Board Thread:Moderator News/@comment-26140304-20181203230238/@comment-32467167-20181211175000

SirLancelot05 wrote: Acme Gamer wrote: SirLancelot05 wrote: Hello ! I would appreciate it if someone could help me build a mono light team!

Goal: Frontier Hunter, All-around, Arena

Level: 371

Light Units: https://imgur.com/a/zcqYFEn

I would also like to know which ones I should raise and which ones I shouldn't.

Thank you so much

Hi Acme Gamer, thank you for replying.

these are my Omni light units: Sefia, Zellha, Krantz, elphelt, Regil, Alan, Lauda, Enile, All might.

Noteworthy 7* Light Units: Quentin & Quinn, Persenet, Raquiel, Amadream, Diastima

If im missing some, you can have a look at the imgur link I provided.

Thank you, again! Hi there  SirLancelot05, 

According to your current units and your current goal,

Goal: Frontier Hunter, All-around, Arena, Mono-light squad ​​​​​​I would recommend you to take,

For Arena/Colosseum,

 Amadream   (Leader): 

Skill: 80% boost to all parameters, hugely boosts BB/SBB activation rate, normal attacks may hit all foes & enormously boosts ABP and CBP gain 30% activation chance, 30% chance of AoE normal attack (-30% extra damage), 100% ABP & 50% CBP

 Units: 

 Quentin & Quinn:  (For providing 30% fill rate reduction, 140% stat boost for Light units, 60% crit rate for Light units, 60% BC efficacy, 3500 HP, 3500 Def shield in case of BB.

Drains 50-75% HP, 100% boost relative to Atk, 140% stat boost for Light units, 60% crit rate for Light units, 15 BC fill every turn, 3500 HP, 3500 Def shield in case of SBB).

 All Might: (60% boost to critical rate to self, +2 to each normal hit (+20% extra damage, 120% total), 25% boost to max HP, 35% boost to critical damage to Light types & 150% boost to Atk/Def for Light types in case of BB.

60% boost to critical rate to self, 500% DoT modifier, 150% elemental weakness damage, 40% chance to reduce 60% Atk/Def & 100% crit damage in case of SBB).

 Persenet:  (For healing 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB.

60% boost to Critical damage, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB).

 Logi:  (Heals 3000-3500 + 12.25 Rec HP & 180% boost to Def in case of BB.

25% chance to heal 25-30% damage, 70% boost to Atk relative to Def, activates 3,000 HP barrier & 100% parameter boost for Light types in case of SBB).'

Or'

 Krantz:  (Negates all status Ailments, 50% damage reduction for 1 turn in case of BB.

Heal 3500-4000 + 40% of own Rec & 35% boost to BC, HC drops in case of SBB).

 Raquiel:  (A nuking type unit which provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 tursn & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

 Mono-Light Squad: 


 * Light:  Amadream   (Leader) 

 Logi or Krantz, Raquiel, All might and Quentin & Quinn 

 Additional Notes: 

You may find some problems in case of hard quests as the build is lacking in strength. If any other problem occurs then you can reply on this thread. You can make 2x Raquiels and Quinn & Quentinn  omni as they really are strong units. Other than that you do sure can make them omni for filling the unit enteris fill for getting the rewards in the  Randall .

If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here I will check the stats of the units you summoned and will give it a change to the squad if those units have tendency to surpass one of the unit present in the squad.

'That's all! Hope this helps😊​​​​​​.'