TrialBF2:01

Overview
Sasha is the enemy available for battle when Trial 01 is challenged.

Reward

 * Unit ills thum 3001122.png 翠剣士サーシャ

Information

 * Form 1 Stats:
 * 200,000 HP
 * 1,100 Atk
 * 650 Def
 * 700 Magic Def
 * Form 2 Stats:
 * 300,000 HP
 * 1,250 Atk
 * 750 Def
 * 900 Magic Def
 * 100% resistance against Distract, Daze, Curse, Sick, Paralyze, Hallucinate, Confuse, Charm effects
 * 90% resistance against Poison, Weak effects
 * 50% resistance against Injury effect
 * 0% resistance against Burn, Freeze, Root, Shock effects
 * Attack Split:
 * BF2 Physical Icon.png 100% Physical
 * BF2 Magic Icon.png 0% Magic

Attack Pattern



 * 翠旋華 - Earth attack on single foe
 * Every 2 turns, uses one of the following:
 * 翠扇閃・椿 - Earth attack on single foe & probable Paralysis effect for 3 turns
 * 翠扇閃・楓 - Earth attack on single foe & probable Injury effect for 3 turns
 * Every 3 turns:
 * 刹風華 - Earth attack on all foes
 * At < 80% HP
 * 守命陣 - 50% boost to Def, Magic Def for 3 turns
 * At < 60% HP
 * 守命陣 - 50% boost to Def, Magic Def for 3 turns
 * At < 50% HP
 * Transforms into 翠凛刀姫サーシャ




 * Every 2 turns:
 * 瞬迅 翠連華 - Powerful Earth attack on single foe
 * Every 2 turns, uses one of the following:
 * 翠扇閃・椿 - Earth attack on single foe & probable Paralysis effect for 3 turns
 * 翠扇閃・楓 - Earth attack on single foe & probable Injury effect for 3 turns
 * Every 3 turns:
 * 刹風華 - Earth attack on all foes
 * Every 5 turns
 * 守命陣 - 50% boost to Def, Magic Def for 3 turns & recovers 2,000 - 3,000 HP for 3 turns
 * Every 2 turns but not on turns multiple of 3 or 5
 * 閃舞刃 - Row attack on single enemy row
 * At < 50% HP
 * 精神統一 - 10% boost to Atk for 999 turns
 * Next turn
 * 我流ヴェーダ華剣『繚翠』 - Massive Earth attack on all foes
 * At < 20% HP
 * 精神統一 - 10% boost to Atk for 999 turns
 * Next turn
 * 我流ヴェーダ華剣『繚翠』 - Massive Earth attack on all foes

Tips

 * Using a mono fire team is heavily recommended as Sasha can deal huge amounts of damage fast to non-Fire units.
 * Bringing Paralysis Cure items is a good thing because if your RNG isn't good, Sasha can use her Paralysis inflicting attack multiple times and paralyze your entire squad.
 * It is recommended to guard on Sasha's AoE attack every 3 turns but if your units' HP is high enough, you can attack instead. This isn't recommended once she gets to 50% HP on her second form and gains the Atk buff though.
 * Guarding when Sasha idles is a must as her follow up attack next turn is guaranteed to wipe out any non-Fire units and take out Fire units that don't have enough HP.