Elgif and Emgif

Overview
Elgif and Emgif are fusion materials used for additional Extra Skills and removal of additional Extra Skills respectively.

Elgif will give a unit an additional Extra Skill when fused even if this unit isn't a 7★. This secondary ES can stack with a 7★ unit's own Extra Skill. You can also return a fused Elgif by using an Emgif for 5000 Merit Points from the Achievement Store), however, an Emgif cannot erase a 7★ unit's default Extra Skill. The higher the rarity of the Elgif, the rarer the Elgif is obtained.

Below is a list of Elgif's Extra Skills in the game. To conveniently find the Elgif you're looking for, simply hold or  and type in the skill name.

1★

 * Tablet of Ruin Lv. 1 - 10% boost to Atk
 * Tablet of Protection Lv. 1 - 10% boost to Def
 * Tablet of Healing Lv. 1 - 10% boost to Rec
 * Tablet of Vitality Lv. 1 - 10% boost to max HP
 * Ruinous Spirit Lv. 1 - Slightly boosts Atk when HP is full
 * Ruinous Ardor Lv. 1 - Slightly boosts Atk when BB gauge is full
 * Protective Spirit Lv. 1 - Slightly boosts Def when HP is full
 * Protective Ardor Lv. 1 - Slightly boosts Def when BB gauge is full
 * Epidemic Tragedy Lv. 1 - Slightly boosts damage against status afflicted foes

2★

 * Tablet of Ruin Lv. 2 - 20% boost to Atk
 * Tablet of Protection Lv. 2 - 20% boost to Def
 * Tablet of Healing Lv. 2 - 20% boost to Rec
 * Tablet of Vitality Lv. 2 - 20% boost to max HP
 * Destroyer's Authority Lv. 1 - 10% boost to max HP, Atk
 * Guardian's Authority Lv. 1 - 10% boost to max HP, Def
 * Warrior's Authority Lv. 1 - 10% boost to Atk, Def
 * Ruinous Spirit Lv. 2 - Boosts Atk when HP is full
 * Ruinous Ardor Lv. 2 - Boosts Atk when BB gauge is full
 * Protective Spirit Lv. 2 - Boosts Def when HP is full
 * Protective Ardor Lv. 2 - Boosts Def when BB gauge is full
 * Raging Blade Lv. 1 - Slightly boosts Spark damage
 * Raging Memories Lv. 1 - Boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 1 - Slightly boosts critical hit rate
 * Flashing Blade Lv. 1 - Slightly boosts critical hit damage
 * Flashing Spirit Lv. 1 - Critical damage slightly boosts BB gauge
 * Epidemic Tragedy Lv. 2 - Boosts damage against status afflicted foes
 * Warrior's Command Lv. 1 - Probable slight BB gauge boost when attacking normally
 * Heroic Doctrine Lv. 1 - Boosts BB gauge when damage taken has exceeded certain amount
 * Overwhelming Love Lv. 1 - Recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 1 - Slightly boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 1 - Slightly boosts Zel, Karma , Item drop rate when attacking
 * Power of Poison Lv. 1 - Low probability of inflicting Poison effect when attacking
 * Power of Weak Lv. 1 - Low probability of inflicting Weak effect when attacking
 * Power of Sick Lv. 1 - Low probability of inflicting Sick effect when attacking
 * Power of Injury Lv. 1 - Low probability of inflicting Injury effect when attacking
 * Power of Curse Lv. 1 - Low probability of inflicting Curse effect when attacking
 * Power of Paralysis Lv. 1 - Low probability of inflicting Paralysis effect when attacking

3★

 * Tablet of Ruin Lv. 3 - 30% boost to Atk
 * Tablet of Protection Lv. 3 - 30% boost to Def
 * Tablet of Healing Lv. 3 - 30% boost to Rec
 * Tablet of Vitality Lv. 3 - 30% boost to max HP
 * Destroyer's Authority Lv. 2 - 15% boost to max HP, Atk
 * Guardian's Authority Lv. 2 - 15% boost to max HP, Def
 * Warrior's Authority Lv. 2 - 15% boost to Atk, Def
 * Divine Oracle Lv. 1 - 10% boost to Atk, Def, Rec, max HP
 * Ruinous Spirit Lv. 3 - Greatly boosts Atk when HP is full
 * Ruinous Ardor Lv. 3 - Greatly boosts Atk when BB gauge is full
 * Protective Spirit Lv. 3 - Greatly boosts Def when HP is full
 * Protective Ardor Lv. 3 - Greatly boosts Def when BB gauge is full
 * Supreme Spirit Lv. 1 - Slightly boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 1 - Slightly boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 1 - Slightly boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 1 - Slightly boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 1 - Slightly boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Light Lv. 1 - Probable slight BB gauge boost from Spark damage
 * Raging Core Lv. 1 - Spark damage slightly boosts BC, HC drop rate
 * Raging Blade Lv. 2 - Boosts Spark damage
 * Raging Memories Lv. 2 - Greatly boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 2 - Boosts critical hit rate
 * Flashing Blade Lv. 2 - Boosts critical hit damage
 * Flashing Spirit Lv. 2 - Critical damage boosts BB gauge
 * Hymn of Awakening Lv. 1 - Slightly boosts BB Atk
 * Piercing Lv. 1 - Low probability of Def ignoring effect when attacking
 * Legendary Calamity Lv. 1 - Slightly boosts elemental damage
 * Epidemic Tragedy Lv. 3 - Greatly damage against status afflicted foes
 * Demonic Victory Song Lv. 1 - Slightly boosts BB gauge each turn
 * Warrior's Command Lv. 2 - Probable BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 1 - Probable slight BB gauge boost when attacked
 * Prosperous Nobility Lv. 1 - Slightly boosts efficacy of BC
 * Heroic Doctrine Lv. 2 - Greatly boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 1 - Slightly recovers HP each turn
 * Angel Tears Lv. 1 - Probable slight recovery of HP when attacked
 * Demonic Blood Lv. 1 - Slightly absorbs HP when attacking
 * Hyperion Lv. 1 - Slightly boosts HC efficacy
 * Overwhelming Love Lv. 2 - Greatly recovers HP when HC collected have exceeded certain amount
 * Thief's Warning Lv. 2 - Boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 1 - Slightly boosts BC, HC, Zel, Karma, Item drop rate when attacking
 * Poison Guard - Negates Poison effect
 * Weak Guard - Negates Weak effect
 * Sick Guard - Negates Sick effect
 * Injury Guard - Negates Injury effect
 * Curse Guard - Negates Curse effect
 * Paralysis Guard - Negates Paralysis effect
 * Power of Poison Lv. 2 - Probable infliction of Poison effect when attacking
 * Power of Weak Lv. 2 - Probable infliction of Weak effect when attacking
 * Power of Sick Lv. 2 - Probable infliction of Sick effect when attacking
 * Power of Injury Lv. 2 - Probable infliction of Injury effect when attacking
 * Power of Curse Lv. 2 - Probable infliction of Curse effect when attacking
 * Power of Paralysis Lv. 2 - Probable infliction of Paralysis effect when attacking
 * Power of Confusion Lv. 1 - Low probability of inflicting random status ailment when attacking
 * Revolution Banner Lv. 1 - Low probability of inflicting random status ailment when attacked
 * Legendary Shield Lv. 1 - Boosts damage reduction rate and BB gauge while guarding
 * Tale of Honor Lv. 1 - Boosts OD gauge fill rate

