User:Ghost of Anon



Now WIP.

Procrastination! Sort of...

About Me=

Likes

 * Programming
 * Math
 * Other Stuff

Dislikes

 * When people blame others for things beyond their control
 * Long essays
 * Yeah...

Wanted Units

 * 1) Kira
 * 2) Fadahl
 * 3) Kanon

Mock Units= Everything below are not real units. They are my creations. Enjoy! By the way, I suck at writing stuff, so the descriptions are all WIP.

{{#tag:tabber| Demon Slayers= 20th Demon Slayers Division "Heaven's Wrath"

{{#tag:tabber| Michelle= Main Unit: Brimstone Emperor Alpha

{{#tag:tabber| 4*=

Ember Fist Michelle
5*=

Blaze Fist Michelle
6*=

Inferno Fist Michelle
7*=

Molten Fist Michelle
Rival's Battle= Location: Moize Plains Lv. 3 Boss Location: Temple of Light Boss: Balmedia New Location: Enemy Camp (inaccessible); to the right of Conditions for Failure: Michelle defeats the boss; time runs out; all lives lost

This acts just like a normal Raid Battle, except there is a CPU squad (Michelle's Squad) that will go after the boss. After 10-20 seconds, the squad will move 1 space closer to the boss. When the squad reaches the boss, after 5-10 seconds, the squad will return to Enemy Camp and remain idle for 5-15 seconds. If a allied squad moves over the space this squad is occupying, a battle will occur. After all units are <50% HP or 2 or more units are defeated, the squad will retreat and make its way back to the Enemy Camp. Once at Enemy Camp, the squad will remain idle for 5-10 seconds before moving toward the boss again. The units of Michelle's squad have an inherent 100% boost to max HP.

Michelle's Squad: }}
 * Smoldering King Alpha
 * Spheres: Sky Blade, Comet Helmet
 * Storm Roundhouse Zeln
 * Spheres: Amanohabaken, Emperor Axe
 * Dahlia Fist Nemia
 * Spheres: Divine Stone, Heavenly Bud
 * Fire Goddess Ulkina
 * Spheres: Malice Jewel, Star of Hope
 * Mercenary Grandt
 * Spheres: Sparkle Edge, Geldnite Axe
 * Phoenix God Arus
 * Spheres: Inferno Blade, Phoenix Wing

Neil= Main Unit: Magnum Opus Rigness

{{#tag:tabber| 4*=

Mage Neil
5*=

Steam Mage Neil
6*=

Aqua Mage Neil
7*=

Torrent Mage Neil
}}

Kristoph= Main Unit: Cyclonic Blades Dion

{{#tag:tabber| 4*=

Guardian Kristoph
5*=

Protector Kristoph
6*=

Iron Wall Kristoph
7*=

Unyielding Kristoph
}}

Diane= Main Unit: Thunderbird Sabre Diana

{{#tag:tabber| 4*=

Thunder Soldier Diane
5*=

Thunder Knight Diane
6*=

Thunder Queen Diane
7*=

Thunder Empress Diane
Trial No. S1: Rising Thunder=

Element Thunder.png Thunder Soldier Diane
(Insert Picture Here) - 450,000 HP 1st Turn - "Let's see how you green Summoners fare in a battle against a veteran!" <1% HP = Thunder Knight Diane== (Insert Picture Here) - 540,000 HP 1st Turn - "You're better than I expected..." <70% HP When Thunder Knight Diane or Blaze Fist Michelle is at <1% HP
 * Veteran's Power - Boosts own critical hit rate to 100% & boosts critical hot damage by 50% (permanent)
 * Starts with 2 moves:
 * Shock Spear Jab - 6 combo Thunder and Water elemental attack on all enemies & boosts critical hit rate of all allies for 3 turns
 * Attack Stance - Boosts own Atk by 70% for 2 turns & decreases own Def by 50% for 2 turns
 * Transforms into Thunder Knight Diane and recovers own HP to max
 * Veteran's Power - Boosts own critical hit rate to 100% & boosts critical hot damage by 80% (permanent)
 * Starts with 2 moves:
 * Shock Spear Pierce - 9 combo Thunder and Water elemental attack on all enemies & boosts critical hit rate of all allies for 3 turns
 * Attack Stance - Boosts own Atk by 80% for 2 turns & decreases own Def by 50% for 2 turns
 * This is ridiculous... - Does nothing
 * If 100,000 damage is not recieved
 * Gae Bolg - 1 combo massive Thunder and Water elemental attack on single enemy, massively boosts critical hit damage of all allies for 3 turns & massive boost to critical hit rate for 3 turns
 * Transforms into Thunder Queen Diane and recovers own HP to max

