Board Thread:General Chit-Chat/@comment-39830498-20190622113927/@comment-32467167-20190623193017

Katak Susu wrote: Mostly Arena..as for colo ill be avoid it for a while until i get a better roster hero

Is this team valid for most pve content? Would it be possible for u to share the sp build & possible sphere combination?

Thank You Soo Muchh

Hi there  Katak Susu, 

Hehe, your welcome😊. Though, according to your query & your goal, I would recommend you to choose,

 Vanila   (Sp build: 100) [No Omni+/Omni+3/Omni+3 (+2)],

 Sp 15:  100% boost to all parameters

 Sp 10:  150% boost to Spark damage

 Sp 15:  Boosts elemental damage [200% boost]

 Sp 10:  Raises Atk parameter limits to 180000

 Sp 25:  Resistance against 1 KO attack

 Sp 25:  Adds Taunt and hugely boosts own Def for 2 turns effect to BB [200% Def boost] 

(Sp build: 100)

 Sp 15 : Adds Light barrier effect to BB [5000 HP Light Barrier]

And/Or

 Sp 15:  Adds probable random status ailment infliction effect to BB/SBB [80% chance of status infliction] (Not much recommneded)

 Tsovinar   (Sp build: 95 or 110)  [No Omni+/Omni+2],

 Sp 15:  100% boost to all parameters

 Sp 10:  170% boost to Spark damage

 Sp 20:  Damage taken may restore HP [25% chance to heal 20-25% damage]

 Sp 25:  Resistance against 1 KO attack

 Sp 10:  Raises Atk parameter limits to 180000

 Sp 25:   Adds Taunt and hugely boosts own Def for 2 turns effect to BB [200% Def]

(Sp build: 95),

 Sp 15:  Adds all elements to attack for 3 turns effect to BB/SBB/UBB

 Nia   (Sp build: 100 or 115) [No Omni+/Omni+3],

 Sp 10:  80% boost to all parameters

 Sp 15:  Boost to Atk, Def, Rec for up to 10 turns [10% boost per turn, 100% max]

 Sp 10:  Hugely boosts critical damage [100% boost]

 Sp 20:  Enormously boosts elemental damage [200% boost]

 Sp 10:  Raises Atk parameter limits to 180000

 Sp 20:  Adds huge boost to BC efficacy for 3 turns effect to BB [60% BC efficacy]

 Sp 15:  Adds probable elemental vulnerability infliction for 2 turns effect to SBB [50% chance of 40% elemental vulnerability]

(Sp build: 100),

 Sp 15:  Adds probable critical vulnerability infliction for 2 turns effect to SBB [50% chance of 40% critical vulnerability]

 Vail & Virdon  (Sp build: 100) [No Omni+] , 

 Sp 10:  60% boost to all parameters

 Sp 10:  30% boost to Def, max HP

 Sp 10:  Boosts Atk, Def, Rec each turn (for up to 3 turns) [25% boost]

 Sp 10:  Boosts critical damage [100% boost]

 Sp 30:  Probable resistance against 1 KO attack [70% chance]

 Sp 30:  Adds powerful attack at turn's end for 2 turns to BB/SBB, massive attack at turn's end for 2 turns to UBB [500% DoT multiplier on BB/SBB & 1500% DoT multiplier on UBB]

(Sp build: 100),

Furthur Enhancements won't be required for now

 Xenon  (Sp build: 95, 105, 115 or 125) [No Omni+/Omni+1/Omni+3/Omni+3 (+1)],

 Sp 10:  80% boost to all parameters

 Sp 15:  Considerably reduces BB gauge required for BB [25% reduction] (Required)

 Sp 30:  Adds enormous BB Atk boost for 3 turns effect to BB/SBB [550% BB Atk]

 Sp 40:  Probable resistance against 2 KO attacks [50% chance]

(Sp build: 95),

 Sp 20:  Adds damage taken considerably boosts BB gauge for 3 turns effect to BB [Fills 5-8 BC]

And/Or

 Sp 10:  30% boost to Def, max HP

 Additional Notes: 

By the way, can you share an image of your sphere list so that I can identify which sphere should be equiped with whom. Also, before making a SS [Screen Shot],


 * Go to your Items => Filter => Be sure to select "Row" order

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps & patiently waiting for your reply'😊​​​​​​.