User blog comment:Cioborn/different modes require different squads/@comment-26336535-20160112233825/@comment-27280805-20160113144530

bb gauge boost on spark effect* I accidentally made a fault. A bb filler is really needed, of course, I just accidentally put "bb filler" there instead of "bb gauge boost on spark unit."

And a def and max hp boosting unit is always great to have in your team, for really hardhitting enemies, it's great to have them, however, an unit that boost max hp is really hard to find to get, I have one, but there aren't that many. A def buffer is always good.

Against Cobalt Impact, I had Quartz lead, (40% boost to hp, recovers hp every turn and chance of recovering hp when attacked) and used his bb too (10% boost to hp, 250% Damage over Time and heal over time), (sbb: 250% damage over time, boosts atk relative to max hp (10%) and heal over time)                                                                                              And the other leader was Charla (40% boost to hp and def, boosts bb gauge fill rate, boosts bc drop rate and boosts bb gauge when attacked) (bb: 4 bc instantly, 7 over time, instant heal and heal over time) (sbb: 80% chance on 2-3 bc on spark, boosts crit damage by 75% and spark damage by 100%)                                                                                                and the others were:                                                                                                    Melchio (boosts def based on atk, and heals and nullifies all status ailments),                Krantz (heals, 50% mitigation and light and dark elemental buff),                                  Nadore (boosts atk, def and rec by 120%, boosts light elemental damage by 75% and boosts bb gauge when attacked by 4-7 bc)                                                                                Griff (boosts bb gauge fill rate by 30%, crit hit rate by 60% and crit damage by 50%, and adds fire and water element to atk).

So here above you see I had def buff, def based on atk, max hp boost, mitigation, heal and heal over time, bb gauge boost when attacked (7-11 (Charla's LS stacks with Nadore's sbb buff)), probable bb gauge boost on spark, bb gauge boost intstantly and over time (I only waited for sbb buffs on Melchio and Nadore...) ...well...I had pretty much buffs.