Talk:Trial:006/@comment-27372372-20151216095805/@comment-27318466-20151216173209

If any of your units have a "boost atk relative to hp," "boosts own atk," or anything else like that, that will really mess up calculations. I had that problem, and to get around it, I had to guard two and sometimes three units on the same turn. As for the hp, I noticed he sometimes targets the wrong one; you really have two options for that: Guard both the highest and lowest or just hope he targets the right one. I wish I had a better solution