Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190702193528

Johnniizxc wrote: Goal: Recommended Squad for any quests in general/ squad for pvp

Level: 336; RC: 6

Units -

What squad did you use upon attempting the quest? Currently the squad i am running for generally most content is: L: Roglizer, Daltisk, Razak, Nyami, Estia PVP: L: Shion, Zegstia, Roglizer, Nyami, Ciardha Strategy Zone Squad 1: L:Estia, Shion, Nyami, Daltisk, Zegstia. Substitutes: Alan, Azurai, Roglizer, Wintia, Ciardha.

Are you experiencing some issues/problems when attempting the quest? (example: BB gauge fill problems, units don't do enough damage, or units keep dying, etc.) As of the moment i'm having trouble completing the battles "The Malevolent God, The Creation God and Battle No. X1" in the strategy zone, most of the time i end up dying fairly quickly. My Strategy for these battles have mostly consisted of me trying to get my Overdrive gauge up and then using it on Shion. Thanks in advance! Hi there  Johnniizxc, 

Sorry for the delay😅 and your welcome🙂. Though, according to your query and your goal,

Level: 336 Goal: General, Arena & Strategy Zones [Troubling quests]

I would recommend you to take,

For Hard Contents & Exp Grinding,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

Units:
 *  Roglizer (L) 

 Tate & Tama, Estia, Limilnate & Haile 

 Details: 

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Estia:  (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

+1000% multiplier per ally BB gauge consumed, 400% parameter boost and 50% Rec reduction, 500% OD fill rate, activates 50,000 HP barrier, purges additional damage and LS disable effects from all allies & 100% DoT mitigation in case of UBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB,

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

''Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.''

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

  Haile: (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

Arena/Colosseum:

Arena:
 *  Wintia [L] 

 Tate & Tama, Roglizer, Estia & Haile 

Colosseum: Not listed in the queries goal.

 Strategy Zones: 

Units that are selected for this Strategy Zone are listed with their details below,

All units:  Roglizer, Tate & Tama, Estia, Limilnate, Haile, Astrid, Merlin, Semira, Raquiel & All Might/Mavis 


 * Frontlines [Main-Squad]:  Roglizer (L), Tate & Tama, Estia, Limilnate & Haile 


 * Backup:  Astrid, Merlin, Semira, Raquiel & All Might/Mavis [Depending on the required sphere you have].


 * Revivers:  Semira [BB/UBB], Limilnate  [UBB]​​​​​​

 Details: 

Frontlines:

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB,

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

  Estia: (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

+1000% multiplier per ally BB gauge consumed, 400% parameter boost and 50% Rec reduction, 500% OD fill rate, activates 50,000 HP barrier, purges additional damage and LS disable effects from all allies & 100% DoT mitigation in case of UBB).

 Haile:  (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

Backups:

 Astrid: ' ('1000% DoT modifier, 190% parameter boost, heals 4500-5000 + 40% Rec HP & negates critical, Spark and elemental damage for 3 turns, slight additional damage reduction for 2 turns [20% DoT mitigation] & purges ES disable effect from one random ally in case of BB.

70% parameter boost relative to HP, heals 4500-5000 + 40% Rec HP instantly, heals 4000-4500 + 20% Rec HP gradually & activates 5000 HP barrier & purges ES disable effect from one random ally in case of SBB).

 Wayward Merlin:   ( Chosen for providing boost to DoT multiplier by 1000%, activates 3000 HP barrier & increases the drop rate by 40% and removes all status ailments in case of BB.

Also provides 800% boost to DoT multiplier, fills 5-8 BC, 30% boost to Atk from max Hp, heals 4000-4500 + 40% healer Rec & activates 3000 HP barrier in SBB).

 Semira:  (75% chance to inflict ailments, recovers 3500-4000 + 40% Rec HP, 40% boost to drop rate & 10% chance to revive allies with 25% HP in case of BB.

300% boost to multiplier per use up to 2x, 20% chance to inflict ailments and 20% chance of 20% status debuffs to attack, 200% boost to elemental damage & 10% OD fill in case of SBB).

80% chance to revive allies with 100% HP, 150% boost to drop rate & 500% boost to elemental damage in case of UBB).

 Raquiel:  (Provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

 All Might:  (60% boosst to critical rate for self, +2 to each normal hit (+20% extra damage, 120% total), 25% boost to max HP, 35% boost to critical damage to Light types & 150% boost to Atk/Def for Light types in case of BB.

60% boost to critical rate for self, 500% DoT modifier, 150% boost to elemental weakness damage, 40% chance to reduce 60% Atk/Def & 100% boost to critical damage in case of SBB).

Mavis: (4000 HP Light Barrier, 120% parameter boost to Light types, 50% BB gauge fill rate & fills 12 BC gradually in case of BB.

120% parameter boost to Light types, 100% parameter boost to self during Stealth, fills 14 BC & fills 600 OD in case of SBB).

 Recommended friends: 

It is recommneded to take,


 *  Roglizer  [for 50% BB reduction]
 *  Elaina  [Reviver, Recaster & Evasion]

 Additional Notes: 

If you have both  Fairy Heart  and so,  All Might's cap  sphere then, equip Fairy Heart Sphere to  Limilnate  and take  Astrid  instead of  Haile  for best results.

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​