Board Thread:Moderator News/@comment-26140304-20190502033740/@comment-32467167-20190523184034

Randomwildwood wrote: Goal: Mono dark arena, General Clearing

Level: 237

Units - https://imgur.com/a/A2ToSxO

Many thanks! Hi there  Randomwildwood, 

Hehe, your welcome it will be a pleasure to help ya😊. Man, you really have great units your unit list and it is best that you raise them up [have listed them in the squad]. So, according to your query & your goal, Level: 237 Goal: Mono dark arena, General Clearing I would recommend you to take,

For Arena/Colosseum,

 Asto   (Leader)  [Make him only Omni don't give any Omni+ boost], [Will be replaced upon a higher ABP & CBP booster]

Skill: 100% boost to Atk, 50% boost to max HP, considerably boosts BB and SBB activation rates, enormously boosts BB gauge each turn & considerably boosts ABP and CBP gain +20% activation chance, fills 8 BC, 50% ABP & 25% CBP

For Exp grinding,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

ForReally Hard Contents,

 Tsovinar   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 160% boost to Spark damage, 15% damage reduction, hugely boosts Water elemental damage & damage taken may restore HP 225% elemental damage & 50% chance to heal 25-30% damage ES [Extra Skill]: 20% boost to all parameters for all allies, raises Atk parameter limits to 150000 for all allies, adds enormous boost to critical hit rate for 3 turns effect to BB/SBB & adds 23 combo powerful Water, Fire and Earth attack on all foes to SBB 60% boost to Critical

 Units: 

 Mono-Dark Squad: 

Xenon:  (150% Taunt Def, 190% parameter boost, 60% crit rate, 10% Guard mitigation & fills 12 BC when guarding and  50% damage reduction for 2 turns in case of BB.

5000 HP Dark Barrier, 50% damage reduction for 2 turns, 20% additional damage reduction for 2 turns  190% parameter boost, 60% crit rate & 10% OD fill in case of SBB

 Shion​​​​​​:  (Provides 8% boost to OD fill and adds elements in attack in case of BB.

Adds Fire, Water, Earth, Thunder elements to attack for 3 turns, 8% OD fill instantly, 170% Atk, Def, Rec & fills 400 OD in case of SBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB 

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

 Orochi Iori:  (Attack on a single foe (damage relative to HP lost with 60% innate critical rate),140% boost to Atk for Dark types, 60% boost to critical rate to Dark types, 150% boost to Atk for self & 600 OD fill each turn in case of BB.

An AoE attack on foes (damage relative to HP lost with 60% innate critical rate  & 100% boost to Spark for self in case of SBB).

 Orochi: (20% boost to HP, recovers 4500-5000 + 60% Rec HP, 50% boost to self evasion & activates 5,000 HP barrier in case of BB. 

Attack (+300% multiplier) per use up to 2x, 60% boost to innate Critical rate, 70% HP to Atk/Def/Rec conversion, 150% boost to critical damage & 600% boost to BB Atk in case of SBB).

General Squad:

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB 

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

 Draegar: (25% HP, activates 5000 HP barrier, fills 6-9 BC & heals 4000-4500 + 40% Rec HP, & negates all status ailments for 3 turns incase of BB.

Fills 12 BC, 190% parameter boost, 100% Atk to Def & heals 4000-4500 + 40% Rec HP & removes all status ailments in case of SBB).

 Baelfyr:  ( 25% boost to max HP, 600% boost to BB Atk, fills 12 BC, 20% chance to evade attacks & 10% OD fill in case of BB.

200% boost to Atk & 60% boost to critical rate during Stealth, 100% Spark to self, 30% chance to evade attacks & 10% OD fill in case of SBB).' ​​​​​

Xenon:  (150% Taunt Def, 190% parameter boost, 60% crit rate, 10% Guard mitigation & fills 12 BC when guarding and  50% damage reduction for 2 turns in case of BB.

5000 HP Dark Barrier, 50% damage reduction for 2 turns, 20% additional damage reduction for 2 turns  190% parameter boost, 60% crit rate & 10% OD fill in case of SBB

Units to raise:


 *  Avani  [Actually listed all the units above in the squad]

 Additional Notes: 

Ok, for Arena/Colosseum, it is good to make Asto Omni [but don't give an Omni+ boost] gain the advantage of his ABP/CBP boost. The whole squad is same [general squad] for Arena, just replace Xenon  from the units to complete the team of 5.

If any other problem occurs when you can reply on this thread. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here I will check the stats of the units you summoned and will give it a change to the squad if those units have tendency to surpass one of the units present in the squad.

'That's all! Hope this helps😊​​​​​​.'