User blog:Astral8080/Strategy Zone: Ninetailed Reploid

Overview
Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. ??? in Strategy Zone! This trial can only be accessed once __________ has been cleared.

RewardsEdit

 * Ultimate Reploid Ninetails (Omni)
 * 5,500,000 Zel
 * 250,000 XP
 * 1 Gem
 * Ancient Weapon (Attack Boosting Sphere) [100% boost to Atk, 300% boost to BB Atk, considerably boosts critical dmg by 250%, boosts Atk by 30% for 5 turns, raises max Atk parameter to 200,000, and boosts all elemental dmg by 200%]

PreparationsEdit
You may use 1 squad and item set for this battle. 5 units must be set as your main team and 10 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 2 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Epsilon. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.

Phase 1

 * Reploid Onetail (fire, water, or thunder)
 * Nullifies ALL dark and light elemental damage
 * Has 11,500,000 HP
 * Does not take any extra critical hit dmg
 * 50% reduce is buffed spark dmg
 * 100% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 4-5x each turn
 * Passively heals 50% of max HP every turn


 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (40% chance to be used every turn)
 * Tera Fire- Powerful fire ST, boosts fire elemental dmg by 50% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire)
 * Tera Blizzard- Powerful water ST, boosts water elemental dmg by 50% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water)
 * Tera Thunder- Powerful thunder ST, boosts thunder elemental dmg by 50% for 2 turns and boosts Rec by 10% 2 turns (uses once every turn if element is Thunder, Rec boost adds to passive HP boost 50%+10%=60%)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every 5 turns)

Phase 2

 * Reploid Twotail (fire, water, or thunder)
 * Phase 2 has 2 Reploid TwoTails
 * Nullifies ALL dark and light elemental damage
 * Has 12,000,000 HP each
 * Does not take any extra critical hit dmg
 * 50% reduce is buffed spark dmg
 * 100% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 4-5x each turn
 * Passively heals 25% of max HP every turn


 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (30% chance to be used every turn)
 * Tera Fire- Powerful fire ST, boosts fire elemental dmg by 50% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire, boosts for both)
 * Tera Blizzard- Powerful water ST, boosts water elemental dmg by 50% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water, boosts for both)
 * Tera Thunder- Powerful thunder ST, boosts thunder elemental dmg by 50% for 2 turns and boosts Rec by 10% 2 turns (uses once every turn if element is Thunder, Rec boost adds to passive HP boost 50%+10%=60%, boosts for both)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every 5 turns)

Phase 3

 * Reploid Threetail (fire, water, or thunder)
 * Phase 3 has 3 Reploid Thereetails
 * Nullifies ALL dark and light elemental damage
 * Has 20,500,000 HP each
 * Does not take any extra critical hit dmg
 * 50% reduce is buffed spark dmg
 * 100% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 3x each turn
 * Does not passively heal each turn


 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (30% chance to be used every turn)
 * Tera Fire- Powerful fire ST, boosts fire elemental dmg by 50% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire, boosts for both)
 * Tera Blizzard- Powerful water ST, boosts water elemental dmg by 50% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water, boosts for both)
 * Tera Thunder- Powerful thunder ST, boosts thunder elemental dmg by 50% for 2 turns and boosts Rec by 10% 2 turns (uses once every turn if element is Thunder, Rec boost adds to passive HP boost 50%+10%=60%, boosts for both)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every 5 turns)
 * Regeneration- Revives a fallen Reploid Threetail (uses when any number of Reploid Threetail is defeated, advised to defeat all 3 at the same time)

Phase 4

 * Reploid Fourtail (fire, water, or thunder)
 * Phase 4 has only one Reploid Fourtail
 * Nullifies ALL dark and light elemental damage
 * Has 28,500,000 HP
 * Does not take any extra critical hit dmg
 * 50% reduce is buffed spark dmg
 * 100% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 4-5x each turn
 * Does not passively heal every turn
 * Passively boosts own Atk by 10% with every turn that goes by, caps at 300% and does not reset or clear


