Talk:Mildran:Final/@comment-26877419-20160701165534/@comment-27635522-20160702002223

when i did this the 2 turn mitigation was bugged as one turn only, so its possible to do it with a normal mitigator, albiet risky, I dont know what other units you have so i'll list out important roles in priority IMO and some recommendations i can think of

Mitigation : no brainer here, but preferrably magress' 2 turn (or Krantz's in the future)

Healing: BOTH HoT and burst healing, as 2nd phase you'll be hit with DoT hard

BB utility: BB on spark and BB on hit are the more useful ones, especially when after KM's BB drain attacks. BB regen is also a nice addition

Stat boosters and converters: Provides more bulk

OD management: OD fill rate or fill OD on S/BB are useful to have, but not necessary

Barriers : If possible, makes it easier to withstand attacks, but accidents can still happen

Any non-crit offensive buffs : Spark boosts, BB atk boosts mainly and add dark to attack, as KM is immune to ailments(save for atk def down debuffs) and doesnt inflict ailments. makes the fight relatively shorter which is good

Krantz is very useful in this situation and can kinda fill the 2 turn mitigation niche with his reduced cost, and he has burst heal on his SBB, but i prefer having someone that can heal in BB, Paris for this matter can fill that role of BB on hit, stat boost, and heal on BB.

Selena can be brought for her HoT which is one of the best right now tied with Juno-Seto i believe,

As what Imperator said, Grahdens is useful for his LS as well as his barrier and BB regen.

Lastly you need someone that has BB on spark, Chrome fills this niche and brings spark buffs as well, but Chrome's BB fill on spark isnt 100% proc.