Talk:Dark Destruction Kalon/@comment-28100493-20160819000959/@comment-26944381-20160819010514

Yes, Elemental damage is the normal weakness damage dealt to weaker types.

Here is explained: http://bravefrontierglobal.wikia.com/wiki/Elements

I'll take Fire as base to explain this:

Fire will make 100% of damage to Thunder, meanin that it's base power won't have any boost or nerf.

Fire will make 200% of damage to Earth, meaning that it base power gets a boost, 2x in this case.

But also Fire will make 50% damage to Water, meaning that it will be nerfed.

(base damage is the damage that can make normally against oposite elements, in this case Fire can make 100% (normal)  base damage to Thunder, it's oposite, or the same Element, Fire to Fire (100% damage, obviously), this is explained on the wheel of Elements shown on the site I gave you above)

Elemental Weakness buff will only boost the damage of the base element to the weaker element, Fire>Earth>Thunder>Water>Fire and Light>Dark>Light.

You have to know that Dark and Light Elements are a special case since both make 200% damage to eachother (Light to Dark and Dark to Light but not Dark to Dark and Light to Light for obvious reasons.)

But I think Kalon's SP option it's not like this (cmiiw), Kalon's damage boost SP just boost the normal damage that Light/Dark types makes to all elements (again cmiiw), like an Atk boost, but only for Light and Dark types (meaning that will not make effect on Fire/Earth/Thunder/Water types) like the 6* version of the 12 Guardians of the Gods, Zephyr boosted Dark units Atk 50% against all elements, but it was only to Dark units, other types didn't get that boost.