Board Thread:General Chit-Chat/@comment-39545085-20190521210014/@comment-32467167-20190522162338

KyleFrontier wrote: Could u guys help me buold a versatile team,having all elements mono team and rainbow team Look to achieve : all raids, constantly clear every guild raids , complete all grand quest etc

Pleass really need some guide on building a mono for all element if can and a rainbow versatile team And really nid some advice for building a team (example like a team nid a mitigator,spark buffer,many survive ability what what for current meta on team building) Hi there  KyleFrontier, 

According to your query & your goal for Squad building, I would recommend you to take,

Goal: Guild Raid/GC Quests/Mono-Elemental teams

Rainbow Squad:

For Hard quests and also for Exp farming places,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

Units:
 *  Roglizer 

 Limilnate, Giselle, Tevarius & Cayena/Quentin & Quinn 

 Details: 

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

 225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water types & 35% chance of purging Sickness negation effect in case of SBB).

 Tevirus: (20% chance of recasting BB/SBB/UBB, 10% chance to revive to 25% HP, 12 BC instant fill & 10% instant OD fill in case of BB.

120% parameter boost to Thunder types, 60% crit rate to Thunder types, fills 2-3 BC on spark & 30% Spark to Thunder types in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000.'

Can Revive units with 90% chance, 45% boost to max HP, 400% boost to Rec, 60% boost to HP for Rec & heals 100% damage taken in case of UBB).

 Cayena:  (Chance of ignoring KO resistance (6% per foe, 30% max), 50% boost Spark to Fire types, 200% parameter boost, 60% boost to critical rate, 40% chance of 60% Atk/Def reduction & 20% BB gauge reduction in case of BB.

180% boost to Spark, 200% parameter boost, 60% boost to critical rate, 40% chance to reduce 60% Atk/Def & 15% boost to critical and elemental damage vulnerability in case of SBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB 

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

 Mono-Squads: 
 * Fire:  Cayena   (Leader) 

 Kyo, Zegstia, Azurai & Divine Phonix or Amus 


 * Water:  Giselle   (Leader) 

 Wintia, Gray, Lumis & Vaisel 


 * Earth:  Nia   (Leader) 

 Limilnate, Avani, Vektor & Dranoel 


 * Thunder:  Tevarius   (Leader) 

 Daltisk, Draegar, Fennia [Leader - BC efficacy 60% & 350% boost to BB Atk] & Cerise 

 ​​​​​ 
 * Light: Raquiel   (Leader) 

 Quentin & Quinn, Amadream, Sero-Anya & Reseus   
 * Dark:  Rolgizer   (Leader) 

 Orochi, Illucen & Illumina, Iori & Semira 

​​​​​​

 Guide for Squad building [Mono/Rainbow]: 


 * To make a squad, firstly you should keep in mind for which purpose you need a squad for or for which dungeon or content you need a squad for.


 * It is a best practice if you check the details of the dungeon or the content you are going for. Having knowledge for the dungeon or for the content you are going for will improve the chances of making a squad.

 Example:  If you are going for a Raid battle (Class 7) mission 8: Subterranean Shadow then hence the boss have earth element, you would make a mono-Fire elemental Squad for it. If you are going for a dungeon having Water elemental boss then a mono-thunder squad is most recommended. [This was the basic informing this so you can revise the current meta].


 * Whenever you are going to build or form a squad [after checking for which content you need], check your unit list, search on the Wikia & check which unit provides great parameter boost in Sp build [it is a sign that shows when they were either first made or last updated]. Give a glance on their BB/SBB & check their LS & ES also the buffs that will be provided to the whole squad or the unit itself.
 * Keep in mind, when choosing a unit for a squad, How will the unit benefit the squad? What are the buffs it will provide? Is it healing, defensive or a nuking type unit. [Multiple categories may fall].


 * Check which units I have chosen from your unit list & what are the buffs they are providing [BB/SBB/UBB]. Give a glance to their LS & ES [especially] because they can provide such buff [from ES or LS] that might be what you are looking for.

I have built these squads for now, but my recommendation would be to check each unit [that you newly summoned] detail [from their leader Skill to Sp build ~ that includes BB/SBB/UBB & ES [Extra Skill] too] so that you can tell which unit should be replaced with whom in the squads [Rainbow & Mono-Squads].

 Additional Notes: 

Besides all this, there is a probability that some of the quests may not give the outcome of success. However, as said it is a probability. Also, just want to point to out that your water squad is lacking but over-all your units are great. If you have any further questions then you can reply to this thread.

'That's all! Hope this helps😊.'