Board Thread:General Chit-Chat/@comment-29266146-20190605140103/@comment-29266146-20190607010607

Acme Gamer wrote: Kickdroid1 wrote: Hey there hows it going thanks for taking your time to read this i'm looking for some squad buld help for some teams, the teams i'm looking for are:

A fire, thunder, earth, water, dark and light mono teams. Also a good arena, colliseum and frontier hunter.

I have attached all photo's below, Again thank you for taking your time to read this and help with the squad building :). Hi there  Kickdroid1, 

Hehe your welcome it will be a pleasure to help ya😊​​​​​​. According to your query & your goal,

Level: 392 Goal: General, Arena/Colosseum, Mono-Squads & Frontier Hutner

I would recommend you to take,

Leads:
 * General & Exp boost: Zelnite
 * Hard Contents:  Haile
 * Arena/Colosseum:  Vanila

For Arena/Colosseum,

 Vanila   (Leader), 

Skill: 120% boost to Atk, Def, 100% boost to max HP of Light types, 20% damage reduction from Light, Dark types, considerably reduces BB gauge required for BB, enormously boosts critical damage, 50% damage reduction from all elements for first 2 turns & enormously boosts ABP and CBP gain 30% BC cost reduction, 250% crit damage, 135% ABP & 65% CBP

For General & Exp/Zel/Karma Grinding,

 Zelnite   (Leader): 

LS [Leader Skill]: 50% boost to max HP, enormously boosts BC, HC, Zel, Karma, and Item drop rates & boosts EXP gained 25% boost to BC, HC, Zel, 20% boost to Karma, 5% boost to Item drop rate, 10% boost in EXP gained

ES [Extra Skill]: 30% boost to Atk, Def & Rec, max HP when "Thief's Jewel" or a "Drop-Type" Sphere is equipped, considerably raises normal hit amount & hugely boosts BB gauge each turn Adds +2 hits to each hit count, 6 BC fill each turn

For Hard Contents,

 Haile   (Leader): 

LS [Leader Skill]: 80% boost to all parameters, 150% boost to Spark damage, greatly boosts BC, HC drop rate, Spark damage considerably boosts BB gauge & reduces BB gauge required for BB 40% drop rate, fills 2-4 BC & 20% reduction

ES [Extra Skill]: 30% boost to all parameters when Glacies Staff is equipped, considerably boosts BB gauge each turn for all allies, considerably boosts Spark damage for 2 turns when Sparks exceed certain amount & considerably reduces BB gauge required for BB Fills 5 BC for all allies, 100% Spark after 15 Sparks & 25% reduction

Units:
 *  Haile/Zelnite   (L)  :: Depending upon the lead you will use as described above

 Natalame, Azurai, Ciara & Vanila 

 Details: 

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

 Ciara: (200% boost to Atk, 100% boost to Spark, 150% boost to elemental damage & 500% boost to BB Atk in case of BB.

200% boost to Atk, 150% boost to elemental damage & 500% boost to BB Atk in case of SBB)

 Vanila:  ( 30% evasion to self, 200% parameter boost, 60% boost to critical rate, chance of ignoring KO resistance (6% per foe, 30% max), 25% chance of Atk purge & 40% chance of 60% Atk/Def reduction in case of BB.

200% parameter boost, 60% boost to critical rate, 125% boost to critcal damage, 200% boost to  Spark, 40% BC/HC drop rate & 7% Item drop rate in case of SBB).

 Haile:  (180% parameter boost, 40% boost to drop rate,  fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Natalame:  (30% chance of 30% Spark debuff, 200% boost to Spark for self, 300% boost to Atk for self in case of BB.

140% boost to Spark, 150% boost to Atk for Fire units, 70% chance of 15% Critical and 15% EWD vulnerability, 30% OD gauge fill rate in case of SBB).

 Zelnite:  (30% boost to BC, HC, 3% boost to Item drop rate, 8 BC fill, 20% boost to OD gauge fill rate in case of BB.

30% boost to BC, HC, 3% boost to Item drop rate, 50% boost in BC efficacy, 5~8 BC fill when damage taken, 10 BC fill, heals (3500~4500 + 40% of healer's Rec) HP in case of SBB).

Arena/Colosseum:

Arena: Use the hard content team, just make  Vanilla  leader.

Colosseum:

Not recommeneded for now because you are lacking some good units.

FH (Frontier Hunter) Season 63:

No info available in wikia so it is recommended to wait until the data is available or the FH starts in the game.

 Mono-Squads: 

It is recommneded to do some good summons before I make Mono-sqauds because it is better to save the materials for the new units having potential. Free summon tickets will do the trick.

 Additional Notes: 

You might face some reviving problems because you are lacking revivers in your squad & in your unit list, [looks like you came from a break, hehe though], some summons would be required for making a stronger squad.

If any other problem occurs when you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps😊​​​​​​.' Acme gamer thank you so much for all your advice my squad has grown so much more powerful after taking it. No new units as such but will keep you posted and your help again would be very appreciated :).

Is there a place i may be able to get some help on spheres by chance do you know? :). Again thank you for your time.