User blog:Godly Bear/Trial 8- 1 squad method guide

For those who wants cannot afford to form full 2 7* squads, here you go!

Multifarious LuciusEdit
 - 4,000,000 HP Skills and Notes:

 Nuke Lucius down because he can perform any random move which can be fatal. When Lucius is at 1-2% hp left, carefully bring one  or two units to attack him, and guard the rest. Make sure to not attack with the units with angel idol on extra skill.
 * Begin your turn counting from this form onwards.
 * Have units with 15,000-20,000 hp if you are willing to one squad this.
 * 50% resistance to Injury, Weak and Sick & immune to all other status ailments
 * 25% resistance to base BC drop rate (35% -> 26.25%)
 * 50% resistance to buffed BC drop rate multiplicatively
 * 25% resistance to base HC drop rate (10% -> 7.5%)
 * 50% resistance to buffed HC drop rate multiplicatively
 * 50% resistance to base Crit damage bonus (50% -> 25%)
 * 100% resistance to buffed Crit damage bonus
 * 100% resistance to base and buffed elemental weakness damage bonus
 * 20% resistance to Spark damage
 * Eternity - 10 combo Light attack on all enemies
 * Turn 1
 * Endless - 33 combo Light attack on all enemies
 * -Guard on this turn. Save the fujins for later.
 * Every 3 turns
 * Destiny - 15 combo massive Light attack on single enemy that deals 160% of HP as damage
 * Every 6 turns
 * Rune - 7 combo Light attack on single enemy, adds Def ignoring effect to attack for 1 turn & removes all buffs. Guard on these turns. Destiny and Rune can target the same unit.
 * If Destiny is not used
 * Meteor - Massive Light attack on single enemy that deals 8,000 damage
 * At < 75% HP
 * Endless - 80 combo Light and Dark attack on all enemies. Have mitigation up.
 * Every 3 turns
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 50% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. Used if Deadly End doesn't activate
 * If none of the above was used
 * Abysmal Fall - 13 combo Light attack on all enemies that deals 65-70% of HP as damage
 * At < 50% HP
 * Endless - 80 combo Light and Dark attack on all enemies. Have mitigation up.
 * Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
 * Every 3 turns
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 20% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest HP that deals 160% of HP as damage. 25% chance to use if Deadly End doesn't activate
 * Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage.Used if Deadly End and Destiny don't activate.
 * Every 4 turns unless any of above is used
 * Lone Lupinus - 6 combo Light element attack on all enemies, reduces BB gauge by 20~25% &invalidates all Leader Skills for 3 turns
 * At < 40% HP
 * "Gathering energy... - Boosts Def by 200% for 3 turns.
 * Use all BB/SBB to cancel
 * Glorious - 10 combo massive Dark element attack that deals 500-800% of HP as damage on all enemies & invalidates all Leader Skills for 999 turns
 * "I am impressed." - Removes all buffs on self. Used if Glorious is cancelled.
 * At < 25% HP
 * Endless - 33 combo Massive Light and Dark attack on all enemies
 * "An ominous feeling is in the air." - Does nothing.
 * Activates Assimilation if all units use BB/SBB
 * Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
 * If all units use BB/SBB
 * Assimilation - Massive Light attack on all enemies that ignores mitigation & deals 60% of HP as damage. This may or may not kill your units. 
 * Every 3 turns unless any of above is used
 * Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 15% chance to use
 * Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 20% chance to use if Deadly End doesn't activate. 20% chance after that 15% chance does not proc. 17% chance to actually use this.
 * Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage.25% chance to use if Deadly End and Destiny don't activate. 17% actual chance to use.
 * Void Casualty - 7 combo massive Light attack on single enemy that deals 130% of HP as damage & removes all buffs. Used if Deadly End, Destiny and Extension are not used. Void Casualty has the highest chance to be used. It's not what you might think it is, it is not a chance to use any single target move. 51% actual chance to use. 100- 15(1.00) - 85(.20)- 68(0.25)
 * Every 2 turns unless any of the above happens
 * Aggression - 15 combo Light attack on all enemies & adds additional attack at turn's end for 2 turns

Sealed God Lucius Form 1Edit
 - 4,000,000 HP Skills and Notes:

