Thread:Starchythepotato/@comment-27508440-20150523001707/@comment-9123541-20150523013425

Squad 1 of account 1 is quite redundant in terms of healing. Zelnite gives a HC buff to the whole team, Faris has a self HC buff and Selena gives a heal over time buff. I suggest you swap Ivris with Lilith from squad 2.

Maxwell's has an attack pattern of 20 turns:


 * Every 4 turns she will cast Sacred Song (Atk and Def buff and ignore defense buff for 2 turns as well as Angel Idol buff) and Rune (single target attack which removes all buffs)


 * Every 5 turns she will cast Destiny (14000 damage single target attack). She will cast Destiny twice every 4 turns after her hP is below 30% (Check here for the 30% HP mark)

Generally, mitigation is only required on turns where Sacred Song, Rune and Destiny occur, as well as when the Atk and defense ignore buff is active.

Every 4 turns, when Sacred Song is activated, you should guard all units because even with mitigation Maxwell will remove buffs on one unit leaving that unit vulnerable. Every 5 turns, you can just mitigate and guard units on low HP. Every 20 turns, You can either guard all or mitigate and guard the rest. Guarding all is still a safer option and better for when her HP is below 30% as it reducers the chances of her removing buffs ffrom your mitigator and using Destiny on the mitigator. You should only kill her the turn after Sacred Song is cast as you will then have the full 3 turns to kill her after she revives.

Items you should bring are Fujin Potions/Fujin Elixirs and Revives/Revive Lights/Crescent Dews.

Hope this helps!