Board Thread:Moderator News/@comment-26140304-20200102035129/@comment-30054866-20200112062809

Kralbazilisk wrote: Hello! Goal: Battle X2, The Creation God, The Malevolent God ( All Strategy Zone)

Level: 266

Units: https://imgur.com/a/xnvg85B    + If tomorrow's login bonus is Vohu and not an alt art you can count in that too!

Im getting tired of seeing my strategy zone incomplete ._.

Thank you very much! Hi there! (owo)/

I can definitely give you squads for Ezra, Cardes, and Maxwell, but so as to save wordcount I'll leave the rest of the Strategy Zones alone - at least for now. Alza Masta's and Karna Masta's Strategy Zones require more specific squads, though it's worth noting that pretty much all Strategy Zones can be easily cheesed thanks to Dual Brave Burst, which ignores regular damage mitigation. I wouldn't be too surprised that the squads below would work fairly well against future Strategy Zones because of DBB.

I would actually like to suggest a couple other battles that you could attempt outside of the Strategy Zones, since it'll help a ton for future progression: specifically, the Frontier Rifts "Forgotten Magic" and "Drowning Darkness." More on that in a bit.

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Battle: X2 (VS Ezra)

This is arguably the easiest battle for now given the units you have currently. It's a single phase fight whose main gimmick relies on turn counting and HP percentage, which'll help ease you into the learning curve against Cardes and Maxwell.

For this battle, I'll give you two squads: a regular squad relying on following the rules of the battle, and a nuking squad relying on Normal Attack Nuking. Note that the latter will require a small bit of preperation on your part.

A. Vanila Clear

Tsovinar (Lead)

Kranus (DBB bonded with Giselle)

Ravea

Persenet (DBB bonded with Khepratum)

QiuTong

Mugen (Friend)

''• DBB is valued here since this Strategy Zone has UBB punishments (i.e. using UBBs under certain conditions will cause a nuke) and sporadic mitigation. As mentioned before, DBB damage ignores basic mitigation.''

''• Ravea is there to help with farming DBB Synergy Crystals. Due to the recent update, players are now locked to generating two DBB crystals per turn: one generated by activating a unit's UBB, and another by leaving a DBB candidate on Overdrive mode when you end your turn. ''

As Ravea carries a 100% Extra Action buff via UBB, and Tsovinar carries a 100% Recast via UBB, you can, in a sense, loop the two's UBBs: you activate Ravea's UBB and spam everyone else's BB/SBB to generate OD, then leave Tsovinar on Overdrive before ending your turn, doing the same in reverse order the next turn.

''• DBB damage increases exponentially when it crits. As such, before you activate your DBBs, make sure to have Tsovinar's crit buffs (via UBB and SBB) active, with your caster (Kranus or Persenet) equipped with critical hit rate boosting spheres.''

''• Kranus and Persenet are there for their emergency UBB revives. Of the two, Kranus is arguably the more useful since he offers mitigation.''

B. Normal Attack Nuke

For this strategy, I would highly suggest you get Ceulfan, a Light-type Guild Raid unit who specializes in buffing normal attack hit counts. You can obtain him by exchanging 20000 Guild Tokens in the Event Exchange Hall. He'll make clearing this much easier thanks to his Leader Skill, but the alternative is to just use Reseus.

Reseus OR Ceulfan (Lead)

Persenet

Tsovinar OR Raquiel

QiuTong

Ravea

Ceulfan OR Ophiuchus (Friend)

''• The basic idea is that you'll be abusing UBB Extra Action and UBB hitcount boosts. Ophiuchus is the best unit for this since she packs both, but Ravea + Reseus/Ceulfan will do.''

• Equip your units with normal attack boosting spheres. 

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A Tip: Frontier Hunter

As I mentioned before, I would highly suggest that you clear the Frontier Rifts "Forgotten Magic" and "Drowning Darkness." This is because clearing these Frontier Rifts will unlock units that would make clearing Strategy Zones oh so much easier.

Clearing Forgotten Magic will unlock Time-Weaver Elaina, an Earth-type support unit whose UBB provides recast, evasion, and revives; in addition, she has a DBB pair in Nia. She's arguably the most user-friendly, f2p unit available to you - really, bar the Egyptian and BF2 line of dungeons, you can clear pretty much all pieces of content by relying on her UBB. Her Frontier Rift is fairly easy, as well - just use the vanila squad for Ezra's Strategy Zone (exchanging QiuTong for Xenon) and you should be fine.

Clearing Drowning Darkness will unlock Abyssherald Saerenthis, a versatile Water-type mitigator who can fit into any squad you'd like. The main reason I'm suggesting you get him is because he's Tsovinar's DBB pair - and given how useful Tsovinar is, having access to an extra DBB (which revives and provides recast, might I add) provides an extra line of help. The main issue is that you'll need a mono-Thunder squad, which I'll list down below!

Drowning Darkness: Mono-Thunder

Gilgamesh (Lead)

Chryssa (DBB bonded with Sennie)

Tate & Tama (DBB bonded with Honoka)

Mikael

Long

Tevarius OR Vrana (Friend)

''• Saerenthis' Frontier Rift can easily be cheesed with DBB. Again, make sure to aptly line your DBB casters with Crit buffs and spheres.''

• As the Frontier Rift is part-battle, part-puzzle, make sure to read up on the mechanics of the dungeon. 

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Battle:004 & Battle:005 (VS Cardes, Maxwell)

As I said before, Ezra's Strategy Zone would help you learn the difficulty curve that is Cardes' HP percentage flags & Maxwell's turn counting. You should be able to manage with a modified version of Ezra's Strategy Zone squad, but do note that normal attack nuking is still viable, albeit harder to use due to Cardes' and Maxwell's high damage output.

Cardes, Maxwell Squad

Tsovinar (Lead, DBB bonded)

Elaina (DBB bonded)

Persenet (DBB bonded)

Opal Goddess Tilith OR Kranus

Ravea

Ken Kaneki OR Mugen OR Tsovinar OR QiuTong (Friend)

Reserve

Chryssa OR Sennie OR Saerenthis OR QiuTong

Haile

Gilgamesh

Opal Tilith OR Kranus

Zegstia

''• For Cardes' battle, the main issue to note are his layers of elemental mitigation (which depends on the amount of damage you deal to him) and HP percentage nukes at 60% and 33%. If you get swamped with the damage mitigation, use DBB.''

''• For Maxwell's battle, turncounting and BB/SBB usage should be heavily monitored. If you use a certain amount of BB/SBBs, Maxwell will cast a delayed nuke which'll mark a unit in your squad and OHKO them the next turn. Swap out the marked unit to avoid the nuke.''

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If you need any more notes for the squads, or have any further questions, please don't hesitate to ask. I hope this helped! (owo)/