Thread:SpGGdy/@comment-32467167-20190615171613/@comment-32467167-20190709175637

SpGGdy wrote: ...... Sooo.. after i see the new DBB i burn through 65 of my gem and get another Shu and one Touka

And i cant able to pass the malevolent god stage Hi there  SpGGdy, 

Alright, for the trials, there is a set of different units present in three squads [as you are aware of it], for that, I would recommed you to take,

All units: 

 Korzan, Azurai, Sae, Estia, Giselle, Haile, 2x Tsovinar, Honoka & Hisa, QiuTong, Yamori, Daltisk, Lico, Touka & Shu 

In-Order:


 * Squad 1: Azurai (L),  Korzan, Sae, Estia & Giselle 


 * Squad 2:  Tsovinar (L), Tsovinar, Haile, Honoka & Hisa & QiuTong  :: Can take Haile as leader for 25% BB reduction for all allies & 50% BB reduction for Haile 


 * Squad 3:  Yamori (L), Daltisk, & Touka  [Because, you might not be able to fit your omni units because of the cost, though, if you can't fit the units don't worry, you will win before getting to third squad and  Yamori  is must in squad 3 because of his 50% damage reduction].

 Details: 

Side note: 

Well, I don't want you to think that, hurray! another load of text, so, only read the below statements according to the squads you are using. Be sure to look at the recommended friend section too.

Squad 1:

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

 Korzan:  (250% Atk and 60% Crit, 125% crit damage, fills own BB gauge to the max, 30% chance to evade attacks & 50% chance to perform another action in case of BB.

300% boost to multiplier per use up to 3x, 30% boost to own HP, 150% boost to critical damage, 100% boost to own Spark & 300% boost to own Atk and 60% boost to own Critical hit rate in case of SBB).

 Sae:  (190% damage against afflicted foes, 20% chance to inflict ailments & 10% chance to reduce enemy Atk, Def by 30%, adds probable random status ailment infliction to attack for 3 turns  in case of BB. 

190% damage against afflicted foes, 75% boost to critical damage, 15% chance to revive allies with 25% HP & 450% boost to BB Atk in case of SBB.

100% chance of injury, 100% chance of weak, 100% chance of sick, 100% chance of poison infliction, 350% boost to atk for status inflicted enemies, 350% boost to critical damage, 100% chance to revive to 100% HP, 100% chance of paralysis, 100% chance of curse infliction).

 Estia:  (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

+1000% multiplier per ally BB gauge consumed, 400% parameter boost and 50% Rec reduction, 500% OD fill rate, activates 50,000 HP barrier, purges additional damage and LS disable effects from all allies & 100% DoT mitigation in case of UBB).

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

Stage 2:

 Haile: (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

  Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

Revives allies to full HP, fills 50 BC on hit, restores HP to full gradually, 50% OD fill & 50% HP in case of UBB).

 QiuTong:  (Fills 6-9 BC, 10% OD fill & 50% Spark damage reduction, 50% damage reduction for 2 turn​​​​​​​s, negates critical and elemental damage for 3 turns in case of BB.

Damage relative to max Hp with 60% boost to critical rate, 50% damage reduction for 3 turns, 12% boost to OD fill, 40% chance of 60% boost to Atk/Def reduction, 200% parameter boost, 60% boost to critical rate & 225% elemental damage in case of SBB).

Stage 3:

 Yamori:  (25-30% HP drain, 60% innate crit rate, 30% HP, 50% damage reduction for 1 turn, 50% boost to critical damage of Fire & activates 5000 HP barrier in case of BB.

60% innate crit rate, 50% damage reduction for 1 turn, 80% chance to inflict ailments, 90% boost to Def relative to Atk, 125% boost to critical damage & fills 5-8 BC in case of SBB.

50-55% HP drain, 60% innate crit rate, 50% boost to max HP, 300% boost to Def relative to Atk, 450% boost to critical damage, fills 50 BC & 100% damage reduction for 3 turns, in case of UBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Touka:  (20% chance to evade attacks, 20% chance of 30% Atk/Def reduction, fills 50 BC for self & 12% OD fill in case of BB.

220% boost to Atk/Def, heals 400-500 HP per spark, fills 3-4 BC per spark & 80% boost to Atk/Def relative to max HP in case of SBB.

Purges LS and ES disable effects from all allies 50% OD fill, 100% chance of evasion & 200% HP to Atk/Def in case of UBB).

 Recommended Friends: 

It is recommneded to take,


 *  Elaina  ~ 1st Squad


 *  Tsovinar  ~ 2nd Squad


 *  Roglizer  ~ 3rd Squad

 Additional Notes: 

On the note, save your gems as you will face problems regarding gems if you use them too much. Though, if any other problem occurs when you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps😊​​​​​​.'