User blog:Linathan/Unit Spotlight: Heavenly Emperor Kanon

Heavenly Emperor Kanon
[Leader Skill] Eternal Flora (Nullifies all status ailments & 30% boost to max HP and Def for all Units)

[Brave Burst] Divine Purge (15 combo Thunder elemental attack on all enemies & all status ailments removed and nullified for 3 turns; Cost: 24 BC, DC: 15 BC)

[Super Brave Burst] Ex Firmament (19 combo Thunder elemental attack on all enemies, all status ailments removed & big boost to Def for 3 turns; Cost: 25 BC, DC: 19 BC)

[Ultimate Brave Burst] Annihilation (23 combo Thunder elemental attack on all enemies, reduces damage taken by half for 3 turns & big boost to Def for 3 turns; Cost: 25 BC, DC: 23 BC)

[Extra Skill] Eternal Shining Light (Nullifies all status ailments)

About Scoring System
For my analyses, I enforce a scoring system. Each category is out of 10 points. The final score will be the average of all of the category scores. Note that my analyses are based on my opinion. You are free to agree or disagree with the points that I have here. The categories are listed below: Typing will be under stats.
 * Leader Skill
 * Brave Burst
 * Super Brave Burst (only for 6* units and above)
 * Ultimate Brave Burst (only for 7* units)
 * Extra Skill (only for 7* units)
 * Arena
 * Stats
 * Usefulness

Note: Scoring will be different for 7* units compared to 6* units due to the fact that 7* units have two more categories than 6* units. For example, a 6* unit with an 8.5 rating cannot be compared with a 7* unit with a 7.5 rating.

Summary
Kanon is the disciple of Creator Maxwell and one of the Six Pillars. A quiet and silent disciple, Kanon was always treated as a low-class and worthless disciple. Aware that his powers surpassed Maxwell's, Kanon resolved to challenge Maxwell. As a result of the battle, Kanon and Maxwell sustained injuries and stopped the battle before further chaos entered the world. Kanon requested a high-ranking god to have him enter a barrier to rest, only to not realize that this barrier was a trap to imprison him.

Leader Skill
Score: 8/10

Granted that the Leader Skill does provide a nice 30% boost to HP and DEF, this Leader Skill doesn't provide much use. Providing status immunity is one thing, but what use does it have when Kanon can do the same thing with his BB and SBB? This Leader Skill is very good overall, but the use for it doesn't seem intriguing due to the fact that Kanon's BB and SBB can cure status ailments and his BB can nullify them for 3 turns.

Brave Burst
Score: 8/10

This BB is a really nice as it attacks all enemies with a 280% damage modifier. This modifier is relatively high for a BB. This BB also comes with a nice nullification to all status ailments for 3 turns and cures them.

However, it is important to note that the cure status ailments effect does not come into play until he starts his attack animation in front of the enemy. It would be advised to place Kanon on the middle-left of the squad so he can go through his animation a bit faster. This makes it easier for your units to Spark with Kanon.

Super Brave Burst
Score: 9/10

An SBB that comes with the best DEF buff in the game. Very nice.

A damage modifier of 500% is very nice for a 7* unit, allowing Kanon to deal high damage. Kanon also provides a 140% DEF buff. This is currently the highest DEF buff in the game, allowing your units to resist a bunch of hits. This definitely comes useful in various quests like Trial X2, Trial EX, Edea's GGC, etc. Multiple enemies are bound to do multiple attacks and withe DEF buff, you are bound to tank a lot of those hits.

One very important thing to note is that this SBB only cures status ailments. This is very different from his BB, which cures and nullifies status ailments. This SBB does not do that. If you want to get the 3-turn status immunity, you would have to use his BB every 3 turns.

In terms of curing status ailments, same thing as his BB. Kanon doesn't cure status ailments until he starts his attack animation. It would be advised to place Kanon on the middle-left of the squad so he can go through his animation a bit faster. This makes it easier for your units to Spark with Kanon.

Ultimate Brave Burst
Score: 8/10

This UBB looks amazing, right? Here comes the downer part. This is really just pure damage for those with mitigators. Why?

1000% damage modifier is very nice as always. This is a very high damage modifier that will yield a very high damage output. You also get mitigation for 3 turns. Here's the problem. If you already have a mitigator, you would be using that mitigator's BB/SBB every turn, which overwrites the mitigation buff that was previously in play.

Then comes the 150% DEF buff. This is actually a bit useless too as Kanon has a 140% DEF buff, which is not too far off from 150%. Perhaps, the 150% DEF buff could come into play if you can't get Kanon's SBB up every turn since you may want to use his BB to nullify status ailments for 3 turns.

Extra Skill
Score: 9/10

Kanon receives status immunity for himself. This is nice as you can equip him with better spheres than Drevas. Normally, players would equip Drevas to their anti-Debuff unit. Using this Extra Skill will alleviate that problem with using Drevas, allowing you to choose from a much bigger selection of spheres to use.

This Extra Skill is also one of the reasons why the Leader Skill is useless. Using Kanon as a Leader will therefore, make this Extra Skill and his BB and SBB useless. Kanon can already guarantee a heal if his BB is up since his Extra Skill nullifies all status ailments on himself.

Arena
Score: 8/10

Kanon holds as a very bulky candidate in Arena, allowing him to survive a ton of hits easier compared to other units. His Drop Check on his normal attack is 22 BC, which is good to use in Arena. Not the best, but at least good enough.

His BB has a damage modifier of 280%, which is very good to use as this could potentially wipe the opponent's team.

His status immunity Leader Skill and Extra Skill could come to play, but it wouldn't be used all that often due to the fact that most units focus on killing units, rather than inflicting status ailments. The 30% boost to HP and DEF is, however, very good to use in Arena. Not only will Kanon get even bulkier, but units will also benefit from this boost as well and become bulkier too.

Stats
Score: 10/10

Kanon's stats are insane. You get high HP and really high DEF. Kanon becomes the most tankiest unit in the game given these stats alone. In fact, he has the highest DEF stat in the game in the current game version. Want more DEF? Kanon's SBB buff will serve your units well.

In terms of typing, my type preference for Kanon is...

Anima > Guardian > Lord > Breaker > Oracle

Usefulness
Score: 9/10

Kanon is useful practically anywhere. This is provided that Kanon provides the ever-so-useful cure status ailments BB/SBB. This is essential to use almost anywhere as there could be bosses with Curse and Paralysis effects that will cripple your entire team. Kanon also provides the highest DEF buff in the game, which will allow your units to tank a bunch of hits a lot easier.

Having a tough time with Mistzug in RC3? Kanon is the solution. Using a Maxwell along with Kanon will definitely bring flashbacks to those two units.

Conclusion
Score: 8.6/10

Kanon is the tankiest unit in the game. Think there's going to be a new unit with better stats than Kanon? Probably a future 7* Soul Bound Saga unit.

Comment below on what you think of Kanon! Are you going to use him in Trial 003? Do you think he can defeat his mistress Maxwell? Leave them in the comments down below!

Check out my list of analyses in [http://bravefrontierglobal.wikia.com/wiki/User_blog:Linathan/Spotlights:_Table_of_Contents! Spotlights: Table of Contents!]

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