Talk:Soul Reaver Laberd/@comment-27823717-20160218194553/@comment-26944381-20160218224916

The same, an great example for Dolk is Kira's GGC, he is a lifesaver when Feeva arrives to nuke your team, Dolk and Laberd works very similar, the only thing that you need to ask yourself is which one do you need as lead?, need a unit that boost all parameters (35%) and nulifies weaker element damage, use Dolk, but if you need a unit that helps with the BB gauge, boost HP and DEF a 40% (that 5% can be a lifesaver in some cases) and that mitigate another 20% after 5k damage recieved, making the mitigation a 70% (afaik that 20% stacks with his 50% on BB/SBB so the 20% is added to the 50% making it 70%, sorry for the redundancy), use Laberd.

Both are lifesavers, and both are the best mitigators that you'll find, and if you wan't to use them as subs, Laberd gives 130% DEF boost (BB) and 30% chance to reduce 50% enemies atk (SBB) and gives 4~7 BC's whem attacked, meanwhile Dolk boost DEF 130% (BB same as Laberd), removes status ailments (BB), and for SBB boost def relative to atk (35%) and negate atk, def and rec down (1 turn).

My point is that both Laberd and Dolk are basicly the same unit, the only difference are the buffs on the UBB and the LS, that you will use depending on what you need.