Board Thread:Moderator News/@comment-26140304-20171001164600/@comment-30373133-20171011023732

Rosesila wrote: MyoXotiS wrote: Rosesila wrote: i see thc for the fast reply currently u been playing around with my squad build alot since all the unit i been getting r old unit  sadly :"(  as for the squad i am trying to build for karnamasta, genius challange, grand gaia quest and strategy zone 1   which i am  getting destroyed  regardless the boss action list i been using and i am trying to find optimal squad for the frontier hunter to have great nuke pressure to get  best damage that i can do thc again really appericate your replys from the pros an(d i forgot to mention my savia (omni+2) No prob :) I'll try to help

Karna Masta: Kanon (lead), Zalvard, Ragra, Freed, Elimo/Krantz

- Make sure Kanon has the enhance leader skill parameter boost from SP. If didn't put that for his SP and you already filled your SP skills, I guess it's still ok.

- Make sure Zalvard has the 1 turn atk/def/rec down buff from SP. This is the thing that makes Zalvard useful

Genius: Kanon (lead), Ragra, Elimo/Krantz, Melord, Lilith, Feeva + Regil friend <- try that first, I'm not sure you can make it but who knows :) thc for the info i do have another question if u dont mind i been doing my own team test but why wont lauda(lead), savia, lilymatah, krantz and melord a good com  from the stats it should be good but i feel something is off why this com i just dont have the flexibility that some of us do have as the previous comments i can see they pool is good and  sry to be rude but what exactly do i really need in the team from what i do know is  damage reduction is required, then  a buffer/ sparker,  stats up, and damager am i wrong oh yea not to froget a healer if required

again looking forward for your enlightenment in this matter i am seriouly want to help others as your self if u dont mind sharing to me on your way of thinking on building a squad as i do not want to helping other in a wrong way :) thc your for your time again thc alot on this matter myoxotis thank you for your time The team you mentioned above has the following buffs:

- BB damage up, BB gauge fill on spark, spark crit (Lauda)

- BB regen, spark vulnerability, spark mitigation, atk def up, BB gauge fill on spark, status recovery (Savia)

- BB instant fill, OD instant fill, OD gauge fill rate +, BB regen, BB gauge fill when hit, BB gauge fill on spark, atk def down debuff (Lilly Matah)

- Status recovery, add light dark element to attack, burst heal, +BC HC drop rate, 50% mitigation 1 turn but can be 2 turn from SP (Krantz)

- BB instant fill, def->atk convert, atk->def convert, OD gauge fill rate +, BB gauge fill when hit, +crit rate, +crit damage (Melord)

From what I have observed, this team has too many overlapping buffs. Meaning, that some of your units have the same buff that overwrite each others. Take Lauda for example: Lauda has the BB gauge fill on spark buff, but so does Lilly Matah and Savia. You don't need another unit with the BB gauge fill on spark buff because you have Lauda. Take Melord as another example: Melord has the BB gauge fill when hit buff, but Lilly Matah also has that buff. Melord and Lilly Matah also share the OD gauge fill rate + buff. Your buffs also lack a proper healer too, healers are important unless you use this squad for quest.

Too many repeating buffs results your squad in not having a variety of buffs, and not having enough variety of buffs can either 1. Make your squad do mediocre damage and 2. Make your squad not be able to survive boss attacks

Your units are good, I'm not saying they're bad. Savia is really good for the normal hit count buff in the UBB, Lilly Matah is one of the best BB managers, Lauda is a decent single target nuker, Krantz is a good mitigator with burst heal, and Melord is good for his convert buffs. But, when making a squad, your goal is to put as many varieties of buffs as possible so that your units support each other with the different buffs they have to make a great squad :) It's okay if you have a few units (at most 2) with few overlapping buffs (at most 2), but 3 units with more than 2 of the same buffs is not okay (but it also depends on how important the buff is)

Take the Karna Masta squad I made for you: Kanon (lead), Zalvard, Ragra, Freed, Krantz

I recommended Kanon to be your leader because he has the defense and max HP parameter boost and the BB gauge fill when hit buff in his leader skill. Not only that, Kanon has defense buffs, def->atk convert, negate crit damage, and negate status ailments buff.

Then I recommended you to use:

- Zalvard: 10% chance angel idol, 4 combo single target, HP drain. Holia is a good replacement too

- Freed: OD instant fill, BB regen, negate atk def rec down, elemental/crit damage

- Ragra: BB regen, BB gauge fill on spark, BB instant fill, +BC HC drop rate, +BC efficacy, 1 combo single target

- Krantz: Add dark light element to attack, burst heal, +BC HC drop rate, 1 turn 50% mitigation (upgrade to 2 turns with SP). Elimo is a good replacement too.

I chose these units because they have the buffs required to beat Karna Masta (boss). Add dark element to attack from Krantz (elemental advantage against light types), OD gauge instant fill from Freed to fill OD gauge in 6 turns (in Phase 2), negate elemental/crit damage from Kanon and Freed to reduce Karna Masta's damage on your units, 10% chance angel idol from Zalvard just in case your units accidentally die, BB regen and BB gauge fill on spark and BB instant fill from Ragra to make sure your units almost always have their BB gauges filled every turn.

Hope this helps :) Also make sure to look at a guide when doing trials like those :p