Board Thread:Questions and Answers/@comment-26257973-20150530215930/@comment-112.209.6.252-20150531012405

It's actually pretty straight-forward.

Basic Critical Team Layout

Lead: Crit dmg boost and buffer. Sub units: Spark buffer, ATK booster, mitigator, some sort of BB support, Def ignore,  OPTIONAL: Element buffer.

Friend unit: Boost to ATK or Crit dmg or Dmg to weaker elements or boost in Spark dmg (Basically more dmg)

Sample Team (Assuming maxed out 6* or 7*)

Lead: Kira, Sub units: Elza, Feeva, Atro, Zergel, Shera. Friend: Magress


 * If you don't have an ATK booster you can always use items.

Take the first turn to set up the buffs. The second turn is usually when you blow them to bits (if they're not dead yet) so you need to have SBB up and ready. (Even better UBB). Of course time your sparks to maximze dps.

Oh and between Kira and Colt. I prefer Kira because he's more offensive based with a crit booster and def ignore SBB but you need to have a light/dark team to maximize his lead skill.