Board Thread:Moderator News/@comment-28149328-20170308105554/@comment-30373133-20170331085113

Acethedragon64 wrote: Anyone know a good unit to beat Karna Masta? You do realize that this game is not just having a "really op unit" to just beat a boss. There are several ways to make a squad that includes different units. You can't just justify what specific unit is the "strongest" to be able to beat a boss, such as Karna Masta himself, your squad needs to cooperate with the different buffs each of the units in the squad have to beat a boss.

The most important buffs you need for Karna Masta are mitigation buff (50% mitigation, elemental mitigation), heal buffs (burst heal, HoT, heal on damage taken), BB gauge management buffs (BB regen, BB on spark, add BB gauge when hit), and parameter boosting buffs (parameter up, parameter up based on another parameter).

One more thing essential for this boss fight is an OD gauge filler. A unit who can add OD gauge instantly is great and would be helpful, but if you don't have any, you can also get a unit with a +OD gauge fill rate (but you have to control your use of BB/SBB during your fight, normal attacks can fill your OD gauge better)

Here's an example squad I used the first time I beat Karna Masta:

Felice - Lead (BB manager)

Selena (HoT, heal buffs)

Sirius (BB damage up, BB+ on spark)

Krantz (mitigator, burst heal)

Allanon (elemental mitigation, OD gauge filler, extra healer)

->what I lack in this squad was parameter boosting buffs, especially Defense buffs, and thats why it took me a while before RNG cooperated with me. Good defense buffers include Kanon, Hisui, etc.