User blog:HQDominator/Quest for the Best: Six Heroes Omni Evolution

The Quest for the Best
As in every RPG game, there are good character to use and bad characters to use. In my blog, I will attempt to confirm which of these units, by batch, are the best to have and which ones you could really skip out on.

I will use a personal rating system for this so that I'm not copying everyone else’s ratings. For Stats, I go with who has the higher altogether stats of the batch, for usability I will go with the unit with the most usability out of the 5 sections, and for everything else I will assign a number rating, and at the end I will base my conclusion off of who has won the most sections. If two units are tied, I will use their individual number ratings as the tie-breakers.

With that, let's get started!

Six Heroes Omni Evolution
A group that needs no introduction, but I will give one anyway. As most people know, all of the Six Heroes died in their lores. So you may ask yourself, "How do these units get another evolution?" Well, apparently Alim had the exact same question and came up with a solution: create "What If?" evolutions - also known as "Omni Evolutions." These new evolutions are representations of what these units would have done had they not died. It's kind of a weird system, but that doesn't change the fact that they are in the game and need to be reviewed. So without further ado, here are my thoughts on the units.


 * -|Vargas=


 * -|Selena=


 * -|Lance=


 * -|Eze=


 * -|Atro=


 * -|Magress=

Stat Comparison
To start with, I will do a stat comparison. Since I already linked the units into tabs, I will put all of the units down with their fully imped stats (for Lord) for easier comparison.

HP from highest to lowest: Vargas, Lance, Atro, Selena, Magress, Eze

ATK from highest to lowest: Eze, Vargas, Magress, Atro, Lance, Selena

DEF from highest to lowest: Magress, Lance, Atro, Selena, Vargas, Eze

REC from highest to lowest: Selena, Atro, Eze, Lance, Vargas, Magress

The unit with the best stats in my opinion is Vargas. This was a very difficult decision to make as these units have very balanced stats. For example, Magress has a low HP and REC compared to the others, but his DEF is high enough that he takes way less damage than the others. Alternatively, Eze has a very low DEF, but very high REC to make up for that even though he is primarily a nuker unit. However, the fact that Vargas has the highest HP combined with the second highest ATK and is not the bottom of any of the other areas gives him the best stats of the group. Additionally, his SP skills can boost his stats even further, but I’ll get into that later. The runner-up in this group is Atro, with his consistently high stats making him a reliable unit to use, especially when boosted with his BB/SBB buffs.

Runner-Up:

Winner:

Leader Skills
These units all have identical Leader Skills specific to their element with unique buffs on each one. The first part automatically gives them an 8 since a 30% HP boost and 100% ATK boost gives the squad decent damage and okay survivability and an additional 30% HP and 50% ATK to units of the same element, which can limit your choices. The unique buffs will determine the winner of this section

Vargas gives a 120% boost to BB/SBB/UBB damage with his Leader Skill and refills 6 BC a turn. Refilling 6 BC a turn is one of the best Leader Skills in the game right now in terms of BC per turn, and an innate 120% boost to BB damage is a very strong damage boosting buff. Rating: 9/10

Selena heals 1200-1400 +10% of REC and refills 6 BC every turn. In my opinion, the first part of this is pretty useless if you are able to use her SBB with its HoT, but I guess if you can’t it’s a good replacement? Either way, it’s still not a bad idea to have more heals. The 6 BC per turn is good for BB refill. Rating: 8.5/10

Lance nullifies critical hit damage and refills 8 BC for every 5,000 damage received. The first part of this is extremely useful in almost any scenario. The ability to take an enemy’s attack and essentially half its damage is a very real possibility with him as leader. Just remember that fixed damage attacks can’t crit and will still do the same amount of damage. Refilling 8 BC for every 5,000 damage received is less than consistent, but with his crit nullification it is a lot easier to get without dying. Unfortunately, damage is sacrificed along with it. Rating: 9.6/10

