Board Thread:Moderator News/@comment-26140304-20190604192408/@comment-32467167-20190611181455

Droontar wrote: Goal: SZ (Alza Masta/Karna Masta), Frontier Rift (Drowning Darkness, Void Mirage, Essence of Time), Arena/Colo, General, Hard Content, Mono

Level: 269

Units: https://imgur.com/a/VrNhqNW

Kinda repost from last month. I got new units that I think are good so i'm wondering if I can make new squads: Katerin, Kawab, Czorag, Tevarius, Sero-Anya, Nagid, Nia, Quentin & Quinn, Keres.

What do you think?

Thanks for your dedication, mate! :) Hi there  Droontar, 

Hehe your welcome and sorry for the delay😅. Though, according to your query & your goal,

Level: 269 Goal: SZ (Alza Masta/Karna Masta), Frontier Rift (Drowning Darkness, Void Mirage, Essence of Time), Arena/Colo, General, Hard Content, Mono

I would recommend you to take,

General:

For Hard Contents & Exp Grinding,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

Units:
 *  Roglizer (L) 

 Limilnate, Tsovinar, Teviraus & Raquiel 

 Details: 

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

''Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.''

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistence to whole squad 90% chance [Sp option] in case of UBB).

   Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB).

Damage relative remaing Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Teviraus: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB).

400% parameter boost, 60% boost to critical rate, 5-8 BC on spark, 100% chance to revive at 100% HP & 80% chance of resisting 1 KO in case of UBB).

 Raquiel:  (Provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

Arena/Colosseum:

Arena: Use the general team, just replace Linmilnate with Wintia

For Arena/Colosseum,

 Wintia   (Leader), 

Skill: 120% boost to Def, max HP, damage taken enormously boosts BB gauge and may considerably reduce foe's BB gauge fill rate for 1 turn & enormously boosts ABP and CBP gain Fills 6-10 BC, 50% chance to reduce enemy fill rate by 50%, 100% ABP & 50% CBP

Colosseum:


 * Attacking Squad:Wintia (L), Tsovinar, Teviraus, Raquiel & Chizuru


 * Defensive Squad:Tsovinar (L), Teviraus, Raquiel, Chizuru & Sero-Anya

 Strategy Zones: 

Units that are selected for this Strategy Zone are listed with their details below,

All units:  Limilnate, Tsovinar, Roglizer, Teviraus, Raquiel, Gilgamesh, Chizuru, Leona, Katerin, Sero-Anya, Azurai, Quentin & Quinn, Semira, Czorag & Hakuzo 


 * Frontlines [Main-Squad]:  Roglizer (L), Limilnate, Tsovinar, Teviraus & Raquiel 


 * Backup:  Gilgamesh, Chizuru, Leona, Katerin, Sero-Anya, Azurai, Quentin & Quinn, Semira, Czorag & Hakuzo 


 * Revivers:  Chizuru, Semira, Teviraus, Sero-Anya, Limilnate  [UBB]​​​​​​

 Details: 

Frontlines:

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

''Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.''

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistence to whole squad 90% chance [Sp option] in case of UBB).

   Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB).

Damage relative remaing Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Teviraus: (20% chance to recast BB/SBB/UBB, 15% chance to revive with 35% HP, fills 14 BC, fills 12% OD gauge & 35% chance to purge turn skip in case of BB.

155% parameter boost and 60% boost to critical rate to Thunder types, heals 400-500 HP on spark, fills 3-4 BC on spark & 50% Spark to Thunder types in case of SBB).

400% parameter boost, 60% boost to critical rate, 5-8 BC on spark, 100% chance to revive at 100% HP & 80% chance of resisting 1 KO in case of UBB).

 Raquiel:  (Provides 200% boost to self for Spark damage, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage, 600% boost to BB Atk, 200% parameter boost in case of Atk/Def/Rec for 3 turns & 60% boost to Critical in case of BB.

160% boost to Spark damage, 50% Spark of Light types, fills 3-4 BC upon Sparking, fills 6-9 BC upon damage & 600% boost to BB Atk in case of SBB).

Backups:

 Gilgamesh:  (200% boost to elemental damage, 20% boost to HP, 75% chance of 30% vulnerability, activates Non-elemental shield (3500 HP, 3500 Def) & 50% Spark to Thunder types in case of BB.

110% boost to Atk/Def relative to Rec, 600% boost to  BB Atk, 200% boost to elemental damage & 50% chance of reducing 60% Atk/Def in case of SBB).

