User blog:Masterings/Fan-Made Trial: False Emperor

TRIAL: False Emperor Strategy Zone 12 units - 3 friends BOSS: Heaven Emperor Virmast

'''10,000,000 HP 7,500 Atk 6,000 def 10,000 rec '''

Element: Dark

NO NATURAL BUFFS 

RESISTANCES: (phase 1)

30/70% resistance to base/buffed BC drop rate. 40/75% resistance to base/buffed HC drop rate. 50/80% resistance to base/buffed spark damage. 75/100%resistance to base/buffed elemental damage. 50/80% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/90% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/50% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to poison, paralysis, curse. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">80% injury, weak, sick resistance <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">RESISTANCES: (phase 2)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/55% resistance to base/buffed BC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/65% resistance to base/buffed HC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">60/70% resistance to base/buffed spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75/100%resistance to base/buffed elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/80% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">55/70% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/50% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to poison, paralysis, curse. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">85% injury, weak, sick resistance

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">RESISTANCES: (phase 3)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">60/50% resistance to base/buffed BC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">70/60% resistance to base/buffed HC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75/60% resistance to base/buffed spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75/100%resistance to base/buffed elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/70% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">60/60% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/50% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to poison, paralysis, curse. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">90% injury, weak, sick resistance  <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">HP % DAMAGE IMMUNITY 

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Phase 1 attacks: 4 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Phase 2 attacks: 5 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Phase 3 attacks: 6  <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">During all phases: 

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">If UBB is used: "Fueled Power Sublimation" Buff Wipes, reduces HP to 1, restores 1,000,000 HP, reduces 100% BB gauge, restores 50% damage taken for 2 turns, ends turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Every 9(Ph1), 8(Ph2), 7(Ph3) turns: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">If Light element: "Alza Soul" Changes element to dark. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">If dark element: "Karna Soul" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Changes element to light.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">PHASE 1:

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue box: "So you killed the holy emperor, twice even. Very well you have earned the right to die by my own hand!"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn 1: (before squad activity) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Harm me if you can!" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50% boost to defense for 3 turns, <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% def boost relative to rec for 2 turns, 75% mitigation for 2 turns, negates def ignoring damage for 3 turns, applies 100,000 HP dark barrier, Applies angel idol. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-"Vitality Slash" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">5 hit AoE, 50% max foe HP as damage.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">if 10 or more units are brought(friends not counted) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-"Vitality Sever" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">10 hit AoE, 50% remaining foe HP, reduces foes rec by 50% for 5 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Going easy on me? Very well" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Reduces own rec by 50% for 999 turns, reduces own def by 100% for 3 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn 2 onwards: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) Normal Atk, 18 hits

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) "Focus Scramble" 7 hit light & dark random Atk, 790% BB Atk, 20% chance to reduce 15% BB gauge, 5% chance to inflict curse.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) "Soul thief" 8 hit single target element & earth, 200% BB Atk, absorbs 100~250% damage dealt.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Energy Sweep" 12 hit AoE, 80% max foe HP, 25% chance reduce 40% BB gauge.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(If none of above are used) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Parabolic Charger" 20 hit element & thunder AoE, 140% BB Atk, 20% Atk boost for 2 turns, 100,000 HP thunder barrier, restores 25,500 +500% rec HP.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Every 5 turns: "Karna Blazer" 20 hit light random Atk, 1200% BB Atk, 5 hit light single target(can spark), 200% BB Atk, restores 65,500 +300% rec HP, boosts Atk, def, rec for 2 turns(20%), reduces 20% BB gauge.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 60% & 35% HP: "Harmonic Synchro" drains 100% BB gauge, drains 100% OD gauge, reflects 100% damage taken for 1 turn, removes status ailments.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 70%, 45%, & 25% HP(may use UBB) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Building great power" 30% Atk, def, rec boost for 1 turn, 30% critical hit rate boost for 2 turns, reduces resistance to sick, weak, injury by 40% for 1 turn, 85% mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">~SPARK TO WEAKEN~