Eze gives a 120% boost to Spark damage and refills 2-3 BC on Spark. This is the highest boost to Spark damage in the game at this time (unless I am mistaken) combined with the best BB refill on Spark LS in the game at this time (tied with Avani and both of the Deemo’s.) This gives an insane amount of damage combined with top-tier BB refill. There aren’t really any downsides to this: survivability is not too much of an issue with the other part of his LS and when this much damage is dealt, is it really needed? Rating: 9.5

Atro reduces BB cost by 25% and boosts the BB gauge fill rate by 50%. To do some quick math (correct me if I’m wrong), each BB/SBB/UBB will take 37.5% of its original cost to fill up (0.75/2=0.375=37.5%.) To put that in comparison, Tridon takes 59 BC to fill up his SBB from empty, one of the highest in the game. With Atro as lead, he will only need 23 (22.125) BC to fill it up, average to a normal Brave Burst. Using a second Atro lead makes it more ridiculous. This is one of, if not the best, pure BB refill Leader Skills in the game. However, no damage boosting or survivability buffs. Rating: 9.2/10

Magress negates elemental weakness and refills 8 BC for every 50,000 damage dealt. The elemental weakness may sound really good, and it is, but it only comes into play every so often, especially if he’s leading a mono-dark squad like his LS promotes. Not as good as crit nullify like Lance has. Dealing 50k damage may seem hard to do, but with the right units it is not too hard, so it has decent BB refill as well. Rating: 9/10.

Runner-Up:

Eze has a nuker supreme Leader Skill, but he lacks survivability.

Winner:

On the other hand, Lance has one of the strongest Leader Skills in the game with insane survivability and good BB refill. What he lacks in damage, he more than makes up for in keeping units alive.

Brave Bursts
All of their Brave Bursts all have a 350% multiplier.

Vargas has a 15 hit Aoe that boosts ATK by 150% and BB damage by 300% for 3 turns. The ATK buff is the highest multi-turn ATK buff in the game and the BB damage buff is the best in the game (tied with Gazia and Ensa-Taya), which makes it a very strong Brave Burst. Rating: 9.5/10

Selena has a 13 hit Aoe that heals 4000-4500 + 10% of HP per turn as well as 7 BC per turn for 3 turns. When the base heal is combined with the 10% REC, it comes up to, on average, 4500-5000 HP heal per turn, which can be increased with spheres and Recovery buffs. 7 BC a turn is one of the best in the game. Rating: 9.3/10

Lance has a 13 hit Aoe that boosts DEF by 160% - the best in the game – and cures status ailments. This Defense boost is the best in the game by at least 10%, which gives insane amounts of Defense. Additionally, curing status ailments is always a helpful buff in tight situations. Rating: 9.4/10

Eze has a 2 hit Aoe that boosts ATK by 150% and Spark damage by 90% for 3 turns. Again, 150% boost to ATK for 3 turns is the best in the game, but there are a few that rival his Spark buff. Monster Hunter Avani boosts Spark by 100% and Demon Champion Raaga boosts Spark by 90%, but there aren’t many others that are rivals for his Spark buff. 2 hits don’t have very good BC drops, but when sparked do a lot of damage. Rating: 9.4/10

Atro boosts ATK, DEF, and REC, by 150% and boosts BB gauge fill rate by 30% for 3 turns. These are very good stat boosts, including the best multi-turn ATK buff, the second best DEF buff, and the best REC buff. Additionally, BB refill being boosted by 30% is tied for the highest non-UBB refill buff in the game, which gives huge assistance to the team. Rating: 10/10

Magress has a 13 hit Aoe that boosts DEF by 150% and adds a 10% mitigation when guarding buff for 3 turns. As already explained, Lance has a higher DEF boost, and Guard mitigation isn’t used very often – even though it is useful. Rating: 9/10

Runner-Up:

Vargas gives a great damage boost on BB, with several best-in game buffs with no downsides. Eze would have secured this spot if he had more hits.

Winner:

I have never reviewed a unit that has so many buffs followed with “best in the game,” but Atro has all that and more with SP.

Super Brave Bursts
All of these units have a 560% SBB multiplier and is a direct upgrade to their Brave Bursts. Their SBBs are literally their BBs plus more, so I will only put the new buffs on this comparison, although the entire SBB will be considered in the rating.

