User blog comment:Linathan/Squad Spotlight: Trial 003/@comment-25816013-20150304042628/@comment-26140304-20150305011211

There's a lot of RNG involved with squad 2. It definitely takes a lot of tries to clear Trial 003, but it's provided for players who want to take the challenge to go hardcore F2P. With the lack of a 5* or or higher free and easily obtainable unit that can burst heal and cure status ailments, Finkell is pretty much the only option, and her BB only takes 15 BC to fill. This did take me a lot of tries for me to clear the trial with this squad, but one important thing is to strategize when to guard and how you can use items effectively. Probably the most annoying part is when Maxwell reaches below 30% where Maxwell casts Destiny twice when the turn comes.

Squad 3 has Shera as the lead, who reduces the cost of BC. With the Ares' Excelsior Leader Skill, you can easily get Shera's BB every turn. On the turns that Maxwell casts Rune, try guarding with all units without mitigation. That way, you can save Shera's BB/SBB for all the other turns. Rune is going to dispel all buffs on the targeted unit anyway. However, on the turn when Rune + Destiny come, mitigate and guard with all other units. Fujin Shera if her BB doesn't get filled following this turn, which will most likely be the case but it only occurs once every 20 turns. I will be updating these squads once 6* Sibyl Sisters and 6* Elgaian Heroes come out.

For Squad 1, the squad featured is the one that most people would recommend. Lilly Matah gives BB regen when attacked, which is very useful as Maxwell casts AoE attacks quite often. If you have trouble getting your mitigator's BB, give it Dandelga and Evil Shard (even better if you have Magic Ore, Fake Stone, or Queen's Tear, but Queen's Tear is not available until Grand Quest Mission 2 comes out).