rewards. If you can't wait, though, they're accessible in the Merit and Exchange Halls.

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I hope this helped! (owo)/