Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190722204625

Ryanchee wrote: Goal: Frontier rift - Drowning darkness, Void mirage, Essence of time Level: 327 Units - All omni, majority omni+ Please advice on generic strategy for the rifts, and would also appreciate what spheres or elgifs are necessary to clear those. Thank you very much! Hi there  Ryanchee, 

Wow, you can clear all the rifts possibly with those units. Though, sorry for the deay😅, and be sure to check only those details for the rift you are going for because there is a complete ocean of words below there, where according to youre query and your goal,

Level: 139 Goal: General & Hard Events

it is recommended to take,

 Frontier Rifts: 

Drowning darkness:

It is recommended to take,

For this rift, 

 Tevarius   (Leader): 

LS [Leader Skill]: 120% boost to Atk, Def, max HP and 30% boost to critical hit rate of Thunder types, Spark damage slightly restores HP and considerably boosts BB gauge, greatly reduces BB gauge required for BB & 20% damage reduction from Water, Thunder types Heals 500-600 HP on spark, fills 3-4 BC on spark & 30% BB cost reduction ES [Extra Skill]: 20% boost to all parameters for all allies, 60% boost to Atk, Def, Rec when BB gauge is over 50%, negates all status ailments and Atk, Def, Rec reduction effects, adds status ailment and Atk, Def, Rec reduction effect removal to BB/SBB & reduces Skip Turn effect duration by 3 turns

 Units:


 *  'Tevarius

Touka, Daltisk, Fennia & Tate & Tama' 

Details:

 Tevarius: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB.

400% parameter boost, 60% boost to critical rate, 5-8 BC on spark, 100% chance to revive at 100% HP & 80% chance of resisting 1 KO in case of UBB).

 Touka:  (20% chance to evade attacks, 20% chance of 30% Atk/Def reduction, fills 50 BC for self & 12% OD fill in case of BB.

 220% boost to Atk/Def, heals 400-500 HP per spark, fills 3-4 BC per spark & 80% boost to Atk/Def relative to max HP in case of SBB.

Purges LS and ES disable effects from all allies 50% OD fill, 100% chance of evasion & 200% HP to Atk/Def in case of UBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Fennia:  (110% Rec to Atk/Def, 20% chance of reducing 30% Atk/Def, 25% chance of status infliction, chance of ignoring KO resistance, adds probable random status ailment infliction to attack for 3 turns, (6% per foe, 30% max) & 30% active healing reduction in case of BB.

600% boost to BB Atk, 110% boost to Atk/Def relative to Rec, 40% chance of reducing 60% Atk/Def & 125% boost to critical damage in case of SBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

Friend Leads:


 * Modred
 * Zedus The Great
 * Crash Belt [Not Recommedned because of the lead skill]

Note: It is recommeded to use Tevarius BB because his BB provides more better buffs than his SBB.

Void Mirage:

Phase 1: Sero-Anya/Chizuru (L), Hakuzo, Kaneki & Lico ~ Kielazar (F) 

Phase 2:  Sero-Anya/Chizuru (L), Hakuzo, Kaneki & Lico ~ Wendy (F) 

Phase 3:  Sero-Anya/Chizuru   (L)  , Hakuzo, Kaneki & Xenon  ~  Merin/Wendy/Estia (F)

Phase 4:  Sero-Anya/Chizuru (L), Hakuzo, Kaneki & Lico/Xenon ~ Kranus (F) 

Friendly units:

Phase 1:  Kielazar  - [Parameter boost, Healer/BB guage filler when hit]

Phase 2:  Wendy  - [Recaster required in case of UBB ~ If we follow the strategy below]

Phase 3:  Merin/Wendy/Estia  

Phase 4:  Kranus  [For Doom Purge & reviving in case of UBB]

For this quest [1-3 phase | Can be used for 4th]

 Chizuru   (Leader): 

LS [Leader Skill]: 100% boost to Atk, Def, Rec, 120% boost to max HP, enormously boosts critical damage, damage taken hugely boosts BB gauge, Spark damage considerably boosts BB gauge, negates critical and elemental damage & 15% damage reduction from Light, Dark types 250% crit damage, fills 6-10 BC when hit & 3-4 BC on spark ES [Extra Skill]: Probable 50% damage counter for all allies, negates all status ailments for all allies, considerably boosts Spark damage, probable damage reduction to 1 & probable resistance against 1 KO attack 70% chance to reflect damage, 100% Spark, 15% chance to reduce damage & 80% chance to resist KO

