Board Thread:Moderator News/@comment-26140304-20180203050320/@comment-30054866-20180203103328

Ragewood181 wrote: So I have been playing this game for 2 weeks now and I have to say I am really hooked on It! But I am getting to the point where I am not sure what to do next.

I still have finished the story line yet I have just entered the first land of afla dilith so I know I must finish this. I also am doing quite well in arena and I think i have a fairly strong team.

I am level 173 (I got there by farming the Monday dungeon all day long) and the quests are real easy. I'm wondering what to do next? I see people talk about raids and trials and coliseum etc but I have no idea what these are or how to go about them. So some help and dir3ction  would be great.

I am also not sure if my team is as good as I think it is but I shall try and find the squad build thread and post in there for help and guidance

Hullo! (owo)/

First off, late welcome to Brave Frontier! It's always good to have new players coming in.

Storywise, you're in a pretty good place - you've finished dealing with 3 out of 4 of the Fallen Gods, and there's still tons more content in the storyline (which I won't spoil). All I'll say is that things are far from over. For now, though, I'll explain the other content Brave Frontier has to offer. I'll omit the Arena, though, seeing as you're pretty well versed in it.

Regarding Raids: Raids are pretty much Player VS Entity (aka PvE) scenarios, but what makes them unique is that it's not just one player, but four. Access it by going to the Raid menu on the main screen. There are a total of six Raid levels available to you, with roughly 10-15 battles in each. Keep note that Raids have a 30 minute time limit, and that the bosses, in general, are fairly hard to beat for a single player. However, the first few Raid levels are pretty easy, considering that they were built in the time before Omnis were prevalent. You can gather materials for rather hard to obtain spheres - one such example of this is the Occult Treasure, which grants a unit a 40% boost for all stats. Additionally, there lies a seperate storyline within Raids which you can take part in.

Regarding Trials: Trials are PvE scenarios in which a player fights "mock-units" - units which are mainly based on storyline units. A good example of this is Trial:001, which serves as your introduction to Trials battles, within which you fight Karl. These Trials, much like Raids, start off easy thanks to the presence of Omnis, but definitely do get harder. What makes Trials unique is that you can bring a total of three squads with you to the battle - meaning that even if one squad perishes, there's still a chance to win the battle. Access the Trials by going to the Imperial Capital Randall, accessible in the Menu screen, then going to the "Summoners' Research Lab". You can obtain Gems, exclusive spheres, units, and evolution items - for example, after beating Trial:001, you obtain Karl in mock-unit form.

Regarding the Colosseum: The Colosseum is basically an alternative to the Arena, in which you enter Player VS Player (aka PvP) scenarios in a fight to the death. In it, there are two rounds - the first of which you go on the offensive against the other player, and the second you go on the defensive. What sets the Colosseum apart from the Arena is its difficulty - for example, you end up having to strategize which units to send out for the first and second bouts. Another key difference are the special Colosseum rules to play by, which differ each round. These rules can range from giving certain elements an advantage, to locking Leader Skills for both you and the enemy. Finally, the Colosseum has "classes" - each class having a certain unit cost available to them. This pretty much locks you to using certain evolutions of units in battle, ranging from two star units to Omni units. Access the Arena in the Arena menu - it's the third option available to you. You can win things ranging from elemental crystals, Raid materials, spheres, and so much more.

Regarding Guilds and Guild Raids: Guilds are a fairly new inclusion to the game, and in it, Summoners from around the world form groups we dub as "Guilds". Being in a guild grants various bonuses - for example, you can have an EXP boost, a Zel drop boost, and a Karma drop boost; all of which are activated in normal Questing, in the Vortex, and as well as in Trials. Every month, these Guilds go head-to-head in Guild Raids, in which you can win things such as Gems, alternate Unit Art, exclusive spheres, exclusive elgifs, and so on. The main goal of Guild Raids is simple - to obtain more points than the enemy team. This requires tons of teamwork within the guild, and quite a bit of coordinated efforts. You can even obtain Guild Raid spheres and units, which all have special effects within the Guild Raid, to score more points. Access the Guild menu in the main screen. You can ask more questions once you've joined a good guild.

Regarding Grand Quests: Grand Quests are PvE scenarios in which the player takes part in various scripted events and battles. Unlike other sections of the game, such as the Arena or Guild Raids, Grand Quests are heavily lore-centric. Some of them are based around certain unit batches - for example, there lies a Grand Quest shedding some more lore on Eerikki's batch. However, majority of the Grand Quests are stories including the people you have met along the way in the main storyline. They're a nice break from the usual Brave Frontier storyline and mechanics. Take note, though, that no one Grand Quest is the same. Each has their own rules or mechanics. Aside from that, there are various endings in each Grand Quest depending on what you, as the player, do. You can also win Gems, units, and excAccess the Grand Quest menu in the main Vortex or Quest screen - it's in the upper-right corner of the screen.

Regarding Frontier Hunter: Frontier Hunter is a mode in which you participate in PvE events, with your main goal being to score as many points as possible. They happen every month, and depending on how many points you acheive, you can get various prizes, such as Gems, Spheres, Units, etc. Unlike other modes in the game, where you can do them as you please, it is highly recommended to do the Frontier Hunter each month. This is because rewards and battles change each time a new Frontier Hunter is up. Access it in the Imperial Capital Randall by going to the Akras Summoners' Hall Survey Office.

Regarding Frontier Gates and Frontier Rifts: Frontier Gates are pretty much full-time Frontier Hunters, with their PvE scenarios having goals ranging from following a certain playstyle to gathering as many points as possible. You can gain imps, spheres, and burst frogs for completing these Frontier Gates. Frontier Rifts, on the other hand, are much like Frontier Gates - but the main difference between the two is that it is exclusively for units in their Omni+ forms. I won't say much about these two subjects just so that you can experience it for yourself. Access them the same way you would access Frontier Hunter - by going to the Imperial Capital Randall and clicking on the Akras Summoners' Hall Survey Office. A word of caution though: the Frontier Rift is mainly for more experienced players, and is heavily based on how much damage your team can administer and receive. Do not go in unless you're prepared.

Regarding the Grand Gaia Chronicles Series (aka GGCs): GGCs are PvE scripted events which are a mix of lore and battle. They are wholey based on current Unit batches and their respective lores - for example, the Six Heroes (e.g. Vargas, Selena, Lance, Eze, Atro, and Magress) have their own GGCs. These GGCs serve as a test of your intuition and battle sense. There lies a major difficulty curve, though, so do be careful. There are no squad gimmicks present in the GGCs - you can only bring five units, with one friend unit. Spheres and Gems are heavily abundant in this area. Access the GGCs in the Vortex menu.

I hope this helped! If you have any more questions, the floor is yours. (^^)/