User blog:Leenakeenev/List of non-Stat Spheres which Increase Stats

Temporary

 * 6* Atk  Delusion Device (100% Atk for first 2 turns; 100% Spark damage, 20% Critical rate for first 2 turns)

Increase Atk

 * 7* BB  Phoenix Blossom (200% Atk when BB gauge is full; 2~4 BC fill when attacked, 2 BC fill when Spark)
 * 7* Atk  Sacred Lance (+1.5% Atk per 1% of HP remaining, 150% Atk boost max, +2% Def per 1% of HP lost, 200% Def boost max)
 * 6* Spark  Death Chakram (100% Atk when BB gauge is >50%; 120% Spark damage, 25% chance for +25% Spark damage)
 * 6* Crt  Dark Axe (100% Atk when BB gauge is full; 30% Critical rate, 100% Critical damage, 50% Spark damage, 50% Elemental damage)
 * 6* Atk  War Demon's Blade (100% Atk when BB gauge is full; 50% Spark damage, 50% Elemental damage)
 * 6* BB  Demonbone Gem (50% Atk, 50% Def, 50% Rec when BB gauge is >50%; 75% BC efficacy, 5 BC fill per turn, 15% BC drop rate)
 * 4* Crt  Conqueror Bow (50% Atk when BB gauge is >50%; 50% Critical rate when BB gauge is >50%, 4 BC fill when Critical)
 * 4* Crt  Barbatos Ring (50% Atk when HP is >50%; 20% Critical rate when HP is >50%, 4~6 BC fill when Critical)

Increase Def

 * 6* Mitigator  Ethereal Wall (200% Def when HP is full; 10% chance for 99.99% mitigation, 1~2 BC fill when attacked, 30% chance for 20~30% HP fill when attacked, negates Critical & Elemental)

Increase Atk

 * 7* Atk  Reign Omega (100% Atk; 1 BC fill per Spark, +1 hit count)
 * 7* Atk  Skylord's Blade (50% Atk; 300% BB Atk)
 * 6* Atk  Medblare (50% Atk; 100% BB Atk, 50% Spark damage, 100% Critical damage)
 * 6* Atk  Vorpal Chainblades (50% Atk; 50% Spark damage, 10% chance for Curse & Paralysis & Poison, 15% chance for Injury & Sick & Weak)
 * 6* Atk  Reign Alpha (50% Atk; 50% chance for 1 BC fill per Spark, +1 hit count)
 * 6* Special  Sacrilege Orb (30% Atk, 30% Def, 30% Rec, 30% HP; 150% BB Atk, 5 BC fill per turn, BC fill activated at turn's start)
 * 6* Mitigator  Growth Device (30% Atk, 30% Def, 30% Rec, 30% HP; 3~4 BC fill when attacked, negates Critical)
 * 6* Atk  Magical Device (30% Atk, 30% Def; 150% BB Atk, 10 BC fill when 10000+ damage dealt)
 * 6* Crt  Versatile Device (30% Atk, 30% HP; 25% mitigation when inflicting 100,000+ damage for 1 turn, 50% Critical damage)
 * 6* Spark  Enhancing Device (30% Atk, 30% HP; 1~2 BC fill per Spark, 250~500 HP fill per Spark)
 * 6* Crt  Illusion Gizmo (Critical) (30% Atk; 50% Critical damage, 50% Elemental damage)
 * 6* Pierce  Bond of Rih'alnase (20% Atk, 20% Def, 20% Rec, 20% HP; +50% Atk, +50% Def when BB gauge is full; 5% mitigation, 100% BB Atk)
 * 6* Atk  Brass Orb (20% Atk, 20% Def; 130% BB Atk)
 * 4* Atk  Diabolic Fang (20% Atk; 100% BB Atk)
 * 6* Spark  Infidelity Orb (15% Atk, 15% Def, 15% Rec, 15% HP; 100% Spark damage)
 * 6* Anti-Ailments  Impiety Orb (15% Atk, 15% Def, 15% Rec, 15% HP; 30% BC efficacy, negates Ailments & Elemental)
 * 6* BB  Heresy Orb (15% Atk, 15% Def, 15% Rec, 15% HP; 25% BC efficacy)
 * 6* BB  Health Codex (15% Atk, 15% Def, 15% Rec, 15% HP; 20% BB gauge reduction, 4 BC fill per turn, negates Ailments)
 * 6* Mitigator  Schism Orb (15% Atk, 15% Def, 15% Rec, 15% HP; 25% chance for 25% mitigation, 3~5 BC fill when attacked)
 * 6* Anti-Ailments  Heavenly Ring (15% Atk, 15% Def, 15% Rec, 15% HP; negates Ailments, 7% chance to counter with Curse & Paralysis & Poison, 10% chance to counter with Weak & Sick & Injury)
 * 6* Heal  Fallacy Orb (15% Atk, 15% Def, 15% Rec, 15% HP; restore (1500~2000 + 10% Rec) HP per turn, 40% chance to restore 20% HP of damage taken)
 * 4* Drop  Sereine (15% Atk, 15% Def; 15% BC drop rate, 15% HC drop rate)
 * 4* BB  Ihsir's Guise (5% Atk, 10% Def, 5% Rec, 10% HP; 20% BB gauge reduction)
 * 3* Atk  Most Bravest Blade (-75% Atk, -75% Def, 25% Rec, 25% HP; 25% Critical rate)

