Talk:Permanent Events/@comment-91.119.124.10-20160201025521/@comment-26342532-20160201194913

To begin, treat these GGC as trials.

First read through their trial description first to know what type of attack pattern or nuke the enemies will dish out and what you have to do on "certain turn" (guard all, BB your mitigator and guard all which usually happens at certain nuke). Then begin forming a squad to counter their attack. A good squad to take on Trial, GGC, GQ, etc. usually composed of the following units.

A mitagor to reduce 50% of enemies on coming attack.

A nuker to dish out massive attack to pass through certain enemeis's HP threshold.

A BB manager, one that can provide BB fill when receiving enemies attack or BB fill  per turn or BC/HC drop buff

A burst healer (not necessary in certain trial with the currently available units)

A unit that can provide Spark, BB or Attack buff but Spark buff is essential compared to the other two buff. Crit buff is usually useless in these type of trials.

You might also need an elemental buff and H.O.T buff (heal on turn) to counter some boss D.O.T. (damage on turn buff), so make sure you read the trial description.

Finally, you need good sphere setup and leader skill and a little R.N.G. to beat the trial.