 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (30% chance to be used every turn)
 * Tera Fire- Powerful fire ST, boosts fire elemental dmg by 50% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire, boosts for both)
 * Tera Blizzard- Powerful water ST, boosts water elemental dmg by 50% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water, boosts for both)
 * Tera Thunder- Powerful thunder ST, boosts thunder elemental dmg by 50% for 2 turns and boosts Rec by 10% 2 turns (uses once every turn if element is Thunder, Rec boost adds to passive HP boost 50%+10%=60%, boosts for both)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every 5 turns)
 * Force Deflector- Reflects 100% of damage taken for 2 turns (used every 4 turns)

Phase 5

 * Reploid Fivetail (fire, water, or thunder each)
 * Phase 5 has two Reploid Fivetails
 * Nullifies ALL dark and light elemental damage
 * Has 20,500,000 HP
 * Does not take any extra critical hit dmg
 * 50% reduce is buffed spark dmg
 * 100% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 4-5x each turn
 * Passively heals 15% of max HP each turn


 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (30% chance to be used every turn)
 * Tera Fire- Powerful fire ST, boosts fire elemental dmg by 50% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire, boosts for both)
 * Tera Blizzard- Powerful water ST, boosts water elemental dmg by 50% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water, boosts for both)
 * Tera Thunder- Powerful thunder ST, boosts thunder elemental dmg by 50% for 2 turns and boosts Rec by 10% 2 turns (uses once every turn if element is Thunder, Rec boost adds to passive HP boost 50%+10%=60%, boosts for both)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every 5 turns)
 * SOS- Summons another Reploid Fivetail (uses if less than 3 are present, recommened to defeat all at the same time)

Phase 6

 * Reploid Sixtail (fire, water, or thunder each)
 * Phase 6 has only one Reploid Sixtail
 * Nullifies ALL dark and light elemental damage
 * Has 48,500,000 HP
 * Does not take any extra critical hit dmg
 * 50% reduce is buffed spark dmg
 * 100% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 4-5x each turn
 * Does not passively heal every turn


 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (30% chance to be used every turn)
 * Death Gravity- 28 Massive non-elemental AoE, chance (30%) to drain 50% BB gauge and chance (30%) to invalidate sphere effects for 2 turns (uses every 7 turns)
 * Ultra Fire- 10 Powerful fire AoE, boosts fire elemental dmg by 50% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire, boosts for both)
 * Ultra Blizzard- 24 Powerful water AoE, boosts water elemental dmg by 50% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water, boosts for both)
 * Ultra Thunder- 16 Powerful thunder AoE, boosts thunder elemental dmg by 50% for 2 turns and boosts Rec by 10% 2 turns (uses once every turn if element is Thunder, Rec boost adds to passive HP boost 50%+10%=60%)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every 5 turns)
 * Maximum Regeneration- Recovers 48,500,000 HP and boosts Atk, Def, and Rec by 100% for 999 turns (parameter boosts stack with parameter boosts from elemental attacks, 130% Atk, 130% Def, 110% Rec)
 * Uses if not defeated on turn 10 or by turn 10
 * Self-Destruction- 75 non-elemental AoE (damage relative to remaining HP) and purges all angel idol buffs (20,000,000 HP left = 20,000,000 damage, ignores DEF but does not bypass mitigation)
 * Uses if not defeated on turn 20 or by turn 20
 * If defeated on turn 20 or by turn 20, you gain a 25% boost to your OD meter

Phase 7

 * Reploid Seventail (fire, water, or thunder each)
 * Phase 7 has two Reploid Seventails
 * Nullifies ALL dark and light elemental damage
 * Has 30,500,000 HP each
 * Does not take any extra critical hit dmg
 * 50% reduce is buffed spark dmg
 * 100% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 3x each turn
 * Passively heals 25% every turn


 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (30% chance to be used every turn)
 * Ultra Fire- 10 Powerful fire AoE, boosts fire elemental dmg by 50% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire, boosts for both)
 * Ultra Blizzard- 24 Powerful water AoE, boosts water elemental dmg by 50% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water, boosts for both)
 * Ultra Thunder- 16 Powerful thunder AoE, boosts thunder elemental dmg by 50% for 2 turns and boosts Rec by 10% 2 turns (uses once every turn if element is Thunder, Rec boost adds to passive HP boost 50%+10%=60%)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every 5 turns)
 * SOS- Summons another Reploid Seventail (uses if one is defeated)

