Thread:DeathByStaccato/@comment-27960787-20161020061901/@comment-27076522-20161020063257

Max HP will relate to the damage cap in two ways: HP>(stat) buffs, which take a % of the HP stat and boost the other stat by that amount. Generally I prefer ATK>(stat) since most units will benefit from that more, although units like Holia and Gabriela may benefit from HP>(stat) more.

Then there are units that deal damage based off how much HP they have. A popular example is Rize, which explains why she is a good damage dealer. The more Max HP she has, the more damage she deals. She deals iirc 700%(?) at base HP without any in-battle buffs, etc, and gains 700%(?) extra damage per 100% HP - so from leads and damage buffs, she should hit the damage cap easily. She's a pure nuker, in that Rize offers little else - making her good for FH (not in top teams all the time, though) but making units like Ensa-Taya, Lauda, Gabriela, etc, who all provide more buffs for the team, generally better elsewhere.