FG:Season11

Restrictions
You cannot use a Frontier Orb to reset when defeated.

Encounters
Notes: Battle 1= Battle 2=
 * Every battle on each floor can consist of one of the following spawns.
 * Each floor's spawns get stronger after each clear.
 * Stage 21 onwards adds new encounters to each battle
 * Stage 76 onwards changes the spawns.
 * Battle 2 spawns get moved to Battle 1, Battle 3 spawns get moved to Battle 2, Battle 4 spawns get moved to Battle 3.
 * Battle 4 will consist of a Bonus dungeon boss
 * Battle 5 will consist of a Omni Evolution starter
 * Stage 98-100 has a fixed spawn rate:
 * Stage 98 - Rize, Mahalu, Kira, Charis
 * Stage 99 - Omni Evolution starter + assistant
 * Stage 100 - Lucius

Battle 3= Battle 4= Battle 5= Battle 21+= Battle 50+= Battle 100=


 * 50% resistance to Injury, Weak and Sick & immune to all other status ailments
 * 25% resistance to base BC drop rate (35% -> 26.25%)
 * 50% resistance to buffed BC drop rate multiplicatively
 * 25% resistance to base HC drop rate (10% -> 7.5%)
 * 50% resistance to buffed HC drop rate multiplicatively
 * 50% resistance to base Crit damage bonus (50% -> 25%)
 * 100% resistance to buffed Crit damage bonus
 * 100% resistance to base and buffed elemental weakness damage bonus
 * 20% resistance to Spark damage
 * Eternity - 10 combo Light attack on all enemies
 * Turn 1
 * Endless - 33 combo Light attack on all enemies
 * Every 3 turns
 * Destiny - 15 combo massive Light attack on single enemy that deals 160% of HP as damage
 * Every 6 turns
 * Rune - 7 combo Light attack on single enemy, adds Def ignoring effect to attack for 1 turn & removes all buffs
 * If Destiny is not used
 * Meteor - Massive Light attack on single enemy that deals 8,000 damage
 * At < 75% HP
 * Endless - 80 combo Light and Dark attack on all enemies
 * Every 3 turns
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 50% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. Used if Deadly End doesn't activate
 * If none of the above was used
 * Abysmal Fall - 13 combo Light attack on all enemies that deals 65-70% of HP as damage
 * At < 50% HP
 * Endless - 80 combo Light and Dark attack on all enemies
 * Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
 * Every 3 turns
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 20% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 25% chance to use if Deadly End doesn't activate
 * Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. Used if Deadly End and Destiny don't activate.
 * At < 40% HP
 * "Gathering energy... - Boosts Def by 200% for 3 turns.
 * Use any UBB to cancel
 * Glorious - 10 combo massive Dark element attack that deals 500-800% of HP as damage on all enemies & invalidates all Leader Skills for 999 turns
 * "I am impressed." - Removes all buffs on self. Used if Glorious is cancelled.
 * At < 25% HP
 * Endless - 33 combo Massive Light and Dark attack on all enemies
 * "An ominous feeling is in the air." - Does nothing.
 * Activates Assimilation if all units use BB/SBB
 * Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
 * If all units use BB/SBB
 * Assimilation - Massive Light attack on all enemies that ignores mitigation & deals 60% of HP as damage
 * Every 3 turns unless any of above is used
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 15% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 20% chance to use if Deadly End doesn't activate
 * Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. 25% chance to use if Deadly End and Destiny don't activate.
 * Void Casualty - 7 combo massive Light attack on single enemy that deals 130% of HP as damage & removes all buffs. Used if Deadly End, Destiny and Extension are not used.
 * Every 2 turns unless any of the above happens