Talk:GQ:Begin/@comment-76.97.11.202-20150730084326

This bastard boss just spams buff removal once he drops below, oh, 35% or so. Each turn I was getting hit by multiple Spreegard Saps, which not only gets rid of stat immunities for his absolutely debilitating status effects, but also gets rid of mitigation, healing over time, and basically everything else you could use to survive. So you're left with one-shot cheese teams, but oh wait, not everyone has access to the perfect spread of units, so those of us sitting on four healers and three mitigators are just shit outta luck.

Why does he get this nonsense designed to ruin any attempts to grind him out? I don't know, you'd have to ask the geniuses who call this 'good quest design'. Let's not forget that you HAVE to fight the super form to 100% this mission, and that this is only the second grand quest.

I predict worse to come if this kind of nonsense is how they're already designing things.They clearly ran out of ideas for good, tough encounters on their first try and decided to phone it in from try number two onward.