Board Thread:Moderator News/@comment-26140304-20180702043939/@comment-36042485-20180717025904

MelodysRhythm wrote: Goal: GGC-A Master's Wisdom: True Equality

ok so this is my first time and i hope you'll bear with me but this is what i would use( also look up for a guide on his attacks)

i'll just put the important part and man role for abilities

Lyonesse(lead) lead skill-15% reduction to damage taken from Fire, Earth types & slight reduction in damage taken for 2 turns when damage taken exceeds certain amount,

bb hugely boosts Fire, Water elemental damage for 3 turns, hugely boosts BB gauge for 3 turns & sligh tly reduces damage taken from Fire, Earth types for 2 turns and sbb has hugely boosts Atk relative to Def for 3 turns instead of slight reduction from fire, earth types

ROLE: mitigate and boost element dam

Azurai-hugely boosts Atk, Def, Rec, critical hit rate for 3 turns, hugely boosts BB Atk for 3 turns, greatly boosts critical damage for 3 turns & critical vulnerability infliction for 2 turns

ROLE: parameter/atk boost( he has 180%, the highest in your units)

Vern-, probable Spark vulnerability for 2 turns, enormously boosts Spark damage and probable Spark critical for 3 turns & adds Water, Earth elements to attack for 3 turns

ROLE:Spark and add water to atk

Holia-greatly restores HP for 3 turns, considerably boosts Rec relative to max HP for 3 turns, negates critical and elemental damage for 1 turn & negates Atk, Def, Rec reductions for 1 turn

ROLE:support mainly(heal, boost parameter, negate dam)

Adel- negates Atk, Def, Rec reductions for 1 turn, 50% damage reduction for 1 turn, greatly restores HP for 3 turns, Spark damage considerably restores HP for 3 turns & enormously boosts Spark damage for 3 turns

ROLE:mitigator/support(heal and spark)

Lyonesse(lead), azurai, vern, holia, adel

hopefully it works but for some attack you need to look up