Vargas has a 20 hit Aoe that has a 30% chance to reduce enemies’ ATK by 50% for 1 turn and boosts Fire Elemental damage by 75% for 3 turns. A 30% chance to inflict a debuff is a pretty high probability, and a 50% ATK reduction is one of the best in the game if not THE best (I’m no expert on ATK down.) Additionally, a 75% boost to Fire Elemental weakness damage can give additional damage, which is always welcome. Rating: 9.5/10

Selena has an 18 hit Aoe that has a 20% chance to heal 20-30% of damage taken as HP and boosts BC/HC drop rate by 35% for 3 turns. The chance to heal HP may be far from reliable, but it essentially boosts the amount of damage a unit can absorb in a turn, which is just as good as an HP boost when it actually happens. The BC/HC drop rate buff is tied for the best in the game and helps a lot. Pretty old news, but still good. Rating: 9.2/10

Lance has a 17 hit Aoe that Negates status down debuffs for 1 turn and adds a 2000 HP Earth barrier. The Earth barrier is very useful in any scenario, especially since it can be stacked with Tridon’s shield and mitigation buffs. The ability to negate debuffs is not a common one, but it is very useful. And again, removing status ailments is very helpful. Rating: 10/10

Eze has a 20 hit Aoe that gives a 20% chance to do a critical spark and boosts Thunder Elemental damage by 75%. Not having the highest spark buff in the game is made up by the fact that he adds a chance to critical spark and boosts Thunder Elemental damage by 75%. This is only useful for Thunder units, but still powerful. Additionally, having more hits=more sparks. Rating: 9.8/10

Atro has a 20 hit Aoe that boosts OD gauge fill rate by 20% for 3 turns. Atro’s BB was overpowered enough, but also adds an OD gauge fill rate buff, which to be honest is not needed all that often, but is useful in many battles. Rating: 9.6/10

Magress has a 15 hit Aoe that has a 50% chance to drain 3-6% of the damage dealt as HP and boosts Dark Elemental damage by 75% for 3 turns. The HP drain is pretty consistent, but not a huge amount of health is refilled each time. The Dark Elemental boost is the highest in the game, tied with Chrome and can increase damage by a lot if the squad is mostly dark. Rating: 9.4/10

Runner-Up:

While Eze gave it his best, his damage boosting SBB wasn’t enough to top the ultimate tanking unit.

Winner:

Lance’s SBB, with all of its defensive buffs, wins this round. The highest DEF boost in the game, combined with a barrier, combined with prevention of status debuffs makes him a formidable wall between your units and the enemy.

Ultimate Brave Burst
All of these units have a 1500% damage modifier on their UBBs except for Atro, who has a 2000% modifier.

Vargas has a 26 hit Aoe that reduces enemy ATK by 80% for 2 turns, boosts ATK by 250% and boosts BB damage by 600% for 3 turns. Like his 7 star, Vargas reduces enemy ATK by 80%. This does not directly correlate into a damage reduction, but it does reduce the damage output significantly. A 250% boost to ATK isn’t anything that we haven’t seen before, but that doesn’t make it bad. Finally, he gives a whopping 600% boost to BB damage for 3 turns. This is one of, if not THE, highest BB buffs on a UBB and essentially boosts his UBB damage multiplier to a 2100%, which is pretty insane. Damage reduction + damage dealing? Pretty good in my book. Rating: 9.8/10

Selena has a 25 hit Aoe that fully heals allies, quadruples normal hit count (+3 to every hit), and provides a 20-30% HP cashback from damage for 3 turns. This UBB is good to use for getting out of an unexpected situation, but not good for damage – barring normal hits – or damage reduction. The only use I see in it is very limited use with normal hits and with a taunting unit as they would get HP back. Her SBB is just about good enough already. If you disagree, comment below. I’m honestly open on this one. Rating: 8/10

Lance has a 23 hit Aoe that boosts ATK by 250% of DEF, reduces damage by 75%, and negates status down debuffs for 3 turns. Once again, Lance decides to be really tanky, this time giving a decent damage boosting buff as well. 250% of DEF to ATK pairs really well with his 160% boost to DEF combined with other buffs. 75% damage reduction is usually good enough for most ultimate attacks, but he also prevents status down debuffs, which means that the units will not get unlucky and have their DEF decrease randomly. Rating: 9.8/10

