User blog:Linathan/Squad Spotlight & Guide: Trial EX8 - Genius' Challenge

People have been mourning over their loss in the recent trial that came out this past week. Though, with realization that they could use Global Exclusives and Crescent Dews, this game became a joke! Okay, sorry.

Noel came up with a new trial that doesn’t even involve him as an enemy. This just involves all of the Omni Units that have been released up to Felice’s batch. They all have the ability to Overdrive and ruin your day with their painful UBB attacks. That said, this trial shouldn’t be taken very lightly at all. You kill or get killed.

Battle Sequence
Because this trial includes a convoluted sequence of events, I am going to separate my notes from the battle sequences here just so it isn’t complicated to read.

Round 1

 * Vulnerable to Weak, Sick
 * Sidereal Blackness - 13 combo Dark attack on all foes, 30% boost to Def for 3 turns & 25% damage reduction for 1 turn
 * Dark Demise - 15 combo Dark attack on all foes, 50% boost to Def for 3 turns, 50% damage reduction for 1 turn, 50% chance to drain 3-6% damage for 3 turns & 30% boost to Dark elemental damage for 3 turns
 * Destructo Fuerte - 5 combo Dark attack that deals 75% of HP as damage on all foes
 * Turn 1
 * Black Knight's Rage - 13 combo Dark attack on all foes & invalidates Leader Skills for 3 turns
 * Every 7 turns
 * Enorm Folly - 13 combo Dark attack on all foes & invalidates Leader Skills for 3 turns
 * At < 75% HP
 * Summons Lightning Menace Silas
 * At < 60% HP
 * Summons Algor Halcyon Selena
 * At < 50% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Next turn after Overdrive
 * Judecca - 28 combo powerful Dark attack on all foes, 50% boost to Def for 3 turns, 100% damage reduction for 1 turn & 30% damage reduction when guarding for 3 turns
 * At < 40% HP
 * Summons Fulgur Halcyon Eze
 * At < 25% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Next turn after Overdrive
 * Judecca - 28 combo powerful Dark attack on all foes, 50% boost to Def for 3 turns, 100% damage reduction for 1 turn & 30% damage reduction when guarding for 3 turns


 * Thundershine - 17 combo Thunder attack on all foes, 10% boost to critical hit rate and 20% boost to critical damage for 3 turns & adds Fire, Thunder & Light elements to attack for 3 turns
 * Sacred Spear: Reiglossa - 20 combo Thunder attack on all foes, 10% boost to critical hit rate and 20% boost to critical damage for 3 turns, adds Fire, Thunder & Light elements to attack for 3 turns & 20% boost to BB Atk for 3 turns
 * At < 20% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Use 6 BB/SBB to cancel
 * Next turn after Overdrive
 * Empyrio - 22 combo powerful Thunder attack on all foes, 30% boost to critical hit rate and 50% boost to critical damage for 3 turns, Sparks deal 50% damage for 3 turns & 30% boost to BB Atk for 3 turns
 * If cancelled
 * Silas faltered under the fierce attack! - Removes all buffs on self


 * Vulnerable to Paralysis
 * Estreal Bloom - 13 combo Water attack on all foes
 * Crysta Laviena - 18 combo Water attack on all foes & 25% chance to recover 25% damage for 3 turns
 * Liberate Grace - 7 combo Water attack on all foes & doubles (+1) normal hit count for 2 turns
 * Freely Blooming Flower - Recovers 20,000 - 30,000 for 999 turns
 * At < 25% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Next turn after Overdrive
 * Mercurius Blade - 25 combo powerful Water attack on all foes, triples (+2) normal hit count for 2 turns & recovers 30-50% damage for 3 turns
 * At < 0% HP
 * Revives with 30% HP


 * Vulnerable to Injury
 * Fulgur Caelestis - 2 combo Thunder attack on all foes & 25% boost to Atk for 3 turns
 * Varze Superbia - 20 combo Thunder attack on all foes, 30% boost to Atk for 3 turns, 20% chance Sparks deal 20% extra damage for 3 turns & 30% boost to Thunder elemental damage for 3 turns
 * "Yeah!! I'm gonna take down a big one!" - 140% boost to Atk for 2 turns
 * View from On-high - 30% boost to Spark damage for 999 turns
 * At < 75% HP
 * Summons Eternal Goddess Felice
 * At < 25% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Next turn after Overdrive
 * Supreme Bolt - 2 combo massive Thunder attack on all foes, 50% chance Sparks deal 25% extra damage for 3 turns & 20% Spark vulnerability for 1 turn


