Board Thread:Moderator News/@comment-26140304-20181102133413/@comment-32467167-20181105095000

IGNJoker wrote: Units: ... Hi there  IGNJoker, 

You really do have a cool list of units. According to your goal

Best Possible squad for general and another for Everlasting Embrace I would recommend you to take,

For Arena/Colosseum,

 Wintia   (Leader), 

Skill: 120% boost to Def, max HP, damage taken enormously boosts BB gauge and may considerably reduce foe's BB gauge fill rate for 1 turn & enormously boosts ABP and CBP gain Fills 6-10 BC, 50% chance to reduce enemy fill rate by 50%, 100% ABP & 50% CBP

For normal/hard and other exp farming places,

 Shion   (Leader) 

Skill: 150% boost to Atk, 80% boost to max HP, considerably boosts EXP gain, adds probable Def ignoring effect & considerably boosts OD gauge fill rate 15% EXP, 30% chance to ignore Def & 20% OD fill rate

For This quests,

 Azurai   (Leader) 

Skill: 80% boost to all parameters, 20% boost to critical hit rate, hugely boosts critical damage, considerably boosts BB Atk, 10% damage reduction & critical damage enormously boosts BB gauge 175% boost to critical damage, 250% boost to BB Atk & fills 8-10 BC

Units: 

Azurai:  (For nuking Combo and also for giving boost to Max Hp by 25% in case of BB. BB atk is increased by 450% and high parameter boost are also given to Atk/Def/Rec by 180% in case of SBB).

Florence:  (Ability to raise KO'd units in case of BB skill with 15% chance. Also gives parameter boost to Atk/Def/Rec for three turns also a high level nuking type unit).

(Note: You can bring two of them for high level nuking too in some cases).

 Limilnate:  (For healing and making BB gauge both too max in case of SBB. Also provides a resistance of KO to whole squad with low probality).

(Note: You can also check ISBB turn based strategy below for 2 Limilnates).

 Wayward Merlin:  (Chosen for providing boost to DoT multiplier by 1000%, activates 3000 HP barrier & increases the drop rate by 40% in case of BB.

also provides 800% boost to' 'DoT multiplier, fills 5-8 BC, 30% boost to Atk from max Hp, heals 4000-4500 + 40% healer Rec & activates 3000 HP barrier in SBB).

 Ebony and Enid:  (Gives 20% boost to BB gauge reduction, adds 20% chance to reduce enemy Atk and Def by 30%, 140% parameter boost and 60% Crit of Dark types, fills 6-9 BC & activates 3500 HP, Def shield in case of BB

Adds 20% chance to reduce enemy Atk and Def by 30%, 140% parameter boost to Atk/Def/Rec and 60% Critical of Dark types, fills 6-9 BC & activates 3500 HP, Def shield).

Strategy for ISBB (Infinite SBB):

To perform such a move you will need two  Limilnate's,   Additional Notes: 
 * first use Fujin tonic on one  Limilnate  and after that use SBB of that  Limilnate  that will max out the BB gauge of every unit.
 * After that use other units SBB and don't use the BB/SBB of other  Limilnate .
 * Once you have used all of the units BB/SBB except of one  Limilnate,  use his SBB to fill everyone BB gauge.
 * In the next turn use  Limilnate  SBB and once again each unit will have max BB gauge and then repeat the same strategy to perform ISBB per turn without worrying to collect BC.

The main core of this squad is also based on the Sp builds and parameter boost is the important build of each of the units present/listed here.

'That's all! Hoped it helped😊​​​​​​.'