Board Thread:Moderator News/@comment-26140304-20190804191122/@comment-32467167-20190815192239

Ravigan wrote: Goal: General, RC6+ and Grand Gaia Chronicles

Level:180

Units:

Still have Unit of Choice to pick

What squad did you use upon attempting the quest? Been Using Mikael as Lead and usually try to change to different summons to see what works or Roglizer Are you experiencing some issues/problems when attempting the quest? Main problem is I either do no damage but my squad doesn't die or the other way around, gets killed on turn 1 or 2.

I don't know what to change or do at the moment. Or what to strive for except level and grind. Thank you in advance for the help. Hi there  Xesus, 

Hehe, you're welcome😊​​​​​​. According to your query and your goal, Level: 180 Goal: General, RC6 & above, and GGC (Grand Gaia Chronicles) I would recommend you to take,

For Hard Contents & Exp Grinding,

 Roglizer   (Leader): 

LS [Leader Skill]: 100% boost to all parameters, 130% boost to Spark damage, reduces BB gauge required for BB & hugely boosts EXP gain 20% BB gauge reduction & 20% EXP

ES [Extra Skill]: 15% boost to all parameters for all allies and 40% boost to all parameters when Status Boost Type Sphere is equipped & enormously boosts OD gauge fill rate 50% OD gauge fill rate

For General/Hard Contents,

 Sennie   (Leader): 

LS [Leader Skill]: 100% boost to Atk, Def, Rec, 120% boost to max HP, 15% additional damage reduction, 20% damage reduction for 2 turns when damage taken has exceeded certain amount, greatly reduces BB gauge required for BB & 250% boost to Spark damage 20% damage mitigation after 5000 damage taken & 30% BC cost reduction

ES [Extra Skill]: 5% damage reduction from Fire, Water, Thunder types and 15% additional damage reduction to all allies, probable damage reduction to 1, 60% boost to Atk, Def, Rec when BB gauge is over 50% & adds enormous boost to BB gauge effect to BB 15% chance to reduce damage & fills 12 BC

Units:

Exp Grinding:


 *  Roglizer (L) 

 Miell, Daltisk, Sennie, Giselle 

Hard Contents:


 *  Sennie (L) 

 Daltisk, Miell, Giselle & Zegstia/Yan & Yuan 

 Details: 

 Giselle:  (10% chance of dealing 5% of foe's max HP, 225% elemental damage, 12% OD fill, 85% chance of random status ailment infliction & 25% chance of purging Curse negation effect in case of BB.

225% boost to elemental damage, 20% chance of evasion, 155% parameter boost to Water-types & 35% chance of purging Sickness negation effect in case of SBB.

50% chance of dealing 7% of foe's max HP, 100% chance of BB/SBB/UBB recast for three turns, 500% boost to elemental damage, adds evasion for 3 turns & adds random status ailment infliction to attack for 4 turns in case of UBB).

 Daltisk:  (10 BC instant fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 50% BB gauge fill rate boost in case of BB.

10 BC instant fill, 10 BC gradual fill, fills 5-8 BC when hit, fills 3-4 BC on Spark & 40% BC/HC drop rate in case of SBB).

 Roglizer:  (Provides 75% chance of random status infliction, 200% parameter boost, 30% OD gauge fill rate & fills 500 OD in case of BB.

40% HP to Atk/Def/Rec, +2 to each normal hit (20% extra damage, 120% total) & 30% chance of 60% Spark Critical in case of SBB).

400% parameter boost, 60% boost to critical rate, +3 to each hit (100% extra damage, 200% total), 250% boost to OD gauge fill rate, 400% boost to Spark & 100% elemental mitigation in case of UBB).

 Miell:  (Drains 25-30% damage, recovers 4000-4500 + 20% Rec, 15% damage reduction from all element types for 3 turns, removes all status ailments and Atk, Def, Rec reduction effects, 30% boost to HP & 10% OD fill in case of BB.

Drains 25-30% damage, 15% damage reduction from all element types for 3 turns, recovers 4500-5000 + 40% Rec, activates 5000 HP barrier, 12% OD fill & 15% chance to revive allies with 35% HP in case of SBB.

450% parameter boost, 50% boost to HP, fills 50 BC and heals 100% damage taken & 100% chance to raise allies from KO incase of UBB). 

 Yan & Yuan: (30% fill rate reduction, fills 6-9 BC, heals 4000-4500 + 15% Rec, 140% parameter boost and 60% boost to Critical rate for Fire types & activates 3500 HP, Def shield in case of BB.

Fills 6-9 BC, heals 4000-4500 + 15% Rec, 140% parameter boost and 60% Criicalt rate for Fire types & activates 3500 HP, Def shield in case of SBB.

Fills 100 BC, 450% boost to elemental damage, 400% parameter boost & 50% OD fill).

 Sennie:  (200% boost to Def when activates Taunt, 50% damage reduction for 3 turns, 15% damage reduction from all element types for 3 turns & 110% boost to Def relative to Atk in case of BB.

50% chance of 60% Atk/Def reduction, 50% damage reduction for 3 turns, 110% boost to Def relative to Atk & 75% boost to Spark for Water types in case of SBB.

300% boost to Def relative to Atk, 50% OD fill, 100% damage reduction for 4 turns, 100% additional damage reduction for 4 turns,​​​​ [4 turns max not 8 turns] & fills BB gauge to max in case of UBB).

 Mono-Squads: 

As far for mono-squads, I would recommned you to take,


 * Fire:  Czorag   (Leader) 

 Amus, Baelfyr, Zegstia, Yan & Yuan 


 * Water:  Giselle, Galea, Ravea & Sennie 


 * Earth:  Miell, Nagid & Nyala 

 


 * Thunder:  Mikael, Daltisk & Chryssa 

 ​​​​​ 


 * Light:  Amadream, Ceulfan & Allanon


 * Dark:  Roglizer, Xenon, Kranus 

UOC:

I would like to know which kind of unit would you like to have?


 * Nukers
 * Supportive types [includes some reviver too]

 Additional Notes: 

''If any other problem occurs, then you can reply on this thread once again. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here. I will check the stats of the units that you summoned and will give a change to the squad if those units have the tendency to surpass one of the units present in the squad.''

'That's all! Hope this helps and patiently waiting for your reply😊.'