Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190801161226

BruhBruh25 wrote: Hi Acme Gamer! It's me once more! Since Joy to Ashes is getting a re-run, I wanna get a good squad to help my guild score points.

Level: 543

Here is my updated unit list: [//imgur.com/gallery/jOiNlLx https://imgur.com/gallery/jOiNlLx].

Can you recommend a strategy for each of the stages too/ It would help lots Thanks:) Hi there  BruhBruh25,  Hi ther

 Joy to Ashes: 

All units:  Tevarius, Kaneki, Tsovinar, Tate & Tama, Giselle, Tsovinar, Haile, Charlie, Vail & Virdon, Nagid, Honoka & Hisa, Elaina, Shu & Tarok 


 * Stage 1: Tsovinar (L),   Tarok, Tevarius, Kaneki & Tate & Tama  ~  Tsovinar  (F)
 * Stage 2:  Sennie (L),   Vaile & Virdo, Haile, Charlie & Tsovinar  ~  Giselle/Tsovinar  (F)
 * Stage 3:   Tarok (L), Shu, Elaina, Honoka & Hisa & Nagid  ~  Tarok/Arumat  (F)

Leads:

For Stage 1,

 Tsovinar   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 160% boost to Spark damage, 15% damage reduction, hugely boosts Water elemental damage & damage taken may restore HP 225% elemental damage & 50% chance to heal 25-30% damage

ES [Extra Skill]: 20% boost to all parameters for all allies, raises Atk parameter limits to 150000 for all allies, adds enormous boost to critical hit rate for 3 turns effect to BB/SBB & adds 23 combo powerful Water, Fire and Earth attack on all foes to SBB 60% Crit

For Stage 2,

 Sennie   (Leader): 

LS [Leader Skill]: 100% boost to Atk, Def, Rec, 120% boost to max HP, 15% additional damage reduction, 20% damage reduction for 2 turns when damage taken has exceeded certain amount, greatly reduces BB gauge required for BB & 250% boost to Spark damage 20% damage mitigation after 5000 damage taken & 30% BC cost reduction

ES [Extra Skill]: 5% damage reduction from Fire, Water, Thunder types and 15% additional damage reduction to all allies, probable damage reduction to 1, 60% boost to Atk, Def, Rec when BB gauge is over 50% & adds enormous boost to BB gauge effect to BB 15% chance to reduce damage & fills 12 BC

For Stage 3,

 Tarok   (Leader): 

LS [Leader Skill]: 200% boost to Atk and 100% boost to Def, max HP of Earth types, 180% boost to Spark damage, enormously boosts Earth elemental damage, 15% damage reduction from Earth, Thunder types & adds Def ignoring effect to attack 180% Spark & 225% Earth elemental weakness damage

ES [Extra Skill]: Spark damage slightly boosts BB gauge for all allies when Tarok's Bloodlust or BB Gauge Sphere is equipped, slightly boosts Earth elemental damage for all allies, greatly boosts Earth elemental damage, damage taken boosts BB gauge & 50% DoT reduction Fills 1-2 BC on spark, 20% Earth elemental weakness damage, 100% Earth elemental weakness damage, fills 2-4 BC when attacked & 50% DoT mitigation

Details:

Stage 1:

 Touka:  (20% chance to evade attacks, 20% chance of 30% Atk/Def reduction, fills 50 BC for self & 12% OD fill in case of BB.

 220% boost to Atk/Def, heals 400-500 HP per spark, fills 3-4 BC per spark & 80% boost to Atk/Def relative to max HP in case of SBB.

Purges LS and ES disable effects from all allies 50% OD fill, 100% chance of evasion & 200% HP to Atk/Def in case of UBB).

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Tevarius: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB.

400% parameter boost, 60% boost to critical rate, 5-8 BC on spark, 100% chance to revive at 100% HP & 80% chance of resisting 1 KO in case of UBB).

Ken Kaneki:  (40% chance of 60% Atk/Def reduction, 40% Spark vulnerability, 15% critical and elemental damage vulnerability, fills 50 BC for self & 35% boost to max HP in case of BB.

220% parameter boost, 20% chance of BB/SBB/UBB recast for 2 turns & 80% boost to Atk relative to max HP in case of SBB.

55% boost to max HP, 100% chance of BB/SBB/UBB recast, 500% boost to Spark & 200% boost to Atk/Def relative to max HP, activates BB/SBB/UBB twice for 3 turns in case of UBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boost to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB.

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

Stage 2:

 Sennie:  (200% boost to Def when activates Taunt, 50% damage reduction for 3 turns, 15% damage reduction from all element types for 3 turns & 110% boost to Def relative to Atk in case of BB.

