User blog comment:DarkJester4114/Another Interesting Idea by DarkJester4114/@comment-24927152-20140820172613

In my opinion, the dual types should be a bit less...complicated. #4 works, so does five, but in my honest opinion that would spark some rage from some people since they want the most over powered squad they can get their hands on. The unique thing sounds cool, but instead would be an entirely different subject and instead would be where that unit would have multi-typed b.b.'s and add both elements to normal attacks to all allies for three turns, so then that wouldnt make them too complicated, but rather an evolution tree, instead of a direct "branch" like all the units in b.f. have. The double type vs. Double type thing seems too complicated, in my opinion, and would probably be alot easier to understand if it was like this: water-light versus thunder-light. The thunder-light would do 1.5x the damage since light is resistant to light, thus nit allowing for a full weakness-double damage hit. (I hope that makes sense) The leader skill thing sounds legit, but in my opinion the unit would be affected by the better leader skill. And if the leader skill for the friend unit is the same as your leader skill, or nearly alike, the unit would gain the bonuses of YOUR leader. Ex: Grahdens is friend, and Selena is your leader. The unit is a Water-Dark. The unit would automatically go for grahden's leader skill, and nullify selena's, just for that one unit. So there cant be a bonus for both leader skills. Other than that, this seems like a solid idea. I would support it, but i'd push for changes to it. So, my answer is maybe. Lol.