Board Thread:Moderator News/@comment-26140304-20190702002532/@comment-32467167-20190705011148

Tazerismybae wrote: Goal: FR Mainly the Elaina Rerun. I did it the first time before I quit but i don't remember how.

Units: https://imgur.com/gallery/ZmRndgh Also have cayenna and korzan

Level: 523

Newly returned so i'm blanked on squad building. Hi there  Tazerismybae, 

Hehe, it's alright😊​​​​​​ and according to your query and your goal, Level: 523 Goal: Rift: Forgotten Magic I would recommend you to take,

Frontier Rift:

Forgotten Magic:

For Forgotten Magic, I would recommend you to take,

 Units: 

All units:  Tsovinar (L), Wintia, Sae, Serin, Vail & Virdon, Honoka & Hisa, Shu, Limilnate, Sero-Anya, Roglizer, Estia, Sero-Anya, QiuTong & Ebony & Enid 

- Stage 1:  Tsovinar (L),  ' Sae, Wintia, Tridon, & Haile  ~  Tsovinar  [F]

- Stage 2:  Elaina, Honoka & Hisa, Limilnate, Ochacko & Shu  ~  Dranoel  [from your own inventory or as a friend] /  Bayley  [F]

- Stage 3:  Roglizer (L),   Sero-Anya, Xenon, Beatrix & Semira  ~  Xenon  [F]

Details:

Stage 1:

 Tsovinar:  (10% chance to deal max HP damage, 80% HP to Atk, 20% HP, 2% OD fill per ally & fills 800 OD in case of BB.

10% chance to deal max HP damage, 180% Spark, 125% Crit damage, 600% BB Atk & 50% chance to heal 25-30% damage in case of SBB.

Damage relative remaining Hp with 60% boost to Critical rate, 400% parameter boost, 60% boost to Critical rate, 400% boost to critical and Spark damage, activates BB/SBB/UBB twice for 2 turns & heals 100% damage in case of UBB).

 Sae:  (190% damage against afflicted foes, 20% chance to inflict ailments & 10% chance to reduce enemy Atk, Def by 30%, adds probable random status ailment infliction to attack for 3 turns  in case of BB. 

190% damage against afflicted foes, 75% boost to critical damage, 15% chance to revive allies with 25% HP & 450% boost to BB Atk in case of SBB.

100% chance of injury, 100% chance of weak, 100% chance of sick, 100% chance of poison infliction, 350% boost to atk for status inflicted enemies, 350% boost to critical damage, 100% chance to revive to 100% HP, 100% chance of paralysis, 100% chance of curse infliction).

 Wintia:  (Fills 8 BC on Guard & 10% Guard and element mitigation and 50% damage reduction for 2 turns in case of BB.

50% damage reduction for 2 turns, negates critical and elemental damage for 2 turns, 25% Spark Mitigation, 15% DoT mitigation & 10% element mitigation in case of SBB).

 Haile:  (180% parameter boost, 40% boost to drop rate, fills 12 BC each turn, fills 5-8 BC when hit & 50% boost to BC efficacy in case of BB.

180% parameter boost, 160% boost to Spark, fills 14 BC instantly, fills 3-4 BC on Spark & 50% chance to reduce enemy Atk, Def by 50% in case of SBB).

 Tridon:  (10% innate BC, HC drop rate boost, Activates 7,000 HP barrier, heals 3000-6000 + 15% Rec, 200% parameter boost and negates all status ailments and Atk, Def, Rec reduction effects for 3 turns in case of BB.

10% innate BC, HC drop rate boost, Activates 6,000 HP & 6,000 Def shield [non-elemental shield], 45% boost to drop rate, 200% parameter boost, 110% boost to Atk/Def relative to Rec & fills 6-9 BC in case of SBB).

Stage 2:

 Elaina:  (Negates all status ailments for 3 turns, negates Atk, Def, Rec reductions for 3 turns, removes all status ailments, Heals 4000-4500 + 20% Rec HP & fills 10 BC in case of BB.

Fills 6-9 BC, 50% chance to heal 25-30% damage, 20% chance to recast, 15% chance to revive allies with 35% HP & 10% OD fill in case of SBB.

80% chance to resist 1 KO attack, 80% chance to evade attacks, 80% chance to recast, 80% chance to revive allies with 50% HP & fills 100 BC in case of UBB).

 Honoka & Hisa:  (30% BC efficacy reduction, 15% chance of reviving allies with 35% HP, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 + 15% Rec HP gradually, activates Fire shield (3500 HP, 3500 Def) in case of BB.

10% chance of resisting 1 KO, 140% parameter boost, 60% crit rate to Earth types, heals 4000-4500 +40% Rec HP & activates Fire shield (3500 HP, 3500 Def) in case of SBB.

