Talk:Unit Types/@comment-192.30.100.251-20150401170256/@comment-100.38.133.118-20150417004918

The types are supposed to have down sides so they balance out so that there isn't one master type that is the best in every situation. More HP and less REC means you can survive more hits, but you will heal less/give worse heals. Then the reverse effect for that pairing also balances (though REC is just generally useless). The Breakers and Guardians will either kill better or survive better, so then that just becomes a matter of preference (most prefer Breaker though, to Guardian). More ATK and less REC but with the normal HP and DEF would mean the unit would have high attack, and the highest possible survivability, which would be OP for most units. On the other hand, something like more DEF and less REC or vice versa would be underpowered, or just as good as a Lord, with there being no point to it.