Board Thread:Moderator News/@comment-26140304-20190604192408/@comment-32467167-20190701222828

Jxzcruz wrote: Goal- Trial : EX7, mono water , rift : Elaina

http://imgur.com/a/DiUQBVh Hi there  Jxzcruz, 

Really sorry for the delay😅. Though, according to your query and your goal,

Level: 203 Goal: EX 7, Mono-Water & Rift: Forgotten Magic

I would recommend you to to take,

Forgotten Magic:

For Forgotten Magic, I would recommend you to take,

 Units: 

All units:  Miell, Haile, Kawab, Astrrid, Witnia, Shu, Limilnate, Avani, Sero-Anya, Vanila & Roglizer 

- Stage 1:  Miell (L), Haile, Kawab, Astrid & Wintia - Tsovinar (F) 

- Stage 2:  Miell (L), Shu, Limilnate, Roglizer & Avani - Elaina (F) 

- Stage 3:  Roglizer (L), Miell,  Haile, Sero-Anya & Vanila - Xenon (F) 

Details:

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Vanila:  (30% evasion to self, 200% parameter boost, 60% boost to critical rate, chance of ignoring KO resistance (6% per foe, 30% max), 25% chance of Atk purge & 40% chance of 60% Atk/Def reduction in case of BB.

200% parameter boost, 60% boost to critical rate, 125% boost to critcal damage, 200% boost to  Spark, 40% BC/HC drop rate & 7% Item drop rate in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 Shu:  (20% boost to max HP, 50% chance to heal 25-30% damage taken, activates Taunt and give 200% boost to Def, 10% guard mitigation & 12% OD fill in case of BB.

150% self parameter boost, 50% chance of 60% Atk/Def reduction, 200% boost to Spark & 150% boost to Spark for self in case of SBB).

 Astrid: (1000% DoT modifier, 190% parameter boost, heals 4500-5000 + 40% Rec HP & negates critical, Spark and elemental damage for 3 turns, slight additional damage reduction for 2 turns [20% DoT mitigation] & purges ES disable effect from one random ally in case of BB.

70% parameter boost relative to HP, heals 4500-5000 + 40% Rec HP instantly, heals 4000-4500 + 20% Rec HP gradually & activates 5000 HP barrier & purges ES disable effect from one random ally in case of SBB).

 Wintia:  (Fills 8 BC on Guard & 10% Guard and element mitigation and 50% damage reduction for 2 turns in case of BB.

50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns, 25% Spark Mitigation, 15% DoT mitigation & 10% element mitigation in case of SBB).

 Haile:  (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Kawab: (Hugely boosts BB gauge fill rate for 3 turns (50% fill rate), fills 5-8 BC when hit & 200% boost to self Spark in case of BB.

Fills 2-4 BC when hit, 160% boost to Spark, 20% Spark vulnerability & 40% boost to Atk, Def, Rec relative to HP in case of SBB).

 Miell:  (Drains 25-30% damage, recovers 4000-4500 + 20% Rec, 15% damage reduction from all element types for 3 turns, removes all status ailments and Atk, Def, Rec reduction effects, 30% boost to HP & 10% OD fill in case of BB.

Drains 25-30% damage, 15% damage reduction from all element types for 3 turns, recovers 4500-5000 + 40% Rec, activates 5000 HP barrier, 12% OD fill & 15% chance to revive allies with 35% HP in case of SBB.

450% parameter boost, 50% boost to HP, fills 50 BC and heals 100% damage taken & 100% chance to raise allies from KO incase of UBB). 

 Straregy points: 

So, here is a little strategy to some of the stages that will be quite helpful.


 *  Stage 1: Stage 1 is plain nuking and you just simply need to nuke your way down. Use Recasting of  Tsovinar  as much as you can.


 *  Stage 2: Simply defeat Claws and Tail to end the battle immediately and use  Elaina UBB because she can recast BB/SBB/UBB and can also evade from attacks.

