User blog:Linathan/SP Enhancement Options: Dancing Flames Rengaku

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Standard Rengaku
Version 1= Version 2= Version 3= Most Rengaku builds will revolve around using the OD gauge fill. OD gauging now becomes a unique mechanic that allows your units to utilize UBB very easily. This opens up so many options in terms of squad building, especially considering Rengaku is the first Omni unit to utilize this.

Version 1 involves parameters that boost Atk and Def by 50%, which is quite a big boost. It might matter more for Def to get the boost and take the Leader Skill SP enhancement instead, but that’ll leave you with 10 unused SP, and Rengaku isn’t often used as a lead either.

Version 2 involves a spark-based build. Because Rengaku’s SBB and UBB hit counts are low, you can use this to your advantage to massively boost the damage output of these attacks by sparking with spark blankets. Though, because this is heavily reliant on sparking, Rengaku still loses out of spark damage if he happens to not spark at all.

Version 3 involves BB utility. This is the build that I wouldn’t recommend taking along too much considering the fact that 12 BC makes little difference to 10 BC to be considered worth spending 40 SP on.

Arena Rengaku
Rengaku carries the best BB gauge instafill in the game at 12 BC. This allows a huge portion of other units' BB gauges to be filled. It's really good in squads that have huge damage output, but with lacking BB gauge utility.

50% boost to Atk and Def is pretty self-explanatory, considering tankiness is very important in Colosseum. It toughens Rengaku to potentially live a hit from Mifune if led by Mizerka. The Atk boost also ensures that Rengaku can potentially bypass Angel Idol with his SBB. The crit damage boost also helps to ensure this as well if Rengaku happens to crit.