Board Thread:General Chit-Chat/@comment-1389361-20160616013737/@comment-1389361-20160628154433

@Konpaku46: thanks for your time replying this complex issue. I am still unsure about these units SP options. Is it ok to take "2 turns mitigation" while we put both Krantz and Juno-Seto into one team? i mean, we can simply use their BB/SBB in rotation. Juno-Seto 10 SP - Boosts own DEF by depleted HP (100% boost max) 20 SP - 25% reduction of BB/SBB Cost 20 SP - Enhances LS's max HP, REC +10% boost, 60% boost total 50 SP - Add Effect To BB/SBB (60% REC to Def for 3 turn) Reason: I always switch her to be the leader in the crazy content battles. So roughly, her LS will boosts HP, REC and DEF (60% of REC). Phantom Gizmo and 25% reduction of BB/SBB Cost is enough for 50% mitigation every turn, unless if she is unlucky (insta-killed/empty bb gauge/debuffed/etc), this is where the 2nd mitigator (krantz) start to play. Sirius 20 SP - 20% All Stats 40 SP - Enhances BB DMG boost effect on BB/SBB/UBB (+100%) 40 SP - Add Effect To BB/SBB (6 BC/turn for 3 turns) Reason: Why 6 BC/turn for 3 turns instead of 1 BC on Spark Buff when using BB/SBB? It won't cause so much pain to manage when i decided to pair him with another BC-on-Spark unit (such as Lafiel/Vern/Zeal/etc) so i don't feel like wasting 40 SP on conflicting buffs (burst HP/BC heal won't clash each other). Lara 10 SP - 20% ATK/REC 10 SP - 20% HP/DEF 20 SP - 2-3 BC when hit ^10 SP - 3-4 BC when hit 20 SP - 100% Base/Buffed Element Weakness Resist 30 SP - Add Effect To BB/SBB (1 Turn Negate Stat Down Debuffs) Reason: ATK buffers and mitigator can be found everywhere. Element Weakness Resist mostly can be found only on LS/ES and only a few units able to negate Stat Down Debuffs. Ark Can't decide yet. His SP options will allow me to replace Allanon, Adds all Elements to attack, Boost OD Gauge, Burst heal, Cure Status/Debuffs etc. Which is good, because i found my Allanon dies alot in this RC6 Omni era (his sphere lacks of DEF too). But in doing so, i'll be forced to take that 20 SP option which is " LS+: +20% Spark Damage ", and i don't want that. 60SP (all elements) + 10SP (Cure Status/Debuffs) = 70 SP (so i only have two 10SP options and one 20SP options left to take). I am tempted to take that " 40 SP - Add Effect To BB/SBB (3 Turns +90% Spark DMG) " though, because all of those units listed above doesn't have spark damage boosts on BB/SBB (only Sirius on LS), but hey Eze friends are everywhere. Krantz 20 SP - 20% All Stats 20 SP - 2-3 BC when hit 10 SP - Add Effect To SBB (Cure Status/Debuffs) 50 SP - Allows 50% mitigation on BB/SBB to last for 2 turns Reason: Like i said, i am still unsure about taking 2 turns mitigation while having two mitigators in a same team. Perhaps i will take " 40 SP - Add Effect To BB/SBB (3 turns convert 20-25% DMG taken to HP (20% chance)) " and " 10 SP - Add Effect To BB (Heal 2000-3000 HP (+ 11% Healer REC)) " instead of 2 turns mitigation but it will clash with Lara's SBB. The other 40 SP options ( DEF-&gt;REC ) will also clash with Lara's SBB / Juno-Seto's 50 SP. Maybe i'll take the UBB SP, but i rather spent SP on BB/SBB/LS/ES instead of UBB which i rarely use.