Board Thread:Moderator News/@comment-26140304-20181001080659/@comment-32467167-20181025110757

ThatJace wrote: Goal: Strategy Zone: The Malevolent God

Level: 278

Hi there  ThatJace, 

I'm really sorry for this late reply😓 as I just encounter that your first message was somewhere about 11th of Oct. I have seen this query before so just sought to check that when you last posted this query. As far for your goal => Strategy Zone: The Malevolent God, for this I would recommend you to take,

 Roglizer   (Leader), 

Skill:

100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

Units:

Limilnate: (For healing and making BB gauge both too max. Also provides a resistance of KO to whole squad).

Persenet: (For healing and reviving units in case of BB. Also gives 30% chance to reduce enemy attack by 60%).

 Raquiel:  (A nuking type unit which provides 200% self Spark, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% BB Atk, 200% parameter boost & 60% Crit in case of BB.

Provides 160% Spark, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% BB Atk)

 Zegstia:  (For Nuking in the battle as he provides boost to 200% Atk, 60% Crit, 500% BB Atk, 160% Spark & 100% Crit damage in SBB)

 Back-up units: 

Amadream:  (Chosen because of her nuking type which also provides 60% boost to crit rate, 75% boost to critical damage & 30% chance of 60% Atk reduction in both cases of BB/SBB. Also gives 600% boost to BB atk in case of SBB)

 QiuTong:  (Chosen for filling 6-9 BC, 10% OD fill & gives 50% Spark damage reduction in case of BB.

(Damage relative to Hp 200% + 1000% * [current HP / max HP]) with 60% critical rate, 12% OD fill, 40% chance of 60% Atk/Def reduction, 200% parameter boost for Atk/Def/Rec for three turns, 60% crit rate & 225% elemental damage).

All might: (Raises hit amount of normal attack by 2 and provides 25% boost to Hp also gives 35% critical damage boost to light types. Also raises parameter by 150% for Atk/Def for light types in case of BB.

500% DoT modifier with 150% boost elemental weakness damage also gives 60% chance to reduce Atk/Def and provides 100% boost to critical damage in case of SBB).

Azurai:  (For nuking Combo and also for giving boost to Max Hp by 25% in case of BB. BB atk is increased by 450% and high parameter boost are also given to Atk/Def/Rec by 180% in case of SBB).

Limilnate: (For healing and making BB gauge both too max. Also provides a resistance of KO to whole squad).

(Note: Azurai, Limilnate are the units from you 7* list. However if you have two limilnates then you can also perform ISBB).

Strategy for ISBB (Infinite SBB):

To perform such a move,
 * first use Fujin tonic on one  Limilnate  and after that use SBB of only one  Limilnate  that will max out the SBB of every unit.
 * After that use other units SBB and don't use the SBB of other  Limilnate .
 * Once you have used all of the units SBB except of one  Limilnate,  use his SBB to fill everyone BB gauge.
 * In the next turn use  Limilnate  SBB and once again each unit will have max BB gauge and then repeat the same strategy to perform ISBB per turn without worrying to collect BC.

'That's all! Hoped it helped.😊'