Added Elements

Elemental Buffs are effects that add elements to attack. This is also referred to as “rainbow buffs” if a unit skill adds all elements to attack.

Due to the similar nature of multi-element damage, elemental buffs will never have any elemental disadvantage against the enemy. Additionally, Elemental Weakness Damage boosts, with the exception of the base 50% value, are not considered for damage calculations involving elements outside the unit’s original element.

An effect of the similar nature is Multi-element Damage.

Interactions with Elemental Mitigation
Damage will always use the attacker’s original element for damage calculation, even if the elemental mitigation buff includes an element that is part of the attacker’s list of active elemental buffs.

Interactions with Enemy Triggers
If an enemy has an attack that is triggered upon receiving damage from a specific element, it will trigger even when receiving damage from an attack from a unit with an elemental buff that includes that particular element.

Examples

 * Dark Soul Dranoel has a rainbow buff (Fire, Water, Earth, Thunder, Light, and Dark) on his SBB, and is equipped with Origin Slate.
 * Dranoel will deal only 50% more damage against Fire, Water, Earth, Light, and Dark enemies as opposed to 75% because Dranoel’s original element isn’t effective against either one of the five elements listed.
 * Dranoel will deal 75% more damage against Thunder enemies because Dranoel’s original element is Earth.