User blog comment:Blake Xi/Why types don't matter/@comment-85.136.42.156-20150908160428

So, one of your arguments (and im on the side of unit>type) its that, from Guardian to Breaker its only 300 atk difference, and from Oracle to Anima is just 700HP miss, so lets begun for this.

I use 7* Libera as example.

Anima is 7570 HP 2149 REC Oracle is 6321 HP 2744 REC, so in terms of stats, if i have to choose between having +1249 HP only losing 595 REC or just the opposite, of course im going to choose the best improvement in my stats in a metagame of ignoring defense attacks wich makes a fixed amount of damage without touching a single point of defense. As you say, spheres n imps exist and can improve that lower Rec of the anima one with a +30% sphere to 2793 (3365 if full imped rec), wich is even better than being oracle having a HUGE difference in HP, more than just 1,2k of rec.

Even thinking about unit>type, wich is obviously a true fact because unit>nothing, types matter, and obviously there is better types for everyone, and thats called efficiency, because you are more efficient in arena if you use breaker units. Also, even when Anima is the best type overall, not all units are recommended in Anima type, just like 7* Michelle, she have insane HP, but lacks a lot of defense, a more usefull stat than recovery, because the less damage you take, the less HP you have to recover up.

I get your point about being tired of ppl complaining about they get strong units but doesn't liking the type, but its normal, actually is the worst type, because heal + drops can fully heal anyone, you try to keep saying one or another but you have the 2 kinds of heal each turn, so it doesn't matter, you only need to have +2000/2500 REC to be fully recovered from almost dead with the heal and the drops.

At least thats my experience of more than a year and a half in 3 of the 4 servers (not going to touch Korean one)