Element Fire.png Ember Fist Michelle
(Insert Picture Here) - 520,000 HP 1st Turn - "I have to work?! Ehhh... Fine..." < 80% HP When Thunder Knight Diane or Blaze Fist Michelle is at <1% HP - "I'm leaving now. Goodbye."
 * Tired... - Decreases own Atk and Def by 80% (permanent)
 * Guess I'll try - Removes all debuffs on self
 * Let's get this over with - Increases own Atk by 70% & BB Atk by by 200% (permanent)
 * Gains 2 moves:
 * Power Strike - 2 combo powerful Fire and Earth elemental attack on single enemy, adds Def ignoring effect to all allies' attack for 2 turns & slightly ignores mitigation
 * Defense Stance - Boosts own Def by 70% for 2 turns & decreases own Atk by 50% for 2 turns
 * Retreats from battle

(ADD MORE) }}

Iustus= Main Unit: Frolic Emperor Kira

{{#tag:tabber| 4*=

Sword Trainee Iustus
5*=

Sword Warrior Iustus
6*=

Sword Fighter Iustus
7*=

Sword Master Iustus
}}

Nick= Main Unit: Cataclysm Empress Feeva

{{#tag:tabber| 4*=

Sword Trainee Nick
5*=

Sword Knight Nick
6*=

Supreme Sword Nick
7*=

Draconian Sword Nick
Trial No. S2: Descending Darkness=

Element Dark.png Sword Trainee Nick
(Insert Picture Here) - 500,000 HP 1st Turn - "So you wish to challenge me. Very well. Give me your best shot!" 2nd Turn HP = 0% - "It appears I have underestimated you... Very well then. The battle will only become more difficult from here on!"
 * Come at me! - Boosts Def by 220% for 1 turn
 * If receives more than 1,000,000 damage on the first turn - "It seems I underestimated you..."
 * Transforms into Draconic Blade Nick
 * Now it's my turn! - Boosts Atk, Def, and Rec by 120% for 999 turns
 * Starts with 3 attacks:
 * Sword of Twilight - 7 combo powerful Dark and Light elemental attack on all enemies & adds Dark and Light elements to all allies' type for 2 turns
 * Dark Edge - 5 combo powerful Dark elemental attack on single enemy & adds Def ignore effect to attack for 3 turns
 * Light Edge - 5 combo powerful Dark elemental attack on single enemy & adds heal over time effect to self for 3 turns. Heals about 7,000 HP per turn.
 * Transforms into Sword Knight Nick and recovers HP to max.

Element Dark.png Sword Knight Nick
(Insert Picture Here) - 650,000 HP 1st Turn Every Turn <50% HP At 0% HP - "So this is not enough power..."
 * Great Power - Adds Angel Idol buff to self & boosts own Atk by 100% (permanent)
 * Come to me! - Summons Duel-GX II
 * Starts with 3 moves:
 * Sword of Midnight - 7 combo powerful Dark and Light elemental attack on all enemies & adds Dark and Light elements to all allies' type for 2 turns
 * Blade of Dark - 7 combo powerful Dark elemental attack on single enemy & boosts Atk by 100% for 3 turns
 * Blade of Light - 7 combo powerful Light elemental attack on single enemy & boosts Def by 100% for 3 turns
 * Come to me! - Summons a unit to fight by him. Dark Warrior Zephyr, Dual Blade God Eru, and Inferno Queen Elza in that order
 * How do you like this? - Removes all buffs and debuffs on self, adds angel idol buff to self & boost BB attack by 250% and then goes on standby
 * Midnight - Used after "How do you like this?". 10 combo massive Dark and Light elemental attack on all enemies that completely ignores mitigation & removes all buffs and debuffs on self
 * Transforms into Supreme Sword Nick and recovers HP to max

