User blog:SNFrey/BF Unit Concepts: Guilds of Aijenhar

So.. Pictures can't upload on this thing no matter what i do, so the names will actually be a Gyazo link to the picture i draw. Thanks!

General Summary Concept

The Grand Calamity. An enormous tainted beast that destroyed everything it touched. In the beginning of an era, the Grand Calamity appeared out of nowhere and put the world into discord. In response to this, warriors and wizards from Aijenhar formed a single guild, by the name of 'Oberus Lavina', which in their tongue, means 'Beast Hunters'. This guild would seal away the Grand Calamity in the depths of Tartarus, at the cost of many brave souls. To keep a disaster like this from striking in the future, many more were established across the land. Being the first guild and the ones who sealed away the monstrosity, it was only natural that Oberus Lavina became the mediator among the newly established guilds. It changed from being a guild to a representative aristocracy called the High Council. Any conflict between guilds would be settled by the High council. Some guilds, however did not agree with the High Council's policies and turned rogue. Some went as far as attacking other guilds that they disliked for fun, causing war among humans. These guilds that turned are called Dark Guilds. Throughout the centuries, a disaster such as the Grand Calamity never happened again, and so the true purpose of the guilds of Aijenhar were forgotten. Now, the guilds are only a place for adventurers and friends to hang out and be family. Inhabitants of the public often post missions on a request board. These missions ranges from sabotaging a dark guild or spying on them, to investigations and reconnaissance missions. This has been the way of Aijenhar ever since the Grand Calamity.

Batch 1: The Guild of Sorelium

Name: Crimson Reaper Rose Element: Fire Lore A senior member of the "Sorelium" guild, and a well-known dual wielder in the land of Aijenhar. During a reconnaissance mission to scout out an unexplored area of the continent, Rose's team was ambushed by bandits. She told the other members to run, and stood against the assassins. Rose took many, but not enough. She was brought to the bandits as a captive, where they forced her to marry their leader. When the rites were almost complete, a flash of light took down everyone in an instant, leaving Rose and the leader surrounded with the corpses of the bandits. The light revealed himself and impaled the leader, freeing rose of her captivity. She then proposed to him an invitation to Sorelium. Little did she, know she’d met him before. LS: 80% boost to ATK, HP, 150% boost to spark damage, boost critical hit rate (20%), critical damage (50%), & probability of critical hits applying spark vulnerability ES: Boost critical hit rate (40%), critical damage (70%) when BB is full, & 30% boost to all parameters when “Diamond & Pearl” is equipped Sphere (Diamond & Pearl): 30 boost to ATK, DEF, boost BB damage (100%), & BB fill rate BB: 27 fire combo, hugely boost own ATK, DEF, REC (300%), probable spark critical (10%) for 3 turns, & fills own BB to max SBB: 36 fire combo, hugely boost ATK (150%), boosts BB damage (300%), & boosts BB when spark and critical (3-5) for 3 turns UBB: 44 fire combo massive, enormously boost ATK (250%) spark damage (300%), BB damage (400%), critical hit rate (50%), critical damage (100%), & boost critical spark rate (30%) for 3 turns

Name: Omniscient Time Ciel Element: Light Lore During ancient times, the goddess of time ceased a war between dimensions by absorbing all the time energy between the dimensional gates to close them. However, not even she could hold all of that power. She released a large portion of it onto a new vessel, thus creating life to a newborn she calls her child. Ciel wandered around Aijenhar for over 200 years, learning about this world he woke up in. Never once did he interfere with human affairs, until one day, he drops his neutrality to save a little girl (Rose in the past) of captivity. It was the first time he had ever experience battle, but to him, it felt strangely normal. He rushed into a bandit camp and slaughtered all who stood in his way, and spared those who ran. When he arrived at the girls prison cell, he cut loose her ties, and transported her to a nearby city. There, he left her in the care of those who call themselves “Sorelium”. LS: 80% boost to DEF, max HP, probable 20% damage reduction, 20% damage reduction when damage taken exceeds limit, & 20% reduced damage when guarding. ES: Increases HC, BC, drop rate, efficacy, and 50% boost to DEF, max HP when “Chrono Hourglass” is equipped. Sphere (Chrono Hourglass): 40% boost to max HP, negates status ailment, elemental damage BB: 14 light combo, boost DEF (150%), boost DEF related to ATK (35% of ATK to DEF), massive boost to own DEF (300%) for 3 turns, & casts taunt for 1 turn SBB: 21 light combo, hugely boost ATK, DEF, REC (200%) for 3 turns, heals 15% of damage taken for 1 turn, & lowers the duration of all enemy buffs by 1 turn UBB: 29 light combo massive, enormously boost DEF (400%), considerably boost ATK relative to DEF, REC, HP (35% of all parameters combined), damage taken enormously boosts HP, BB for 3 turns, revives all fallen allies, & adds high probability of resistance to 1 KO (80%)

Name: World Wanderer Yui Rien Element: Earth Lore Yui was a lone wanderer before becoming a member of Sorelium. One day, she was ambushed along the shores of Florei by pirates. However, it seemed as though the pirates were unprepared, for many of them were scattered, and running around panicked. Suddenly, a giant tidal wave bloomed from the sea and crashed down onto the pirates. a blue haired boy emerged from the waters, with his weapons drawn. The pirates freaked out and ran. When he studied Yui, he didn’t not recognize her as an enemy. Seeing how she was alone, and without a guild, he registered her as a member without even asking. LS: 300% boost to ATK, 150% boost to spark damage, hugely boost BB damage (200%), critical hit rate (30%), & boost EXP gained (10%) ES: Increases ATK by 1% for every SBB used (including allies), stacking up to 100 times, 50% boost to ATK, max HP when “Zephyr” is equipped. Sphere (Zephyr): Boost critical hit rate (20%), critical damage (50%), & probably spark critical (10%) BB: 25 earth combo, hugely boosts ATK (130%), boost BC efficacy, & BC drop rate for 3 turns SBB: 34 earth combo, 4 earth combo on a single foe, casts stealth on self boosting own critical rate (70%) for 2 turns, & probable spark critical (70%) & boosts critical damage (100%) for 3 turns UBB: 42 earth combo massive, enormously boost ATK (300%), critical hit rate (50%), critical damage (100%), & enormously raises normal hit count (5 for each hit) for 3 turns

