User blog:Linathan/SP Enhancement Options: Dark Allure Azami

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Standard/Arena Azami
Version 1= Version 2= Because Azami’s choices are rather limited, there’s not much to consider Standard for Azami. Bright side is that Azami is viable for Arena purposes by taking Version 1 of the Standard setup. Version 2, not so much since it utilizes UBB.

The whole premise is to utilize the most out of Azami’s effects as possible. This is also in case Ensa-Taya is in the squad to prevent clashing with the status damage boost. Since Ensa-Taya lacks Paralysis and Curse, it’s quite important to utilize the most out of these status ailments on Azami.

Status Frenzy Azami
Version 1= Version 2= There are two ways to build a status-specific Azami. If you’re not using Ensa-Taya, this build might be best for you. The main premise is to utilize status infliction and utilizing their negative effects on enemies as much as possible.

Version 1 involves more of a defensive tactic by utilizing heals and more tankiness with the +20% all stats SP. Version 2 involves pure nuke, carrying an extended UBB duration of 4 turns. Most importantly, Azami utilizes the counter in case enemies aren’t afflicted with status ailments for whatever reason.

Sidenote:
 * Do not fret if you do not have Ensa-Taya. Indeed, Azami’s kit works extremely well with Ensa-Taya’s random BB attack, but it’s not a must to carry Ensa-Taya. If you’re looking for a random BB unit, there are other options like Douglas, Eric, and Ardas, but they’re in the extremely low-tier, especially since they’re only 6* units with very low stats. They’re definitely worth a shot if most of their stats are made up with spheres.