User blog comment:Tremayne12/Things Wrong with Brave Frontier/@comment-26140304-20161206090118

1. It's not necessarily a waste of gems. This game has gacha gates for a reason. That's how Gumi makes money! Yes, the rates aren't fantastic in this game, but do you necessarily need every single unit in the entire game to beat all of the content in the game? Absolutely not. Gumi would be losing money if Rare Summon units were able to be captured in quests. They're called RARE SUMMON UNITS for a reason.

2. Not all free units are fodder units. Six Heroes are a prime example of this. You can practically beat most of the content with these units alone. It requires a lot of strategy, but that's the virtue of what this game attests. Things don't come easy. You work for them, as hard as the life of being F2P is.

3. It all depends on how you use the Mock Units. Tilith is still very good in even the most recent trial we have and you don't even have to include her in the frontline to beat the trial. There are notable Mock Units including Lin, Sera, and Dark Ark who have incredible use in Summoner Mode, which can be very taxing on the player if they're not mindful of the units they summon and sell.

4. Mock Units have special requirements to evolve them because of how good they were in the past. I can definitely see Omni versions happening for these units to make them meta once again. You just have to be patient with this.

5. It's not hard to raise a unit to max level. Knowing how the event schedule works, it's wise to be patient and conservative of your resources and spend them when they have a large utility. This is an economics lesson here.

6. Enemies are designed to use BBs multiple times in a single turn because that is what makes the game challenging. Yes, it can be quite hax-inducing, but here's the thing. They deal significantly less damage compared to the amount of damage you're dealing. How is this in any way detrimental to the game?

7. Again, how is this any way detrimental to the game? LS blocks and buff wipes are there because that's what makes the game challenging. The game would be WAY too easy if you just went through the same exact quests with nothing tough to overcome. Besides, in other games, these kinds of debuffs are there too so Brave Frontier isn't the only game with these kinds of debuffs, as challenging and annoying as they are.

8. I don't know how many times I have to repeat #6 at this point.

9. Why is this bad? It is a specialty that only a select number of units have. Plus, you can't really make an insanely good squad with these units alone because of how taxing BB drains can be and how little buffs they tend to provide.

10. I don't know if you know anything about collaborations work. Remember, '''this is Brave Frontier Global. '''This means that Gumi has to get approval from practically every region that Brave Frontier Global is currently playable in. This is not an easy thing to do. It's not to mention that collaborations in a global game are very expensive. You know how they're going to make that money back? Of course! Gacha gates! It's a business and Gumi cannot just be okay with losing money like this. Indeed, their gacha gate specials can be rather ridiculous, but as much power they have as units, you do not need them to clear content in the game. While it is nice to have the units, you certainly do not need those units to clear certain content. Take a look at JP and you'll understand.

11. Luck and strategy are in practically almost every single game. You can look at Pokemon, Final Fantasy, and a bunch of other titles that I'm definitely missing. RNG is bound to be in every single game you play and you can't control it. There are times when you can lose because of luck, but you have to strategize on how to minimize it. That's the essence of how most RPGs work.

12. You can buy specific elements of evolution materials from the Achievement Store. Alim and Gumi purposely implemented this system so you can make evo farming a lot easier at the cost of Merit Points.

13. Take a look at #11.

14. Not every unit has to have a max 6* form.

15. Why is a bad thing?

16. Bring a status cleanser and/or a status negater. If you know squad building essentials, this should be common sense by now.

17. Read #16 again.

18. This isn't even a game-breaking feature. It's for those who have a tough time with keeping track of turns. As simple of a thing that may be missed, it's something that a lot of players appreciate for its wide use in the hardest challenges in the game.

19. Being able to craft a Sky Orb and a Heaven's Edge would absolutely break the game.

20. This point really comes up to preference and experience. People don't get the customer service they want. However, if it's something game-related or gacha-related, that's up to you to decide. At least Gumi isn't like Ateam who bans their players for something that it's the company's fault for implementing. Gumi is at least acknowledges mistakes on their part and they give very acceptable compensations, unlike most other mobile gaming companies.