Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190703175837

BruhBruh25 wrote: Goal: Forgotten Magic, Drowning Darkness, Alza Masta SZ & Fates of the Fallen Episode 9

Level: 425

Units: http://imgur.com/gallery/puC6zDp

Can you recommend unit positioning  and certain spheres that I might need? Thanks for the help! Hi there  BruhBruh25, 

Hehe, your welcome😊. Though, according to your query and your goal,

Level: 425 Goal: Frontier Rift: Forgotten Magic, Drownnind Darkness, Staategy Zone: Alza Masta

I would recommend you to take,

Frontier Rift:

Drowning Darkness:

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

 Gilgamesh:  (200% boost to elemental damage, 20% boost to HP, 75% chance of 30% vulnerability, activates Non-elemental shield (3500 HP, 3500 Def) & 50% Spark to Thunder types in case of BB.

110% boost to Atk/Def relative to Rec, 600% boost to  BB Atk, 200% boost to elemental damage & 50% chance of reducing 60% Atk/Def in case of SBB).

 Mordred: (Fills own BB gauge to max, +300% multiplier per use up to 2x, 40% BC/HC, 7% Item drop rate, 40% chance to reduce enemy Atk, Def by 60%, 60% chance Sparks deal 60% extra damage & 20% chance to inflict ailments in case of BB. 

5% chance to deal max HP damage, 200% + 700% * [current HP / max HP], 40% chance to reduce enemy Atk, Def by 60%, 50% Spark to Thunder types & 100% Def to Atk in case of SBB).

350% boost to damage against afflicted foes, activates BB/SBB/UBB twice for 1 turn, 500% boost to elemental damage & 400% boost to Spark in case of UBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Khepratum:  (30% chance Atk, Def reduction by 50%, 500% DoT & 50% damage reduction for 2 turns in case of BB.

30% chance Atk, Def reduction by 50%, Sparks boosts BB by 2-3 BC, Heals 4000~4500 HP + 40% Rec, 15% DoT mitigation & 50% damage reduction for 2 turns in case of SBB).

 Recommended Friends: 

It is recommended to take,  (Note: Usage of Tevarius  BB is more recommended than his SBB).
 *  Tevarius 

 Frontier Rift: 

Forgotten Magic:

For Forgotten Magic, I would recommend you to take,

 Units: 

All units:  Tsovinar, Giselle, Serin, Sero-Anya, Roglizer, Ophichicus, Limilnate, Nagid, Beatrix & Vanila 

- Stage 1:  Roglizer (L), Tsovinar, Giselle, Serin & Sero-Anya  ~ Tsovinar [F]

- Stage 2: Roglizer (L), Ophichicus, Limilnate, Nagid & Beatrix  ~ Elaina  [F]

- Stage 3:  Roglizer (L), Sero-Anya, Beatrix, Vanila & Tsovinar  ~  Xenon  [F]

Details:

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Serin:  (200% parameter boost, 60% boost to Critical damage, adds +2 hits to each hit count (extra hits deal +20% damage), 30% chance to reduce enemy Atk, Def by 25%, 6% chance to negate Angel Idol effects per foe & 30% healing reduction in case of BB.

200% parameter boost, 60% boost to Critical damage & adds +2 hits to each hit count (extra hits deal +20% damage) in case of SBB).

   Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 Ophiuchus:  (20% boost to own max HP, 70% boost to Atk, Def relative to Hp & fills 20 BC for whole squad and negates all status ailments and Atk, Def, Rec reduction effects for 3 turnsin case of BB.

70% boost to Atk, Def relative to Hp, 220% parameter boost, adds +2 hits to each normal hit amount (extra hits deal +20% damage) & 50% chance to perform another action in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

Beatrix:  (Fills 12 BC instantly, 10% chance to revive allies with 10% HP, fills 5-8 BC on hit, 50% boost to OD fill rate & 10% boost to OD fill in case of BB.

15% chance to revive allies with 25% HP, 15% chance to recast BB/SBB/UBB, fills 3-4 BC & 40% chance to reduce enemy Atk by 50% in case of SBB).

300% boost to critical and Spark damage, 300% boost to Atk, 60% boost to Critical rate & 85% chance to recast BB/SBB/UBB in case of UBB).

  Vanila: (30% evasion to self, 200% parameter boost, 60% boost to critical rate, chance of ignoring KO resistance (6% per foe, 30% max), 25% chance of Atk purge & 40% chance of 60% Atk/Def reduction in case of BB.

200% parameter boost, 60% boost to critical rate, 125% boost to critcal damage, 200% boost to  Spark, 40% BC/HC drop rate & 7% Item drop rate in case of SBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Nagid:  (180% Def, fills 4-7 BC, 50% damage reduction for 2 turns & 25% chance to heal 20-25% damage taken in case of BB.

180% Def, heals 3500-4000 + 15% Rec HP, fills 7 BC, 50% damage reduction for 2 turns & 50% BB gauge fill rate boost in case of SBB).