Element Dark.png Duel-GX
- 500,000 HP When Sword Knight Nick is at <1% HP
 * Destruction Mode II - Boosts critical hit rate & adds Dark element to attack for all allies for 3 turns
 * Target Locked - Adds Taunt buff to target and decreases target's Def by 30% (cannot be removed)
 * Eliminate Target - Used after "Target Locked". Massive Dark elemental attack on single enemy that removes all buffs and debuffs
 * Reduces own HP to 0, grants Sword Knight Nick Angel Idol buff & restores HP of Supreme Sword Nick by amount of HP depleted

Element Dark.png Dark Warrior Zephyr
- 460,000 HP When Sword Knight Nick is at <1% HP and Duel-GX is not on the battlefield
 * Dark Hack - 10 combo powerful Dark elemental attack on all enemies & adds defense ignoring effect to all allies' attack for 2 turns
 * Dark Spear - Increases own hit count by 1 for 3 turns & adds 15% chance of decreasing enemies Atk by 15% to all allies' attack for 2 turns
 * Reduces own HP to 0, grants Sword Knight Nick Angel Idol buff & restores HP of Supreme Sword Nick by amount of HP depleted

Element Dark.png Dual Blade God Eru
- 520,000 HP When Sword Knight Nick is at <1% HP and Dark Warrior Zephyr is not on the battlefield
 * Dark Dispair - 10 combo Dark elemental attack on all enemies & boost to BC drop rate for 3 turns
 * Sword Combo - 15 combo powerful Dark elemental attack on all enemies (used 3 times in succession)
 * Reduces own HP to 0, grants Sword Knight Nick Angel Idol buff & restores HP of Supreme Sword Nick by amount of HP depleted

Element Dark.png Inferno Queen Elza
- 490,000 HP When Sword Knight Nick is at <1% HP and Dual Blade God Eru is not on the battlefield
 * Soul Eclipse - 9 combo powerful Dark elemental attack on all enemies & probable curse effect
 * Soul Siphon - 10 combo massive Dark elemental attack on single enemy & adds additional damage at turn's end to enemy for 3 turns
 * Reduces own HP to 0 & restores HP of Supreme Sword Nick by amount of HP depleted

Element Dark.png Supreme Sword Nick
(Insert Picture Here) - 800,000 HP Turn 1 After 12 Turns < 50% HP At 0% HP
 * Let's go! - Summons Thunder Savior Shera, Cavorting King Kira, and Death Idol Kikuri
 * Starts with 3 moves:
 * Sword of Darkness - 10 combo powerful Dark and Light elemental attack on all enemies & adds Dark and Light elements to all allies' type for 2 turns
 * Dark Nightmare - 15 combo massive Dark elemental attack on single enemy & removes enemy's BB gauge
 * Holy Light - 15 combo massive Light elemental attack on single enemy & removes all buffs
 * This is taking too long... - Increases own Atk by 220% and decreases own Def by 50% (permanent)
 * Gains 1 more skill:
 * Dark Execution - 15 combo massive Dark and Light elemental attack on all enemies & boosts elemental weakness damage by 60% for 3 turns
 * Transforms into Draconic Sword Nick and recovers HP to max

Element Thunder.png Thunder Savior Shera
- 840,000 HP 1st Turn Every 4 Turns When Supreme Sword Nick is at <1% HP
 * I'll protect you! - Adds Angel Idol buff to Supreme Sword Nick & boosts Def by 100% (permanent)
 * Starts with 2 moves:
 * Bolt Ignition - 12 combo powerful Thunder attack on songle enemy & reduces incoming damage by half for 1 turn
 * Caladbolg - 26 combo powerful Thunder attack on all enemies & boosts Atk by 120% for 3 turns
 * Smite - Massive Thunder elemental attack on single enemy with highest HP that deals 70% of their max HP as damage. Does nothing for the rest of the turn.
 * Reduces own HP to 0, grants Supreme Sword Nick Angel Idol buff & restores HP of Supreme Sword Nick by amount of HP depleted

