User blog:Leenakeenev/List of Skills and Spheres which Increase All-Elemental Damage

=Adds All Elements to Attack=

Brave Bursts

 * 8* Fire Torch Eccentric Malef (13 Fire Atk on all foes, (add all elements to Atk, if amplified in Enhancements) for 3 turns, 8 BC fill, 75% chance for Ailments)
 * 8* Dark Disnomian Emperor Shion (17 Dark Atk on all foes, 1 Dark Atk on single foe, add Fire + Water + Earth + Thunder to Atk (add all elements to Atk, if amplified in Enhancements), 8% OD fill for 3 turns)

Super Brave Bursts

 * 8* Earth Infinity Starsage Zeruiah (45 Water + Earth Atk on all foes, add all elements to Atk + 50% Elemental damage ( 100%  Elemental damage, if amplified in Enhancements) + 40% BC drop rate + 40% HC drop rate + 5% Item drop rate for 3 turns, 10% Fire + Water + Earth + Thunder mitigation for 1 turn, fills own BB gauge to max)
 * 7* Light Loremaster Allanon (15 Light Atk on all foes, add all elements to Atk +  75%  Elemental damage for 3 turns, 8% OD fill, restore (2580~2880 + 40% of healer's Rec) HP)
 * 6* Light Chronicler Allanon (13 Light Atk on all foes, add all elements to Atk + 50% Elemental damage for 3 turns, restore (2500~2800 + 32.4% of healer's Rec) HP)
 * 7* Dark Omega Demise Shida (25 Dark Atk on all foes, add all elements to Atk, 50% Elemental damage for 3 turns)
 * 8* Light Dark Path Arthur (30 Light Atk on all foes, (add all elements to Atk for 3 turns, if amplified in Enhancements), 190% Atk + 10% mitigation when guarding + 60% Critical rate for 3 turns, 10% chance to recast BB/SBB/UBB for 1 turn, fills own BB gauge to max)
 * 8* Dark Disnomian Emperor Shion (21 Dark Atk on all foes, 1 Dark Atk on single foe, add Fire + Water + Earth + Thunder to Atk (add all elements to Atk, if amplified in Enhancements), 170% Atk, 170% Def, 170% Rec, 8% OD fill, 400% OD efficacy for 3 turns)
 * 8* Fire Abyssal Witch Ciara (24 Fire + Dark Atk on all foes, add Fire + Water + Earth + Thunder to Atk (add all elements to Atk, if amplified in Enhancements), 170% Atk, 400% BB Atk for 3 turns)
 * 8* Water Ebil Genius Vikki (20 Water Atk on all foes, 4 Water Atk on single foe, add Fire + Water + Earth + Thunder to Atk (add all elements to Atk, if amplified in Enhancements), 160% Atk, 160% Def, 160% Rec, 450% BB Atk, 300% BB Atk, 7 BC fill for 3 turns)
 * 8* Earth Heroic Leader Quaid (20 Earth + Light + Dark Atk on all foes, add Fire + Water + Earth + Thunder to Atk (add all elements to Atk, if amplified in Enhancements), 300% BB Atk, 7 BC fill for 3 turns)
 * 6* Dark Death God Shida (Add all elements to Atk for 3 turns, 10% BC fill)
 * 8* Fire Torch Eccentric Malef (17 Fire Atk on all foes, (add all elements to Atk, if amplified in Enhancements), 4~7 BC fill, 15% chance for Injury + Sick + Weak, 10% chance for Curse + Paralysis + Poison, 15% chance to counter with Injury + Sick + Weak, 10% chance chance to counter with Curse + Paralysis + Poison for 3 turns)
 * 8* Light Knight of Holy Light Ark (35 Light Atk on all foes (+7% Atk per 1% HP remaining, 700% Atk max), (add all elements to Atk for 2 turns, if amplified in Enhancements), 160% Atk + 20% OD efficacy for 3 turns, restore (3500~4000 + 40% of healer's Rec) HP, activate 3000 HP Light barrier)
 * 7* Earth Eternal Guardian Zeruiah (40 Water + Earth Atk on all foes, add all elements to Atk for 2 turns, 35% BC drop rate + 35% HC drop rate + 5% Item drop rate for 3 turns, fills own BB gauge to max)

