Thread:KKytes/@comment-33602016-20171116011251/@comment-30054866-20171118133223

Hullo! First of all, welcome back! \(owo)/

You want some squadbuilding help and unit analysis info, huh? Well, sure, why not. Just to preface this:

a) This analysis will only involve your current squad, your ideal squad, and a "short" list of notable units that you already have;

b) I'll ignore the "Other Units" category since they're quite ignorable; and

c) I'll also input an extra area regarding good Friend leads atm.

Without further ado, let's begin! Wall of text incoming.

Unit Analysis:

Void Pasha Ensa-Taya

Ensa-Taya's main allure comes from her high damage output paired with her high ailment infliction chance. Her BB's 50 random hits each with a 20% ailment infliction chance almost always guarantees an infliction, and also fills her BB gauge instantly. On the other hand, her SBB, unlike her BB, grants squad-wide Spark Damage, BBAtk, and Defense -> Attack boosts. It's also good to note that, unlike her BB, her SBB is scaled to her Health Points, meaning that the higher HP she has, the more damage she deals. Her SP options allow for a DoT and BC drop during Spark, as well as further enhancements to her BBAtk and Spark Damage boosts. At the moment, it looks like she's the only nuker you have, so in other words, if you want to deal heavy amounts of damage at a time, she's the unit to use.

Torturous Grief Zellha

Zellha functions as a debuffer, providing various debuffs that would help cripple the enemy squad. Both her BB and SBB sport high hitcounts, meaning that she also functions as a Spark blanket, allowing for many Spark opportunities. Her BB and SBB are remarkably similar, with each providing both an Attack and Defense debuff, an ailment infliction, and an Elemental Weakness Damage (EWD) boost; with the only difference being the 10 hitcount gap between her BB and SBB and the fact that her SBB is both a Light and Dark AoE. Her SP options include a Crit Damage boost, an Attack boost relative to Defense, a Crit Rate boost, and a boost in damage to afflicted foes, as well as further enhancements to her EWD boost. This makes Zellha a stellar unit when it comes to damage boosting.

The main problem with her in your squad is that both she and Ensa-Taya both grant the same buff (ailment infliction), meaning it's not wise to have them both in the same squad as it's a bit of a waste in unit space. However, keep note that there's nothing incredibly wrong with having both Ensa-Taya and Zellha on your team (after all when it comes to enemy debuffs the more chances the better), but again, it's a bit of a waste of unit space.

Chivalrous Thief Zelnite

Zelnite is a unit mainly used for BC management purposes, and, much like Zellha, boasts a high hitcount in both his BB and SBB. However, what makes him unique is his aptitude for both EXP and Item farming, thanks to his Leader Skill and buffpool. Notable buffs for him include a boost to BC, HC, and Item drop rates, a BC Efficacy buff, both a burst BC and HC fill, BCoT, and BC when attacked. He also boasts an Overdrive fillrate buff, which, while negligible, can help quicken Overdrive activation. At the moment, he is your main BC manager. His Skill Point options do not add any new buffs into his pool, but does provide further enhancements to his LS' EXP boost, as well as his BC/HC boost, BCoT, and Item droprate. Zelnite is a unit who mainly focuses on BC management, but also has aptitude in areas such as HC management, OD management, and EXP/Item farming.

Sublime Darkness Feeva

To quote my previous statement regarding Feeva:

Feeva is a solid support unit who has a large buff pool, which is further enlarged by her SP options. She deals average damage and can be used as a spark blanket thanks to her high hit counts. Her BB packs a BC Efficacy and BCoT buff, and her SBB packs a BC/HC droprate boost and HC when hit. Aside from this, both her BB and SBB pack a Tri-Stat buff, which tops it all off. Her UBB grants an enormous Tri-Stat, Spark Damage, and BC/HC Droprate boost, as well as reduces damage by 100% for two turns. Her SP options help make her more versatile, as it allows for a BCoT on her SBB, a Spark Damage boost on her BB and SBB, and a BC on Spark boost on her BB and SBB. It can also allow for the enhancement of the buffs she already has, such as her Tri-Stat boost buff. This makes Feeva one of the most versatile units that can be used in almost any situation.

Celestial Wings Lara

Lara is an example of a unit who was once called "meta". Her buffpool was incredibly wide and versatile at the time, providing buffs such as a burst HC fill, an HCoT, an HC chance when being attacked, a Critical Damage nullification buff, a BC/HC droprate boost, a BBAtk boost, and both an Attack and Defense boost relative to a unit's Recovery stat. Her Skill Point options include mitigation, an Attack boost, and a stat debuff nullification buff. If I had to relate her to a current unit, I'd say that Lara's much like Feeva, in the sense that she is quite slot efficient and versatile.

However, I'd like to point out the fact that at this point Lara is heavily - and I mean HEAVILY - outclassed. Nearly all of her buffs are beaten by other units (i.e. her BBAtk and stat boosts), and her Skill Point options are expensive.

Desired Units Analysis

Disnomian Emperor Shion

There's a reason why, out of all the Omni units out to date, Shion is the long-lasting #1 vote by the Brave Frontier populace. Not only does he function as a nuker, but he grants incredibly useful buffs as well. His Leader Skill can also help boost EXP through his Leader Skill. Notable buffs from him include his tri-stat boost, his Elemental buff, and both burst OD fill and an OD fillrate boost. Hhis Skill Point options include additional Elemental buffs, a complete BC fill to himself, as well as further improvements to his SBB's damage output and Leader Skill's EXP boost. Shion is a jack-of-all-trades, providing a perfect balance between a good buff pool and damage output.

