Talk:Shadow Ronin Mifune/@comment-110.136.152.25-20150606101519/@comment-26422261-20150608224928

If you use a frog on Mifune, I'd recommend something to increase base damage output(and a defense booster in one sphere), while using the other for critical chance. Or crit chance and spark damage. This will increase his damage output immensely. Even though his attacks seems small, his leader ability is insane, and increasing his damage output feels like a sturdy route to me, especially if he's a breaker, but I'd also see if you can't find something to help make-up for his defense too which increasing spark damage sphere or a crit chance sphere.

As for the other units, I'm not too well knowledged on them. Mitigators, should have BB boost spheres, like refill once per turn, or chance to increase while attacking or being attacked, to throw higher chances of not dying with their BB effects(1/2 damage a turn? sweet, ammirite?). Defense spheres would be best for keeping any Anima units from much harm, therefore less turns trying to cure them since thier rec isn't good, but maybe something to boost their damage since they don't have any def or str boosts/decreases. I'm not the expert to go here, since I only know two of those units by heart that you mentioned.

But if you choose Mifune, I would try increasing the damage he deals through spark adding more % to the ratio, especially if he's a leader. If he's a leader, try equipping spark damage spheres to the other units you spark with best to further increase the output.

My intake, my opinion, your decision. I still yearn for Mifune... x.x