Board Thread:Moderator News/@comment-26140304-20190502033740/@comment-39479566-20190527092332

Acme Gamer wrote: Ralcc wrote: Goal: General, Colo

Level: 343

Units: https://imgur.com/a/3UheWIK   (I am willing to omni units if needed)

Still a complete noob at this game T-T. Thank you in advance! I don't have a clue about team synergy at all, maybe a good starting lineup and some suggestions to what units I should be looking out for (that will fit in the team) will help me understand and build a stronger team. Hi there  Ralcc, 

Hehe, your welcome😊​​​​​​ and it's ok, everyone gets better by time. As far for the synergy of the squads, you should firstly check the parameters & the linkings of the units [the buffs they provide, the BB/SBB they provide to themselves & to the whole team]. For example, take the units that I have listed here. See the skills that I have listed and guess why I would choose them above all of your unit inventory? What are the buffs they are providing? Check there ES skills and you will get better by time in squad building too. As far for your current query & your goal,

Level: 343 Goal: General & Colosseum

I would recommend you to take,

For Arena/Colosseum,

 Wintia   (Leader), 

Skill: 120% boost to Def, max HP, damage taken enormously boosts BB gauge and may considerably reduce foe's BB gauge fill rate for 1 turn & enormously boosts ABP and CBP gain Fills 6-10 BC, 50% chance to reduce enemy fill rate by 50%, 100% ABP & 50% CBP

For Hard Contents & Exp grinding

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

Units:
 *  Roglizer (L) 

 Limilnate, Haile, Auberi & Raquiel 

 Details: 

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides a resistance of KO to whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken in case of UBB).

 Auberi:  (Negates all status ailments and Atk, Def, Rec reduction effects for 3 turns, Recovers 4000-4500 + 20% Rec & recovers 400-500 HP per Spark &  negates critical and elemental damage for 3 turns in case of BB.

Recovers 4500-5000 + 40% Rec HP, 200% parameter boost, fills 3-4 BC per Spark, fills 14 BC instantly, inflicts 40% vulnerability & 50% Spark to Water types in case of SBB).

 Raquiel:  (A nuking type unit which provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

 Haile:  (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Colosseum:  Team 1: Wintia (L), Auberi, Haile, Raquiel & Roglizer  Team 2: Haile (L), Auberi, Raquiel, Chizuru & Roglizer 
 * Attacking Phase:
 * Defending Phase:

Additional Notes:

As far for grinding Exp, I didn't choose  Aubrei  because  Roglizer  gives the same amount of Exp boost [after the Sp build Exp raise is chosen] & he also provides 25% BB Cost reduction that is necessary for  Limilnate .

If any other problem occurs then you can reply on this thread. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here I will check the stats of the units you summoned and will give it a change to the squad if those units have tendency to surpass one of the units present in the squad.

'That's all! Hope this helps😊​​​​​​.' Thanks for this! I like your format. It's clean, and simple yet understandable. Awesome work! Recently I just pulled a Beatrix, 2 Giselles and a QuiTong, how should I insert them in the squad?