Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190708223545

Vermilion24682 wrote: Goal: General

Level: 168

Units: https://imgur.com/a/Z4Fkiw6

Could you please give short explainations on why those units should work well and what synergy they have with each other. Thanks! Hi there  Vermilion24682, 

Hehe, your welcome😊​​​​​​. I would recommend you to go for short explaination section if you want to read what your units can do, though, I would recommend you to read the upper buffs para too, because it will prove qutie handy if you know which buff is going with which and which buff can do what. According to your query & your goal,

Level: 168 Goal: General

I would recommend you to take,

For All contents [for now],

 Mikael   (Leader): 

LS [Leader Skill]: 100% boost to Atk, Def, max HP, 15% damage reduction, hugely boosts Spark damage, negates all status ailments and Atk, Def, Rec reduction effects & damage taken hugely boosts BB gauge 150% Spark & fills 5-9 BC on hit ES [Extra Skill]: Boosts damage reduction when guarding for all allies and 40% boost to Atk, Def, max HP when Eremorn's Aegis is equipped, raises Atk parameter limits to 160,000, damage taken considerably boosts BB gauge & greatly boosts Thunder elemental damage Fills 3-4 BC when hit & 100% elemental damage [Requires Eremorn's Aegis: 10% guard mitigation]

Or

For All contents [for now],

 Yamoir   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, damage taken hugely boosts BB gauge, 10% damage reduction & damage taken may considerably restore HP Fills 5-9 BC & 50% chance to heal 25% damage taken

ES [Extra Skill]: Negates critical and elemental damage when Jason's Mask is equipped, boosts Atk, Def each turn (up to 4 turns) for all allies, greatly boosts Fire elemental damage, raises Atk parameter limits to 150000 & greatly boosts Atk when HP is above 50% 15% Atk/Def each turn (up to 4x, 60% max), 100% elemental damage & 100% Atk

Units:
 *  Yamori/Mikael (L) 

 Yamori, Avani, Mikael, Touka, Semira 

 Details: 

 Semira:  (75% chance to inflict ailments, recovers 3500-4000 + 40% Rec HP, 40% boost to drop rate & 10% chance to revive allies with 25% HP in case of BB.

300% boost to multiplier per use up to 2x, 20% chance to inflict ailments and 20% chance of 20% status debuffs to attack, 200% boost to elemental damage & 10% OD fill in case of SBB).

80% chance to revive allies with 100% HP, 150% boost to drop rate & 500% boost to elemental damage in case of UBB).

 Yamori:  (25-30% HP drain, 60% innate crit rate, 30% HP, 50% damage reduction for 1 turn, 50% boost to critical damage of Fire & activates 5000 HP barrier in case of BB.

60% innate crit rate, 80% chance to inflict ailments, 50% damage reduction for 1 turn, 90% boost to Def relative to Atk, 125% boost to critical damage & fills 5-8 BC in case of SBB.

50-55% HP drain, 60% innate crit rate, 50% boost to max HP, 300% boost to Def relative to Atk, 450% boost to critical damage, fills 50 BC & 100% damage reduction for 3 turns, in case of UBB).

 Touka:  (20% chance to evade attacks, 20% chance of 30% Atk/Def reduction, fills 50 BC for self & 12% OD fill in case of BB.

220% boost to Atk/Def, heals 400-500 HP per spark, fills 3-4 BC per spark & 80% boost to Atk/Def relative to max HP in case of SBB.

Purges LS and ES disable effects from all allies 50% OD fill, 100% chance of evasion & 200% HP to Atk/Def in case of UBB).

 Mikael: (20% boost to max HP for self, 5000 HP Thunder Barrier, 10% guard mitigation, 50% damage reduction for 2 turns & fills 10 BC when guarding in case of BB.

50% damage reduction for 2 turns, 190% boost to Atk/Def, 100% boost to Def relative to Atk & 100% Spark to self in case of SBB).

 Avani: (180% boost to Spark, fills 2-3 BC, recovers 400-500 HP & 25% chance to reflect ailments in case of BB.

180% boost to Spark, 120% self Spark, 30% Spark vulnerability infliction & 200% boost to damage against afflicted foes in case of SBB).

 Short Explaination: 

This is a short explaination and a little overview to your team,


 *  Semira:  Can revive with 15% chance and can heal allies in case of BB. Provides OD fill by 10% and provides boost to elemental damage by 200% including other buffs in case of SBB. You can revive your units in case of UBB with 80% chance with 150% boost to BC/HC drop rate including 500% boost to elemental Damage.


 *  Yamori:  Provides 50% damage reduction and activates fire shield of 5000 Hp in case of BB. It provides 80% chance to inflict status ailments with 50% damage reduction for 1 turn and fills 5-8 BC when hit for all allies in case of SBB. Provides 100% damage redutcion and some other buffs in case of UBB.


 *  Touka:  Fills 50 BC for self & 12% OD fill in case of BB. 220% boost to Atk/Def, heals 400-500 HP per spark, fills 3-4 BC per spark in case of SBB. Purges LS and ES disable effects from all allies, 50% OD fill, 100% chance of evasion in case of UBB.


 *  Mikael:  20% boost to max Hp for self, 50% damage reduction for 2 turns with other buffs in case of BB. '50% damage reduction for 2 turns, 100% boost to Spark for self in case of SBB).'


 *  Avani:  Provides 180% boost to spark damage, fills 2-3 BC & recovers 400-500 HP when hit for all allies in case of BB. 180% boost to Spark, 120% boost to Spark for self with other buffs in cae of SBB.

 (Note:50% damage reduction buff would stack up and it won't add up as an example, Yamoir  50% damage reduction buff won't add up with 50% damage reduction of Mikael to make 100% damage reduction, but the buff will be stacked [simple terms, it would overwrite the buff acting before it]).

 Additional Notes: 

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​