User blog:Starchythepotato/A Quick Arena Guide

Today I'm writing this as I have nothing better to do xD

So, first things first, the arena is a place where summoners battle each other (although the AI controls both sides). You get Battle Points (BP) whenever you win a battle (minimum 10 to maximum 200) or lose BP whenever you lose a battle. Every certain amount of points, you will 'rank up and get a reward (usually a gem(s) or a sphere). To see the full list, go to Arena Rewards. I won't go into the basics as the Arena page explains it pretty well.

So, how do you create a successful arena team? There are a few ways.

Squad Composition
#1: BB-Spam Team This team usually consists of a leader with the Ares Excelsior skill (etc. Felneus, Duelmex and the unreleased Crusher God Uda) and 4 other units with AoE BB / High hit count. A sample team would be something like:
 * Leader - Felneus (Attack - 6 hits / BB - 8 hits all)
 * Gun Goddess Serin (Attack - 13 hits / BB - 16 hits all & probable paralysis)
 * War Rocket Cayena (Attack - 12 hits / BB - 12 hits all & probable weakness)
 * Death Idol Kikuri (Attack - 12 hits / BB - 13 hits all & probable curse)
 * Holy Blades Sefia (Attack - 10 hits / BB - 12 hits all & probable paralysis)

Felneus for the leader skill, and the rest because of high hit count for both normal attack & BB. Take note that Kikuri & Sefia require a significantly larger amount of BC than Serin & Cayena (12 BC to be exact).

#2: Fast BB Team This is sort of similar to the BB-Spam Team, however, it allows for more variety since the units do not necessarily need to have high hit count for normal attack or BB. The idea is to put units with fast BB fill rate (etc. God Eater Lira, Ice Warrior Karl and the unreleased War Queen Ophelia) so that by the 2nd turn, they will be able to use their BB. Since all elements have at least 1 unit with a fast BB fill rate, it is optimal to have a rainbow leader with 50% ATK boost & 1.3x BB fill rate (etc. Empyreal Drake Lodin) or Pulsating Ascension (etc. Ultra Blade Aem and Drake Angel Aisha). A sample team:
 * Leader - Empyreal Drake Lodin (Attack - 8 hits / BB - fills BB gauge of all allies)
 * God Eater Lira (Attack - 8 hits / BB - 11 hits all & 15 BC to use(7/8 BC in arena))
 * Red Blade Farlon (Attack - 7 hits / BB - 8 hits all & 15 BC to use(7/8 BC in arena))
 * Ice Warrior Karl (Attack - 6 hits / BB - 8 hits & 20 BC to use(10 BC in arena))
 * War Girl Ophelia (Attack - 4 hits / BB - 7 hits all & 15 BC to use(7/8 BC in arena))

Lodin for the leader skill and BB-gauge-filling BB, Lira, Farlon & Ophelia for the low BC needed & Karl for his powerful but relatively low BC BB. Brave Hero Alma could be a cheap filler until you get a better unit.

#3: OTKO Team OTKO = One Turn Knout Out. This team is slightly harder to use since specific units are needed (mostly those which have leader skills that boosts stats for first few turns). The best leader for this is undoubtably Gaia King Lugina, since his leader skill is basically Muramasa & Royal Shield combined (although only for first 2 turns), which makes him very viable for this type of team. Take note, Lugina's leader skill does not stack with other first-few-turns-stat-boosting spheres (etc. Angelic Foil). This way, most units, even with mediocre stats, will be able to take down most, if not all, enemies within 2 turns. This team is best used with units with high stats to take advantage of Lugina's leader skill. A sample team:
 * Gaia King Lugina (Attack - 8 hits / BB - 10 hits all)
 * Gravion (Attack - 7 hits / BB - 10 hits all)
 * Inferno Swords Logan (Attack - 9 hits / BB - 13 hits single)
 * Hail Gigantron Reeze (Attack - 10 hits / BB - 11 hits all)
 * Taskmaster Lorand (Attack - 6 hits / BB - 7 hits single)

WIP