Board Thread:Moderator News/@comment-26140304-20190804191122/@comment-32467167-20190815192206

Nicegame95 wrote: Goal: The pious emperor sz

Level: 510

Units -

Thanks in advance Hi there  Nicegame95, 

Hehe, you're welcome😊​​​​​​. According to your query and your goal, Level: 510 Goal: SZ: The Pious Emperor I would recommend you to take,

 Strategy Zones: 

Units that are selected for this Strategy Zone are listed with their details below,

All units:  Allanon, Tsovinar, Hakuzo, Ceulfan, Persenet, Honoka & Hisa, Sae, Ravea, Giselle, Sennie, Sae, Galea, Haile, Estia & Limilnate 


 * Frontlines [Main-Squad]:  Allanon (L), Hakuzo, Ceulfan, Persenet, Tsovinar 


 * Backup:  Tsovinar/Allanon, Honoka & Hisa, Sae, Ravea, Giselle, Sennie, Sae, Galea, Haile, Estia 


 * Revivers:  Honoka & Hisa, Limilnate, Sae & Persenet 

 Leads: 

For this SZ,

 Allanon   (Leader): 

LS [Leader Skill]: 80% boost to all parameters, negates elemental damage, hugely boosts all elemental damage greatly boosts OD gauge fill rate & reduces BB gauge required for BB 175% elemental damage, 30% OD fill rate & 20% reduction

ES [Extra Skill]: 30% boost to all parameters when Ritus Staff is equipped, adds status ailment negation effect for 3 turns and status ailment removal effect to BB/SBB & 5% damage reduction for all allies

For For all contents, [as for now],

 Estia   (Leader): 

LS [Leader Skill]: 100% boost to Def, Rec, max HP, boosts Def, Rec relative to remaining HP, 15% damage reduction, considerably reduces BB gauge required for BB & restores HP each turn 0.8% boost per 1% HP remaining, 25% BB reduction & heals 1500-2000 + 10% Rec HP

ES [Extra Skill]: 15% boost to Def, Rec, max HP for all allies, 50% boost to Def, Rec, max HP when HP Recovery Type Sphere is equipped, considerably restores HP each turn & 10% damage reduction Heals 2000-3000 + 10% Rec HP

For Friend Lead, 

 Draegar   (Leader): 

LS [Leader Skill]: 80% boost to all parameters, boosts Atk, Def, Rec each turn for up to 3 turns, restores HP each turn, considerably reduces BB gauge required for BB & probable damage reduction to 1 20% parameter boost per turn, heals 1200-1500 + 10% Rec, 25% BB reduction & 20% chance to reduce damage

ES [Extra Skill]: 10% damage reduction, damage taken boosts BB gauge, damage taken may restore HP & slightly reduces BB gauge required for BB for all allies Fills 3-4 BC, 25% chance to heal 20-25% damage & 5% BB reduction for all allies [30% total BB reduction including lead]

 Details: 

Frontlines:

 Allanon: (Fills 12 BC instantly, fills 5-8 BC when hit, 25% boost to max HP, 10% chance to resist KO & attack 15% damage reduction from all element types for 3 turns in case of BB. 

150% boost to elemental damage, adds all elements to attack for 3 turns, heals 4300-4500 + 40% healer Rec, 10% OD fill & activates 5000 HP barrier in case of SBB

Fully restores HP for 3 turns, 100% element mitigation, fills 50 BC, 500% boost to elemental damage & 50% OD fillin case of UBB).

Ceulfan  :  (Drains 25-30% damage, 140% parameter boost for Light types, 175% self parameter boost, adds 20% chance to reduce enemy Atk by 30% & inflicts 15% vulnerability in case of BB.

Negates critical and elemental damage for 2 turns, 140% parameter boost for Light types, adds +2 hits to each hit count (extra hits have +20% damage) & 150% boost to elemental damage in case of SBB).

 Hakuzo: (10% chance to deal max HP damage, 25% chance to purge effects, 225% boost to elemental damage, 250% boost to damage against afflicted foes & 85% chance of status infliction in case of BB.

