Board Thread:Moderator News/@comment-26140304-20181102133500/@comment-32467167-20181119192346

Jasonboy5693 wrote: Acme Gamer wrote: Jasonboy5693 wrote: unit : master sage solos

i actually sp enchant it already but idk what to put for the 130 sp for this unit that is can be put in good use.

what is the best choice to pick that is great and helpful that suit this unit/ i equip it with the sphere eshuon and offensive device. thanks for the helps.

Unit: amadream and wintia, raquiel

goal : use it on the arena collosuem

would be great could advice what sphere to put for this one thank again Hi there  Jasonboy5693, Ok so I would like to ask how much of Sp do you have used in case of the unit named '" Solos ". 'Also according to the other units you have listed for the Sp builds I would recommend you to choose ,

 Amadream   (Sp build: 95 or 120), 

 Sp 10:  60% boost to all parameters

 Sp 10:  80% boost to all parameters

 Sp 20:  Negates all status ailments

 Sp 10:  Raises Atk parameter limits to 160000

 Sp 10:  Adds powerful additional attack at turn's end effect for 3 turns to BB/SBB

 Sp 35:  Adds normal attack hits all foes for 3 turns effect to BB/SBB

(Sp build: 95)

 Sp 25:  Adds probable random status ailment infliction effect to SBB

 Wintia   (Sp build: 100, 110 or 120), 

 Sp 10:  80% boost to Def, max HP

 Sp 30:  Adds status ailment removal effect to BB/SBB

 Sp 60:  Probable resistance against 1 KO attack

(Sp build: 100)

 Sp 10:  Boosts Def, Rec each turn (for up to 5 turns)

 Sp 10:  50% Spark damage reduction

 Raquiel   (Sp build: 100, 110, 115 or 125), 

 Sp 10:  80% boost to all parameters

 Sp 10:  150% boost to Spark damage

 Sp 20:  Adds considerable HP restoration during Spark for 3 turns effect to SBB

 Sp 30:  Adds max HP boost effect to BB

 Sp 30:  Adds enormous BB gauge boost for 3 turns effect to BB/SBB

(Sp build: 100)

 Sp 10:  Raises Atk parameter limits to 160000

 Sp 15:  Adds Def ignoring effect to attack for 2 turns effect to BB/SBB

'That's all! Hope this helps.'😊 my solo i use all 100 sp already unit : zeref and the aconologia goal:recommend best use Hi there  Jasonboy5693, 

According to your query I would recommend you to choose

 Sp 20:  Allow BB/SBB 50% damage reduction to last for 2 turn (if you can manage as making Aconologia  and  Zeref will provide more better result [your choice though]).

 Aconologia   (Sp build: 105 or 120), 

 Sp 10:  90% boost to Atk, max HP

 Sp 10:  Boosts Atk, Def when BB gauge is above 50%

 Sp 10:  150% boost to Spark damage

 Sp 15:  Raises Atk parameter limits to 200000

 Sp 25:  Adds probable evasion for 2 turns effect to BB/SBB

 Sp 15:  Adds Spark vulnerability infliction for 2 turns effect to BB/SBB

 Sp 25:  Adds max HP boost effect to SBB / UBB

(Sp build: 105)

 Sp 15:  Adds all elements to attack for 3 turns effect to BB/SBB/UBB

Zeref  (Sp build: 105, 115 or 125), 

 Sp 10:  100% boost to Atk, max HP

 Sp 10:  150% boost to Spark Damage

 Sp 15:  Enormously boosts elemental damage

 Sp 35:  Adds probability of activating BB/SBB/UBB twice for 2 turns effect to SBB

 Sp 20:  Adds considerable OD gauge fill rate boost for 3 turns effect to BB/SBB

 Sp 15:  Adds probable random status infliction to attack for 3 turns effect to BB/SBB

(Sp build: 105)

 Sp 10:  Enhances SBB's probability of activating BB/SBB/UBB twice effect

 Sp 10:  Adds probable 1 turn Atk, Def reduction effects to attack for 3 turns effect to SBB

'​​​​​​​That's all! Hope this helps.'😊