User blog:Miss Leah/Midnight Gunshot - Kurumi's Trial (Trial Creation)

Trial C:001 The Midnight Gunshot First Form: 40% resistance to Injury & immune to all other ailments 20% resistance to buffed critical hit rate multiplicatively 10% resistance to base/buffed critical damage Base elemental weakness damage reduced to 50% 60% resistance to buffed elemental weakness damage Base Spark damage reduced to 40% 10% resistance to buffed Spark damage multiplicatively 20% chance to recover 5% damage taken

Enemy: Kurumi HP: 1,000,000 Atk: 5,000 Def: 2,500 Rec: 1,500 “Are you the one I’m looking for? Prepare for my first shot!” First Bullet: Aleph (First Turn)(Guard to mitigate, or Fujin a Mitigator.) 1 hit Dark combo on all enemies (Deals Fixed 9999 Damage). “Ah..that’s just the beginning, though!” From here on, (100% - 75% HP) uses: Aleph Strike - 12 hit Dark combo on one enemy (30%) that boosts Crit Damage by 25%, and Crit Rate by 20%. “The next strike won’t be fun!”: Used at the end of a turn, and is followed by Astral Gambit next turn. Astral Gambit - 15 hit Dark combo on all Enemies (60%), Boosts Spark Damage by 70%, has a 30% chance of causing 25% Spark Vulnerability, and partially ignores Mitigation by 25% for 999 turns. Can be canceled by using 3 BB/SBB only after she uses “The next strike won’t be fun!” If Canceled - “Impressive.” - boosts Atk by 25% for 2 turns Timed Deal - 7 hit Dark combo on all enemies (35%), boost hitcount by 1 (-50% Damage), and Recovers 50% of the Damage taken for 1 turn. Is cast every 3 turns, unless 5 BB/SBB is used.

Note: Can only use 1 AoE/Skill per turn. Otherwise, normal attacks 3 Times. Sometimes only Normal Attacks 4 times.

At 75% HP, uses: “Time for the second bullet! Prepare yourself!” - boosts Atk by 50% for 2 turns. Second Bullet: Bethel 13 hit Dark Combo on all enemies(75%), reduces BB gauge by 25%, and reduces damage taken by 25% for 2 turns. From here on, (75% - 50% HP) uses: “Time for some backup! Kaori, come!” - summons Kaori Aevitas - 12 hit Dark combo on one enemy (40%) that boosts Crit Damage by 30%, and Crit Rate by 25%. Shadow’s Bite - 18 hit combo Dark attack on all enemies, inflicts status ailments

Kaori HP: 500,000 Atk: 2,500 Def: 1,250 35% resistance to Injury, 40% resistance to Poison & immune to all other status ailments 5%/25% resistance to base/buffed critical hit rate multiplicatively 10% resistance to buffed critical damage multiplicatively 10% resistance to buffed elemental weakness damage multiplicatively 10% resistance to base BC/HC drop rate 10% resistance to buffed BC/HC drop rate multiplicatively Protectorate Light - 10 hit combo Light attack on all enemies, gradually recovers HP for 2 turns (10000 - 15000 HP) Lux Degration - 13 hit combo Light attack on all enemies, mitigates 15% damage for 2 turns

At 50% HP, if Kaori is already defeated - “Time’s ticking.” - boosts Atk by 50% for 2 turns At 50% HP, if Kaori is not defeated - “Time’s up!” - 20 hit combo Dark attack on all enemies, invalidates Leader skill for 3 turns, and reduces BB gauge by 50%

After “Time’s ticking.” or “Time’s up!” “Still not tired? Good..” - boosts all parameters by 50% for 999 turns From here on, (50% - 0%) uses: Timed Deal - 7 hit Dark combo on all enemies (35%), boost hitcount by 1 (-50% Damage), and Recovers 50% of the Damage taken for 1 turn. Is cast every 3 turns, unless 5 BB/SBB is used. Aevitas - 12 hit Dark combo on one enemy (40%) that boosts Crit Damage by 30%, and Crit Rate by 25%. Empowered Shadow’s Bite - 25 hit combo Dark attack on all enemies, inflicts status ailments, and boosts damage dealt to enemies with status ailments (25%) Dark Ordeal - 15 hit combo Dark attack on all enemies, ignores def when attacking for 2 turns

At 0% “Powerful.. but you haven’t seen my true form yet!” - transforms into Midnight Kurumi

Midnight Kurumi HP: 1,500,000 Atk: 7,000 Def: 4,000 Rec: 2,000 35% resistance to Injury, Sick & immune to all other ailments 5%/25% resistance to base/buffed critical hit rate 5%/50% resistance to base/buffed critical damage 10%/50% resistance to base/buffed elemental weakness damage Base Spark damage reduced to 35% 25% resistance to buffed Spark damage multiplicatively 5% resistance to all BC drops Base HC drop rate reduced to 10% 12.5% resistance to buffed HC drop rate multiplicatively 30% boost to Def when HP is below 50% God's Authority - boosts Atk by 50% for 3 turns Midnight Grasp - 18 hit combo Dark Attack on all enemies, and inflicts status ailments (50% chance) Dark Contempt - boosts damage dealt to enemies with status ailments (50% boost) Death's Laugh - 23 hit combo Dark Attack on all enemies, and chance to inflict Atk and Def reduction (25% chance) Used every 5 turns: Dark God's Wrath - 20 hit combo Dark attack on all enemies that deals 70% of max HP as damage

