Board Thread:Moderator News/@comment-26140304-20200203084221/@comment-30054866-20200210063441

Ravenhearsts wrote: KKytes wrote: Ravenhearsts wrote: Hey, Objective : Dichroma, Mono-Light, Mono-Thunder

About 1-2 weeks ago I went on the January post to create mono-squads for all around content. I was wondering if it could be possible to update the mono-light squad with my new units and make one(can be dark & light) for Dichroma farming. Units : https://imgur.com/a/sU9SU7i

My thunder squad is also doing an amazing job in the RC7 raid but I would like to know if it's possible to improve it further. I finaly got Miriam from the world summon. Units : https://imgur.com/a/kOZ8tY3

Thanks again ! - Raven Oh, I remember you! HI again! (^^)/

It's nice to see your unit pools grow stronger! At this point, I'm kinda torn as to whether or not a mono-Light or mono-Dark squad would be good for you in Dichroma, haha. For now, I'll do the former.

Dichroma Chaos: Mono-Light

Allanon (Lead)

Sero-Anya (BC on Spark SP unlocked, DBB Bonded)

Wendy Marvell

Opal Goddess Tilith (Iridescent Hope equipped, OD filling SP unlocked)

QiuTong (DBB Bonded, burst BC fill SP unlocked)

Vanila (Friend)

''• The basic premise here is that you'll be making full use of Tilith's and QiuTong's BC cost reduction buffs to make a pseudo 0BC squad for Dichroma. Here, thanks to Allanon's and Vanila's respective Leader Skills, you get a cumulative 70% BC cost reduction to your squad. You can fill in the remaining 30% with spheres that reduce BC cost, but note that QiuTong doesn't need any spheres because of his BC cost reduction SP. At the very least, make sure that Allanon and Wendy are at 0BC, if possible; if not, make good use of QiuTong's burst BC fill SP instead.''

''• You'll be cycling through Wendy's and Allanon's UBBs for both offensive and defensive purposes. Allanon's UBB is special: it offers a 100% element-based damage reduction, which, unlike QiuTong's regular 100% damage reduction, cannot be pierced by the Dichroma boss. This, paired with its instant 50% OD fill, makes Allanon a highly valued unit for Dichroma raids. To make keeping his UBB up easier, you'll also be using Wendy's Recast UBB, which offers a plethora of extra damage boosts that'll make clearing Dichroma much faster.''

• If you wanted to further increase damage potential, you could run Wendy as a lead over Allanon, but note that the cumulative BC cost reduction will drop to 50%.

• Do note that it's certainly possible to cast both Wendy's and Allanon's UBBs in one turn, provided you have enough OD fill from OD filling spheres, like Vrana's Calling, Chrysalis Zeta,  and Vesper Argentum. This is important, as the Dichroma raid reduces the turn length of certain defensive buffs - but note that this can be offset a fair bit by having access to Omni+3.

Mono-Thunder

Vrana (Lead, DBB Bonded*)

Ma'at

Miriam

Cerise (BC on Spark SP unlocked)

Paris

Any Mono-Thunder Friend

''• I've chosen to omit Tate since you already have DoT management from Miriam. The folly here, though, is a lack of HC fill, so consider running an HC filler (e.g. Khepratum, Draegar, Cleria) in Paris' place and using a Paris friend instead; alternatively, run a Tevarius Friend for HC on Spark.''

''• You can unlock Vrana's DBB by getting Durumn, a mono-Thunder damage buffer obtainable in the Event Exchange Hall for 20000 Guild Relics. You can obtain Guild Relics by exchanging for them in the Raid category of the Exchange Hall, or by grinding the Brave Frontier 2 daily dungeon.''

If you have any further questions, please don't hesitate to ask. I hope this helped! (^^)/ Hi again, You added Iridescent Hope on my opal goddess Tilith, the problem is, I can barely do any damage to the hard version of the dungeon.

I know I'm supposed to alternate between serin & tsovinar UBB to generate crystals, but I can't even use one more than every 3 turns.

Any tips you could give me ? (Which sphere could help)

Thanks Baragan's Phase 1 is more of a damage check: he'll heal 10% of his HP for the first 5 turns of this phase, then proceed to idle for 3 turns, resuming his 5 turn healing cycle afterwards. It's no surprise that it feels like you're doing no damage, haha. To fix this, you could bump up damage output by running two Kahikis, making sure they perfect spark, but for now I'll set that aside and focus on OD fill.

The fastest way to remedy your lack of OD fill is to obtain Ravea. She's the quintessential Water support that's integral to any mono-Water squad, carrying an Extra Action buff, which allows your units to act twice in a turn, and better OD +HC fill. She's a f2p friendly unit available for exchange in the Event Hall Guild Exchange in the Town menu, costing 20000 Guild Relics. If you use her instead of Serin, not only are you getting the aforementioned UBB Extra Action, but also an instant 50% OD fill via UBB - which can be recasted to fill your OD gauge even more. In addition, she has a DBB pair in Galea, which would further up your damage output a ton. You can obtain Guild Relics by exchanging for them in the Raid Class 7 shop in the Event Exchange Hall.

Another remedy would be to run OD filling spheres, like Vrana's Calling, Chrysalis Zeta,  and Vesper Argentum, if you have them. Of the three, Vrana's Calling is the most accessible, with its crafting materials available in the Raid section of the Event Exchange Hall; note, though, that Water-type units won't be able to get its parameter boost.

Finally, the last option you have is to swap in OD fillers from other elements. This would, admittedly, heavily undercut your squad's overall damage potential, but a rainbow run definitely is possible given recent difficulty rebalances for Baragan's dungeon. Units like Herald, Zeref, and Xenon would work well in this regard.