Talk:Mildran:Final/@comment-29915323-20161023043642/@comment-26828624-20161028042240

I will try this:

Zekt (leader) for 15 elemental light/dark reductions, BB gauge boost on attacked, 10 light/dark reduction on SBB and bb gauge boost on BB. Krantz for SBB heal and 2 turn mitigate. Magress for def buff and 2 turn mitigate. Felice for BB boost, spark boost BB gauge, and BB gauge boost on attacked. Lara for the HoT and prob. Damage heal when taking damage.

I do understand there are buffs that gets replace by other buffs but it would be negligible since the buffs that are being overlapped are almost if not the same buffs stats. The main thing is getting the mitigation and zekt's SBB up every two turns, Felice SBB/BB every 2-3 turns, and Lara's HoT when taking damage. Personally I don't believe you need an OD filler or boost unit. You should be able to get to phase 3 with 2 Fuji and maybe an hero crystal. The hero crystal is a must