Alternate Lead: For Phase 1-4,

 Sero-Anya   (Leader): 

LS [Leader Skill]: 140% boost to Rec, max HP, damage taken hugely boosts BB gauge, probable resistance against 1 KO attack, enormously boosts Spark damage, 15% damage reduction & 15% additional damage reduction Fills 6-10 BC when hit, 25% chance of resisting 1 KO & 200% Spark ES [Extra Skill]: 25% boost to all parameters for all allies, restores HP each turn for all allies, adds Light barrier effect to BB/SBB, boosts Atk, Def, Rec each turn (up to 3 turns) & damage taken boosts BB gauge Heals 3000~4500 + 10% Rec HP each turn, 6000 HP Light Barrier, boosts 40% Atk/Def/Rec each turn (up to 3x, 120% max) & fills 3-4 BC when hit

 Units: 

Here are the units that are required to be taken from your unit list.

 Sero-Anya, Chizuru, Hakuzo, Kaneki & Lico 

 Friendly units: 

Phase 1:  Merlin  - [Any other nuking + healing type unit]

Phase 2:  Wendy  - [Recaster required in case of UBB ~ If we follow the strategy below]

Phase 3:  Wendy 

Phase 4:  Kranus  [For Doom Purge & reviving in case of UBB]

 Unit Details: 

 Hakuzo: (10% chance to deal max HP damage, 25% chance to purge effects, 225% boost to elemental damage, 250% boost to damage against afflicted foes & 85% chance of status infliction in case of BB.

35% chance to purge effects, 225% boost to elemental damage, 200% boost to Spark & 50% boost to Spark to Light types in case of SBB).

50% chance to deal max HP damage, 150% boost to Spark vulnerability, 500% boost to elemental damage, 500% boost to Spark, adds random status ailment infliction to attack for 4 turns in case of UBB and adds activating BB/SBB/UBB twice for 3 turns effect to UBB [Sp option]).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB.

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 QiuTong:  (Fills 6-9 BC, 10% OD fill & 50% Spark damage reduction, 50% damage reduction for 2 turn​​​​​​​s, negates critical and elemental damage for 3 turns in case of BB.

Damage relative to max Hp with 60% boost to critical rate, 50% damage reduction for 3 turns, 12% boost to OD fill, 40% chance of 60% boost to Atk/Def reduction, 200% parameter boost, 60% boost to critical rate & 225% elemental damage in case of SBB).

Ken Kaneki:  (40% chance of 60% Atk/Def reduction, 40% Spark vulnerability, 15% critical and elemental damage vulnerability, fills 50 BC for self & 35% boost to max HP in case of BB.

220% parameter boost, 20% chance of BB/SBB/UBB recast for 2 turns & 80% boost to Atk relative to max HP in case of SBB.

55% boost to max HP, 100% chance of BB/SBB/UBB recast, 500% boost to Spark & 200% boost to Atk/Def relative to max HP, activates BB/SBB/UBB twice for 3 turns in case of UBB).

Xenon:  (150% boost to Def when activates Taunt buff, 190% parameter boost, 60% critical rate, 10% Guard mitigation & fills 12 BC when guarding and  50% damage reduction for 2 turns in case of BB.

5000 HP Dark Barrier, 50% damage reduction for 2 turns, 20% additional damage reduction for 2 turns  190% parameter boost, 60% crit rate & 10% OD fill in case of SBB

 Lico:  (60% boost to critical rate to self, 110% boost to Atk relative to Def, chance of ignoring KO resistance (6% per foe, 30% max), 25% chance of barrier purge, 40% chance of 60% Atk/Def reduction & 1000% DoT multiplier in case of BB.

An AoE attack, 300% boost to stealth Atk, 60% boost to stealth critical rate, 125% boost to critical damage, 110% boost to Atk relative to Def & 1000% DoT multiplier in case of SBB).

Friendly units details:

 Wayward Merlin:   ( Chosen for providing boost to DoT multiplier by 1000%, activates 3000 HP barrier & increases the drop rate by 40% and removes all status ailments in case of BB.

Also provides 800% boost to DoT multiplier, fills 5-8 BC, 30% boost to Atk from max Hp, heals 4000-4500 + 40% healer Rec & activates 3000 HP barrier in SBB).

 Wendy: '(200% parameter boost, 60% crit rate, 20% chance to recast, heals 4500~5000 +40% Rec HP & fills 14 BC and removes all status ailments and Atk Def, Rec in case of BB.

