Status Infliction Added to Attack

Status Infliction Added to Attack is an effect that grants allies Status Infliction to attack.

There are currently six status ailments in the game: Curse, Poison, Paralysis, Injury, Weakness, and Sickness

Status Cleanse can cleanse all status ailments of the target.

All status ailments inflicted on the player's units last for 3 turns. On enemies, Curse and Paralysis last only 1 turn while the other ailments last for 3 turns. In all Arena game modes, all status ailments will last for 3 turns on Player and Enemy sides with the exception of Paralysis only lasting 1 turn exclusively in Challenge Arena.

Curse
Curse prevents the target from using Brave Burst. Additionally, this also prevents the target from filling the BB gauge until Curse wears off.

Poison
Poison deals 10% of the target’s max HP at the end of each turn.

Paralysis
Paralysis prevents the unit from moving.

Injury
Injury reduces the target’s Attack stat by 50% subtractively.

Weakness
Weakness reduces the target’s Defense stat by 50% subtractively.

Sickness
Sickness reduces the target’s Recovery stat by 50% subtractively.

Interactions with Random Target Attacks
Due to each hit of a random target attack being treated as an attack, this creates instances where the unit utilizing random target attacks can roll through multiple trials of a chance-based effect that is added to attack.

For instance, if Void Pasha Ensa-Taya uses her 40-hit random target BB, each one of the 40 hits will have a 20% chance of inflicting Paralysis, Injury, Weakness, and Sickness. By binomial cumulative density, this means Ensa-Taya has a 99.9867% chance of inflicting status ailments.