At 70% HP: "Let's have some fun, shall we?" - boosts Atk by 80% for 3 turns "Which one, is which?" - summons Kurumi

At 10% HP: "It's about time for the third bullet.." - reduces damage taken by 99% for 1 turn, boosts Atk by 100% for 999 turns Next turn: Third Bullet: Gimmel - 10 combo Dark attack on all enemies that deal 200% of max HP as damage

At 0%: "Powerful indeed.. I think I should release my full potential!" - transforms into Nightmare Kurumi

Kurumi HP: 1,000,000 Atk: 4,500 Def: 2,500 Clone's Supress - 15 combo Dark attack that deals 25-30% of max HP as damage Dark Recovery - restores HP (90,000) every turn for 3 turns to all allies Kurumi's Order - 18 combo Dark attack on all enemies, boosts Def by 50% for allies for 3 turns At 25% HP: False Kurumi - 15 combo Dark attack that deals 50% of max HP as damage and disables OD gauge fill rate for 3 turns (50% reduction)

When Kurumi is killed: "Clone's defeated, how fascinating! But that's not all.." - removes all buffs on self, reduces damage taken by 20% for 999 turns, disables OD gauge for 999 turns

Nightmare Kurumi HP: 3,000,000 Atk: 8,500 Def: 4,000 Rec: 4,000 100% resistance to Injury, Sick & immune to all other ailments 20%/50% resistance to base/buffed critical hit rate 20%/85% resistance to base/buffed critical damage 30%/85% resistance to base/buffed elemental weakness damage Base Spark damage reduced to 30% 70% resistance to buffed Spark damage multiplicatively 100% resistance to all BC drops Base HC drop rate reduced to 15% 50% resistance to buffed HC drop rate multiplicatively Recovers damage taken (20-25% damage taken) 50% boost to Def when HP is below 50% Revives at 0% with 300,000 HP Empowered God's Authority - boosts Atk by 60% and critical hit rate by 40% for 3 turns Nightmare's Grasp - 18 hit combo Dark Attack on all enemies, and chance to inflict random status ailments (70% chance), chance to inflict Atk and Def reduction (40% chance to reduce Atk and Def by 40%) Nightmare's Contempt - boosts damage dealt to enemies with status ailments (75% boost) Aevitas Tantibus - 23 hit combo Dark Attack on all enemies that deals 30% of max HP as damage, and increases normal hit count (doubles hitcount, +20% damage) for 2 turns Used every 3 turns: Dark God's Wrath - 20 hit combo Dark attack on all enemies that deals 80% of max HP as damage Nightmare's Resolve - reduces damage taken by 25% for 3 turns, boosts Atk by 70% for 3 turns

At 50% HP: "My defeat is near.. Fourth bullet.." - boosts Atk by 80% for 3 turns Next turn: "Fourth Bullet: Dalet" - Massive Dark attack on all enemies that deal 250% of HP as damage, reduces OD gauge fill rate by 60% for 3 turns, and disables Leader skills and extra skills for 3 turns Death's Empowerment - boosts Atk, Def, Rec by 50% for 999 turns, stacks with normal Atk boost

At 25% HP: "I have foreseen this.. yet I didn't accept it.." - removes all buffs on self Next turn: "Fifth Bullet.. Hei.." - boosts all BB gauges by 50 BC, fills OD gauge by 50%, reduces own Atk, Def by 50% Inevitable Death - increases damage taken by 10%

At 10% HP: "So.. near.." - removes all buffs on self Next Turn: "Seventh Bullet.. Zayin." - deals 999999 damage to self, disables OD gauge

After Reviving: Atk: 2,500 Def: 1,500 Rec: 1,500 "Ah, refreshing, hehehe.." - boosts Atk by 50%, reduces damage taken by 25% for 999 turns, ignores damage mitigation for 999 turns (10% ignore) Uses only normal attacks, and: Yud Aleph - 10 combo Dark attack on single enemy, with chance to remove buffs (25% chance) Next Turn: "My, my, no more power? You won't like this last bullet.." - reduces damage taken by 99% for 1 turn Next turn: "Twelfth Bullet: Yud Bet!" - 15 combo Dark attack on all enemies that deals 50% of HP, removes buffs, and disables Leader skill and extra skills for 999 turns Next turn: "Better attack fast.." - normal attacks After 2 turns: Nightmare's Ressurection - grants Angel Idol buff to self When at 0% with Angel Idol buff - revives with 100,000 HP When at 0% without Angel Idol buff: "Summoner.. I expected this.." - does nothing, and dies