'''TURN COUNTING IS IMPORTANT!!!! ''' Gate is not dangerous, have mitigation up, and you will be fine.
 * 80% resistance to Sick, 25% resistance to Weak & immune to all other status ailments
 * 25% resistance to base BC drop rate (35% -> 26.25%)
 * 50% resistance to buffed BC drop rate multiplicatively
 * 25% resistance to base HC drop rate (10% -> 7.5%)
 * 50% resistance to buffed HC drop rate multiplicatively
 * 50% resistance to base Crit damage bonus (50% -> 25%)
 * 100% resistance to buffed Crit damage bonus
 * 100% resistance to base and buffed elemental weakness damage bonus
 * 20% resistance to Spark damage
 * Eternity - 10 combo Light attack on all enemies
 * Turn 1 and when UBB is used
 * Galaxy - 13 combo Massive (1500% modifier) Light attack on all enemies, removes all buffs & reduces BB gauge by 100%
 * Unsurvivable unless Angel Idol ES/LS/Sphere or LS with %chance to turn damage into 1
 * With high health and high hopes for RNG, you can guard through this attack with double Gazia Leads (total reduction of 20% in all damage +20% further reduction through guarding) provided that critical hits doesn't hit, although unlikely to survive this attack
 * Note that if you accidentally set a unit into "Overdrive" Mode (swiping left) during this Phase 2 (after turn 1), Galaxy will not be used yet. But if the said unit does a UBB, Galaxywill be used. So if you accidentally trigger the Overdrive mode, let it expire by either ordering the unit to normal attack or guard, until the Overdrive mode is gone.
 * Every 2 turns
 * Luminous Shine - 5 combo random Light attack on all enemies, ignores 80% Def
 * Every 3 turns
 * Refrain - 35 combo Light attack on all enemies & adds additional attack at turn's end for 2 turns. Damage over time deals about 3000-4500 damage.
 * Every 5 turns
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 120-130% of HP as damage & removes all buffs. Targets unit that currently has the lowest or highest HP.
 * Guard all units on every 5th turn to survive
 * If another action is done in the same turn that Lost Soul is supposed to activate, i.e. Oblio, then should be negated (not tested) and you can count at turn 1 next turn
 * At < 90% HP & every 9 turns
 * Oblio - Reduces all damage taken to 1, grants 100% BC resistance to self & reduces BB gauge by 100%
 * Deal 200 damage to cancel.
 * If cancelled
 * Memoria - Removes all buffs on self & fills enemy BB gauges by 50%
 * Every 7 turns after Oblio
 * Gate - 13 combo Massive Light attack on all enemies & reduces BB gauges by 50%
 * At < 70% HP
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 120-130% of HP as damage & removes all buffs. Random target when passing this threshold. (Guard all units except the one pushing him over, and hope for RNG)
 * Luminous Shine - 5 combo random Light attack on all enemies, ignores 80% Def
 * At < 50% HP
 * Achillea Benefit - Boosts Atk by 50% and Def by 20% for 2 turns. Used every 4 turns after first cast
 * At < 40% HP
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 120-130% of HP as damage & removes all buffs. Random target when passing this threshold. (Again, guard all units except one to push him)
 * Luminous Shine - 5 combo random Light attack on all enemies, ignores 80% Def
 * At < 20% HP
 * Desire - Removes all buffs on self & casts 70,000 HP Light Barrier
 * At < 10% hp
 * "Something sealed is finally opening..."
 * Lucius uses Gate next turn
 * Gate- 13 combo massive light attack on all enemies
 * At 0% HP
 * Transforms into Form 2

Seal God Lucius Form 2Edit
 - 2,000,000 HP

Skills and Notes:

