Talk:Permanent Events/@comment-180.254.100.176-20151212044639/@comment-27282951-20151212050704

you could went with trial-like approach (defensive oriented squad, dual hp boost lead), by whittling it down and guard every 3 turns and at 50%

or nuke oriented squad, aiming for 2 or 3 turn kill

telling us your situation (squad composition, cost, spheres, and such) would be nice