Eze has a 2 hit Aoe that boosts Spark damage by 250% and gives a 50% chance to do a critical spark for 3 turns and gives a 100% spark debuff for 1 turn. Like his BB, this does not have a high DC, but is relatively easy to spark for massive damage. It’s pretty straightforward: all damage, no protection. Suits Eze, I guess. Rating: 9.5/10

Atro has a 24 hit Aoe that boosts ATK, DEF, and REC by 300%, adds all elements to attack, and boosts all elemental damage by 300% for 3 turns. Atro doesn’t have a whole lot of pure damage here since elemental damage is often pretty hard to pull off correctly, but his extra powerful 2000% UBB modifier makes up for that slightly. A 300% to DEF and REC help with survivability a bit, but not much. Rating: 9/10

Magress has a 28 hit Aoe that boosts DEF by 300% and reduces damage by 30% when guarding for 3 turns and gives 100% mitigation for 1 turn. Just like his 7 star, his UBB is supreme for surviving ultimate attacks – barring buff removal. He may not boost damage, but his complete mitigation more than makes up for it. Rating: 10/10

Runner-Up: Tie between and

I honestly couldn’t choose between Vargas and Lance on this one. Yes, there are better UBBs than Vargas’s for damage, but there are also better UBBs for mitigation for Lance. In my opinion, they both are extremely useful in many situations.

Winner:

Magress’s UBB will never stop being the easiest to go to for surviving ultimate attacks, even if others can be substituted in.

Extra Leader Skill
All of these units get a 30% boost to stats with their special spheres equipped along with a special ability. This will set them apart.

Vargas boosts his ATK based on HP remaining (up to 50%) and boosts Fire Elemental damage by 100%. The ATK boost isn’t that great (especially compared to what Avant does) but the elemental weakness can increase his damage exponentially in the right circumstances. Rating: 9/10

Selena has an Angel Idol buff when her HP drops beneath 20%. It’s the same as her 7 star, and just as good as it was back then. Rating: 10/10

Lance receives 25% mitigation for 1 turn after taking 10,000 damage and has a 20% chance to reduce 20% of damage. The mitigation for 1 turn part is not as hard to get as it may seem since Omni units have so much HP, but the second part is a little bit inconsistent unfortunately. 9.4/10

Eze boosts crit damage and Spark damage by 50%. Both of these are good buffs, especially when combined with his BB/SBB buffs. Perfect ES for him. 9.5/10

Atro has a 20-25% BB cash-back when using his BB or SBB, which makes it easier to refill either of them. Useful, but nothing special. Rating: 8.5/10

Magress negates crit damage and has a 80% chance to ignore DEF when attacking. Ignoring DEF is kind of useless most of the time, but the crit negation is very useful. 9/10.

Runner-Up:

Eze has good buffs, but they are thrown out of the window as soon as the enemy has Spark or crit resistance. Otherwise, they are very strong for just about everything.

Winner:

Selena won because her Angel Idol can pretty much give her 2 lives for the price of 1.

SP Skills
Their SP skills would be tedious to explain separately, so I will show what they are and give my recommendations for SP combos. Comment any if I missed them!

Vargas

100 SP = On UBB, adds Angel Idol buff to the team (80% proc chance, 100% HP on proc, 999 turns). 50 SP = On UBB, +300% BB/SBB/UBB Mod, +100% ATK buff. 50 SP = On BB/SBB, +50% Crit damage for 3 turns. 50 SP = On BB/SBB, +80% Spark damage for 3 turns. 20 SP = +50% Crit damage to self. 20 SP = +50% Spark damage to self. 10 SP = 20% HP/DEF to self. 10 SP = 20% ATK/REC to self

Recommended SP:

1: Troll Vargas. UBB Angel Idol.

2: Strong Vargas. Both stat boosts, Self Spark damage, UBB upgrade.

