Talk:GrandGaia:Sefia and Kikuri/@comment-97.73.51.53-20150803010930

I just managed to beat this dungeon after a few failed attempts with different squads.

I currently have 162 cost so can't use a full team of 7* units but I did it with 4 of them plus a friend 7* unit.

I used leader Zenia (Breaker) with Obsidian Core Amplifier and Heresy Orb, Feeva (Lord) with Malice Jewel and Heavenly Bud, Ultor (Lord) with Blades of Ultor and Fallacy Orb, Elimo (Lord) with Queen's Tear and Drevas, and friend Oguro (Guardian) with Champion Axe and Legwand Gem.

I had to revive Feeva once due to RNG earlier on in the fight against Sefia and Kikuri and had to revive Ultor once I think after he was debuffed and the leader/extra skill was wiped so he didn't revive himself with the extra skill. Everyone had around 12000 HP with Oguro's LS and around 10000 HP or slightly less without it. There were quite a few times where certain units (particularly Ultor) came within 50 HP from death so it was very close, but it seemed to ease off a little towards the end for me, aside from Kikuri's second LS cancel. Zenia's helps put out lots of damage and helps fill bb gauges during spark when LS isn't cancelled and her regular BB is singlet target while filling everyone else's BB gauge some. Feeva's SBB helps produce HC and BC to keep everyone's BB gauge up, although they weren't always completely filled but usually got at least regular BB filled. Ultor was very helpful as he kept everyone alive and took significantly reduced damage and with Fallacy Orb, he was sometimes healing back more than he just took in damage. He also helps a lot with damage output and boosts critical hits as well. Ultor is probably one of the most useful units for this fight (or Deimos.)  Elimo was there for healing and mitigation every turn as well as clearing status ailments when necessary and sometimes buffing defense greatly as well, although the mitigation and defense buff can be removed at times in the fight but not every turn. Oguro has a very useful LS which boosts max attack and Hp 30% and boosts BB gauge when attacked so that certainly comes in handy while you can use it. Plus he can SBB every turn and hits hard so he is good for keeping Sefia and Kikuri's health bars somewhat equivalent. I killed Kikuri one turn before Sefia and she did not revive so that I can confirm since I know sometimes the info on the Wiki can be wrong. Just wanted to give some advice on beating this. Of course there's other squads that will work fine too but this is to explain why each unit was used. Good luck everyone.