User blog comment:Queenrolanda/Iris Omni (SHE NEEDS TO BE GREAT AGAIN)/@comment-25929043-20160730041319

As much as I love Iris, I'm afraid that even if I try to look at it objectively, your design seems a little too niche and underpowered and plain bad for OE era. She is already useless for a lead role since she lacks HP on LS. Her elemental mitigation is weaker than Allanon - you should be giving her better buff values than a 7* - and her UBB is a straight-up mashpot of buffs that are sub-optimal, barring the 100% mitigation. The only thing you had to make up for it was higher BB mod, which honestly was never the selling point of Iris upon release. The SP options are mediocre at best and some (like the 130% Def buff) is a plan liability and a noob trap. I look at the 50 SP option for a chance at Angel Idol - why a chance when units like Selena and Azurai proc it at a 100% rate?

Let's not even talk about an ES that is either going to be redundant or screw over the game code. How long will the Def buffs stack, and why would Iris have an Earth element buff on ES if it's in the BB/SBB/UBB? You made her a purely Arena unit with an unreliable Angel Idol, rendering her passed on in Colosseum and an afterthought in RC6.

I'm sorry if it came off as harsh, but this is about as honest a review as it gets. Bottom line is, unlike the Elimo you posted a while ago, which was somewhat relevant in the current metagame, this Iris was a really underwhelming design and is virtually unusable.