Element Light.png Cavorting King Kira
- 750,000 HP At <50% HP When Supreme Sword Nick is at <1% HP and Thunder Savior Shera is not on the battlefield
 * Vassa Strahl - 12 combo Light and Dark attack on all enemies, for 2 turns & boosts critical hit rate
 * Despair - 15 combo Light and Dark elemental attack on all enemies, adds chance of reducing enemies' Atk and Def for 1 turn & big boost to critical hit rate for 3 turns
 * You shall fall here - Massive Light and Dark attack on all enemies & reduces Atk and Def by 55% for 5 turns (cannot be removed)
 * Reduces own HP to 0, grants Supreme Sword Nick Angel Idol buff & restores HP of Supreme Sword Nick by amount of HP depleted

Element Dark.png Death Idol Kikuri
- 770,000 HP Whenever an ally is defeated When Supreme Sword Nick is at <1% HP and Cavorting King Kira is not on the battlefield
 * Crimson Firefly - 13 combo powerful Dark attack on all enemies & probable Curse effect
 * Burial Rain - 15 combo powerful Dark attack on all enemies & probable Curse effect
 * Show me you blood! - Adds massive additional damage at turn's end of 1 enemy for 3 turns that deals one-third of target's HP as damage each turn & reduces Rec of target by 60% for 3 turns
 * Reduces own HP to 0 & restores HP of Supreme Sword Nick by amount of HP depleted

Element Dark.png Draconic Sword Nick, Phase 1
(Insert Picture Here) - 900,000 HP Turn 1 - "You're a lot tougher than I thought. Let's go all out now!" <35% HP At 0% HP
 * Arise! - Summons Grave Carver Aaron, Galactic Treasure Ivris, and Cataclysm Empress Feeva
 * Supremacy - Attacks always deal elemental weakness damage
 * Starts with 4 moves:
 * Sword of Abyss - 15 combo massive Dark and Light elemental attack on all enemies & adds Dark and Light elements to all allies' type for 2 turns
 * Abyss Execution - 21 combo massive Dark and Light elemental attack on all enemies & boosts elemental weakness damage by 100% for 3 turns
 * Abyss - 17 combo massive Dark elemental attack on all enemies & removes enemies' BB gauge
 * Heaven - 17 combo massive Light elemental attack on single enemy & removes all buffs
 * This is bad... - Overdrives. Uses "Heaven's Wrath" the next turn
 * Heaven's Wrath - 13 combo massive Dark and Light elemental attack on all enemies, adds all elements to all allies' type for 3 turns & boosts elemental weakness damage by 400% for 3 turns
 * If all allies are defeated - "I haven't been pushed this far in a long time."
 * Restores HP to max

Element Dark.png Cataclysm Empress Feeva
- 830,000 HP <60% HP <50% HP
 * Magna Nebula - 28 combo powerful Dark attack on all enemies & boosts Atk, Def and Rec by 100% for 3 turns
 * Obsidian Raid - 36 combo powerful Dark attack on all enemies & big boost to BC and HC drop rate for 3 turns
 * You're tougher than expected - Overdrives
 * Ferus Astaroth - 22 combo powerful Dark attack on all enemies & 200% boost to Atk, Def and Rec for 3 turns
 * This is too much... - Escapes from battle

Element Dark.png Grave Carver Aaron
- 980,000 HP 1st Turn When Draconic Sword Nick is at <1% HP
 * Let's play this safe - Grants Cataclysm Empress Feeva and Draconic Sword Nick power to withstand one KO attack and boosts own Def by 100% (permanent)
 * Starts with 2 moves:
 * Necro Illusion - 15 combo powerful Dark attack on single enemy & reduces damage taken by half for 1 turn
 * Chaos Divide - 18 combo powerful Dark attack on all enemies, reduces damage taken by half for 1 turn & boosts allies' Def by 100% for 3 turns
 * Reduces own HP to 0, grants Draconic Sword Nick Angel Idol buff & restores HP of Draconic Sword Nick by amount of HP depleted

Element Dark.png Galactic Treasure Ivris
- 890,000 HP 1st Turn When Draconic Sword Nick is at <1% HP and Cataclysm Empress Feeva is not on the battlefield
 * Take this! - Overdrives
 * Nirvana - 22 combo massive Dark attack on all foes, removes all status ailments for all allies, randomly gives power to withstand a KO attack twice
 * Starts with 3 moves:
 * Curing Catastrophe - Recovers HP for all allies & removes all status ailments and negates them for 3 turns
 * Crystal Alchymia - Recovers HP for all allies, removes all status ailments and negates them for 3 turns & increases allies' BB gauge
 * Every 4 Turns
 * Curse of Life - Reduces one opponent to 1 HP & gives power to withstand one KO attack for 1 turn
 * Reduces own HP to 0 & restores HP of Draconic Sword Nick by amount of HP depleted

