Thread:CFDrewbert/@comment-5709934-20150414230340/@comment-5709934-20150422015306

The game would progress by not adding higher ranked units, and instead coming up with better ways of doing ->something <-. First instead of making enemies/bosses immune to status effects i would instead have them slightly resistant to gaining status effects some more than others.

So lets say im fighting against kikuri in quest (Which happened recently as i was looking for good areas to farm that red nut thingy anyway) Maybe kikuri could be resistant to curse, and weakness, but are easly inflicted with paralysis.

That would open up a ton of units that have been neglected for having status inflicting effects to the players so that they can not only have a valuable member on their team, but give love to emilia...

Soooo since most units would only ever be 5* that would make each boss battles that much more "fun" since there will be little to no one shotting units all the time e.e.

So once you have the ability to inflict status effects onto bosses you can then go onto new units that can extend/buff certain status effects and i would go as far as to say a unit with the ability to increase damage on enemies that are poisoned by 20% would be forgivable.

Next with only having units that are 5* you can give almost all of the units in game atm that doesnt have 5*s a 5* form. That will prompt people to use units that reduces damage taken from certain elements by a certain percentage. (Like that one guy). Then i would remove every single unit that gives def ignore buff, and instead of having bosses with over the top hp i would even it out between DEF and HP. and instead have units that have a chance to decrease enemies def.

Next i would have units that requires special conditions to be met to be able to use the brave burst. Such as this brave burst is open the turn after this unit guarded. Or While under 50% hp this brave burst becomes active. these "special conditions" will prompt the user to play stratagetically or however you spell it so that people dont always aimlessly use all brave bursts, and stuff.next i would remove these stupid bosses fixed damage crap they try to pull on us beloved player ,l,, to that.

Instead i would give the bosses similair abilities to regular units. Like how we are able to turn half our def into atk i would do things like that although there may already be things like that.

Then i would introduce that one live battle arena thing i once talked about

I would also add in summoner enemies that are able to use items, and activate brave bursts after collecting bcs and stuff then i can add units that lowers bc production to enemies

Hell why not have all enemies require bc in order to activate their brave bursts.

and instead of the current quest thing they have we should tots be able to customize our chibi players and then walk around a massive open world with stuff to explore and platformer puzzle like sequences for hidden treasures to find legendary gems n shite like srsly why dont they have that already!!

I would have legit quests given to use n shite and legit having to walk cross a map to find the boss for raid n shite that would legit add a shite ton of new things to do so people dont go ,l,, alim & gumi this shite borring. instead people would be like yeah i just solved dat puzzle and got the legendary legwand gem i feel legit now.