Board Thread:General Chit-Chat/@comment-28072425-20160329153454/@comment-26140304-20160331043313

Might as well explain it here on why trading is a BAD idea.

1. It opens abuse by other players.

It's not even hard to create alternate accounts to freely trade away the units you get from the free summon Karl gives you in the beginning of the game. Besides, the beginning of the game is the easiest part of your gameplay that earns you gems due to the simplicity and easy difficulty of the quests.

Put a restriction? Not even close to a good idea either. You can make trading available for 5 gems per trade, limit to Lv200 players only, or do anything of that sort and that would still be a terrible idea. Knowing society, people would do anything to earn them all of the good units in that alt account and transfer them into their main accounts. It's a lot of effort, but it's still abusable.

2. It brings the rise of third-party companies and scams.

Think about this. We know about there is a Terms of Service and we even have a rule on the wiki in which forbids the discussion or any promotion of any kind of selling or trading of accounts. We already knew how bad it was for the wiki to be spammed with a bunch of "USE MY REFERAL CODE FOR A FREE METAL GOD PLS PLS PLS" messages all over the comment section of almost every article page back when the wiki opened up.

And let's not forget real world trading and scams. People will be willing to sell units for money (don't forget that there are limited time units too!). Companies sell whatever they want to other consumers. The consumer gets the unit(s) they want, the companies earn money, and most importantly, Gumi does not benefit anything from it.

Why is Gumi not earning money bad you may ask? These servers that Brave Frontier runs on cost money, like all servers from anywhere. Gumi needs money to keep the servers running. You wouldn't want this amazing game to shut down due to trading, would you?

And about scamming, the companies could easily just get the money from the consumer, not give the consumer the unit, consumer gets scammed, consumer gets angry, and then Gumi gets involved in legal cases of fraud.

3. It lowers the incentive to summon.

I've explained it in #2 and I don't really think I need to explain this any further. Lower incentive to summon and easier ways to obtain the strongest units are truly things that will lower the revenue that Gumi gets. Gumi earns money from the sales of gems and bundle packs. How do most people use the gems? Summoning.

Now, you might find it odd for me to say that it's a lower incentive to summon when you actually have to summon units in order to trade. Did I mention that players can sell these units for actual money? Did I also mention that players can create alternate accounts and obtain the units they want and transfer them into their main accounts? Oh yes, I did.

4. It will make the game less F2P friendly.

Let's face it. There is no content in the game that requires you to pay money to unlock that certain content. Eventually, if trading were to succeed, there may be content that requires actual money to unlock. Why might this happen you ask?

Re-read my first three points. They're contributors to undermining the source of revenue in the game. If Gumi is losing money due to trading, they have to find more ways to make money and this could be a possible contributor. You wouldn't want that, would you? Besides, they can't just decide not to do this. Gumi can't simply be okay with losing grands worth of money.

You might counter saying "Oh! But I spent over 500 gems on Juno-Seto (a limited time unit!) and didn't get her! This sucks! How is this F2P friendly?!" Well, tough luck. There is a reason why this game is RNG-intensive. It's how Gumi makes money! They need money to support the servers. There's also the choice of not even buying gems at all if you really want to go F2P. Besides, it's your fault for buying the gems and facing the consequence of the possibility of getting nothing. It's like a gambling problem.

Loaning system? That's literally the same exact thing as trading. Besides, wouldn't it be much easier to ask that friend to switch the lead for you if you're able to get in contact with that person?

5. It will make the game less interactive.

You might be thinking the exact opposite. There's AppInvasion, Reddit, the super salty Facebook page (for crying out loud), etc. Having forums and comment sections with posts saying "TRADING ZERUIAH FOR SIRIUS AND AVANI PLS MESSAGE ME PLOX FOR MORE DETAILS" all over each page is NOT what I call interactive.

6. Trading is one of the leading causes to closing the game.

I've seen it happen in enough places. Trading was implemented in a game I used to play in the past (Defender of Texel if you guys are interested) and forum posts were flooded with spam messages that it was too hard for the game company to even moderate. It went as far as creating Facebook groups to promote sales of the fighters players want to sell for real money. Premium currency in that game continued to skyrocket and the game grew much harder in difficulty that it wasn't even enjoyable anymore. Eventually, due to the snowballing player base, the game suffered and closed down.

Phew, that was a lot I wrote, huh? Well, if anyone has any questions regarding why trading is bad, I am always open to answer any questions you may have. You can leave a thread on my Message Wall if you have any questions and I am more than welcome to answer them. Hope this gives enough understanding as to why trading shouldn't exist in Brave Frontier.