4★

 * Tablet of Ruin Lv. 4 - 40% boost to Atk
 * Tablet of Protection Lv. 4 - 40% boost to Def
 * Tablet of Healing Lv. 4 - 40% boost to Rec
 * Tablet of Vitality Lv. 4 - 40% boost to max HP
 * Destroyer's Authority Lv. 3 - 20% boost to max HP, Atk
 * Guardian's Authority Lv. 3 - 20% boost to max HP, Def
 * Warrior's Authority Lv. 3 - 20% boost to Atk, Def
 * Divine Oracle Lv. 2 - 15% boost to Atk, Def, Rec, max HP
 * Ruinous Spirit Lv. 4 - Hugely boosts Atk when HP is full
 * Ruinous Ardor Lv. 4 - Hugely boosts Atk when BB gauge is full
 * Protective Spirit Lv. 4 - Hugely boosts Def when HP is full
 * Protective Ardor Lv. 4 - Hugely boosts Def when BB gauge is full
 * Supreme Spirit Lv. 2 - Boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 2 - Boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 2 - Boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 2 - Boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 2 - Boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 2 - Boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 2 - Boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 2 - Boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Light Lv. 2 - Probable BB gauge boost from Spark damage
 * Raging Spirit Lv. 1 - Spark damage slightly boosts BB gauge
 * Raging Core Lv. 2 - Spark damage boosts BC, HC drop rate
 * Raging Blade Lv. 3 - Greatly boosts Spark damage
 * Raging Memories Lv. 3 - Hugely boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 3 - Greatly boosts critical hit rate
 * Flashing Blade Lv. 3 - Greatly boosts critical hit damage
 * Flashing Spirit Lv. 3 - Critical damage greatly boosts BB gauge
 * Hymn of Awakening Lv. 2 - Boosts BB Atk
 * Piercing Lv. 2 - Probable Def ignoring effect when attacking
 * Legendary Calamity Lv. 2 - Boosts elemental damage
 * Epidemic Tragedy Lv. 4 - Hugely damage against status afflicted foes
 * Demonic Victory Song Lv. 2 - Boosts BB gauge each turn
 * Warrior's Command Lv. 3 - Probable great BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 2 - Probable BB gauge boost when attacked
 * Prosperous Nobility Lv. 2 - Boosts efficacy of BC
 * Heroic Doctrine Lv. 3 - Hugely boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 2 - Recovers HP each turn
 * Angel Tears Lv. 2 - Probable recovery of HP when attacked
 * Demonic Blood Lv. 2 - Slightly absorbs HP when attacking
 * Hyperion Lv. 2 - Boosts HC efficacy
 * Overwhelming Love Lv. 3 - <span style="border-bottom:1px dotted #000;" title="2,000 HP for 3 turns per 25 HC">Hugely recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 2 - Boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 3 - Greatly boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 2 - Boosts BC, HC, Zel, Karma , Item drop rate when attacking
 * Poison, Injury, Weak Guard - Negates Poison, Injury, Weak effects
 * Curse, Paralysis, Sick Guard - Negates Curse, Paralysis, Sick effects
 * Power of Poison Lv. 3 - High probability of inflicting Poison effect when attacking
 * Power of Weak Lv. 3 - High probability of inflicting Weak effect when attacking
 * Power of Sick Lv. 3 - High probability of inflicting Sick effect when attacking
 * Power of Injury Lv. 3 - High probability of inflicting Injury effect when attacking
 * Power of Curse Lv. 3 - High probability of inflicting Curse effect when attacking
 * Power of Paralysis Lv. 3 - High probability of inflicting Paralysis effect when attacking
 * Power of Confusion Lv. 2 - <span style="border-bottom:1px dotted #000;" title="7% chance to inflict Curse/Poison/Paralysis & 10% chance to inflict Sick/Injury/Weak">Probable infliction of random status ailment when attacking
 * Revolution Banner Lv. 2 - <span style="border-bottom:1px dotted #000;" title="5% chance to inflict Curse/Poison/Paralysis & 8% chance to inflict Sick/Injury/Weak">Probable infliction of random status ailment when attacked
 * Iron Shield - Negates Def ignoring damage
 * Divine Fortune - Negates critical damage
 * Tale of Honor Lv. 2 - Greatly boosts OD gauge fill rate

5★

 * Tablet of Ruin Lv. 5 - 50% boost to Atk
 * Tablet of Protection Lv. 5 - 50% boost to Def
 * Tablet of Healing Lv. 5 - 50% boost to Rec
 * Tablet of Vitality Lv. 5 - 50% boost to max HP
 * Destroyer's Authority Lv. 4 - 30% boost to max HP, Atk
 * Guardian's Authority Lv. 4 - 30% boost to max HP, Def
 * Warrior's Authority Lv. 4 - 30% boost to Atk, Def
 * Divine Oracle Lv. 3 - 20% boost to Atk, Def, Rec, max HP
 * Fire Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Fire types
 * Water Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Water types
 * Earth Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Earth types
 * Thunder Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Thunder types
 * Light Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Light types
 * Dark Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Dark types
 * Bravery Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of male Units
 * Compassion Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of female Units
 * Fortitude Oracle Lv. 1 - 20% boost to Atk, Def, Rec, max HP of genderless Units
 * Lord's Divination Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Lord types
 * Anima's Divination Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Anima types
 * Breaker's Divination Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Breaker types
 * Guardian's Divination Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Guardian types
 * Oracle's Divination Lv. 1 - 20% boost to Atk, Def, Rec, max HP of Oracle types
 * Ruinous Spirit Lv. 5 - Enormously boosts Atk when HP is full
 * Ruinous Ardor Lv. 5 - Enormously boosts Atk when BB gauge is full
 * Protective Spirit Lv. 5 - Enormously boosts Def when HP is full
 * Protective Ardor Lv. 5 - Enormously boosts Def when BB gauge is full
 * Supreme Spirit Lv. 3 - Greatly Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 3 - Greatly boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 3 - Greatly boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 3 - Greatly boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 3 - Greatly boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 3 - Greatly boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 3 - Greatly boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 3 - Greatly boosts Atk, Def, Rec relative to how low remaining HP is
 * Demigod Balance - Boosts Atk relative to how high remaining HP is & boosts Def relative to how low remaining HP is
 * Raging Light Lv. 3 - <span style="border-bottom:1px dotted #000;" title="50% chance to fill 2~4 BC">Probable great BB gauge boost from Spark damage
 * Raging Spirit Lv. 2 - <span style="border-bottom:1px dotted #000;" title="1~2 BC">Spark damage boosts BB gauge
 * Raging Core Lv. 3 - Spark damage greatly boosts BC, HC drop rate
 * Raging Blade Lv. 4 - Hugely boosts Spark damage
 * Raging Memories Lv. 4 - Enormously boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 4 - Hugely boosts critical hit rate
 * Flashing Blade Lv. 4 - Hugely boosts critical hit damage
 * Flashing Spirit Lv. 4 - <span style="border-bottom:1px dotted #000;" title="3~5 BC">Critical damage hugely boosts BB gauge
 * Hymn of Awakening Lv. 2 - Greatly boosts BB Atk
 * Combat Tempest - <span style="border-bottom:1px dotted #000;" title="+1 to each hit count">Raises normal hit amount
 * Piercing Lv. 3 - High probability of Def ignoring effect when attacking
 * Legendary Calamity Lv. 3 - Greatly boosts elemental damage
 * Epidemic Tragedy Lv. 5 - Enormously damage against status afflicted foes
 * Demonic Victory Song Lv. 3 - Greatly boosts BB gauge each turn
 * Warrior's Command Lv. 4 - Probable huge BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 3 - Probable great BB gauge boost when attacked
 * Prosperous Nobility Lv. 3 - Greatly boosts efficacy of BC
 * Heroic Doctrine Lv. 4 - <span style="border-bottom:1px dotted #000;" title="10 BC per 5,000 damage">Enormously boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 3 - <span style="border-bottom:1px dotted #000;" title="1,000 + 10% Rec">Greatly recovers HP each turn
 * Angel Tears Lv. 3 - Probable great recovery of HP when attacked
 * Demonic Blood Lv. 3 - Greatly absorbs HP when attacking
 * Hyperion Lv. 3 - Greatly boosts HC efficacy
 * Overwhelming Love Lv. 4 - <span style="border-bottom:1px dotted #000;" title="2,500 HP for 3 turns per 25 HC">Enormously recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 3 - Greatly boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 4 - Hugely boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 3 - Greatly boosts BC, HC, Zel, Karma , Item drop rate when attacking
 * Goddess's Protection - Negates all status ailments
 * Hermit's Barrier - Negates Atk, Def, Rec reduction effects
 * Power of Confusion Lv. 3 - <span style="border-bottom:1px dotted #000;" title="10% chance to inflict Curse/Poison/Paralysis & 13% chance to inflict Sick/Injury/Weak">High probability of inflicting random status ailment when attacking
 * Revolution Banner Lv. 3 - <span style="border-bottom:1px dotted #000;" title="7% chance to inflict Curse/Poison/Paralysis & 10% chance to inflict Sick/Injury/Weak">High probability of inflicting random status ailment when attacked
 * Legendary Shield Lv. 2 - Greatly boosts damage reduction rate and BB gauge while guarding
 * Proof of Sanctity - Negates elemental damage
 * Tale of Honor Lv. 3 - Hugely boosts OD gauge fill rate