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Next turn: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">If 50+ sparks: "Very impressive" 100% OD gauge fill, fully fills BB gauge, deals 100,000 damage to self, ends turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else if 40~49 sparks: "Impressive" 20% OD gauge fill, ends turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else if 30~39 sparks: "Broken Masta" 25 hit light & dark AoE, 500% BB Atk, 30% spark damage boost for 2 turns, boosts Atk, def relative to rec(20%) for 2 turns, IGNORES 10% OF MITIGATION.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else if 20~29 sparks: "Masta Break" 30 hit all element AoE, 1000% BB Atk, 30% spark damage boost for 3 turns, 25% critical damage boost for 2 turns, 20% elemental damage boost for 2 turns, boosts Atk, def relative to rec(20%) for 3 turns, IGNORES 25% OF MITIGATION.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Masta Chain" 35 hit all element AoE, 1500% BB Atk, 30% spark damage boost for 5 turns, 25% critical damage boost for 3 turns, 20% elemental damage boost for 3 turns, boosts Atk, def relative to rec(20%) for 3 turns, IGNORES 50% OF MITIGATION.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 15% HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Energy surges through the area" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% OD gauge fill, activates 250,000 HP fire barrier, +1 to hit count for 999 turns, restores 900,000 +250% rec HP

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 1 HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "Its been a long time since a mortal survived my first strikes, no more going easy then"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Divine Return" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Boosts max HP by 25% (12,500,000 total), restores 50,000,000 HP, applies angel idol effect, 50% mitigation for 3 turns, STARTS PHASE 2.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">PHASE 2: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "Bearer of Karna Masta's curse, you will face your own power turned against you!"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) Normal Atk, 18 hits, 15% chance to hit all foes with 30% penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) "Focus Scatter" 9 hit light & dark random Atk, 1080% BB Atk, 50% chance to reduce 10% BB gauge, 10% light & dark mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Faith Incinerate" 8 hit element & Fire AoE, 150% BB Atk, 20% boost to Atk for 2 turns, 45% chance to inflict injury, 15% earth elemental mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Spirit Thief" 15 hit single target light, dark, & earth, 230% BB Atk, absorbs 150~200% damage dealt, 50% chance to inflict curse, 15% thunder elemental mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Energy Wave" 5 hit element & water AoE, 160% BB Atk,3 hit AoE, 5,000 fixed damage, 20% chance to reduce Atk, def, rec by 30% for 2 turns, 15% fire elemental mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(If none of above are used) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Storm Charger" 10 hit element & thunder AoE, 110% BB Atk, 16 hit element & thunder random, 1800% BB Atk(self sparks), 15% water elemental mitigation for 1 turn, 12% chance to inflict paralysis(both AoE & random)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 95% HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "Three who have offered you guidance and support while you stray from your primary path"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Lend me your support!" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-Summons Logistics Support Lin, Administrator Sera, and Informant Elise, ends turn,(see far below for details)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Just after "Lend me your support!" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-"Earth Support" applies 250,000 HP earth barrier on earth allies (Lin), 50% boost to Atk, def, rec of earth units(Lin) for 4 turns

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Just after "Earth Support" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-"Earth Support" applies 250,000 HP water barrier on water allies (Sera), 50% boost to Atk, def, rec of Water units(Sera) for 4 turns

