User blog:Burniez/Karl OE Idea

 LS: 

 Boost 50% to HP and ATK / Boost 2-3BC when Spark / Boost 9BC when normal attack / Boost 6BC per turn

 Normal attack:  18 hit

 BB:  370%

 24 Water hit AoE / Boost 160% to ATK, DEF and REC (self) for 3 turns / Boost 300% BB damage for 3 turns / Boost 50% own BB gauge for 1 turn

 SBB:  580% (+100% BB multiplier per consecutive use Max 5x)

 30 Water hit AoE / Boost 10% OD fill for 1 turn / Boost 300% BB damage for 3 turns / Boost ATK relative to 25% HP for 3 turns / Boost 35% BC/HC drop rate for 3 turns

 UBB:  1500% - 3000% (Based on HP remaining)

 35 Water hit AoE / Boost 75BC for 3 turns / Boost 600% BB damage for 3 turns / Boost 250% to ATK, DEF and REC for 3 turns / Boost 50% OD fill for 1 turn

 ES: 

 Boost 75% to ATK, DEF and REC when BB gauge is over 50% / Add Boost 50% BC fill rate for 3 turns to BB/SBB

 SP: 

 Add Boost 20% OD fill rate for 3 turns to BB/SBB - 40SP

 Add Boost 1-2BC when Spark for 3 turns to BB/SBB - 40SP

 Add Boost 7BC for 3 turns to BB/SBB - 40SP

 Upgrade BB damage on BB/SBB/UBB by 100% - 50SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Upgrade 35% BC/HC drop rate to 40% - 30SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Boost 50% Spark damage (self) - 30SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Boost 0-100% to ATK based on HP remaining - 10SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Boost 20% to HP and DEF - 10SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Boost 20% to ATK and REC - 10SP