6★

 * Tablet of Ruin Lv. 6 - 75% boost to Atk
 * Tablet of Protection Lv. 6 - 75% boost to Def
 * Tablet of Healing Lv. 6 - 75% boost to Rec
 * Tablet of Vitality Lv. 6 - 75% boost to max HP
 * Destroyer's Authority Lv. 5 - 40% boost to max HP, Atk
 * Guardian's Authority Lv. 5 - 40% boost to max HP, Def
 * Warrior's Authority Lv. 5 - 40% boost to Atk, Def
 * Divine Oracle Lv. 4 - 25% boost to Atk, Def, Rec, max HP
 * Supreme Spirit Lv. 4 - Hugely boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 4 - Hugely boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 4 - Hugely boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 4 - Hugely boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 4 - Hugely boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 4 - Hugely boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 4 - Hugely boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 4 - Hugely boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Light Lv. 4 - <span style="border-bottom:1px dotted #000;" title="50% chance to fill 2~5 BC">Probable huge BB gauge boost from Spark damage
 * Raging Spirit Lv. 3 - <span style="border-bottom:1px dotted #000;" title="1~3 BC">Spark damage greatly boosts BB gauge
 * Raging Core Lv. 4 - Spark damage hugely boosts BC, HC drop rate
 * Raging Blade Lv. 5 - Enormously boosts Spark damage
 * Flashing Light Lv. 5 - Enormously boosts critical hit rate
 * Flashing Blade Lv. 5 - Enormously boosts critical hit damage
 * Flashing Spirit Lv. 5 - <span style="border-bottom:1px dotted #000;" title="3~6 BC">Critical damage enormously boosts BB gauge
 * Hymn of Awakening Lv. 3 - Hugely boosts BB Atk
 * Legendary Calamity Lv. 4 - Hugely boosts elemental damage
 * Warrior's Command Lv. 5 - Probable enormous BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 4 - Probable huge BB gauge boost when attacked
 * Prosperous Nobility Lv. 4 - Hugely boosts efficacy of BC
 * Healer's Revelation Lv. 4 - <span style="border-bottom:1px dotted #000;" title="1,200 + 10% Rec">Hugely recovers HP each turn
 * Angel Tears Lv. 4 - Probable huge recovery of HP when attacked
 * Demonic Victory Song Lv. 4 - Hugely boosts BB gauge each turn
 * Hyperion Lv. 4 - Hugely boosts HC efficacy
 * Treasured Abode Lv. 4 - Hugely boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 5 - Enormously boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 4 - Hugely boosts BC, HC, Zel, Karma , Item drop rate when attacking
 * Tale of Honor Lv. 4 - Hugely boosts OD gauge fill rate

7★

 * Tablet of Ruin Lv. 7 - 100% boost to Atk
 * Tablet of Protection Lv. 7 - 100% boost to Def
 * Tablet of Healing Lv. 7 - 100% boost to Rec
 * Tablet of Vitality Lv. 7 - 100% boost to max HP
 * Destroyer's Authority Lv. 5 - 50% boost to max HP, Atk
 * Guardian's Authority Lv. 5 - 50% boost to max HP, Def
 * Warrior's Authority Lv. 5 - 50% boost to Atk, Def
 * Divine Oracle Lv. 5 - 30% boost to Atk, Def, Rec, max HP
 * Supreme Spirit Lv. 5 - Enormously boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 5 - Enormously boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 5 - Enormously boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 5 - Enormously boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 5 - Enormously boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 5 - Enormously boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 5 - Enormously boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 5 - Enormously boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Light Lv. 5 - <span style="border-bottom:1px dotted #000;" title="50% chance to fill 2~6 BC">Probable enormous BB gauge boost from Spark damage
 * Raging Spirit Lv. 4 - <span style="border-bottom:1px dotted #000;" title="1~4 BC">Spark damage hugely boosts BB gauge
 * Raging Core Lv. 5 - Spark damage enormously boosts BC, HC drop rate
 * Hymn of Awakening Lv. 4 - Enormously boosts BB Atk
 * Legendary Calamity Lv. 5 - Enormously boosts elemental damage
 * Demonic Victory Song Lv. 5 - Massively boosts BB gauge each turn
 * Empress's Heartbeat Lv. 5 - Probable enormous BB gauge boost when attacked
 * Prosperous Nobility Lv. 5 - Enormously boosts efficacy of BC
 * Healer's Revelation Lv. 5 - <span style="border-bottom:1px dotted #000;" title="1,500 + 10% Rec">Enormously recovers HP each turn
 * Angel Tears Lv. 5 - Probable enormous recovery of HP when attacked
 * Hyperion Lv. 5 - Enormously boosts HC efficacy
 * Legendary Thief Lv. 5 - Enormously boosts BC, HC, Zel, Karma , Item drop rate when attacking

Special Elgifs
These Elgifs are usually available once per account. 4★= 5★= 7★=
 * Divine Tree's Memories - &
 * Divine Flame's Memories - 20% boost to Atk &
 * Divine Darkness's Memories - &
 * Goddess' Protection - Invalidates all status ailments
 * Holy King's Devotion - Negates all status ailments, elemental damage, critical damage
 * Great Pioneer's Light - 20% boost to all parameters, and
 * Epidemic God's Tragedy - &
 * Imperial Encouragement - & negates Def ignoring attacks
 * Heavenly Recollection - 20% boost to Def, max HP, &
 * Demolishing Blade -, enormously boosts and  & 50% boost to Atk

Dungeon Drop from Guardians of Lore
A list of all Elgifs that can drop from the Guardians of Lore dungeon.

