User blog comment:Tremayne12/Things Wrong with Brave Frontier/@comment-26331700-20161204051447

some points are invalid are needs to elaborated.

I'll grade your arguments, 5 points each

1. Really? Trial units can be caught. too op if one tries to continuous farm for an op unit. this game was made to challenge you. But it would be nice to farm for less op units than that of the current meta. 2/5

2. don't see why that's wrong here. please elaborate. 0/5

3.Not necessarily. The mock units are really helpful. Karl and Tilith in KM mildran. The fallen gods had their run of usefulness before. Paris was really good. In, the summoner brave frontier version, some mock units are especially useful. 2/5

4. kinda expensive here for evolution req. 5/5

5.Hold up, this isn't Pokemon. Brave frontier's goal was to create a new type of rpg, not to copy other games. In the summoner bf version, you can level up the summoner unit by means of questing. 0/5

6. really? bf would be too easy if enemies attacked once per turn. 0/5

7. strategy? again, bf's goal was to create a new type of rpg, not to create a hella easy game  0/5

8. same with number 7. 0/5

9. don't see why that's wrong here. please elaborate. 0/5

10. please elaborate 0/5

11. just strategy would make the game more like chess instead of rng.0/5

12. achievement points? this would be a past "error" 1/5

13 this is game was made to have rng included. not having those probabilities would make the game too op 0/5

14. please elaborate. confusing point there. 0/5

15. please elaborate. 0/5

16. can be easily avoided 0/5

17. what? units' buffs were made to overlap at a limit, not to perfectly sync with each other. 0/5

18. lasswell ? 3/5

19. why on earth would you want to craft heaven's edge? 1/5

20. gumi support? sometimes they understand entirely what you're trying to say, smh 4/5

Final score 17/100

the real problem in this game, is the amount of storage space it takes up.