Board Thread:Moderator News/@comment-26140304-20190604192408/@comment-32467167-20190615155706

ImLovinIt98 wrote: Goal : Current Frontier Hunter squad  & Neutral Frontier Hunter squad ( the best possible squad, I dont mind rainbow squad )

I just picked that I think still usable in this meta Hi there  ImLovinIt98, 

Ok there are two teams I would ever recommned for FH, first team is always based on the opposite content of the FH that is Mono-elements having elemental advantage in FH for scoring high points. The other one is always based on Nuking. So, from your current squad, I would recommend you two squads and you can check which team can score high, as from my point nuking might take more score than opposite Mono-squads. Though, here are the two squads,

 Opposite Mono-Squad: 

Units:


 *  Vanila   (Leader) 

 Raquiel, All MIght, QiuTong & Fionna 

For FH,

 Vanilla   (Leader): 

LS [Leader Skill]: 120% boost to Atk, Def, 100% boost to max HP of Light types, 20% damage reduction from Light, Dark types, considerably reduces BB gauge required for BB, enormously boosts critical damage, 50% damage reduction from all elements for first 2 turns & enormously boosts ABP and CBP gain 30% BC cost reduction, 250% crit damage, 135% ABP & 65% CBP

ES [Extra Skill]: 25% boost to critical damage for all allies, 50% boost to Atk, Def for first 5 turns, probable damage reduction to 1 & adds 20 combo (BB) / 24 combo (SBB) powerful Light attack on all foes to BB/SBB 15% chance of taking 1 damage

Details:

 '  Vanila: '(30% evasion to self, 200% parameter boost, 60% boost to critical rate, chance of ignoring KO resistance (6% per foe, 30% max), 25% chance of Atk purge & 40% chance of 60% Atk/Def reduction in case of BB.

200% parameter boost, 60% boost to critical rate, 125% boost to critcal damage, 200% boost to  Spark, 40% BC/HC drop rate & 7% Item drop rate in case of SBB).

 QiuTong:  (Fills 6-9 BC, 10% OD fill & 50% Spark damage reduction, 50% damage reduction for 2 turn​​​​​​​s, negates critical and elemental damage for 3 turns in case of BB.

Damage relative to max Hp with 60% boost to critical rate, 50% damage reduction for 3 turns, 12% boost to OD fill, 40% chance of 60% boost to Atk/Def reduction, 200% parameter boost, 60% boost to critical rate & 225% elemental damage in case of SBB).

 Fionna:  (500% DoT modifier, 40% boost to Atk relative to max Hp & 450% boost to BB Atk, removes all status ailments in case of BB.

40% boost to Atk relative to max Hp, 450% boost to BB Atk, 15% chance of evasion & 100% Spark to self in case of SBB).

 Raquiel:  (Provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

 All Might:  (60% boosst to critical rate for self, +2 to each normal hit (+20% extra damage, 120% total), 25% boost to max HP, 35% boost to critical damage to Light types & 150% boost to Atk/Def for Light types in case of BB.

60% boost to critical rate for self, 500% DoT modifier, 150% boost to elemental weakness damage, 40% chance to reduce 60% Atk/Def & 100% boost to critical damage in case of SBB).

Nuking Squad:

Units:

 Astrid, Ravea & 2x Tsovinars  [additionally]
 *  Tsovinar (Leader) 

For really hard contents,

 Tsovinar   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 160% boost to Spark damage, 15% damage reduction, hugely boosts Water elemental damage & damage taken may restore HP 225% elemental damage & 50% chance to heal 25-30% damage

ES [Extra Skill]: 20% boost to all parameters for all allies, raises Atk parameter limits to 150000 for all allies, adds enormous boost to critical hit rate for 3 turns effect to BB/SBB & adds 23 combo powerful Water, Fire and Earth attack on all foes to SBB 60% Crit

Details:

 Astrid: (1000% DoT modifier, 190% parameter boost, heals 4500-5000 + 40% Rec HP & negates critical, Spark and elemental damage for 3 turns, slight additional damage reduction for 2 turns [20% DoT mitigation] & purges ES disable effect from one random ally in case of BB.

70% parameter boost relative to HP, heals 4500-5000 + 40% Rec HP instantly, heals 4000-4500 + 20% Rec HP gradually & activates 5000 HP barrier & purges ES disable effect from one random ally in case of SBB).

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Ravea:  (140% parameter boost for Water types, 60% boost to Critical, heals 3500-4000 HP, 30% boost to OD fill rate & 100% chance to perform extra action in case of BB.

140% parameter boost for Water types, 60% boost to Critical, 75% boost to Critical damage, 175% self parameter boost, 10% OD fill & 15% chance to perform extra action in case of SBB).

 Additional Notes: 

Use the team that scores high enough to meet your expectations. Use UBB of  Tsovinar  only when there are more than 3 enemies that are presenet in the end phase. If any other problem occurs when you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps😊​​​​​​.'