Ultimate Brave Bursts

 * 8* Light Lux Halcyon Atro (24 Light Atk on all foes, add all elements to Atk,  300%  Elemental damage, 300% Atk, 300% Def, 300% Rec for 3 turns)
 * 7* Dark Omega Demise Shida (44 Dark Atk on all foes, add all elements to Atk +  300%  Elemental damage for 3 turns, 100% mitigation for 1 turn)
 * 8* Earth Heroic Leader Quaid (23 Earth Atk on all foes, add all elements to Atk, 300% Atk, 300% Def, 600% BB Atk, 50 BC fill when attacked for 3 turns)
 * 8* Light Knight of Holy Light Ark (30 Light Atk on all foes, add all elements to Atk, 75% mitigation, 600% BB Atk, 250% Spark damage for 3 turns)
 * 8* Light Glorious Hero Krantz (23 Light Atk on all foes, add all elements to Atk, 75% mitigation, 150% Def to Atk for 3 turns)
 * 7* Earth Sylvan Excalibur Quaid (20 Earth Atk on all foes, add all elements to Atk for 3 turns, +2 hit count with 10% damage extra for 2 turns)
 * 8* Thunder Lid (Omni) (32 Thunder Atk on all foes, add all elements to Atk + 600% BB Atk + 300% Critical damage for 3 turns, 300% OD efficacy for 5 turns)
 * 7* Light Oracle Knight Ark (26 Light Atk on all foes, add all elements to Atk, 500% BB Atk for 3 turns)
 * 8* Fire Strife God Afla Dilith (28 Fire Atk on all foes (+15% Atk per 1% HP remaining, 1500% Atk max), add all elements to Atk, 350% Spark damage, 50% chance for +150% Spark damage from Spark critical, 50 BC fill for 3 turns)
 * 7* Light Lunar Blade Rouche (1 Light Atk on all foes, add all elements to Atk, 130% Spark damage, 300% Critical damage for 3 turns)
 * 8* Light Athena Asamiya (Omni) (5 Light Atk on all foes, add all elements to Atk, restore (100% damage) HP when attacked, negates Atk + Def + Rec reduction for 3 turns)
 * 7* Light Athena Asamiya (7★) (3 Light Atk on all foes, add all elements to Atk, restore (75% damage) HP when attacked, negates Atk + Def + Rec reduction for 3 turns)
 * 8* Light Dark Path Arthur (35 Light Atk on all foes (+28% Atk per 1% HP remaining, 2800% Atk max), (add all elements to Atk for 3 turns, if amplified in Enhancements), 300% Atk 300% Spark damage + 60% Critical rate + 300% Critical damage for 3 turns, 85% chance to recast BB/SBB/UBB for 1 turn)

Enhancements

 * 8* Light Dark Path Arthur (Special || 60 || Add all elements to Atk to SBB/UBB for 3 turns)
 * 8* Light Knight of Holy Light Ark (Special || 60 || Add all elements to Atk to SBB for 2 turns)
 * 8* Earth Heroic Leader Quaid (Special || 30 || Add Light + Dark elements to Atk to SBB)
 * 8* Water Ebil Genius Vikki (Special || 30 || Add Light + Dark elements to Atk to SBB)
 * 8* Fire Abyssal Witch Ciara (Special || 30 || Add Light + Dark elements to Atk to SBB)
 * 8* Dark Disnomian Emperor Shion (Special || 35 || Add Light + Dark elements to Atk to BB/SBB)
 * 8* Fire Torch Eccentric Malef (Special || 10 || Add Thunder element to Atk to BB/SBB for 3 turns)
 * 8* Fire Torch Eccentric Malef (Special || 10 || Add Earth element to Atk to BB/SBB for 3 turns)
 * 8* Fire Torch Eccentric Malef (Special || 10 || Add Water element to Atk to BB/SBB for 3 turns)
 * 8* Fire Torch Eccentric Malef (Special || 10 || Add Fire element to Atk to BB/SBB for 3 turns)
 * 8* Fire Torch Eccentric Malef (Special || 20 || Add Dark element to Atk to BB/SBB for 3 turns)
 * 8* Fire Torch Eccentric Malef (Special || 20 || Add Light element to Atk to BB/SBB for 3 turns)

Elgifs

 * 7* Light Imbued Tablet Elgif (Heroic Bonds : Add all elements to Atk;  +2  hit count, 150% BB Atk, +40% OD efficacy)