Increase Def

 * 6* Mitigator  Soul Armor (30% Def, 30% HP; 12% chance for 99.99% mitigation, +20% mitigation when guarding, 1 BC fill when attacked, +10 BC fill when guarding, +2 BC fill when attacked while guarding)
 * 6* Heal  Vitality Device (30% Def, 30% HP; restore (1000~1500 + 10% Rec) HP per turn, 40% chance to restore 20% HP of damage taken, 5~10% HP drain)
 * 6* Mitigator  Penta-Locus (30% Def; 25% chance for 25% mitigation, 30% Elemental damage, 3 BC fill per turn, 1000~1500 HP fill per turn)
 * 7* Mitigator  Xenolith Omega (25% Def, 25% HP; 30% chance for 30% mitigation; negates Def ignore, Critical, Elemental)
 * 6* Mitigator  Phantom Device (20% Def, 20% HP; 25% chance for 20% mitigation, 25% mitigation when receiving damage >8000 HP)
 * 6* Mitigator  Xenolith Alpha (20% Def, 20% HP; 30% chance for 25% mitigation; negates Def ignore)
 * 6* Anti-Ailments  Dreadnought Shell Aleph (10% Def, 10% Rec, 30% HP; 30% BC efficacy, negates Curse & Paralysis & Weak)
 * 3* Mitigator  AX Sphere (10% Def, 10% Rec; 25% chance for 30% mitigation, 50% chance for 2 BC fill when attacked)

Increase Rec

 * 6* Heal  Curative Device (30% Rec, 30% HP; restore (1000~1500 + 10% Rec) HP per turn, +5 BC fill when receiving HC)
 * 6* Special  Mirage Device (30% Rec, 30% HP; restore 1000~2000 HP & 5 BC fill when receiving damage >5000 HP, HP restore & BC fill activated at turn's start)
 * 6* Heal  Dragon Eye (30% Rec, 30% HP; restore (2000~2500 + 10% Rec) HP per turn, 40% chance to restore 30~40% HP of damage taken)
 * 4* Mitigator  Chronicle Staff (20% Rec, 20% HP; 33% chance for 20% mitigation)

Increase HP

 * 6* Reflect  Barrier Mirror (60% HP; 75% Def for first 3 turns; 40% chance to counter 20% damage, 40% chance to restore 20% HP of damage taken, 10% chance to counter with Injury & Weak & Sick, 7% chance to counter with Curse & Poison & Paralysis, negates Ailments)
 * 7* Mitigator  Lotus Manuscript (40% HP; 200% Def for first 4 turns; 50% mitigation for first 4 turns; 50% chance for 10% HP fill from damage taken)
 * 5* Anti-Ailments  Cosmic Dust (20% HP; negates Ailments)