Board Thread:Questions and Answers/@comment-67.166.110.205-20150220203811/@comment-26154471-20150228095359

A healer's rather optional. I'd suggest you to play it once first to measure your units' strength. If per turn your units only lose around 1/5 of their HP bars, you can manage it with cures... Zealith wrote: i'm just gonna remind you that Grah will land a final blow RIGHT before he dies (1 hp) so at least use 2 squads to hit/kill him and leave one to end it. ^^^^^ He's right, another alternative is to bring idols(items, not units of course xD)

also, leave the 1st squad with ur weakest unit, his 1st attack is an almost sure kill. Plus there's another strong attack when around 1/3 of his HP's left. Mitigating is advised.

P.S. I used a unit to mitigate at almost every turn(any units' fine, even when I used only Narza without SBB) xD