User blog:Linathan/SP Enhancement Options: Absolute Zero Vern

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BB Filler Vern
This SP build revolves around a squad that lacks Sirius. This build is more catering to Vern replicating Eze’s Leader Skill role to add tons of BB gauge momentum.

Bosses are bound to carry BC drop resistance, which only makes BB-Spark fill more and more relevant in this point of the game. Additionally, if Eze is the lead, Vern can stack the BB-Spark fill effect to get around some Ares Down debuffs.

This build would be best in Trials or any boss battle that is expected to last long. Trial EX7, Trial EX8, and many Grand Quests are good examples.

Spark Queen Vern
Version 1= Version 2= Version 3= Version 1 includes the “yolo” side of Vern, which she provides the 130% Spark buff, deals tons of Spark damage, and forgoes the 20% parameter boost. This is best suited for content such as Frontier Gate and Frontier Hunter, where points farming is most crucial.

Version 2 utilizes a tankier setup, along with the Dark elemental buff. This can combo with Silas to add all six elements to attacks with just two units should Silas have the Light elemental buff SP option enabled.

Version 3 focuses more on Vern’s efficiency. With reduced BC cost, Vern is capable of performing infinite gauging with the right sphere setups and double BC cost reduction leads (double Vern leads work too).

Arena Vern
As the name suggests, this build focuses on Arena. Vern practically boosts her normal attack damage and still remains efficient thanks to the SP options provided here.

By equipping Vern with Demon Heart & Meirith Pearl while a Lance, Juno-Seto, and the like leads are active, Vern can easily fill her BB gauge after receiving one hit. Plus, Vern may recover some damage as HP from that too.