Talk:Alchemist:Dungeon/@comment-27718490-20171208030954

First of all, Light and Dark Units are completely viable against Logi. He has no resistance towards them and just because they are of their element, that is not what activates his AI loop.

Earlier today, I did three more runs to prove that with a full Light squad, it was possible. I beat Logi in 6, 7, and 12 turns.

How I did it:

Using Ezra to instantly fill SBB gauges, I attacked with Ezra on the first turn and guarded all units. I then auto SBB nuked Logi, triggering his first AI. From here, two things can happen:

1. Logi will not trigger another AI. I then nuke him with whatever SBB/BB I have left. (Highly unlikely due to High Alert, so this will take some amount of turns.)

2. Logi will trigger a secondary AI. I proceed to trigger his revival again through only attacks now. When he revives a second time, due to risk of High Alert (BB Drain), I attack with Ezra, then SBB nuke.

All of these are plausible, the key is to ending whichever AI effect you choose with an attack in order to then proceed with a BB/SBB nuke. Doesn’t matter how many you trigger as long as they final AI you choose is killed with an attack and on the next turn, you can nuke him with BB/SBB.

I can easily state: Logi has NO circumcential negation to Light and Dark Units.