User blog:HQDominator/The Quest for the Best: Might and Magic Edition

The Quest for the Best
As in every RPG game, there are good character to use and bad characters to use. In my blog, I will attempt to confirm which of these units, by batch, are the best to have and which ones you could really skip out on.

I will use a personal rating system for this so that I'm not copying everyone elses ratings. For Stats, I go with who has the higher altogether stats of the batch, for useability I will go with the unit with the most useability out of the 5 sections, and for everything else I will asign a number rating, and at the end I will base my conclusion off of who has won the most sections. If two units are tied, I will use their invidual number ratings as the tie-breakers.

With that, let's get started!

Might and Magic
This is a group you may or may not be familiar with as they came out a while ago. All of the characters in this batch have some connection to other characters in the game (check their category if you want to find out how they relate to each other.)

To be quite frank, these units are outdated and outclassed by today's standards. However, they are still useable units for certain quests.


 * -|Inferno Princess Dia=


 * -|Azure Goddess Lucina=


 * -|Impenetrable Darvan=


 * -|Blaze Guru Bran=


 * -|Wordly Themis=


 * -|Arcane Solo Eric=

Stat Comparison
To start with, I will do a stat comparison. Since I already linked the units into tabs, I will put all of the units down with their fully imped stats (for Lord) for easier comparison. HP from highest to lowest: Darvan, Eric, Themis, Lucina, Bran, Dia

ATK from highest to lowest: Dia, Bran, Lucina, Eric, Darvan, Themis

DEF from highest to lowest: Lucina, Eric, Darvan, Bran, Themis, Dia

REC from highest to lowest: Themis, Dia, Bran, Eric, Darvan, Lucina

Since all of the units in this batch have similar stats, this was a hard choice to make. In my opinion, the unit with the best stats in my opinion is Lucina because, while she has one of the lowest HP of the batch, it is not much of a difference. She also has the highest DEF, making her have a high survivability. On top of that, she has the third highest ATK of the batch, only 39 points beneath second place. Her REC might be the lowest of the batch, but it's not a big factor if the other units are good enough to compensate for her.

Winner:

Leader Skills
All of these units have the exact same leader skill (50% boost to ATK when 5 elements are present) with one attribute changed from unit to unit. This attribute is the deciding factor for which LS is better than others.

Dia boosts BB guage fill rate by 1.3x the normal rate. Not the best fill rate boost in the game, but it still helps nonetheless. Rating: 9.3/10

Lucina adds a 10% chance of ignoring an opponents defense when attacking. Since DEF does not change much when attacking, this part of the LS that is specific to her is not very useful, but it could be a gamechanger in some situations. Rating: 8.3/10

Darvan gives a 10% HP boost with his LS. Not the best HP boost in the game, but add that to a 50% ATK boost and it's a pretty solid LS, even by the modern standards. Rating: 9.5/10

Bran gives a 30% boost to damage dealth during Spark. This, combined with the 50% ATK boost, can end up dealing a lot of damage if many sparks happen. Rating: 8.7/10

Themis boosts HC drop rate by 20%. This is pretty much useless. Rating: 7.8/10

Eric boosts the BB guage by 2 BC after each turn. This is not a large boost, but it does help. Rating: 8/10

Winner:

Brave Bursts
Dia has a 14 hit random attack on all enemies that adds Thunder element to all allies' ATK for 3 turns. This is a mostly useless BB since it is random and boosts nothing except for adding 1 element to attack. Rating: 7.8/10

Lucina has a 14 combo BB on one enemy that adds Earth element to attack for 3 turns. An attack on one enemy is usually better than a random attack on all enemies since at least it is obvious who will be attacked. Rating: 8/10

Darvan has an 11 hit Aoe that adds Water element to attack for 3 turns. Since this is an Aoe, it is viable to use in more situations than the others so far. Rating: 8.4/10

Bran has a 13 hit Aoe that adds Fire element to attack for 3 turns. The fact that his BB has 2 hits more than Darvan's gives him an edge. Rating: 8.6/10

Themis heals (2060-2360+127% of healers REC) HP and adds Dark element to attack for 3 turns. This is not the best heal in the game, but it is a fairly high heal nonetheless. Rating: 8.4/10

Eric has a 12 hit random Aoe that adds Light element to attack for 3 turns. Again, random Aoe's are hard to use, so it will hurt his score. Rating: 8/10.

Winner:

Super Brave Bursts
Dia has a 16 hit Aoe that adds Thunder element to attack and boosts BC production by 22% for 3 turns. Not exactly a good boost, but not a bad one either. Rating: 8.6/10

Lucina has a 16 hit Aoe that adds Earth element to attack and boosts ATK by 50% for 3 turns. It is not a good boost at all, but maybe better than nothing. Rating: 7.8//10

Darvan has a 16 hit attack on one enemy that has a 90% chance of inflicting Injury and Paralysis and adds Water element to attack for 3 turns. Rating: 8.4/10

Bran has a 16 hit Aoe that boosts DEF by 110% and adds Fire element to attack for 3 turns. This could definitely help if there are no other buffers than him. Rating: 8/10

Themis heals (4000-4500+122.5% of healers REC) HP and adds Dark element to all allies attack and boosts REC by 80% for 3 turns. Rating: 8.4/10

Eric has a 15 hit random Aoe that boosts BB guage by 2 BC after each turn and adds Light element to attack for 3 turns. As I've said before, random attacks are hard to use. Rating: 8.2

Winner:

Usefullness
Next, I will discuss how useful each unit would be in different areas of the game.

