Piercing Proportional Damage

Piercing Proportional Damage is damage from an attack that deals damage equal to a portion of an enemy’s max HP. Unless guarding, proportional damage cannot be reduced nor increased by any other means, including Def buffs, damage buffs, and mitigation buffs.

In the case of proportional damage being randomized between two values, the proportional value will always be an integer. For example, Time-Weaver Elaina’s UBB deals proportional damage between 5% and 8%, which means Elaina will deal 5%, 6%, 7%, or 8% of the foe’s max HP.

There are different variants that include Piercing Proportional Damage, including attacks that have proportional damage in addition to an attack, attacks that have either proportional damage or an attack, and attacks that deal only proportional damage.

Piercing Proportional Damage is a counterpart of Proportional Damage.

Example

 * An enemy with 1,000,000 HP hit by an attack that deals 10% of the enemy’s max HP will always deal 100,000 damage, assuming the defender isn’t guarding.