User blog:Masterings/Fan-made GR Spheres - 8 Sets

Spheres here will be un-named for organization, simplicity, and more. No recipes either for same reasons.

Sphere 1 Type: Element fusion

Sphere 1: Tier 1 Negates all status ailments, BC collected slightly restores HP (50~70), slightly boosts BC, HC drop rate(10%). Guild Raid: 25% max HP, Rec boost

Sphere 1: Tier 2 Negates all status ailments, BC collected restores HP (80~100), May(15%) reduce foes BC, HC drop rate resistance(20%) for 2 turns, boosts BC, HC drop rate(15%). Guild Raid: 30% max HP, Rec boost

Sphere 1: Tier 3 Negates all status ailments, BC collected considerably restores HP (120~150), May(20%) reduce foes BC, HC drop rate resistance(25%) for 2 turns, considerably boosts BC, HC drop rate(20%). Guild Raid: 35% max HP, Rec boost, boosts critical damage(50%) when HP is above 50%.

Sphere 2 Type: Ailment Inducing

Sphere 2: Tier 1 Chance(10%) of inflicting sick, weak, injury when attacking, boosts damage against status inflicted foes(50%), 15% boost to Atk, Def. Guild Raid: chance of(8%) weak, sick, injury counter.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 2: Tier 2 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Probable chance of inflicting random status ailment when attacking(13% weak, sick, injury, 10% paralysis, poison, curse), largely boosts damage against status inflicted foes(100%), 20% boost to Atk, Def, may(10% BB, 20% SBB) hugely reduce(50%) foes Atk, Def for 1 turn on BB/SBB. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: probable(12%) weak, sick, injury counter.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 2: Tier 3 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">High chance of inflicting random status ailment when attacking(20% weak, sick, injury, 17% paralysis, poison, curse), hugely boosts damage against status inflicted foes(150%), 30% boost to Atk, Def, may(15% BB, 20% SBB) massively reduce(75%) foes Atk, Def for 1 turn on BB/SBB. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: probable(14%) weak, sick, injury counter, may(15%) inflict slight Atk, Def reduction (20%) when attacked.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 3 Type: Special

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 3: Tier 1 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">adds a non-elemental shield(3,000 HP, 3,000 Def) for 2 turns to BB/SBB, slightly boosts Atk, Def, Rec(30%) when BB gauge is above 50% <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 10% boost to max HP, Atk, Def

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 3: Tier 2 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">adds a non-elemental shield(4,000 HP, 4,000 Def) for 2 turns to BB/SBB, boosts Atk, Def, Rec(50%) when BB gauge is above 50%, boosts BB gauge fill rate(30%). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 15% boost to max HP, Atk, Def

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 3: Tier 3 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">adds a powerful non-elemental shield(6,000 HP, 5,000 Def) for 2 turns to BB/SBB, largely boosts Atk, Def, Rec(75%) when BB gauge is above 50%, boosts BB gauge fill rate(35%). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 20% boost to max HP, Atk, Def, reduces consumption of BB gauge(15%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 4 Type: Damage Deflecting

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 4: Tier 1 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Probable(30%) 30% damage counter, slight(5%) chance of evasion, 10% boost to max HP. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: negates Atk, Def, Rec reduction effects.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 4: Tier 2 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Probable(35%) 40% damage counter, slight(10%) chance of evasion, 20% boost to max HP, boosts Atk, Def, Rec(75%) for 2 turns when damage taken has exceeded a certain amount (7,000). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: negates Atk, Def, Rec reduction effects.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 4: Tier 3 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Probable(40%) 50% damage counter, small(15%) chance of evasion, 30% boost to max HP, largely boosts Atk, Def, Rec(100%) for 2 turns when damage taken has exceeded a certain amount (7,000). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: negates Atk, Def, Rec reduction effects, boosts BB gauge when attacked(3~4 BC)

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 5 Type: Damage Reducing? Attack Boosting?

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 5: Tier 1 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50% Def, Rec boost + 10% boost to own critical hit rate when HP is above 50%, critical damage boosts own spark damage(75%) for 1 turn. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: slightly boosts elemental damage(30%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 5: Tier 2 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75% Def, Rec boost + 20% boost to own critical hit rate when HP is above 50%, critical damage largely boosts own spark damage(100%) for 1 turn, boosts Atk relative to OD gauge(0.5% per 1% OD gauge). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: slightly boosts elemental damage(40%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 5: Tier 3 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">100% Def, Rec boost + 30% boost to critical hit rate when HP is above 50%, critical damage hugely boosts own spark damage(120%) for 1 turn, boosts Atk relative to OD gauge(0.8% per 1% OD gauge). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: boosts elemental damage(50%), boosts OD gauge fill rate(20%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 6 Type: Attack Boosting

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 6: Tier 1 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Spark damage very slightly boosts OD gauge(20 OD), largely boosts Atk relative to how low remaining HP is(+1% per 1% HP lost), very slightly boosts critical, spark, and elemental damage(15%). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: slightly boosts BB Atk(30%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 6: Tier 2 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Spark damage slightly boosts OD gauge(30 OD), hugely boosts Atk relative to how low remaining HP is(+2% per 1% HP lost), slightly boosts critical, spark, and elemental damage(25%), probable def ignore effect(25%). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: slightly boosts BB Atk(50%).

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 6: Tier 3 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Spark damage boosts OD gauge(40 OD), massively boosts Atk relative to how low remaining HP is(+2.5% per 1% HP lost), slightly boosts critical, spark, and elemental damage(40%), probable def ignore effect(40%). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: boosts BB Atk(70%), 20% boost to critical hit rate.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 7 Type: Damage Reducing

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 7: Tier 1 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">50% spark damage resistance, negates Atk, Def, Rec reduction effects, increases Atk, Def, Rec each turn up to 5 turns(12% per turn, 60% total). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 25% boost to max HP.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 7: Tier 2 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">75% spark damage resistance, negates Atk, Def, Rec reduction effects, increases Atk, Def, Rec each turn up to 5 turns(20% per turn, 100% total), 5% damage reduction. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 30% boost to max HP.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 7: Tier 3 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">spark damage immunity, negates Atk, Def, Rec reduction effects, increases Atk, Def, Rec each turn up to 6 turns(25% per turn, 150% total), 5% damage reduction. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 35% boost to max HP, negates critical damage.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 8 Type: Special

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 8: Tier 1 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Spark damage slightly restores HP(100~200), HC collected may(5%) very slightly boost BB gauge(1BC). <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 15% Atk, Def, Rec boost.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 8: Tier 2 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Spark damage restores HP(200~300), HC collected may(10%) very slightly boost BB gauge(1BC),  <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">adds 50% damage reduction for 1 turn to BB/SBB. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 20% Atk, Def, Rec boost.

<span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Sphere 8: Tier 3 <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Spark damage restores HP(300~400), HC collected may(10%) very slightly boost BB gauge(1BC),  <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">adds 50% damage reduction for 2 turns to BB/SBB. <span style="color:rgb(57,66,77);font-size:18px;font-weight:normal;">Guild Raid: 25% Atk, Def, Rec boost, boosts spark damage(40%) when BB gauge is full.