Talk:GQ:X4/@comment-28546717-20200103074111/@comment-30054866-20200106123544

I think a great rule of thumb in regards to squad building is that no one squad can cater to all content. Put simply, just because a squad's dubbed a "general squad" doesn't necessarily mean that it'd work in, say, PvP content (e.g. Arena) or specialized content (e.g. Trials, Strategy Zones).

I'd suggest building an entirely different squad dedicated to Arena, especially since you have the units for it.

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Arena Squad

Serin (Lead)

Sae

Vail and Vidron

Ciardha

Selena

''• Selena's just there for her innate Angel Idol via equipping her special sphere, Lexida. This'll give you a bit of leeway against stronger Arena squads.''

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As for your original squad... it's not bad, especially because during the early-to-mid-game, squad dynamics don't matter - as long as it's a full squad of Omnis, you should be able to wing through content thanks to raw DPS. Again, though, it has kinks that need to be ironed out - like the aforementioned lack of a mitigator. You have access to Ilm and Vail, after all - why not use them?

I can tell that you put a lot of thought into which units you'd slot in based on elemental weakness damage, which is nice, but the raw damage your squad brings would be complimented better with the appropriate buffs.