Board Thread:Moderator News/@comment-26140304-20190604192408/@comment-32467167-20190611161531

Siomay-kun wrote: Goal: General, Arena Level: 182 What squad did you use upon attempting the quest? zegstia(lead), krantz,elza,mikael,limilnate Are you experiencing some issues/problems when attempting the quest? bb gauge fill, defense low Thank you. i'm a returning player so i don't know any good unit and which one i should evolve first Hi there  Siomay -kun,

Hehe your welcome and sorry for the delay😅. Though, according to your query & your goal,

Level: 182 Goal: General, Arena

I would recommend you to take,

For all contents as for now

 Wintia   (Leader), 

Leader Skill: 120% boost to Def, max HP, damage taken enormously boosts BB gauge and may considerably reduce foe's BB gauge fill rate for 1 turn & enormously boosts ABP and CBP gain Fills 6-10 BC, 50% chance to reduce enemy fill rate by 50%, 100% ABP & 50% CBP

Extra Skill: 40% boost to all parameters and low probability of enormous damage reduction when Damage Reducing Type Sphere is equipped & hugely boosts BB and SBB activation rates

10% chance to reduce damage & 30% boost

Units:
 *  Wintia (L) 

 Cayena, Limilnate, Daltisk & Galea 

 Details: 

 Wintia:  (Fills 8 BC on Guard & 10% Guard and element mitigation and 50% damage reduction for 2 turns in case of BB.

50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns, 25% Spark Mitigation, 15% DoT mitigation & 10% element mitigation in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of 'BB.'

''Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.''

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistence to whole squad 90% chance [Sp option] in case of UBB).

 Galea: (20% chance to inflict 30% Atk Down, 140% boost to Water types' Atk & Def, 30% boost to HP & 90% Atk to Def in case of BB.

160% boost to Spark, 140% boost to Water types' Atk & Def, 90% Def to Atk, 200% boost to Water elemental damage & 50% Spark to Water types in case of SBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Cayena: (Chance of ignoring KO resistance (6% per foe, 30% max), 50% Spark to Fire types, 200% parameter boost, 60% crit rate, 40% chance of 60% Atk/Def reduction & 20% BB gauge reduction in case of BB.

180% boost to Spark, 200% parameter boost, 60% boost to critical rate, 40% chance to reduce 60% Atk/Def & 15% chance for crit and elemental damage vulnerability in case of SBB).

Arena/Colosseum:

Arena: Use the general team, just make  Cayena  the leader of the team instead of  Wintia 

For Arena/Colosseum,

 Cayena   (Leader): 

Skill: 120% boost to Atk, Def, 100% boost to max HP of Fire types, 20% damage reduction from Fire, Earth types, probable considerable reduction of foe's BB gauge, considerably reduces BB gauge required for BB, 50% damage reduction from all elements for first 2 turns & enormously boosts ABP and CBP gain 35% chance of 50% BB gauge reduction, 30% reduced BC cost, 135% ABP & 60% CBP

 Additional Notes: 

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​