Talk:Demonic Idol Kikuri/@comment-27273526-20151124011159/@comment-27280805-20160108214915

it depends on what mode you try. Most are still pretty familliar, but Frontier Gate and Frontier is purely on high AoE damage, with high attack buffs that stack. One def buff will keep them alive. Arena is also pretty different from the most modes. In Arena, there are two priorities: get your units' bb in one turn, and deal as much damage as possible on normal attack.

in common: I'd say a team could use AoE bb/sbb, though it isn't necessary. A team needs mitigator, status ailment healer, status ailment negator, healer, bb booster and def buffer units. Some of this roles are put in one unit.

The best bb gauge booster on Raid would be bb gauge boost on spark, in my opinion. bb gauge boost on critical is also a great bb gauge booster. Chrome, Charla or Rhoa would be a great option here.

The only mitigator here of the units I know, is Narza. I'd use him, his bb gauge boost when attacked is great, too. His status ailment negation fills yet another role, it's just a pity he doesn't have a 7*.

as a healer, Charla is pretty good. She heals hp over time, and intstantly with her bb. Her bb also boosts bb gauge intstantly and over time, switching between bb and sbb would make her a great bb booster and healer. Her status ailment heal is a great combination with Narza.

unfortunately, you don't have a def buffer...

Ragshelm will help with atk, def reduction, def ignore, injury effect and spark vulnerability debuff.

Toutetsu is great for his pure atk up buffs, and his DoT debuffs.

Kira will help with his crit hit rate up.