User blog:Burniez/Shida OE Idea

LS:

Boost 45% all stats / Reduce 15% damage from Light type / Reduce 25% BC cost required for BB gauge / Boost ATK, DEF and REC when relative to BB gauge remaining (20% - 80%) [Higher boost when BB gauge is filled]

Normal attack: 18 hit

BB:

30 Dark hit AoE / Boost 150% to ATK, DEF and REC (self) for 3 turns / Boost 12BC for 1 turn / 75% chance to inflict all status ailments / Null elemental weakness damage for 2 turns

SBB:

35 Dark hit AoE / Add all elements to ATK for 3 turns / Boost 100% all elemental weakness damage for 3 turns / Boost 8BC for 3 turns / Boost 170% damage to status afflicted foes for 3 turns

UBB:

48 Dark hit AoE / Reduce 100% damage for 2 turns / Boost 100BC for 3 turns / Boost 450% all elemental weakness damage for 3 turns / Boost 250% OD fill rate for 3 turns

ES:

Boost 300% OD fill rate for 1 turn after receiving 5,000 damage / 15% chance to inflict Injury, Sickness, Weak and 12% chance to inflict Paralysis, Curse, Poison / 70% chance to activate Angel Idol (self)

SP:

Boost 30% to HP/DEF - 15SP

Boost 30% to ATK/REC - 15SP

Boost 50% elemental damage - 10SP

20% chance for normal ATK to hit all foes - 20SP

Add 75% chance to inflict all status ailments to SBB - 25SP

Add 30% chance to reduce 50% ATK/DEF for 1 turn to BB/SBB - 30SP

Add 20% chance to inflict Elemental weakness vulnerability for 1 turn - 25SP

Enhance Boost 12BC on BB to 15BC for 1 turn - 40SP

Enhance LS parameter boost to 55% to all stats - 10SP

Enhance LS Light damage reduction to 20% - 30SP


 * This is too good to be true, but one can dream (even if I don't have him)