Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190801162814

CapObvious wrote:

Thank you! Hi there  CapObvious, 

Hehe, you're welcome😊​​​​​​ and really sorry for the delay😓. Though, according to your query and your goal, Level: N/A Goal: General Usage & RC 6 I would recommend you to take,

For Exp Grinding,

 Shion   (Leader): 

LS [Leader Skill]: 150% boost to Atk, 80% boost to max HP, considerably boosts EXP gain, adds probable Def ignoring effect & considerably boosts OD gauge fill rate 15% EXP, 30% chance to ignore Def & 20% OD fill rate

ES [Extra Skill]: 10% boost to Atk, Def, Rec, max HP, boosts Atk, Def, Rec relative to remaining HP & 50% boost to Spark damage Parameter boost affects all allies & 0.5% boost per 1% HP lost, 50% boost total

For Hard Contents,

 Yamori   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, damage taken hugely boosts BB gauge, 10% damage reduction & damage taken may considerably restore HP Fills 5-9 BC & 50% chance to heal 25% damage taken ES [Extra Skill]: Negates critical and elemental damage when Jason's Mask is equipped, boosts Atk, Def each turn (up to 4 turns) for all allies, greatly boosts Fire elemental damage, raises Atk parameter limits to 150000 & greatly boosts Atk when HP is above 50% 15% Atk/Def each turn (up to 4x, 60% max), 100% elemental damage & 100% Atk

Exp
 * Shion

Haile, Azraui, Yamori & Amus Hard Conetents
 * Yamori

Haile, Juno-Seto, Azraui, Yamori & Serin

Details:

 Shion​​​​​​:  (Provides 8% boost to OD fill and adds elements in attack in case of BB. 

Adds Fire, Water, Earth, Thunder elements to attack for 3 turns, 8% OD fill instantly, 170% boost to Atk, Def, Rec & fills 400 OD in case of SBB).

 Haile:  (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

Azurai: (160% self parameter boost, 60% boost to own critical hit rate, 40% boost to Atk, Def relative to Hp, 25% boost to max HP in case of BB.

180% parameter boost, 60% boost to critical hit rate, 450% boost to BB Atk, 100% boost to critical damage & critical vulnerability infliction for 2 turns [15% Crit vulnerability] in case of SBB).

 Amus:  (Heals 4000-4500 HP + 32% Rec HP, 180% Def/Rec, removes all status ailments & 50% damage reduction for 1 turn in case of BB.

Heals 4000-4500 HP + 32% Rec HP, 80% Atk to Def/Rec removes all status ailments & 50% damage reduction for 1 turn in case of SBB).

   Yamori:  (25-30% HP drain, 60% innate crit rate, 30% HP, 50% damage reduction for 1 turn, 50% boost to critical damage of Fire & activates 5000 HP barrier in case of BB.

60% innate crit rate, 80% chance to inflict ailments, 50% damage reduction for 1 turn, 90% boost to Def relative to Atk, 125% boost to critical damage & fills 5-8 BC in case of SBB.

50-55% HP drain, 60% innate crit rate, 50% boost to max HP, 300% boost to Def relative to Atk, 450% boost to critical damage, fills 50 BC & 100% damage reduction for 3 turns, in case of UBB).

Juno-Seto:  (Provides 50% damage reduction for 1 turn, gradually restores HP for 3 turns [Heals (4500~5500 + 10% of target's Rec) HP] & 15% additional damage reduction for 2 turns & negates critical and elemental damage for 2 turns in case of BB.

50% damage reduction for 1 turn, gradually restores HP for 3 turns [Heals (5000~6000 + 10% of target's Rec) HP, 15% chance to revive with 35% HP filled, 35% boost to max HP in case of SBB

100% additional damage reduction for 3 turns, 90% chance to revive with full HP, 30000 HP on barrier in case of UBB).

  Serin:  (200% parameter boost, 60% boost to Critical damage, adds +2 hits to each hit count (extra hits deal +20% damage), 30% chance to reduce enemy Atk, Def by 25%, 6% chance to negate Angel Idol effects per foe & 30% healing reduction in case of BB.

200% parameter boost, 60% boost to Critical damage & adds +2 hits to each hit count (extra hits deal +20% damage) in case of SBB).

 Additional Notes: 

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps'😊​​​​​​