User blog:Ruhrohshingo/Additions/Modifications to Game

Not very inspiring title, I know. That aside, this is just a mental laundry list of things I personally think would enhance the game or better balance it.

Naturally, these are just my own musings and there can (and will) certainly be error in why I might think a certain mechanic addition or change would help the overall experience of things. Generally, I'll break things out in certain scopes - like a bucket for Arena items, etc.. Definitely feel free to pipe in with your own ideas in comments.

System

 * Add a shortcut to the Challenge Arena exchange under the Shop main menu button.  The shop itself is probably due for an overhaul - anyone who's been playing Soccer Spirits will have noticed some noticeable changes to the UX where things are now bucketed.
 * Auto-sell feature for drops.  As an example of this implementation, in the Town->Item menu any existing stacks that are individually selected for sale should have another option labeled "Auto-sell" and an optional field for number of stock to maintain can be filled in (max value of 99 for one complete stack).  The idea here is since you're selling a stack of something it's apparent you don't want or need it, so the auto-sell would just simplify the flow of things rather than hopping back and forth between different menus before you can start a quest.  The idea of a "stock to maintain" also accounts for instances where having a stack of a common item such as Green Grass is desirable, but you have no need for anything more.  Alternatively, the "stock to maintain" idea could be scraped in lieu of a "sell excess" option which would just default to the logic of "anything more than one stack of this particular item is not needed and therefore sold automatically".