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Just after "Water Support" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-"Fire Support" applies 250,000 HP fire barrier on fire allies (Elise), 50% boost to Atk, def, rec of fire units(Elise) for 4 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While Lin, Sera, or Elise are alive: 100% mitigation, only normal attacks(10% chance AoE with 25% penalty) restores 5,000+75% rec HP each turn, 75% increase in BC & HC drop rate resistance, lowers own attack by 40%, may use UBB.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">IF Lin, Sera, OR Elise are alive and 1~2 of them are dead: "True Support" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Revives Lin, Sera, Elise, with full HP, applies normal attack hits all foes effect for 3 turns. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(You will need to kill them all at the same time)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 90%, 40%, & 15% HP: "Star Gazer" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">9 hit light & dark AoE, 470% BB Atk, 30% chance of 30% Atk, def, rec reduction for 3 turns, 25% mitigation for 3 turns, applies, 250,000 HP dark barrier, boosts own Atk, def relative to rec(20%) for 3 turns, reduces 20% BB Gauge, 30% OD gauge fill rate reduction for 2 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 80% HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "The mighty God whose arrogance brought him to challenge the holy emperor"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Kira, destroy this fool!" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-Summons Vexing Monarch Kira, ends turn. (See far below for Kira info)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While Kira is alive: 100% mitigation, only normal attacks(15% chance AoE with 40% penalty) restores 10,000+100% rec HP each turn, 50% increase in BC & HC drop rate resistance, lowers own attack by 50%, may use UBB.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 70% & 25% HP: "Karna Destruction" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">35 hit light random, 4500% BB Atk, 12 hit powerful light single target (unit with highest HP remaining), 150%+10% per 1% HP lost, 45% boost to BC & HC drop rate for 3 turns(visual buff), 30% OD gauge fill rate boost for 3 turns (visual buff), reduces BB gauge consumption for 2 turns (15%, visual buff), considerably restores HP (75,500 +550% own rec), 30% boost to own Atk, def, rec for 3 turns, changes element to light.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 55% HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "A disciple of Karna Masta that broke her bonds, but keeping faith would bring her strength"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Feeva, end this conspirer!" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-Summons Sublime Darkness Feeva, ends turn,(See far below for Feeva info)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While Feeva is alive: 100% mitigation, only normal attacks (20% chance AoE with 45% penalty) restores 15,000+100% rec HP each turn, 45% increase in BC & HC drop rate resistance, lowers own attack by 40%, may use UBB.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 30% HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "The member of the divine ten who put equality above all and was betrayed by the holy emperor"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Kulyuk, Let your willpower flow!" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-Summons Fabled Emperor Kulyuk, ends turn, (See far below for Kulyuk info)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While Fabled Emperor Kulyuk is alive: 100% mitigation, only normal attacks(15% chance AoE with 25% penalty) restores 20,000+100% rec HP each turn, 55% increase in BC & HC drop rate resistance, lowers own attack by 30%, increases own rec by 50%, may use UBB.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 20% HP: "Building intense power" 50% Atk, def, rec boost for 1 turn, 30% critical hit rate boost for 2 turns, reduces resistance to sick, weak, injury by 60% for 1 turn, 100% mitigation for 1 turn, MAY USE UBB THIS TURN.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">~SPARK TO WEAKEN~

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">If 31+ sparks: "Masta Crash" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">14 hit light & dark AoE, 850% BB Atk, absorbs 350% damage dealt, 25% BB gauge fill rate reduction for 2 turns, 30% OD gauge fill rate reduction for 2 turns, IGNORES 10% OF MITIGATION.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else If 25~30 sparks: "Masta Bindings" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">18 hit light & dark AoE, 1000% BB Atk, absorbs 400% damage dealt, 30% BB gauge fill rate reduction for 3 turns, 50% OD gauge fill rate reduction for 3 turns, IGNORES 20% OF MITIGATION.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else: "Masta Seal" 22 hit all element AoE, 1450% BB Atk, absorbs 500% of damage dealt, 80% BB gauge fill rate reduction for 3 turns, 80% OD gauge fill rate reduction for 3 turns, 30% Atk, def, rec reduction for 3 turns, IGNORES 30% OF MITIGATION.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 1 HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "Never has a mortal driven me this far, now fall before my real power!"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Infinite Return" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50% boost to max HP(15,000,000 total), restores 100,000,000 HP, 50% mitigation for 3 turns, STARTS PHASE 3.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">PHASE 3:

