User blog comment:Citrusacid/Help in team building help me plz (again)/@comment-66.91.205.213-20151219161401

   Honestly, it depends what content you are trying to clear. When I do team building, I ask myself what does the unit provide (buffs, debuffs, status ailments, etc.)? In most cases it's optimal to create a team that has few overlapping roles to defeat the content desired.



For example: One buff that “Indomitable Flare Griff” provides is 60% crit rate chance for party on his bb and sbb. “Glacier Twin-Blade Colt” also provides 60% crit to the party as well. Same typing buffs do not stack on units (with certain exceptions such as items, ubb buffs).



General roles units play:

Buffs~bc, hc, item drop rate up, elemental, attack, defense, crit rate chance, crit damage, bc per turn, bc obtained when hit, bb attack, various convert buffs (attack->defense), spark damage etc.

Status~Remove, nullify, inflict status ailments.

Debuffs~attack & defense down



'''Leader skills are important. '''Do you need more life, damage augmentation, or bc generation? All things to consider when choosing 2 leaders. Keep in mind leaders skills do stack! =)