Talk:StoryofHarmony:Dungeon/@comment-26140304-20181229043455

It honestly makes me wonder why hard mode is locked so much behind a paywall. It's not because Krampus is dealing so much damage, it's not because of his phases, but most importantly, it's because of the instakill on Turn 51, and quite possibly Krampus' insane mitigation prolonging the battle.

I understand the intent on making battles less drawn out, and the idea of gating the battle to a certain amount of turns is fine, but when you require nukers that are locked behind LEs, that's a problem. Blaze barely skates the surface of this with moderately decent spheres, Cayena being another option but is locked behind Vortex Arena Summon just like Blaze, and Bakugo isn't coming back any time soon. That's just fake difficulty.

I regularly clear and farm from hard mode using Annette lead, Bakugo friend, 2x Bakugo, Cayena, Ellie, but the fact that players with budget options such as Ciara, Rugahr, and the like cannot even deal even half of Krampus' HP is rather stupid.