Talk:Mildran/@comment-26831832-20161124234157

oh...my...GOD FINALLY I BEAT KARNA MASTA THAT A-HOLE.

Squad + Spheres (All Omni except Dark Ark of course)

Zekt (L) - Potent Stone / Oracle Bangles

Glorious Hero Krantz - Existence Jewel / Schism Orb

Eternal Radiance Rize - Medblare / Thief's Jewel

Algor Halcyon Selena - Dreadnaught Shell Aleph / Lexida

Dragon Mother Mariela - Curative Device / Buffer Jewel

-- Feedback --

Units with restore HP over time is a DEFINETE MUST, like Selena and Rize by extension because of her BB. Zekt is also a huge player because of the elemental mitigation and BB guage boosting from the BB and Leader Skill, which also has a chance to restore HP when attacked. Mariela was for the OD boost from SBB mainly because the Third Phase is a problem unless you have a unit that can do this job. I had to fuse an extra Elgif that boosts OD guage fill rate to my Selena and had to use one Hero Stone in order to fulfill the use 3 UBB requirement to survive the Third Phase. And then Krantz of course is a huge help too because he can restore HP with both BB/SBB and mitigation, of course. The reason for so much HP regen buffs and such is that KM hits hella hard, especially after 50% hp in Phase 2 when he gains +1 hits. Hope this helps anyone still struggling with this dungeon.