Talk:Trial:008/@comment-112.207.165.117-20151128204813

i used 2 squad method, 1 squad clear is too risky because you'll use most(or all) of your revives early in the fight and have to play perfectly to avoid accidental deaths on battle 2~onwards or else = gg, random target on lost soul by 70% and 40% hp mark makes it harder, you need to guard all units to survive except for one unit to push the hp beyond the threshold, so what if lost soul hits that unit? also you're required to use units with angel idol ES in one squad clear which in my account either aren't maxed(selena, ivris) or don't have(charla). 2 squad is less stressful, use lesser revives and especially crescent dews, and less risky in general.

note(s):

1. make sure one unit has relatively higher max hp than the rest of the units while another unit has a bit lower  max hp than the rest of the units so it will be easier to predict which units will get hit by lost soul in battle 2. except for lost souls on 70% and 40% hp mark, those are random. don't trigger these hp thresholds on every 5th turn just to be safe.

2. start counting from battle 1. this is very important for battle 2.

3. spam ubb in battle 3, don't be shy. use fujins to fill up ubb instantly. no threats here.

my squad setup:

squad 1:

grahdens(lead), zenia, dolk, ark, aurelia, bestie(friend)

grah's ls will make everyone safe, dark element buff will give you that extra oommmff on your squad's total damage output, zenia ubb + ark bb will make battle 1 very quick to clear, aurelia for heal, gradual heal, rec to def conversion for extra protection, dolk for hc/bc, def, more def from conversion, and of course, mitigation. bestie friend ls will make sure your squad will fill up their sbb bars way faster and safer with max hp and def boost, also for bb fill when attacked buff, plus her ES works perfectly with zenia ubb + ark bb.

squad 2:

haile(lead), semira, chrome, bestie, tridon, gazia(friend)

haile = amazing ls, bb per turn, atk/def/rec buff, bb fill rate, fill 8 bb gauge on demand, bb atk buff, atk/def down, semira = hc/bc,negate and cure stat ailments, bestie = bb fill when attacked, tridon = mainly for shield and gradual heal per turn, but also def and hc/bc(don't have other units with gradual heal), gazia = god tier ls, dmg mitigation, def to atk and atk to def conversion, op bb atk buff.

items: fujin potion, fujin tonic, cure, revive, revive light

used only 1 revive at the end of the trial, spent most of the fujins in battle 3 for ubb, and a couple of cures.