Board Thread:Help Board/@comment-76.19.23.24-20151004212807/@comment-26455864-20151004223942

Zenia (Lead) - BC on hit, massive damage -

Hadaron - Help get past thresholds, DEF buff -

Bestie - BC on hit, Amazing BC utility

Melchio - Status cleanser, ATK -> DEF buff.

Shera (7* Edea would be nice, but not needed) - Mitigation, Spark Blanket

Rhoa (Friend - Helps BB gauges fill even easier)

For spheres, use their ES spheres if they have any, and for everyone else, general stat boost spheres are fine.

Remember to count turns from the start of the trial

Basically for this squad, you'll want to nuke Zevalhua's first form to skip her annoying Leader Skill lock. Achieve this by nuking her from >50% to 0 (Main reason for Hadaron). If you don't feel confident, use Zenia's UBB.

If you've successfully nuked her first form, the second form is a piece of cake. Just keep mitigation up while dealing damage and you'll be fine.

The third form becomes harder, but should still be manageable. If the turn count is on Extension, guard the highest HP unit and mitigate. Otherwise, you can probably let loose with damage (She'll lock your LS during this phase so make use of it while you can). Just make sure you don't take her past her Endless threshold.

Once she's almost at her Endless threshold (20%), you'll want to nuke her. Do this by utilizing Hadaron's SBB, or use Zenia's UBB. You can also use Melchio's UBB to achieve stacked mitigation to survive and then kill her the next turn.