Buffs, Debuffs and Status Ailments

Gameplay | Buffs & Debuffs

In battle, units are capable of inflicting negative debuffs on the enemy, and the enemy can do the same to a player's units. Unlike basic status aliments, units are also capable of gaining positive buffs to the units and so do the enemies. There is currently only 1 item that can remove these negative debuffs and keep a player's party in top shape, while they are a variety of buffing items available. Buffs and debuffs do not carry over between battles.

General Buffs and Debuffs
Other buffs:
 * Max HP boost
 * Boosts max HP. Max HP boost is different from other buffs - it only takes the highest max HP buff regardless whether it is from BB/SBB or UBB. It cannot be stacked.

Global Exclusive Buffs and Debuffs
Unknown buffs:
 * cancel sphere.png
 * Skip buff.png
 * time buff.png
 * jump buff.png

Status Ailments

 * Poison - Reduces HP by 10% of the max HP at the end of the turn
 * Weakness - Def decreases
 * Sickness - Rec decreases
 * Injury - Atk decreases
 * Curse - BB gauge stops filling and prevention of using BB
 * Paralysis - Immobilized for a few turns

Items related to buffs and debuffs

 * Attack
 * Atk Potion
 * Brute Elixir
 * Brute Potion - Frontier Hunter only
 * Atk Elixir - Frontier Hunter only
 * Atk Crystal - Raid Battle only
 * Ores - Boosts Atk based on specified element
 * Fire Ore
 * Water Ore
 * Earth Ore
 * Thunder Ore
 * Light Ore
 * Dark Ore
 * Stones - Boosts Atk (and Def) based on specified element
 * Blaze Stone
 * Wave Stone
 * Flora Stone
 * Bolt Stone
 * Gleam Stone
 * Shade Stone
 * Defense
 * Def Potion
 * Titan Elixir
 * Titan Potion - Frontier Hunter only
 * Def Elixir - Frontier Hunter only
 * Def Crystal - Raid Battle only
 * Seals - Boosts Def based on specified element
 * Fire Seal
 * Water Seal
 * Earth Seal
 * Thunder Seal
 * Light Seal
 * Dark Seal
 * Stones - Boosts Def (and Atk) based on specified element
 * Blaze Stone
 * Wave Stone
 * Flora Stone
 * Bolt Stone
 * Gleam Stone
 * Shade Stone
 * Status Ailments and Debuffs
 * Antidote - Cures Poison
 * Tonic - Cures Injury, Sickness, Weakness
 * Holy Water - Cures Curse
 * Stimulant - Cures Paralysis
 * Nullifier - Negates status ailments for 3 turns
 * Remedy - Cures stat reduction