Talk:Glorious Hero Krantz/@comment-29234047-20160731013243/@comment-25223181-20160817064307

The way you just proposed that Satan math makes it so that 4 mitigators grant you 100% mitigation. The way it would work IF it did stack would be:

1 mitigation: 50%

2 mitigation: 75%

3 mitigation: 87.5%, etc

...which is still incredibly OP, especially if you had units who had 2-turn mitigation.

Regarding your query about parameter boost vs. mitigation, it is almost always better to opt for mitigation if your goal is reduce incoming damage (which I'm assuming it is based on the question).