User:Linathan/Test3

This guide details the specifics of how the Attack stat is calculated.

What are stats?
Attack is a stat that plays a significant role in damage calculation. This statistic is multiplied by other damage bonuses, such as elemental damage, spark damage, and critical damage bonuses, as a way to optimize damage.

Defense is a stat that lowers damage taken. While Defense has some effect on damage calculation, Damage Mitigation buffs have an even bigger effect on lowering the damage taken from enemy attacks.

Recovery is a stat that increases the amount healed from sources such as Heart Crystals (HC), Gradual Healing, Burst Healing, etc.

HP (or Hit Points) is a stat that determines the health of your unit. If a unit's HP is 0, they will become unable to fight.

All of these stats can be important depending on the situation, most particularly Attack considering its influence on damage output. Additionally, Parameter Conversion buffs exist as a way to enhance certain stats even higher and HP-scaled Damage attacks exist to emphasize the importance of the HP stat and how it influences the Attack stat.

Calculating stats
The final stat is calculated based on the unit's base stats, which remains constant for that specific unit depending on the Unit Type, level, and amount of Imps fused. Bonuses to these stats are additive with each other, which are then multiplied into the base stats of the unit. These bonuses can come from the following:
 * Active Effects / Buffs (from BB/SBB and UBB/DBB)
 * Parameter Boost
 * Elemental Parameter Boost
 * Stealth
 * Parameter Conversion
 * Overdrive (100% boost to Atk, Def, Rec)
 * BB Atk Boost (only applied to the Atk stat upon using, , , , , and )
 * Passive Effects
 * Spheres
 * Leader Skills
 * Extra Skills
 * SP Enhancements
 * Elgif Extra Skills
 * Elemental Paradigm

How stacking works
In terms of active effects (or buffs), these come from Unit Skills, such as Brave Bursts and the like. It is important to understand the sources of which your buffs come from in order to understand how those effects stack.

There are two categories of sources with active effects:
 * Basic: Brave Burst, Super Brave Burst, Bonded Brave Burst, Bonded Super Brave Burst
 * Advanced: Ultimate Brave Burst, Dual Brave Burst

Similar buffs that come from the same category of active effect sources cannot stack with each other. For example, Ignis Halcyon Vargas' Attack Boost on his BB and SBB cannot stack with Vesta Padma Michele's Attack Boost on her BB and SBB. If both units were to activate their skills, whichever buff applies last takes precedence. However, Vargas' Attack Boost on his BB and SBB can stack with Michele's Attack Boost on her UBB. Another way to check this is by holding down on the unit's animation sprite during your turn to check your units' stats.

While there are many different ways to visually see what your units' stats are, there's more that happens behind the scenes when the unit uses a skill, such as Brave Burst, Super Brave Burst, Ultimate Brave Burst, and Dual Brave Burst. The BB Atk modifiers and BB Atk buffs also stack additively with other Atk bonuses when using skills.

Imp Stats and Omni Boost+
Imps are permanent boosts to a unit's base stats. This is extremely useful, given the mathematical nature in how bonuses multiply into base numbers being base stats. This also makes capping Atk much easier (the internal cap being 99999, which can be enhanced through SP Enhancements, Spheres, Elgifs, and other passive effects).

For example, Heaven's Edge would have a much bigger effect on stat parameters on a unit with maxed imp stats compared to the same unit with no imps fused.

Additionally, Omni Boost+ increases the imp stat caps of units even further, which means the impact parameter bonuses have on those stats will become even greater as a result.

Here is a list of efficient places of where to farm imps:
 * Garden of Imps
 * Super Honor Summon
 * Slots

Examples of Calculations
Listed below are some examples of how the stats are calculated.

Example 1
Assuming Vargas is a Lord-type with no Omni+ Boost, Vargas has the following stats:

Suppose Vargas is equipped with Occult Treasure, a sphere that boosts all stats by 40%. Vargas' stats would look something like this:

By equipping Occult Treasure to Vargas, his stats increase by 40%. In other words, all of Vargas' stats were multiplied by 1.4x.

Suppose Vargas is equipped with Occult Treasure and Mem Cache. Mem Cache boosts Atk by 50%. This means Vargas has a total of the following:
 * 40% HP from Occult Treasure = 40% total boost to HP
 * 40% Atk from Occult Treasure + 50% Atk from Mem Cache = 90% total boost to Atk
 * 40% Def from Occult Treasure = 40% total boost to Def
 * 40% Rec from Occult Treasure = 40% total boost to Rec

As such, Vargas' stats would look something like this:

Sounds pretty simple, right? Let's also factor in what would happen if Vargas were to use his SBB, Helios Vanguard. In terms of how this affects Vargas' Atk, let's break it down:
 * Has a BB Atk modifier of 560%
 * Attack Boost: 150% boost to Atk
 * BB Atk Boost: 300% boost to BB Atk

Remember that BB Atk modifiers and effects stack additively along with other Atk bonuses. As such, Vargas' total Attack bonus from his SBB alone becomes 1010%.

Below is a table featuring Vargas' stats while using his SBB.

This is a very huge jump in Attack given the modifiers applied. To reiterate, it is also important to note that any bonuses that come from the aforementioned spheres are also applied additively with each other.