Board Thread:General Chit-Chat/@comment-30590596-20161124201730/@comment-25322980-20161124210618

I won't build the squad for you however I will give you MY personal opinion over the key buffs that you need for each content and in the order of importance (Left to right)

Quests/Trails/Raid/ Frontier Gate -ish: 2 turn mitigation, Def buff, Rec buff (usually comes with defence) Stat to defence buff, Healing/ unit to prevent/cure status, Crit/ elemental weakness immunity, BB replenishment, BB atk, 6 elements added to attack, spark, Atk up and then sometimes crit and crit damage. Optional: extra mitigation against X type, Attack/Def down, status infliction (Required for some trials and gates), damage increase to status inflicted foes, Elemental damge increase.

Leaders should be focused on all stats up/defence and hp and extra mitigation/bb replenishment (examples Rain/Ark/Felice/Sirius)

Raid+, Simular to quests, but you don't need immunity and damage up buffs help a lot more, can get away with less healing, just make sure to bring mitigation and a defence buff at least. Also having a unit with aoe and single target, or just a really strong single target can really help to farm for drops.

Leaders can be more damage focused here, or stick to quest leads (damage lead examples Nyami/Avant/Lauda)

Frontier Hunter: BB atk, Spark, Crit chance and damage, elemental damage, Atk up, stat to atk up, spark critical, BB fill (non attacking bb/sbb, or BB fill on spark for one turn kills and refilling for the next wave), elemental weakness damage, spark vunerabillity and just pure nuker units. Optional: Status infliction and damage against status inflicted enemies (I don't see much of a boost here, but it helps), def down, defence ignore.

Leader skills should be focused on increasing BB atk, crit damage and spark damage.

Arena: Your strongest units should be enough 99% of the time.

Collosuem: Angel Idol and then more angel idol(chance to resist dying aka Azurai/Selena), units with high atk/ with a chance to hit all enemies (Mifune, Azurai), units with increased normal attacks.

Leader for attacking side: Chance to reduce damage taken to 1, chance to resist ko to whole squad, make normal attack hit all enemies, bb reduction, high atk stat boosting leaders.

Leader for defence:  Chance to resist ko to whole squad, chance to reduce damage to 1, bb fill when attacked.