Talk:Dragon Mother Mariela/@comment-33623657-20171113063414/@comment-30054866-20171114055639

OK, so, I did a bit of extra research and found an old thread made by Reddit user Xerte, as well as an old wikia thread regarding Damage. I'll leave a link to both at the bottom of the page. There are two important things to take from these:

Firstly, while Critical percentages are additive/can be stacked, and while the total may result to a percentage higher than the cap percentage, the total of it is rounded down towards that percentage.

For example, let's say that you total up to 150% crit rate. This percentage will be rounded down to the crit rate cap.

The second thing to take from these two pages is that enemies usually have a value called "Critical Resistance". This value is usually unidentifiable, sadly, and somewhat reduces Crit Rate percentage. Keep in mind that it affects your total percentage and not the rounded down one.

Let's say that your total crit rate is, again, 150%, but the enemy has a resistance of 10%. That would result into a total of 135%, but will still be rounded down to the maximum cap.

From these, we can surmise a few things:

1. There is merit towards LS crit rate boosts, as stacking both LS boosts and Crit Hit Rate buffs from BB/SBB/UBBs would grant a bit of a gap against enemy Crit Resistances.

2. Some enemies have a heavy Crit Resistance, which is probably why out of 100+ hits you only got a handful of crits in.

Just an extra footnote: most of the time, late-game bosses from Grand Quests, Raids, GGCs, etc. are completely immune to Crits. Bit annoying tbh.

Also, I'd like to retract my previous statement about RNG. My bad about that, haha. (ovo)

Regardless, I hope this helped! (o3o)/

Misc. Links:

Xerte's Crit Rate analysis: here.

Wikia's Damage page: here.