Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190718193704

Burninghotl732 wrote:

I would like to try and get aurelia and andaria riftss

Which rifts can i do with what I have, also should i get ravea and zedus? or any of the other ones Hi there  Burninghotl732, 

Yup, you should get them as  Ravea  can be used in case of IUBB where  Zedus  can be used in terms of Mono-Thunder elemental teams. On the rift case, according to your query & your goal, I would recommend you to take,

 Frontier Rifts: 

As far for the Frontier Rift, I would recommend you to take,

Essence of Time:

This rift is possible to clear and here are the units that are recommneded to use in this rift.

All units: Shu, Miell, Sero-Anya, Tsovinar, Nia, Limilnate, Korzan, Azurai, Yamoir & Persenet 


 * Phase 1:  Shu, Miell, Sero-Anya, Tsovinar & Nia 


 * Phase 2:  Yamori, Persenet, Nia, Korzan & Azurai 


 * Phase 3: Miell (L),   Shu, Sero-Anya, Tsovinar & Nia 


 * Phase 4:  Shu, Miell, Limilnate, Nia & Tsovinar 

 Details: 

 Shu:  (20% boost to max HP, 50% chance to heal 25-30% damage taken, activates Taunt and give 200% boost to Def, 10% guard mitigation & 12% OD fill in case of BB.

150% self parameter boost, 50% chance of 60% Atk/Def reduction, 200% boost to Spark & 150% boost to Spark for self in case of SBB).

50% boost to max HP, heals 100% damage taken, 100% chance of 90% Atk/Def reduction, 500% boost to Spark Damage & fills 5000 OD in case of UBB).

 Miell:  (Drains 25-30% damage, recovers 4000-4500 + 20% Rec, 15% damage reduction from all element types for 3 turns, removes all status ailments and Atk, Def, Rec reduction effects, 30% boost to HP & 10% OD fill in case of BB.

Drains 25-30% damage, 15% damage reduction from all element types for 3 turns, recovers 4500-5000 + 40% Rec, activates 5000 HP barrier, 12% OD fill & 15% chance to revive allies with 35% HP in case of SBB.

450% parameter boost, 50% boost to HP, fills 50 BC and heals 100% damage taken & 100% chance to raise allies from KO incase of UBB). 

   Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

''Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.''

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

   Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Nia:  (25% boost to max HP, 200% parameter boost, 60% boost to critical rate, 50% boost to Atk/Def/Rec relatve to HP, 40% boost to BC/HC drop rate & 40% chance of purging turn skip in case of BB.

200% parameter boost, 60% boost to critical rate, 120% Spark to self, 50% critical damage to Earth types & 200% boost to elemental damage case of SBB).

 Korzan:  (250% Atk and 60% Crit, 125% crit damage, fills own BB gauge to the max, 30% chance to evade attacks & 50% chance to perform another action in case of BB.

300% boost to multiplier per use up to 3x, 30% boost to own HP, 150% boost to critical damage, 100% boost to own Spark & 300% boost to own Atk and 60% boost to own Critical hit rate in case of SBB).

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

 Persenet:  (Heals 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB.

60% boost to Critical, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB.

60% boost to Critical, 400% parameter boost for Light types, 350% boost to Atk relative Rec, 90% Atk reduction for enemy & revives with 100% HP in case of UBB).

 Yamori:  (25-30% HP drain, 60% innate crit rate, 30% HP, 50% damage reduction for 1 turn, 50% boost to critical damage of Fire & activates 5000 HP barrier in case of BB.

60% innate crit rate, 80% chance to inflict ailments, 50% damage reduction for 1 turn, 90% boost to Def relative to Atk, 125% boost to critical damage & fills 5-8 BC in case of SBB.

50-55% HP drain, 60% innate crit rate, 50% boost to max HP, 300% boost to Def relative to Atk, 450% boost to critical damage, fills 50 BC & 100% damage reduction for 3 turns, in case of UBB).

Void Mirage:

Not possible to clear easily because you don't have a unit that provides a taunt buff in case of BB/SBB and that is the required buff in-case of phase 3-4 and without it, there is a high percentage of losing so, summoning a unit that provides a taunt buff is recommended.


 *  Xenon  [BB]
 *  Saskya  [SBB]

( Note:  Both units provides 50% damage reduction so, summoning any of them is recommended and can take part in the team, however, Xenon is more recommended because of his BB Atk boost too).

 Additional Notes: 

I would like to know which rifts you have cleared at the very least, so I could know the main rifts that are yet to be cleared. Can you please mention them as in this way, I can be more precise in answering your query.

I''f any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​,