Talk:Absolute Zero Vern/@comment-27033445-20160813164103/@comment-26390849-20160813185849

I'm better at fixing squads than building them, but I can give it a try. Vern (Enhancements: 20% Boost to all parameters, Enhances BB/SBB/UBB's Spark Damage boost effect, considerably reduces BB gauge required for BB) Azurai (Enhancements: 20% boost to all parameters, Enhances SBB/UBB's BB ATK boost effect, Boosts Critical Hit Damage, Critical hit damage boosts BB gauge)  Felice (Enhancements: enhances leader skill all parameters boost from 40% to 50%, Adds considerable HP restoration during spark for 3 turns effect to BB/SBB, Adds DEF Ignoring effect to attack for 2 turns effect to BB/SBB)  Krantz (Enhancements: 20% Boost to all parameters, adds status ailment removal effect to SBB, adds HP restoration when attacking effect to BB, Allows 50% damage reductions to last for 2 turns, boosts DEF when HP is over 50%) Kulyuk (Enhancements: Adds enormous DEF boost for 3 turns effect to BB/SBB, Adds BB gauge boost when attacked for 3 turns effect, enhances BB gauge boost when attacked for 3 turns effect, Enhances BB gauge fill rate boost effect added to BB/SBB, boosts ATK relative to remaining HP)           Make sure you put a sphere such as the Impiety Orb on Krantz so he is immune to status ailments, that way you won't have to worry about status ailments since Krantz will not be effected by them and he can clean them. Also set Felice as your leader.