User blog:Burniez/Sargavel OE Idea

LS:

Boost 60% to HP and REC / 50% chance to heal 25-35% damage when ATKed / Heal (600-1200HP) per turn / Negates elemental weakness damage

Normal attack: 15 hit

BB: 370%

Cure all status ailments / Negates all status ailments for 3 turns / Gradually heal (3000-3500HP + 15% REC) for 3 turns / Heal (3000-3500HP + 20% own REC) all allies / Boost 25% to max HP till death or battle end

SBB: 550%

35 Thunder hit AoE / Boost 50% BC fill rate for 3 turns / Cure all status ailments / Negates all status ailments for 3 turns / Boost REC relative to 30% HP for 3 turns

UBB: 1500% - 2000% based on HP remaining

40 Thunder hit AoE / 100% chance to inflict Spark vulnerability (+150% dmg) for 3 turns / Boost 35% to max HP till death/battle ends / 100% chance to heal 100% damage when ATKed for 3 turns / Reduce 75% damage for 3 turns

ES:

Negates all status ailments / Reduce 20% BB cost / Boost 0-100% to REC base on HP lost

SP:

Add Boost ATK relative to 70% REC for 3 turns to BB/SBB - 30SP

Add Boost DEF relative to 70% REC for 3 turns to BB/SBB - 30SP

Upgrade Boost 50% BC fill rate to 70% - 30SP

Upgrade UBB effect to last for ONE more turn (4 turns) - 50SP

25% chance to heal 20-25% damage when ATKed (self) - 20SP

Negates elemental weakness damage (self) - 10SP

Negates crit damage (self) - 10SP

Boost 50% to REC - 20SP

Boost 50% to HP - 20SP