Attack all foes (damage relative to remaining HP), additional 5 hit attack on single foe (damage relative to remaining HP), 200% parameter boost, 60% boost to critical rate, 600% boost to BB Atk, 200% boost to Spark & 50% boost to Spark to Light types in case of SBB.

450% parameter boost, 60% boost to critical rate, 500% boost to Spark, 150% boost to Spark vulnerability, activates BB/SBB/UBB twice for 2 turns & purges LS and ES disable effects from all allies in case of UBB).

 Estia: (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

+1000% multiplier per ally BB gauge consumed, 400% parameter boost and 50% Rec reduction, 500% OD fill rate, activates 50,000 HP barrier, purges additional damage and LS disable effects from all allies & 100% DoT mitigation in case of UBB).

 Kranus: (Heals 4000-6000 + 40% Rec HP, 50% chance to heal 25%-30% damage taken, activates 5000 HP barrier and negates all status ailments and Atk, Def, Rec reduction effects for 3 turns in case of BB. 

200% parameter boost, 150% boost to Spark for self, 200% boost to Spark & activates 5000 HP barrier in case of SBB).

450% parameter boost, 100% chance to revive to 100% HP, 500% boost to Spark & 100% damage reduction from Light, Dark types for 5 turns in case of UBB).

 Strategy to beat this dungeon: 

Here is a little strategy paragraph to beat this quest efficiently,

Here, it is most recommended to use UBB of  Hakuzo  [For recasting purpose & elemenatl damage] & you have to nuke Juggernaut down using recasting for quicker finishing. With enough mitigation, you are not required to worry about the units dying. If that ever happens you can revive them with  Chizuru  &  Sero-Anya  anyways. So, here you just to need to nuke  Juggernaut  down. In this battle,  Wendy ' is required because she will prevent LS lock and she will also act as a recaster here. 1st turn for killing the minions, 2nd turn for killing the boss in UBB Recasting.
 * Stage 1:  Sero-Anya/Chizuru (L), Hakuzo, Kaneki & Lico ~ Kielazar (F) 
 * Stage 2: ' Sero-Anya/Chizuru (L), Hakuzo, Kaneki & Lico ~ Wendy (F)

Don't use UBB at first turn. Take out the minions health first [like to some extent]. UBB Wendy and don't use her UBB at the same turn you OD gauged her. Minions must die when you use her UBB so that you can attack the boss in the next turn. Just repeat the whole procedure here. You will need to use taunt to easily clear up the battle however after taking  Gazia  life to 0% you must stop using Taunt to end up the battle. After  Gazia  life is 0% you should focus on surviving because  Kranus  would die in 3-4 turns without you to deal with any damage to him [after  Gazia  life is 0%]. However, you must focus on surviving in this state.  Xenon  BB provides Taunt buff here.
 * Stage 3: Sero-Anya/Chizuru, Hakuzo, Kaneki & Xenon  ~  Merin/Wendy/Estia (F)
 * Stage 4:  Sero-Anya/Chizuru, Hakuzo, Kaneki & Lico/Xenon ~ Kranus (F) 

 Kranus  friend is required [must] for reviving & for removing Doom purge from the unit itself. You must kill  Kranus  in the following turns after he says any of the phrases below.

Phase 1 - Black maw above, amidst flickering gaze... Phase 2 - Further still, where the shadows cry... Phase 3 - Of lost glories the fragments doth weep... Phase 4 - Life fades, death waits, all cycle in vain...

At this stage you will need to bring his HP to 0% at the correct timing whenever he says the following words [According to the phase you are in] so, be sure to check the Log [in case if you forgot which text he just said] and only bring his Hp to 0% if he says the following words [described above]. At phase 3 & 4 he will start hitting like a monster so be sure to heal every turn.

He will kill your units so when he purges doom to any of your units, wait until the Doom purge ends [on the units that are affected by the Doom purge] and use UBB of  Kranus .

Essence of time:

For this rift it is recommended to take,

Phase 1,2,3:

Units:

Nuking & Recommended:


 *  Arumat (L) 

 Nia, Elaina, Shu, & Utheria 

BB filling problems:


 *  Elaina (L) 

 Nia, Arumat, Shu, & Utheria 

Detials:

 Nia:  (25% boost to max HP, 200% parameter boost, 60% boost to critical rate, 50% boost to Atk/Def/Rec relatve to HP, 40% boost to BC/HC drop rate & 40% chance of purging turn skip in case of BB.

