Talk:Special Events/@comment-99.236.183.18-20150408011736/@comment-50.169.106.124-20150408012420

Why not hate on RNG? I mean, yes, in certain cases it's great to design summon stuff, and skill abilities or items to RNG, or unit drops... But when you have a move basically screaming in your ear that it will 1 shot you with almost 0 exceptions and can be SPAMMED over multiple turns? Now that's just bad game design, or overly harsh game design... Watch a video on the difference between hard and punishing games, and a majority of this game's fights will classify as punishing due to their random ability to screw you over at any moments notice unless you wiki study like I have