Guardians of Lore Lv. 3
1★= 2★= 3★=
 * Tablet of Ruin Lv. 1 - 10% boost to Atk
 * Tablet of Protection Lv. 1 - 10% boost to Def
 * Tablet of Healing Lv. 1 - 10% boost to Rec
 * Tablet of Vitality Lv. 1 - 10% boost to max HP
 * Ruinous Spirit Lv. 1 - Slightly boosts Atk when HP is full
 * Ruinous Ardor Lv. 1 - Slightly boosts Atk when BB gauge is full
 * Protective Spirit Lv. 1 - Slightly boosts Def when HP is full
 * Protective Ardor Lv. 1 - Slightly boosts Def when BB gauge is full
 * Epidemic Tragedy Lv. 1 - Slightly boosts damage against status afflicted foes
 * Tablet of Ruin Lv. 2 - 20% boost to Atk
 * Tablet of Protection Lv. 2 - 20% boost to Def
 * Tablet of Healing Lv. 2 - 20% boost to Rec
 * Tablet of Vitality Lv. 2 - 20% boost to max HP
 * Destroyer's Authority Lv. 1 - 10% boost to max HP, Atk
 * Guardian's Authority Lv. 1 - 10% boost to max HP, Def
 * Warrior's Authority Lv. 1 - 10% boost to Atk, Def
 * Ruinous Spirit Lv. 2 - Boosts Atk when HP is full
 * Ruinous Ardor Lv. 2 - Boosts Atk when BB gauge is full
 * Protective Spirit Lv. 2 - Boosts Def when HP is full
 * Protective Ardor Lv. 2 - Boosts Def when BB gauge is full
 * Raging Blade Lv. 1 - Slightly boosts Spark damage
 * Raging Memories Lv. 1 - Boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 1 - Slightly boosts critical hit rate
 * Flashing Blade Lv. 1 - Slightly boosts critical hit damage
 * Epidemic Tragedy Lv. 2 - Boosts damage against status afflicted foes
 * Warrior's Command Lv. 1 - Probable slight BB gauge boost when attacking normally
 * Heroic Doctrine Lv. 1 - <span style="border-bottom:1px dotted #000;" title="3 BC per 5,000 damage">Boosts BB gauge when damage taken has exceeded certain amount
 * Overwhelming Love Lv. 1 - <span style="border-bottom:1px dotted #000;" title="1,000 HP for 3 turns per 25 HC">Recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 1 - Slightly boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 1 - Slightly boosts Zel, Karma , Item drop rate when attacking
 * Power of Poison Lv. 1 - Low probability of inflicting Poison effect when attacking
 * Power of Weak Lv. 1 - Low probability of inflicting Weak effect when attacking
 * Power of Sick Lv. 1 - Low probability of inflicting Sick effect when attacking
 * Power of Injury Lv. 1 - Low probability of inflicting Injury effect when attacking
 * Power of Curse Lv. 1 - Low probability of inflicting Curse effect when attacking
 * Power of Paralysis Lv. 1 - Low probability of inflicting Paralysis effect when attacking
 * Tablet of Ruin Lv. 3 - 30% boost to Atk
 * Tablet of Protection Lv. 3 - 30% boost to Def
 * Tablet of Healing Lv. 3 - 30% boost to Rec
 * Tablet of Vitality Lv. 3 - 30% boost to max HP
 * Destroyer's Authority Lv. 2 - 15% boost to max HP, Atk
 * Guardian's Authority Lv. 2 - 15% boost to max HP, Def
 * Warrior's Authority Lv. 2 - 15% boost to Atk, Def
 * Ruinous Spirit Lv. 3 - Greatly boosts Atk when HP is full
 * Ruinous Ardor Lv. 3 - Greatly boosts Atk when BB gauge is full
 * Protective Spirit Lv. 3 - Greatly boosts Def when HP is full
 * Protective Ardor Lv. 3 - Greatly boosts Def when BB gauge is full
 * Supreme Spirit Lv. 1 - Slightly boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 1 - Slightly boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 1 - Slightly boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 1 - Slightly boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 1 - Slightly boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Core Lv. 1 - Spark damage slightly boosts BC, HC drop rate
 * Raging Blade Lv. 2 - Boosts Spark damage
 * Raging Memories Lv. 2 - Greatly boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 2 - Boosts critical hit rate
 * Flashing Blade Lv. 2 - Boosts critical hit damage
 * Hymn of Awakening Lv. 1 - Slightly boosts BB Atk
 * Piercing Lv. 1 - Low probability of Def ignoring effect when attacking
 * Legendary Calamity Lv. 1 - Slightly boosts elemental damage
 * Epidemic Tragedy Lv. 3 - Greatly damage against status afflicted foes
 * Demonic Victory Song Lv. 1 - Slightly boosts BB gauge each turn
 * Warrior's Command Lv. 2 - Probable BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 1 - Probable slight BB gauge boost when attacked
 * Prosperous Nobility Lv. 1 - Slightly boosts efficacy of BC
 * Heroic Doctrine Lv. 2 - <span style="border-bottom:1px dotted #000;" title="5 BC per 5,000 damage">Greatly boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 1 - <span style="border-bottom:1px dotted #000;" title="500 + 10% Rec">Slightly recovers HP each turn
 * Angel Tears Lv. 1 - Probable slight recovery of HP when attacked
 * Demonic Blood Lv. 1 - <span style="border-bottom:1px dotted #000;" title="2~4% HP drain">Slightly absorbs HP when attacking
 * Hyperion Lv. 1 - Slightly boosts HC efficacy
 * Overwhelming Love Lv. 2 - <span style="border-bottom:1px dotted #000;" title="1,500 HP for 3 turns per 25 HC">Greatly recovers HP when HC collected have exceeded certain amount
 * Thief's Warning Lv. 2 - Boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 1 - Slightly boosts BC, HC, Zel, Karma, Item drop rate when attacking
 * Poison Guard - Negates Poison effect
 * Weak Guard - Negates Weak effect
 * Sick Guard - Negates Sick effect
 * Injury Guard - Negates Injury effect
 * Curse Guard - Negates Curse effect
 * Paralysis Guard - Negates Paralysis effect
 * Power of Poison Lv. 2 - Probable infliction of Poison effect when attacking
 * Power of Weak Lv. 2 - Probable infliction of Weak effect when attacking
 * Power of Sick Lv. 2 - Probable infliction of Sick effect when attacking
 * Power of Injury Lv. 2 - Probable infliction of Injury effect when attacking
 * Power of Curse Lv. 2 - Probable infliction of Curse effect when attacking
 * Power of Paralysis Lv. 2 - Probable infliction of Paralysis effect when attacking
 * Power of Confusion Lv. 1 - <span style="border-bottom:1px dotted #000;" title="5% chance to inflict Curse/Poison/Paralysis & 7% chance to inflict Sick/Injury/Weak">Low probability of inflicting random status ailment when attacking
 * Revolution Banner Lv. 1 - <span style="border-bottom:1px dotted #000;" title="3% chance to inflict Curse/Poison/Paralysis & 5% chance to inflict Sick/Injury/Weak">Low probability of inflicting random status ailment when attacked

