Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190731031012

Bcarabott05 wrote: Goal: General play, Frontier Rift (except for Raug Phantasm and Breaching the Nebula), Mono squads Level: 173 Units: What squad did you use upon attempting the quest? (L) Korzan (Omni +2), Serin (Omni +1), Tate & Tama (Omni +2), Linasera (Omni +1), Wintia (Omni +1) *would’ve used Charlie (Omni) in place of Linasera (Omni +1) but i needed 2 more cost* Are you experiencing some issues/problems when attempting the quest? (example: BB gauge fill problems, units don't do enough damage, or units keep dying, etc) Right now, I’m trying to do Frontier Rift for Zedus and often times my units do not have their bb. I guess sometimes i feel as though my DPS is a little low but not majorly lacking. Dying isn’t that big of an issue because i have Linasera and often use charlie as a friend, but sometimes bosses just completley wipe my squad-but it feels rng based. Hi there  Bcarabott05, 

Hehe, you're welcome😊​​​​​​ and really sorry for the delay😓. Though, according to your query and your goal, Level: 173 Goal: General Usage, Frontier Rift & Mono squads I would recommend you to take,

For For all contents including Arena/Colosseum,

 Wintia   (Leader), 

Leader Skill: 120% boost to Def, max HP, damage taken enormously boosts BB gauge and may considerably reduce foe's BB gauge fill rate for 1 turn & enormously boosts ABP and CBP gain. Fills 6-10 BC, 50% chance to reduce enemy fill rate by 50%, 100% ABP & 50% CBP.

Extra Skill: 20% boost to all parameters of Water types, 20% damage reduction from normal attacks, considerably boosts BB Atk & raises Atk parameter limits to 160,000. 200% BB Atk.

Units:
 *  Wintia (L) 

 Giselle, Tate & Tama, Charlie & Serin 

 Details: 

 Wintia:  (Fills 8 BC on Guard & 10% Guard and element mitigation and 50% damage reduction for 2 turns in case of BB.

50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns, 25% Spark Mitigation, 15% DoT mitigation & 10% element mitigation in case of SBB).

 Serin:  (200% parameter boost, 60% boost to Critical damage, adds +2 hits to each hit count (extra hits deal +20% damage), 30% chance to reduce enemy Atk, Def by 25%, 6% chance to negate Angel Idol effects per foe & 30% healing reduction in case of BB.

200% parameter boost, 60% boost to Critical damage & adds +2 hits to each hit count (extra hits deal +20% damage) in case of SBB).

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

Charlie:  (10% chance of resisting 1 KO, 80% chance of resisting 1 KO, 50% chance of healing 25-30% damage taken, 30% chance of 25% Atk/Def reduction & 30% active healing reduction (does not fill BC when hit) in case of BB.

15% chance to revive to 35% HP, 25% chance of activating BB/SBB/UBB twice, 60% boost to critical rate on Stealth, 300% boost to Atk on Stealth & 150% boost critical damage in case of SBB.

fills 50 BC when hit, heals 100% damage taken, 80% chance angel idol (recovery to 100% HP), 100% chance to revive to 100% HP & 50% boost to max HP buff in case of UBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

Frontier Rift:

Well, I wouldn't recommend going for other rift right now because other rifts has some requirements such as,


 * Void Mirage: Taunt buff for stage 3 and a strong Light and Dark Elements. It is recommended to summon  Xenon  or  Saskye  as they both provides Taunt buff effect.


 * Esscence of Time: Usage of mono-earth is highly recommended here with  Nia  as a unit or  Tevarius  for purging Time Skip.


 * Forgotten Magic: It is recommended to have  Xenon  in this stage and a unit that provides 100% elemental mitigation because without a unit that provides 100% elemental mitigation at UBB, your squad might be wiped out in some moments. [100% Elemental Mitigation examples:  Kranus, Roglizer, Sennie & Xenon ]

- So, summoning is recommended for such rifts.

 Mono-Squads: 

As far for mono-squads, I would recommned you to take,


 * Fire:  Korzan, Azurai & Yan & Yuan  / Summoning is recommended


 * Water:  Wintia, Serin, Giselle & Charlie  / Summoning is recommended


 * Earth: Summoning is recommended

 


 * Thunder:  Zelion, Tate & Tama & Khepratum  / Summoning is recommended

 ​​​​​ 


 * Light:  Summoning is recommended


 * Dark:  Illucen & Illumina  / Summoning is recommended

 Additional Notes: 

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​