Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190705003705

Freshdordz wrote: Sorry for the late reply, as i got a few more units, but my main inquiries now are :

Goal : Forgotten magic/RC7

Units : https://imgur.com/a/o79mCxI Hi there  Freshdordz, 

Hehe, it's alright😊​​​​​​ and according to your query and your goal,

Level: N/A Goal: Rift: Forgotten Magic & RC 7

I would recommend you to take,

Frontier Rift:

Forgotten Magic:

For Forgotten Magic, I would recommend you to take,

 Units: 

All units:  Tsovinar (L), Wintia, Sae, Serin, Vail & Virdon, Honoka & Hisa, Shu, Limilnate, Sero-Anya, Roglizer, Estia, Sero-Anya, QiuTong & Ebony & Enid 

- Stage 1:  Tsovinar (L), Wintia, Sae, Serin & Vail & Virdon  ~  Tsovinar  [F]

- Stage 2: Roglizer (L), Honoka & Hisa, Shu, Limilnate & Sero-Anya  ~  Elaina  [F]

 Stage 3:  Roglizer (L),  Estia, Sero-Anya, QiuTong & Ebony & Enid  ~  Xenon  [F]

Details:

Stage 1:

 Wintia:  (Fills 8 BC on Guard & 10% Guard and element mitigation and 50% damage reduction for 2 turns in case of BB.

50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns, 25% Spark Mitigation, 15% DoT mitigation & 10% element mitigation in case of SBB).

 Serin:  (200% parameter boost, 60% boost to Critical damage, adds +2 hits to each hit count (extra hits deal +20% damage), 30% chance to reduce enemy Atk, Def by 25%, 6% chance to negate Angel Idol effects per foe & 30% healing reduction in case of BB.

200% parameter boost, 60% boost to Critical damage & adds +2 hits to each hit count (extra hits deal +20% damage) in case of SBB).

 Sae:  (190% damage against afflicted foes, 20% chance to inflict ailments & 10% chance to reduce enemy Atk, Def by 30%, adds probable random status ailment infliction to attack for 3 turns  in case of BB. 

190% damage against afflicted foes, 75% boost to critical damage, 15% chance to revive allies with 25% HP & 450% boost to BB Atk in case of SBB.

100% chance of injury, 100% chance of weak, 100% chance of sick, 100% chance of poison infliction, 350% boost to atk for status inflicted enemies, 350% boost to critical damage, 100% chance to revive to 100% HP, 100% chance of paralysis, 100% chance of curse infliction).

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Vail & Virdon: (20% BB reduction for foes, 60% boost to BC efficacy, heals 4000-4500 + 40% healer Rec HP, 100% Def to Atk & activates 3500 HP & Def thuder shield for 2 turns in case of BB.

Damage relative max hp to a single foe & 18 combo powerful Water attack on all foes, 60% boost to BC efficacy, heals 4000-4500 + 40% healer Rec HP, 100% Def to Atk & activates 3500 HP, Def thunder shield for 2 turns in case of SBB).

Stage 2:    Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

Revives allies to full HP, fills 50 BC on hit, restores HP to full gradually, 50% OD fill & 50% HP in case of UBB)

 Shu:  (20% boost to max HP, 50% chance to heal 25-30% damage taken, activates Taunt and give 200% boost to Def, 10% guard mitigation & 12% OD fill in case of BB.

150% self parameter boost, 50% chance of 60% Atk/Def reduction, 200% boost to Spark & 150% boost to Spark for self in case of SBB.

50% boost to max HP, heals 100% damage taken, 100% chance of 90% Atk/Def reduction, 500% boost to Spark Damage & fills 5000 OD in case of UBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

Stage 3:

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 QiuTong:  (Fills 6-9 BC, 10% OD fill & 50% Spark damage reduction, 50% damage reduction for 2 turn​​​​​​​s, negates critical and elemental damage for 3 turns in case of BB.

Damage relative to max Hp with 60% boost to critical rate, 50% damage reduction for 3 turns, 12% boost to OD fill, 40% chance of 60% boost to Atk/Def reduction, 200% parameter boost, 60% boost to critical rate & 225% elemental damage in case of SBB).

 Estia:  (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

+1000% multiplier per ally BB gauge consumed, 400% parameter boost and 50% Rec reduction, 500% OD fill rate, activates 50,000 HP barrier, purges additional damage and LS disable effects from all allies & 100% DoT mitigation in case of UBB).

   Ebony & Enid: (20% BB gauge reduction, adds 20% chance to reduce enemy Atk, Def by 30%, 140% parameter boost and 60% boost to Critical of Dark types, fills 6-9 BC & activates 3500 HP, Def shield in case of BB.

Adds 20% chance to reduce enemy Atk, Def by 30%, 140% parameter boost and 60% boost to Critical of Dark types, fills 6-9 BC & activates 3500 HP, Def shield in case of SBB).

 Straregy points: 

So, here is a little strategy to some of the stages that will be quite helpful. - ''Phase 1:  Xenon  will cast the same tricks everytime after 4 turns, [i.e 5th turn would be the same technique that was used on 1st turn] and with some other buffs/techniques will/can also apply too. So, here you will need to check up this instruction manual and use your moves by checking which technique he used. If you forgot, check the Log pannel to what he just said.Use DBB of  Semira  &  Beatrix ''
 *  Stage 1: Stage 1 is plain nuking and you just simply need to nuke your way down. Use Recasting of  Giselle  as much as you can not of  Tsovinar  because  Giselle provides Elemental Damage and recast for 3 turns.
 *  Stage 2: Simply defeat Claws and Tail to end the battle immediately and use  Elaina  UBB because she can recast BB/SBB/UBB and can also evade from attacks. Use  Nyala 's UBB for 500% Elemental Damage and BB of Vektor to fill BB gauges.
 * Stage 3:

- Phase 2: You will need to use UBB of  Roglizer  almost, everytime as this stage requires high level mitigation to survive the attacks. At some points, you will need to use  Xenon  UBB to break the shield. The instruction manual is same as above.
 *  Stage 4:  Be sure to bring units with full Hp, because the attack will deal 99% of units Hp as Damage and after this, the battle will end.

RC (Raid Class):

RC 7 mission consists of elemental locks so you should check the mono-squad listed below.

 Mono-Squads: 

As far for mono-squads, I would recommned you to take,


 * Fire:  Inoko   (Leader) 

 Azurai, Zegstia, Cayena & Yamoori 


 * Water:  Tsvoniar   (Leader) 

 Wintia, Sae, Serin, Tsovinar & Vail & Virdon 


 * Earth:  Honoka & Hisa, 2x Shu & Limilnate  / Summoning is required

 


 * Thunder:  Tate & Tama/Touka   (Leader) 

 Tate & Tama, 2x Touka, Daltisk, Mikael 

 ​​​​​ 


 * Light:  Estia, Sero-Anya, QiuTong & Amadream  / Summoning is required


 * Dark:  Roglizer & Ebony & Enid  / Summoning is required

 Additional Notes: 

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​