Guardians of Lore Lv. 5
1★= 2★= 3★= 4★= 5★= 6★=
 * Tablet of Ruin Lv. 1 - 10% boost to Atk
 * Tablet of Protection Lv. 1 - 10% boost to Def
 * Tablet of Healing Lv. 1 - 10% boost to Rec
 * Tablet of Vitality Lv. 1 - 10% boost to max HP
 * Ruinous Spirit Lv. 1 - Slightly boosts Atk when HP is full
 * Ruinous Ardor Lv. 1 - Slightly boosts Atk when BB gauge is full
 * Protective Spirit Lv. 1 - Slightly boosts Def when HP is full
 * Protective Ardor Lv. 1 - Slightly boosts Def when BB gauge is full
 * Epidemic Tragedy Lv. 1 - Slightly boosts damage against status afflicted foes
 * Tablet of Ruin Lv. 2 - 20% boost to Atk
 * Tablet of Protection Lv. 2 - 20% boost to Def
 * Tablet of Healing Lv. 2 - 20% boost to Rec
 * Tablet of Vitality Lv. 2 - 20% boost to max HP
 * Destroyer's Authority Lv. 1 - 10% boost to max HP, Atk
 * Guardian's Authority Lv. 1 - 10% boost to max HP, Def
 * Warrior's Authority Lv. 1 - 10% boost to Atk, Def
 * Ruinous Spirit Lv. 2 - Boosts Atk when HP is full
 * Ruinous Ardor Lv. 2 - Boosts Atk when BB gauge is full
 * Protective Spirit Lv. 2 - Boosts Def when HP is full
 * Protective Ardor Lv. 2 - Boosts Def when BB gauge is full
 * Raging Blade Lv. 1 - Slightly boosts Spark damage
 * Raging Memories Lv. 1 - Boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 1 - Slightly boosts critical hit rate
 * Flashing Blade Lv. 1 - Slightly boosts critical hit damage
 * Epidemic Tragedy Lv. 2 - Boosts damage against status afflicted foes
 * Warrior's Command Lv. 1 - Probable slight BB gauge boost when attacking normally
 * Heroic Doctrine Lv. 1 - <span style="border-bottom:1px dotted #000;" title="3 BC per 5,000 damage">Boosts BB gauge when damage taken has exceeded certain amount
 * Overwhelming Love Lv. 1 - <span style="border-bottom:1px dotted #000;" title="1,000 HP for 3 turns per 25 HC">Recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 1 - Slightly boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 1 - Slightly boosts Zel, Karma , Item drop rate when attacking
 * Power of Poison Lv. 1 - Low probability of inflicting Poison effect when attacking
 * Power of Weak Lv. 1 - Low probability of inflicting Weak effect when attacking
 * Power of Sick Lv. 1 - Low probability of inflicting Sick effect when attacking
 * Power of Injury Lv. 1 - Low probability of inflicting Injury effect when attacking
 * Power of Curse Lv. 1 - Low probability of inflicting Curse effect when attacking
 * Power of Paralysis Lv. 1 - Low probability of inflicting Paralysis effect when attacking
 * Tablet of Ruin Lv. 3 - 30% boost to Atk
 * Tablet of Protection Lv. 3 - 30% boost to Def
 * Tablet of Healing Lv. 3 - 30% boost to Rec
 * Tablet of Vitality Lv. 3 - 30% boost to max HP
 * Destroyer's Authority Lv. 2 - 15% boost to max HP, Atk
 * Guardian's Authority Lv. 2 - 15% boost to max HP, Def
 * Warrior's Authority Lv. 2 - 15% boost to Atk, Def
 * Ruinous Spirit Lv. 3 - Greatly boosts Atk when HP is full
 * Ruinous Ardor Lv. 3 - Greatly boosts Atk when BB gauge is full
 * Protective Spirit Lv. 3 - Greatly boosts Def when HP is full
 * Protective Ardor Lv. 3 - Greatly boosts Def when BB gauge is full
 * Supreme Spirit Lv. 1 - Slightly boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 1 - Slightly boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 1 - Slightly boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 1 - Slightly boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 1 - Slightly boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Core Lv. 1 - Spark damage slightly boosts BC, HC drop rate
 * Raging Blade Lv. 2 - Boosts Spark damage
 * Raging Memories Lv. 2 - Greatly boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 2 - Boosts critical hit rate
 * Flashing Blade Lv. 2 - Boosts critical hit damage
 * Warrior's Command Lv. 2 - Probable BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 1 - Probable slight BB gauge boost when attacked
 * Prosperous Nobility Lv. 1 - Slightly boosts efficacy of BC
 * Heroic Doctrine Lv. 2 - <span style="border-bottom:1px dotted #000;" title="5 BC per 5,000 damage">Greatly boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 1 - <span style="border-bottom:1px dotted #000;" title="500 + 10% Rec">Slightly recovers HP each turn
 * Angel Tears Lv. 1 - Probable slight recovery of HP when attacked
 * Demonic Blood Lv. 1 - <span style="border-bottom:1px dotted #000;" title="2~4% HP drain">Slightly absorbs HP when attacking
 * Hyperion Lv. 1 - Slightly boosts HC efficacy
 * Overwhelming Love Lv. 2 - <span style="border-bottom:1px dotted #000;" title="1,500 HP for 3 turns per 25 HC">Greatly recovers HP when HC collected have exceeded certain amount
 * Thief's Warning Lv. 2 - Boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 1 - Slightly boosts BC, HC, Zel, Karma, Item drop rate when attacking
 * Poison Guard - Negates Poison effect
 * Weak Guard - Negates Weak effect
 * Sick Guard - Negates Sick effect
 * Injury Guard - Negates Injury effect
 * Curse Guard - Negates Curse effect
 * Paralysis Guard - Negates Paralysis effect
 * Power of Poison Lv. 2 - Probable infliction of Poison effect when attacking
 * Power of Weak Lv. 2 - Probable infliction of Weak effect when attacking
 * Power of Sick Lv. 2 - Probable infliction of Sick effect when attacking
 * Power of Injury Lv. 2 - Probable infliction of Injury effect when attacking
 * Power of Curse Lv. 2 - Probable infliction of Curse effect when attacking
 * Power of Paralysis Lv. 2 - Probable infliction of Paralysis effect when attacking
 * Power of Confusion Lv. 1 - <span style="border-bottom:1px dotted #000;" title="5% chance to inflict Curse/Poison/Paralysis & 7% chance to inflict Sick/Injury/Weak">Low probability of inflicting random status ailment when attacking
 * Revolution Banner Lv. 1 - <span style="border-bottom:1px dotted #000;" title="3% chance to inflict Curse/Poison/Paralysis & 5% chance to inflict Sick/Injury/Weak">Low probability of inflicting random status ailment when attacked
 * Tablet of Ruin Lv. 4 - 40% boost to Atk
 * Tablet of Protection Lv. 4 - 40% boost to Def
 * Tablet of Healing Lv. 4 - 40% boost to Rec
 * Tablet of Vitality Lv. 4 - 40% boost to max HP
 * Destroyer's Authority Lv. 3 - 20% boost to max HP, Atk
 * Guardian's Authority Lv. 3 - 20% boost to max HP, Def
 * Warrior's Authority Lv. 3 - 20% boost to Atk, Def
 * Ruinous Spirit Lv. 4 - Hugely boosts Atk when HP is full
 * Ruinous Ardor Lv. 4 - Hugely boosts Atk when BB gauge is full
 * Protective Spirit Lv. 4 - Hugely boosts Def when HP is full
 * Protective Ardor Lv. 4 - Hugely boosts Def when BB gauge is full