Element Dark.png Draconic Sword Nick, Phase 2
(Insert Picture Here) - 1,200,000 HP 1st Turn - "You've managed against me thus far. Let's see how you fare against the three of us!" When an opponent Overdrives <60% HP - "You're pretty strong! Let's fight to our heart's content!" <40% HP <20 HP When defeated - "So I'm leaving the field... Here's my parting gift!" When Sword Master Iustus is defeated After revival
 * Come, Cataclysm Empress Feeva! - Summons Cataclysm Empress Feeva
 * If previous form was Sword Trainee Nick
 * Now its time... - Permanently boosts Atk of all allies by 400%
 * For you all... - Removes Angel Idol buff from all allies
 * To perish here! - Boosts own BB Atk by 1000% for 1 turn
 * Battle Supremacy - 10 combo massive Dark and Light elemental attack on all enemies and attacks always deal elemental weakness damage. Used in place of Supremacy
 * Dark Shine - 17 combo massive Dark and Light elemental attack on single enemy & reduces damage taken from Dark and Light types
 * Supremacy - Attacks always deal elemental weakness damage
 * Starts with 4 moves:
 * Sword of Abyss - 15 combo massive Dark and Light elemental attack on all enemies & adds Dark and Light elements to all allies' type for 2 turns
 * Abyss Execution - 21 combo massive Dark and Light elemental attack on all enemies & boosts elemental weakness damage by 120% for 3 turns
 * Abyss - 20 combo massive Dark elemental attack on all enemies & removes enemies' BB gauge
 * Heaven - 20 combo massive Light elemental attack on single enemy & removes all buffs
 * Think I'll let you? - Massive Dark and Light elemental attack on Overdrived unit and decreases BB gauge of unit by 8 BCs for 3 turns
 * Gains 2 moves:
 * Dark Divide - Massive Dark elemental attack on single enemy that cannot be mitigated. Will not be used 3 turns within last use.
 * Split Sky - Massive Light elemental attack on single enemy that cannot be mitigated. Will not be used 3 turns within last use.
 * Let's finish this! - Overdrives
 * Heaven's Wrath - 13 combo massive Dark and Light elemental attack on all enemies, adds all elements to all allies' type for 3 turns & boosts elemental weakness damage by 450% for 3 turns
 * So that was not enough... - Reduces own Atk and Def by 50% (permanent)
 * Last-ditch effort - Removes all status debuffs & boosts own Atk by 140% and weakness damage by 220% (permanent)
 * Heaven's Abyss - KO's unit with highest HP & deals 50% of that unit's max HP as damage to all other units
 * You're up! - Boosts Atk of Gaia Shield Anna by 200%
 * 1st Turn
 * Heaven's Wrath - 13 combo massive Dark and Light elemental attack on all enemies, adds all elements to all allies' type for 3 turns & boosts elemental weakness damage by 400% for 3 turns. Overdrives immediately before use.

Element Dark.png Cataclysm Empress Feeva
- 830,000 HP 1st Turn <60% HP When Draconic Sword Nick is at <1% HP
 * Vengeance will be mine! - Boosts Atk, Def, and Rec by 200% and Grants Draconic Sword Nick Angel Idol buff
 * Starts with 2 moves:
 * Magna Nebula - 28 combo powerful Dark attack on all enemies & boosts Atk, Def and Rec by 100% for 3 turns
 * Obsidian Raid - 36 combo powerful Dark attack on all enemies & big boost to BC and HC drop rate for 3 turns
 * You're tougher than expected - Overdrives
 * Ferus Astaroth - 22 combo powerful Dark attack on all enemies & 200% boost to Atk, Def and Rec for 3 turns
 * Gains move:
 * Ferus Astaroth - 22 combo powerful Dark attack on all enemies & 200% boost to Atk, Def and Rec for 3 turns. Overdrives before use.
 * Reduces own HP to 0 & restores HP of Draconic Sword Nick by amount of HP depleted

