User blog:Linathan/SP Enhancement Options: Terry Bogard

Redirected from Unit Spotlight: Terry Bogard

Colosseum Terry
Version 1= Version 2= Version 1 involves a tankier setup with 10 missing SP while Version 2 involves a more offensive setup.

The first build is all tankiness. Terry packs in a ton of HP and Def to survive most hits on the field. He practically acts as a wall especially as the lead thanks to his immense 140% Atk, Def buffs.

The second build takes away the 40% innate HP boost on Terry for the BB Atk boost. This build might not be used as often if Terry can’t tank through hits to sustain above 50% HP. The most important takeaway from this SP build is for Terry to one-shot units clean without activating their Angel Idols with his BB/SBB. Obtaining more power will ensure Terry’s one-shot clean sweep of the opponent’s squad.

Both squads carry the HP LS enhancement, negate status ailments, and the tri-buff enhancement as a base since those enhancements are quite essential for Terry to survive with. Negating status ailments also allows Terry to use a bigger variety of spheres rather than having to risk being afflicted with status ailments or wasting a sphere slot on a status null sphere.

Utility Terry
Terry utilizes some of the most important buffs to take along in trials or just any hard content in the game. This involves utilizing the best tri-buff in the game at 150%, utilizing two-turn mitigation on SBB, and even 15% elemental mitigation against Fire, Earth, and Thunder damage.

Allanon was the first unit to provide 15% mitigation to all elements, but his BB did not attack. Terry can attack using both his BB and SBB and provide elemental mitigation at the same time. This allows efficient access to elemental mitigation buffs this high.

Because Terry only provides three elements of elemental mitigation, it could be possible that Iori provides the other three using SP skills as well. We’ll wait and find out.