3: Crit Vargas. Crit damage on BB, Self Crit damage, 20% to ATK/REC

4: Spark Vargas. Spark damage on BB, Self Spark damage, 20% to ATK/REC

Selena

60 SP = UBB lasts 4 turns (up from 3). 60 SP = On BB/SBB, cure status ailments and stat debuffs. 50 SP = Nullify status ailments to self. 40 SP = On BB/SBB, +50% Water elemental damage for 3 turns. 40 SP = On BB/SBB, additional 1000 HoT. 20 SP = 2-3 BC fill when attacked to self. 20 SP = 25% chance to heal for 10% of damage taken to self. 10 SP = 5% BC/HC drop rate to self

Recommended SP:

1: Arena Selena: Nullify status ailments to self, BC fill when attacked, heal when attacked, BC/HC drop rate.

2: Support Selena: Additional HoT, cure status ailments and stat debuffs

3: Damage Selena: UBB buff, Water Elemental damage

Lance

50 SP = On BB/SBB/UBB, chance to inflict ailments = 40% Injury/Sickness/Weakness and 30% Poison/Curse/Paralysis. 50 SP = On BB/SBB, 70% DEF -> ATK. 50 SP = On SBB, +1000 HP on Earth barrier (3000 HP up from 2000). 40 SP = On BB/SBB, +50% Earth elemental damage for 3 turns. 30 SP = Nullify elemental weakness damage to self. 30 SP = Nullify Crits to self. 20 SP = Chance to inflict ailments when attacked = 8% Injury/Sickness/Weakness and 5% Poison/Curse/Paralysis. 10 SP = +80% ATK to self against statused enemies. 10 SP = +60% ATK to self against statused enemies. 10 SP = +30% DEF to self

Recommended SP:

1: Status Lance: Chance to inflict ailments, inflict when attacked, both ATK boosts to statused enemies, DEF boost

2: Tank Lance: Extra barrier, Nullify crits, DEF boost, ATK to statused enemies

3: Damage Lance: DEF -> ATK, Earth Elemental damage, ATK to statused enemies

Eze

60 SP = UBB lasts 4 turns (up from 3). 50 SP = On BB/SBB, +30% more Spark buff (+120% up from 90%). 20 SP = +20% all Stats to self. 10 SP = +50% Spark damage to self. 10 SP = +20% more Spark damage to self (70% up from 50%). 10 SP = +30% more Spark damage to self (100% up from 70%). 10 SP = +30% Crit damage to self. 10 SP = +20% more Crit damage to self (50% up from 30%)

Recommended SP:

1: Spark Eze: Spark damage on BB, Stat boost, all 3 Self Spark buffs

2: Crit Eze: Both Self Crit buffs, UBB upgrade, Stat boost

Atro

50 SP = On BB/SBB, burst heals 2000-3000 HP (+11% Healer REC). 50 SP = On BB/SBB, 3-5 BC when attacked for 3 turns. 10 SP = Stronger BC when attacked (4-7 BC when attacked for 3 turns). 50 SP = On BB/SBB, cure status ailments. 40 SP = On BB/SBB, +50% Light elemental damage. 40 SP = On BB/SBB, +20% more BB fill rate (50% up from 30%). 30 SP = 20% chance for normal attacks to be AoE (50% damage). 20 SP = 2-3 BC when attacked to self. 10 SP = BB/turn and HoT occurs at the START of the turn instead

Recommended SP:

1: Imp parade Atro: BB/turn and HoT at start of turn, BC when attacked, whatever else you want

2: Nadore Atro: BC when hit + upgrade, BB fill rate

3: Support Atro: Burst heal buff, Cure status ailments

4: Arena Atro: Elemental damage, chance to Aoe normal attacks, BC when attacked, Start of turn buffs

Magress

80 SP = On UBB, mitigation lasts for 2 turns (up from 1). 60 SP = On BB/SBB, adds +50% mitigation for 1 turn. 20 SP = Mitigation lasts to 2 turns (up from 1). 30 SP = +50% Spark resist to self. 30 SP = Null Elemental Weakness Damage to self. 10 SP = 25% chance to recover 5% of damage taken to self. 10 SP = stronger buff, 25% chance to recover 10% of damage taken to self. 10 SP = +5% Light mitigation to self

Recommended SP:

1: SBB Magress: BB/SBB miti+upgrade, HP when attacked+upgrade

2: UBB Magress: UBB upgrade, HP when attacked+upgrade

3: Tank Magress: Spark resist, Null Elemental Weakness, HP when attacked+upgrade, Light mitigation

Runner-Up:

From what I heard from the reviews, Atro was always made out to be a versatile character with versatile buffs, but I found Vargas to be more adjustable that his, but that’s just my opinion. Feel free to argue either side!

