Talk:White Armor/@comment-27000255-20151224110037/@comment-26897276-20160105091628

So does nullified elemental damage,  meaning you won't be taking 1.5 damage for every 1 damage dealt. That's much more unnecessary damage to defend against. Depending on the opponent, that can mean a lot less inflicted damage. An extra 10% HP assuming a max level lord Melchio would end up being roughly slightly over 500 more max HP. Most bosses would chunk damage since they'd have different elemental attacks in order to wear your team down. It's even worse for a light or dark type like Melchio, since most enemies outside of raids are either light or dark type and tend to possess both elemental type attacks. And HP is not as big a deal as it used to be, at least not anymore. It's too easy to run a squad nowadays with most if not all of the units having above 15k HP just from leader skill abilities and a couple of low parameter boosting spheres. Heck, add a Tridon somewhere in a squad, and you now have an extra 3000 HP shield guarding your behind. By that point, assuming you have good enough defensive buffs on top of that, few bosses will actually chew through and deal that much damage (unless it's fixed damage of course).

I get where the whole HP importance argument comes from, but ultimately, I'd rather have a Drevas on a hybrid mitigator/status cleanser than on Melchio over his sphere. Either way, you could always just throw on one of the 4 EX trial orbs (heresy, impiety, etc) or Ihsir's guise to compensate for that 10% loss if necessary.