User blog comment:Necreides/Holia or Azalea?/@comment-30054866-20171030185021

To be completely honest, Azalea and Holia, while they both share a few buffs (i.e. the elemental mitigation), are used a bit differently. As such there really isn't a "better" option between the two as it depends completely on your current squad. Regardless, to help you with your decision, here's an analysis! (o3o)/\/\/


 * Enormous wall of text incoming**

The analysis between these two units assume that:

a) they are both max level;

b) they are both Lord type; and

c) they are both in their respective Omni forms.

Aside from this, for "ease" of reading, the analysis will state all of their potential SP options.

Azalea

Crystalline Blue Azalea is more of a survival-oriented stat buffer instead of a management unit. Her buff pool consists mostly of building upon the Defense and Recovery stats and element specific boosts. Her Leader Skill grants a 60% boost to Health Points, Defense, and Recovery, a Spark Damage reduction, as well as a Fire/Water Elemental Weakness Damage (EWD) boost and Fire/Earth elemental mitigation.

She gets an HC drop on spark buff, a Fire and Water elemental mitigation buff, and a tri-stat buff for Water types on her BB, as well as a Defense boost, a Recovery boost, a Recovery boost relative to total Defense, a tri-stat buff for Water types, and a boost to Fire and Water EWD on her SBB. Her UBB grants a Fire/Water EWD boost, a Fire/Water elemental mitigation, a full-health HoT, and a Water barrier.

In terms of Skill Point options, she has access to an attack cap boost, an HC when attacking buff, an HoT buff, a Water Barrier buff, a tri-stat buff for Earth types, and a spark damage reduction buff. Her Extra Skill grants her an ailment immunity as well as a 50% Spark damage reduction.

While she doesn't provide any sort of direct attack boost (except for the tri-stat boost exclusive to Water types), her multiple Defense and Recovery boosts on her SBB and BB (i.e. Tristat boost, Defense boost, Recovery boost, Recovery boost based on total Defense) paired with the Elemental mitigation on her BB provide a light form of "pseudo-mitigation", meaning that it helps decrease total damage but not as well as basic mitigation (i.e. 50% damage reductions). What's important to note here, though, is that this "pseudo-mitigation" can be stacked with basic mitigation, which solidifies her role as a survival-oriented stat buffer. This, paired with some other miscellaneous buffs, such as her EWD damage boost and HC on spark buff, makes her synergize quite well with other units in a mono-Water team or pseudo-Earth team (thanks to her SP option).

However, the drawbacks to her is that there are definitely other units who outshine her outside of the mono-water category. These include any tri-stat buffer, such as Shion or Alessa, or units who hit the 180% boost to certain stats, like Beiorg (via SP) and Vicky. Aside from that, there's also the argument that Azalea does not deal enough damage to begin with, despite having the attack cap boost.

Holia

In contrast to Azalea, Torriential Scar Holia is more of a survival-oriented management unit. Her buff pool consists mainly of contingency or situation-related buffs and Health management. Her Leader Skill grants a 60% boost to max Health Points and a tri-stat boost based on remaining Health Points, as well as an innate HoT and Fire/Water elemental mitigation.

Holia gets a burst HC fill buff, an HoT buff, a max Health Point parameter boost, and a 10% Angel Idol proc on her BB, as well as an HoT buff, a Recovery boost based on total Health Points, a Critical Damage negation, an EWD negation, and a stat debuff negation on her SBB. Her UBB grants an 80% Angel Idol proc, max Health Point boost, a full health HoT, and an EWD, Critical Damage, and Stat Debuff negation.

In terms of Skill Point options, Holia has access to an Ailment negation buff, a Fire and Water elemental mitigation buff, and an "add Fire, Water, Earth, and Thunder element to attack" buff, as well as a modifier for her HoT, Leader Skill's Tristat boost, and max HP boost buff. Her Extra Skill grants her a chance to survive 2 KOs and provides a squad-wide 10% parameter boost.

Holia is a stellar unit because her buffs are a bit rare in the mono-Water unit list. The main buffs you should monopolize on are her Max HP boost and Angel Idol proc on her BB as well as her extra damage nullification, all of which provide an extra layer of survivability onto all of the units in your squad. These buffs, paired with her Health management buffs, help solidify her role as a Survival-oriented management unit.

Now, the biggest problem Holia has going for her is that, while her Buff Pool and Skill Point Options are both expansive in their own rights, there are definently other units who grant better versions of her buffs, or that her buffs stack with other units. Examples of these units include Selena, Mariela, Elimo, Ilm, and so on. However, what's important to note here is that she definitely has one of the most unique buff pools, or at least for her time.



IMO I would pick Holia ONLY IF I already have units who provide decent stat boosts already (i.e. Shion).

Also, maybe you shouldn't be making threads about these queries. A help thread DOES exist, you know. :)

I hope this helped! Stay safe and good luck! (ovo)/