Board Thread:Moderator News/@comment-26140304-20181102133413/@comment-32467167-20181201153923

Mangatroll wrote: Thank you for your help Acme! I'm now finally able to build a full squad after a night of auto SKD, and I used the resummon gate a bit for some new units.

Goal: Squad for harder content and/or arena.

Units: https://imgur.com/a/n3ocl6a

I’ve been catching up on content from the past couple years using a sort-of mono dark squad with Florence lead, zeref, shion, acnologia, and ciardha. So I'm pretty much just wondering which units I should enhance, spend time on and keep around for the future. The only problems I’ve encountered are GCC Rouche and Barion. I also have no clue what spheres or ES I’m supposed to put on who.

Hi there  Mangatroll, 
 * Just pulled Honoka&Hisa, Roglizer, Barion as well

Your welcome it was a pleasure to help ya😊​​​​​​'. 'According to your query and your goal,

Goal: Squad for harder content and/or arena ​​​​​ I would recommend you to take,

For Arena/Colosseum,

 Amadream   (Leader): 

Skill: 80% boost to all parameters, hugely boosts BB/SBB activation rate, normal attacks may hit all foes & enormously boosts ABP and CBP gain 30% activation chance, 30% chance of AoE normal attack (-30% extra damage), 100% ABP & 50% CBP​​​​​​

Hence you have summoned new units so I would recommend you to change your team by,

For All quests/Hard quests and also for Exp farming places,

 Roglizer   (Leader): 

Skill: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

Units:

Florence:  (40% chance of 60% Atk/Def reduction, 140% parameter boost and 60% boosto to critical rate for Water types, 15% chance to revive with 35% HP, 110% boost to Def relative to Atk & 110% boost to Atk relative to Def in case of BB.

40% chance of 60% Atk/Def reduction, 140% parameter boost and 60% boosto to critical rate for Water types, 50% boost to Spark damage for Water types,110% boost to Def relative to Atk & 110% boost to Atk relative to Def in case of SBB). (A high level nuking type unit).

Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB 

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides a resistance of KO to whole squad including Hp boost by 25% and gives earth barrier by 4000.'

Can Revive units with 90% chance, 45% boost to max HP, 400% boost to Rec, 60% boost to HP for Rec & heals 100% damage taken in case of UBB).

 Korzan:  (Nuking type unit which damages the opponent according to remaining Hp (200% + 550% * [current HP / max HP]), He also gives boost to Atk by 250% and 60% Crit, 125% crit damage, 30% chance to evade attacks & 50% chance to perform another action in case of BB.

damages the opponent according to remaining Hp 200% + 700% * [current HP / max HP], 300% boost to multiplier per use up to 3x, 30% HP boost, 150% crit damage, 100% Spark & 300% Atk and 60% Crit in case of SBB).

 Zeref:  (20% chance of 30% Atk/Def reduction, 20% chance to recast, 15% chance to revive allies with 35% HP, fills 14 BC & 12% OD fill in case of BB.

200% parameter boost, 60% boost to critical rate, 15% chance to revive allies with 50% HP, fills 3~4 BC on spark & 200% Dark elemental damage).

Strategy for ISBB (Infinite SBB):

To perform such a move you will need two  Limilnate's  (as you mentioned in the unit list) ,   Additional Notes: 
 * first use Fujin tonic on one or fill one of the  Limilnate  BB gauge and after that use SBB of that  Limilnate,  that will max out the BB gauge of every unit.
 * After that use other units SBB and don't use the BB/SBB of the other  Limilnate .
 * Once you have used all of the units BB/SBB except of one  Limilnate,  use his SBB to fill everyone BB gauge.
 * In the next turn use  Limilnate  SBB and once again each unit will have max BB gauge and then repeat the same strategy to perform ISBB per turn without worrying to collect BC.

You also seem to have  Quentin & Quinn  so if you are having trouble with BC collection then replace  Zeref  with  Quentin & Quinn as he can provide,

 Quentin & Quinn:  (For providing 30% fill rate reduction, 140% stat boost for Light units, 60% crit rate for Light units, 60% BC efficacy, 3500 HP, 3500 Def shield in case of BB.

Drains 50-75% HP, 100% boost relative to Atk, 140% stat boost for Light units, 60% crit rate for Light units, 15 BC fill every turn, 3500 HP, 3500 Def shield in case of SBB).

If any other problem occurs then you can reply on this thread. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here I will check the stats of the units you summoned and will give it a change to the squad if those units have tendency to surpass one of the unit present in the squad.

'That's all! Hope this helps😊​​​​​​.'