Status Boost Spheres

 * 7* Stat Heaven's Edge (Add all elements to Atk,  100%  Elemental damage; 150% Atk, 150% Def, 150% Rec, 150% HP, +1 hit count with 50% damage penalty; 150% Spark damage, 25% Critical rate, 100% Critical damage, 200% BB Atk, 300% SBB Atk, 500% UBB Atk, 100% Atk against status afflicted foes, 50% chance for Def ignore, 50% OD efficacy)

Other Spheres

 * 6* Atk  Ka-rzn's Excruciation  (Add all elements to Atk,  250%  Elemental damage; 75% chance for normal Atk to hit all foes. Guild Raid: 25% Atk, 25% Def, 25% Rec, Def ignore)
 * 7* Atk Sacred Rod (Add all elements to Atk,  200%  Elemental damage; 150% BB Atk after dealing >10,000 damage)
 * 5* Atk  Ka-rzn's Coilwhip  (Add all elements to Atk,  150%  Elemental damage; 50% chance for normal Atk to hit all foes. Guild Raid: 20% Atk, 20% Def, 20% Rec)
 * 4* Atk  Ka-rzn's Coils  (Add all elements to Atk; 25% chance for normal Atk to hit all foes. Guild Raid: 15% Atk, 15% Def, 15% Rec)
 * 6* Critical Orochi's Crest (Add all elements to Atk when Critical for 3 turns; 200% Atk for first 2 turns, 30% Critical rate, 100% Critical damage)

=Boosts All-Elemental Damage=

Leader Skills

 * 8* Earth Dizzy (Omni) ( 150%  Elemental damage; 60% Atk, 60% HP, +0.8% Atk per 1% HP remaining, 80% Atk max, 30% Critical rate, 125% Critical damage)
 * 8* Water Cosmic Being Amu Yunos ( 150%  Elemental damage; 50% Atk, 50% Def, 50% Rec, 50% HP, 50% BC efficacy, negates Critical)
 * 8* Dark Demonic Witch Xie'Jing ( 125%  Elemental damage; 50% Atk, 50% Def, 50% Rec, 50% HP, 150% Atk against status afflicted foes, 60% BC efficacy)
 * 8* Light Athena Asamiya (Omni) ( 125%  Elemental damage; 50% Atk, 50% HP, 50% damage counter, 50% chance to restore 25% of damage taken to HP)
 * 8* Fire Abyssal Witch Ciara ( 125%  Elemental damage; 50% Atk, 50% HP, +1.5% Atk per 1% HP remaining, 150% Atk max, 250% BB Atk)
 * 8* Dark Treasure Demon Gregor ( 125%  Elemental damage; 50% Atk, 50% HP, 150% Critical damage, 20% chance for 25% damage counter)
 * 8* Water Dark Allure Azami ( 125%  Elemental damage; 50% Atk, 50% HP, 100% Atk against status afflicted foes, 6 BC fill after dealing >10,000 damage)
 * 7* Earth Dizzy (7★) ( 100%  Elemental damage; 50% Atk, 50% HP, +0.8% Atk per 1% HP remaining, 80% Atk max, 30% Critical rate, 125% Critical damage)
 * 7* Water Calamity Demon Amu Yunos ( 100%  Elemental damage; 45% Atk, 45% Def, 45% Rec, 45% HP, negates Critical)
 * 7* Light Loremaster Allanon ( 100%  Elemental damage; 30% Atk, 30% Def, 30% Rec, 30% HP, 20% OD efficacy, negates Elemental)
 * 7* Fire Sanguine Hood Ciara ( 100%  Elemental damage; 120% Atk of Fire + Water + Earth + Thunder types, 100% BB Atk)
 * 7* Dark Wicked Sorcerer Gregor ( 75%  Elemental damage; 30% Atk, 30% HP, 150% Critical damage)
 * 7* Water Indigo Charm Azami ( 75%  Elemental damage; 30% Atk, 30% HP, 50% Atk against status afflicted foes)
 * 6* Light Chronicler Allanon ( 75%  Elemental damage; 25% Atk, 25% Def, 25% Rec, 25% HP, negates Elemental)
 * 6* Fire Crimson Hood Ciara ( 75%  Elemental damage; 65% Atk of Fire + Water + Earth + Thunder types)
 * 5* Fire Scarlet Hood Ciara ( 75%  Elemental damage; 50% Atk of Fire + Water + Earth + Thunder types)