 * Supreme Spirit Lv. 2 - Boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 2 - Boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 2 - Boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 2 - Boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 2 - Boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 2 - Boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 2 - Boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 2 - Boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Core Lv. 2 - Spark damage boosts BC, HC drop rate
 * Raging Blade Lv. 3 - Greatly boosts Spark damage
 * Raging Memories Lv. 3 - Hugely boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 3 - Greatly boosts critical hit rate
 * Flashing Blade Lv. 3 - Greatly boosts critical hit damage
 * Hymn of Awakening Lv. 2 - Boosts BB Atk
 * Piercing Lv. 2 - Probable Def ignoring effect when attacking
 * Legendary Calamity Lv. 2 - Boosts elemental damage
 * Epidemic Tragedy Lv. 4 - Hugely damage against status afflicted foes
 * Demonic Victory Song Lv. 2 - Boosts BB gauge each turn
 * Warrior's Command Lv. 3 - Probable great BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 2 - Probable BB gauge boost when attacked
 * Prosperous Nobility Lv. 2 - Boosts efficacy of BC
 * Heroic Doctrine Lv. 3 - <span style="border-bottom:1px dotted #000;" title="7 BC per 5,000 damage">Hugely boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 2 - <span style="border-bottom:1px dotted #000;" title="800 + 10% Rec">Recovers HP each turn
 * Angel Tears Lv. 2 - Probable recovery of HP when attacked
 * Demonic Blood Lv. 2 - <span style="border-bottom:1px dotted #000;" title="5~8% HP drain">Slightly absorbs HP when attacking
 * Hyperion Lv. 2 - Boosts HC efficacy
 * Overwhelming Love Lv. 3 - <span style="border-bottom:1px dotted #000;" title="2,000 HP for 3 turns per 25 HC">Hugely recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 2 - Boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 3 - Greatly boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 2 - Boosts BC, HC, Zel, Karma , Item drop rate when attacking
 * Poison, Injury, Weak Guard - Negates Poison, Injury, Weak effects
 * Curse, Paralysis, Sick Guard - Negates Curse, Paralysis, Sick effects
 * Power of Poison Lv. 3 - High probability of inflicting Poison effect when attacking
 * Power of Weak Lv. 3 - High probability of inflicting Weak effect when attacking
 * Power of Sick Lv. 3 - High probability of inflicting Sick effect when attacking
 * Power of Injury Lv. 3 - High probability of inflicting Injury effect when attacking
 * Power of Curse Lv. 3 - High probability of inflicting Curse effect when attacking
 * Power of Paralysis Lv. 3 - High probability of inflicting Paralysis effect when attacking
 * Power of Confusion Lv. 2 - <span style="border-bottom:1px dotted #000;" title="7% chance to inflict Curse/Poison/Paralysis & 10% chance to inflict Sick/Injury/Weak">Probable infliction of random status ailment when attacking
 * Revolution Banner Lv. 2 - <span style="border-bottom:1px dotted #000;" title="5% chance to inflict Curse/Poison/Paralysis & 8% chance to inflict Sick/Injury/Weak">Probable infliction of random status ailment when attacked
 * Destroyer's Authority Lv. 4 - 30% boost to max HP, Atk
 * Guardian's Authority Lv. 4 - 30% boost to max HP, Def
 * Warrior's Authority Lv. 4 - 30% boost to Atk, Def
 * Supreme Spirit Lv. 3 - Greatly Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 3 - Greatly boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 3 - Greatly boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 3 - Greatly boosts Atk, Def, Rec when BB gauge is over 50% full
 * Glorious Life Lv. 3 - Greatly boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 3 - Greatly boosts Atk, Def, Rec relative to how low remaining HP is
 * Demigod Balance - Boosts Atk relative to how high remaining HP is & boosts Def relative to how low remaining HP is
 * Raging Core Lv. 3 - Spark damage greatly boosts BC, HC drop rate
 * Raging Blade Lv. 4 - Hugely boosts Spark damage
 * Raging Memories Lv. 4 - Enormously boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 4 - Hugely boosts critical hit rate
 * Flashing Blade Lv. 4 - Hugely boosts critical hit damage
 * Hymn of Awakening Lv. 3 - Greatly boosts BB Atk
 * Combat Tempest - <span style="border-bottom:1px dotted #000;" title="+1 to each hit count">Raises normal hit amount
 * Piercing Lv. 3 - High probability of Def ignoring effect when attacking
 * Legendary Calamity Lv. 3 - Greatly boosts elemental damage
 * Epidemic Tragedy Lv. 5 - Enormously damage against status afflicted foes
 * Demonic Victory Song Lv. 3 - Greatly boosts BB gauge each turn
 * Warrior's Command Lv. 4 - Probable huge BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 3 - Probable great BB gauge boost when attacked
 * Prosperous Nobility Lv. 3 - Greatly boosts efficacy of BC
 * Heroic Doctrine Lv. 4 - <span style="border-bottom:1px dotted #000;" title="10 BC per 5,000 damage">Enormously boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 3 - <span style="border-bottom:1px dotted #000;" title="1,000 + 10% Rec">Greatly recovers HP each turn
 * Angel Tears Lv. 3 - Probable great recovery of HP when attacked
 * Demonic Blood Lv. 3 - Greatly absorbs HP when attacking
 * Hyperion Lv. 3 - Greatly boosts HC efficacy
 * Overwhelming Love Lv. 4 - <span style="border-bottom:1px dotted #000;" title="2,500 HP for 3 turns per 25 HC">Enormously recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 3 - Greatly boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 4 - Hugely boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 3 - Greatly boosts BC, HC, Zel, Karma , Item drop rate when attacking
 * Power of Confusion Lv. 3 - <span style="border-bottom:1px dotted #000;" title="10% chance to inflict Curse/Poison/Paralysis & 13% chance to inflict Sick/Injury/Weak">High probability of inflicting random status ailment when attacking
 * Revolution Banner Lv. 3 - <span style="border-bottom:1px dotted #000;" title="7% chance to inflict Curse/Poison/Paralysis & 10% chance to inflict Sick/Injury/Weak">High probability of inflicting random status ailment when attacked
 * Empress's Heartbeat Lv. 4 - Probable huge BB gauge boost when attacked
 * Prosperous Nobility Lv. 4 - Hugely boosts efficacy of BC
 * Healer's Revelation Lv. 4 - <span style="border-bottom:1px dotted #000;" title="1,200 + 10% Rec">Hugely recovers HP each turn
 * Demonic Victory Song Lv. 4 - Hugely boosts BB gauge each turn
 * Hyperion Lv. 4 - Hugely boosts HC efficacy
 * Treasured Abode Lv. 4 - Hugely boosts BC, HC drop rate when attacking
 * Legendary Thief Lv. 4 - Hugely boosts BC, HC, Zel, Karma , Item drop rate when attacking

