User blog comment:Tremayne12/Things Wrong with Brave Frontier/@comment-26336535-20161207043623

To be honest, a lot of this stuff seems like personal preferences. As in, there's not really anything wrong with it, you just don't like the idea of it. Plus, if you go look to other RPGs, you'll see a lot of the same mechanics you see here, and maybe other problems.

On another note, I want to say something that pertains to a lot of what's been said. Power creep is a thing. Sure, it sucks, and it makes units and spheres forgotten and almost useless, but you need to deal with it. This is definitely not the only MMO that has powercreep, and it's a way to keep veterans playing. I mean, if all you could summon was a bunch of Aishas, would you really keep playing the game?

Imma say some stuff I don't remember seeing in other comments:

1: You're not wasting gems. You're spending them on a chance of getting a new unit (or duplicates @my mono-Hadaron squad). It's pretty much the same thing as loot boxes/chests in other games; brings the RNG. So, rather than spending energy grinding that one quest to get that one unit, you can use gems that you find in other sections of the game, and use the energy for other things.

2: Yeah, Mifune ain't just Fodder, and neither are the 6 heroes ._. Also, fodder is actually useful. Leveling brave bursts and getting SP are important things in this game.

3: This can be said for a lot of units, and a lot of mock units are extremely helpful (or were during the time they were released). Their evolutions also make up for some of their old uselessness.

4: Stones bring more meaning into evolution. Without the stones, evolution would be the same thing over and over again: head into the dungeon for the mecha, then the totems, then the pots and idols. In order to get stones, you need to complete other tasks. By the time you need stones, you shouldn't have a problem completing these tasks.

5: Well, yeah. That's why we have the Metal Parade ._.

6: This is because bosses have different effects on different skills, and it'd be pretty stupid if all those effects got spammed onto you every turn from one ability. It'd make a lot of content unbeatable without specific squads.

7,8, 16-19: The game needs balance, and status ailments are an issue in almost any RPG. Also, I can't think of an enemy that just procs random status ailments. They simply only proc a set of them, almost never all of them; basically, you should know what you're getting into after some times facing the opponent (just as in any RPG). Also, reproccing status ailments is just like refreshing your buffs on your squad, and the debuffs on your opponent. Not really a problem.

Those nukes and debuffs that you mention also balance the game. Many of those nukes and debuffs bosses dish out are counter-nukes, ways to prevent you from cheesing a dungeon with an OTKO, or make you manage your BB/SBB/UBB. LS negation makes it so who you have in your squad is important, not just leads. Buff removal is another counter-measure, or just a way to make things harder.

It's good that you can't craft some spheres, or else people who are maybe around level 200 could just hard grind and get a sky orb, which is meant to be a special reward for achieving something. If you could just craft any sphere, there'd be little to no point in climbing in Arena (unless they replaced the sphere rewards with gems), and also no point in level climbing.

Damage counters are pretty rare, and again, they keep you from trying anything rash, unless you're sure you can nuke the opponent straight to hell.

12: This really only applies to the pots, idols, spirits, and nymphs. Yeah, it's kinda annoying sometimes, but you're probably gonna need those units later anyway.

20:  I've spoken to some of their support team before; generally, they seem to be nice people, and definitely help fix problems. There's also the fact that they offer UoC, and the polls for most-wanted omnis.

So yeah, these aren't really problems. Alim and Gumi don't need to make up for anything, they're keeping the game balanced, or at least, as balanced as an RNG based game can get (if your problem is with RNG, you should probably stop playing online games). We're not really going through anything. It's just normal stuff for a game.