User blog:Yohanes567/OE IDEA! Eric OE

Unit's Name: Divine Musician Eric

Normal Hit Count: 15 Hits

BC DC: 3 BC/Hits, 45 BC

Quotes:

"The greater the power that you have, the more less you can control it....... In this case I have to do my best to preserve it"

"My strength is rising and rising again each time has been passed..... Please, someone stop it before my power consumes me"

"This is my newest form with the Death itself who was consumed me for a long time ago, don't be scared..... It won't bite you because he is me too! And I was already to old for that"

Leader Skills: Five Dark's Enchanting Hymn

50% Boost to ATK and 30% Boost to max HP when 5 elements or more presents, 100% Boost to ATK and 30% Boost to max HP for all allies, 10% Damage reduction, Probable resistance against 1 KO attack & Hugely Boost BB Gauge per turn.

[30% chance to resist 1 KO attack, Fills 7 BC/turn)

Extra Skills: The Grim Reaper Advent

10% Boost to all Parameters, Considerably reduce BB Gauge requirments & Probable resistance against 1 KO attack.

[20% reduce BB Gauge, 40% chance to resist 1 KO attack (Boost all parameters apply to all units in party)]

Brave Burst: Concert of Dead: Master of The Hellish Yard (1000% Damage Modifier)

30 powerful random Dark attack on all enemies, Huge chance to inflict random ailments, Greatly restores HP & Add Dark and Light Element to attack for 3 turns.

[65% chance to inflict random ailments, Heal 3000 - 3500 HP + 18% REC]

Super Brave Burst: Concert of Life: Master of The Heavenly Yard

Greatly restores HP, Activate Dark Barrier, Probability of raising allies from KO & Greatly Boost max HP

[Heal 4000 - 4500 + 35% REC, Activate 3000 HP Dark Barrier, 10% chance to revive with 20% HP filled, 20% Boost to max HP]

Ultimate Brave Burst: Grim's Judgement: Dead or Alive

Powerful Dark attack on all foes, Powerful Light attack on single foe, Fills All Allies BB Gauge to max, Enourmously Boost BB Gauge for 3 turns, High probability of raising allies from KO & High probable resistance against 1 KO.

[Fills 50 BC/turn, 75% chance to revive dead unit, 80% chance to survive 1 KO attack]

SP:

20 SP: 20% Boost All Parameters

Unlock: 30 SP: 50% All Parameters (Upgrade 20% to 50% All Parameters)

10 SP:  Damage taken Boost BB Gauge (2 - 3 BC)

30 SP: Add Huge BB Gauge efficacy to BB/SBB for 3 turn (50% BC Efficacy)

Unlock: 10 SP: Enhance BB Gauge Efficacy to BB/SBB for turns (+10% BC Efficacy, total 60% BC Efficacy)

40 SP: Add Boost All Parameters of Dark Type to BB for 3 turns (100% All Parameters)

40 SP: Add Boost All Parameters of Light Type to SBB for 3 turns (100% All Parameters)

60 SP: Add probable resistance against 1 KO attack to BB/SBB (10% chance to resist against 1 KO attack)

80 SP: Probable resistance against 2 KO attack (40% chance)

Note: I love him so much back in the 6* era where units are the most simpler one unlike the OE era..... I want him to become an immortal like Units who can't dead after so many times. I hope you enjoyed it though..... Comment in the below to let me know what should I change.