Talk:Heavenly Claymore Dolk/@comment-27139650-20151106205127/@comment-50.150.40.81-20151107151115

I'd prefer Dolk.

With the Leader skills, Krantz would definately be more useful if you had a rainbow team, but I'd probably use Dolk lead anyway for the elemental damage negation. If you really wanted that rainbow buff, I'd say use a Michelle friend.

As for the Extra Skills, Dolk adds a 30% boost to BC & HC to his BB & SBB, which is Griel's SBB boost on Dolk's BB. Krantz reflects damage taken and reduces BB gauge, and I'd take Dolk for this one because not only does he mitigate, but now he boosts BC and HC by 30% for the whole team, for three turns.

As far as BB goes, Dolk wins AGAIN, especially with his extra skill. 30% boost to BC and HC, 130% boost to DEF (Very important to keep your team alive) and removes all status ailments. Kantz just adds Light and Dark and removes status ailments.

In the category of SBB, I'd probably give it to Krantz because of the heal. Dolk's SBB is kinda ehhh, mostly because of the lame def to attack buff, which I find to be pretty shitty. Nullify to ATK, DEF, and REC reduction could be useful, but I'd still give it to Krantz here.

UBB I give to Dolk, because of the 200% boost to ATK, DEF, and REC. I say this is infinitely better than the 100% ATK relative to DEF boost, because units like Zenia or Ultor will be missing out on more ATK damage.

TL;DR, Dolk is better than Krantz.

Also, why did you choose Krantz as a free unit instead of Avant.