Board Thread:Moderator News/@comment-26140304-20190604192408/@comment-32467167-20190614181623

Magii21 wrote: Goal: Strategy Zone of Cardes and Lucius

Level:403

Units:

https://imgur.com/bNCZlqJ

https://imgur.com/FgKRrla

https://imgur.com/OwMwzdE

https://imgur.com/Sxs7xdx

Thank you for the help Hi there  Magii21, 

Hehe, your welcome😊​. So, according to your query & your goal,

Level: 403 Goal: Strategy Zone of Cardes and Lucius

I would recommend you to take,

For Hard Contents & Exp Grinding,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

 Strategy Zones: 

Units that are selected for this Strategy Zone are listed with their details below,

All units:  Roglizer, Sero-Anya, Limilnate, Haile, Azurai, Kranus, Persenet, Daltisk, Long & Estia 


 * Frontlines [Main-Squad]:  Roglizer (L), Sero-Anya, Limilnate, Haile & Azurai 


 * Backup:  Kranus, Persenet, Daltisk, Long & Estia 


 * Revivers:  Persenet [BB/UBB], Sero-Anya [SBB/UBB], Kranus [UBB] & Limilnate  [UBB]​​​​​​

 Details: 

Frontlines:

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

 Haile:  (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

Backups:

 Estia:  (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

 Kranus: (Heals 4000-6000 + 40% Rec HP, 50% chance to heal 25%-30% damage taken, activates 5000 HP barrier and negates all status ailments and Atk, Def, Rec reduction effects for 3 turns in case of BB. 

200% parameter boost, 150% boost to Spark for self, 200% boost to Spark & activates 5000 HP barrier in case of SBB).

450% parameter boost, 100% chance to revive to 100% HP, 500% boost to Spark & 100% damage reduction from Light, Dark types for 5 turns in case of UBB).

 Persenet:  (Heals 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB.

60% boost to Critical, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

Long: (180% boost, 30% chance to reduce 30% Atk, 30% chance of evasion and adds Light, Dark elements to attack for 3 turns in case of BB.

500% boost to multiplier per use up to 3x, 100% boost to Atk/Def, 60% boost to critical hit rate, 40% chance to reduce 60% Atk, 100% boost to own Spark damage & 10% OD fill in case of SBB).

 Recommended friends:  I would recommend you to take,
 *  Roglizer [1st leader for 50% BB reduction]
 *  Tsovinar  /  Elaina 

 Additional Notes: 

If any other problem occurs when you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps😊​​​​​​.'