Talk:Hellion Armor Reis/@comment-69.124.208.68-20150907014203/@comment-77.169.124.237-20150913150519

In turns of survivability, you should remember that "the only HP point that matters is the last one".

In other words, when it comes to def requirements, those are completely relative to your atk. If you can kill fast enough to compensate for weak def, that's fine. A win is a win, whether you have a full HP bar on all units or just one unit standing. However, if you don't have enough def then you must be able to OTK or all that atk goes to waste when you die before landing it. So you can either balance them (enough to atk to kill before being knocked out), or go all the way one or the other. OTK is basically just as effective as having enough def to be unkillable (even if your atk sucks, you'll win eventually).

So what is recommended depends completely what you're up against and what units you have. Just see what works for you and compensate for what you find lacking. If you don't find yourself dying, then no need to add def.