User blog:Burniez/Kafka OE Idea



 LS: 

 Boost 50% to HP and ATK / Boost 5-7BC when ATKed / 18% chance to inflict Injury, Weak, Sick and 15% chance to inflict Poison, Curse and Paralysis when ATKing / Boost 125% damage to enemy with status ailments

 Normal attack:  13 hit

 BB:  370%

 17 Dark hit AoE / Add Dark and Light to ATK for 3 turns / 15% chance to inflict Injury, Weak, Sick and 10% chance to inflict Poison, Curse and Paralysis when ATKed for 3 turns / Boost 160% to ATK and DEF (self) for 3 turns

 SBB:  800% for AoE and 550% for ST

 20 Dark hit AoE and 10 Dark hit AoE to Light units / Add Dark and Light to ATK for 3 turns / 18% chance to inflict Injury, Weak, Sick and 15% chance to inflict Poison, Curse and Paralysis when ATKing for 3 turns / Boost ATK relative to 30% HP for 3 turns / Boost 160% damage to enemy with status ailments for 3 turns

 UBB:  2000%

 25 Dark hit AoE / 100% chance to inflict all status ailments when ATKed for 3 turns / 100% chance to inflict all status ailments when ATKing for 3 turns / Boost 300% damage to enemy with status ailments for 3 turns / Boost ATK relative to 80% HP for 3 turns

 ES: 

 Boost 3-5BC when ATKed / Boost 100% damage to enemy withs status ailments / 8% chance to inflict all status ailments when ATKing

 SP: 

 Add 75% chance to inflict all status ailments to BB/SBB - 40SP

 Add Boost 5-8BC when ATKed for 3 turns to BB/SBB - 45SP

 Add Boost 20% to HP till death or battle ends to SBB - 40SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Upgrade Boost 160% damage to enemy with status ailments to 190% - 30SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Upgrade LS 50% HP and ATK boost to 60% - 10SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Boost 50% Spark damage (self) - 20SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Upgrade Boost 50% Spark damage to 100% - 10SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Boost ATK relative to HP remaining (0-100%) - 10SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Boost 20% to HP and ATK - 10SP

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> Boost 50% to ATK – 15SP