User blog comment:NeedMaxwellHelp/Maxwell Help/@comment-104.33.41.33-20150209231601

Leaders: Lily Matah/Grahdens Sphere: Sacred Jewel

Members:

Note: Any second spheres are not required but they help immensly.

Ulkina: Should be at least 5 star for better stats. 6 Star is better since her SBB actually deals damage when you don't need to heal and provides immunity to status debuffs which is easier than having to heal them off. Not necessary but still nice to consider.

Sphere: Drevas

Boosts her survivability and makes her immune to status ailments. This is important because she would get cursed or paralyzed otherwise and she wouldn't be able to heal.

Rowgen/Arus: Both are basically the same thing. Infinite SBB spammers for damage.

I would use Arus since he drops BC better.

Sphere: Medulla Gem/ Hero Stone or Omni Gizmo

Omni Gizmo is given from Hunter Rank 4. Not necessary but it helps produce BC for other units. Hero Stone will basically always be active due to how his SBB works so it is a free buff.

Darvanshel: Pretty obvious why you'd take him. He is fantastic for mitigating damage and still attacking.

Sphere: Medulla Gem/ Evil Shard.

Medulla Gem should be Dandelga instead if you can get it since it has same effect as Evil Shard while providing HP and Attack Bonus. Their effects also stack so you gain twice as much extra BC making Darvanshel's BB spam more consistent.

Fiora: Her SBB can reduce attack of the opponent and it is not resisted by any unit. It's effect is about as potent as having mitigation up but it is not guaranteed. Still nice when it does happen though.

Sphere: Sacred Jewel

Friend: Lily Matah (If using Grahdens Lead) or Tridon/Grahdens (If using Lily Matah Lead)

Sphere: Medulla or Legwand Gem

I'd suggest Tridon over Grahdens. Grahdens is quite frail especially when fighting Maxwell since she is Light and Grahdens is Dark. While Grahdens does have the Light/Dark buff, he doesn't survive well enough to have it up the whole fight.

Tridon on the other hand, reduces all damage by 10% and gives a hefty HP and RCV bonus and a decent crit rate bonus. Very well rounded leader skill which potentially helps with damage and definitely helps survivability. His Earth Shield can also soak up quite a bit of damage which will let you survive even longer.

This run is basically pure execution after you get to Maxwell. Almost no real RNG that could end your attempt aside from which unit gets targetted. Good luck.