Element Light.png Sword Master Iustus
(Insert Picture Here) - 1,000,000 HP 1st Turn When an opponent uses UBB <60% HP <40% HP - "It's been a while since we've faced an opponent like you. Looks like I'll need to put in more effort!" <20% HP At 0% HP - "Defeated so quickly... But I'm not finished yet! Take this!" When Draconic Blade Nick is defeated
 * Prepare for batte, Frolic Emperor Kira! - Summons Frolic Emperor Kira
 * Starts with 3 moves:
 * Shining Bastion - 32 combo Light and Thunder elemental attack on all enemies, negates status ailments for 3 turns & mitigates half of all incoming damage for 1 turn
 * Blinding Assault - 2 combo massive Light and Thunder elemental attack on single enemy, negates status ailments for 3 turns & mitigates half of all incoming damage for 1 turn
 * Haven - Casts Taunt on self for 2 turns & grants self a 3000 HP, 300 Def Light shield for 2 turns
 * Not so fast! - 10 combo massive Light and Thunder elemental attack on all enemies that removes all buffs
 * Dual-Wielding - Increases normal hit count & boosts Atk of Light Types to self by 140%
 * Gains 2 moves:
 * Purity of Soul - Deals the difference in max HP and Rec of 1 opponent as Light elemental damage to that opponent. If Rec is higher than max HP, heal the opponent for the difference instead. Will not be used twice in succession.
 * Purity of Will - Deals the difference in max Atk and Def of 1 opponent as Thunder elemental damage to that opponent. If Atk is higher than Def, heal the opponent for the difference instead. Will not be used twice in succession.
 * Gains moves:
 * Sanctuary - Reduces all damage taken to 1 for 1 turn to ally with the lowest HP
 * No choice... - Overdrives
 * Judgment - 11 combo powerful Light and Thunder elemental attack on all enemies that deals 4500 bonus damage & < 800000 breaks through shield for 1 turn">reduces damage taken by any element's attacks
 * Divinity - KO's unit with highest Atk and reduces Atk of all opponents' by 50% (permanent)
 * Looks like you'll have to fight anyway - Boosts Def of Gaia Shield Anna by 200%

Element Light.png Frolic Emperor Kira
- 980,000 HP 1st Turn <80% HP <70% HP <40% HP When Sword Master Iustus is at <1% HP
 * Time to battle! - Grants Sword Master Iustus Angel Idol buff & boosts base critical hit rate and critical hit rate cap of self and Sword Master Iustus by 20% (permanent)
 * Starts with 2 moves:
 * Xeno Verto - 14 combo Light & Dark attack on all enemies, adds Def ignoring effect to attack for 2 turns & large boost to critical hit rate for 3 turns
 * Adversus - 17 combo Light & Dark attack on all enemies, adds chance of reducing enemies' Atk and Def for 1 turn & big boost to critical hit rate for 3 turns
 * Gains move:
 * Break! - 3 combo massive Light elemental attack on all enemies and negates Leader Skills for 2 turns
 * Gains move:
 * Shatter! - 5 combo massive Light elemental attack on all enemies that lowers max HP by 10% for 2 turns
 * You are strong - Overdrives
 * Inverse Light - 21 combo Light elemental attack on all enemies, big boost to Atk for 3 turns & large boost to critical hit rate for 3 turns
 * Gains move:
 * Inverse Light - 21 combo Light elemental attack on all enemies, big boost to Atk for 3 turns & large boost to critical hit rate for 3 turns (Overdrives immediately before using)
 * Reduces own HP to 0 & restores HP of Sword Master Iustus by amount of HP depleted