Name: Azure Gladiator Shinsu Ren Element: Water Lore A master duelist and the son of the guild master of Sorelium. He may be very young, but his skills nearly match the Shadow of Sorelium. He acts as the guardian of Sorelium, and so, is very strict. In reality, he is very kind and soft at heart, though his fellow guild members don't know this. They all see him as a bossy bragging kid. He cares not of this negativity they harbor towards him, only their safety from any danger, and only a few in the guild knows of this. Ren has a reputation for apprehending criminals alone and unawared, with a side of demon hunting. He'd rather keep his work in secret, but all his deeds end up in the public news somehow. LS: 60% boost to all parameters, hugely boost BB efficacy (60%), drop rate, & hugely boost BB when attacking & attacked (5-9) ES: 10% boost to all paramters of allies, enormously boost BB gauge when exceeded amount of BC collected, 30% boost to all parameters when "Twins of Sorelium" is equipped Sphere (Twins of Sorelium): 25% boost to all parameters, boost BC drop rate, efficacy (20%) BB: 25 water combo, boost BC/HC drop rate, hugely boost BB gauge (11), boost BB damage (200%), & boost OD gauge fill rate for 3 turns SBB: 33 water combo, hugely boost BC drop rate, boosts BB efficacy (50%), hugely boost BB when attacked (4-8), & considerably boosts OF fill rate at turn's end for 3 turns (400) UBB: 40 water combo massive, enormously boosts HC drop rate, fills BB to max, massive boosts atk when BB gauge is full (300%), hugely boost BB damage (300%), & negates BB drain for 3 turns

Name: Lonely Shadow Shiekh Element: Dark Lore One of the oldest members of the guild. No one knows anything about him, not even his age. Only one, and that is the guild master herself. He rarely walks the guild halls, and wanders all over Aijenhar, Shrouded in a headband covering his eyes. The only thing anyone knows about him, is that he is one of the strongest in the guild. Shiekh is known through the land as the "Shadow of Sorelium", as he only helps the guild and does all his business from the shadows. He always resented the idea of guilds, but after being invited by the guild master of Sorelium, his attitude soon changed. Watching from the shadows, he sees almost everyday, members walking about the halls, happy to see one another. Shiekh protects the guild from the outside, and only ever comes directly to their aid in the most dire of times. LS: 150% boost to max HP, boosts damage against weaker elements, status afflicted foes, & negates elemental damage. ES: Boost ATK, DEF, REC, by 15% with every different element on the team, 30% boost to all parameters, & applies all elements to attacks when "Three Staffs of Heaven" is equipped. Sphere (Three Staffs of Heaven): negates elemental weakness, status ailment, & boosts elemental damage, & elemental defense BB: 14 dark combo, greatly restores HP (5000 + 15% rec), reduces damage from all elements (10%), slightly boosts OD gauge fill rate for 3 turns, & boost max HP (10%) SBB: 20 dark combo, negates status ailment, elemental damage, ATK reduction, DEF ignoring for 1 turn, boosts BB gauge (11), & gradually restores HP (3000 + 15% rec) for 3 turns UBB: Negates all debuffs, enormously boosts elemental damage, & 75% elemental defense for 3 turns, & hugely boost max HP (40%)

Name: Storm Wyvern Fulina Element: Thunder Lore Fulina, the storm dragon of Al-Frejanova, a land of dragons lost in history. A calm, but dangerous dragon, who's only intent is to sleep peacefully. However, for an unknown reason, dragons themselves were cut off from existence, thus turning all dragons to that of humans, and left to wander the world. The day Fulina woke up from her weeks of slumber, she was on a bad in a luxurious house. A woman (Guild Master: TBA maybe) appears at the doorway, surprised and excited about her awakening. Moments later, a boy walked in and introduced himself. They answered any and all questions she had. After she finished, they informed her of Sorelium, and requested that she joined. Fulina tried to refuse, but after a lot of begging, she finally decided to join. LS: 50% boost to all parameters, 120% boost to spark damage, 10% reduced damage, & 2% boost to ATK, DEF, REC for every 1% hp missing ES: Boost spark damage (100%) when spark has exceeded certain amount for 2 turns, probable resistance to 3 KO (70%), & 30% boost to all parameters when "Storm Dragon's Memories" is equipped. Sphere (Storm Dragon's Memories): 30 boost to ATK, HP, boosts HP, BB each turn, & considerably reduces amount of BB used BB: 19 thunder combo, hugely boost spark damage (150%), gradually restores HP, BB for 3 turns, & spark slightly boosts BB gauge (3-6) SBB: 26 thunder combo, 5 thunder combo on a single target, massive boost own ATK (250%), critical hit rate (40%), adds DEF ignoring effect to attacks for 3 turns, & probable ATK reduction for 2 turns UBB: 35 thunder combo massive, enormously boost ATK, DEF, REC (350%), spark damage (300%), spark hugely fills BB gauge (8-11) for 3 turns, 100% damage reduction for 2 turns, & enormously boosts OD gauge fill rate for 3 turns