Talk:Plaguewarden Theodor/@comment-26590282-20181021021706

SP's spent thusly:

Chosen:

10    40% boost to all parameters 10    Strengthen all parameters to 60% 10    130% boost to Spark damage 20    Enormously boosts elemental damage 10    Adds status ailment and Atk, Def, Rec reduction removal effects to BB 30    Adds probable resistance against 1 KO attack effect to BB/SBB 15    Enhances SBB's critical damage boost effect

Total 105; I Usually only Omni+1 a unit until it becomes part of a squad

Not Chosen:

25    Adds Spark damage boosts BB gauge for 3 turns effect to BB/SBB  - a bit redundant as he already has dam boosts BB gauge 20    Enhances LS's Atk, max HP boost by 10%  - not gonna use his leader skill 25    Adds considerable Spark damage boost for Dark types for 3 turns effect to SBB  - expensive for only a 50% boost. get a 150%+ boost from a real spark unit 35    Adds probable random status ailment infliction to attack for 3 turns effect to BB/SBB  - expensive, 15% is unlikely, and he doesn't have any boost to ailment damage. Get ailment from another unit.

This is just a generic build to start discussion; if there are better options for Frontier Hunter or Dark/Light Bosses let me know.