Board Thread:Help Board/@comment-25769372-20150919220549/@comment-26464987-20150922182805

Prized Mercy:

30% boost to Atk, Def, Rec, max HP, probable HP recovery when hit & slight HP recovery each turn

"40% chance to recover 30% of damage taken & recovers 700-1200 + 10% Rec"

Basically: 30% all stats, probable HP recovery every turn. 40% chance(which is pretty high almost half), to recover 30% of damage taken(amazing against heavy aoe's or targeted damage), and recovers 700-1200 +10% REC

Average REC of a 7 star unit is typically 2k, which means: 2000x0.1= +200 HP. (without imps)

Assuming even the lowest amount of recovery would mean: 700+200 HP= 900 HP which is almost 1k HP recovered.

TL DR; Almost half the time every time your unit is hit, you will recover 30% of damage taken plus gain 1k HP regardless of the amount of slight HP recovery you get per turn.This is also a stat sphere for 30% for all stats.

This sphere is without question one of the best stat spheres in the game atm, and this reduction/healing is a lot more useful than simply an elemental nullification. Which overall, makes this sphere much better to get than a sphere like prized light which is solely based on situational circumstances. Since game content will be getting harder over time, its a lot better to invest into something that will always be good rather than something that might only be useful for a few circumstances like Prized Light.