Board Thread:Moderator News/@comment-26140304-20180401181641/@comment-30054866-20180408005928

Auggyy wrote: Hey,

What are some really good status ailment inflictors?

Thank you.

Hullo!

Status inflictors, eh? Mmmm, there's quite a few on the list, so to keep it short, I'll provide one per element. '''Keep in mind that units listed here are not necessarily the "best" per say - they're just standouts in my opinion. '''That, and they're the ones which pop up in my mind first. You're free to do some further digging if you want, as well - I'll provide hyperlinks to each of their unit pages.

Fire: Sacred Ashes Jakra 

Not to be confused with the Phoenix, Jakra is one of the few Fire Omnis which bear a non-attacking BB and an attacking SBB. Mostly used for its debuffing affinity, its BB grants a burst BC fill, a three turn ailment infliction chance when attacking, an ailment infliction counter chance, a boost in damage against afflicted foes, and a 30% Attack and Defense debuff chance. On the other hand, its 14-hit SBB grants a burst ailment infliction, a burst stat debuff chance, an HC drain when attacking, and a tristat boost for Fire types. Notably, this said tristat boost stacks with classic stat debuffs (e.g. Shion's tristat boost) and stat conversion buffs. You can even add a DoT to its buff roster, if you'd like.

The only drawback with the Phoenix is that it you'll be forced to use its BB every now and then, just to get its damage boost on afflicted foes.

Water: Great Omniscience Sae 

Sae is definitely one of the most frustrating units you'll come across in PvP. Being the second Vortex Arena batch unit, she definitely packs quite the punch - her AoE + Random Single Target BB granting a probably ailment infliction and stat debuff chance to her attack (which works wonders with her 30 hit RST), as well as a boost in damage against afflicted foes. Meanwhile, her AoE + ST SBB grants a 15% revive chance, a BBAtk boost, a Critical Damage boost, and a damage boost against afflicted foes. Should you want to boost her debuffing properties further, you could spend a cheap 5 SP for a burst ailment infliction chance added onto her SBB.

Sae is definitely an incredible unit to have on your side. Do note, though, that she, alongside those of her batch, can only be pulled in summon gates involving Vortex Arena units.

Earth: White Wulf Faelan 

I was honestly quite split between Faelan and Mordlim for this one. However, in the end, I do believe that Faelan offers a fair bit more.

Faelan's interesting because her BB and SBB are quite different from one another. Her defensive Earth + Water AoE BB includes a burst ailment cleanse and ailment negation, adds a 3000 HP Water barrier for all allies, and is topped off with an ailment counter. On the other hand, her offensive AoE + Random Single Target SBB - which has its damage boosted the more you use it - includes a burst ailment infliction, a boost in damage against afflicted foes, and adds a BBAtk boost.

The main problem with Faelan is that her buffs are fairly low compared to other units. For example, her SBB's BBAtk boost, without the enhancement, boosts it by 350% - which is still good, but quite low when you consider we have units nowadays which can boost BBAtk to over 500%.

Thunder: Rumbling Blade Balgran 

What's special about Balgran is how he is one of if not the only Thunder unit which combines guard buffs and debuffs effectively - hence his placement on this list. His BB grants a burst ailment infliction and counter, alongside a guard effectiveness boost and a BC fill when guarding buff. Likewise, his SBB grants a burst ailment infliction, a Defense boost relative to a unit's Attack, a guard effectiveness boost, and a BC fill when guarding buff.

Personally, I wouldn't really use him if you need a Thunder element debuffer - heck, to begin with, the Thunder element, as far as I know, doesn't really have too many good debuffers. I'll keep on looking and keep you posted.

Light: Torturous Grief Zellha 

Admittedly, there aren't that many Light element debuffers to begin with - the only other ones I could think of being Diastima, Ionia, and Persenet via her EX skill - and they're all great in their own rights. However, the main reason why I opted to list down Zellha here instead is because of just how versatile she is to squads.

Her starting buffpool is, frankly, not over-the-top. Her 30 hit BB granting a stat debuff chance and ailment infliction chance added to attack, as well as an EWD boost; and her 40 hit Light + Dark AoE SBB mirrors that, giving a burst debuff chance and burst ailment infliction chance, alongside an EWD boost. However, her versatility lies in her large SP options, particularly the ones referring to expanding her buffpool - Critical Damage, Critical Hit Rate, and an damage boost against afflicted foes are some examples of what's up for grabs. These SP options manage to make her into quite the usable unit.

However, there are a few drawbacks to keep in mind. Firstly, her buffs aren't exactly top-tier; her EWD, for example, hits 50%, only reaching 100% via SP, which is still quite low given units like Allanon and Ceulfan, who can boost EWD to 150% and 200% (via SP) respectively. Additionally, although her SP options are quite vast, they are definitely quite expensive. The status ailment damage boost alone costs 50 SP.

Dark: Halting Victory Zekuu 

In contrast to the Light and Thunder elements, the Dark element is chock full of ailment inflictors and general debuffers - so much that a notable number of them shared too many traits with other units, be it within the Dark element or in the others. Zekuu was the one picked in the end because he in particular seemed unique due to his focus on damage output above all else, which is something not usually seen in debuffers.

To consolidate for his high damage output, his buffpool is admittedly quite limited. His 1 hit BB grants an 80% Injury & Curse infliction chance, as well as gives him both a selfish Attack and Critical Hit Rate boost. Likewise, his 1 hit AoE + ST SBB pretty much does the same - an 80% Injury and Curse infliction chance, as well as a selfish Attack and Critical Hit Rate boost, but topped off with an additional Critical Damage boost.

He's mainly used in PvP situations, since he can easily OHKO an entire squad if you slot him with the right SP options. He bears some use in other content as well, but other units present within the Dark element may fare a bit better just because they provide more buffs.

I hope this helped! (^^)/