Talk:GrandGaia:Lira/@comment-24.186.24.58-20151119022704

FINALLY beat this after much trial and failure. My team was:

Bestie (B) (Lead) - Existence Jewel, Celgrad Gem

Elimo (G) - Drevas, Demon Crown

Hadaron (G) - Axe of Hadaron, Fallacy Orb

Balgran (G) - Malice Jewel, Heresy Orb

Aurelia (G) - Harp of Aurelia, Spirit Tiara

Deimos (A) (Friend) - Forgebreaker, Demon Crown

My items were: Fujin Potion, Fujin Tonic, Goddess Idol, Crescent Dew, Revive Light

Here's the best advice I can give:

Room 1: Not too hard. Just fujin your mitigator on the first turn. Spreading status effects helped a bit, as did Aurelia's DoT effect on her BB. After taking out the two that aren't Oulu, the room ceases to be a threat at all. You can literally auto-battle Oulu once you have him by himself.

Room 2: Probably the most difficult room. DON'T rely on status-negation from a leader skill (though this is still very nice to have) and DON'T rely on a status-remover alone (i.e. Elimo, who removes, but doesn't negate). The reason for this is that Lira can (and this happened to me) negate your status-nullifying leader skill, then status everybody, then drain your status-remover's BB gauge all in one turn. That combined with Leorone removing all buffs and Gravion bearing down on you like a freight train make for a really bad day. Two things really saved me here: Deimos's taunt, which takes a lot of the heat off your other units, and Aurelia's 3-turn status negation. Balgran's poison made quick work of Leorone. Plus being able to near-constantly inflict curse on Lira and weak on Gravion helps a lot. I recommend bringing a status spreader.

Room 3: You shouldn't have much trouble with the first two fights if you made it up to this point. Gravion has some pretty heavy AoE, even after multiple DEF buffs and mitigation, so if you have a thunder unit that's not at full health at the end of the turn, I recommend guarding it that turn. BB generation may be tight for these two battles as well. The third battle in this will be just as B.S. as Room 2, so take out Lira as soon as you can (Hadaron's UBB made this more bearable, with the severe attack and defense reduction, and saved me a couple times when Deimos and/or Elimo couldn't quite get their BB gauges filled). Once Oulu is down to 50% he gets a crit buff, but keep doing what you're doing and bar any unlucky crits you should be fine. Once he's below 40% HP, he starts using Geo Cannon ver. C every 3 turns (the wiki says "4?" but I don't know how to change it. It's 3.). You may need to guard with some units on this turn, even with mitigation on (e.g. I had to guard with Bestie lest I lose her).

Good luck to everyone out there trying this!