Finish this form as fast as possible. Do not let Lucius cancel leader skills before he uses Gate. Spam Ubb. This is the easiest form to beat, 
 * You can now spam all your UBBs as much as you like in this form. Lucius will fill your OD guage with Gate at some thresholds.
 * 90% resistance to Poison, 50% resistance to Weak, Injury and Sick & immune to all other status ailments
 * 25% resistance to base BC drop rate (35% -> 26.25%)
 * 50% resistance to buffed BC drop rate multiplicatively
 * 25% resistance to base HC drop rate (10% -> 7.5%)
 * 50% resistance to buffed HC drop rate multiplicatively
 * 50% resistance to base Crit damage bonus (50% -> 25%)
 * 100% resistance to buffed Crit damage bonus
 * 100% resistance to base and buffed elemental weakness damage bonus
 * 20% resistance to Spark damage
 * Esperanto - 10 combo Light attack on all enemies & fills OD gauge by 50%
 * Turn 1
 * Gate of Lucius - Adds all elements to attack
 * Every 4 turns
 * Sacred Song - Boosts Atk by 80%, boosts Def by 200% & adds Angel Idol effect to self. Will revive with 200,000 hp if not defeated in less than 4 turns.
 * Foreign Light - Boosts Atk by 25% & recovers 50,000 - 100,000 HP
 * Every 5 turns
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 130% of HP as damage
 * Every 6 turns
 * Brave Ending - Reduces BB gauge by 25-30%, fills OD gauge by 75% & invalidates all Leader Skills for 2 turns
 * At < 80% HP
 * Lost Soul - 2 combo massive Light attack on single enemy that deals 130% of HP as damage. Used 3 times. Pray to Rng that it does not target the same unit.
 * At < 50% HP
 * Gate - 13 combo Massive Light attack on all enemies & fills OD gauge by 100%. Have def buff/ stat- def conversion plus mitigation and guarding if you have  to if leader skills are canceled.
 * At < 25% HP
 * Gate - 13 combo Massive Light attack on all enemies & fills OD gauge by 100%. Used every 4 turns after first cast. Have mitigation up. Nuke Lucius down to 0%.



Recommended Units/Leaders for 1 squad method
Oracle Knight Ark- Helps with getting through Oblio quickly with +2 to every hit count. Also boosts attack. Excellent as a leader with 35% boost all stats, spark damage boost and bb gauge fill boost upon sparking. Ubb can help boost damage by adding 500% bb attack and all elements to attack.

Mad Heretic Gazia- 10 % reduction in damage, 35% boost all stats, 10% damage increased reduction when guarding and hp heals when guarding on leader skill. Has the best attack to def, def to attack conversion boost and 300% boost to bb attack on bb/sbb.

Prism Lightning Reud- Has bb gauge boost when attacked on leader skill and 35% boost all parameters on leader skill.

Obsidian Seraph Zenia- Has excellent spark damage boost on sbb, ignores def on bb, boosts bb gauge with bb, ubb can help kill Lucius at the end.

Recommended Spheres
Impiety orb- Helpful for dark units mainly. Negates elemental resistance, status ailments and boosts all stats by 15%

Fallacy Orb- Heals hp every turn and chance to recover hp when attack and 15% boost to all stats

Phantom Device- chance to reduce damage, reduces damage once 8000 damage is received and 20% boost to hp and def

Occult treasure-boosts all stats by 40%

Malice Jewel-Boosts all stats by 30%

Phantom Gizmo- 30% boost to all stats, bb guage fills every turn and when attacked

Sacred Crystal- Boosts bb gauge by 10 bc every turn

Squad Examples
Squad 1: Ice Bear Clear!

Mad Heretic Gazia lead with Guardian shard and Ihsir's Guise

Ice Legend Selena with lexida and hallowed skull

Tidal Nacre Medina with Duel fragment or Malice Jewel with Fallacy orb

Galactic Treasure Ivris with Luna Laguliz and Impiety orb

Oracle Knight Ark with Luna Laguliz and Infidelity orb

Mad Heretic Gazia friend with Sin of Rebellion and Sacred Crystal

Dual Gazia leads gives me the health I need to survive. Selena is here for the Heal over time against Refrain. Ark is here for hit count buffs and attack buffs as well as the ubb for Lucius's final form. Ivris is my healer and angel idol on ES unit. Medina is my bb filler when attacked and boosts 8 bc whenever I needed it. After I guarded my units and sent my Selena and Ivris up to attack, Multifarious Lucius was defeated and Lucius appeared therefore triggering Galaxy. Galaxy, using math did 100% -40% -30% (30% reduction from guarding after the guarding reduction and leader skill reduction because guarding removes half of total damage received once damage buffs comes into place) therefore Galaxy did 30% of its potential damage.This aoe killed my Medina only, so I revived her. Second form was a real pain, but I got through it smoothly only using 3 revives. Last form, I used a revive when Lucius used Sacred song and it was smooth by using Ark's ubb to avoid getting leader skill canceled right before Gate happened

Squad 2: Dual Charla leads and Es angel idol skill

Charla lead

Ultor

Selena

Dolk

more info to come