User blog comment:Helios43/All of the Mitigator Units/@comment-5207486-20160525131646

you can probably say that Mitigators are the units with BB's and/or SBB's that have at least 50% damage reduction (primary attribute of becoming a mitigator unit)...

their LS is somehow a variety of whatnot's, others provide Immunities to Criticals (Lafiel), Status Ailments (Darvanshel), Ignore Defense (i forgot, Lala might have it? can't remember), or Elemental Damage (Dolk) and others that have some added Damage Mitigation (like Laberd and Averus, they got 20% Dmg Mit after reaching 5k damage for 2 turns, or maybe Darvanshel with a 'probable' 20% Dmg Mit), but that doesn't really necessarily define a mitigator...

also, you could consider some that have UBB's that provide 75-100% Dmg Mit like Krantz, OE Magress (upgraded) or who else, but other non-mitigators have such buffs like OE Kulyuk, etc...

you could say Mitigators boost DEF, or those who provide boosts to DEF based on another stat, but not all provide such, others provide ATK based on whatnot like Darvanshel (ATK<DEF)...

for example, i personally use Darvanshel as a Mit in conjunction with OE Kulyuk since they seriously complement each other, except for the DEF Buff clash, but since Darvanshel boosts ATK<Def, OE Kulyuk boosts Def<Atk and it doesn't clash, i get boosts to both stat, plus the DEF boost, plus the 50% mitigation from BB/SBB, even the 15% Max HP at Darvanshel's BB, and an easy Double Mitigation via Darvanshel's SBB and OE Kulyuk's UBB (yes, they stack), and since my OE Kulyuk covers Burst Heal and BB when attacked buff, i have 3 more unit slots for other stuffs! i can put in whoever can buff up my Dmg since my Defense is well-rounded already, but this is only my setup and there are times my squad fails (Trials, Quest Bosses, GQ, GGC's, whatnots) but overall, it's a choice you'll have to adapt to when you're halfway in the game...

it's not wise to not have a Mitigator around, sometimes it's them you'll be counting on when a Boss suddenly rampages and wipes out your squad...

should you need a good list of Mitigators, i'd probably just mention a few per element and their other buffs aside from the usual Dmg Mit...

Fire: Adel (Spark and Heal over Time) <-still good to use if you lack a Healer in your squad

Darvanshel (DEF buff, HP buff from BB, Atk<Def) <-quite good imo, but became obsolete quickly since other Mit Units are more appealing and OE Mitigation units are coming (Lala and friends)

Water: Averus (Status Ailment to Attack, Dmg Boost to Status afflicted and probable HP Drain) <-Laberd-ish but with Status Ailments

Elimo (Status Cleanse on BB, Burst Heal and DEF buff) <-still useable, best Mit choice for Ten-Winged Tormentor GQ

Thunder: Lafiel (BB on Spark and BB when attacked) <- quite good on BB Management

Shera (ATK buff and BB per Turn) <-helps on BB Management on Trials when BB Crystal Drops are reduced like Paris Trial

Earth: Edea (Status Ailment to Attack) <- only good for mono Earth squads and as Leader for Status Null

Dolk: (DEF buff, Status Cleanse on BB, ATK/DEF/REC Reduction Negation and DEF<ATK) <-LS provides Element Negation, can stand ground VS Fire Units but will still deal less damage

Light: Krantz (Status Cleanse on BB, Burst Heal on SBB, and Light+Dark Element to Attack) <-good for some Trials and some Bosses like Kalon (DAMN YOU KALON!)

Gazia (Boost DEF when Guarding on BB, ATK<DEF and BB Atk buff on SBB) <-mostly used in Trials and Bosses due to LS when you are compelled to GUARD

Dark: Laberd (BB when attacked and ATK Reduction on SBB) <-quite popular today since Mit+Spark when attacked is good and a good way to save Unit Space in the squad

Aaron (Burst BB and DEF buff) <-no longer that popular nowadays since better units already made him obsolete

picking a Mitigator always depend on your squad setup, it's only a matter of knowing what buffs you need, but a Mitigator is the largest pillar of your squad...

Cheers!