Element Earth.png Gaia Shield Anna
(Insert Picture Here) - 1,100,000 HP 1st Turn While all allies are alive When Sword Master Iustus is defeated When Draconic Sword Nick is defeated While 1 ally is alive While no allies are alive - "Looks like I have to do it... Prepare yourselves!"
 * This looks painful... - Grants self Stealth and permanently mitigates 10% of all incoming damage to self
 * Emerald Radiance Libera, protect me! - Summons Emerald Radiance Libera
 * Starts with 2 moves:
 * Heal: Malachite Cure - 15 combo powerful Earth elemental attack on all enemies, restores all allies' HP proportional to 50% of the damage dealt & adds small chance to recover some damage for 2 turns
 * Heal: Revitalization - Restores approximately 6000-6300 HP of all allies & boost to HC drop rate
 * When 10,000 damage is received in one turn
 * Ow! That stings! - Heals 12,000 HP to all allies & removes all of the enemies' buffs
 * On it - 10 combo massive Earth, Light and Thunder elemental attack on unit with the highest Atk, mitigates half of all incoming damage & adds Light and Thunder element to own attack
 * Gains 2 moves:
 * Guardian' Shield - 15 combo massive Earth elemental attack on all enemies & mitigates half of all incoming damage
 * Nature's Haven - Mitigates three-fourths of all incoming damage to all allies for 1 turn
 * Looks like I do - 10 combo massive Earth, Dark and Light elemental attack on unit with the highest max HP, boosts elemental weakness damage by 100% & adds Dark and Light element to own attack
 * Gains 2 moves:
 * Destructive Eclipse - 10 combo massive Earth elemental attack on all enemies that deals elemental weakness damage and boosts elemental weakness damage by 140%
 * Nature's Prison - Boosts BB damage by 350% for 2 turns
 * When 100,000 damage is received in one turn
 * Ow! That hurt! - Heals 120,000 HP to all allies & removes all of the enemies' buffs
 * 1st Turn
 * Take this! - Overdrives and removes own Stealth buff
 * Ancient Spell: Deconstruction - 40 combo massive Earth elemental attack on all enemies (bonus damage reciprocate to average HP of self, draining all HP ), mitigates 100% of incoming damage for 1 turn & restores HP to 85%
 * Gains 2 moves:
 * Spell: Earthen Eruption - 10 combo Earth and Fire elemental attack on all enemies & applies 400% DoT debuff to all enemies for 2 turns
 * Spell: Earthen Radiance - 10 combo Earth and Light elemental attack on all enemies & gradually recovers 10,000-30,000 HP for 3 turns
 * <70% HP
 * Gains 2 moves:
 * Spell: Earthen Shadow - 10 combo Earth and Dark elemental attack on single enemy & boosts all stats by 100% for 2 turns
 * Spell: Earthen Conduit - 10 combo Earth and Thunder elemental attack on single enemy & gains elemental shield of the element of the target for 3 turns
 * <55% HP
 * Gains move:
 * Spell: Earthen Lake - 10 combo Earth and Water elemental attack on all enemies & has 30% chance to reduce enemies' Atk and Def by 50% for 2 turns
 * <35% HP - "Looks like I'm having a hard time. Wonder how you'll fare against this!"
 * Ancient Spell: Construction - Revives Draconic Sword Nick to 45% HP

Element Earth.png Emerald Radiance Libera
- 940,000 HP <50% HP }}
 * Fairy Dust - 15 combo powerful Earth attack on all foes, adds Earth, Thunder elements to attack, boosts Def, Rec by 100% and boosts BC, HC drop rate for 3 turns
 * Fortis Pride - 18 combo powerful Earth attack on all foes & adds Earth, Thunder to attack, boosts Atk relative to 50% of Rec and damage taken greatly boosts BB gauge for 3 turns
 * Blade Dance - 16 combo powerful Earth attack on all foes & boosts normal hit count to all allies for 3 turns
 * Take this! - Overdrives & boosts own normal hit count for the rest of the battle
 * Andraste - 22 combo massive Earth attack on all foes, boosts BB Atk by 450% for 2 turns & boosts Atk relative to Rec by 100% for 3 turns
 * Gains move:
 * Andraste - 22 combo massive Earth attack on all foes, boosts BB Atk by 450% for 2 turns & boosts Atk relative to Rec by 100% for 3 turns. Overdrives immediately before use. Not used within 3 turns of last use.

Alexandre= Main Unit: God Emperor Orwen

{{#tag:tabber| 4*=

Soldier Alexandre
5*=

Warrior Alexandre
6*=

Imperial Alexandre
7*=

Emperor Alexandre
}} Chance=

Main unit: }}

Four Fallen Gods= What I think the 7* evolutions of the Four Fallen would be, if they ever get one. {{#tag:tabber| Maxwell=

Resurrector Maxwell
Cardes=

Cardes the Malicious
Zevalhua=

Zevalhua the Divine
Afla Dilith=

Beast Lord Afla Dilith
}}

Mock Set 3=

Mock Set 4= }}