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) Normal Atk, 18 hits, 25% chance to hit all foes with 25% penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Balance Breaker" 11 hit light & dark random Atk, 1400% BB Atk, 20% chance to reduce BB gauge fill rate by 20% for 2 turns, 15% light & dark mitigation for 1 turn, 30% boost to rec for 1 turn, restores 20,000 +150% rec HP.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Heretical Blaze" 18 hit element & Fire AoE, 160% BB Atk, 30% boost to Atk for 3 turns, 20% Atk boost relative to rec for 2 turns, 20% earth elemental mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Nature Split" 8 hit element & earth single target, 170% BB Atk, 3 hit element & earth AoE, 50% BB Atk(self sparks), absorbs 220~250% damage dealt, 90% chance to inflict poison(single target), 45% chance to inflict weak & injury(AoE), 20% thunder elemental mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Oceanic Light" 14 hit element & water AoE, 160% BB Atk, 3 hit AoE, 35% foe remaining HP(ignores mitigation), 20% chance to reduce Atk, def, rec by 30% for 2 turns, 20% fire elemental mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Chaos Maelstrom" 21 hit light, dark, & thunder AoE, 180% BB Atk, 15 hit light, dark, & thunder random, 1800% BB Atk, 20% water elemental mitigation for 1 turn, 5% chance to inflict paralysis(random), 50% chance to inflict sick, 10% chance to inflict paralysis(AoE)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Very low chance) Normal Atk, 18 hits, 90% chance to hit all foes with 20% penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(If none of the above are used) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Divine Barrier" negates elemental damage, critical damage, status ailments, def ignore for 3 turns, 25% spark damage reduction for 2 turns, negates Atk, def, reduction for 3 turns, 50% damage reduction for 1 turn, 30% boost to def for 3 turns, 20% def boost relative to rec for 2 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Every 4 turns: "Alza Blazer" 31 hit element & dark random, 3750% BB Atk, 5 hit element & dark single target, 170% BB Atk, restores 100,000 +250% rec HP, boosts Atk, def, rec for 2 turns (30%), 3% chance to inflict random status ailment(on random), 40% chance of 50% spark critical for 2 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 90% HP: "The air pulses with power" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20% OD gauge fill, +2 normal hit count for 999 turns, 20% boost to Atk, def relative to rec for 3 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 80% & 60% HP: "Alza Karna" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">12 hit AoE, deals 120% foe max HP, adds light & dark element to attack for 3 turns, applies 250,000 HP dark barrier.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">AT 70% & 40% HP: "Alza Chaos" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30 hit dark AoE, 300% BB Atk, 20 hit dark, fire, water, earth single target, 380% BB Atk, boosts own Atk, def, rec (30%) for 3 turns, probable elemental, spark, critical vulnerability infliction for 2 turns (50% chance, 40% spark vulnerability, 15% critical & elemental vulnerability), reduces BB gauge consumption for 2 turns (15%, visual buff), changes element to dark.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 55% HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "The knight whose life faced countless hardships but in the end achieved his desires"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Ark, unleash your heart!" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-Summons Dark Oracle Knight Ark, ends turn,(See far below for Ark info)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While Dark Oracle Knight Ark is alive: 100% mitigation, only normal attacks(15% chance AoE with 35% penalty) restores 12,000+100% rec HP each turn, 40% increase in BC & HC drop rate resistance, lowers own attack by 40%, may use UBB.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While Knight of Holy Light Ark is alive: 100% mitigation, only normal attacks(12% chance AoE with 30% penalty) restores 10,000+100% rec HP each turn, 50% increase in BC & HC drop rate resistance, lowers own attack by 45%, may use UBB.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 50% HP: "Space trembles with strength" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% OD gauge fill, +3 normal hit count for 999 turns, 20% boost to Atk, def relative to rec for 3 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 35% HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "My fate is sealed, you can never hope to kill me, however you have fought well and I honor that."

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Crushing power builds" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">60% critical hit rate boost for 4 turns, 50% critical damage boost for 4 turns, 20% OD gauge fill, 50% mitigation for 1 turn, ends turn, UBB ALLOWED THIS TURN.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn after "Crushing power builds" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"The power grows" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75% boost to Atk, def, rec for 3 turns, 50% spark damage boost for 3 turns, 20% OD gauge fill, 75% mitigation for 1 turn, UBB ALLOWED THIS TURN.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Just after "The power grows" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"The power condenses" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30% boost to own Atk, def relative to rec for 3 turns, 50% elemental damage boost for 3 turns, 100% chance of 50% spark critical for 3 turns, 20% OD gauge fill, ends turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn after "The power condenses" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Limit Overdrive" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">100% boost to rec for 2 turns, 100% mitigation for 1 turn, adds all elements to attack for 2 turns, 30% OD gauge fill, ends turn, UBB ALLOWED THIS TURN.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn after "Limit Overdrive" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Masta Annihilation" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">42 hit light & dark AoE, 1500% BB Atk +55% per 1% HP remaining, 20 hit massive light & dark single target, 2000% BB Atk +75% per 1% HP lost, powerful spark vulnerability for 3 turns (50%), 75% damage reduction for 3 turns, boosts Atk, def, rec for 3 turns (50%), boosts Atk relative to def for 3 turns(50%), boosts def relative to Atk for 3 turns(50%), boosts rec relative to Atk for 3 turns(100%), ends turn. IGNORES 50% OF MITIGATION.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 5% HP: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue: "Not even any god in existence has ever driven me this far, very well you may claim this as a victory" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-reduces own HP to 0 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-Congrats you win.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">STATS: Logistics Support Lin <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1,515,000 HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4,250 Atk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">2,470 def <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">18,540 rec <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Element: Earth