50% chance of 60% Atk/Def reduction, 50% damage reduction for 3 turns, 110% boost to Def relative to Atk & 75% boost to Spark for Water types in case of SBB.

300% boost to Def relative to Atk, 50% OD fill, 100% damage reduction for 4 turns, 100% additional damage reduction for 4 turns,​​​​ [4 turns max not 8 turns] & fills BB gauge to max in case of UBB).

 Vail & Virdon: (20% BB reduction for foes, 60% boost to BC efficacy, heals 4000-4500 + 40% healer Rec HP, 100% Def to Atk & activates 3500 HP & Def thuder shield for 2 turns in case of BB.

Damage relative max hp to a single foe & 18 combo powerful Water attack on all foes, 60% boost to BC efficacy, heals 4000-4500 + 40% healer Rec HP, 100% Def to Atk & activates 3500 HP, Def thunder shield for 2 turns in case of SBB).

  Haile: (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

Charlie:  (10% chance of resisting 1 KO, 80% chance of resisting 1 KO, 50% chance of healing 25-30% damage taken, 30% chance of 25% Atk/Def reduction & 30% active healing reduction (does not fill BC when hit) in case of BB.

15% chance to revive to 35% HP, 25% chance of activating BB/SBB/UBB twice, 60% boost to critical rate on Stealth, 300% boost to Atk on Stealth & 150% boost critical damage in case of SBB.

fills 50 BC when hit, heals 100% damage taken, 80% chance angel idol (recovery to 100% HP), 100% chance to revive to 100% HP & 50% boost to max HP buff in case of UBB).

  Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

Stage 3:

 Shu:  (20% boost to max HP, 50% chance to heal 25-30% damage taken, activates Taunt and give 200% boost to Def, 10% guard mitigation & 12% OD fill in case of BB.

150% self parameter boost, 50% chance of 60% Atk/Def reduction, 200% boost to Spark & 150% boost to Spark for self in case of SBB.

50% boost to max HP, heals 100% damage taken, 100% chance of 90% Atk/Def reduction, 500% boost to Spark Damage & fills 5000 OD in case of UBB).

 Elaina:  (Negates all status ailments for 3 turns, negates Atk, Def, Rec reductions for 3 turns, removes all status ailments, Heals 4000-4500 + 20% Rec HP & fills 10 BC in case of BB.

Fills 6-9 BC, 50% chance to heal 25-30% damage, 20% chance to recast, 15% chance to revive allies with 35% HP & 10% OD fill in case of SBB.

80% chance to resist 1 KO attack, 80% chance to evade attacks, 80% chance to recast, 80% chance to revive allies with 50% HP & fills 100 BC in case of UBB).

  Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

Revives allies to full HP, fills 50 BC on hit, restores HP to full gradually, 50% OD fill & 50% HP in case of UBB).

 Nagid:  (180% Def, fills 4-7 BC, 50% damage reduction for 2 turns & 25% chance to heal 20-25% damage taken in case of BB.

180% Def, heals 3500-4000 + 15% Rec HP, fills 7 BC, 50% damage reduction for 2 turns & 50% BB gauge fill rate boost in case of SBB.

80% chance of KO resistance, 350% Def, 75% damage reduction for 3 turns & fills 50 BC in case of UBB).

 Tarok:  (10% chance to deal max HP damage, 25% chance of purging Curse negation, 225% boost to elemental weakness damage, 100% chance of 40% Spark vulnerability, 85% chance of random status infliction in case of BB.

35% chance of purging Sick negation, 225% boost to elemental weakness damage, 200% boost to Spark & 50% boost to Spark for Earth types in case of SBB.

Purges LS and ES disable effects from all allies, adds all status ailment infliction to attack for 4 turns, 50% chance to deal max HP damage, 500% boost to elemental damage & 500% boost to Spark in case of UBB).

Strategy to beat this Rift:

To beat this strategy, it is recommended to take precautions steps, such as,
 * Stage 1: Be sure to use  Tarok  UBB to purge LS & ES lock so you can gain back most of your abilities. You can also gain your units abilities back by letting some of your units die and then revive them by using  Tevarius  UBB.

 Additional Notes: 
 * Stage 2: It is plain nuking here so, you can use  Giselle  UBB [as she has 3 turns recast + water Elemental damage], so beating the monster won't be much of a problem. Enemy has weak thunder reflect damage so, taking mono-water squad is a wise option. Simply, you will need to nuke  Balmedia  down after beating his other parts. 
 * Stage 3: In this stage, it is also required to nuke your way down with your  earth mono-squad. Be sure to check up the details of the what the enemy is saying for precautions too. Here is the details of this dungeon.

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​