User blog:PrinceUniversa/New Fan Units

Hey guys, you know ever since the now existance of 7* units, I've gotten an overflow of imagination. Then something else just popped up in my head, the existance of the Grand Quests where the difficult level is beyond imaginable especially with Grahs's quest (Have yet to have 2 mitigators for the 4 squads) I've wondered if there was a hard dungeon where the difficulty matches with the Grand Quests. I might try that out but for now, here's some units. These units are from a TV show I love to watch though I'll leave the names as ??? because I don't want to say the names yet xD In fact, I might make this a trivia, do you guys and girls can name the units that I bought up to play, hint, the ??? have the same letters as the names, oh and they're 7*

7*:Heavenly Sun ????????

Type: Light

Stats:

As Lord: HP: 7,012 Atk: 2,234 Def: 2,122 Rec: 2,012

Max Bonus Imps: HP: 1,100 Atk: 440 Def: 440 Rec: 440

Leader Skill: Solar Blessing

65% boost to Def and Rec and mitigates 20% of damage received

BB: Ancient Sun

22 combo Light attack on all enemies & all status ailments removed and nullified for 3 turns

SBB: Solar Salvation

27 combo Light attack on all enemies, nullifies status ailments for 3 turns, and increases Def for 3 turns

UBB: Harmony's Beginning

34 combo massive Light attack on all enemies, boosts everyone's max HP, and permanently adds Holy and Fire to attacks of all allies

Lore:

7*: Heavenly Night ????

Type: Dark

Stats:

As Lord: HP: 6,789 Atk: 2,431 Def: 2,134 Rec: 2,097

Max Bonus Imps: HP: 1,100 Atk: 440 Def: 440 Rec: 440

Leader Skill: Lunar Blessing

65% boost to Atk and HP and drastically increases damage to weak elements

BB: Starry Heaven

23 combo Dark attack on all enemies & boosts Atk for 3 turns

SBB: Eternal Night

26 combo Dark attack on all enemies, boosts Atk for 3 turns & increases chance of Crit

UBB: Nightmare's End

Lore: