Board Thread:Moderator News/@comment-28149328-20170308105554/@comment-30373133-20170407113927

FrostN wrote: MyoXotiS wrote: For those of you who needs tips for choosing a UoC, just read here:

Ask yourself this question-> "What buffs am I missing in order to build my squad for a quest/level?"

Most squads have the following buffs:

- Mitigator

- Healer (HoT, burst heal, heal on damage taken, etc)

- Parameter boosts (tri-stat boosts, parameter based on another parameter boosts, BB damage, etc)

- BB manager (BB regen, BB on spark, BB on hit, instant BB fill, etc.)

- Status ailment negation/curer

- Some spark buffs that provide some utility to squad's survival/objective (heal on spark, BB on spark, etc)

If you are missing one of these buffs, you should probably choose a UoC with the buffs that you are missing.

If you aren't missing any of those buffs above, good for you! Then you can choose other types of units that you may want in order to achieve other goals (maybe max damage for FH or sth)

- Nukers/Raw damage dealers (they have a lot of offensive buffs)

- Status ailment inflictor

- Arena/Colo leaders and units

One more tip I'd like to give is that you should wait for a unit's rates up before you choose your UoC or just summoning first. From my experience, I chose a UoC last year because I never got the unit, then after that I kept getting that same unit all over again in the summon gate, even if it's not her rates up. So my UoC was a waste, and I could have chosen another unit.

Plan on how your UoC can fit in your squads. It's like a game of Tetris, you would need certain pieces that fit on similar gaps but you need the one piece that fits perfectly in order to score big points.

Hope that's useful to you all. Any recommendations on who I should choose? Since I still do not know if I have the things I need.

Current Squad: Azurai (Lead), Zelnite, Lauda, Ilm, Zenia (All Omni; I can send a screenshot - if you need me to - to see what spheres and stuff I have on them)

Just a side note: I like to deal tons of damage (cause it clears the stage faster) while trying to balance the survivabilty for the big enemy attacks (I'm unable to beat Avant and Kulyuk GGC cause of my survivability (I'm always able to get to the final stage but never pass it) and I'm also having troubles with the Genuis's Challenge trial)

Your squad deals a lot of damage from what I can see. I may not be a pro at this game, but I guess I can give some pin-points.

Since you want a squad that deals lots of damage but also balance its defense, you mostly need buffs that boost def, and boost def relative to another parameter to make it stack. For example, Azurai has tri-stat buffs, then you can use Melord for example, to boost def->atk, and more buffs like that. That way, you have an extra def boost. Do you get what I'm saying? Now I can't really justify what specific unit you have to choose because there are lots of units who do similar things, this is all up to you