Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190704233759

JenniHavoc wrote: Forgotten Magic, possibly a mono Light and Dark team for Dichroma Chaos

Lvl: 476

https://imgur.com/a/WQIl8Wv Hi there  JenniHavoc, 

Sorry for the delay😅. Though, according to your query and your goal, Level: 476 Goal: Rift: Forgotten Magic & RC 7 [Mono-light & Dark] I would recommend you to take,

Frontier Rift:

Forgotten Magic:

For Forgotten Magic, I would recommend you to take,

 Units: 

All units:  Giselle, Vail & Virdon, Serin, Ravea, Wintia, Draegar, Limilnate, Avani, Leona, Vektor, Beatrix Roglizer, Raquiel, Nyami & Semira 

- Stage 1:  Giselle (L), Vail & Virdon, Serin, Ravea & Wintia  ~  Tsovinar  [F]

- Stage 2:  Draegar (L),  Nyala, Limilnate, Leona & Vektor  ~ Elaina  [F]

- Stage 3:  Roglizer (L), '' Beatrix, Raquiel, Nyami & Semira   ~ Xenon  [F]

Details:

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

 Vail & Virdon: (20% BB reduction for foes, 60% boost to BC efficacy, heals 4000-4500 + 40% healer Rec HP, 100% Def to Atk & activates 3500 HP & Def thuder shield for 2 turns in case of BB.

Damage relative max hp to a single foe & 18 combo powerful Water attack on all foes, 60% boost to BC efficacy, heals 4000-4500 + 40% healer Rec HP, 100% Def to Atk & activates 3500 HP, Def thunder shield for 2 turns in case of SBB).

  Serin:  (200% parameter boost, 60% boost to Critical damage, adds +2 hits to each hit count (extra hits deal +20% damage), 30% chance to reduce enemy Atk, Def by 25%, 6% chance to negate Angel Idol effects per foe & 30% healing reduction in case of BB.

200% parameter boost, 60% boost to Critical damage & adds +2 hits to each hit count (extra hits deal +20% damage) in case of SBB).

 Ravea:  (140% parameter boost for Water types, 60% boost to Critical, heals 3500-4000 HP, 30% boost to OD fill rate & 100% chance to perform extra action in case of BB.

140% parameter boost for Water types, 60% boost to Critical, 75% boost to Critical damage, 175% self parameter boost, 10% OD fill & 15% chance to perform extra action in case of SBB.

350% boost to Critical, 50% OD fill, 250% boost to Atk relative to Def & 100% chance to perform extra action in case of UBB).

 Wintia:  (Fills 8 BC on Guard & 10% Guard and element mitigation and 50% damage reduction for 2 turns in case of BB.

50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns, 25% Spark Mitigation, 15% DoT mitigation & 10% element mitigation in case of SBB).

Stage 2:

 Draegar: (25% HP, activates 5000 HP barrier, fills 6-9 BC & heals 4000-4500 + 40% Rec HP, & negates all status ailments for 3 turns incase of BB.

Fills 12 BC, 190% parameter boost, 100% Atk to Def & heals 4000-4500 + 40% Rec HP & removes all status ailments in case of  SBB).

 Nyala: (15% boost to max HP, 120% parameter boost, 450% boost to BB Atk & 700% DoT multiplier in case of BB.

150% self parameter boost, 150% boost to elemental damage, 70% chance to reduce enemy Atk by 60% & 700% DoT multiplier in case of SBB.

400% parameter boost, 500% boost to elemental damage, 90% Atk reduction & 3000% DoT multiplier in case of UBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

 Leona: (200% boost to Def, 70% boost to Def relative to Atk, 600%additional attack multiplier & 30% healing reduction in case of BB.

90% boost to Atk/Rec relative to Def, 600% additional attack multiplier, 300% boost to Atk and reduces own Def, Rec by 30% for three turns, & 100% Spark in case of SBB).

  Vektor: (60% boost to critical rate to self, fills 12 BC instantly, 50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns & 25% boost to max HP in case of BB.

60% crit rate to self, fills 5-8 BC when hit, 50% chance of healing 25-30% damage taken, 90% Atk to Def, 50% damage reduction for 2 turns & 20% chance of 25% Atk/Def reduction in case of SBB).

Stage 3:

Beatrix:  (Fills 12 BC instantly, 10% chance to revive allies with 10% HP, fills 5-8 BC on hit, 50% boost to OD fill rate & 10% boost to OD fill in case of BB.

15% chance to revive allies with 25% HP, 15% chance to recast BB/SBB/UBB, fills 3-4 BC & 40% chance to reduce enemy Atk by 50% in case of SBB).

300% boost to critical and Spark damage, 300% boost to Atk, 60% boost to Critical rate & 85% chance to recast BB/SBB/UBB).'

 Raquiel:  (Provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

Nyami: (30% chance to evade attacks, fills own BB gauge to max, 200% boost to Atk, 60% boost to Critical, 75% boost to Critical damage & 160% boost to Spark in case of BB.

+400% multiplier per use up to 3x, 150% boost to Atk for self, 60% boost to Critical for self, 100% boost to spark for self & 60% chance Sparks deal 60% extra damage in case of SBB.

100% chance to evade attacks, 400% boost to Spark, Sparks deal 150% extra damage, 400% boost to Atk & 60% boost to Critical in case of UBB).

 Semira:  (75% chance to inflict ailments, recovers 3500-4000 + 40% Rec HP, 40% boost to drop rate & 10% chance to revive allies with 25% HP in case of BB.

300% boost to multiplier per use up to 2x, 20% chance to inflict ailments and 20% chance of 20% status debuffs to attack, 200% boost to elemental damage & 10% OD fill in case of SBB).

80% chance to revive allies with 100% HP, 150% boost to drop rate & 500% boost to elemental damage in case of UBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Straregy points: 

So, here is a little strategy to some of the stages that will be quite helpful. - ''Phase 1:  Xenon  will cast the same tricks everytime after 4 turns, [i.e 5th turn would be the same technique that was used on 1st turn] and with some other buffs/techniques will/can also apply too. So, here you will need to check up this instruction manual and use your moves by checking which technique he used. If you forgot, check the Log pannel to what he just said.''
 *  Stage 1: Stage 1 is plain nuking and you just simply need to nuke your way down. Use Recasting of  Giselle  as much as you can not of  Tsovinar  because  Giselle  provides Elemental Damage and recast for 3 turns.
 *  Stage 2: Simply defeat Claws and Tail to end the battle immediately and use  Elaina  UBB because she can recast BB/SBB/UBB and can also evade from attacks. Use  Nyala 's UBB for 500% Elemental Damage and BB of Vektor to fill BB gauges.
 * Stage 3:

- Phase 2: You will need to use UBB of  Roglizer  almost, everytime as this stage requires high level mitigation to survive the attacks. At some points, you will need to use  Xenon  UBB to break the shield. The instruction manual is same as above.
 *  Stage 4:  Be sure to bring units with full Hp, because the attack will deal 99% of units Hp as Damage and after this, the battle will end.

 Additional Notes: 

The images were last uploaded 21 days ago and so, if you have any units that you have obtained recently, then, please in-list them so, I could be more precise while making recommendation builds on  Dichroma  Chaos RC 7.

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​