There are 5 areas for usefulness, Arena, Grand Gaia Chronicles, Trials, Raid, and Frontier Hunter. If 2 units are tied, the tie goes to the one who had a higher rating on the one they didn't win on.

For Arena, all of their Leader Skills would just as effective at killing the enemies, so it comes down to a combination of 1) normal hit count 2) personal stats (mostly ATK) 3) whether or not they have an Aoe and 4) the extra part of their Leader Skills.
 * -|Arena=

1: Dia (LS gives a boost to BB guage fill rate and stats are reasonably high)

2: Eric (LS helps with filling BB guage and has a decently high ATK)

3: Darvan (LS gives higher survivability, BB is Aoe)

4: Bran (LS might boost damage dealt, BB is Aoe)

5: Lucina (LS might boost damage dealth, BB is powerful enough to kill an enemy outright)

6: Themis (LS wouldn't help, BB is useless since enemy BBs are strong enough to kill outright)

For GGC, all of their Leader Skills would be almost as effective for dealing damage as they all have a 50% ATk boost, so it comes down to how they would work as subs combined with how their LS gives extra boosts combined with their BB and SBB.
 * -|GGC=

1: Dia (LS boosts BB guage fill rate, BB and SBB help with damage and helps with BC drop rate)

2: Darvan (LS gives HP boost, single target SBB can help deal high damage)

3: Bran (LS gives Spark damage boost, good for keeping damage up, SBB gives a DEF boost, which boosts survivability)

4: Themis (LS could help to keep the units from dying, and healers are always good to have)

5: Lucina (LS does not help much, but a single target BB could help with damage as well as an ATK boost from her SBB)

6: Eric (Random BB and SBB=BAD. Also, LS wouldn't help much)

For Trials, all of their Leader Skills would be almost as effective for dealing damage, so it comes down to how they would work as subs combined with how their BB, SBB, and the extra part of their LS would work against the bosses.
 * -|Trials=

1: Dia (LS boosts BB guage fill rate, BB and SBB help with damage and helps with BC drop rate)

2: Darvan (HP boosts are almost essential in Trials, and a single target SBB could help a lot)

3: Themis (LS could help to keep the units from dying, and healers are always good to have)

4: Bran (LS gives Spark damage boost, good for keeping damage up, SBB gives a DEF boost, which boosts survivability)

5: Eric (Random BB and SBB against one enemy=high damage to one enmy. Also, LS would help slightly)

6: Lucina (LS does not help much, but a single target BB could help with damage as well as an ATK boost from her SBB)

For Trials, all of their Leader Skills would be almost as effective for dealing damage, so it comes down to how they would work as subs combined with how their BB, SBB, and the extra part of their LS would work against the bosses.
 * -|Raid=

1: Dia (LS boosts BB guage fill rate, BB and SBB help with damage and helps with BC drop rate)

2: Darvan (HP boosts are almost essential in Raid, and a single target SBB could help a lot)

3: Bran (LS gives Spark damage boost, good for keeping damage up, SBB gives a DEF boost, which boosts survivability)

4: Lucina (LS does not help much, but a single target BB could help with damage as well as an ATK boost from her SBB)

5: Themis (LS could help to keep the units from dying, and healers are always good to have)

6: Eric (Random BB and SBB against one enemy=high damage to one enmy. Also, LS would help slightly)

In Frontier Hunter, three main things give high points: Sparks, Elemental Weakness Damage, and Damage. Here are my choices for FH usefulness.
 * -|Frontier Hunter=

1: Bran (LS gives Spark damage, BB and SBB add an element to attack)

2: Dia (LS boosts BB guage fill rate, BB and SBB help with damage and helps with BC drop rate)

3: Darvan (HP boosts are usually useful in FH, but a single target SBB wouldn't help a whole lot)

4: Lucina (LS does not help much, but a single target BB could help with damage as well as an ATK boost from her SBB)

5: Themis (LS could help to keep the units from dying, and healers are always good to have)

6: Eric (Random BB and SBB against one enemy=high damage to one enemy. Also, LS would help slightly)

Conclusion: Dia is the most useful in most situations.

Winner:

Conclusion
To recap, here are the winners.

Stats:

LS:

BB:

SBB:

Usefulness:

WINNER!

With her superior Leader Skill and her Aoe BB and SBB, Dia won this round. I personally have collected only 1 of these units (Themis), so I'm basing this solely off of the wiki.

Disagree with my choices? Tell me why in the comments! Do I have a typo? Go ahead and point it out!

Next batch: The "Good" Mock Units Batch (such as Karl, Seria, and Grahdens)