Winner:

With his SP, Magress goes from being mediocre to top-tier in a heartbeat. With either a BB/SBB mitigation buff or a UBB upgrade, Magress can save you if you miss-time a turn-based ultimate attack.

Usefullness
Next, I will discuss how useful each unit would be in different areas of the game.

There are 5 areas for usefulness, Arena, Grand Gaia Chronicles, Trials/Grand Quest, Raid, and Frontier Hunter/Gate. If 2 units are tied, the tie goes to the one who had a higher rating on the one they didn't win on.

For Arena, a Leader Skill that boosts ATK or BB gauge fill rate is good to use, but it also comes down to how they would work as subs. I based it off of their normal hit counts and their normal ATK damage as well as their Arena type. I am including all types of Arena in this generalization, so Angel Idol buffs are heavily weighted because of Challenge Arena and Colosseum.
 * -|Arena (any)=

1. Selena (Type 3) She easily takes the top because of her Angel Idol buff and normal hit count increasing sphere. Additionally, there are SP Skills that make her better in Arena.

2. Lance (Type 2) He makes it nearly impossible for your units to die to randomness in any version of Arena as well as has a really high chance of not dying himself and using his BB/SBB.

3. Atro (Type 2) He can be a really unfair unit to take if the correct Special Skills are equipped, but a bit less reliable than Selena. Additionally, Lance has a higher survivability rate.

4. Eze (Type 4) He may not have the highest chance of using his BB/SBB, but his high ATK makes up for that by quickly cheesing through the enemies.

5. Magress (Type 2) He may not have the highest ATK, but he has a high DC and is hard to kill.

6. Vargas (Type 4) His ATK makes him ok to use in Arena, but nothing else is all that good for him in Arena. His AI has a low chance of using BB, otherwise he might be higher.

For GGC and EX Dungeons, a Leader Skill that boosts HP and/or DEF is good to use when paired up with a LS that boosts BC drop rate or BB fill rate, but it also comes down to how they would work as subs combined with how their BB and SBB would work against the bosses.
 * -|GGC/EX Dungeons=

1. Lance. With his barrier and strong Leader Skill, Lance can help your party withstand most anything in GGCs and EX dungeons…. Almost anything.

2. Magress. With his mitigation buffs, he becomes a valuable asset for most anywhere. Sure, his BB/SBB mitigation could be replaced, but his UBB, upgraded or not, is very impressive.

3. Eze. But you may ask, aren’t GGC and EX dungeons hard? Some of them are, but a lot of the older ones can just be nuked through with the right set-ups. Regardless, you need damage.

4. Atro. Because of his buffs, especially some of his SP skills, he gives BB refills to your squad to keep them going in the tough battles.

5. Selena. Because she gives HoT and BB over time, she fills two roles, and can even replace a healer if her HoT is increased.

6. Vargas. He gives BB regen and damage, but those roles are either unnecessary or filled by another unit usually.

For Trials and Grand Quest, a Leader Skill that boosts HP and/or DEF is good to use when paired up with a LS that boosts BC drop rate, BB fill rate, or add BB gauge when attacked, but it also comes down to how they would work as subs combined with how their BB and SBB would work against the bosses.
 * -|Trials/Grand Quest=

1: Magress. Mitigation is a must-have in most Trials and Grand Quests, which many units have. His 2 turn BB mitigation isn’t good enough to put him at top spot, but his UBB, upgraded or not, does as there are several times in many trials it is needed.

2: Lance. When there is already mitigation on the squad, Lance makes the squad even safer with his barrier, DEF boost, and debuff protection. He also deals with status ailments quite well.

