Thread:Luxionmk2/@comment-24462444-20140410143344/@comment-5007614-20140410162244

Oh I totally agree about the uselessness of skill names. I actually never knew it was there when the unit lists use to scroll past my right side, but I guess since we have the power, we can do something about it.

In my opinion, since the unit lists are already broken up into small increments of 40/50, we don't need to display that much information since it's less useful to compare when all the units aren't there (hope that makes sense). This list should just be a "thumbnail" index readers can glance at and click to drill down into more detailed stuff. We already are creating more detailed lists that readers can sort through, e.g. Unit Stats and Unit Hit Counts.

So it should be simple: ID, graphic, rarity and name. Element is sort of a given since we have those color-coded graphics (and only reason to include the textual-element is to accommodate color-blind readers :P). Max level is redundant with rarity. "Unit Cost" *could* stay...

I say leave the leader skill type off the listing and save it for individual unit pages and category pages. I'm also okay with new categories if they relate to the gameplay. What would these categories be called? Leader Skill: X, with "X" being a subcategory? Probably should move BB types to subcategories to be more consistent too.