Talk:Leomurg/@comment-111.95.183.58-20150329121341

i use this team to get this sphere : (and im f2p)

grahdens (lead) > lv. 1 BB (no kidding), providence ring

darvanshel > lv. 5 SBB (altho i mostly use his BB instead), medulla gem

arus > lv. 2 SBB (i thought his SBB can fill team's BB gauge, apperently not) sacred jewel and havoc axe (tho i have divine stone i didnt use it yet on him >.< what a waste)

hadaron > lv. 3 SBB (i really dont have anyother high damage output unit), sacred jewel and magical axe

7* selena > UBB unlocked (sole healer keeping my team alive), lexida and sol creator

zelnite (friend) > lv. 10 SBB (pretty decent BC producer), i forget what his spheres are... sorry

items :

revive, revive light, fujin tonic, fujin potion, holy light (maybe cure is better, or debuff remover, but i forgot to change it so...)

so basically you want ur mitigation up every single turn (darvanshel BB/SBB) and u can achieve this by using zelnite, i think on the first turn of the first battle i used fujin on selena, darvanshel and zelnite so i have heal, mitigation and additional BC drop rate up. and the rest is just keeping all those 3 up, just remember you can gain darvanshel BB by using zelnite depending on his BB gauge status. if he can use his BB then use him BEFORE zelnite, if not, use him AFTER u use zelnite's BB/SBB (both BB and SBB give allies 8BC, very decent amount)

if u dont have selena u can definately use other healer just remember if u use elimo as healer, ALWAYS use her BEFORE you use darvanshel because both have mitigation effect and elimo is only 25% whilst darv is 50% and they over write each other (the newest to cast is the one that activated for the rest of turn).