Empyrean Juno-Seto

Juno-Seto's main use is to provide a mix of HC management, Mitigation, and pseudo-mitigation (basically other buffs which help reduce incoming damage). Aside from this, she's one of the very few units who provides revive chances in her SBB and UBB, respectively, with a 12% and 80% chance respectively. She even has a 20% Angel Idol chance in her Leader Skill, effective for all units in the squad should she be set as a lead. Her buffpool includes 50% Mitigation, HoT, a Light Barrier via Extra Skill, a max HP boost, and the aforementioned Revive chance. At the moment, she is the only unit you have who has the potential to provide 2-turn mitigation. Her main use is her aptitude as a Mitigator and in unit revival.

Now, the two main identifiable problems with Juno-Seto is that her SP options are incredibly expensive, and her stats, for an Omni, are remarkably low. Her total base stats barely break 12k, and the most important SP options for her (2-turn Mitigation and ailment negation) already total up to 70 SP. '''She's intrepidly outclassed at this point, with her only redeeming quality being her rare Revive Chances. '''

Notable Units

Flashing Thief Fizz

To quote my previous statement about Fizz:

Fizz's skillset makes her usable in any situation. Her BB grants a BC Efficacy buff, a hitcount boost, a buff which allows the attacking all foes upon normal attack, and an Overdrive fillrate boost. Likewise, her SBB grants both a burst Overdrive boost, an Overdrive fillrate boost, a hitcount boost, and a buff allowing the attacking of all foes upon normal attack. Her Skill Point options include a collective 20% parameter boost, a Spark Damage boost, a hitcount boost, and an Angel Idol proc to herself. Aside from this, she can further enhance her Leader Skill's AoE normal attack buff, as well as her BB and SBB's hitcount buffs and SBB's Overdrive fillrate buff. Finally, she can add a Critical Hit Rate boost or a BC and HC droprate boost to both her BB and SBB.

Owlrider Jute Eerikki

Eerikki, belonging to the "World of Galardhon " batch, is no unit to scoff at. He functions as both a nuker and a damage booster. He was the first unit to introduce the "Evasion" buff into the BF Global server, and is a buff that could potentially null incoming damage. Aside from this, his buffpool includes both a squad-wide and self Attack boost, a boost to Critical Damage and Hit Rate, a chance for normal attacks to hit all foes, and a Spark Critical chance. His Skill Point options allow for him to obtain top-tier Attack boosts, a Spark Vulnerability chance, and an Attack boost scaled to a unit's Defense stat, as well as further enhancements to his Evasion chance and Spark Critical chance. All-in-all, Eerikki is a unit who provides various damage boosting buffs, while still being able to produce a high damage output.

Boundless Peaks Daros

Daros' appeal comes from his balance between damage output and pseudo-mitigation. His defensive BB includes an EWD, Critical Damage, and Spark Damage nullification, while his offensive SBB (which is scaled to his remaining Health Points) includes a max HP boost, a BBAtk boost, a standard Attack boost, and a tri-stat boost relative to a unit's Health Points. His Skill Point options includes an Elemental buff and ailment negation, as well as further enhancements to his SBB's BBAtk and HP boost. Daros is a unique unit who provides much needed pseudo-mitigation while still being able to keep a squad's damage output high.

Your Ideal Squad

A basic, balanced, multi-purpose squad usually involves BC & HC management buffs, Mitigation, Damage Output, and stat boosts, and can be further supplemented by miscellaneous buffs such as enemy debuffs and pseudo-mitigation. In your case, your ideal squad fulfills most of that -

providing HC management, mitigation, and pseudo-mitigation from Juno-Seto;

BC management from Zelnite;

Damage Output and ailment infliction from Ensa-Taya;

Stat boosts, OD fill, and elemental buffs from Shion; and

Enemy debuffs from Zellha.

TBH, there are a few buffs which clash in here (i.e. Juno-Seto + Zelnite's burst HC fill and Zellha + Ensa-Taya's ailment infliction) but they're buffs which aren't something to worry about clashing. All-in-all, the units you've chosen for this squad synergize quite well. I'll applaud you for that.

Your Current Squad

The biggest problem regarding your current squad is that, while it's still functional, it's quite outclassed and clashes with itself quite a lot. Aside from this, certain units don't synergize well with others. For example, since Shion's not available in your squad, Zellha has less of a foothold on your squad (since EWD boosts usually get paired with elemental buffs, and as such she has less use. Doesn't help that she clashes with Ensa-Taya as well). It might be best to orient your squad differently while you still don't have Shion and Juno-Seto in your group. You could opt to swap out Zellha for either Eerikki or Fizz if you'd like, as well as swap out Feeva with Carrol (only if you'd prefer OD fill). Here are a few examples of squad setups that could work for now:

Possible Setups:

Leader: Ensa-Taya (Equip with Spark Damage + BBAtk enhancements) OR Daros (Equip with BBAtk enhancement)

Lara (Equip with Mitigation enhancement) OR Charlotte (7*, highly discouraged)

Zelnite

Eerikki OR Fizz OR Zellha (Only if picking Daros)

Feeva (Equip with tri-stat boost enhancement) OR Carrol (Equip with tri-stat boost enhancement, pick Carrol only if picking Eerikki instead of Fizz. Highly discouraged.)

I hope this helped! And yeah, I'll add you as a friend - why not?

If you need any more info, go ahead and ask! (^^)/