Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190709172829

CapObvious wrote: Goal: General

Level: 182

Units: [//imgur.com/gallery/tICYZ0u https://imgur.com/gallery/tICYZ0u]

I just got back into the game a few days ago, and don't really have an idea of what units work well with each other nor what is meta. Thanks for the help in advance. Hi there  CapObvious, 

Hehe, you're welcome😊​​​​​​. You have great units in your unit list and I was able to make a squad which can deal with high contents but not all because some contents requires collab of units [Frontier Rifts or Strategy Zones or really hard contents like GGC (Grand Gaia Chronicales) etc]. But, with these teams, you can do much of the hard contents too. Though, according to your query & your goal,

Level: 182 Goal: General

I would recommend you to take,

For General & Exp/Zel/Karma Grinding,

 Zelnite   (Leader): 

LS [Leader Skill]: 50% boost to max HP, enormously boosts BC, HC, Zel, Karma, and Item drop rates & boosts EXP gained 25% boost to BC, HC, Zel, 20% boost to Karma, 5% boost to Item drop rate, 10% boost in EXP gained

ES [Extra Skill]: 30% boost to Atk, Def & Rec, max HP when "Thief's Jewel" or a "Drop-Type" Sphere is equipped, considerably raises normal hit amount & hugely boosts BB gauge each turn Adds +2 hits to each hit count, 6 BC fill each turn

For Hard Contents,

 Haile   (Leader): 

LS [Leader Skill]: 80% boost to all parameters, 150% boost to Spark damage, greatly boosts BC, HC drop rate, Spark damage considerably boosts BB gauge & reduces BB gauge required for BB 40% drop rate, fills 2-4 BC & 20% reduction

ES [Extra Skill]: 30% boost to all parameters when Glacies Staff is equipped, considerably boosts BB gauge each turn for all allies, considerably boosts Spark damage for 2 turns when Sparks exceed certain amount & considerably reduces BB gauge required for BB Fills 5 BC for all allies, 100% Spark after 15 Sparks & 25% reduction

Units: For Exp Grinding
 *  Zelnite (L) 

 Haile, Azurai, Kyo & Azurai 

For Hard Contents
 *  Haile (L) 

 Cleira, Azurai, Kyo & Azurai 

 Details: 

 Haile: (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Korzan:  (250% Atk and 60% Crit, 125% crit damage, fills own BB gauge to the max, 30% chance to evade attacks & 50% chance to perform another action in case of BB.

300% boost to multiplier per use up to 3x, 30% boost to own HP, 150% boost to critical damage, 100% boost to own Spark & 300% boost to own Atk and 60% boost to own Critical hit rate in case of SBB).

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

 Kyo:  (30% boost to HP for self, 100% boost to Spark for self & 50% boost to Spark fo Fire types in case of BB.

200% boost to Atk, 60% boost to critical rate, 180% boost to Spark, 3-4 BC on spark & 500% DoT multiplier in case of SBB).

 Zelnite: (30% boost to BC, HC, 3% boost to Item drop rate, 8 BC fill, 20% boost to OD gauge fill rate in case of BB.

30% boost to BC, HC, 3% boost to Item drop rate, 50% boost in BC efficacy, 5~8 BC fill when damage taken, 10 BC fill, heals (3500~4500 + 40% of healer's Rec) HP in case of SBB).

 Cleira: (Heals 4000-4500 + 40% of own Rec, fills 4-7 BC when hit, removes all status ailments & 50% boost to BC efficacy in case of BB.

Heal 4000-4500 + 40% of own Rec instantly, removes all status ailments, negates all status ailments for 3 turns,  heal 3500-4000 + 15% Rec for 3 turns & fills 2-3 BC in case of SBB).

DBB: On the note, hence you have returned to this game after a while, there is a new feature called DBB and you have to units  Korzan  &  Azurai , who can perform this move. Though, you should take a brief look that who it works here, * Bonding

 Additional Notes: 

These are the units desciption and if you are aware of it, you can easily choose which unit should do which move [BB/SBB/UBB] or what seems fit for the content you are facing or the battle you are in. If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​