Talk:Water Mecha God/@comment-119.94.232.167-20150508085325/@comment-75.80.175.38-20150712043253

It would depend on the mecha god you're fighting.

I would suggest you use Tridon as your leader only for the mitigation+HP and REC boost. Try to avoid putting in units weaker to the mecha god you are  fighting, because it is nearly guranteed for it to go down in less than 5 turns.

Put Shera in your team, she is a hard hitter and halves damage taken for the next turn. Darvanshel can be usefull for that as well. Ultor, his BB and SBB does high damage, causes taunt+high defense only for himself. That'll be good to take the heat off some of your guys (unless the Mecha God uses an AOE attack. There are four openings for it to do that, so be wary of that.) Personally, I beat the Gods without using a Healer, but I still do recommend one. Unless you are doing the Water Mecha God, It never hurts to put another 7* on your team. Put Vargas on depending on your cost. Have the entire team filled. Remember: 7* arn't invincible. If I had to decide between Hadaron or Elza, I'd choose Elza. I would only put Elimo in if you think you need healing.. Use a leader depending on how you want things to go; Do it slow with a high chance of success, or have hard hitters to try and make things happen fast?

You don't HAVE to use a 7* Selena as a helper. I used Cardes because he reduces damage from light and dark types. I used that against the Dark and Light Mecha Gods.

Also, extreme caution when taking on the Dark and Thunder Mecha Gods; The Dark Mecha God inflicts Curse (Disallows use and filling of BB gauge) and the Thunder Mecha God cause Paralysis (Disable units for an amount of turns).

Hope this helps...