Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190729172526

Mike Xiong wrote: Goal: Void Mirage

Level 400

Units: [//imgur.com/a/buflfPw http://imgur.com/a/buflfPw]

last time i tried vm i got kicked at stage 1. Please suggest a squad for the rift as well as any missing units i need. Thanks alot! Hi there  Mike Xiong, 

Hehe, you're welcome😊​​​​​​ and really sorry for the delay😓. Though, according to your query and your goal, I would recommend you to take, Level: 400 Goal: Void Mirage I would recommend you to take,

 Frontier Rift: 

Void Mirage:

For Void Mirage, I would reocmmend you to take,

For Phase 1-4,

 Sero-Anya   (Leader): 

LS [Leader Skill]: 140% boost to Rec, max HP, damage taken hugely boosts BB gauge, probable resistance against 1 KO attack, enormously boosts Spark damage, 15% damage reduction & 15% additional damage reduction Fills 6-10 BC when hit, 25% chance of resisting 1 KO & 200% Spark ES [Extra Skill]: 25% boost to all parameters for all allies, restores HP each turn for all allies, adds Light barrier effect to BB/SBB, boosts Atk, Def, Rec each turn (up to 3 turns) & damage taken boosts BB gauge Heals 3000~4500 + 10% Rec HP each turn, 6000 HP Light Barrier, boosts 40% Atk/Def/Rec each turn (up to 3x, 120% max) & fills 3-4 BC when hit

Or

For Phase 1, [Alternate Lead if you like this lead]

 Xenon   (Leader): 

LS [Leader Skill]: 120% boost to Atk, Def, 100% boost to max HP of Light, Dark types, greatly boosts BB Atk, hugely boosts critical damage, damage taken hugely boosts BB gauge & 15% damage reduction from Light, Dark types 350% BB Atk, 200% crit damage & fills 5-9 BC when hit ES [Extra Skill]: 25% damage reduction from Light, Dark types when Damage Reducing Sphere is equipped, 25% boost to all parameters of Light, Dark types for all allies, negates critical damage for all allies & boosts Atk, Def for 3 turns when guarding 50% Atk/Def when guarding

 Units: 

Here are the units that are required to be taken from your unit list.

All Units: 2x  Kaneki, Xenon, Beatrix, Sero-Anya, Estia, Kranus & Karna Masta 

Stage 1:  Sero-Anya (L), Ken Kaneki, Xenon, Beatrix & Estia ~ Kielazar  (F) 

Stage 2:  Sero-Anya (L), Estia, 2x Kaneki & Karna Masta ~  Wendy (F)

Stage 3:  Sero-Anya (L), Karna Masta, Kaneki, Estia & Beatrix ~   Karna Masta  (F)

Stage 4: Sero-Anya (L), Kranus, Karna Masta, Kaneki & Beatrix ~ Xenon  (F)

Friendly units:

Phase 1:  Karna Masta/Kielazar  

Phase 2:  Wendy 

Phase 3:  Karna Masta 

Phase 4:  Xenon 

 Details: 

 Ken Kaneki:   (40% chance of 60% Atk/Def reduction, 40% Spark vulnerability, 15% critical and elemental damage vulnerability, fills 50 BC for self & 35% boost to max HP in case of BB.

220% parameter boost, 20% chance of BB/SBB/UBB recast for 2 turns & 80% boost to Atk relative to max HP in case of SBB.

55% boost to max HP, 100% chance of BB/SBB/UBB recast, 500% boost to Spark & 200% boost to Atk/Def relative to max HP, activates BB/SBB/UBB twice for 3 turns in case of UBB).

Xenon:  (150% boost to Def when activates Taunt buff, 190% parameter boost, 60% critical rate, 10% Guard mitigation & fills 12 BC when guarding and  50% damage reduction for 2 turns in case of BB.

5000 HP Dark Barrier, 50% damage reduction for 2 turns, 20% additional damage reduction for 2 turns  190% parameter boost, 60% critical rate & 10% OD fill in case of SBB).

Beatrix:  (Fills 12 BC instantly, 10% chance to revive allies with 10% HP, fills 5-8 BC on hit, 50% boost to OD fill rate & 10% boost to OD fill in case of BB.

