Board Thread:Moderator News/@comment-26140304-20190502033758/@comment-32467167-20190511234120

Unknown755 wrote: Unit: Wintia, Astrid

Goal: Guild rift events

Also possible spheres to work with them? Thanks! Hi there  Unknown755, 

Sorry for the late reply 😅 I got busy again & your welcome it will be a pleasure to help ya😊. Also, according to your query and your goal, I would recommend you to take,

 Wintia   (Sp build: 60 or 120), 

 Sp 10:  80% boost to Def, max HP

 Sp 10:  Boosts Def, Rec each turn (for up to 5 turns) [20% boost each turn - 100% boost total]

 Sp 10:  50% Spark damage reduction

 Sp 10:  Adds damage reduction [25% DoT mitigation]

 Sp 20:  Negates critical and elemental damage

(Sp build: 60),

 Sp 60:  Probable resistance against 1 KO attack [70% chance]

 Astrid   (Sp build: 90 or 110/120), 

 Sp 10:  80% boost to all parameters

 Sp 10:  Greatly boosts Atk, Def, Rec relative to remaining HP [0.8% boost per 1% HP]

 Sp 10:  Greatly boost BB Atk when HP is above 50% [+300%/500% BB Atk for SBB/UBB]

 Sp 10:  Damage taken may restore HP [50% chance to heal 20-40% damage]

 Sp 20:  Negates all status ailments and Atk, Def, Rec reduction effects

 Sp 10:  Adds great boost to max HP effect to BB [30% boost]

 Sp 20:  Adds enormous boost to BB Atk for 3 turns effect to SBB [600% boost]

 (Sp build: 90), 

 Sp 30:  Adds all status ailment removal and negation for 3 turns effect to SBB

 Sphere Recommendatin: 

It is recommended to take Status enhancing, Damage reduction &/or BC cost reduction or BC fill per turn type sphere's.

'That's all! Hope this helps😊.'