Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190703182954

Agaroth Invictus wrote: Goal: Rift [Forgotten Magic]

Level: 484

Units: -

Hi there  Agaroth Invictus, 

 Frontier Rift: 

Forgotten Magic:

For Forgotten Magic, I would recommend you to take,

 Units: 

All units:  Tsovinar, Astrid, Florence, Auberi, Giselle, Miell, Roglizer, Honoka & Hisa, Ophichicus, Vektor, Tevarius, Sero-Anya, Xenon & Estia 

- Stage 1:  Tsovinar (L), Astrid, Florence, Auberi & Giselle ~ Tsovinar  [F]

- Stage 2:  Roglizer/Miell (L), Ophichicus, Honoka & Hisa, Vektor & Tevarius ~ Elaina  [F]​​​​​​​

- Stage 3:  Roglizer (L), Sero-Anya, Xenon, Tsovinar & Estia ~ Xenon  [F]​​​​​​​

Details:

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Astrid: (1000% DoT modifier, 190% parameter boost, heals 4500-5000 + 40% Rec HP & negates critical, Spark and elemental damage for 3 turns, slight additional damage reduction for 2 turns [20% DoT mitigation] & purges ES disable effect from one random ally in case of BB.

70% parameter boost relative to HP, heals 4500-5000 + 40% Rec HP instantly, heals 4000-4500 + 20% Rec HP gradually & activates 5000 HP barrier & purges ES disable effect from one random ally in case of SBB).

Florence:  (40% chance of 60% Atk/Def reduction, 140% parameter boost and 60% boost to critical rate of Water types, 15% chance to revive with 35% HP, 110% boost to Def relative Atk & 110%  boost to Atk relative to Def in case of BB.

40% chance of 60% Atk/Def reduction, 140% parameter boost and 60% boost to critical rate of Water types, 50%  boost to Spark damage for Water types, 110% boost to Def relative Atk & 110%  boost to Atk relative to Def in case of SBB).

 Auberi:  (Negates all status ailments and Atk, Def, Rec reduction effects for 3 turns, Recovers 4000-4500 + 20% Rec & recovers 400-500 HP per Spark &  negates critical and elemental damage for 3 turns in case of BB.

Recovers 4500-5000 + 40% Rec HP, 200% parameter boost, fills 3-4 BC per Spark, fills 14 BC instantly, inflicts 40% vulnerability & 50% Spark to Water types in case of SBB).

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

 Miell:  (Drains 25-30% damage, recovers 4000-4500 + 20% Rec, 15% damage reduction from all element types for 3 turns, removes all status ailments and Atk, Def, Rec reduction effects, 30% boost to HP & 10% OD fill in case of BB.

Drains 25-30% damage, 15% damage reduction from all element types for 3 turns, recovers 4500-5000 + 40% Rec, activates 5000 HP barrier, 12% OD fill & 15% chance to revive allies with 35% HP in case of SBB.

450% parameter boost, 50% boost to HP, fills 50 BC and heals 100% damage taken & 100% chance to raise allies from KO incase of UBB). 

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

Revives allies to full HP, fills 50 BC on hit, restores HP to full gradually, 50% OD fill & 50% HP in case of UBB)

 Ophiuchus:  (20% boost to own max HP, 70% boost to Atk, Def relative to Hp & fills 20 BC for whole squad and negates all status ailments and Atk, Def, Rec reduction effects for 3 turnsin case of BB.

70% boost to Atk, Def relative to Hp, 220% parameter boost, adds +2 hits to each normal hit amount (extra hits deal +20% damage) & 50% chance to perform another action in case of SBB).

 Tevarius: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB.

400% parameter boost, 60% boost to critical rate, 5-8 BC on spark, 100% chance to revive at 100% HP & 80% chance of resisting 1 KO in case of UBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

Xenon:  (150% boost to Def when activates Taunt buff, 190% parameter boost, 60% critical rate, 10% Guard mitigation & fills 12 BC when guarding and  50% damage reduction for 2 turns in case of BB.

5000 HP Dark Barrier, 50% damage reduction for 2 turns, 20% additional damage reduction for 2 turns  190% parameter boost, 60% crit rate & 10% OD fill in case of SBB

 Estia:  (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

+1000% multiplier per ally BB gauge consumed, 400% parameter boost and 50% Rec reduction, 500% OD fill rate, activates 50,000 HP barrier, purges additional damage and LS disable effects from all allies & 100% DoT mitigation in case of UBB).

 Vektor:  (60% boost to critical rate to self, fills 12 BC instantly, 50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns & 25% boost to max HP in case of BB.

 60% boost to critical rate to self, fills 5-8 BC when hit, 50% chance of healing 25-30% damage taken, 90% boost to Def relative to Atk, 50% damage reduction for 2 turns & 20% chance of 25% Atk/Def reduction in case of SBB).

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