User blog:LegacyS/BF Mechanics Suggestions

Extraction Imp Groto Dark ElementalFunction: Fuse into a imped unit to remove all used imps on a unit and return them back in the inventory via the standard imps   Relegation Frog Light ElementalFunction: Fuse into a sphere frogged unit to remove the double sphere selections and return to one sphere slot and causing one sphere frog to return to inventory  See that empty store on town? It will be called 'Customisation' Use that as to apply decorations add-ons to your unit art (some costs gems and others, zel) and it will remain forever on the unit art. Small decorations requires zel and will not appear on the unit's sprite artMedium/Large decorations requires gems and will be visible on unit's sprite art    Fully customisable auto battle squad formation settings (which is mentioned multiple times)  You can set which units to attack in a pattern for one squad    Unit Portrait Animation (when using BBs) Cancellation (This is implemented on BF KR, but it wasn't exclusive if i'm not wrong)  This completely removes those screen blockages (which can be used to reduce lags)    Buff Boosters (STACKABLE with one another and boosting events)  1.5 EXP boost on ONE selected map area (e.g. Lanara) (1 gem, 30 mins)1.5 Materials drop boost on ONE selected map area (1 gem, 30 mins) (*This WON'T boost BC, HC drop rates, dont confuse with them)1.5 Units drop boost on ONE selected map area (1 gem, 30 mins) (Fodders, Captureable units )2x Energy Recovery (1 gem, 30 mins, reduces 3mins waiting time to recover 1 energy to 1.5mins)    Achievement Store Brave Store substitution  Personally, I don't see the point having two separate point system. Why not have all the daily tasks/missions be moved to 'Challenges' (So, we will be receiving 8 daily challenges) and have all the redeemable rewards in the 'Exchange Hall' and the milestone rewards under 'Records' 1.5x GREAT SUCCESS/2x SUPER SUCCESS effects on Imps Standard 4 Imps will give (HP 75, others 30 if 1.5x; HP 100, others 40 if 2x)Imp Arton will give (HP 225, others 90 if 1.5x; HP 300, others 120 if 2x)   More friend gifts options/changes300zel -> 500 zelgreen grass x2 -> x3fujin eye x1god stone x1blue grass x3red grass x3yellow grass x3blue drop x2red drop x2gold drop x2Angel Tear x1Green Claw x1Blue Claw x1Red Claw x1Demon Claw x1   Arena Changes:You can now enter all 3 different arenas (Normal Arena, Battle Royale, Elemental Arena)*NOTE: Normal Arena and Battle Royale uses the same players' squad database whereas the elemental arena will be a completely separate one  Battle Royale (Consumes 3 arena orbs) allows you to defeat as many arena squads as possible in a row continuously. The more arena squads you wipe = more pts. In order to prevent excessive farmings: Your enemies' squad will get 3 BCs more consecutively as each stages of enemies' are wiped. Each stages will reset your squad's bb gauge to half again  E.g:Stage 1: Enemy (half bb gauge filled) vs You (half bb gauge filled)Stage 2: Enemy (half bb gauge filled +3 BCs to all units vs You (half bb gauge filled)Stage 3: Enemy (half bb gauage filled +6 BCs to all units) vs You (half bb gauge filled)  Elemental Arena only allows you to join if all your arena units' elements are the same (e.g. you will only encounter mono elemental squads like fire vs dark) The rewards will be the exclusive spheres/units from various vortex elemental arenas.  Suggestions are accepted and will be reviewed