Talk:Glorious Hero Krantz/@comment-28801872-20160815064621/@comment-27362456-20160815135657

Two turn mitigation is good especially in harder content. It acts like a safety net.

An example is, say you use you mitigator and your team gets all there BB gauges filled. On your enemies turn they completely drain your BB gauge and you can't mitigate next turn. This would leave you vulnerable to getting hurt really badly especially in hard trials, Quest, GGC e.t.c.

I find Krantz to be a great mitigator who covers a good variety of areas (mitigation, status null, BC drop and Healing). While on the other hand Lara can provide useful buffs that can ensure survival in most difficult scenarios  (Healing, Def ignore/Crit null, mitigation).