 * Holy Spear of Life - 35 combo Earth attack on all foes & adds Def Ignoring effect to attack for 1 turn
 * Sapling's Salvage - 45 combo Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns

Round 2

 * Turn 1
 * "There's nothing I can't cut down..." - 100% boost to Atk for 2 turns
 * Turn 2
 * Pure Mist - Dark attack on all foes that deals 50% of HP as damage & removes all buffs
 * Freed Bonds - Dark attack on all foes that deals 20% of HP as damage, removes all buffs & invalidates all Leader Skills for 1 turn
 * Seven Suns Rising - 7 combo apocalyptic (2000%) Dark attack on all foes
 * If defeated before Turn 2
 * Turns into Lux Halcyon Atro


 * Innocent Regulus - 14 combo Light attack on all foes & 25% boost to Atk, Def, Rec for 3 turns
 * Veritas Reve - 20 combo Light attack on all foes & 30% boost to Atk, Def, Rec for 3 turns
 * Turn 1 of being summoned
 * Vanshel Crest - 14 combo Light attack on all foes & removes all buffs
 * If more than or less than 1 BB/SBB used on Turn 1 of being summoned
 * Bequeathed Sword - 14 combo Light attack on all foes & removes all buffs
 * If more than or less than 1 BB/SBB used on Turn 2 of being summoned
 * Bequeathed Sword - 14 combo Light attack on all foes & removes all buffs
 * If more than or less than 5 BB/SBB used on Turn 3 of being summoned
 * Bequeathed Sword - 14 combo Light attack on all foes & removes all buffs
 * At < 60% HP
 * Summons Terra Halcyon Lance
 * At < 35% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Next turn after Overdrive
 * Transcendent Sky - 24 combo massive Light attack on all foes, 40% boost to Atk, Def, Rec for 3 turns, adds all elements to attack for 3 turns & 25% boost to all elemental damage for 3 turns


 * Mystral Night - 13 combo Earth attack on all foes, 50% boost to Def for 3 turns & removes all status ailments
 * Earthbound - 17 combo Earth attack on all foes, 50% boost to Def for 3 turns, removes all status ailments, negates Atk, Def, Rec Down for 1 turn & adds 100,000 HP Earth barrier
 * Libre Accord - 13 combo Earth attack on all foes, 50% boost to Def for 3 turns & 25% chance to reflect random status ailment for 3 turns
 * Shining Friendhsip - 50% boost to Atk against status afflicted foes for 999 turns
 * At < 75% HP
 * Summons Absolute Zero Vern
 * At < 25% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Next turn after Overdrive
 * Starglow Escudo - 23 combo massive Earth attack on all foes, 25% boost to Atk for 3 turns, negates Atk, Def, Rec Down for 3 turns & 75% damage reduction for 3 turns


 * Oriole Last - 18 combo Water attack on all foes, 20% boost to Spark damage for 3 turns, 50% chance Sparks deal 20% damage for 3 turns & adds Water, Earth elements to attack for 3 turns
 * Flash Strike: Sangreovios - 25 combo Water attack on all foes, 20% boost to Spark damage for 3 turns, 50% chance Sparks deal 20% damage for 3 turns, adds Water, Earth elements to attack for 3 turns & 25% chance for 20% vulnerability for 1 turn
 * At < 25% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Use 6 BB/SBB to cancel
 * Next turn after Overdrive
 * Meirith Veil - 26 combo massive Water attack on all foes, 50% boost to Spark damage for 3 turns, 50% chance Sparks deal 50% extra damage for 3 turns & 50% vulnerability for 1 turn
 * If cancelled
 * Vern faltered under the fierce attack! - Removes all buffs on self

Round 3

 * Vulnerable to Injury
 * Ragna Break - 15 combo Fire attack on all foes & 20% boost to BB Atk for 3 turns
 * Helios Vanguard - 20 combo Fire attack on all foes, 20% boost to BB Atk for 3 turns, 30% chance to reduce enemy Atk by 50% for 1 turn & 25% boost to Fire elemental damage for 3 turns
 * Dandelga - 8 combo powerful Fire attack on single foe & 80% Atk reduction for 2 turns
 * "Heh, not bad! Now I'm getting fired up!!" - 15 combo Fire attack on all foes, reduces BB gauge fill rate by 90% & recovers 300,000 - 500,000 HP to self
 * "Brings joy to my heart. You too, right?" - 50% OD fill
 * "Dandelga! Set fire to my soul!" - 50% OD fill, 300% boost to Atk of Fire types for 3 turns, 100% damage reduction for 1 turn to self
 * "I'll show you just what I'm made of!" - 15 combo Fire attack on all foes
 * Heroic Flame - 15 combo Fire attack on all foes, adds Angel Idol effect & 20% boost to BB Atk for 3 turns
 * Fighting spirit surrounds the area! - 60% boost to own Atk, doubles normal hit count & 50% OD fill
 * At < 50% HP
 * Summons Undying Flame Avant
 * At < 25% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Next turn after Overdrive
 * Ardent Flare Ride - 26 combo enormous (1100%) Fire attack on all foes, 80% Atk reduction for 2 turns, 50% boost to Atk of Fire types for 999 turns, adds Angel Idol effect & 60% OD fill


