User blog comment:ThunderBrine/Omni Potential/@comment-28220264-20161016024021

Since Elimo is getting an Omni, and since I LOVE Elimo, I'm gonna put down what I want from Elimo or something similar to what I put down. This is not the short and sweet version but instead the super technical version so yeah…. Discuss with me the problems.

Omni Elimo Idea (This is the first time I've done this, but I love Elimo so...)

Hit Count/BB Fill:

Normal:11

BB:-/25 BC

SBB:-/25 BC (50 BC)

UBB:-/30 BC

Drop Check:

Normal: 36 (3/hit)

BB:-

SBB:-

UBB:-

Base Stats:

HP: 5,300+

Atk: 1,300+

Def: 1,800+

Rec: 2,400+

LS: 40% Boost to HP, Def, and Rec;Recover HP over Time; Massive Boost to Drop Rate and Effectiveness of HC and Probable Large Reduction in Damage Taken

ES: Large Reduction in BB Gauge required for BB, Adds Critical Damage Immunity,Elemental Damage Immunity, and Def Ignoring Immunity to BB/SBB/UBB, Small chance of adding Angel Idol Effect to BB/SBB and Adds chance of reducing damage by 45%

BB: Greatly recovers HP for all allies, Removes Status Ailments, Boost Def by 50% for 3 turns, and reduces damage taken by half for 3 turns.

SBB: Greatly recovers HP for all Allies, Recovers HP over Time for 3 turns, Removes and Negates Status Ailments for 3 turns, Boosts Def by 50% for 3 turns, and reduces damage taken by half for 3 turns.

UBB: Fully Recovers HP for 3 turns, Cures and Negates Status Ailments for 3 Turns, Reduces Damage Taken by 100% for 2 turns(3 turns for self), boosts HC and BC drop rate, enormously boosts BB gauge when attacked for 3 turns, adds Angel Idol to all allies, decent chance to revive allies, and grants Water Barrier.

Some of the effects I listed could end up being SP buffs instead.