User blog comment:Adzyn/Brave Frontier Starter Pack : Guide/@comment-26464987-20160104015525

I agree with everything here pretty much except for the usage of gems and leechers. You did also forget to mention to spend your karma in the upgrade section of the town only for synthesis. This is pretty big for both early, and late game.

GEMS:

I highly disagree about not using gems for only rare summons, because new players actually need the new units. It's not the fact that, they won't have space to farm for parades, or to boost their BB level, or to give more space for units or more space for items for better spheres ect.... Its actually about having the units that are able to complete as much content as possible(primarily end game content). It's true that the rare units that you get can sometimes be troll, but I promise you that unit that you get will be better than any unit that you will recieve in any quest(maybe loch as the only exception). Plus, its not like your gonna get many bad units, IMO the rate of a good unit in every rare summon is about 1 of 3.

Basically I'm saying, the probability is good enough that its worth it to only spend your gems on rare summons early on, because out of every 3 summons approximately, your bound to get a really good end game unit. Try to summon on rate up's as well, and you'll be fine.

In my personal experience, I've never even went into the vortex until I was around level 105+, so just as a heads up for new players don't worry about the vortex or parades either. Trials, and all sorts of challenges just forget them. Imagine their not there and just enjoy the story!

Spheres, and leveling up units and such start to have lots of relevance near end game content. I've went through most of my quests when I was a lower level with little to no spheres at all. All I did, was save for rare summons and I ended up with a lot of units that helped me with my end game content. However, the way I did it, I would spend 1 gem if I ran out of room whether it was in units or in item slots. As a result, I managed to build both my item slots, unit slots, and my units as the game progressed.

If you need help farming, I've also written an up to date guide here:

http://bravefrontierglobal.wikia.com/wiki/User_blog:Noot_Nooot/How_do_I_Level_Farm%3F_What_Gives_the_Most_XP%3F

RAIDS:

I personally do not mind leechers for the majority of raids. HOWEVER, there does reach a point when your in RC5 when having leechers does ruin the experience of high end content. In fact, I believe everyone started to really feel the effect of leechers when everyone was doing RC4 the Exodus Mission. Maybe, they might want to put a second cap for RC5? However, this is very debatable and too much to expand on.

My issue with leechers isn't entirely because of them being Dead Weight or even low level at all. It has a lot to do with the frustration of being alone in a raid to chunk something that takes forever to kill(everyone who was trying to farm Shusui definately understands the feels), and you brought as much damage as you can.

In fact, way more than often its because they didn't look it up or they didn't have any idea it was going to be this hard.

Personally, if their not going to put a level limit for RC5, then they shouldn't put a limit to lives in raid. Putting a limit to lives just discourages players that do in fact want to help their teammates, despite how poorly they may do so.

Its a lose-lose for everyone, not because of the players themselves, but rather the unnecessary pressure and fun is taken out.