Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190723164512

Mianhaeyo wrote:

Objective Drowning Darkness or Essence of time

Level 349

Hi there  Mianhaeyo,   Frontier Rifts:  Drowning darkness:

It is recommended to take,

For this rift,

 Tevarius   (Leader): 

LS [Leader Skill]: 120% boost to Atk, Def, max HP and 30% boost to critical hit rate of Thunder types, Spark damage slightly restores HP and considerably boosts BB gauge, greatly reduces BB gauge required for BB & 20% damage reduction from Water, Thunder types Heals 500-600 HP on spark, fills 3-4 BC on spark & 30% BB cost reduction ES [Extra Skill]: 20% boost to all parameters for all allies, 60% boost to Atk, Def, Rec when BB gauge is over 50%, negates all status ailments and Atk, Def, Rec reduction effects, adds status ailment and Atk, Def, Rec reduction effect removal to BB/SBB & reduces Skip Turn effect duration by 3 turns

Units:
 * '' Tevarius

Gilgamesh, Tevarius, Zelion, Touka, Daltisk '' Details:

 Tevarius:  (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB.

400% parameter boost, 60% boost to critical rate, 5-8 BC on spark, 100% chance to revive at 100% HP & 80% chance of resisting 1 KO in case of UBB).

 Touka:  (20% chance to evade attacks, 20% chance of 30% Atk/Def reduction, fills 50 BC for self & 12% OD fill in case of BB.

 220% boost to Atk/Def, heals 400-500 HP per spark, fills 3-4 BC per spark & 80% boost to Atk/Def relative to max HP in case of SBB.

Purges LS and ES disable effects from all allies 50% OD fill, 100% chance of evasion & 200% HP to Atk/Def in case of UBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Gilgamesh:  (200% boost to elemental damage, 20% boost to HP, 75% chance of 30% vulnerability, activates Non-elemental shield (3500 HP, 3500 Def) & 50% Spark to Thunder types in case of BB.

110% boost to Atk/Def relative to Rec, 600% boost to  BB Atk, 200% boost to elemental damage & 50% chance of reducing 60% Atk/Def in case of SBB).

 Zelion:  (Activates Taunt and greatly boosts own Def for 1 turn [150% boost to self Def], 80% boost to Atk, Rec relative to Max HP, 50% chance to heal 8-10% damage & adds 30% chance to reduce enemy Atk by 30% to attacks in case of BB.

 300% boost to Atk, 30% reduction to own Def, Rec, 120% boost for self Spark & 150% boost to elemental damage in case of SBB).

Friend Leads: It is recommended to take,


 * Modred
 * Zedus The Great
 * Crash Belt  [Not Recommedned because of the lead skill]

Note:  It is recommeded to use  Tevarius  BB because his BB provides more better buffs than his SBB.

Essence of time:

For this rift it is recommended to take,

For Phase 1,3 & 4,

 Shu   (Leader): 

LS [Leader Skill]: 100% boost to Atk, Def, Rec, 120% boost to max HP, enormously boosts Spark damage, probable damage reduction to 1, boosts damage reduction when guarding & damage taken may considerably restore HP 300% Spark, 20% chance to reduce damage, 10% guard mitigation & 50% chance to heal 25-30% damage taken

ES [Extra Skill]: 30% boost to all parameters, 20% boost to all parameters for all allies, considerably boosts Spark damage, 10% damage reduction & greatly restores HP each turn 100% Spark & heals 3000-4000 + 10% Rec HP

For For Phase 2,

 Juzo   (Leader): 

LS [Leader Skill]: 200% boost to Atk, 140% boost to max HP, 30% boost to critical hit rate, hugely boost Spark damage, enormously boosts Fire elemental damage, Spark damage considerably boosts BB gauge & probable damage reduction to 1 180% Spark, 225% elemental damage, 3-4 BC on spark & 20% chance of reducing damage

ES [Extra Skill]: 25% boost to Spark damage for all allies, slightly boosts Fire elemental damage for all allies, probable Spark critical, adds Def ignoring effect to attack & 20% damage reduction from normal attacks 20% elemental damage & 50% chance of 100% Spark crit

Phase 1,2,3:

Units:

Nuking & Recommended:
 *  Shu   (L) 

 Nia, Elaina, Bayley & Vektor 

BB filling problems:
 *  Elaina   (L) 

 Nia, Shu, Bayely, Vektor 

Detials:

 Nia:  (25% boost to max HP, 200% parameter boost, 60% boost to critical rate, 50% boost to Atk/Def/Rec relatve to HP, 40% boost to BC/HC drop rate & 40% chance of purging turn skip in case of BB.

200% parameter boost, 60% boost to critical rate, 120% Spark to self, 50% critical damage to Earth types & 200% boost to elemental damage case of SBB).

