Board Thread:Moderator News/@comment-26140304-20180601214503/@comment-30373133-20180607013428

Rosesila wrote: MyoXotiS wrote: Rosesila wrote: MyoXotis wrote: What squad did you use upon attempting the quest? Are you experiencing some issues/problems when attempting the quest? (example: BB gauge fill problems, units don't do enough damage, or units keep dying, etc.) well currently ill use roglizer lead, estia omni, twinkle miku,snow miku and baiken (for rift quest) ill chg to snow miku for frontier hunter

as for strategy zone sealed god,x1 i use grah lead, twinkli miku, baiken, roglizer, snowmiku Hmmm there are 2 things concerning in your SZ squad. Firstly, since Strategy Zones allow you to bring more than just 5 units, you should make use of those slots for other units as it's really helpful. Secondly, in any hard content, you MUST bring a mitigator. I also don't see many heal buffs and defense buffs, which is probably why you can't complete that SZ. Your SZ squad looks more like a frontier hunter squad...

Try again with a squad with a variety of buffs (especially defense and healing buffs), and follow a guide as well. (guides in Youtube are quite helpful, especially Ushi's videos) i see will could you give a sample of a build ill like to try how others build theirs ushi i kinda hard to follow as most of the unit he is using is all new units with lv 999 spheres To build a squad, you must know why we put certain units. The reason why squads differ from different levels is because they require different things. For example, the Breaking Barriers trial require a unit who can inflict status ailments to be able to counter the boss' attack, while a Strategy Zones like SZ1 requires you to bring units who can give a variety of heal buffs to avoid getting killed from the bosses damage reflect.

Nevertheless, all hard content requires you to have these things:

- Mitigator: Most important part of almost any squad (excluding nuke squads for Frontier Hunter). Mitigators reduce 50% damage taken and help the squad survive fatal attacks. A mitigator is a unit who has this buff: "50% damage reduction for 2 turns" in their BB/SBB. Examples are Erza, Wintia, and Estia (partially)

- Healers: Like Mitigators, Healers are also essential in hard content squads. Healers help you recover HP from all kinds of damage and prevevnt your units from dying for having too low HP. There are a variety of heal buffs, and having a variety of these buffs will improve your squad's versatility. There is "greatly restores HP" (burst heal), "greatly restores HP for 3 turns" (heal overtime), "damage taken may restore HP" (restore HP when hit), and much more. I'll also include "cures status ailments" as an important buff.

- Defense buffs: This is also important for your squad's survival. Like healing buffs, you must have a variety of these buffs in your squad to improve your squad's survivability. Examples are: "considerably boosts Def" (+Def), "considerably boosts Def relative to Atk" (Atk->Def conversion), "reduces damage from elements" (elemental mitigation), and more. I'll also include "negates status ailments" as an important buff as well.

- Offense buffs: This is quite important in a squad for hard content. Some levels require you to deal an amount of damage each turn to prevent the boss from using fatal attacks. You must balance out your offense and defense buffs so that you don't have too much of one and not enough of another. Like defense and heal buffs, you must have a variety of these buffs. Examples include "considerably boosts Atk" (+Atk), "considerably boosts BB atk" (+BB damage), "considerably boosts Spark damage" (+Spark damage), and more

Now you may ask "Why have a variety of buffs?". This is because same buffs don't stack. Let's say you have Zegstia and Lauda in the same squad. Both have "boosts BB atk", just with different numbers. These numbers will not stack because it's the same type of buff and will override each other instead. So maybe having Zegstia and Lancelot is good because Zegstia has BB atk up and Atk boost, while Lancelot has boosts Def relative to Atk (meaning that your defense will increase by how high your Atk is).

Hope this helps :) I'm not an expert in the new Strategy Zones but I can help in squad building to the best of my abilities