Talk:Frontier Gate/@comment-25007123-20150925160951

I beat it with 5 summons:

-Leader: Deimos Thunderborn: 40% HP, negate all statues ailments & Boost BB gauge when attacked

->SBB: Taunt, boost DEF ,REK and ATK (100%) 3 turns, + own DEF (250%) 1 turn

-Leader: Neptunian Tridon: 40% HP, 50% REC, 10% damage reduction, 20% critical hit rate

->SBB: Earth shield, Boost HC BC drop rate (30%) for 2 turns, Boost DEF (140%) 3 turns.

-Flora Aegis Edea: Poison, Weak, Injury, Sick to attak for 3 turns + 50% damage mitigation 1 turn on BB or SBB

-> Statues ailments usefull all along since most of the Boss can be poisoned or weakened or injured or sickened or many of these status ailments.

->BB cost 15 BC, SBB 18 BC, there is not much differences between the two so we can mitigate nearly every turn. If you can't, just guard all the team and mitigate the next turn.

-Inferno Rifle Bestie: SBB: Buff damage taken boost bb, Boost BB gauge fill rate

-> Stack with Deimos Leader skill

-Archangel Aurelia: BB: gradually recover HP, remove statues ailments, negate them for 3 turns & additionnal damage dealing effect to all foes at the end of turn for 3 turns -> Perfect on battle 24 against kikuri and sefia while they negate leader skills.

SBB: Greatly recover HP, boost DEF relative to REC (80%), gradually boost BB gauge for 3 turns

-> Def buff is maximized with Tridon lead

->The BB boost is not the same as Bestie's, so it fit perfectly.