Talk:GrandGaia:Rouche/@comment-30054866-20171120102325/@comment-30054866-20171128124139

@JewJitsu1

I actually ended up using Natalame's UBB (or really any unit who has 100% activation buffs on their UBB) paired with two leads who focused on damage boosting. Keep note that this method only works with both the 100% activation buff and multiple forms of BC management.

First, you farm up BB gauges & OD gauges on the first turn. Focus on activating the BB gauges of a unit with burst OD fill (i.e. Shion) and a unit with 50% mitigation (i.e. Valen) and just normal attack with the rest. You have around 5 turns, so make it count. If you find that normal attacking doesn't give as much OD as you'd like, you could opt to run a lead who boosts OD fillrate.

Next is the tricky part. The moment Rouche pops in, activate the unit who has the 100% activation buff on their UBB, and SBB with the rest. You're effectively getting around 10 SBBs in as well as 2 UBBs on the first turn. Hopefully, on your second turn, you'll be able to nuke Rouche down using only SBBs (but just in case pack Fujin Pots + Hero Crysts if you think you'll need to activate the 100% activation buff again). Keep note that it's only on Rouche's second turn that other units are summoned, so that's the timeframe you have.

I took a quick glance at the units you listed down, and really the big problem is that your squad generally doesn't deal substantial damage for the nuking method. I'd suggest running Shion + Natalame leads and packing as many Fujin Pots, Attack boosts, and Hero Crysts as possible. If you really can't nuke Rouche down, maybe it's best to level up other units who'd be able to provide more damage.

If you need a Natalame Friend lead, go ahead and friend me - just click on my user icon at the upper right and find my friend code. I'll be happy to set her up for you.

I hope this helped! (^^)/