Board Thread:Moderator News/@comment-31952814-20170104075454/@comment-30373133-20170202162835

ReaJXPlas wrote: Why do i keep coming back here XD

Seriously tho, you should teach me how you create good squads. i could use the skill XD

Heres the jizz:

Goal: Arena and colo, Kulyuk GGC prt 4, Raiding for sphere materials, flash of lightning, flame of darkness, endless corridor, genius challange, and a basic rundown on how to create a good squad (if you can XD)

Level: 215

Units -

Fire: Vargas, Lava, Avant, Kulyuk, Malef, Azurai, Adriesta, rengaku, lyonesse, glenn

Water: Selena, Azami (x2), vern

Earth: Lance, Zelnite, quaid, faelan, daze, rozalina, felice, gyras

Thunder: Eze (x2), Silas (x2), Viktor, rize

Light: Atro, Krantz, sirius, zekt, juno-seto, gabriella, izuna (x3), Garrel,

Dark: Elza, sonia, johan

Spheres: Does it matter? @_@ To make good squads, you must consider the quest you want to take. Remember that this game isn't about having the most OP units to have the most OP squad, it's about using the right units to counter all (or most) of the threats in a quest.

To start off, you need a mitigator (duh) (except for Frontier Hunter, that's a different story). Then you need a BB manager who will keep the BB/SBB of units up almost every turn; BB managers usually have buffs like BB gauge regen, instant BB gauge fill, BB gauge fill on spark, BB gauge fill when hit, etc. You will also need some general parameter up buffs. For example, if you need offensive buffs, you can find units with Atk up, boost Atk based on another parameter, BB damage up, Spark damage up, etc. If you need defensive buffs, same concept: Def up, boost Def based on another parameter, and some other types of defense buffs like +mitigation when guarding, elemental mitigation, negate elemental/crit damage, etc. Lastly, you will need a good healer who has buffs like burst heal, heal overtime, heal when hit, etc. These 4/5 types of buffs are required in a general squad.

To summarize:

-Mitigator

-BB manager

-Healers

-Parameter up buffs (Atk, Def, maybe HP?)

-Utility (if you have extra spot)

If a unit does more than one of those things, great :) it reduces your costs. Most important thing is to try not to have overlapping buffs (If 2 units in ur squad has Atk up buff they will overwrite each other's buffs. But let's say you have a unit with Atk up buff and BB damage up buff, they will stack)

In some cases, some quests require you to have units with buffs that aren't always necessary for general content (as in they aren't used a lot in other quests) like crit damage/rate up, status ailments. In these cases, you may want to make a new combination of your units while making sure you have the necessary buffs to beat the quest.

P,S: Pick spheres with high parameter boosts, especially HP boosts. Frontier Gate, Raid, and Global Exclusive event-based spheres are really good because they have a high boost in parameter for parameter boost spheres, and decent parameter boosts for secondary spheres too.