Talk:Beiorg:Bonus/@comment-26922413-20151127052537/@comment-27459620-20160113032103

I posted this on another comment but here:

I found using Dolk friend for mitigation, with Tridon lead worked wonders.

My entire team was Guard Tridon lead, Thorn Crown/Tridon's Trident(constant SBB earth shield); Lord Andaria, Sacred Crystal/Bow of Andaria(Constant SBB bb guage fill boost); Lord Vertri, Phoenix Crown/Drevas(perfect for getting rid of any paralysis or poison ailments);Anima Zeruiah, Glass Crown/Providnece Ring(reflects at least some damage every turn); Anima Touetsu, Forgebreaker/Miroku Pearl(constant SBB damage per turn end). Friend unit was Anima Dolk, Cosmic Dust/Buffer Jewel. All units were imped to max.

Worked wonders. Only had Tridon die once, and I just revived him, no other unit issues.



Realistically you need a constant mitigation unit(50-75% preferable), a constant healer unit(preferably one that has a status ailment nullification sphere, and whose bb or Sbb can remove status ailments), and a unit who can bb boost or bc effect boost, so you can constantly Sbb.

Then as the other commentor said, you get the shadow down to like 10-25%hp. them normal attack. As long as there is between .1% and 5% hp, the angel idol buff goes away.

Also bring your own idols to keep units from being one shotted by empty seal.

Feel free to wall me if you want more info. I ran this dungeon 4 times before beating it, then ran it a second time after I won to make sure it wasnt a fluke