User blog comment:King of Pancakes/If you could make up a unit/@comment-26336535-20151202234424

Hm...

Entropy Summoner Zephyrus (cause "Zephyr" is already taken)

One of the old summoners, same generation as the Ishgria Expedition. I'm actually going to make this semi balanced, or maybe only as overpowered as the SBS units, but relative to the current meta.

Dark Element, Male. 20 normal hit count, 40 DC

Leader Skill: Chaos Emperor's Reign

40% boost to Max HP, DEF, 20% reduction in BB Gauge size, 20% boost to BB gauge fill rate, 20% chance of random status ailment, and boost BB gauge by 6 BC when attacked

Extra Skill: Mirrored past

Boosts normal hit count on BB/SBB (+1), boosts ATK relative to HP lost (2% buff per 1% HP lost), and 30% boost to DEF and Max HP when "Chaotic Mask" is equipped.

Sphere: Chaotic Mask (Stat up): A relic found by Zephyrus in the vicinity of Cardes' seal.

30% boost to ATK and Rec, 20% chance to reflect 40% damage and reduce damage by 20%, and nullifies status ailments.

Brave Burst: Reflection: Zephyrus (20 hit AOE, 40 DC, 30 BC cost)

200% modifier Dark and Light element attack, adds DEF ignore, 80% boost to REC, and 200% modifier attack at the end of the enemies turn for 3 turns.

Super Brave Burst: Reflection: Memories (40 hit AOE, 40 DC, 25 BC cost)

200% modifier all element attack, (to allies)  150% boost to ATK and recover BB gauge (7 BC) for 3 turns, 15% boost to HP,  ignore DEF ignore for 1 turn, (to self) adds Taunt (no DEF buff), recover 95% of damage taken (i.e: enemy hits 1000 damage attack, Zephyrus heals 950 HP back. Means he can't resist non-fixed damage OTKO's), reflect 20% of damage taken, adds 30% chance for all status ailments to attack, and 50% chance to boost BB gauge (3 BC. Stackable self buff) when attacked.

Ultimate Brave Burst: Grand War (50 hit AOE, 50 DC, 50 BC cost)

1000% modifier all element attack, (to allies) adds all status ailments to attack (100% chance), 80% chance of reducing all damage to 1 for 2 turns, (to self) paralyzes self regardless of nullification, cannot be cured, ends after 2 turns instead of 3, adds taunt for 2 turns, recover 95% of damage taken, reflect 40% of damage taken, 300% DEF buff for 3 turns, additional attack after one turn (300% modifier) and massive attack after 2 turns (750% modifier).