Extra Skills

 * 8* Light Vexing Monarch Kira ( 125%  Elemental damage; 50% Spark damage, 100% Critical damage, 25% chance for 15% damage counter)
 * 8* Fire Ignis Halcyon Vargas ( 100%  Elemental damage + 30% Atk + 30% Def + 30% Rec + 30% HP + 0.5% Atk per 1% HP remaining, 50% Atk max, when Dandelga is equipped)
 * 7* Light Angelic Champion Nadore (50% Elemental damage; 50% Atk + 50% Def after >10,000 damage taken)
 * 7* Fire Flame Legend Vargas (50% Elemental damage + 20% Atk + 20% Def + 20% Rec + 20% HP when Dandelga is equipped)
 * 8* Earth Victorious General Gyras (50% Elemental damage;  +2  hit count)
 * 7* Water Icicle Mirror Lune (50% Elemental damage; 30% BC efficacy to BB/SBB for 3 turns)
 * 8* Dark Treasure Demon Gregor (50% Elemental damage; 30% chance for 20% Atk + 20% Def reduction after dealing >1 damage)
 * 8* Water Cosmic Being Amu Yunos (50% Elemental damage; 20% BB reduction)
 * 7* Dark Wicked Sorcerer Gregor (50% Elemental damage)
 * 7* Earth Jade Commander Gyras (50% Elemental damage)
 * 7* Water Calamity Demon Amu Yunos (30% Elemental damage; 15% BB reduction)

Brave Bursts

 * 8* Water Cosmic Being Amu Yunos (12 Water + Light Atk on all foes, 3 Water Atk on Fire type foes,  125%  Elemental damage ( 150%  Elemental damage, if amplified in Enhancements), 50% BC efficacy for 3 turns)
 * 8* Dark Dark Destruction Kalon (14 Dark Atk on all foes, 50% Elemental damage ( 100%  Elemental damage, if amplified in Enhancements), 170% Atk, 280% BB Atk, 50% chance for 3~6 HP drain for 3 turns)
 * 7* Water Calamity Demon Amu Yunos (11 Water + Light Atk on all foes, 3 Water Atk on Fire type foes,  100%  Elemental damage, 40% BC efficacy for 3 turns)
 * 8* Water Gallant Spirit Tazer (17 Water Atk on all foes, ( 75%  Elemental damage, if amplified in Enhancements), 100% Spark damage, 20% chance for +50% Spark damage from Spark critical for 3 turns)
 * 8* Fire Abyssal Witch Ciara (20 Fire + Dark Atk on all foes,  75%  Elemental damage, 200% Atk to self, 50% Spark damage to self for 3 turns)
 * 8* Dark Demonic Witch Xie'Jing (28 Fire + Earth + Thunder + Dark Atk on all foes,  75%  Elemental damage, 170% Atk against status afflicted foes, 80% chance for Ailments, 100% BC efficacy for 3 turns)
 * 7* Dark Heresy Demon Kalon (11 Dark Atk on all foes, 50% Elemental damage, 150% Atk, 230% BB Atk, 50% chance for 3~5 HP drain for 3 turns)
 * 8* Light Torturous Grief Zellha (30 Light Atk on all foes, 50% Elemental damage, 20% chance for 20% Atk down + 20% Def down, 15% chance for Injury + Sick + Weak, 10% chance for Curse + Paralysis + Poison for 3 turns)