 * Vulnerable to Paralysis
 * Flare Stride - 14 combo Fire attack on all foes & 25% chance for 25% vulnerability for 1 turn
 * Genus Vaporizer - 20 combo Fire attack on all foes, 30% chance for 30% vulnerability for 1 turn & 30% boost to BB Atk for 3 turns
 * Dandemagus - 8 combo Fire attack on single foe, removes all buffs & 25% chance for 25% vulnerability for 1 turn
 * "Nice moves...but I won't let you go!" - 15 combo Fire attack on all foes, gradually recovers 30,000 - 50,000 HP for 3 turns & recovers 500,000 - 600,000 of own HP
 * Dawning Blaze Chain - 14 combo Fire attack on all foes & reflects 50% damage for 2 turns
 * "I never thought we'd fight together..." - 8 combo Fire attack on single foe, removes all buffs & 25% chance for 25% vulnerability for 1 turn
 * At < 25% HP
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * Next turn after Overdrive
 * Sparkling Soul Breaker - 25 combo enormous (1000%) Fire attack on all foes, 50% boost to Spark damage for 3 turns, 50% boost to BB Atk for 3 turns & 100% boost to critical damage for 3 turns

Things to Keep in Mind

 * All enemies are capable of using Overdrive, with the exception of Mifune who uses his UBB on the second turn while using the first turn as a cooldown.
 * When units are in Overdrive, they will receive the following buffs:
 * Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
 * You can use normal attacks here to build up your OD gauge since BB/SBB damage will become reduced anyway.

Squad Building
Highly recommended buffs and effects
 * 2-turn mitigation
 * Units include Magress, Juno-Seto, and Krantz.
 * There’s also Terry, but his 2-turn mitigation for all units is only on SBB.
 * Elemental null
 * Ark is the only unit currently released that provides this.
 * Spheres work as well, especially on Earth units.
 * Status cleanser
 * Units include Ark, Kulyuk, etc.
 * Unit combos for both status cleansing and negating include Selena+Lance, Ark+Lance, etc.
 * Burst healer
 * Units include Ark, Krantz, Atro, Kulyuk, etc.

Optional buffs and effects
 * Critical null
 * Units include Lara, Ark, and Terry.
 * Status negation
 * No Omni unit is able to provide status negation in Global yet. There’s Stein in Japan, however.
 * 7* units include Allanon (with Ritus Staff), Eclise, etc.
 * Crit buffer
 * Units include Silas, Avant, Azurai.
 * Mitigation on LS
 * Units include Tilith, Azurai, Tridon, etc.
 * OD filler
 * Units include Rengaku, Benimaru, Carrol, etc.
 * OD fill rate buffer
 * Units include Ark, Atro, etc.
 * HoT buffer
 * Units include Juno-Seto, Selena, Lara, etc.

Squad 1: Linathan Clear
Units= Spheres= I based my squad off of DonQ’s squad for this clear. Trying other squads didn’t really work all to well. Fortunately, I was able to grasp this squad and it worked wonders. Props to DonQ for the recommendation.
 * Azurai (Friend): Beiorg's Armor & Heresy Orb
 * Ark (Lead): Oracle Bangles & Growth Device
 * Juno-Seto: Phantom Gizmo & Schism Orb
 * Felice: Bourn Jewel & Impiety Orb
 * Ensa-Taya: Bourn Jewel & Heavenly Ring
 * Sirius: Armor of Seals & Bond of Rih'alnase

Squad 4: F2P
Recommended to have Atro with the BB-on-hit SP option unlocked.

Conclusion
Have a better idea of how to tackle this trial better? Can you best Noel out of his genius mind? Leave a comment below!

Check out my list of analyses in [http://bravefrontierglobal.wikia.com/wiki/User_blog:Linathan/Spotlights:_Table_of_Contents! Spotlights: Table of Contents!]