Thread:RedPandaren/@comment-5007614-20140116225013/@comment-5007614-20140123001920

I made many more changes after finding some errors and some corner-case scenarios.

I'm moving away from "stat-min" and "stat-max". Instead, it'll be stat_base, stat_lord (max baseline effectively), stat_type. The template will still support hpmin and atkmax, but it'd be great to get others on board to start switching over.

Totems/Spirits/etc. don't have "types" really, which left blank fields. So now the only stat that will display by default is: "Base".

In one case, Garroter Shida, I found that his Lord HP Max stat was wrong, so I blanked it out, which caused an error. If you notice in the templates, each stat section now checks for a field and makes sure it's a number (using your #ifexpr), using a convoluted #if(#iferror(#ifexpr))). Would have been easier to just use a single #if, but hey, at least we verify that it's a digit this way :)

My table changes were pushing the right-side column off the page for unknown reasons :/ It has something to do with the div class, "unit". I lose some nice defining border lines, but I like the tradeoff better. I can put border lines between the stats back in, but I didn't have time for that. Hopefully we can get by with it as is.