User blog:Linathan/SP Enhancement Options: Glorious Hero Krantz

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The True Hero
This is the standard setup that Krantz should take when it comes to general and hard content to tackle. Krantz gets a great deal of effects added, including effects to prevent juggling between BB/SBB.

Krantz takes the 20% all stats SP option as a no-brainer type of SP considering Krantz needs survivability to mitigate and heal. Two-turn mitigation is an absolute must to make him viable in hard content.

Infinite BB/SBB
This setup is only used in teams that use two BB cost down leads, such as Atro + Vern combo and the Gabriela + Vern combo. Otherwise, Krantz will have a rough time getting his mitigation buffs up every turn in hard content.

Krantz’s Extra Skill reduces BC cost by 20% additively. This means that Krantz needs spheres to accommodate for the missing 30% BC cost reduction effect, such as Meirith Pearl, Vestige Omega, Health Codex, Four Bonds, etc. As long as Krantz is able to achieve 100% BC cost reduction, Krantz can use BB/SBB/UBB as freely as he wants (UBB only during Overdrive), which is more the reason why two-turn mitigation isn’t necessary.

This setup isn’t much of a way to cheese through content, considering the fact that the squad loses a lot of survivability with the lack of Def boosts from Leader Skill. However, it is an option out there in case BB management becomes a huge issue.

All-Around Extended Utility
Krantz sacrifices his ability to remove the juggling in his BB/SBB by limiting himself to only two SP options, both of which extended buff durations. Mitigation becomes two-turn, which is almost mandatory. UBB effects now carry for four turns instead of the usual three turns, which means Krantz can provide 75% mitigation for four turns. Utilizing extended mitigation buffs makes a huge difference since that gives a lot of leeway in turns of keeping your units alive.

Colosseum Krantz
Krantz can get quite annoying in Colosseum. So, to achieve this, you get your own Krantz and make him viable in Colosseum.

Krantz becomes very tanky with this setup, given the 50% Def buff when his HP is over 50%. This gives him a nice cooldown period before using his easily-accessed mitigation buffs. The innate BB-on-hit allows Krantz to obtain his BB gauge very easily. Given the BC cost reduction effect on his Extra Skill, Krantz can achieve mitigation very easily, which is something that can be very hard to break through. It’s also considering that Krantz can leave a big impact on the opposing team given his offensive pressure with the elemental buffs.