Guardians of Lore Lv. 7
1★= 2★= 3★= 4★= 5★= 6★=
 * Tablet of Ruin Lv. 1 - 10% boost to Atk
 * Tablet of Protection Lv. 1 - 10% boost to Def
 * Tablet of Healing Lv. 1 - 10% boost to Rec
 * Tablet of Vitality Lv. 1 - 10% boost to max HP
 * Ruinous Spirit Lv. 1 - Slightly boosts Atk when HP is full
 * Ruinous Ardor Lv. 1 - Slightly boosts Atk when BB gauge is full
 * Protective Spirit Lv. 1 - Slightly boosts Def when HP is full
 * Protective Ardor Lv. 1 - Slightly boosts Def when BB gauge is full
 * Epidemic Tragedy Lv. 1 - Slightly boosts damage against status afflicted foes
 * Tablet of Ruin Lv. 2 - 20% boost to Atk
 * Tablet of Protection Lv. 2 - 20% boost to Def
 * Tablet of Healing Lv. 2 - 20% boost to Rec
 * Tablet of Vitality Lv. 2 - 20% boost to max HP
 * Destroyer's Authority Lv. 1 - 10% boost to max HP, Atk
 * Guardian's Authority Lv. 1 - 10% boost to max HP, Def
 * Warrior's Authority Lv. 1 - 10% boost to Atk, Def
 * Ruinous Spirit Lv. 2 - Boosts Atk when HP is full
 * Ruinous Ardor Lv. 2 - Boosts Atk when BB gauge is full
 * Protective Spirit Lv. 2 - Boosts Def when HP is full
 * Protective Ardor Lv. 2 - Boosts Def when BB gauge is full
 * Raging Blade Lv. 1 - Slightly boosts Spark damage
 * Raging Memories Lv. 1 - Boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 1 - Slightly boosts critical hit rate
 * Flashing Blade Lv. 1 - Slightly boosts critical hit damage
 * Epidemic Tragedy Lv. 2 - Boosts damage against status afflicted foes
 * Warrior's Command Lv. 1 - Probable slight BB gauge boost when attacking normally
 * Heroic Doctrine Lv. 1 - <span style="border-bottom:1px dotted #000;" title="3 BC per 5,000 damage">Boosts BB gauge when damage taken has exceeded certain amount
 * Overwhelming Love Lv. 1 - <span style="border-bottom:1px dotted #000;" title="1,000 HP for 3 turns per 25 HC">Recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 1 - Slightly boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 1 - Slightly boosts Zel, Karma , Item drop rate when attacking
 * Power of Poison Lv. 1 - Low probability of inflicting Poison effect when attacking
 * Power of Weak Lv. 1 - Low probability of inflicting Weak effect when attacking
 * Power of Sick Lv. 1 - Low probability of inflicting Sick effect when attacking
 * Power of Injury Lv. 1 - Low probability of inflicting Injury effect when attacking
 * Power of Curse Lv. 1 - Low probability of inflicting Curse effect when attacking
 * Power of Paralysis Lv. 1 - Low probability of inflicting Paralysis effect when attacking
 * Tablet of Ruin Lv. 3 - 30% boost to Atk
 * Tablet of Protection Lv. 3 - 30% boost to Def
 * Tablet of Healing Lv. 3 - 30% boost to Rec
 * Tablet of Vitality Lv. 3 - 30% boost to max HP
 * Destroyer's Authority Lv. 2 - 15% boost to max HP, Atk
 * Guardian's Authority Lv. 2 - 15% boost to max HP, Def
 * Warrior's Authority Lv. 2 - 15% boost to Atk, Def
 * Ruinous Spirit Lv. 3 - Greatly boosts Atk when HP is full
 * Ruinous Ardor Lv. 3 - Greatly boosts Atk when BB gauge is full
 * Protective Spirit Lv. 3 - Greatly boosts Def when HP is full
 * Protective Ardor Lv. 3 - Greatly boosts Def when BB gauge is full
 * Supreme Spirit Lv. 1 - Slightly boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 1 - Slightly boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 1 - Slightly boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 1 - Slightly boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 1 - Slightly boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 1 - Slightly boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Core Lv. 1 - Spark damage slightly boosts BC, HC drop rate
 * Raging Blade Lv. 2 - Boosts Spark damage
 * Raging Memories Lv. 2 - Greatly boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 2 - Boosts critical hit rate
 * Flashing Blade Lv. 2 - Boosts critical hit damage
 * Warrior's Command Lv. 2 - Probable BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 1 - Probable slight BB gauge boost when attacked
 * Prosperous Nobility Lv. 1 - Slightly boosts efficacy of BC
 * Heroic Doctrine Lv. 2 - <span style="border-bottom:1px dotted #000;" title="5 BC per 5,000 damage">Greatly boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 1 - <span style="border-bottom:1px dotted #000;" title="500 + 10% Rec">Slightly recovers HP each turn
 * Angel Tears Lv. 1 - Probable slight recovery of HP when attacked
 * Demonic Blood Lv. 1 - <span style="border-bottom:1px dotted #000;" title="2~4% HP drain">Slightly absorbs HP when attacking
 * Hyperion Lv. 1 - Slightly boosts HC efficacy
 * Overwhelming Love Lv. 2 - <span style="border-bottom:1px dotted #000;" title="1,500 HP for 3 turns per 25 HC">Greatly recovers HP when HC collected have exceeded certain amount
 * Thief's Warning Lv. 2 - Boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 1 - Slightly boosts BC, HC, Zel, Karma, Item drop rate when attacking
 * Poison Guard - Negates Poison effect
 * Weak Guard - Negates Weak effect
 * Sick Guard - Negates Sick effect
 * Injury Guard - Negates Injury effect
 * Curse Guard - Negates Curse effect
 * Paralysis Guard - Negates Paralysis effect
 * Power of Poison Lv. 2 - Probable infliction of Poison effect when attacking
 * Power of Weak Lv. 2 - Probable infliction of Weak effect when attacking
 * Power of Sick Lv. 2 - Probable infliction of Sick effect when attacking
 * Power of Injury Lv. 2 - Probable infliction of Injury effect when attacking
 * Power of Curse Lv. 2 - Probable infliction of Curse effect when attacking
 * Power of Paralysis Lv. 2 - Probable infliction of Paralysis effect when attacking
 * Power of Confusion Lv. 1 - <span style="border-bottom:1px dotted #000;" title="5% chance to inflict Curse/Poison/Paralysis & 7% chance to inflict Sick/Injury/Weak">Low probability of inflicting random status ailment when attacking
 * Revolution Banner Lv. 1 - <span style="border-bottom:1px dotted #000;" title="3% chance to inflict Curse/Poison/Paralysis & 5% chance to inflict Sick/Injury/Weak">Low probability of inflicting random status ailment when attacked
 * Tablet of Ruin Lv. 4 - 40% boost to Atk
 * Tablet of Protection Lv. 4 - 40% boost to Def
 * Tablet of Healing Lv. 4 - 40% boost to Rec
 * Tablet of Vitality Lv. 4 - 40% boost to max HP
 * Destroyer's Authority Lv. 3 - 20% boost to max HP, Atk
 * Guardian's Authority Lv. 3 - 20% boost to max HP, Def
 * Warrior's Authority Lv. 3 - 20% boost to Atk, Def
 * Ruinous Spirit Lv. 4 - Hugely boosts Atk when HP is full
 * Ruinous Ardor Lv. 4 - Hugely boosts Atk when BB gauge is full
 * Protective Spirit Lv. 4 - Hugely boosts Def when HP is full
 * Protective Ardor Lv. 4 - Hugely boosts Def when BB gauge is full
 * Supreme Spirit Lv. 2 - Boosts Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 2 - Boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 2 - Boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 2 - Boosts Atk, Def, Rec when BB gauge is over 50% full