 Elaina:  (Negates all status ailments for 3 turns, negates Atk, Def, Rec reductions for 3 turns, removes all status ailments, Heals 4000-4500 + 20% Rec HP & fills 10 BC in case of BB.

Fills 6-9 BC, 50% chance to heal 25-30% damage, 20% chance to recast, 15% chance to revive allies with 35% HP & 10% OD fill in case of SBB.

80% chance to resist 1 KO attack, 80% chance to evade attacks, 80% chance to recast, 80% chance to revive allies with 50% HP & fills 100 BC in case of UBB).

 Shu:  (20% boost to max HP, 50% chance to heal 25-30% damage taken, activates Taunt and give 200% boost to Def, 10% guard mitigation & 12% OD fill in case of BB.

150% self parameter boost, 50% chance of 60% Atk/Def reduction, 200% boost to Spark & 150% boost to Spark for self in case of SBB).

50% boost to max HP, heals 100% damage taken, 100% chance of 90% Atk/Def reduction, 500% boost to Spark Damage & fills 5000 OD in case of UBB).

 Vektor:  (60% boost to critical rate to self, fills 12 BC instantly, 50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns & 25% boost to max HP in case of BB.

60% crit rate to self, fills 5-8 BC when hit, 50% chance of healing 25-30% damage taken, 90% Atk to Def, 50% damage reduction for 2 turns & 20% chance of 25% Atk/Def reduction in case of SBB).

 Bayley:  (6% chance to negate Angel Idol effects per foe, 20% HP reduction, 80% chance to inflict ailments, fills 6-9 BC when hit & 30% chance to reflect 25% Atk/Def reduction in case of BB.

300% boost to Atk and 60% boost to critical rate to self during stealth, 180% boost to Spark, fills 6-9 BC when hit & 50% chance to heal 25-30% damage taken in case of SBB).

Phase 2:

Units:
 *  Juzo (L) 

 Elaina, Korzan, Czorag & Nia '

Details:

 Elaina:  (Negates all status ailments for 3 turns, negates Atk, Def, Rec reductions for 3 turns, removes all status ailments, Heals 4000-4500 + 20% Rec HP & fills 10 BC in case of BB.

Fills 6-9 BC, 50% chance to heal 25-30% damage, 20% chance to recast, 15% chance to revive allies with 35% HP & 10% OD fill in case of SBB.

80% chance to resist 1 KO attack, 80% chance to evade attacks, 80% chance to recast, 80% chance to revive allies with 50% HP & fills 100 BC in case of UBB).

 Nia:  (25% boost to max HP, 200% parameter boost, 60% boost to critical rate, 50% boost to Atk/Def/Rec relatve to HP, 40% boost to BC/HC drop rate & 40% chance of purging turn skip in case of BB.

200% parameter boost, 60% boost to critical rate, 120% Spark to self, 50% critical damage to Earth types & 200% boost to elemental damage case of SBB).

 Korzan:  (250% Atk and 60% Crit, 125% crit damage, fills own BB gauge to the max, 30% chance to evade attacks & 50% chance to perform another action in case of BB.

300% boost to multiplier per use up to 3x, 30% boost to own HP, 150% boost to critical damage, 100% boost to own Spark & 300% boost to own Atk and 60% boost to own Critical hit rate in case of SBB).

 Juzo:  (8 hit combo attack on a single foe (relative to max Hp), another 8 hit combo attack on a single foe (relative to max Hp), 300% boost to Atk, fills own BB gauge to max, 50% chance to evade attacks & 50% chance of extra action in case of BB.

8 hit combo attack on a single foe (relative to max Hp), another 8 hit combo attack on a single foe (relative to max Hp), 220% parameter boost, 200% boost to Spark, 225% boost to elemental damage & 3-4 BC on spark in case of SBB).

 Elaina:  (Negates all status ailments for 3 turns, negates Atk, Def, Rec reductions for 3 turns, removes all status ailments, Heals 4000-4500 + 20% Rec HP & fills 10 BC in case of BB.

Fills 6-9 BC, 50% chance to heal 25-30% damage, 20% chance to recast, 15% chance to revive allies with 35% HP & 10% OD fill in case of SBB.

80% chance to resist 1 KO attack, 80% chance to evade attacks, 80% chance to recast, 80% chance to revive allies with 50% HP & fills 100 BC in case of UBB).

 Czorag:  (10% chance of dealing 5% of foe's max HP, Damage relative to Hp with 60% boost to  critical rate, 25% chance of purging Curse negation effect, 225% boost to elemental damage, 50% chance of 30% vulnerability & 85% chance of random status ailment infliction in case of BB.

60% boost to critical rate, 35% chance of purging Sickness negation effect, 225% boost to elemental damage, 125% boost to critical damage & 25% chance of status infliction in case of SBB).

 Additional Notes: 

I''f any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​,