User blog:Burniez/Xie' Jing OE Idea

LS:

Boost 50% to HP and ATK / Boost 50% BC fill rate / Boost 25% BC/HC drop rate / 20% chance to inflict Curse and Poison, and 15% chance to inflict Injury, Weak and Sick

Normal attack: 15 hit

BB: 370%

28 Dark hit AoE / 80% chance to inlfict Curse, Poison, Injury and Weakness / Add 15% chance to inflict all status ailments when ATKing for 3 turns / Add 15% chance to inflict all status ailments when ATKed for 3 turns

SBB: 500% - 900% (Based on HP remaining)

36 Dark hit AoE / Boost 5-7BC when ATKed for 3 turns / Cast 550% Damage over Turn (DoT) for 3 turns / Add Fire and Thunder to ATK for 3 turns / Boost 140% to ATK, DEF and REC for 3 turns

UBB: 1500% - 2500% (Based on HP remaining)

40 Dark hit AoE / Boost 75BC when ATKed for 3 turns / Cast 1300% Damage over Turn (DoT) for 3 turns / 100% chance to inflict all status ailments when ATKing for 3 turns / Boost 300% damage to enemy with status ailments for 3 turns

ES:

Add Boost 190% damage to enemy with status ailments for 3 turns to BB/SBB / Boost 100% damage to enemy with status ailments

SP:

Add Water and Earth to ATK for 3 turns to SBB - 20SP

Add 80% chance to inlfict Curse, Poison, Injury and Weakness to SBB - 40SP

Add Boost 50% elemental weakness damage for 3 turns to BB/SBB - 40SP

Upgrade Boost 140% to ATK, DEF and REC to 150% - 10SP

Boost 50% elemental weakness damage (self) - 20SP

100% chance to fill 1-2BC when Spark - 20SP

Reduce 20% BB cost (self) - 10SP

Boost ATK based on HP remaining (0-100%) - 10SP

Boost 20% to all stats - 20SP