Phase 8

 * Reploid Eighttail (fire, water, or thunder each)
 * Phase 8 has two Reploid Eighttails
 * Nullifies ALL dark and light elemental damage
 * Has 26,500,000 HP each
 * Does not take any extra critical hit dmg
 * 50% reduce is buffed spark dmg
 * 100% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 3x each turn
 * Passively heals 25% every turn


 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (30% chance to be used every turn)
 * Ultra Fire- 10 Powerful fire AoE, boosts fire elemental dmg by 50% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire, boosts for both)
 * Ultra Blizzard- 24 Powerful water AoE, boosts water elemental dmg by 50% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water, boosts for both)
 * Ultra Thunder- 16 Powerful thunder AoE, boosts thunder elemental dmg by 50% for 2 turns and boosts Rec by 10% 2 turns (uses once every turn if element is Thunder, Rec boost adds to passive HP boost 50%+10%=60%)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every 5 turns)
 * SOS- Summons another Reploid Seventail( uses if one is defeated)
 * Coercion- 13 powerful non-elemental ST and inflicts skip debuff on target for 2 turns (uses every 6 turns)

Phase 9 (Final Phase)

 * Ultimate Reploid Ninetails (fire, water, or thunder)
 * Nullifies ALL dark and light elemental damage
 * Has 60,000,000 HP
 * Does not take any extra critical hit dmg
 * 40% reduce is buffed spark dmg
 * 125% reduce in extra elemental dmg
 * Starts off with either fire, water, or thunder element randomly (33% chance each)
 * Can normal hit 3-5x each turn
 * Passively heals 2-5% every turn

