Trial:008

Overview
Lucius, similar to, but not the same as 'Lucius in Quest Mode, is a Mock Unit located in the Summoners' Research Lab in Imperial City Randall. It is only obtainable through the completion of Trial No. 008, which is unlocked after the completion of Trial No. 007.

Rewards

 * 3,000,000 Zel
 * 100,000 XP
 * 1 Gem
 * Sealed God Lucius

Multifarious Lucius
- 4,000,000 HP

Skills and Notes:
 * 50% resistance to Injury, Weak and Sick & immune to all other status ailments
 * 25% resistance to base BC drop rate (35% -> 26.25%)
 * 50% resistance to buffed BC drop rate multiplicatively
 * 25% resistance to base HC drop rate (10% -> 7.5%)
 * 50% resistance to buffed HC drop rate multiplicatively
 * 50% resistance to base Crit damage bonus (50% -> 25%)
 * 100% resistance to buffed Crit damage bonus
 * 100% resistance to base and buffed elemental weakness damage bonus
 * 20% resistance to Spark damage
 * Eternity - 10 combo Light attack on all enemies
 * Turn 1
 * Endless - 33 combo Light attack on all enemies
 * Every 3 turns
 * Destiny - 15 combo massive Light attack on single enemy that deals 160% of HP as damage
 * Every 6 turns
 * Rune - 7 combo Light attack on single enemy, adds Def ignoring effect to attack for 1 turn & removes all buffs
 * If Destiny is not used
 * Meteor - Massive Light attack on single enemy that deals 8,000 damage
 * At < 75% HP
 * Endless - 80 combo Light and Dark attack on all enemies
 * Every 3 turns
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 50% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. Used if Deadly End doesn't activate
 * If none of the above was used
 * Abysmal Fall - 13 combo Light attack on all enemies that deals 65-70% of HP as damage
 * At < 50% HP
 * Endless - 80 combo Light and Dark attack on all enemies
 * Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
 * Every 3 turns
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 20% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest HP that deals 160% of HP as damage. 25% chance to use if Deadly End doesn't activate
 * Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. Used if Deadly End and Destiny don't activate.
 * Every 4 turns unless any of above is used
 * Lone Lupinus - 6 combo Light element attack on all enemies, reduces BB gauge by 20~25% & invalidates all Leader Skills for 3 turns
 * At < 40% HP
 * Power Charge - Boosts Def by 200% for 3 turns.
 * Use all BB/SBB to cancel
 * Glorious - 10 combo massive Dark element attack that deals 500-800% of HP as damage on all enemies & invalidates all Leader Skills for 999 turns
 * "I'm impressed." - Removes all buffs on self. Used if Glorious is cancelled
 * At < 25% HP
 * Endless - 33 combo Massive Light and Dark attack on all enemies
 * "A Disturbing Chill Fills the Area..." - Activates Assimilation
 * Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
 * If all units use BB/SBB
 * Assimilation - Massive Light attack on all enemies that ignores mitigation & deals 60% of HP as damage
 * Every 3 turns unless any of above is used
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 15% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 20% chance to use if Deadly End doesn't activate
 * Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. 25% chance to use if Deadly End and Destiny don't activate.
 * Void Casualty - 7 combo massive Light attack on single enemy that deals 130% of HP as damage & removes all buffs. Used if Deadly End, Destiny and Extension are not used.
 * Every 2 turns unless any of the above happens
 * Aggression - 15 combo Light attack on all enemies & adds additional attack at turn's end for 2 turns

Sealed God Lucius Form 1
- 4,000,000 HP

Skills and Notes:
 * 80% resistance to Sick, 25% resistance to Weak & immune to all other status ailments
 * 25% resistance to base BC drop rate (35% -> 26.25%)
 * 50% resistance to buffed BC drop rate multiplicatively
 * 25% resistance to base HC drop rate (10% -> 7.5%)
 * 50% resistance to buffed HC drop rate multiplicatively
 * 50% resistance to base Crit damage bonus (50% -> 25%)
 * 100% resistance to buffed Crit damage bonus
 * 100% resistance to base and buffed elemental weakness damage bonus
 * 20% resistance to Spark damage
 * Eternity - 10 combo Light attack on all enemies
 * Turn 1 and when UBB is used
 * Galaxy - 13 combo Massive (1500% modifier) Light attack on all enemies, removes all buffs & reduces BB gauge by 100%
 * Unsurvivable unless Angel Idol ES/LS/Sphere or LS with %chance to turn damage into 1
 * Every 2 turns
 * Luminous Shine - 5 combo random Light attack on all enemies, ignores 80% Def
 * Every 3 turns
 * Refrain - 35 combo Light attack on all enemies & adds additional attack at turn's end for 2 turns
 * Every 5 turns
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 120-130% of HP as damage & removes all buffs. 50% chance to target lowest or highest HP unit at 50% chance each
 * At < 90% HP & every 9 turns
 * Obrio - Reduces all damage taken to 1, grants 100% BC resistance to self & reduces BB gauge by 100%
 * Deal 200 damage in 1 turn to cancel
 * If cancelled
 * Memoria - Removes all buffs on self & fills enemy BB gauges by 50%
 * Every 7 turns after Obrio
 * Gate - 13 combo Massive Light attack on all enemies & reduces BB gauges by 50%
 * At < 70% HP
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 120-130% of HP as damage & removes all buffs
 * Luminous Shine - 5 combo random Light attack on all enemies, ignores 80% Def
 * At < 50% HP
 * Achillea Benefit - Boosts Atk by 50% and Def by 20% for 2 turns. Used every 4 turns after first cast
 * At < 40% HP
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 120-130% of HP as damage & removes all buffs
 * Luminous Shine - 5 combo random Light attack on all enemies, ignores 80% Def
 * At < 20% HP
 * Desire - Removes all buffs on self & casts 70,000 HP Light Barrier
 * At 0% HP
 * Transforms into Form 3

Seal God Lucius Form 2
- 2,000,000 HP

Skills and Notes:
 * 90% resistance to Poison, 50% resistance to Weak, Injury and Sick & immune to all other status ailments
 * 25% resistance to base BC drop rate (35% -> 26.25%)
 * 50% resistance to buffed BC drop rate multiplicatively
 * 25% resistance to base HC drop rate (10% -> 7.5%)
 * 50% resistance to buffed HC drop rate multiplicatively
 * 50% resistance to base Crit damage bonus (50% -> 25%)
 * 100% resistance to buffed Crit damage bonus
 * 100% resistance to base and buffed elemental weakness damage bonus
 * 20% resistance to Spark damage
 * Esperand - 10 combo Light attack on all enemies & fills OD gauge by 50%
 * Turn 1
 * Gate of Lucius - Adds all elements to attack
 * Every 4 turns
 * Sacred Song - Boosts Atk by 80%, boosts Def by 200% & adds Angel Idol effect to self
 * Foreign Light - Boosts Atk by 25% & recovers 50,000 - 100,000 HP
 * Every 5 turns
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 130% of HP as damage
 * Every 6 turns
 * Brave Closed - Reduces BB gauge by 25-30%, fills OD gauge by 75% & invalidates all Leader Skills for 2 turns
 * At < 80% HP
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 130% of HP as damage. Used 3 times
 * At < 50% HP
 * Gate - 13 combo Massive Light attack on all enemies & fills OD gauge by 100%
 * At < 25%
 * Gate - 13 combo Massive Light attack on all enemies & fills OD gauge by 100%. Used every 4 turns after first cast