User blog comment:Sephyness/Request for some help with squads/@comment-27.50.28.142-20151201034426

For me, every unit has their own role in your own squad and your unit's mentioned above are pretty good to combine. But if you need some advance about squad composition for that kind of units, there is my proposal :

Arena: (pretending you dont have proper sphere yet, so i'm not recommend Ultor as your leader) Michelle(Leader), Zenia, Hailie, Shera, Melchio. Why i choose this Units ? Because their has alot DC to provide 2nd turn SBB to your whole units, plus Michelle leader to provide 100% boost atk and +30% Hp to your whole Arena squad.

General Use (means for Quest, Vortex, another simple content) OTK and Survivability if you failed to do an OTK: Avant (Leader as a critical buffer at BB, boost damage depend on your HP at SBB), Shera (mitigator + alot of BC), Zenia (spark buff), Quaid (Elemental buffer), Melchio (Anti Ailment + light element added to your attack).

For FH actually, it's really depend on you. Are you a 'wasting my time to use my whole squad UBB' type or 'just hit all of the enemies and kill them ASAP' type? for me, i hate to waste my time just to be the 1st type mentioned. So, i'll give one proposed team for general use in Terminus (i think your units are ready for Terminus) : Avant (Leader), Shera (as a mitigator, atk buff, and maintain your bb gauge as well), Quaid (Elemental buff), Charla (crit damage buff, spark buff, heal, hot, omgwtf all of important buff in 1 unit), Bestie (boost bb gauge when attacked).