User blog:Linathan/SP Enhancement Options: Iori Yagami

Redirected from Unit Spotlight: Iori Yagami

Standard Iori
Version 1= Version 2= Version 3= If you only have one Iori (which should be the case if you already have one), this SP setup would be most ideal. There really isn’t a need for a second Iori. If you really do want an Arena setup for Iori, by all means go for it.

Version 1 and Version 2 take the Atk option rather than the BB Atk option. This is mainly due to the Atk boost being much more cost efficient than the BB Atk buff. Indeed, it’s weaker than the BB Atk buff, but that means that you’re able to utilize other buffs like the 160% Atk buff and the ignore-Def buff.

Version 1 and Version 2 are very similar, with the only differences being the 160% Atk buff and the ignore-Def buff. You might want to go with Version 1 if your squad lacks another Atk buffer or most importantly, a tri-buffer like Atro, Sirius, or Azurai. Version 2 might seem more ideal since tri-buffers are rather easy to gain access to even as a F2P, especially Atro. Additionally, there aren’t many Omni units that provide ignore-Def. The only other notable mention is Magress.

Version 3 is mainly for those who can already provide the buffs that Version 1 and Version 2 provide. It’s more on the selfish side of things on Iori’s end, but the buffs provided won’t seem necessary if other units can provide them already.

Arena Iori
I wouldn’t understand why getting two Iori just to use the other for Arena seems so important but let’s get right to it.

Huge innate Atk buffs that Iori is getting. He won’t need the BB Atk buff since the damage he’s outputting with the SBB should be enough, considering the fact that he’s also utilizing the innate 100% BB Atk boost with the SP option taken here.

The normal hit count SP option is quite self-explanatory for the most part here. His normal attacks deal more damage this way. Normal attack damage is quite essential on the first turn of Arena/Colosseum considering that’s how most squad gain the edge.