User blog comment:Mamerge/Damage Calculations/@comment-68.156.142.92-20150210072431/@comment-100.2.234.151-20150324021758

Actually, no. Cardes will have his high def, so he won't die, and I'm pretty sure he has over 2 million health, seeing as how sacred song heals 200000, which barely covers a tenth of his health bar. in fact, you'll bring him to low enough health that he will spam deadly end after casting sacred song, so he'll heal himself a bunch and murder half your squad if you don't have mitigation up (which you probably won't, seeing as how this already requires two maxwells, a spark booster, and an attack booster, and a rowgen. You also wouldn't survive without a healer, or a pseudo healer like rin, arius, or zelnite (with his HC drop boost), so thats basically your six units there. you'll take down less than half his health, and in return, your squad will lose half its members as it gets nuked with deadly end, endless 2x, and luther coming along. besides, in order to do that damage, that assumes the target is water. with a 4x weak element multiplier, you would deal about 300000 damage to cardes, before reduing for defence, and reducing for Gaurdian's Prayer, which will reduce your damage by half after calculating defense-damage loss. You also need a thunder ore and brute elixir, and replacing fujins, revives, angels, or even cures with both of them would be suicide. This also requires a crit, which you would need a boost for in order to use it reliably. you would die before you took down half his health. The only important units you'd be able to one shot like this would be selena in GGC (praying to RNGesus for luck that none of your units die before you can apply buffs), Karl, and possibly some bosses in Raid.