User blog comment:Capblu1/Karna Masta fight advice if you guys don't mind/@comment-30491662-20161113071031

I don't know How I did it, but in general, your team should be built for survival. I just beat Karna Masta 5 days ago using Maxed Sirius, Lara, Krantz, and Magress. (OE, imp and sp). Also used a non-maxed OE Zelnite.

Sirius for add Elemental damage buffs (Light and Dark) and Leader Skill.

Lara for critical negation and Def up.

Krantz for Mitagation and healing.

Magress for Mitagation (backup) and Def up.

And Zelnite for BB boost and OD fill rate.

Items: Crescent Dews (2), Hero Crystal (1), Fujin Tonic (3), Fujin Potion (2), and Revive Lights (2)

Personally, I think your lineup's very good, however Azurai is more self attack orientated then Sirius. Also, Item use is important. I kept two mitagators for the fear that I wouldn't have the buff sooner or later. Because of that, My Krantz had a Phantom Gizmo (30% boost to ATK, DEF, REC, HP + fills BB gauge upon being attacked) over more HP. As a backup, I always had Fujin Potions/Tonics in case the buff was missing.

When, it came to stratagy, well... I didn't have one. Other than the forced guard/OverDrive occasionally, I just SBB spammed. If, it was obvious I was going to lose, then I didn't Revive any units (If 2 or more units died simutaniously). It took me over 50 tries to beat this level, with varying lineups, soo...

Felice (Lead)

Krantz (Mitagation/Heal)

Selena (HoT/BC HC boost)

Sirius (Damage Buffs)

Magress (Secondary Mitagator, Def UP)

Hopefully This Helps!

Etarian

PS: This guide helped me a lot when it came to this fight.

https://www.reddit.com/r/bravefrontier/comments/4rg9sh/mildran_eternal_temple_karna_masta_the_basics/