Thread:True Aranel/@comment-150.101.198.43-20140516005258/@comment-5337347-20140516115742

I personally haven't beaten him either, but I also haven't tried in a while. I just went straight to over-preparing.

There are a number of ways you could approach it, and the most common is to use a large number of strong thunder units and hope. If you can't do a lot of rare summons, Sky Emperor Grafl works well as a substitute, and can be obtained easily, but until he hits his 4* form, he's not useful at all, and it takes a lot of materials to get him there. I recommend the Anima type, as he has relatively high Rec compared to his other stats. Another easy to get thunder unit is Royal Dancer May. As an Anima she has almost 4000 HP, and is only a 3*, and very easy to evolve. She's also a healer, which is helpful. You're also going to want several allies with Holy Thunder Eze as their leader. He boosts the damage and HP of thunder units by 50% and 10% respectively.

It should be noted that Karl doesn't only use water abilities. He also has earth and lightning attacks, which should speak for itself. The only type he doesn't have an attack opposite to is earth.

As for strategy, I've considered a number of possibilities. Royal Dancer May is extremely easy to find and upgrade. I've considered taking a group of her, and just toss in some poison spheres to deal damage over time while constantly healing. I don't know if poison works on him, though. Hopefully it does.

Some people choose to use two strong healers, such as God Tree Eltri and Genius Elimo and the rest damage dealing units, and a lot of people recommend Gemini Il & Mina for their status protection buff. Elimo heals while simultaneously applying a defense buff, making her very useful.

One of the most important things to keep in mind though is that you only get one set of items. Be very careful when choosing them, and especially careful when using them.

Karl is a very difficult fight, but don't get discouraged. Weaker units just won't cut it, try to get a full roster of 4* or 5* at the minimum, with certain exceptions like May, who is surprisingly strong for a 3*, and is the only thunder type healer I can think of at the moment.