Board Thread:General Chit-Chat/@comment-25390070-20190605230337/@comment-32467167-20190606155007

Murakami Takeo 69 wrote: Hi Acme Gamer,

Thanks so much. But I was just really looking at a squad for the arena and coloseum. Also want a good enough team for Drowning in Darkness Hi there  Murakami Takeo 69 ,

After reading the main heading just noticed that you also need a main squad too. So, as far for the rift, it is one of the easiest one & you can do it too, but you will need to evolve the unit to atleast Omni +2 for best performance [that also includes Imp fusion too]. However, this rift will remain here and the unit will still be obtainable but not the sphere because it requires a guild for that who can score high enough to gain it. Though, according to your query & your goal,

Level: 276 Goal: General, Arena/Colosseum & Frontier Rift: Dronwing Darkness

I would recommend you to take,

For Hard Contents & Exp Grinding,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

Units:
 *  Roglizer (L) 

 Sero-Anya, Limilnate, Haile & Beatrix/Raquiel 

 Details: 

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

''Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.''

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistence to whole squad 90% chance [Sp option] in case of UBB).

 Haile: ' '(180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB. 

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

Beatrix:  (Fills 12 BC instantly, 10% chance to revive allies with 10% HP, fills 5-8 BC on hit, 50% boost to OD fill rate & 10% boost to OD fill in case of BB.

15% chance to revive allies with 25% HP, 15% chance to recast BB/SBB/UBB, fills 3-4 BC & 40% chance to reduce enemy Atk by 50% in case of SBB).

Or

 Raquiel:  (Provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

Arena/Colosseum:

For Arena/Colosseum,

 Bayley   (Leader), 

Skill: 120% boost to Atk, Def and 100% boost to max HP of Earth types, 20% damage reduction from Fire, Earth types, damage taken hugely boosts BB gauge, damage taken may reduce foe's BB gauge fill rate for 1 turn, 50% damage reduction from all element types for first 2 turns & enormously boosts ABP and CBP gain Fills 6-10 BC when hit, 50% chance to reflect 50% fill rate reduction, 135% ABP & 60% CBP boost

Arena: Use the general team, just replace Beatrix with Bayley

Colosseum:


 * Attacking Squad:  Baylay (L), Haile, Roglizer, Raquiel & Gilgamesh 


 * Defensive Squad:  Haile (L), Baylay, Roglizer, Raquiel & Gilgamesh 

 Frontier Rift: 

For Frontier Rfit I would recommend you to take,

Units:
 *  Sheriff/Gilgamesh (L) 

 Long, N'an-Hua, Daltisk, Gilgamesh & Sheriff 

 Details: 

 Gilgamesh:  (200% boost to elemental damage, 20% boost to HP, 75% chance of 30% vulnerability, activates Non-elemental shield (3500 HP, 3500 Def) & 50% Spark to Thunder types in case of BB.

110% boost to Atk/Def relative to Rec, 600% boost to  BB Atk, 200% boost to elemental damage & 50% chance of reducing 60% Atk/Def in case of SBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

Long: (180% boost, 30% chance to reduce 30% Atk, 30% chance of evasion and adds Light, Dark elements to attack for 3 turns in case of BB.

500% boost to multiplier per use up to 3x, 100% boost to Atk/Def, 60% boost to critical hit rate, 40% chance to reduce 60% Atk, 100% boost to own Spark damage & 10% OD fill in case of SBB).

 N'an-Wang-Mu:  (15% boost to own max HP, 50% boost to OD fill rate, 10% OD fill and  adds Def ignoring effect to attack for 3 turns, in case of BB.

Adds Def ignoring effect to attack for 3 turns, +300% multiplier per use up to 2x, Damage relative to max Hp, 200% boost to elemental damage, 125% boost to critical & 600% boost to BB Atk in case of SBB).

Sheriff: (210% boost to Def, 60% boost to critical, fills 14 BC, 10% chance of resisting KO, 25% boost to max HP & 50% damage reduction for 2 turns in case of BB.

210% boost to Def, 60% boost to critical, 125% boost to critical damage, 100% boost to Def relative to Atk, 50% damage reduction for 2 turns & 50% boost to critical damage for Thunder types in case of SBB).

 Recommended friends: 

It is recommended to take,


 *  Teviraus  [Reviving, BB filling, if you are setting to auto only set him at BB then].

 Additional Notes: 

As said that this rift is easy so, you can even set this quest at Auto but be sure to look at your squad.  Teviraus  is highly recommneded in case of friend [I don't have it so, it won't be visible on my leads] and so Usage of UBB too. If any other problem occurs when you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps😊​​​​​​.'