Talk:Battle:001/@comment-26710488-20180205111829/@comment-30054866-20180205120742

Hullo! (^^)/

Rayla's a bit of a tough problem to deal with, since she can drain your whole squad's BC gauges, at two seperate tresholds (80% and 40%) - definitely a big problem, but at least it doesn't do a buff cleanse. Unless you have really, really good damage output, your best bet is to nuke Rayla down from 41%-45% to kill her to at least safe yourself from one of her BC gauge drains.

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Tips for Phase 2

- Unless following a nuking strategy, don't use UBBs past Phase 1's 70% threshold. Otherwise, three of your units get buffwiped. This is deadly since this buffwipe is accompanied by tons of deadly AoEs from the enemy turf.

- Rize comes after Rayla, and while she's not as deadly as Ms. Thunderbird, if you're not careful, her UBB's HoT buff may end up filling Rayla's health back up to one of her BC draining thresholds. As much as possible, get Rayla down before dealing with Rize, while making sure not to activate Rize's 40% threshold.

- Both Rize and Rayla do idle, but take note that they don't actually give themselves any absolute mitigation outside of a Defense boost. This means it's technically possible to deal with Rayla fast enough that she gets removed from battle before she can drain BC gauges. To do this, nuke her down between her two thresholds, then proceed to nuke her down to 0%.

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Tips for Phase 3

- You're lacking a unit who can effectively deal with the massive damage reflect, DoT, and ailment inflictions from Malef, Seria, and the Phoenix. Elimo'd be perfect with that, since she doesn't actually have an attacking BB/SBB meaning she isn't affected by the damage reflect, and can still work against the DoT via her HoT SP option. She even gives a free Water barrier, which is incredibly effective against Fire element enemies. Alternatively you could opt to gamble by using Holia, but do remember that a) Holia needs to attack to give her SBB's HoT (meaning she'll be hit by the Damage Reflect); and b) DoT factors in before HoT - meaning that if you die by DoT, you won't be healed by the HoT from Holia anymore.

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''Sidnote: Remember that it's possible to nuke this Strategy Zone via Savia's UBB hitcount boost. It's a dicey strategy that's definitely frustrating to pull off, but if you're able to do it, you can actually finish this Strategy Zone in less than 15 turns. There should be tutorials on YouTube somewhere. Utilizing a mono-Water squad is also another option - you definitely have the units for it. ''

I hope this helped! (^^)/