Thread:Nyonne/@comment-27344455-20160105180613

My squad was kinda pleb.

Gazia lead (def-> atk/BB buff, mitigate)

Aurelia (rec-> def and burst heal)

Zedus (actually a free slot, but I wanted damage against Reeze so BB + SBB juggle for the spark/crit/critdmg)

Semira (for the inflict on le Logan and the null. I don't BB on Aurelia, not really mandatory for inflictor, but the curse was an added layer of defense since I don't have to catch ults at stage2)

Zeruiah (all element buff, BC/HC drop, UBB'er for 75% mitigate, that's why I didn't bring 2 mitigators, Zeru UBB + Gazia SBB = 87.5% mitigate for full 3 turns)

Haile friend. (flat buffs + Gazia and Aurelia's conversions = more atk and def)

And yeah, I didn't need BC on hit. XD Incidentally, I also used the same squad and survived Reed GGC without BC on hit. (Le Nevsky killed Semira once though, and Gazia had innate BC on hit due to spheres, so I was still spamming mitigate every turn)

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Btw I'm not familiar with Vermillion's batch onwards in terms of their toolkits, but I guess the things in the parentheses are enough clues on how to adapt to non global units.

Reud lead (LS for more def/HP etc)

Dolk (3 turn 75% UBB and better def buff than Libera)

Krantz (mainly healer/cleanser, and element buff)

Nadore/Paris (flat buffs, if you use Paris for this...wait this is for JP rite? lel)

Quaid, or dat Light guy that's Reed/Lucana's son. idk the name lol. (for element)

Then maybe Chrome lead for more damage and spark buff.

Squad doesn't have stat-> def convert, but I think that's sufficient enough. 