35% chance to purge effects, 225% boost to elemental damage, 200% boost to Spark & 50% boost to Spark to Light types in case of SBB).

50% chance to deal max HP damage, 150% boost to Spark vulnerability, 500% boost to elemental damage, 500% boost to Spark, adds random status ailment infliction to attack for 4 turns in case of UBB and adds activating BB/SBB/UBB twice for 3 turns effect to UBB [Sp option]).

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Persenet:  (Heals 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB.

60% boost to Critical, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB.

60% boost to Critical, 400% parameter boost for Light types, 350% boost to Atk relative Rec, 90% Atk reduction for enemy & revives with 100% HP in case of UBB).

Backups:

 Sae:  (190% damage against afflicted foes, 20% chance to inflict ailments & 10% chance to reduce enemy Atk, Def by 30%, adds probable random status ailment infliction to attack for 3 turns  in case of BB. 

190% damage against afflicted foes, 75% boost to critical damage, 15% chance to revive allies with 25% HP & 450% boost to BB Atk in case of SBB.

100% chance of injury, 100% chance of weak, 100% chance of sick, 100% chance of poison infliction, 350% boost to atk for status inflicted enemies, 350% boost to critical damage, 100% chance to revive to 100% HP, 100% chance of paralysis, 100% chance of curse infliction in case of UBB).

 Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

Revives allies to full HP, fills 50 BC on hit, restores HP to full gradually, 50% OD fill & 50% HP in case of UBB)

 Ravea:  (140% parameter boost for Water types, 60% boost to Critical, heals 3500-4000 HP, 30% boost to OD fill rate & 100% chance to perform extra action in case of BB.

140% parameter boost for Water types, 60% boost to Critical, 75% boost to Critical damage, 175% self parameter boost, 10% OD fill & 15% chance to perform extra action in case of SBB).

350% boost to Critical, 50% OD fill, 250% boost to Atk relative to Def & 100% chance to perform extra action in case of UBB).

 Sennie:  (200% boost to Def when activates Taunt, 50% damage reduction for 3 turns, 15% damage reduction from all element types for 3 turns & 110% boost to Def relative to Atk in case of BB.

50% chance of 60% Atk/Def reduction, 50% damage reduction for 3 turns, 110% boost to Def relative to Atk & 75% boost to Spark for Water types in case of SBB.

300% boost to Def relative to Atk, 50% OD fill, 100% damage reduction for 4 turns, 100% additional damage reduction for 4 turns,​​​​ [4 turns max not 8 turns] & fills BB gauge to max in case of UBB).

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

 Galea: (20% chance to inflict 30% Atk Down, 140% boost to Water types' Atk & Def, 30% boost to HP & 90% Atk to Def in case of BB.

160% boost to Spark, 140% boost to Water types' Atk & Def, 90% Def to Atk, 200% boost to Water elemental damage & 50% Spark to Water types in case of SBB).

 Haile:  (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Estia:  (200% parameter boost, heals 4000-4500 + 40% Rec HP, 15% damage reduction from Light and Dark Types for 3 turns, purges additional damage effect from one random ally & activates 5000 HP barrier in case of BB.

100% boost to Def relative to Rec, heals 4000-4500 + 40% Rec HP, 50% damage reduction for 2 turn & slight additional damage reduction for 2 turns [20% DoT mitigation] & purges additional damage effect from one random ally in case of SBB).

+1000% multiplier per ally BB gauge consumed, 400% parameter boost and 50% Rec reduction, 500% OD fill rate, activates 50,000 HP barrier, purges additional damage and LS disable effects from all allies & 100% DoT mitigation in case of UBB).

 Recommended friends: 

It is recommneded to take,


 *  Draegar  [for 50% BB reduction]
 *  Kaneki 
 *  Elaina 

 Points: 

Here are some strategy points that will be useful in this SZ terms.


 * Upon start, [after taking  Allanon  lead] be sure to replace him with Sennie


 * Use  Hakuzo  UBB because of his Elemental Damage and recasting, this SZ will be cleared easily.


 * With 50% BB reduction, you can use BB anytime so, taking  Draegar  lead is recommended.

Additional Notes:

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​