3: Atro. In long battles, BB management is always required and stat boosts are really nice to have as well.

4: Selena. Again, HoT and BB over time fill two roles, that of a healer and that of a BB supporter. Also, her Angel Idol makes her a hard unit to kill.

5: Vargas. He doesn’t give as much of a damage boost as Eze, but is able to stay alive long enough that it does something when the attacks won’t insta-kill the enemy.

6: Eze. He can nuke certain bosses completely and severely damage other ones. However, his lack of DEF and HP ruins him for the harder trials.

For Raid, a Leader Skill that boosts damage paired with one that boosts HP is a good combo, but it also comes down to how they would work as subs combined with how their BB and SBB would work against the bosses.
 * -|Raid=

1. Eze. With his insane damage boosting buffs, he is good as a lead or sub unit. I would recommend caution when bringing him to RC6 as his DEF and HP are really low.

2. Vargas. He gives huge damage boosts, and ATK down debuff can help save your units during harder missions.

3. Lance. I’ve talked enough about him. Barrier, DEF, debuff protection.

4. Magress. Mitigation is needed for harder Raid quests, but UBB mitigation is almost never needed.

5. Atro. BB management usually isn’t that important in Raid, but the stat boosts are.

6. Selena. Her biggest asset here would by combating any DoT from the enemies.

In Frontier Hunter, three main things give high points: Sparks, Elemental Weakness Damage, and Damage. Additionally, units that give stat boosts and damage mitigation are necessary for Frontier Gate and very much suggested for Frontier Hunter. Here are my choices for FH usefulness.
 * -|Frontier Hunter/Frontier Gate=

1. Eze. Big damage = Big points

2. Vargas. Best BB buff in the game and a lot easier to spark than Gazia. On par with Ensa-Taya, but by no means outclassed.

3. Magress. For Terminus or harder Frontier Gates, mitigation is usually recommended.

4. Atro. Usually, BB management is not a problem, but sometimes it is. Stat boosts are welcome as well.

5. Lance. For once Lance isn’t higher? Unfortunately, Lance has limited use in FH/FG. On the harder missions, maybe his buffs could be used, but usually they are not required.

6. Selena. I don’t think she really has a place in FH/FG unless it’s in the mono-water section.

Conclusion: Tie. I could not choose who is the most useful in most situations because of how good their buffs are. I did end up narrowing it down to 2 units: Lance and Eze.

Lance is better for hard content, such as the newest Trials/GGC; but Eze is best for dealing damage, so good that he can often make hard content look easy.

Winner: Tie between and

Conclusion
To recap, here are the winners:

Stats:

LS:

BB:

SBB:

UBB:

ES:

SP:

Usefuless: Tie between and

WINNER!!

From the winners of this comparison, there are no clear winners. However, Lance is able to be used in almost any situation, regardless of difficulty. There's not much more to say at this point without repeating myself, so I'll leave it at that.

Personal favorite:

I was as unbiased as possible for the rest of this review, but my personal, completely biased favorite unit is Vargas, my starter. Some people say that he's outclassed by Ensa-Taya, but I disagree: mainly because of his SP skills. Once her Omni comes out.... We'll see.

Leave suggestions and I'll get to them eventually!

Bonus
Recommended Spheres and Elgifs for each unit.

Vargas: Dandelga and Lop Blessing or Blazing Fists. Crit damage is always helpful, and BB damage goes well with his buffs. Elgif: ATK boost or Crit damage

Selena: Lexida and Impiety Orb. This makes her really good for Arena and everywhere else. Elgif: DEF boost or nullify status ailments

Lance: Drevas and Demon Striker. This gives him a good BB refill to keep his barrier buff up. Elgif: DEF boost or chance to mitigate damage

Eze: Batootha and Sacred Axe. One word: Spark. Elgif: HR 50 reward or Spark

Atro: Urias and War Demon's Blade. He needs more damage and his BB refill is good enough already. Elgif: BB refill per turn for Imp Parade.

Magress: Leomurg and Heresy Orb. He needs the BB refill as a mitigator. Elgif: DEF or HP boost.