Board Thread:Moderator News/@comment-26140304-20170802184902/@comment-30373133-20170807074604

Stryfe5150 wrote: I am in need of some assistance. I started playing this game because my wife mentioned a Guilty Gear event and I kind of went nuts trying to get all the Guilty Gear Characters... didnt get Jack, but now I want to actually try playing this game.

I am level 187, just spamming Monday lvl up Dungeon, and have all these units from all the summoning I did for Guilty Gear but am not sure what is good and what isnt, nor am I sure what is ideal team composition. I realized how out of touch I am when I tried the Fire arena and was destoyed. Any help or link to quality post about how to build a good team and how to understand what the units do better would be appreciated. I have approximately 150 units that arent GG, but am not sure what to build up and such. To build a good team, you need to know what you want to achieve with the team. Building teams for questing, arena/colosseum, and different kinds of trials require you to build different kinds of teams. Keep a look out for what different units do. There are mitigators, spark buffers, nukers, and more, but they all have a different set of buffs that you can combine with other different units to make a versatile team. One thing to remember: Make sure you have a variety of units to give different buffs, same buffs don't stack.

Here are important things you need to have in a squad (or almost all the time)

-Almost always you need a mitigator (has a buff that says '50% damage mitigation for a turn/2 turns'). Mitigators are extremely useful during the course of the game, as they cut a lot of damage from enemies attacks. Other mitigation buffs like 'elemental mitigation', 'spark mitigation', and 'DoT(damage over time) mitigation' stack with the 50% damage mitigation. Examples: Krantz, Mordlim, Adel, Elimo, Solos

-BB management is another important key for a squad. You need to use BB and SBB of units in order to get the buffs the unit needs to attack and defend from enemies. Consider looking out for buffs like 'damage taken boosts BB gauge', 'boost bb gauge for x turns', 'boost bb gauge instantly', and so on. These buffs will be extremely useful for your team to help them have their BB/SBB gauges ready almost every time. Look for units who have these buffs. Examples: Elza, Cleria, Feeva

-Healers are important too in the game. Healers help your team perservere through difficult levels, especially with enemies that hit like a truck. Healers usually have buffs like 'greatly restores HP (instant heal)', 'greatly restores HP for x turns (heal overtime)', 'damage taken restores HP', and so on. Examples: Holia, Elimo, Neferet, Ark

-Status ailment cleansers are important, determinant to the enemy you are facing. Some enemies inflict status ailments that may cripple your team's defenses. To counter them, you need buffs like 'cures status ailments' and 'negate status ailments' (I recommend having both these buffs at the same time in a team). Examples: Alessa, Faelan, Ark, Krantz, Elimo

-Lastly, you need parameter boosting buffs. Buffs like 'boosts atk, def, rec by x%' or 'boosts [parameter] based on [another parameter]' are highly recommended to boost your unit's abilities and make your team even more powerful. There are other buffs that are useful such as 'raise normal hit count', 'boosts BB damage', 'boosts elemental damage' that you might want to look out for. Examples: Lauda, Melord, Shion, Regil, Savia

-Here's a bonus type of buff that is really useful for any type of team (trial or arena). Angel idol buffs give a unit the ability to withstand a KO attack. Buffs such as 'resist a KO attack when HP is below x%' or 'x% chance to resist a KO attack' are useful. Examples: Holia, Janice, Gabriela, Beiorg

Basically these buffs are the basic needs teams need. There are other buffs that you may need to complete certain levels (but not necessary to have in a team every time):

-Status ailment inflictor

-DoT buffs

-Mono element attack boosts

-Defense ignore buff