Talk:Special Events/@comment-25867638-20150306210318/@comment-67.82.64.153-20150306235612

I'd suggest bringing a 6* rin with you- her leader skill is an exellent counter with healing after every turn, negating the poison and injury, as well as supplying bc for other stages. To be honest, that's the best you can get. If any unit is about 1/3 on health, just guard. For the Luna and Mifune stage, just take one unit with a divine spear, use it to attack Mifune and have everyone else attack Luna. It's not a hard stage, because the first stage requires you to save up your bb anyway- but don't use bb on the first turn. Knock Luna's health down as much as possible (about one third) and then use bb, so you don't trigger her buffs too early. And make sure you bring someone with curse. It's unbelievably useful on the juggarnaut. I've been through the same things as you, and I don't buy gems, so I'm good at creating weird teams too. I used Lilith 6* leader (infinite sbb, use AFTER Weiss), Rina 6* (with curse), Ciara 5* (I don't have any other units that fit the team and give attack boost. Use first at the beginning of each turn and wait until the attack boost sign shows up to make sure), Phee 6* (bb attack and semi healing), Lira 6* (no purpose, just didn't have anything better), and Rin 6* friend. Items: 10 potions, 2 fujin potions, 1 revive, 3 divine lights, (+accidental tonics). The most important part is self healing and status ailment negation, then curse and def ignore, but they're still pretty important. I can help you and I understand the fusteration, but you said it yourself: it's also a kid's game. Please refrain from using or implying bad words.