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4 attacks per turn

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">CAN SPARK WITH OTHERS

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">NATURAL BUFFS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20% boost to elemental damage

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">PATTERNS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) Normal Atk, 15 hits <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Logistics Support is Here" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Negates status ailments for 3 turns, boosts BB gauge each turn for 3 turns(visual buff), restores 18,000~21,000 +15% rec HP for 3 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">STATS: Administrator Sera <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1,500,000 HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4,320 Atk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">2,540 def <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">18,170 rec <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Element: Water

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4 attacks per turn

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">CAN SPARK WITH OTHERS

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">NATURAL BUFFS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Restores 8,000~10,000 HP each turn <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Status ailment immunity

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">PATTERNS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) Normal Atk, 8 hits <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Emergency Procedures" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">12 hit water single target, 200% BB Atk, removes all status ailments, restores 18,000~21,000 +122.5% rec HP.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">STATS: Informant Elise  <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1,525,000 HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">5,000 Atk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1,400 def <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">13,000 rec <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Element: Fire

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4 attacks per turn

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">CAN SPARK WITH OTHERS

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">PATTERNS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) Normal Atk, 6 hits <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Else <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">"Vermillion Arts" 10 hit fire AoE, 180% BB Atk, +50% BB Atk for 3 turns, boosts BB gauge fill rate for 3 turns(visual buff)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">RESISTANCES: Logistics Support Lin, Administrator Sera, and Informant Elise

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">45/70% resistance to base/buffed BC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/70% resistance to base/buffed HC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/90% resistance to base/buffed spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/25%resistance to base/buffed elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20/50% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">10/75% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/25% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to paralysis, <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">90% curse, 75% poison, 30% injury, weak, 15% sick resistance.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">IMMUNE TO HP % DAMAGE

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">STATS: Vexing Monarch Kira <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3,500,000 HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">7,150 Atk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">2,750 def <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1000 rec <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Element: Light

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3 attacks per turn >50% HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4 attacks per turn <50% HP

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">CAN SPARK WITH BOSS

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">NATURAL BUFFS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50% boost to elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% boost to spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% chance of 15% damage counter. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% critical damage boost.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">RESISTANCES: Vexing Monarch Kira

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20/50% resistance to base/buffed BC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30/65% resistance to base/buffed HC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25/50% resistance to base/buffed spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">10/50%resistance to base/buffed elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20/50% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25/50% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/10% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to paralysis, curse. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">90% poison, 45% injury, weak, 20% sick resistance.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">VULNERABLE TO HP % DAMAGE

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) normal Atk, 10 hits

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) "Xeno Telios" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">15 hit Light & Dark AoE, 180% BB Atk, 30% critical hit rate boost for 2 turns, 25% critical damage boost for 2 turns, ignores defense for 1 turn, adds 10% chance of 20% Atk, def reduction to attack for 2 turns, adds light & dark element to attack for 3 turns, 50% boost to light & dark elemental damage for 2 turns

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Black Star Adversus" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">19 hit Light & Dark AoE, 280% BB Atk, 30% critical hit rate boost for 2 turns, 25% critical damage boost for 2 turns, 25% chance of 25% spark vulnerability for 2 turns, adds 10% chance of 20% Atk, def reduction to attack for 2 turns, adds light & dark element to attack for 3 turns, 30% chance to reduce 50% Atk, def.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(If none of the above are used) Normal attack, 10 hits, 50% chance to hit all foes with 30% damage penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While below 75% HP: 20% boost to own Atk, 10% boost to own def, 10% boost to own spark damage.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While below 40% HP: 25% boost to own Atk, 20% boost to own def, 20% boost to own spark damage.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 25% HP: "Overdrive" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75% boost to own Atk, def, rec, for 1 turn, 100% mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn after overdrive: "Inverse Heaven" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">23 hit light & dark AoE, 1500% BB Atk, 50% boost to Atk for 3 turns, 30% critical hit rate boost for 3 turns, 50% critical damage boost for 3 turns, 100% boost to light & dark elemental damage for 3 turns, ends turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">STATS: Sublime Darkness Feeva <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4,250,000 HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4,550 Atk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3,750 def <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1,000 rec <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Element: Dark