Super Brave Bursts

 * 8* Earth Dizzy (Omni) (24 Earth Atk on all foes (+7% Atk per 1% HP remaining, 700% Atk max),  150%  Elemental damage ( 175%  Elemental damage, if amplified in Enhancements), 450% BB Atk, 60% Critical Rate, 75% Critical damage for 3 turns)
 * 8* Water Cosmic Being Amu Yunos (13 Water + Light Atk on all foes, 4 Water Atk on Fire type foes,  125%  Elemental damage ( 150%  Elemental damage, if amplified in Enhancements) + 20% OD efficacy for 3 turns, 10% mitigation against additional Atk at turn's end + negates Critical for 1 turn)
 * 8* Earth Infinity Starsage Zeruiah (45 Water + Earth Atk on all foes, 50% Elemental damage ( 100%  Elemental damage, if amplified in Enhancements) + add all elements to Atk + 40% BC drop rate + 40% HC drop rate + 5% Item drop rate for 3 turns, 10% Fire + Water + Earth + Thunder mitigation for 1 turn, fills own BB gauge to max)
 * 8* Dark Dark Destruction Kalon (18 Dark Atk on all foes, 50% Elemental damage ( 100%  Elemental damage, if amplified in Enhancements) + 170% Atk + 350% BB Atk + 30% chance for +50% Spark damage from Spark critical for 3 turns, additional 500% Atk at turn's end for 2 turns)
 * 7* Earth Dizzy (7★) (10 Earth Atk on all foes (+5.5% Atk per 1% HP remaining, 550% Atk max),  100%  Elemental damage, 400% BB Atk, 60% Critical Rate, 75% Critical damage for 3 turns)
 * 8* Dark Treasure Demon Gregor (20 Dark Atk on all foes, 50% Elemental damage ( 100%  Elemental damage, if amplified in Enhancements), 60% Critical rate, 50% Critical damage, 30% chance for 50% Atk down + 50% Def down for 3 turns)
 * 7* Water Calamity Demon Amu Yunos (12 Water + Light Atk on all foes, 4 Water Atk on Fire type foes,  100%  Elemental damage + 15% OD efficacy for 3 turns, 10% mitigation against additional Atk at turn's end + negates Critical for 1 turn)
 * 7* Light Loremaster Allanon (15 Light Atk on all foes,  75%  Elemental damage + add all elements to Atk for 3 turns, 8% OD fill, restore (2580~2880 + 40% of healer's Rec) HP)
 * 8* Water Gallant Spirit Tazer (22 Water Atk on single foe (consecutive uses +500% boost damage up to 3x), ( 75%  Elemental damage, if amplified in Enhancements) + 150% Atk to self + 100% Spark damage to self for 3 turns, fills own BB gauge to max)
 * 6* Light Chronicler Allanon (13 Light Atk on all foes, 50% Elemental damage + add all elements to Atk for 3 turns, restore (2500~2800 + 32.4% of healer's Rec) HP)
 * 7* Dark Omega Demise Shida (25 Dark Atk on all foes, 50% Elemental damage, add all elements to Atk for 3 turns)
 * 7* Dark Heresy Demon Kalon (16 Dark Atk on all foes, 50% Elemental damage + 150% Atk + 300% BB Atk + 20% chance for +50% Spark damage from Spark critical for 3 turns, additional 400% Atk at turn's end for 2 turns)
 * 7* Dark Wicked Sorcerer Gregor (16 Dark Atk on all foes, 50% Elemental damage, 60% Critical rate, 50% Critical damage, 20% chance for 50% Atk down + 50% Def down for 3 turns)
 * 8* Water Dark Allure Azami (20 Water Atk on all foes, 50% Elemental damage, 160% Atk against status afflicted foes, 75% chance for Ailments, 50% chance for 3~6 HP drain for 3 turns)
 * 7* Water Indigo Charm Azami (16 Water Atk on all foes, 50% Elemental damage, 140% Atk against status afflicted foes, 65% chance for Ailments, 50% chance for 3~5 HP drain for 3 turns)
 * 8* Light Torturous Grief Zellha (40 Light + Dark Atk on all foes, 50% Elemental damage, 30% chance for 50% Atk down + 50% Def down, 75% chance for Ailments)

