Board Thread:Questions and Answers/@comment-26257973-20150530215930/@comment-25294051-20150531060544

this is just my opnion but...you should be careful on using critical teams on raid....its true crit teams can go 1/4 shot bosses, and its looks cool but...imo this is not the point on Raid battle

its all fine if all you want is medals but...if your farming rare mats for malice/buffer jewel...it might be a bad idea go full aoe dmg...

in raid, imo, colt is better generally over maxwell/kira if ur farming rare mats cos the add dmg to weak elem can kill the boss core before some important parts...(unless you plan your whole squad to kill the necessary part first..)

lets take mistzug for example...

you need to kill the torso for a chance in ghost jewel drop...

torso has FAR more HP than mistzug core...so bringing a fire buffer/infinite SBB unit is a good idea

lets say someone join ur room with a full crit team and goes 4 shotting mistzug w/o killing the torso

he will get 3/4/5* score (WOW) but the chance to get ghost jewel will become 0%....

My usual team for Raid is (when boss has 2+ parts)

Kanon lead  > def buff + LS

Tazer          > spark buffer on BB / infinite SBB to kill w/e part i want first

feeva          > BC/HC drop booster

aaron          > dmg mitigator ( i normaly use his BB to lower the same part tazer is atking and to                                            not overwrite kanon def buff)

quaid           > elem buffer  ( he is normaly changed depending on which boss im fighting)

Colf friend    > Crit buffer fill BB gauge every turn + LS

i normaly target to kill ALL parts of the boss before the core...