User blog:Masterings/Fan-Made Unit: Heaven Emperor Virmast

Heaven Emperor Virmast  Element: Dark Rarity: Omni Cost: 55 Gender: Genderless Max lv: 150

Relative stats: HP: very high(1500 imp) Atk: high(600 imp) Def: below average(600 imp) Rec: average(600 imp)

LS: Sacred Emperor's Guidance 80% boost to Atk, 40% boost to max HP, def, rec, considerable reduction in BB gauge required for BB(25%), 50% spark damage reduction, spark damage very slightly boosts OD gauge(10 points), enhances overdrive state(+150% Atk, def, rec boost, +2 turn duration, 250% Atk, def, rec boost total)

EX Skill: Unrestrained Glory Raises max Atk, def, rec parameter limit 99999>120000, raises critical hit rate cap(70%>90%), raises BC & HC drop rate boost limit (100%>150%), 15% boost to allies max HP. Normal Attack: 18 hits(4DC/hit)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">BB: Karna Destruction(38BC, 1DC/hit) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">35 hit powerful light and dark combo on random foes(damage relative to OD gauge)(1000% +50% per 1% OD gauge), 12 hit powerful light and dark combo on a single foe(damage relative to HP lost)(500% +5% per 1% HP lost), hugely boosts BC & HC drop rate for 3 turns(45%), considerably boosts OD gauge fill rate for 3 turns(30%), slightly reduces BB gauge consumption for 2 turns(15%), considerably restores HP while attacking (4,500~5,000 +15% own rec), hugely boosts Atk, def, rec for 3 turns(170%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">SBB: Alza Chaos(40BC, 1DC/hit) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30 hit powerful dark combo on all foes(damage relative to OD gauge) (400% +4% per 1% OD gauge), 20 hit powerful dark combo on single foe(consecutive use boosts damage)(450% +80% per consecutive use, max 400% boost), boosts own Atk, def, rec(100%) for 3 turns, chance of reducing foes elemental, spark, critical vulnerability for 2 turns (15% chance, 30% spark vulnerability, 15% critical & elemental vulnerability), slightly reduces BB gauge consumption for 2 turns (15%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">UBB: Masta Annihilation(53BC, 1DC/hit) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">42 hit massive light and dark combo on all foes(damage relative to remaining HP)(970% +7% per 1% HP remaining), 20 hit massive light and dark combo on a single foe (damage relative to HP lost)(1000% +11% per 1% HP lost), powerful spark vulnerability for 3 turns (100%), 75% damage reduction for 3 turns, massively boosts Atk, def, rec for 3 turns(350%), hugely boosts Atk relative to def for 3 turns(150%), def relative to Atk for 3 turns(150%), rec relative to max HP for 3 turns(80%), hugely boosts max HP(40%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">SP Options: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">30% boost to all parameters(20SP) <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50% boost to all parameters(15SP, requires above)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">80% boost to spark damage(10SP)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Considerably reduced BB gauge required for BB(25%, 15SP)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Moderately boosts HC efficiency (30%, 10SP)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Adds spark, critical, elemental vulnerability effects to BB(10% success rate, 30% spark vulnerability, 15% critical & elemental vulnerability 15SP)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Enhances spark, critical, elemental vulnerability success rate & spark effect on BB/SBB (+5% rate, +10% spark vulnerability, 25SP, requires above)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Enhances huge boost to Atk, def, rec effect on BB(+10%, 20SP)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Adds considerably restores HP while attacking effect to SBB (4,500~5,000 +15% own rec, 10SP)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Enhances HP restoration while attacking effect on BB/SBB(+1000 HP, +5% rec, 20SP, requires above)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Adds fire, water, thunder, earth element to single target BB/SBB/UBB(15SP)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Allows UBB buffs to last 4 turns (60SP)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">GENERAL VISUAL DESCRIPTIONS: <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Skin: 'white' <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Eyes: right eye White & blue, left eye black & red. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Hair: Long, dark cyan gradient into light gray. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Clothing: Lavender armor made of various interlocking plates, larger plates are pearl white and have a gold trim. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Weapon: Magic that takes a shape similar to that of the sword seen in the background of many of the game's screens. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Wings: 6 unattached diamond shaped "wings" made of light that float behind Virmast, 3 on each side, upper and lower are slightly larger and have a bright purple color, middle are slightly smaller and bright yellow in color. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Arms: arms are standard length and are armored, hands have prismatic crystal claws from the fingertips. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Legs: similar to arms but the feet have small cyan colored "wings", 2 on each foot attached to the ankles and also lacks claws.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Focuses: Generally just really powerful.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">AUTHOR'S COMMENTARY:

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">This unit - this, is the unit I have put the most work into, for a few weeks I've been contemplating "is this too god damn powerful?"(at first, no doubt) and "does this need a nerf?"(answer was yes for a lot) and "is this too low a BC cost for how damn powerful this is or a bit too high?" And even "should I change the element?"(I did).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">At first I had the unit light element because I flipped a coin for light or dark and it was heads which was light, as for why I flipped a coin, the design was based off of if you have yet to tell -Karna Masta- and the presumed to be final boss of 3rd arc which was revealed at the end of the 3rd map which I can only presume to be a dark element.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">So while the coin flipped heads, I changed it to dark element later on because "Oh right light element Omni of OP everywhere already" and the last fan-made unit(Miracle Guardian Gindil) was also light element.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">I had the trial made because I find that far more fitting based off the design and the fact it's a 1 off unit.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">The unit itself is implied to be stronger than both "Masta" in the plot - while not truly the case as if the name of the trial has anything to say about it, it's that this unit doesn't actually exist and was made from scratch using data based off both "Masta"(if this thing actually existed the entire universe would probably implode).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">I truly wish I could balance out both the unit and especially the trial further. As far as fan-made trials go its very difficult to properly balance them too not be too much easier or too much harder than intended as there is no way to play test them - they are stuck essentially on paper forever.

<span style="font-weight:normal;color:rgb(57,66,77);font-size:14px;">Thanks to  Jonnyvue  for giving the suggestion to actually make these blog posts