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3 attacks per turn >65% HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4 attacks per turn <65% HP

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">CAN SPARK WITH BOSS

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">NATURAL BUFFS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Drains 4~6% damage dealt. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20% chance to heal 20~25% damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">15% boost to spark damage

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">RESISTANCES: Sublime Darkness Feeva

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30/40% resistance to base/buffed BC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">35/55% resistance to base/buffed HC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20/55% resistance to base/buffed spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/65%resistance to base/buffed elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">10/55% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20/60% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/10% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to paralysis, curse. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">90% poison, 50% injury, weak, 15% sick resistance.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">VULNERABLE TO HP % DAMAGE

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) normal Atk, 16 hits

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) "Aether Nebula" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">32 hit Dark AoE, 185% BB Atk, 20% Atk, def, rec boost for 2 turns, 50% BC efficiency increase for 3 turns (visual buff), boosts BB gauge each turn(7BC, visual buff)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Obsidian Sweep" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">42 hit Dark AoE, 290% BB Atk, 20% Atk, def, rec boost for 2 turns, 35% BC & HC drop rate boost for 3 turns (visual buff), 30% chance to heal 25% damage for 2 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(If none of the above are used) Normal attack, 18 hits, 50% chance to hit all foes with 30% damage penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While below 70% HP: 15% boost to own Atk, def, rec.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">While below 40% HP: 25% boost to own Atk, def, rec.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 25% HP: "Overdrive" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75% boost to own Atk, def, rec, for 1 turn, 100% mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn after overdrive: "Aura Astaroth" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">26 hit dark AoE, 1500% BB Atk, 50% Atk, def, rec boost for 3 turns, 50% spark damage boost for 3 turns, 100% BC & HC drop rate boost for 3 turns(visual buff), 100% mitigation for 2 turns.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">STATS: Fabled Emperor Kulyuk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4,800,000 HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3,500 Atk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3,500 def <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">10,000 rec <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Element: Fire

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3 attacks per turn >75% HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4 attacks per turn <75% HP

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">CAN SPARK WITH BOSS

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">NATURAL BUFFS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">+0.5% Atk boost per 1% HP remaining <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">+0.5% def, rec boost per 1% HP lost

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">RESISTANCES: Fabled Emperor Kulyuk

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25/55% resistance to base/buffed BC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25/55% resistance to base/buffed HC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">60/50% resistance to base/buffed spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">100/100%resistance to base/buffed elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/50% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">40/80% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/20% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to paralysis, curse, poison, injury, weak, sick

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">VULNERABLE TO HP % DAMAGE

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) normal Atk, 10 hits, 10% chance to hit all foes with no damage penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) "Ortho Accretion" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">14 hit Fire AoE, 180% BB Atk, applies 20,000 HP fire barrier, 20% boost to spark damage for 2 turns, 30% def boost for 2 turns, restores 30,000 HP each turn for 3 turns, restores 20,000 +110% rec while attacking, removes status ailments, 60% boost to BC efficiency for 3 turns(visual buff).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Solemn Pledge's Verdict" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">19 hit Fire AoE, 100% BB Atk +2.4% per 1% remaining HP, applies 20,000 fire barrier, 20% boost to spark damage for 2 turns, 30% def boost for 2 turns, restores 30,000 HP each turn for 3 turns, restores 30,000 +110% rec while attacking, removes all status ailments, 20% def boost relative to Atk for 2 turns, 60% boost to BC efficiency for 3 turns(visual buff).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(If none of the above are used) Normal attack, 10 hits, 50% chance to hit all foes with 10% damage penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 35% HP: "Overdrive" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75% boost to own Atk, def, rec, for 1 turn, 100% mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn after overdrive: "Hallow Purging Inferno" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">24 hit Fire AoE, 1500% BB Atk, 75% self damage reduction for 3 turns, 80% of random status ailment counter for 3 turns, ends turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">STATS: Dark Oracle Knight Ark <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1,500,000 HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4,000 Atk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3,500 def <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1,000 rec <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Element: Dark

