Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190731031023

Vroix8998 wrote: Goal: Alza Masta Strategy Zone, guild raid mono squad light/earth

Level: 295

Units-

I tried beating alza masta's trial using allanon, wintia, shion, daltisk and others but my main issues were damage and survivability, i got the mechanics of the trial but i'm just too slow in crossing the various thresholds and sometimes my units just pop and get annihilated. As of mono squad i'm willing to join a guild and most of em require mono squads for guild raid, since i summoned some pretty units lately (like homoka and limilnate and others) I starred thinking about those squads too. i feel like light and earth are the elements in which I have more options, i'm leaving the third element blank if you really want to give me a third mono squad judging by my units but the two I have listed are more than welcome. Thank you very much!

 Vroix8998, 

Hehe, you're welcome😊​​​​​​ and really sorry for the delay😓. Though, according to your query and your goal, Level: 295 Goal: SZ: Alza Masta, Guild Raid (mono-squads) I would recommend you to take,

 Strategy Zones: 

Units that are selected for this Strategy Zone are listed with their details below,

All units:  Limilnate, Daltisk, Ebony & Enid, Tsovinar, Roglizer, Hakuzo, Gilgamish, Chizuru, Raquiel, Leona 


 * Frontlines [Main-Squad]:  Haile (L), Honoka & Hisa, Raquiel, Keres & Elaina 


 * Backup:  Wintia, Ravea, Daltisk, Snow Miku, Persenet, Fionna, All Might, Beatrix, Ciardha, Kielazar & Merlin 
 * Revivers:  Limilnate, Presenet, Beatrix, Honoka & Hisa & Elaina ​​​​​​

Leads:

For Hard Contents,

 Haile   (Leader): 

LS [Leader Skill]: 80% boost to all parameters, 150% boost to Spark damage, greatly boosts BC, HC drop rate, Spark damage considerably boosts BB gauge & reduces BB gauge required for BB 40% drop rate, fills 2-4 BC & 20% reduction

ES [Extra Skill]: 30% boost to all parameters when Glacies Staff is equipped, considerably boosts BB gauge each turn for all allies, considerably boosts Spark damage for 2 turns when Sparks exceed certain amount & considerably reduces BB gauge required for BB Fills 5 BC for all allies, 100% Spark after 15 Sparks & 25% reduction

 Details: 

Frontlines:

 Haile: (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

Revives allies to full HP, fills 50 BC on hit, restores HP to full gradually, 50% OD fill & 50% HP in case of UBB)

 Raquiel:  (Provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

Keres: (40% bosot to Atk/Def, 60% boost to Critical, 20% chance to reduce enemy Atk/Def by 30%, 50% damage reduction for 2 turns & 30% boost to max HP in case of BB.

140% boost to Atk/Def, 60% boost to critical rate to Dark types, 40% boost to Atk/Def relative to max HP, 75% boost to Critical, 50% damage reduction for 2 turns & 200% elemental damage in case of SBB.

450% boost to Ctirical, 80% boost to Atk & Def relative to max Hp, 50% boost to Max Hp, 100% elemental reduction & 500% boost to Elemental Damage in case of UBB).

 Elaina:  (Negates all status ailments for 3 turns, negates Atk, Def, Rec reductions for 3 turns, removes all status ailments, Heals 4000-4500 + 20% Rec HP & fills 10 BC in case of BB.

Fills 6-9 BC, 50% chance to heal 25-30% damage, 20% chance to recast, 15% chance to revive allies with 35% HP & 10% OD fill in case of SBB.

80% chance to resist 1 KO attack, 80% chance to evade attacks, 80% chance to recast, 80% chance to revive allies with 50% HP & fills 100 BC in case of UBB).

Backups:

 Wintia:  (Fills 8 BC on Guard & 10% Guard and element mitigation and 50% damage reduction for 2 turns in case of BB.

50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns, 25% Spark Mitigation, 15% DoT mitigation & 10% element mitigation in case of SBB).

 Ravea:  (140% parameter boost for Water types, 60% boost to Critical, heals 3500-4000 HP, 30% boost to OD fill rate & 100% chance to perform extra action in case of BB.

140% parameter boost for Water types, 60% boost to Critical, 75% boost to Critical damage, 175% self parameter boost, 10% OD fill & 15% chance to perform extra action in case of SBB.

