User blog comment:Blake Xi/Why types don't matter/@comment-25944787-20150907001426/@comment-24299339-20150907113605

In all honesty, in reference to the comments above, in terms of the game, Anima is rather the preferable (and possibly the best) type. Think of it. HP isn't really affected by many factors (only LS lock and certain attacks on highest HP) while other parameters can be affected (ATK, DEF, REC down, DEF ignore etc.). Having higher HP is normally better in order to survive scripted fixed damage attacks and increases the survivability of the unit.

The game itself is built for a best type. Having massive defense can be countered by DEF ignore, rec isn't really that important and attack isn't that necessary if your team can survive. There are efforts to build up rec with Alice, Aurelia etc. but buff wipes make it generally useless.

I definitely agree that Unit > Type, but the game USUALLY tilts to Anima typing being BETTER than others. Things like overheal could bring out healers and rec and other things, but a game's gotta earn money so there is definitely one type that will slowly shine a bit over others.