Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190729172547

Spacetrashhh wrote: Goal: general questing and colosseum

Level 248

Units: [//imgur.com/a/6kE80Nj https://imgur.com/a/6kE80Nj]

my main issue with any team ive come up with is that i dont put out enough damage. for questing specifically i usually run rogilizer lead, chryssa, honoka & hisa, cayenna and tevarius. any help would be amazing thank you Hi there  Spacetrashhh, 

Hehe, you're welcome😊​​​​​​ and really sorry for the delay😓. Though, according to your query and your goal, Level: 248 Goal: General Questing & Colosseum I would recommend you to take,

For All contents [for now],

 Yamori   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, damage taken hugely boosts BB gauge, 10% damage reduction & damage taken may considerably restore HP Fills 5-9 BC & 50% chance to heal 25% damage taken ES [Extra Skill]: Negates critical and elemental damage when Jason's Mask is equipped, boosts Atk, Def each turn (up to 4 turns) for all allies, greatly boosts Fire elemental damage, raises Atk parameter limits to 150000 & greatly boosts Atk when HP is above 50% 15% Atk/Def each turn (up to 4x, 60% max), 100% elemental damage & 100% Atk

Units:
 *  Yamori (L) 

 Tevarius, Tate & Tama, Honoka & Hisa & Serin 

 Details: 

 Yamori:  (25-30% HP drain, 60% innate crit rate, 30% HP, 50% damage reduction for 1 turn, 50% boost to critical damage of Fire & activates 5000 HP barrier in case of BB.

60% innate crit rate, 80% chance to inflict ailments, 50% damage reduction for 1 turn, 90% boost to Def relative to Atk, 125% boost to critical damage & fills 5-8 BC in case of SBB.

50-55% HP drain, 60% innate crit rate, 50% boost to max HP, 300% boost to Def relative to Atk, 450% boost to critical damage, fills 50 BC & 100% damage reduction for 3 turns, in case of UBB).

 Serin:  (200% parameter boost, 60% boost to Critical damage, adds +2 hits to each hit count (extra hits deal +20% damage), 30% chance to reduce enemy Atk, Def by 25%, 6% chance to negate Angel Idol effects per foe & 30% healing reduction in case of BB.

200% parameter boost, 60% boost to Critical damage & adds +2 hits to each hit count (extra hits deal +20% damage) in case of SBB).

  Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

Revives allies to full HP, fills 50 BC on hit, restores HP to full gradually, 50% OD fill & 50% HP in case of UBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

 Tevarius: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB.

400% parameter boost, 60% boost to critical rate, 5-8 BC on spark, 100% chance to revive at 100% HP & 80% chance of resisting 1 KO in case of UBB).

Arena/Colosseum: Arena: Colosseum: * Attackigng Squad: Serin (L), Haile, Honoka & Hisa, Tate & Tama, Tevarius  * Defensive Squad: Haile (L), Serin, Honoka & Hisa, Tate & Tama, Tevarius 

Squad Positioning: Be sure to set  Haile  at top left corner and  Tevarius  at Top right corner.  Tate & Tama  should be at bottom right corner.

 Additional Notes: 

''Also, it is recommended to raise unit capacity because if you don't then it will be hard for you to manage your evoloutionary materials too. So, raising one by one is also great.''

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​