Talk:Summoners' Research Lab/@comment-122.53.116.98-20150407213223/@comment-107.206.146.96-20150408092839

Try using this set:

Tridon (Leader for mitigation (less total damage) and huge HP and Rec boost, also Earth shield lessens Thunder damage as if the unit was Earth to begin with)

Zelnite (BB/SBB fills gauges and has advantage on Juggernaut)

Rigness (Heals, removes and nulls statuses. Constantly guard with him during Juggernaut fight!)

Lilly Matah (Boosts BB gauge with BB/SBB and gives BB gauge boost when attacked with SBB)

Andaria (Can remove statuses with BB and cause Poison on Abbadon or null statuses with SBB)

Grahdens (Friend leader skill gives 20% boosts to all stats and lessens both Abbadon and Maxwell's damage by an added 15%, also BB gives type advantages to all characters for last two bosses)

The spheres you could probably handle yourself. However, make Abbadon suffer Poison after the first two Death Gates so that you have time to guard for the Death Gate assault.

Maxwell's Destiny is still a pain with this setup, but with 25% damage mitigation on all the time, guard every 5th turn to avoid suffering a unit's death. Endless can be tough to get through, so if you have Revive Lights and Goddess Idols, use the idols before Endless and the Revive Lights after Endless. Do NOT heal beforehand to save any recovery items or mess up badly. Best to force Endless on a Rune/Sacred Song turn as Endless overrides those specials! Meteor may prove to be a problem as well as Resurrection (One deals high damage, the other recovers one and a half health per point of damage inflicted) because both are casted randomly after first use. Hope you can beat Maxwell with your squad! She may be tough, but show her you're stronger!