User blog:Linathan/SP Enhancement Options: Zero

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Spark Zero
Version 1= Version 2= This utilizes the enhanced Spark buff that becomes 130% instead of 100%.

Version 1 utilizes Zero as a nuker with the 100% Spark damage bonus to dish out more damage along with the enhanced 130% Spark buff he also carries. He also receives the remaining HP to Def conversion buff for himself mainly due to the very limited choices Zero has with low SP cost options.

Version 2 utilizes a more tanky build with the parameter boost. Because this option is taken, Zero doesn’t have any other choice but to choose the BC/HC Spark buff due to limited options.

Zero Chill
Zero utilizes a tanky spark build, involving the BB-Spark fill. I wouldn’t recommend using this build if you do not have two Zeroes due to the importance of the 130% Spark buff and the perfect sparking.

Alternatively, because this focuses more on BB gauging, Zero can take the 30% BC/HC drop rate buff to synergize with the BB gain. However, Zero will lose out on the 100% Spark damage potential that he would otherwise get.

Colosseum Zero
This is similar to Version 2 of the Spark Zero build. This utilizes cheap options to take along with the normal hit count enhancement. Unfortunately, Zero’s Arena utility is rather limited due to the utility provided by the SP options he has.

The normal hit count enhancement is a definite take due to the nature of Arena. High normal attack damage usually determines the outcome of Arena and Colosseum. Additionally, Zero doesn’t receive any penalty for having higher hit counts, which is amazing, similar to Extra Skills of Bestie, Rahgan, Iris, etc.

The 20% parameter boosts offer Zero some bulk to tank through hits. He’s also able to utilize the Def buff to tank even more, which is very useful for filling the BB gauge when utilizing the Extra Skill.

The 20% boost to Spark BC/HC drop rate option is taken since there aren’t any better options to take.