Talk:Ka-rzn's Excruciation/@comment-31399122-20170414132041/@comment-27791282-20180210004033

Pardon the necro, but I always figured it worked multiplicatively, rather than additively. i.e. instead of 30+20+75% = 125%, it was instead, (Let's assume X chance of normal attacks hitting all foes = 100 - 30% (30) - 20% (14) - 75% (42) = 14, which, if we take the total subtracted from our original number of 100, leaves us with about an 86% chance of normal attacks hitting all foes. Here's the equation without percentages and substituted with the real values they represent: 100 - 30 (30%, total current value 70) - 14 (20%, total current value 56) - 42 (75%, total current value 14) = 14 i.e 86% chance. In other words, using Glenn's LS and Mifune's SP only gives him a measly 11% increase to his chances of hitting all foes, with this sphere equipped. And it doesn't matter what order you perform the equation in, assuming you do it correctly, you'll always come to an 86%. TL;DR, it might be best to use this sphere on another squad, because you're really just wasting either a perfectly good sphere slot on an ability that's really only useful on the first turn of an entire quest, and then you're ideally spamming SBBs and BBs every turn anyway so normal attack bonuses are kind of redundant, or you're wasting a good leader spot, or a good Enhancement. Either way, there's a lot of wasted potential in this setup. I'm personally more drawn to the massive increase in Elemental Damage and all Elements added to your attacks. Assuming I've read it correctly, I'm fairly certain that this sphere is pretty damn devastating in Arena, most of all, as my battles personally are too short for BBs to really make or break, so having Normal attacks hit all foes with a guaranteed 250% damage increase sounds like it'd be absolutely broken. Then again, I've never owned the sphere myself so I don't know for sure, it's mostly just speculation, so take my words with a grain of salt.