 Chizuru:  (Fills 14 BC instantly, 3-4 BC on spark, 15% chance to revive allies to 35% HP, 10% chance to resist KO & 12% OD fill in case of BB.

3-4 BC on spark, 150% crit damage, 200% parameter boost, 60% crit rate & 20% chance of evasion)

 Leona: (200% boost to Def, 70% boost to Def relative to Atk, 600%additional attack multiplier & 30% healing reduction in case of BB.

90% boost to Atk/Rec relative to Def, 600% additional attack multiplier, 300% boost to Atk and reduces own Def, Rec by 30% for three turns, & 100% Spark in case of SBB).

 Katerin:  (10% chance to deal max HP damage, 225% boost to elemental damage, 40% chance to reduce enemy Atk, Def by 60%, 12% OD fill & 25% chance to purge effects in case of BB.

225% boost to elemental damage, 250% boost to Atk, 60% boost to Critical, 70% boost to Atk, Def relative to max HP & 35% chance to purge effects in case of SBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

 Quentin & Quinn:  (30% fill rate reduction, 140% stat boost for Light units, 60% boost to critical rate for Light units, 60% BC efficacy, 3500 HP, 3500 Def shield in case of BB.

50-75% HP drain, 100% boost relative to Atk, 140% stat boost for Light units, 60% boost to critical rate for Light units, 15 BC fill every turn for 3 turns, 3500 HP, 3500 Def shield in case of SBB).

 Semira:  (75% chance to inflict ailments, recovers 3500-4000 + 40% Rec HP, 40% boost to drop rate & 10% chance to revive allies with 25% HP in case of BB.

300% boost to multiplier per use up to 2x, 20% chance to inflict ailments and 20% chance of 20% status debuffs to attack, 200% boost to elemental damage & 10% OD fill in case of SBB).

 Czorag:  (10% chance of dealing 5% of foe's max HP, Damage relative to Hp with 60% boost to  critical rate, 25% chance of purging Curse negation effect, 225% boost to elemental damage, 50% chance of 30% vulnerability & 85% chance of random status ailment infliction in case of BB.

60% boost to critical rate, 35% chance of purging Sickness negation effect, 225% boost to elemental damage, 125% boost to critical damage & 25% chance of status infliction in case of SBB).

 Hakuzo: (10% chance to deal max HP damage, 25% chance to purge effects, 225% boost to elemental damage, 250% boost to damage against afflicted foes & 85% chance of status infliction in case of BB.

35% chance to purge effects, 225% boost to elemental damage, 200% boost to Spark & 50% boost to Spark to Light types in case of SBB).

 Recommended friends: 

It is recommneded to take,


 *  Roglizer  [Must be taken as first lead for 50% BB reduction]
 *  Tsovinar 
 *  Elaina 

RC (Raid Class):

RC 7 mission consists of elemental locks so you should check the mono-squad listed below.

 Mono-Squads: 

As far for mono-squads, I would recommned you to take,


 * Fire:  Azurai, Czorag  ''& Summoning is required

 


 * Water:  Tsovinar, Wintia  & Summoning is required


 * Earth:  Limilnate, Leona, Nia  & Summoning is required

 


 * Thunder:  Teviraus, Gilgamesh, Zelion ​​​​​​​ & Summoning is required

 ​​​​​ 


 * Light: Hakuzo (L)

​​​​​​​ Raquiel, Chizuru, Sero-Anya & Quentin & Quinn '  ​​​​​​​


 * Dark:  Roglizer  (L)

Katerin, Semira, Ebony & Enid & Orochi Iori ​​​​​​​

Frontier Rifts: As far for the rifts, it is stated as, Drowning Darkness: It is recommended to summon some thunder elemental units to complete your mono-thunder squad.

Void Mirage: Xenon ​​ or  Saskye ​​​​​ is required here because of his/her Taunt buff.  Xenon  is more recommneded because of his Damage Reduction. Phase 3-4 can be cleared easily with taunt buff.

Essence of Time: It is recommended to summon some fire & earth elemental units to complete your mono-fire/mono-earth units. Mono-Earth is more recommneded though.

 Grinding: 

So, from the images it can be easily described that you are low on Gold and Karma so here are some farming spots for quick grinding.


 * Zel: Vortex => Parade Garden => Gold Keys (Purchasable from Exchange hall) => Jewel Parade lvl.5


 * Karma: Daily Dungeon => Soul Karma experience (Is avaialble every monday)

 Additional Notes: 

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​