Board Thread:Moderator News/@comment-26140304-20181203230238/@comment-32467167-20181213150427

Justmaxomegalul wrote: hey

i would like a team based around ilm becuase i thin he is a very good unit to have on your team

i would like an quest clearing team

i am on second world and i am level 200

thanks Hi there  Justmaxomegalul, 

According to your query and your goal,

Goal: Team based around Ilm (Questing team) I would recommend you to take,

 Units: 

 Roglizer (Leader) 

 Serin, Limilnate, Ilm and Mavis 

There details are given below,

For all Quests and exp farming places,

Roglizer   (Leader)

Skill: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

 Units: 

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides a resistance of KO to whole squad including Hp boost by 25% and gives earth barrier by 4000.'

Can Revive units with 90% chance, 45% boost to max HP, 400% boost to Rec, 60% boost to HP for Rec & heals 100% damage taken in case of UBB).

Mavis:  (4000 HP Light Barrier, 120% parameter boost to Light types, 50% BB gauge fill rate & fills 12 BC gradually in case of BB.

120% parameter boost to Light types, 100% parameter boost to self during Stealth, fills 14 BC & fills 600 OD​​ in case of SBB​​​​​).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB 

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

 Serin:  (200% parameter boost, 60% boost to Critical damage, adds +2 hits to each hit count (extra hits deal +20% damage), 30% chance to reduce enemy Atk, Def by 25%, 6% chance to negate Angel Idol effects per foe & 30% healing reduction in case of BB.

200% parameter boost, 60% boost to Critical damage & adds +2 hits to each hit count (extra hits deal +20% damage) in case of SBB).

 Ilm:  (50% chance to drain 5~7% HP, 5~7 BC fill when damage taken in case of BB

500% multiplier on turn's end damage (+100% DoT damage multiplier, 1000% total effective multiplier), 25% boost to max HP, 25% boost to Atk, Def relative to max HP in case of SBB).

 ​​​​​​​Additional Notes: 

If any other problem occurs then you can reply on this thread. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here I will check the stats of the units you summoned and will give it a change to the squad if those units have tendency to surpass one of the unit present in the squad.

'That's all! Hope this helps😊​​​​​​.'