15% chance to revive allies with 25% HP, 15% chance to recast BB/SBB/UBB, fills 3-4 BC & 40% chance to reduce enemy Atk by 50% in case of SBB.

300% boost to critical and Spark damage, 300% boost to Atk, 60% boost to Critical rate & 85% chance to recast in case of UBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB.

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

  Estia: (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

+1000% multiplier per ally BB gauge consumed, 400% parameter boost and 50% Rec reduction, 500% OD fill rate, activates 50,000 HP barrier, purges additional damage and LS disable effects from all allies & 100% DoT mitigation in case of UBB).

 Kranus: (Heals 4000-6000 + 40% Rec HP, 50% chance to heal 25%-30% damage taken, activates 5000 HP barrier and negates all status ailments and Atk, Def, Rec reduction effects for 3 turns in case of BB. 

200% parameter boost, 150% boost to Spark for self, 200% boost to Spark & activates 5000 HP barrier in case of SBB).

450% parameter boost, 100% chance to revive to 100% HP, 500% boost to Spark & 100% damage reduction from Light, Dark types for 5 turns in case of UBB).

 Karna Masta: (25% boost to max HP, 200% parameter boost, 60% boost to Critical rate, 180% boost to Spark, 150% boost to elemental damage & 100% boost to critical damage in case of BB. 

550% boost to BB Atk, 180% boost to Spark, 150% boost to elemental damage & 100% boost to critical damage in case of SBB).

40% boost to max HP, 450% boost to Spark, 500% boost to elemental damage & 350% boost to critical damage in case of UBB).

 Strategy to beat this dungeon: 

Here is a little quick overview to how to beat this rift,

Here, it is most recommended to use UBB of  Kaneki  [For recasting purpose] & you have to nuke Juggernaut down using recasting for quicker finishing. With enough mitigation, you are not required to worry about the units dying. If that ever happens you can revive them with  Beatrix  &  Sero-Anya  anyways. So, here you just to need to nuke  Juggernaut  down.
 * Stage 1:  Sero-Anya (L), Ken Kaneki, Xenon, Beatrix & Estia ~ Kielazar  (F)

In this battle,  Wendy  is required because she will prevent LS lock and she will also act as a recaster here. 1st turn for killing the minions, 2nd turn for killing the boss in UBB Recasting.
 * Stage 2:  Sero-Anya (L), Estia, 2x Kaneki & Karna Masta ~  Wendy (F)

Don't use UBB at first turn. Take out the minions health first [like to some extent]. UBB  Wendy  and don't use her UBB at the same turn you OD gauged her. Minions must die when you use her UBB [take some probability here, a hunch that you believe will kill the minions], so that you can attack the boss in the next turn. Just repeat the whole procedure here. You will need to use taunt to easily clear up the battle however after taking  Gazia  life to 0% you must stop using Taunt to end up the battle. After  Gazia  life is 0% you should focus on surviving because  Kranus  would die in 3-4 turns, without you to deal with any damage to him [after  Gazia  life is 0%]. However, you must focus on surviving in this state. Taunt buff is provided in '' Xenon 's BB. ''
 * Stage 3:  Sero-Anya (L), Karna Masta, Kaneki, Estia & Beatrix ~   Karna Masta  (F)
 * Stage 4: Sero-Anya (L), Kranus, Karna Masta, Kaneki & Beatrix ~ Xenon  (F)

 Kranus  is required [must] for reviving & for removing Doom purge from itself. You must kill  Kranus  in the following turns after he says any of the phrases below.

Phase 1 - Black maw above, amidst flickering gaze... Phase 2 - Further still, where the shadows cry... Phase 3 - Of lost glories the fragments doth weep... Phase 4 - Life fades, death waits, all cycle in vain...

At this stage you will need to bring his HP to 0% at the correct timing, whenever he says the following words [According to the phase you are in] so, be sure to check the Log [in case if you forgot which text he just said] and only bring his Hp to 0%, if he says the following words [described above]. At phase 3 & 4 he will start hitting like a monster so be sure to heal every turn.

He will kill your units, so when he purges doom to any of your units, wait until the Doom purge ends [on the units that are affected by the Doom purge] and use UBB of  Kranus  to revive them all.

 Additional Notes: 

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​