Board Thread:Moderator News/@comment-26140304-20170901040139/@comment-32885161-20170905222554

Burniez wrote: IvySpear wrote: This isn't asking for squad help or anything, but one part of the final part of the Rouche GGC has me confused as to why I just can't seem to survive it. All the guides I read make a big deal about the huge nuke at turn 10, which for me is easy to negate with Beiorg UBB's AI buff. But it's when I push Laberd below the 50% mark, then I have trouble. All the guides do is recommend you guard and have full HP, but what completely flabbergasts (And annoys the heck out of me) is that even with guard and nearly full HP, everyone just gets nuked to death. On some occassions, Linasera/Beiorg survive due to ES AI buff, but that's hardly enough to make it through the rest. Any tips? I did the GGC months ago, so I don't remember fully, but to what I remember Laberd at some point will do an ultimate attack that you need to use 100% or 75% mitigation. Maybe at some turn there are remove buff effect? I followed something like Ushi's JP clear of the GGC. When doing this GGC I don't remember guarding a whole lot at all tho.

How would you get 100/75% mitigation without UBB? I heard that they nuke the daylights out of you if you UBB after turn 10.