- ''Phase 1:  Xenon  will cast the same tricks everytime after 4 turns, [i.e 5th turn would be the same technique that was used on 1st turn] and with some other buffs/techniques will/can also apply too. So, here you will need to check up this instruction manual and use your moves by checking which technique he used. If you forgot, check the Log pannel to what he just said.''
 * Stage 3:

- Phase 2: You will need to use UBB of  Roglizer  almost, everytime as this stage requires high level mitigation to survive the attacks. At some points, you will need to use  Xenon  UBB to break the shield. The instruction manual is same as above.
 *  Stage 4:  Be sure to bring units with full Hp, because the attack will deal 99% of units Hp as Damage and after this, the battle will end.

 Mono-Water Squad: 


 *  Haile (L) 

 Wintia, Astrid, 2x Haile & Kawab 

 EX 7:  

Rainbow Goddes: For this trial, it is recommended to take,


 * Team 1:  Azurai (L),  Mikael, Vanila, Honoka & Hisa & Astrid
 * Team 2:  Roglizer (L), Sero-Anya, Haile, Limilnate & Baelfyr
 * Team 3:  Miell (L), Zegstia & Shu

Details:

Team 1:

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

 Mikael: (20% boost to max HP for self, 5000 HP Thunder Barrier, 10% guard mitigation, 50% damage reduction for 2 turns & fills 10 BC when guarding in case of BB.

50% damage reduction for 2 turns, 190% boost to Atk/Def, 100% boost to Def relative to Atk & 100% Spark to self in case of SBB).

   Vanila: (30% evasion to self, 200% parameter boost, 60% boost to critical rate, chance of ignoring KO resistance (6% per foe, 30% max), 25% chance of Atk purge & 40% chance of 60% Atk/Def reduction in case of BB.

200% parameter boost, 60% boost to critical rate, 125% boost to critcal damage, 200% boost to  Spark, 40% BC/HC drop rate & 7% Item drop rate in case of SBB).

 Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

   Astrid: (1000% DoT modifier, 190% parameter boost, heals 4500-5000 + 40% Rec HP & negates critical, Spark and elemental damage for 3 turns, slight additional damage reduction for 2 turns [20% DoT mitigation] & purges ES disable effect from one random ally in case of BB.

70% parameter boost relative to HP, heals 4500-5000 + 40% Rec HP instantly, heals 4000-4500 + 20% Rec HP gradually & activates 5000 HP barrier & purges ES disable effect from one random ally in case of SBB).

Team 2:

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 '  Haile: '(180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

''Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.''

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

 Baelfyr:  ( 25% boost to max HP, 600% boost to BB Atk, fills 12 BC, 20% chance to evade attacks & 10% OD fill in case of BB.

200% boost to Atk & 60% boost to critical rate during Stealth, 100% Spark to self, 30% chance to evade attacks & 10% OD fill in case of SBB). ​​​​​

Team 3:

 Shu:  (20% boost to max HP, 50% chance to heal 25-30% damage taken, activates Taunt and give 200% boost to Def, 10% guard mitigation & 12% OD fill in case of BB.

150% self parameter boost, 50% chance of 60% Atk/Def reduction, 200% boost to Spark & 150% boost to Spark for self in case of SBB).

 Miell:  (Drains 25-30% damage, recovers 4000-4500 + 20% Rec, 15% damage reduction from all element types for 3 turns, removes all status ailments and Atk, Def, Rec reduction effects, 30% boost to HP & 10% OD fill in case of BB.

Drains 25-30% damage, 15% damage reduction from all element types for 3 turns, recovers 4500-5000 + 40% Rec, activates 5000 HP barrier, 12% OD fill & 15% chance to revive allies with 35% HP in case of SBB.

450% parameter boost, 50% boost to HP, fills 50 BC and heals 100% damage taken & 100% chance to raise allies from KO incase of UBB). 

 Zegstia:  (200% Atk, 60% Crit, 500% BB Atk, 160% Spark & 100% Crit damage in both case BB/SBB).

 Additional Notes: 

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​