User blog:Mich, Michele & Kuhla/Guide: The Rainbow Goddess Trial

Phase 1
- 4,000,000 HP

Skills and Notes:
 * Immune to all status ailments
 * 30%/50% resistance to base/buffed BC drop rate
 * 30%/50% resistance to base/buffed HC drop rate
 * 10%/80% resistance to base/buffed critical hit rate
 * 50%/100% resistance to base/buffed critical damage
 * 50%/100% resistance to base/buffed elemental weakness damage
 * 30%/80% resistance against base/buffed Spark damage
 * 20% boost to own elemental weakness damage
 * Every 3 turns
 * Multi-elemental AoE
 * Every 4 turns when 3 or more BB/SBB is used
 * Heal 500,000 HP to all allies
 * Use 2 BB/SBB only to cancel
 * Every 5 turns
 * Light AoE & recovers 100,000 HP to all allies
 * At < 80% HP
 * Summons Seismic Fury Lugina and Radiating Grandeur Paris
 * At < 60% HP
 * Single target attack on foe with highest HP that deals 160% of HP as damage
 * At < 40% HP
 * Single target attack on foe with highest Atk that deals 160% of HP as damage
 * At < 20% HP
 * Single target attack on foes with highest Def and lowest HP that deals 160% of HP as damage

- 4,000,000 HP

Skills and Notes:
 * 80% resistance to Injury, 75% resistance to Sick & immune to all other status ailments
 * 35%/60% resistance to base/buffed BC drop rate
 * 60%/50% resistance to base/buffed HC drop rate
 * 10%/80% resistance to base/buffed critical hit rate
 * 10%/90% resistance to base/buffed critical damage
 * 10%/80% resistance to base/buffed elemental weakness damage
 * 30%/80% resistance against base/buffed Spark damage
 * 25% boost to own elemental weakness damage
 * Every 3 turns
 * Single target attack on single foe that deals 160% of HP as damage
 * 70% chance to target any Thunder unit if any are present
 * At < 80% HP
 * Veda Wreckage - 23 combo powerful Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
 * At < 50% HP
 * Grand Hazard - 50,000 damage attack on unit with highest Atk
 * Every 4 turns when HP < 50% HP
 * Doubles normal hit count & boosts Atk, Def by 50% for 3 turns
 * Every 6 turns when HP < 50% HP
 * Veda Wreckage - 23 combo powerful Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
 * If Tilith is < 10% HP in Phase 1 or < 99% HP on phase 2
 * Overdrive - 50% boost to Atk, Def for 3 turns, 70% damage reduction & reduces resistance against Curse by 70% for 2 turns
 * 2 turns after
 * Sylvan Blade: Limitless - 5 combo massive Earth attack on single foe
 * Can be prevented by inflicting Curse
 * 3 turns after
 * Veda Wreckage - 23 combo powerful Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
 * Only used if Sylvan Blade: Limitless - is cancelled

- 3,400,000 HP

Skills and Notes:
 * 60% resistance to Sick, 50% resistance to Weak & immune to all other status ailments
 * 80%/100% resistance to base/buffed BC drop rate
 * 80%/100% resistance to base/buffed HC drop rate
 * 10%/80% resistance to base/buffed critical hit rate
 * 10%/90% resistance to base/buffed critical damage
 * 10%/80% resistance to base/buffed elemental weakness damage
 * 30%/80% resistance against base/buffed Spark damage
 * Every 3 turns
 * Rumbling Lavis - 17 combo Thunder attack on all foes, recovers 50,000~90,000 HP for all allies & negates all status ailments for 1 turn
 * Every 4 turns
 * Thunder attack on all foes that deals 60~80% of HP as damage
 * Cannot happen at the same time as 5 turn timer attack below
 * At < 90% HP
 * Single target attack on foe with highest Def that deals 15,000 damage
 * At < 60% HP
 * Thunder AoE & 50% chance to inflict 25% Spark vulnerability for 5 turns
 * Used every 5 turns afterward†
 * Cannot happen at the same time as 4 turn timer attack
 * At < 40% HP
 * Single target attack on foe with lowest Def that deals 15,000 damage

Phase 2
- 4,500,000 HP

Skills and Notes:
 * Immune to all status ailments
 * 30%/50% resistance to base/buffed BC drop rate
 * 30%/50% resistance to base/buffed HC drop rate
 * 20%/80% resistance to base/buffed critical hit rate
 * 50%/100% resistance to base/buffed critical damage
 * 50%/100% resistance to base/buffed elemental weakness damage
 * 30%/80% resistance against base/buffed Spark damage
 * 20% boost to own elemental weakness damage
 * Turn 1 & if a UBB is used during Phase 1 or if a UBB is used before HP < 50%
 * Galaxy - Apocalyptic Light AoE & gradually recovers 150,000 ~ 250,000 HP for 3 turns
 * Reduces BB Atk by 200%, SBB Atk by 500% & UBB Atk by 800% for 20 turns
 * If 5 or more BB/SBB is used
 * 3 turns after
 * Recovers 500,000 HP for all allies
 * 4 turns after
 * 『光のヘミスフィア』が輝きだした  - Gradually recovers HP for 3 turns
 * Use all BB/SBB to cancel
 * If above is not cancelled
 * Reduces Atk by 50% and Def by 80% for 2 turns, reduces BB gauge fill rate by 70% for 1 turn & reduces BB gauge by 90%
 * Every 3 turns
 * Rainbow AoE
 * 20% chance to use instead of normal attack if Tilith is alone
 * Every 5 turns
 * Light AoE & recovers 90,000 ~ 100,000 HP for all allies
 * At < 80% HP
 * Summons 7* Karl and Seria
 * At < 60% HP
 * Single target attack that deals 160% of HP as damage on highest HP unit
 * At < 20% HP
 * Single target attack that deals 160% of HP as damage on highest Atk and lowest HP units

