User blog:Kelp77/Libera OE idea.

'''Viridescent Fairy Libera (OE) Cost: 47 ''' LS: 45% boost to ATK and HP, hugely (200%) boosts BB ATK and considerably (25%) boosts BC, HC drop rate.

BB: (30 hits) (400%) Heaven and Earth Assault Powerful Earth and Light attack to all enemies. Boosts DEF and REC (150%) and boosts all elemental damage (150%) for 3 turns.

SBB: (25 hits) (620%) Semper Amando (Always Loving) Powerful Earth and Light attack on all foes. Adds all elements to attack and boosts BC and HC drop rate (30%) for 3 turns. Boosts ATK and DEF relative to HP (125%) and boosts BB gauge when attacked (7 BC). Also has (50%) chance to heal 4000HP+15% REC.

UBB: (32 hits) (1700%) Gaia's Final Wish Massive Earth, Fire, Water and Thunder attack on all foes. Boosts BB damage (500%) and Critical hit rate + damage (150%) for 2 turns. Also boosts ATK relative to HP (150%) for 3 turns and Max HP (15%).

ES: Divine Love 20% boost to all parameters and adds a 3000 HP Earth barrier to BB/SBB, adds a spark damage boost (80%) to all special moves when (OE) Krantz is squad.

IDK about the stats

Lore: If Krantz and Libera would have successfully made it home, Libera would've continued as Krantz's advisor in the Akras Summoner Hall. She would've been regarded for her abilities and would've been respected as Krantz's equal during the war with The Fallen Gods. She took a motherly role over Krantz and became they symbols of love throughout the war. She carried within her a loving and powerful spirit and after the war was placed as a Summoner Of The Old.

Or

If she lived through the Squadron's mission: Libera continued her adventures with Krantz during the war against the Fallen Gods. She became Krantz's apprentice and inherited the elemental prowess of light. When Krantz became a Summoner Of The Old she was accepted as the war's main tactical advisor. Throughout her career she became regarded as a Fairy Warrior due to her loving heart yet strong skills as a warrior.

SP Skills:

20 SP 20% boost to all parameters

10 SP Heal effect has 100% chance

10 SP Slight boost (50% additional)to BB damage when HP is full

40 SP Adds effect to BB/SBB: 50% damage reduction 50 SP Doubles hit count

40 SP Boosts ATK relative to remaining HP (0.8% per percent of HP remaining)

50 SP Adds critical rate (40%) and critical damage (150%) boost to SBB

20 SP Boosts: parameter boost on LS and ES by 10%

40 SP Boosts spark damage by 100%

10 SP Adds cure status aliments to BB and SBB

Took me about an hour to make, so don't hate. Just a fan idea, I'm still open to suggestions.