Dialogue: "I see you have made it through my clan of clones, you face the REAL me. Prepare challenger!"
 * Tail Strike- 2 Massive ST non-elemental attack (deals 195% HP as damage, used every turn on target with HIGHEST HP)
 * Puncture Arrows- 16 powerful ST non-elemental attack, drains 100% BB gauge, and removes all buffs (50% chance to be used every turn)
 * Ultra Fire- 10 Powerful fire AoE, boosts fire elemental dmg by 100% for 2 turns and boosts Atk by 30% for 2 turns (uses once every turn if element is Fire, boosts for both)
 * Ultra Blizzard- 24 Powerful water AoE, boosts water elemental dmg by 100% for 2 turns and boosts Def by 30%​ for 2 turns (uses once every turn if element is Water, boosts for both)
 * Ultra Thunder- 16 Powerful thunder AoE, boosts thunder elemental dmg by 100% for 2 turns and boosts spark dmg by 50% for 2 turns (uses once every turn if element is Thunder, does not provide Rec buff)
 * Element Change- Removes all buffs on self and changes element to either fire, water, or thunder (uses every turn)
 * Coercion- 13 powerful non-elemental ST and inflicts skip debuff on target for 2 turns (uses every 5 turns)
 * At <90%:
 * Nine Fragments- 9 fixed ST non-elemental attack on unit with highest attack and removes all buffs (deals 9,999 dmg each hit: 99,990 dmg total)
 * Ignores Defense but can be mitigated by defending, passive mitigation, and/or having max HP more than 40,000)
 * Will not use Puncture Arrows on the same unit hit by Nine Fragments
 * At <80%:
 * Nine Fragments- 9 fixed ST non-elemental attack on unit with highest defense and removes all buffs (deals 9,999 dmg each hit: 99,990 dmg total)
 * Ignores Defense but can be mitigated by defending, passive mitigation, and/or having max HP more than 40,000)
 * Will not use Puncture Arrows on the same unit hit by Nine Fragments
 * At <70%:
 * ​​​​​​​Nine Fragments- 9 fixed ST non-elemental attack on unit with highest recovery and removes all buffs (deals 9,999 dmg each hit: 99,990 dmg total)
 * Ignores Defense but can be mitigated by defending, passive mitigation, and/or having max HP more than 40,000)
 * Will not use Puncture Arrows on the same unit hit by Nine Fragments
 * At <60%:
 * ​​​​​​​Nine Fragments- 9 fixed ST non-elemental attack on unit with highest HP and removes all buffs (deals 9,999 dmg each hit: 99,990 dmg total)
 * Ignores Defense but can be mitigated by defending, passive mitigation, and/or having max HP more than 40,000)
 * Will not use Puncture Arrows on the same unit hit by Nine Fragments
 * At <50%:
 * ​​​​​​​Dialogue: "Oh ho ho! So this is the strength of a summoner! Well come on then!"-Casts stealth on self for 3 turns, nullifies all SBB/UBB attacks and inflicts skip debuff on 3 random targets for 2 turns
 * ​​​​​​​Using AoE based BB attacks will damage Ninetails
 * ​​​​​​​Stops using Coercion after this for the next 5 turns then will start using it every 5 turns again
 * At <40%:
 * ​​​​​​​Nine Fragments- 9 fixed ST non-elemental attack on unit with highest max hp and removes all buffs (deals 9,999 dmg each hit: 99,990 dmg total)
 * Ignores Defense but can be mitigated by defending, passive mitigation, and/or having max HP more than 40,000)
 * Will not use Puncture Arrows on the same unit hit by Nine Fragments
 * At <30%:
 * ​​​​​​​Nine Fragments- 9 fixed ST non-elemental attack on random unit and removes all buffs (deals 9,999 dmg each hit: 99,990 dmg total)
 * Ignores Defense but can be mitigated by defending, passive mitigation, and/or having max HP more than 40,000)
 * Will not use Puncture Arrows on the same unit hit by Nine Fragments
 * At <20%:
 * ​​​​​​​Nine Fragments- 9 fixed ST non-elemental attack on random unit and removes all buffs (deals 9,999 dmg each hit: 99,990 dmg total)
 * Ignores Defense but can be mitigated by defending, passive mitigation, and/or having max HP more than 40,000)
 * Will not use Puncture Arrows on the same unit hit by Nine Fragments
 * At <15%
 * Dialogue:"Are you ready for my ultimate attack?"- 100% dmg reduction for 2 turns'​​​​​​​
 * Next turn:
 * Dialogue: "My strength is unparalled!!!"- 100% dmg reduction for 2 turns and boosts own BB Atk by 500% for 2 turns
 * Next turn:
 * Messatsu Hadouken- 90 Apocalyptic non-elemental AoE, removes all buffs, boosts own Atk by 100%, inflicts death debuff on all enemies for 2 turns, and boosts own BB Atk by 100% for 999 turns (Your units WILL die and if they survived by angel idol buffs, the death debuff will kill them and make them unrevivable for 10 turns)
 * Will use again 10 turns later, kill quickly

TriviaEditEdit

 * Ninetails is based on the kitsune legend from Japanese folklore, a nine-tailed fox spirit. Cubit Foxtar is based on the same animal.
 * The game is not clear on whether the other Tails are part of a "real" Reploid series or merely lesser-tailed shadow clones of him similar to the one done by Botos in Chapter 8. Evidence to the latter theory includes the following:
 * Some of the Tails apparently possess the ability to indefinitely summon/revive/clone themselves.
 * Most of the other Tails, as pointed above, are basically stronger versions or mixes of past enemies. The only attacks indicating otherwise would be the Annihilator Hadoken and Puncture Arrows, both of which Ninetails is seemingly the only one to have purely mastered.
 * Each of the Tails actually has the same nine tail spaces visible on their back no matter how many tails are actually there. In fact, the amount of tails is the only difference in all of their appearance.
 * In either case, he is an immensely powerful Reploid imprisoned by the Resistance in a special sealed section of the Central Tower which requires the Central Key to open, indicating possible allegiance to the Rebellion or some other highly dangerous form of Maverick activity. This is most likely the latter, as he does not mention the Rebellion or have their emblem anywhere on his person. Moreover, he seems to have no grudge with the Hunters, and wishes only to fight them for the challenge of it.
 * An in-battle detail seems to support the latter statement: He has the ability to actually revive defeated party members, and will occasionally use it. This could be because he doesn't want to end the fight too quickly, or perhaps he is simply a good sportsman.
 * All of the Tails have the same voice actor. They also use many of the same voice clips.
 * In addition, they share the same voice actor with Chief R in the Japanese version.