200% parameter boost, 60% boost to critical rate, 120% Spark to self, 50% critical damage to Earth types & 200% boost to elemental damage case of SBB).

 Elaina:  (Negates all status ailments for 3 turns, negates Atk, Def, Rec reductions for 3 turns, removes all status ailments, Heals 4000-4500 + 20% Rec HP & fills 10 BC in case of BB.

Fills 6-9 BC, 50% chance to heal 25-30% damage, 20% chance to recast, 15% chance to revive allies with 35% HP & 10% OD fill in case of SBB.

80% chance to resist 1 KO attack, 80% chance to evade attacks, 80% chance to recast, 80% chance to revive allies with 50% HP & fills 100 BC in case of UBB).

 Shu:  (20% boost to max HP, 50% chance to heal 25-30% damage taken, activates Taunt and give 200% boost to Def, 10% guard mitigation & 12% OD fill in case of BB.

150% self parameter boost, 50% chance of 60% Atk/Def reduction, 200% boost to Spark & 150% boost to Spark for self in case of SBB).

50% boost to max HP, heals 100% damage taken, 100% chance of 90% Atk/Def reduction, 500% boost to Spark Damage & fills 5000 OD in case of UBB).

 Utheria:  (50% Spark mitigation, 100% Spark, negates critical and elemental damage for 3 turns,​​300% Atk & 40% chance to reduce Atk, Def by 60% in case of BB.

200% Spark, 50% chance for 60% Spark crit, fills 3-4 BC on Spark & 50% Spark to Water types in case of SBB

450% parameter boost, 500% Spark, 100% chance of BB/SBB/UBB recast & 50% OD fill in case of UBB).

 Arumat:  (300% boost to Atk, 60% boost to Critical rate, 150% boost to Critical damage, 200% boost to elemental and Spark damage & 50% chance to perform another action in case of BB.

300% boost to own Atk & 10% OD fill in cae of SBB).

Phase 2:

Units:


 *  Yamori (L) 

 Juzu, Nia, Baelfyr & Elaina '

Details:

 Yamori:  (25-30% HP drain, 60% innate crit rate, 30% HP, 50% damage reduction for 1 turn, 50% boost to critical damage of Fire & activates 5000 HP barrier in case of BB.

60% innate crit rate, 80% chance to inflict ailments, 50% damage reduction for 1 turn, 90% boost to Def relative to Atk, 125% boost to critical damage & fills 5-8 BC in case of SBB.

50-55% HP drain, 60% innate crit rate, 50% boost to max HP, 300% boost to Def relative to Atk, 450% boost to critical damage, fills 50 BC & 100% damage reduction for 3 turns, in case of UBB).

 Nia:  (25% boost to max HP, 200% parameter boost, 60% boost to critical rate, 50% boost to Atk/Def/Rec relatve to HP, 40% boost to BC/HC drop rate & 40% chance of purging turn skip in case of BB.

200% parameter boost, 60% boost to critical rate, 120% Spark to self, 50% critical damage to Earth types & 200% boost to elemental damage case of SBB).

 Baelfyr:  ( 25% boost to max HP, 600% boost to BB Atk, fills 12 BC, 20% chance to evade attacks & 10% OD fill in case of BB.

200% boost to Atk & 60% boost to critical rate during Stealth, 100% Spark to self, 30% chance to evade attacks & 10% OD fill in case of SBB). ​​​​​

 Juzo:  (8 hit combo attack on a single foe (relative to max Hp), another 8 hit combo attack on a single foe (relative to max Hp), 300% boost to Atk, fills own BB gauge to max, 50% chance to evade attacks & 50% chance of extra action in case of BB.

8 hit combo attack on a single foe (relative to max Hp), another 8 hit combo attack on a single foe (relative to max Hp), 220% parameter boost, 200% boost to Spark, 225% boost to elemental damage & 3-4 BC on spark in case of SBB).

 Elaina:  (Negates all status ailments for 3 turns, negates Atk, Def, Rec reductions for 3 turns, removes all status ailments, Heals 4000-4500 + 20% Rec HP & fills 10 BC in case of BB.

Fills 6-9 BC, 50% chance to heal 25-30% damage, 20% chance to recast, 15% chance to revive allies with 35% HP & 10% OD fill in case of SBB.

80% chance to resist 1 KO attack, 80% chance to evade attacks, 80% chance to recast, 80% chance to revive allies with 50% HP & fills 100 BC in case of UBB).

 Additional Notes: 

I''f any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​,