User blog:HQDominator/The Quest for the Best: 6 Heroes 7 Star Version

The Quest for the Best
As in every RPG game, there are good character to use and bad characters to use. In my blog, I will attempt to confirm which of these units, by batch, are the best to have and which ones you could really skip out on.

I will use a personal rating system for this so that I'm not copying everyone elses ratings. For Stats, I go with who has the higher altogether stats of the batch, for useability I will go with the unit with the most useability out of the 5 sections, and for everything else I will asign a number rating, and at the end I will base my conclusion off of who has won the most sections. If two units are tied, I will use their invidual number ratings as the tie-breakers.

With that, let's get started!

The 6 Heroes
This batch is a group everyone is familiar with as everyone had to start out with at least one of them when they started the game (Vargas, Lance, Eze, or Selena.)  In addition to that, they were the first 6 star units and were the first 7 star units, both of which introduced new aspects to the game.


 * -|Flame Legend Vargas=


 * -|Ice Legend Selena=


 * -|Earth Legend Lance=


 * -|Thunder Legend Eze=


 * -|Light Legend Atro=


 * -|Dark Legend Magress=

Stat Comparison
To start with, I will do a stat comparison. Since I already linked the units into tabs, I will put all of the units down with their fully imped stats (for Lord) for easier comparison. HP from highest to lowest: Vargas, Lance, Magress & Atro, Selena, Eze

ATK from highest to lowest: Eze, Vargas, Lance, Selena, Magress, Atro

DEF from highest to lowest: Magress, Lance, Atro, Selena, Vargas, Eze

REC from highest to lowest: Selena, Atro, Eze, Lance, Vargas, Magress

The unit with the best stats in my opinion is Magress. Magress has high HP which is complimented nicely by his high DEF, making him a tank when added to his fairly high ATK. His REC is not too low, but once again, REC does not play a big part in gameplay.

Winner:

Leader Skills
All of these units have the same leader skill (30% boost to HP and 100% boost to ATK of unit's element), so a winner cannot be chosen for leader skills. Rating for all: 8.4/10

Winner: No one :(

Brave Bursts
Vargas has a 12 hit Aoe BB. Rating: 7.8/10

Selena has a 12 hit Aoe BB. Rating: 7.8/10

Lance has a 12 hit Aoe BB. Rating: 7.8/10

Eze has a 12 hit Aoe BB. Rating: 7.8/10

Atro has a 13 hit Aoe BB. Rating: 7.9/10

Magress has a 10 hit Aoe BB. Rating: 7.7/10

I do not know what the damage multipliers are on their Brave Bursts, so I'm basing this section solely off of how many hits their Brave Bursts have. Since Atro has an extra hit on his BB, it gives him one more opportunity to spark and would drop more BC with his attack.

Winner:

Super Brave Bursts
Vargas has a 14 hit Aoe SBB that boosts ATK by 110% for 3 turns. Being as the highest SBB ATK up in the game is 130% (Zergel), this SBB could be a bit better, but it's not bad at all if you have no other buffers in your squad. Rating: 8/10

Selena has a 16 hit Aoe SBB that restores 3000-3500+10% of the target's HP over 3 turns. This means that her SBB heals close to 4000 HP every turn, which is very useful and can be used to solo Mech Gods or bosses who are tough but do not have Ultimate Attacks. Rating: 9.5/10

Lance has a 16 hit Aoe SBB that boosts DEF by 110% for 3 turns. This is not the best DEF boost in the game, but is still useable if no other units boost DEF in the squad. Rating: 7.8/10

Eze has a 15 hit Aoe SBB that boosts ATK by 110% for 3 turns. This SBB is the same at Vargas's except that it has an extra hit, which could Spark and which would drop more BC.  Rating: 8.2/10

Atro has an 18 hit Aoe SBB that boosts ATK and DEF by 100% for 3 turns. The other units would boosts either of those stats by more, but if Atro is the only one of the 6 Heroes in the squad, he would give a nice stat boost to everyone. He also has a high hit count. Rating: 8.7/10

Magress has a 12 hit Aoe SBB that boosts DEF by 110% for 3 turns. He has the same DEF boost as Lance, but a lower hit count. Rating: 7.5/10

Winner:

Ultimate Brave Burst
Vargas has a 24 hit Aoe UBB which reduces the enemies ATK by 80%. Sound good? However, this reduction only applies for normal attacks from the enemy. Fixed damage attacks are not affected and neither are the ones that do a specific % of a unit's health. Rating: 7.7/10

Selena has a 25 hit Aoe UBB which heals 98999-99999 +10% of the unit's REC for 3 turns and adds 2 hits to all of the units' normal attack. This essentially means that every unit will have full HP after each battle and will drop more BC when normal-attacking since there are additional normal attacks. Rating: 9.4/10

Lance has a 21 hit Aoe UBB that boosts all unit's ATK by 100% of their DEF. This means that a unit that has high DEF (such as Metal Mimic with 9999 DEF) can do an insane amount of damage since their DEF is added to their ATK. However, it doesn't add much if the unit has a low DEF.  Rating: 7.9/10

Eze has a 3 hit Aoe UBB that boosts damage during Spark by 120% for 3 turns. This is a buff that is beaten only by Claire at the moment (by 10%.)  Since Eze has only 3 hits in his UBB, it is easy to spark with him to do massive damage. Rating: 8.2/10

Atro has a 23 hit Aoe UBB that boosts all allies BB guage by 50 BCs for 3 turns. This effectively will keep all SBBs filled for 3 turns, which is useful against single boss fights. Rating: 9.2/10

Magress has a 22 hit Aoe UBB that boosts DEF by 150% for 3 turns and reduces all damage taken to 1 for 1 turn. The fact that his UBB makes the squad practically invincible for one turn as well as turn all units into units with tanky DEF for 3 turns makes him win this round. Rating: 10/10

Winner:

Extra Leader Skill
All of these units ES require their GGC spheres to be equipped and all of them give a 20% boost to all stats while in battle. They all have a unique ability, which I will address here.