Revives allies to full HP, fills 50 BC on hit, restores HP to full gradually, 50% OD fill & 50% HP in case of UBB)

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to the whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistance to whole squad 90% chance [Sp option] in case of UBB).

 Shu:  (20% boost to max HP, 50% chance to heal 25-30% damage taken, activates Taunt and give 200% boost to Def, 10% guard mitigation & 12% OD fill in case of BB.

150% self parameter boost, 50% chance of 60% Atk/Def reduction, 200% boost to Spark & 150% boost to Spark for self in case of SBB.

50% boost to max HP, heals 100% damage taken, 100% chance of 90% Atk/Def reduction, 500% boost to Spark Damage & fills 5000 OD in case of UBB).

 Ochaco:  (20% chance of evasion, fills 3-4 BC on spark, boosts 14 BC, 40% chance to reduce 60% Atk/Def & purges LS disable effects from one random ally in case of BB.

Damage relative to maximum Hp with 60% boost to critical rate, heals 400-500 HP on spark, fills 3-4 BC on spark, fills 6-9 BC when hit, 40% chance to reduce 60% Atk/Def & 50% OD fill rate in case of SBB.

Damage relative to maximum Hp with 60% crit rate, fills 5-8 BC on spark, purges LS disable effects from all allies & 90% Atk/Def reduction in case of UBB).

Stage 3:

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Sero-Anya:  (25% chance of status ailment infliction & fills own 55 BC each turn, 50% damage reduction for 1 turn & 25% additional damage reduction for 3 turns in case of BB. 

Light attack on all foes (damage relative to remaining HP), Additional Light attack on single foe (damage relative to remaining HP), 50% damage reduction for 3 turns, 15% chance of reviving with 35% HP & 110% boost to Atk/Rec related to Def in case of SBB

500% boost to Spark, 50000 HP Light Barrier, revives with full HP & 80% chance of resisting 1 KO, 100% additional damage reduction for 4 turns in case of UBB).

Xenon:  (150% boost to Def when activates Taunt buff, 190% parameter boost, 60% critical rate, 10% Guard mitigation & fills 12 BC when guarding and  50% damage reduction for 2 turns in case of BB.

5000 HP Dark Barrier, 50% damage reduction for 2 turns, 20% additional damage reduction for 2 turns  190% parameter boost, 60% crit rate & 10% OD fill in case of SBB

Beatrix:  (Fills 12 BC instantly, 10% chance to revive allies with 10% HP, fills 5-8 BC on hit, 50% boost to OD fill rate & 10% boost to OD fill in case of BB.

15% chance to revive allies with 25% HP, 15% chance to recast BB/SBB/UBB, fills 3-4 BC & 40% chance to reduce enemy Atk by 50% in case of SBB).

300% boost to critical and Spark damage, 300% boost to Atk, 60% boost to Critical rate & 85% chance to recast BB/SBB/UBB).'

 Semira:  (75% chance to inflict ailments, recovers 3500-4000 + 40% Rec HP, 40% boost to drop rate & 10% chance to revive allies with 25% HP in case of BB.

300% boost to multiplier per use up to 2x, 20% chance to inflict ailments and 20% chance of 20% status debuffs to attack, 200% boost to elemental damage & 10% OD fill in case of SBB).

80% chance to revive allies with 100% HP, 150% boost to drop rate & 500% boost to elemental damage in case of UBB).

 Straregy points: 

So, here is a little strategy to some of the stages that will be quite helpful. - ''Phase 1:  Xenon  will cast the same tricks everytime after 4 turns, [i.e 5th turn would be the same technique that was used on 1st turn] and with some other buffs/techniques will/can also apply too. So, here you will need to check up this instruction manual and use your moves by checking which technique he used. If you forgot, check the Log pannel to what he just said.Use DBB of  Semira  &  Beatrix ''. [DBB is a new function in this game so, you can get some info on it on this link => Bonding ].
 *  Stage 1: Stage 1 is plain nuking and you just simply need to nuke your way down. Use Recasting of  Tsovinar  as much as you can.
 *  Stage 2: Simply defeat Claws and Tail to end the battle immediately and use  Elaina  UBB because she can recast BB/SBB/UBB and can also evade from attacks &  Honoka & Hisa  to fill BB gauge.
 * Stage 3:

- Phase 2: You will need to use UBB of  Roglizer  almost, everytime as this stage requires high level mitigation to survive the attacks. At some points, you will need to use  Xenon  UBB to break the shield. The instruction manual is same as above.
 *  Stage 4:  Be sure to bring units with full Hp, because the attack will deal 99% of units Hp as Damage and after this, the battle will end.

 Additional Notes: 

If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.

'That's all! Hope this helps'😊​​​​​​