350% boost to Critical, 50% OD fill, 250% boost to Atk relative to Def & 100% chance to perform extra action in case of UBB).

  Daltisk: (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Snow Miku: (Fills 12 BC gradually, fills 12 BC when guarding, 500 OD fill rate, 10% OD fill & 25% HP in case of BB.

190% parameter boost, 60% boost to critical rate, 90% boost to Def relative to Atk, 175% elemental damage, 15% critical vulnerability, 15% elemental weakness vulnerability & 20% chance of recasting BB/SBB/UBB in case of SBB).

 Persenet:  (Heals 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB.

60% boost to Critical, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB.

60% boost to Critical, 400% parameter boost for Light types, 350% boost to Atk relative Rec, 90% Atk reduction for enemy & revives with 100% HP in case of UBB).

 Fionna:  (500% DoT modifier, 40% boost to Atk relative to max Hp & 450% boost to BB Atk, removes all status ailments in case of BB.

40% boost to Atk relative to max Hp, 450% boost to BB Atk, 15% chance of evasion & 100% Spark to self in case of SBB.

30000 HP Light barrier, 60% boost to Atk relative to max HP, 100% chance of evasion & 80% chance of resisting 1 KO in case of UBB).

 All Might:  (60% boosst to critical rate for self, +2 to each normal hit (+20% extra damage, 120% total), 25% boost to max HP, 35% boost to critical damage to Light types & 150% boost to Atk/Def for Light types in case of BB.

60% boost to critical rate for self, 500% DoT modifier, 150% boost to elemental weakness damage, 40% chance to reduce 60% Atk/Def & 100% boost to critical damage in case of SBB).

Beatrix:  (Fills 12 BC instantly, 10% chance to revive allies with 10% HP, fills 5-8 BC on hit, 50% boost to OD fill rate & 10% boost to OD fill in case of BB.

15% chance to revive allies with 25% HP, 15% chance to recast BB/SBB/UBB, fills 3-4 BC & 40% chance to reduce enemy Atk by 50% in case of SBB.

300% boost to critical and Spark damage, 300% boost to Atk, 60% boost to Critical rate & 85% chance to recast BB/SBB/UBB in case of UBB).

Ciardha: (200% boost to Atk for self during Stealth, 60% boost to critical rate for self during Stealth, +2 to each normal hit (+20% extra damage, 120% total) & 500% DoT multiplier in case of BB.

200% boost to Atk for self during Stealth, 60% boost to critical rate for self during Stealth, +2 to each normal hit (+20% extra damage, 120% total), 500% DoT multiplier & 50% boost to critical damage to Dark types in case of SBB).

 Kielazar: (30% boost to max HP boost, 20% self max HP boost, 110% boost to Def relative to Atk, 2-3 BC fill and heal 400-500 HP on Spark in case of BB.

50%-75% HP drain, 150% parameter boost for self, 60% boost to critical rate for self, 110% boost to Def relative to Atk, 20% chance to evade attacks & 50% chance to reduce enemy Atk by 60% in case of SBB).

  Wayward Merlin:   ( Chosen for providing boost to DoT multiplier by 1000%, activates 3000 HP barrier & increases the drop rate by 40% and removes all status ailments in case of BB.

Also provides 800% boost to DoT multiplier, fills 5-8 BC, 30% boost to Atk from max Hp, heals 4000-4500 + 40% healer Rec & activates 3000 HP barrier in SBB).

 Recommended friends: 

It is recommneded to take,


 *  Roglizer  [for 50% BB reduction]
 *  Tsovinar 
 *  Elaina 

 Mono-Squads: 

As far for mono-squads, I would recommned you to take,


 * Fire: Yan & Yuan   (Leader)  :: Details 

 Azurai, Amus, Ciara & Korzan 


 * Water:  Wintia, Ravea, Haile & Kawab  / Summoning is recommended


 * Earth:  Kawab   (Leader)  :: Details 

 Elaina, Honoka & Hisa, Bayley, Nagid, Avani/Nyala,  

 


 * Thunder:  Daltisk, Zelion & Khepratum  / Summoning is recommended

 ​​​​​ 


 * Light: Raquiel (Leader ) :: Details 

S  now Miku, Persenet, Raquiel, Fionna & All Might 


 * Dark:  Keres   (Leader)  :: Details 

 Beatrix, Ciardha, Kielazar, Merlin 

 Additional Notes: 

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​