- 3,700,000 HP

Skills and Notes:
 * 80% resistance to Injury and Weak & immune to all other status ailments
 * 30%/50% resistance to base/buffed BC drop rate
 * 60%/100% resistance to base/buffed HC drop rate
 * 10%/80% resistance to base/buffed critical hit rate
 * 10%/90% resistance to base/buffed critical damage
 * 10%/80% resistance to base/buffed elemental weakness damage
 * 30%/80% resistance against base/buffed Spark damage
 * Every 3 turns
 * Massive Single target attack
 * At < 80% and < 60% HP
 * Crimson Resonance - 8 combo massive Fire attack on all foes & reduces Atk by 100% for 1 turn
 * At < 50% HP
 * Crimson Ring - Triples normal hit count & gradually recovers 10,000 ~ 30,000 HP
 * Every 10 turns after HP < 50%
 * Same as 80% and 60% HP threshold
 * 10% chance to use BB instead of normal attack
 * If Tilith is < 20% HP or < 99% HP in Phase 3
 * Overdrive - Reduces all damage taken to 1 & 50% boost to Atk, Def for 3 turns
 * 2 turns after Overdrive
 * Uses UBB - 27 combo massive Fire attack on all foes, additional attack at turn's end for 2 turns & reduces Atk by 80% for 2 turns

- 4,100,000 HP

Skills and Notes:
 * 50% resistance to Weak & immune to all other status ailments
 * 30%/80% resistance to base/buffed BC drop rate
 * 50%/50% resistance to base/buffed HC drop rate
 * 25%/75% resistance to base/buffed critical hit rate
 * 10%/90% resistance to base/buffed critical damage
 * 10%/70% resistance to base/buffed elemental weakness damage
 * 25%/75% resistance against base/buffed Spark damage
 * At < 80%, 60% and 30% HP
 * True Flashing Axe Combo - 8 combo Water and Light attack on single foe, additional attack at turn's end for 2 turns & 20% reduction to Light mitigation
 * Used every 8 turns when HP < 50%†
 * At < 50% HP
 * 50% damage reduction, gradual 10,000 ~ 30,000 HP recovery & 30% boost to own Atk for 3 turns & reduces resistance against Injury by 80% for 3 turns
 * Used every 6 turns afterward†
 * 23.5% chance to use instead of normal attack
 * True Verdant Axe - 7 combo Water, Earth attack on single foe, 50% chance to inflict Injury, Weak & 20% reduction to Earth mitigation. 60% chance to use
 * True Lightning Axe - 7 combo Water, Thunder attack on single foe, 60% chance to inflict Paralysis & 20% reduction to Thunder mitigation. 40% chance to use
 * At < 20% HP
 * Overdrive - Reduces all damage taken to 1 for 1 turn & 50% boost to Atk, Def for 3 turns
 * 2 turns after Overdrive
 * Uses UBB
 * Can be cancelled by using all BB/SBB

Phase 3
- 4,000,000 HP

Skills and Notes:
 * Immune to all status ailments
 * 50%/80% resistance to base/buffed BC drop rate
 * 20%/90% resistance to base/buffed HC drop rate
 * 50%/80% resistance to base/buffed critical hit rate
 * 50%/100% resistance to base/buffed critical damage
 * 50%/100% resistance to base/buffed elemental weakness damage
 * 25%/75% resistance against base/buffed Spark damage
 * 25% boost to own elemental weakness damage
 * If alone except when using BB except when BB will be used
 * Rainbow AoE & partially ignores mitigation
 * Casted another time every odd-numbered turn
 * Every 2 turns while HP > 50%
 * Changes element to any of the following:†
 * Fire - 20% chance - Boosts Atk by 10% & reduces resistance against Injury
 * Water - 20% chance - Boosts BB Atk by 10% & reduces resistance against Sick
 * Earth - 20% chance - Boosts Atk, Def by 15% & reduces resistance against Injury
 * Thunder - 20% chance - 25% chance to reflect damage taken & reduces resistance against Weak
 * Light - Only used if 3 allies are still present - Boosts Atk by 10% & adds Angel Idol effect
 * Every 4 turns†
 * Uses BB - 25 combo powerful Light attack on all foes & recovers 90,000 ~ 100,000 HP
 * Every 5 turns†
 * Powerful Light and whatever element Tilith is attack on single foe, partially ignores mitigation & reduces BB gauge by 100%
 * At < 50% HP
 * Returns to Light element & adds Angel Idol effect
 * Recasts Angel Idol every 8 turns†
 * Every 12 BB/SBB used after 50% HP
 * Single target attack that removes buffs & deals 60% of HP as damage to:
 * 50% chance - lowest HP unit
 * 25% chance - lowest Atk unit
 * 25% chance - lowest Def unit
 * Every time she is < 20% HP
 * Reduces all damage taken to 1 for 3 turns & massively reduces BB gauge fill rate
 * 3 turns after dialogue
 * Gate of Miracles - 70 combo massive Light attack on all foes & recovers 800,000 HP to Tilith
 * Cancel by using 20 BB/SBB
 * UBB counts as 3 BB/SBB
 * 12 BB rule does not apply during this time
 * If broken
 * Fully recovers HP, BB gauge and OD gauge & revives all KO'd foes
 * Uses this every 3 turns afterwards