Vargas's ES gives him a 50% boost to damage dealt to weak elements. This can greatly boost his damage output, but only to specific elements. Rating: 7/10

Selena's ES gives her an Angel Idol effect 1 time when her HP falls beneath 20%, making her able to withstand one attack which would kill her. Rating: 10/10

Lance's ES has a 20% chance to reduce 20% of damage taken when attacked. 20% isn't a high chance nor is it a high reduction. Rating: 7.4/10

Eze's ES boosts critical hit damage by 50%, which could increase his already high damage to new heights. Rating: 8/10

Atro's ES reduces the amount of BB guage that is used when a BB or SBB is used. Since Urias, which reduces the amount of BC required to fill BB guage, must be equipped in order for this to activate, it means that Atro would retain much of his BB. Rating: 9.5/10

Magress's ES has a 50% chance of ignoring an opponents DEF when attacking. Since DEF doesn't play a large part in most battles, this is mostly useless. Rating: 7/10

Winner:

Usefullness
Next, I will discuss how useful each unit would be in different areas of the game.

There are 5 areas for usefulness, Arena, Grand Gaia Chronicles, Trials, Raid, and Frontier Hunter. If 2 units are tied, the tie goes to the one who had a higher rating on the one they didn't win on.

For Arena, all of their Leader Skills would be effective as they would quickly kill the enemies and would give a high survivability to the squad, so it comes down to how they would work as subs. I based it off of their normal hit counts and their normal ATK damage.
 * -|Arena=

1: Lance (has a high normal hit count and has a fairly high ATK)

2: Vargas (has a high normal hit count and a decently high ATK)

3. Selena (with Lexida equipped, does a huge number of normal hits and a decently high ATK)

4. Atro (high normal hit count and decent ATK)

5. Magress (decent hit count but drops a large number of BC when attacking. OK damage)

6. Eze (low hit count, not enough damage to make up for it)

For GGC, all of their Leader Skills would be effective as they would quickly kill the enemies and would give a high survivability to the squad, so it comes down to how they would work as subs combined with how their BB, SBB, UBB, and ES would work against the bosses.
 * -|GGC=

1: Selena (SBB would keep units healed adequately and ES makes her almost invincible)

2: Magress (SBB gives high DEF boost and UBB makes the team able to withstand Ultimate Attacks)

3: Atro (SBB gives good boost to ATK and DEF, killing enemies faster and giving more survivability to the squad)

4: Vargas (SBB gives good ATK boost, killing enemies faster. UBB takes away much of damage taken)

5: Lance (SBB gives good DEF boost, UBB could be used in a pinch, and ES could be used to survive strong attacks)

6: Eze (SBB is strong, UBB could be used on a YOLO squad, most effective on Selena's Trial)

For Trials, all of their Leader Skills would be effective as they would quickly kill the enemies and would give a high survivability to the squad, so it comes down to how they would work as subs combined with how their BB, SBB, UBB, and ES would work against the bosses.
 * -|Trials=

1: Magress (SBB makes damage taken greatly reduce, UBB allows the squad to survive tough attacks)

2: Selena (SBB keeps HP refilled, her ES means that she can survive tough attacks)

3: Atro (SBB gives good boost to ATK and DEF, killing enemies faster and giving more survivability to the squad)

4: Vargas (SBB gives good ATK boost, killing enemies faster. UBB takes away much of damage taken)

5: Lance (SBB gives good DEF boost, UBB could be used in a pinch, and ES could be used to survive strong attacks)

6: Eze (SBB is strong, UBB could be used on a YOLO squad, most effective against Karl or maybe Grahdens)

For Raid, all of their Leader Skills would be effective as they would quickly kill the enemies and would give a high survivability to the squad, so it comes down to how they would work as subs combined with how their BB, SBB, UBB, and ES would work against the bosses.
 * -|Raid=

1: Selena (SBB keeps HP refilled, ES can withstand strong attacks)

2: Atro (SBB gives good boost to ATK and DEF, killing enemies faster and giving more survivability to the squad)

3: Magress (SBB makes damage taken greatly reduce, UBB allows the squad to survive tough attacks)

4: Eze (SBB is strong, UBB could be used on a YOLO squad. High ATK=quick death to enemies)

5: Vargas (SBB gives good ATK boost, killing enemies faster. UBB takes away much of damage taken)

6: Lance (SBB gives good DEF boost, UBB could be used in a pinch, and ES could be used to survive strong attacks)

In Frontier Hunter, three main things give high points: Sparks, Elemental Weakness Damage, and Damage. Here are my choices for FH usefulness.
 * -|Frontier Hunter=

1: Atro (High SBB hit count=more sparks, also boosts ATK and DEF)

2: Selena (Decent SBB hit count and keeps allies' HP refilled)

3: Vargas (Decent SBB hit count and big boost to ATK)

4: Magress (OK SBB hit count and big boost to DEF)::Lance (OK SBB hit count and big boost to DEF)::Eze (OK SBB hit count and big boost to ATK)

Conclusion: Selena is the most useful in most situations

Winner:

Conclusion
To recap, here are the winners:

Stats:

LS: No one :(

BB:

SBB:

UBB:

ES:

Usefulless:

WINNER!!

With the high heal over time that Selena has on her SBB and her ES that renders her invincible one time, Selena won this round. Yay!

Next batch I will do is the Might and Magic batch (as requested by SimpleorGidofter) followed by the Friendly Mock Units.

Leave suggestions and I'll get to them eventually!