Board Thread:Moderator News/@comment-26140304-20190604192408/@comment-32467167-20190606170350

Apecafen1998 wrote: Goal: Drowning Darkness

Level: 999 Unit: - Thanks you in advance! Hi there  Apecafen1998, 

Hehe your welcome it will be a pleasure to help ya😊​​​​​​. According to your query & your goal,

Level: 999 Goal: Drowning Darkness

I would recommend you to take,

For this rift, 

 Teviraus   (Leader): 

LS [Leader Skill]: 120% boost to Atk, Def, max HP and 30% boost to critical hit rate of Thunder types, Spark damage slightly restores HP and considerably boosts BB gauge, greatly reduces BB gauge required for BB & 20% damage reduction from Water, Thunder types Heals 500-600 HP on spark, fills 3-4 BC on spark & 30% BB cost reduction ES [Extra Skill]: 20% boost to all parameters for all allies, 60% boost to Atk, Def, Rec when BB gauge is over 50%, negates all status ailments and Atk, Def, Rec reduction effects, adds status ailment and Atk, Def, Rec reduction effect removal to BB/SBB & reduces Skip Turn effect duration by 3 turns

For this rift, :: [If failed with 1st team]

 Tsovinar   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 160% boost to Spark damage, 15% damage reduction, hugely boosts Water elemental damage & damage taken may restore HP 225% elemental damage & 50% chance to heal 25-30% damage

ES [Extra Skill]: 20% boost to all parameters for all allies, raises Atk parameter limits to 150000 for all allies, adds enormous boost to critical hit rate for 3 turns effect to BB/SBB & adds 23 combo powerful Water, Fire and Earth attack on all foes to SBB 60% Crit

Team 1:

Units:
 *  Tevarius (L) 

 Zelion, Tate & Tama, Daltisk & Tsovinar 

 Details: 

 Teviraus: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boos to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

 Daltisk: (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB).

   Zelion: (Activates Taunt and greatly boosts own Def for 1 turn [150% boost to self Def], 80% boost to Atk, Rec relative to Max HP, 50% chance to heal 8-10% damage & adds 30% chance to reduce enemy Atk by 30% to attacks in case of BB.

300% boost to Atk, 30% reduction to own Def, Rec, 120% boost for self Spark & 150% boost to elemental damage in case of SBB).

Team 2:

Units:
 *  Tsovinar (L) 

 Haile, Tate & Tama, Tevarius & Daltisk 

 Details: 

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB).

 Teviraus: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boos to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB,

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

   Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Haile:  (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Strategy: 

This rift is one of the easiest rift but some units are required for it though to clear it in Auto. It is recommended to use  Teviraus  BB everytime &  Tsovinar  UBB for recasting. Nuke all the way down and that is all. If you feel that your units are dying due to nuking then use  Teviraus  UBB & note that  Tsovinar  BB provide OD filling that is requred for filling Guage.

 Additional Notes: 

If any other problem occurs when you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps😊​​​​​​.'