Talk:Prosperity Brawl:Dungeon/@comment-28156938-20170205211214

So I have had only one strategy work all week and that was just flipping nuke it as hard as I can from the first turn.

I have Mifune as lead for attack boosting and major damage dealing, Ciara for elemental buff, Avant for Sparking and Crits, Eze for spark damage and Zelnite for OD/BB gauge filling and as for friends I've found that only Lasswell, Melord and Elza work for this strategy.

When I get to Phoenix, I give everyone attack pots, OD and BB pot friend and then let them go at it with their SBB. ANY kind of variation from this always results in a loss.

It's ridiculous. The difficulty is not as much an issue as the fact that they're forcing players to grind an anti-player, boss type dungeon like this. Because if the choices to beat this dungeon is to either put 10 or 20 minutes into beating it or use a single hit or miss strategy to win, then they should just give players the sphere on the first win and then give the option of grinding rare seasonal items afterward. It takes the fun out of it having to do this a million times.