 * Demonic Life Lv. 2 - Boosts Atk, Def, Rec when HP is under 50% full
 * Demonic Nature Lv. 2 - Boosts Atk, Def, Rec when BB gauge is under 50% full
 * Glorious Life Lv. 2 - Boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 2 - Boosts Atk, Def, Rec relative to how low remaining HP is
 * Raging Core Lv. 2 - Spark damage boosts BC, HC drop rate
 * Raging Blade Lv. 3 - Greatly boosts Spark damage
 * Raging Memories Lv. 3 - Hugely boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 3 - Greatly boosts critical hit rate
 * Flashing Blade Lv. 3 - Greatly boosts critical hit damage
 * Hymn of Awakening Lv. 2 - Boosts BB Atk
 * Piercing Lv. 2 - Probable Def ignoring effect when attacking
 * Legendary Calamity Lv. 2 - Boosts elemental damage
 * Epidemic Tragedy Lv. 4 - Hugely damage against status afflicted foes
 * Demonic Victory Song Lv. 2 - Boosts BB gauge each turn
 * Warrior's Command Lv. 3 - Probable great BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 2 - Probable BB gauge boost when attacked
 * Prosperous Nobility Lv. 2 - Boosts efficacy of BC
 * Heroic Doctrine Lv. 3 - <span style="border-bottom:1px dotted #000;" title="7 BC per 5,000 damage">Hugely boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 2 - <span style="border-bottom:1px dotted #000;" title="800 + 10% Rec">Recovers HP each turn
 * Angel Tears Lv. 2 - Probable recovery of HP when attacked
 * Demonic Blood Lv. 2 - <span style="border-bottom:1px dotted #000;" title="5~8% HP drain">Slightly absorbs HP when attacking
 * Hyperion Lv. 2 - Boosts HC efficacy
 * Overwhelming Love Lv. 3 - <span style="border-bottom:1px dotted #000;" title="2,000 HP for 3 turns per 25 HC">Hugely recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 2 - Boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 3 - Greatly boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 2 - Boosts BC, HC, Zel, Karma , Item drop rate when attacking
 * Poison, Injury, Weak Guard - Negates Poison, Injury, Weak effects
 * Curse, Paralysis, Sick Guard - Negates Curse, Paralysis, Sick effects
 * Power of Poison Lv. 3 - High probability of inflicting Poison effect when attacking
 * Power of Weak Lv. 3 - High probability of inflicting Weak effect when attacking
 * Power of Sick Lv. 3 - High probability of inflicting Sick effect when attacking
 * Power of Injury Lv. 3 - High probability of inflicting Injury effect when attacking
 * Power of Curse Lv. 3 - High probability of inflicting Curse effect when attacking
 * Power of Paralysis Lv. 3 - High probability of inflicting Paralysis effect when attacking
 * Power of Confusion Lv. 2 - <span style="border-bottom:1px dotted #000;" title="7% chance to inflict Curse/Poison/Paralysis & 10% chance to inflict Sick/Injury/Weak">Probable infliction of random status ailment when attacking
 * Revolution Banner Lv. 2 - <span style="border-bottom:1px dotted #000;" title="5% chance to inflict Curse/Poison/Paralysis & 8% chance to inflict Sick/Injury/Weak">Probable infliction of random status ailment when attacked
 * Destroyer's Authority Lv. 4 - 30% boost to max HP, Atk
 * Guardian's Authority Lv. 4 - 30% boost to max HP, Def
 * Warrior's Authority Lv. 4 - 30% boost to Atk, Def
 * Supreme Spirit Lv. 3 - Greatly Atk, Def, Rec when HP is full
 * Supreme Ardor Lv. 3 - Greatly boosts Atk, Def, Rec when BB gauge is full
 * Divine Life Lv. 3 - Greatly boosts Atk, Def, Rec when HP is over 50% full
 * Divine Wisdom Lv. 3 - Greatly boosts Atk, Def, Rec when BB gauge is over 50% full
 * Glorious Life Lv. 3 - Greatly boosts Atk, Def, Rec relative to how high remaining HP is
 * Rebellious Blood Lv. 3 - Greatly boosts Atk, Def, Rec relative to how low remaining HP is
 * Demigod Balance - Boosts Atk relative to how high remaining HP is & boosts Def relative to how low remaining HP is
 * Raging Core Lv. 3 - Spark damage greatly boosts BC, HC drop rate
 * Raging Blade Lv. 4 - Hugely boosts Spark damage
 * Raging Memories Lv. 4 - Enormously boosts Spark damage when Sparks have exceeded certain amount (for 2 turns)
 * Flashing Light Lv. 4 - Hugely boosts critical hit rate
 * Flashing Blade Lv. 4 - Hugely boosts critical hit damage
 * Hymn of Awakening Lv. 3 - Greatly boosts BB Atk
 * Combat Tempest - <span style="border-bottom:1px dotted #000;" title="+1 to each hit count">Raises normal hit amount
 * Piercing Lv. 3 - High probability of Def ignoring effect when attacking
 * Legendary Calamity Lv. 3 - Greatly boosts elemental damage
 * Epidemic Tragedy Lv. 5 - Enormously damage against status afflicted foes
 * Demonic Victory Song Lv. 3 - Greatly boosts BB gauge each turn
 * Warrior's Command Lv. 4 - Probable huge BB gauge boost when attacking normally
 * Empress's Heartbeat Lv. 3 - Probable great BB gauge boost when attacked
 * Prosperous Nobility Lv. 3 - Greatly boosts efficacy of BC
 * Heroic Doctrine Lv. 4 - <span style="border-bottom:1px dotted #000;" title="10 BC per 5,000 damage">Enormously boosts BB gauge when damage taken has exceeded certain amount
 * Healer's Revelation Lv. 3 - <span style="border-bottom:1px dotted #000;" title="1,000 + 10% Rec">Greatly recovers HP each turn
 * Angel Tears Lv. 3 - Probable great recovery of HP when attacked
 * Demonic Blood Lv. 3 - Greatly absorbs HP when attacking
 * Hyperion Lv. 3 - Greatly boosts HC efficacy
 * Overwhelming Love Lv. 4 - <span style="border-bottom:1px dotted #000;" title="2,500 HP for 3 turns per 25 HC">Enormously recovers HP when HC collected have exceeded certain amount
 * Treasured Abode Lv. 3 - Greatly boosts BC, HC drop rate when attacking
 * Thief's Warning Lv. 4 - Hugely boosts Zel, Karma , Item drop rate when attacking
 * Legendary Thief Lv. 3 - Greatly boosts BC, HC, Zel, Karma , Item drop rate when attacking
 * Power of Confusion Lv. 3 - <span style="border-bottom:1px dotted #000;" title="10% chance to inflict Curse/Poison/Paralysis & 13% chance to inflict Sick/Injury/Weak">High probability of inflicting random status ailment when attacking
 * Revolution Banner Lv. 3 - <span style="border-bottom:1px dotted #000;" title="7% chance to inflict Curse/Poison/Paralysis & 10% chance to inflict Sick/Injury/Weak">High probability of inflicting random status ailment when attacked
 * Empress's Heartbeat Lv. 4 - Probable huge BB gauge boost when attacked
 * Prosperous Nobility Lv. 4 - Hugely boosts efficacy of BC
 * Healer's Revelation Lv. 4 - <span style="border-bottom:1px dotted #000;" title="1,200 + 10% Rec">Hugely recovers HP each turn
 * Demonic Victory Song Lv. 4 - Hugely boosts BB gauge each turn
 * Hyperion Lv. 4 - Hugely boosts HC efficacy
 * Treasured Abode Lv. 4 - Hugely boosts BC, HC drop rate when attacking
 * Legendary Thief Lv. 4 - Hugely boosts BC, HC, Zel, Karma , Item drop rate when attacking