Talk:Colossal Tridon/@comment-121.54.42.230-20150721052404

It's a natural result of the game's core programming (damage is pre-calculated except for spark modifiers and cannot otherwise change once the attack has begun), and would require Gumi to intentionally code a new system to make damage calculate per hit or recalculate the remaining damage when the shield breaks instead if they wanted to make the shield DEF not carry over to remaining hits.

The fact that no such system exists means that they chose not to implement it. It's arguably an intentional weakness in the shield.

Though when the shield first became available, attacks just stopped dealing damage when it broke, which at the time was intentional as well (it was designed that way to be the mechanic players used to survive a couple unique bosses in Trial of the Gods). That was OP - it would've allowed us to, for example, tank Zevalhua's 500% HP damage attack without any other buffs - so it got nerfed to its current state.

Well, actually, it got nerfed a little further, then rebuffed - mitigation and guarding stopped working when you had a shield up, but now it's just guarding that doesn't work, and it's the only thing that needs to be fixed. I can live with the DEF and elemental damage bleed over.