Talk:Leona (Omni)/@comment-26404384-20170223182247

=Leona (Omni) Review=

She's viable in arena simply because of the 60% gains, but she's worse than glenn in colosseum because Glenn has 150% Atk/Def LS and 40% chance to AoE normal attack w/ -30% penalty (SP upgraded) compared to her 100% Atk/Def and 35% chance to AoE normal attack w/ -50% penalty.

That's a -70% attack difference when it comes to using Leona's LS instead of Glenn paired with mifune/zekuu.

Leona, AKA "Nyala 2.0", is better as a sub because that taunt might save your other units from ST BBs or normal attacks in colo. But seeing as she's an EARTH element, her 1-hit BB/SBB wouldn't be effective against Azurai, Glenn, Rahotep, or a tanky Ilm unless she had Sacred Rod or Ka-rzn's Excruciation to give hexa-elemental buffs.

As for her BB Rate+ LS, it would probably come in handy considering you might not be able to end colo fights in 1 turn due to the 100% Atk 35% AoE chance w/ -50% penalty compared to Glenn's 150% Atk 40% AoE chance w/ -30% penalty. But it's better not to give the enemy team a chance at all if possible, then you'd end the fight with 5 units 500% HP, a guaranteed WIN even if you were to lose the Defensive portion of the fight.

As far as SP skills go if I were to use her in colo, I'd probably go with:

70% Angel Idol

35% Evasion

50% Parameters

The reason I didn't choose 25% Dmg Reduction from Fire, Earth types is because 35% evasion and 50% Def/HP/(35% of +50% Atk>Def) would be better suited to survive against Azurai's nuke during the first hit on his BB/SBB as well as the obvious 1-hit-KO abilities of Zekuu or Mifune, both of whom the 25% Dmg Reduction SP skill wouldn't affect.

As a sub outside of colo for those with 2, she'd be viable as a nuker and a bullet sponge for trials with the SP skills:

50% Parameters

120% Spark

130k Atk Limit

SBB Def/Rec Penalty Removal

35% Evasion