 Straregy points: 

So, here is a little strategy to some of the stages that will be quite helpful. - ''Phase 1:  Xenon  will cast the same tricks everytime after 4 turns, [i.e 5th turn would be the same technique that was used on 1st turn] and with some other buffs/techniques will/can also apply too. So, here you will need to check up this instruction manual and use your moves by checking which technique he used. If you forgot, check the Log pannel to what he just said.''
 *  Stage 1: Stage 1 is plain nuking and you just simply need to nuke your way down. Use Recasting of  Tsovinar  as much as you can.
 *  Stage 2: Simply defeat Claws and Tail to end the battle immediately and use  Elaina  UBB because she can recast BB/SBB/UBB and can also evade from attacks.
 * Stage 3:

- Phase 2: You will need to use UBB of  Roglizer  almost, everytime as this stage requires high level mitigation to survive the attacks. At some points, you will need to use  Xenon  UBB to break the shield. The instruction manual is same as above.
 *  Stage 4:  Be sure to bring units with full Hp, because the attack will deal 99% of units Hp as Damage and after this, the battle will end.

 Strategy Zone: 

Units that are selected for this Strategy Zone are listed with their details below,

All units:  Giselle, Tsovinar, Beatrix, Sero-Anya, QiuTong, Roglizer, Limilnate, Tate & Tama, Mordred, Vanila, Raquiel, Merlin, Daltisk, Cayena & Azurai 


 * Frontlines [Main-Squad]:  Roglizer (L), Tsovinar, Tate & Tama, Sero-Anya & Merlin 


 * Backup:  Giselle, Beatrix, QiuTong, Limilnate, Modred, Raquiel, Azurai, Cayena, Vanila & Daltisk 


 * Revivers:  Sero-Anya [BB/UBB], Beatrix  [BB/SBB/UBB]  & Limilnate  [UBB]​​​​​​

 Details: 

Frontlines:

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 Wayward Merlin:   ( Chosen for providing boost to DoT multiplier by 1000%, activates 3000 HP barrier & increases the drop rate by 40% and removes all status ailments in case of BB.

Also provides 800% boost to DoT multiplier, fills 5-8 BC, 30% boost to Atk from max Hp, heals 4000-4500 + 40% healer Rec & activates 3000 HP barrier in SBB).

Backups:

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

Beatrix:  (Fills 12 BC instantly, 10% chance to revive allies with 10% HP, fills 5-8 BC on hit, 50% boost to OD fill rate & 10% boost to OD fill in case of BB.

15% chance to revive allies with 25% HP, 15% chance to recast BB/SBB/UBB, fills 3-4 BC & 40% chance to reduce enemy Atk by 50% in case of SBB.

300% boost to critical and Spark damge, 300% boost to Atk, 60% boost to Critical rate & 85% chance to recast in case of UBB).

  QiuTong:  (Fills 6-9 BC, 10% OD fill & 50% Spark damage reduction, 50% damage reduction for 2 turn​​​​​​​s, negates critical and elemental damage for 3 turns in case of BB.

Damage relative to max Hp with 60% boost to critical rate, 50% damage reduction for 3 turns, 12% boost to OD fill, 40% chance of 60% boost to Atk/Def reduction, 200% parameter boost, 60% boost to critical rate & 225% elemental damage in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

''Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.''

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

 Mordred: (Fills own BB gauge to max, +300% multiplier per use up to 2x, 40% BC/HC, 7% Item drop rate, 40% chance to reduce enemy Atk, Def by 60%, 60% chance Sparks deal 60% extra damage & 20% chance to inflict ailments in case of BB. 

5% chance to deal max HP damage, 200% + 700% * [current HP / max HP], 40% chance to reduce enemy Atk, Def by 60%, 50% Spark to Thunder types & 100% Def to Atk in case of SBB).

350% boost to damage against afflicted foes, activates BB/SBB/UBB twice for 1 turn, 500% boost to elemental damage & 400% boost to Spark in case of UBB).

 Raquiel:  (Provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Cayena: (Chance of ignoring KO resistance (6% per foe, 30% max), 50% Spark to Fire types, 200% parameter boost, 60% crit rate, 40% chance of 60% Atk/Def reduction & 20% BB gauge reduction in case of BB.

180% boost to Spark, 200% parameter boost, 60% boost to critical rate, 40% chance to reduce 60% Atk/Def & 15% chance for crit and elemental damage vulnerability in case of SBB).

 Vanila:  (30% evasion to self, 200% parameter boost, 60% boost to critical rate, chance of ignoring KO resistance (6% per foe, 30% max), 25% chance of Atk purge & 40% chance of 60% Atk/Def reduction in case of BB.

200% parameter boost, 60% boost to critical rate, 125% boost to critcal damage, 200% boost to  Spark, 40% BC/HC drop rate & 7% Item drop rate in case of SBB).

 Recommended friends: 

It is recommneded to take,


 *  Roglizer  [for 50% BB reduction]
 *  Tsovinar 
 *  Elaina 

 Additional Notes: 

On the note, except of Arena/Colosseum or VA events, unit positioning doesn't really matter because it can be changed in Auto option. As far for the Sphere, firstly, try setting up of your own and if you won, great, but if you want to, then list your sphere list and I shall recommend the sphere setup too.

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​