User blog:Burniez/Fei and Fang OE Idea

With the announcement of Fei and Fang OE (FINALLY), this will be an idea of how I think Fei and Fang OE will be like. Please do tell what you think about it in the comment below.

LS:

Boost 50% to ATK and HP / Boost 120% Spark damage / Boost 80% BC drop rate when Spark / 90% chance to reflect 60-80% damage when ATKed

Normal attack: 15 hit

BB: 370%

18 Earth and Water hit AoE / Cast Ignore Defense for 3 turns / Boost 160% to ATK, DEF and REC (self) for 3 turns / Gradually heal 100% HP (self) for 3 turns / Nullify all status ailments for 3 turns

SBB: 550% (+150% per consecutive use Max 3x)

21 Earth and Water hit AoE / Boost 12BC for 1 turn / Boost 100% Spark damage for 3 turns / 25% chance to heal 25-30% damage when ATKed for 3 turns / Boost 50% BC fill rate for 3 turns

UBB: 1500%

30 Earth and Water hit AoE / Boost 300% Spark damage for 3 turns / 100% chance to heal 100% damage when ATKed for 3 turns / Boost 100BC for 3 turns / Boost 350% to ATK, DEF and REC for 3 turns

ES:

Increase normal hit count (+1) / Negates all status ailments / Boost 100% Spark damage when HP is above 50%

SP:

Upgrade Boost 100% Spark damage to 140% Spark damage - 40SP

Upgrade Boost 50% BC fill rate for 3 turns to 70% - 40SP

Upgrade BB effects to last for additional 2 turns (total 5 turns) - 30SP

Add Boost 7BC for 3 turns to BB/SBB - 30SP

Add Boost 30% BC/HC drop rate for 3 turns to BB/SBB - 40SP

Upgrade LS 120% Spark damage to 140% - 10SP

Reduce 20% BC cost (self) - 10SP

Boost 50% to ATK, DEF and REC when BB gauge is over 50% (self) - 10SP

Boost 20% to all stats - 20SP