Ultimate Brave Bursts

 * 8* Earth Dizzy (Omni) (27 Earth Atk on all foes (+13% Atk per 1% HP remaining, 1300% Atk max),  450%  Elemental damage + 40% HP + 350% Critical damage for 3 turns, fills own BB gauge to max)
 * 8* Dark Demonic Witch Xie'Jing (45 Fire + Earth + Thunder + Dark Atk on all foes,  400%  Elemental damage, 300% Atk against status afflicted foes, add random Ailments, 100% BC efficacy for 3 turns)
 * 8* Water Cosmic Being Amu Yunos (23 Water + Light Atk on all foes,  400%  Elemental damage + 30% mitigation against additional Atk at turn's end + 50 BC fill when attacked for 3 turns, negates Critical for 5 turns)
 * 7* Water Calamity Demon Amu Yunos (21 Water + Light Atk on all foes,  350%  Elemental damage, 30% mitigation against additional Atk at turn's end, 50 BC fill when attacked, negates Critical for 3 turns)
 * 7* Dark Omega Demise Shida (44 Dark Atk on all foes,  300%  Elemental damage + add all elements to Atk for 3 turns, 100% mitigation for 1 turn)
 * 8* Dark Halting Victory Zekuu (1 Dark Atk on all foes,  300%  Elemental damage, 350% Atk, 300% Spark damage, 300% Critical damage for 3 turns)
 * 8* Fire Abyssal Witch Ciara (31 Fire + Dark Atk on all foes,  300%  Elemental damage, 300% Atk, 300% Def, 600% BB Atk, 300% Critical damage for 3 turns)
 * 7* Dark Calm Triumph Zekuu (1 Dark Atk on all foes,  300%  Elemental damage, 300% Atk, 250% Spark damage, 300% Critical damage for 3 turns)
 * 8* Water Dark Allure Azami (22 Water Atk on all foes,  300%  Elemental damage, 300% Atk, 300% Atk against status afflicted foes, add random Ailments for 3 turns)
 * 7* Water Indigo Charm Azami (20 Water Atk on all foes,  300%  Elemental damage, 250% Atk, 250% Atk against status afflicted foes, add random Ailments for 3 turns)
 * 7* Earth Tempest Dragon Bestalg (25 Earth Atk on all foes,  300%  Elemental damage + +2 hit count for 3 turns, activate 20,000 HP Earth barrier)
 * 7* Light Loremaster Allanon (18 Light Atk on all foes,  300%  Elemental damage, 75% mitigation, 50 BC fill when attacked, restore 100% HP for 3 turns)
 * 8* Dark Treasure Demon Gregor (24 Dark Atk on all foes,  300%  Elemental damage, 300% Critical damage, 80% Atk down, 80% Def down for 3 turns)
 * 7* Dark Wicked Sorcerer Gregor (21 Dark Atk on all foes,  300%  Elemental damage, 300% Critical damage, 80% Atk down, 80% Def down for 3 turns)
 * 7* Earth Dizzy (7★) (12 Earth Atk on all foes (+10% Atk per 1% HP remaining, 1000% Atk max),  300%  Elemental damage + 300% Critical damage for 3 turns, fills own BB gauge to max)
 * 8* Light Torturous Grief Zellha (48 Light Atk on all foes,  300%  Elemental damage + 300% Atk against status afflicted foes + add random Ailments for 3 turns, 100% mitigation for 2 turns)
 * 7* Dark Midnight Allure Lunaris (22 Dark Atk on all foes,  300%  Elemental damage, 25% OD fill for 3 turns)
 * 7* Fire Perdition Goddess Lucia (36 Fire + Light Atk on all foes,  160%  Elemental damage, 300% BB Atk for 3 turns)

Enhancements

 * 8* Light Grandmagos Ceulfan (Special || 25 || +50% Elemental damage to SBB)
 * 8* Thunder Viper Blitzkrieg Durumn (Special || 25 || +50% Elemental damage to SBB)
 * 8* Dark Dark Destruction Kalon (Special || 30 || +50% Elemental damage to BB/SBB)
 * 8* Dark Treasure Demon Gregor (Special || 40 || +50% Elemental damage to SBB)
 * 8* Water Gallant Spirit Tazer (Special || 40 || +50% Elemental damage to BB/SBB)
 * 8* Water Cosmic Being Amu Yunos (Special || 30 || +25% Elemental damage to BB/SBB)
 * 8* Water Gallant Spirit Tazer (Special || 30 || +25% Elemental damage to BB/SBB)
 * 8* Dark Graceful Princess Elza (Attack Boost || 10 || +50% Elemental damage)
 * 8* Light Vexing Monarch Kira (Attack Boost || 10 || +50% Elemental damage)
 * 8* Water Gallant Spirit Tazer (Attack Boost || 10 || +50% Elemental damage)
 * 8* Water Oceanic Mirror Iris (Attack Boost || 10 || +50% Elemental damage)
 * 8* Fire Ignis Vestae Lava (Attack Boost || 10 || +50% Elemental damage)
 * 8* Dark Demonic Witch Xie'Jing (Attack Boost || 15 || +50% Elemental damage)
 * 8* Light Third Eye Diastima (Attack Boost || 15 || +50% Elemental damage)
 * 8* Dark Halting Victory Zekuu (Attack Boost || 20 || +50% Elemental damage)
 * 8* Dark Titanbane Primus Keres (Attack Boost || 20 || +50% Elemental damage)
 * 8* Light Grandmagos Ceulfan (Attack Boost || 20 || +50% Elemental damage)
 * 8* Light Torturous Grief Zellha (Attack Boost || 20 || +50% Elemental damage)
 * 8* Thunder Viper Blitzkrieg Durumn (Attack Boost || 20 || +50% Elemental damage)
 * 8* Earth Blightblade Wannahon (Attack Boost || 20 || +50% Elemental damage)
 * 8* Fire Starpyre Lancer Zeis (Attack Boost || 20 || +50% Elemental damage)
 * 8* Water Dark Allure Azami (Attack Boost || 30 || +50% Elemental damage)
 * 8* Earth Dizzy (Omni) (Special || 20 || +25% Elemental damage to SBB)

