User blog:Cioborn/different modes require different squads

it seems much people don't know different modes in Brave Frontier require different squads, KEEP IN MIND THAT THE SAME BUFFS DON'T STACK!!!!!!

Frontier Hunter/Frontier Gate requires a team of only damage. Damage is not only raising the atk stat, but crit and spark damage, bb damage, too.

Raid requires a mitigator (sbb/bb effect that reduces damage taken by half), status ailment healer and negator, a healer and a bb filler (I'd prefer bb gauge boost on spark, on critical is also great). You can fill in the remaining slots.

Trials: they differ a lot, though I'd say they require the same basics, a bb filler isn't the best boost in Trials, 'cause they don't have as much potential to spark since there's just one enemy (most of the time).

Arena: units with 'doubles normal hit count' ES are the best for this mode, they double their atk, with their hit count. Then, a leader like Rahgan (he's the best arena leader at the moment) is great. His Leader Skill doubles normal hit count, boosts atk by 80% and boosts bb gauge when attacking normally. This way, you'll mostly insta-kill the enemy with a normal atk, if they're targeted (KEEP IN MIND YOU CAN'T CONTROL YOUR UNITS IN ARENA). If they survive, you'll have your bb/sbb ready for the next turn. This will probably bring you to victory.

Quest: for quest almost anything is okay, but if it gets hard, you should use a mitigator, status ailment healer and negator, healer and bb filler, too.

Grand Quest differs just as much as Trials, I guess even more, so I think you should make a squad for yourself, there.