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3 attacks per turn >70% HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4 attacks per turn <70% HP

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">CAN SPARK WITH BOSS

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">NATURAL BUFFS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% spark damage boost

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">RESISTANCES: Dark Oracle Knight Ark

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">35/80% resistance to base/buffed BC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/80% resistance to base/buffed HC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/90% resistance to base/buffed spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/100%resistance to base/buffed elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/100% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/100% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/25% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to paralysis, curse, poison. 40% injury, weak, 30% sick resistance.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">VULNERABLE TO HP % DAMAGE

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) normal Atk, 17 hits

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) "Abyssal Reave" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">22 hit Dark AoE, 180% BB Atk, ignores defense for 1 turn, +2 to normal hit count.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Ruin Blade: Belferius" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">32 hit Dark AoE, 230% BB Atk, 20% Atk boost for 3 turns, 40% chance to reduce 50% Atk, def.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(If none of the above are used) Normal attack, 17 hits, 50% chance to hit all foes with 25% damage penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 100% HP:(instant, activates 2 times max) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Applies Angel Idol effect(100%HP restore)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Upon Death: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Dialogue(Boss): "Behold the power of Oracle knight had the oracle maiden awoken her power"

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">-Dark Oracle Knight Ark transforms into Knight of Holy Light Ark(see below for info)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">STATS: Knight of Holy Light Ark <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4,500,000 HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">5,750 Atk <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4,000 def <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">5,000 rec <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Element: Light

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">3 attacks per turn >50% HP <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">4 attacks per turn <50% HP

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">CAN SPARK WITH BOSS

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">NATURAL BUFFS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20% damage reduction for 1 turn after taking 250,000 damage (instant). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% spark damage boost <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">+0.3% Atk per 1% HP remaining <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">+0.3% Def per 1% HP lost <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25% chance to recover 20~25% damage <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Spark damage restores 1,000 HP

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">RESISTANCES: Knight of Holy Light Ark

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">20/50% resistance to base/buffed BC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30/50% resistance to base/buffed HC drop rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50/70% resistance to base/buffed spark damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30/70%resistance to base/buffed elemental damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30/70% resistance to base/buffed critical hit rate. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30/70% resistance to base/buffed critical hit damage. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">0/10% resistance to base/buffed BB Atk. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Immune to paralysis, curse, poison, injury, weak, sick

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">VULNERABLE TO HP % DAMAGE

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(High chance) normal Atk, 20 hits

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Medium chance) "Messiah Reaver" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">25 hit Light AoE, 190% BB Atk, restores 40,000 HP for allies, +2 to normal hit count, removes status ailments, negates critical & elemental damage for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(Low chance) "Ascendent Sword: Alvesta" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">35 hit Light AoE, 110% BB Atk +2% per 1% remaining HP, 30% Atk boost for 3 turns, 20% OD gauge fill rate boost for 3 turns(visual buff), adds all elements to attack for 2 turns, restores 40,000 HP for allies, 20% spark damage boost for 3 turns, negates critical & elemental damage for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">(If none of the above are used) Normal attack, 20 hits, 30% chance to hit all foes with 40% damage penalty.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At 30% HP: "Overdrive" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75% boost to own Atk, def, rec, for 1 turn, 100% mitigation for 1 turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Turn after overdrive: "Cross of Bravery" <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30 hit Light AoE, 1500% BB Atk, 50% Atk boost for 3 turns, 50% own spark damage boost for 3 turns, +50% BB Atk for 3 turns, 75% self mitigation for 3 turns, adds all elements to attack for 3 turns, ends turn.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">REWARDS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Heaven Emperor Virmast(Lord) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">250,000 Exp <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">10,000,000 Zel <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1,000,000 Karma <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">1 Gem

<span style="color:rgb(57,66,77);font-size:14px;font-weight:normal;">Thanks to  Jonnyvue for giving the suggestion to actually make these blog posts