User blog comment:THL142/Omni Tiara/@comment-28794377-20170729232133

feedback

LS - +150% ATK/90% HP boost for a legacy unit is very high, compared to other legacy. Also note that HP regen effects are static values (ex. 800-1000 HP regen), rather than percentage.

BB - HP on spark should also have static values (ex. 400-500 HP on spark)

SBB - the REC value is extremely high (I don't think any unit has that much of a stat boost value today...) and status negation is normally 3 turns.

UBB - The boost ATK relative to REC is extremely weak. HP/Spark issues noted above.

ES - Burst heal also has static numbers (ex. 3500-4000 hp heal), not percentages. Also, there should be another way of getting the 30% stat boost, since not everyone has the unit and it is against Japan's gacha laws. Maybe put a sphere requirement or something.

SP - +80% HP boost (especially on a legacy unit) is pushing it. Maybe 50% max.

The probable Angel Idol effect (40% in your case) is way too broken. Normal values are 10% (15% when upgraded)