Elgifs

 * 5* Light Imbued Tablet Elgif (Legendary Calamity Lv. 3 :  70%  Elemental damage)
 * 4* Light Imbued Tablet Elgif (Legendary Calamity Lv. 2 : 50% Elemental damage)
 * 3* Light Imbued Tablet Elgif (Legendary Calamity Lv. 1 : 30% Elemental damage)

Status Boost Spheres

 * 7* Stat Heaven's Edge ( 100%  Elemental damage, add all elements to Atk; 150% Atk, 150% Def, 150% Rec, 150% HP, +1 hit count with 50% damage penalty; 150% Spark damage, 25% Critical rate, 100% Critical damage, 200% BB Atk, 300% SBB Atk, 500% UBB Atk, 100% Atk against status afflicted foes, 50% chance for Def ignore, 50% OD efficacy)
 * 6* Stat Scarlet Pin (50% Elemental damage; 30% Atk, 30% HP)
 * 6* Stat Axe of Hadaron (30% Elemental damage; Base 20% Atk, 2.8% Atk per 1% HP lost, 300% Atk max, Base 20% Def, 0.8% Def per 1% HP lost, 100% Def max, negates Critical)

Other Spheres

 * 6* Atk  Ka-rzn's Excruciation  ( 250%  Elemental damage, add all elements to Atk; 75% chance for normal Atk to hit all foes. Guild Raid: 25% Atk, 25% Def, 25% Rec, Def ignore)
 * 7* Atk Sacred Rod ( 200%  Elemental damage, add all elements to Atk; 150% BB Atk after dealing >10,000 damage)
 * 5* Atk  Ka-rzn's Coilwhip  ( 150%  Elemental damage, add all elements to Atk; 50% chance for normal Atk to hit all foes. Guild Raid: 20% Atk, 20% Def, 20% Rec)
 * 6* Atk Magishot Mk.VII ( 100%  Elemental damage; 50% Atk; 100% BB Atk, 5 BC fill after dealing >10,000 damage)
 * 7* Atk Mournful Pike ( 100%  Elemental damage; 200% BB Atk, 100% Critical damage)
 * 6* Atk  Blight Arisen  (50% Elemental damage; 150% Atk, -50% Def ; 150% BB Atk, 100% Spark damage, 100% Critical damage)
 * 6* Critical  Dark Axe  (50% Elemental damage; 100% Atk when BB gauge is full, 50% Spark damage, 30% Critical rate, 100% Critical damage)
 * 6* Atk  War Demon's Blade  (50% Elemental damage; 100% Atk when BB gauge is full, 50% Spark damage)
 * 6* Critical Unyielding Device (50% Elemental damage; 30% Atk, 30% Def, 30% Rec, 30% HP, 30% Critical rate, 150% Critical damage)
 * 6* Atk  Demolishing Plate  (50% Elemental damage; 200% Atk + 200% Def for first 2 turns; 25% chance for Def ignore, 5 BC fill + restore 15% HP when slaying foes)
 * 5* Atk Lop Blessing (50% Elemental damage; 200% BB Atk)
 * 5* Atk Strategy Manual (50% Elemental damage; 50% Spark damage, 50% Critical damage)
 * 5* Atk  Revelation Book  (50% Elemental damage; 50% Spark damage)
 * 6* Mitigator Penta-Locus (30% Elemental damage; 30% Def; 25% chance for 25% mitigation; 3 BC fill per turn, restore 1000~1500 HP per turn)
 * 4* Atk  Origin Slate  (25% Elemental damage)

Weapons
Yearning Scythe

BB : 10 Atk on all foes, 30% Elemental damage, 50% chance for 2~5 HP drain for 3 turns

SBB: 16 Atk on all foes, 50% Elemental damage + 50% chance for 2~5 HP drain for 3 turns, restore (2200~2500 + 22.5% of healer's Rec) HP

WS1: 30% Elemental damage, 20% HC efficacy

WS2: 50% Elemental damage, 40% HC efficacy