Board Thread:Moderator News/@comment-26140304-20170402031215/@comment-27740154-20170420140800

Nekokuro93 wrote: unit : zeek, azalea, rize, krantz, carrol

goal: recommend Zeek: 100SP

Enhances BB/SBB's considerable Atk, Def boost for Dark types effect - 35SP

50% boost to Atk and enhance to 80% - 25SP

20% boost to Atk, max HP - 10SP

Boosts critical hit damage - 20SP

Raises Atk parameter limits to 130000 - 10SP

Azalea: 95SP

Adds great HP restoration effect for 3 turns to BB/SBB - 40SP

30% boost to Def, Rec, max HP - 15SP

Damage taken boosts BB gauge - 20SP

Negates elemental damage - 20SP

Rize: 100SP

Take the first 7 (50% HP boost, 100% Spark damage, 50% crit damage & heal at start of turn)

Krantz: 100SP

Allows 50% damage reductions to last for 2 turns - 50SP

20% boost to all parameters - 20SP

Boosts Def when HP is over 50% - 10SP

Add status ailment removal effect to SBB - 10SP

Adds HP restoration when attacking effect to BB - 10SP, OR 

Allows 50% damage reductions to last for 2 turns - 50SP

Allows UBB effects to last for 4 turns - 50SP (4 turns UBB mitigation is still rare)

Carrol: 100SP (personally I like this build, depends on ur units)

20% boost to Def, max HP - 10SP

Adds great HP restoration for 3 turns effect to SBB - 30SP

Adds critical hit damage negation effect to BB/SBB - 30SP

Adds elemental damage negation effect to BB/SBB - 30SP