User blog:Burniez/Quartz OE Idea

LS:

Boost 50% to HP / Heal each turn / 80% chance to drain 10% - 15% HP when ATKing / Reduce 25% BB cost

Normal attack: 10 hit

BB: 370%

16 Water hit AoE / Boost 20% to HP till death or battle end / Gradually heal HP for 3 turns / Cure all status ailments / 50% Chance Drain 3-6% HP on ATK 3Turns

SBB: 580% - 900% based on HP remaining (more HP higher mulitplier)

20 Water hit AoE / Cast 750% damage over turn for 3 turns / Boost ATK relative to 25% HP for 3 turns / Gradually heal HP (4000-4500HP) for 3 turns / 20% chance to heal 20%-30% damage when ATKed for 3 turns

UBB: 1500% - 2500% based on HP remaining

18 Water hit AoE / Boost 35% to HP till death or battle end / Gradually heal 100% HP for 3 turns / 75% chance to Angel Idol for 140 turns / Cast 20 000HP water barrier

ES:

40% chance to Angel Idol 2x (self) / 100% chance to drain 5%-8% HP  on ATK (self) / 100% chance to heal 10%-15% when ATKed (self)

When Sacred Staff is equipped: Boost 30% to all stats

SP:

Upgrade Gradual heal by +1000HP healed - 40SP

Upgrade LS 50% HP boost by 10% - 20SP

Add Cure status ailments to SBB - 10SP

Add Heal all allies (2000-3500HP) on BB/SBB - 50SP

Upgrade ES 2x Angel Idol to 3x - 60SP

100% chance to fill 2-3BC when ATKed (self) - 20SP

15% chance to reduce damage to 1 (self) - 30SP

Nullifies all status ailments - 40SP

Boost 50% to HP (self) - 10SP