Talk:Flame Legend Vargas/@comment-24.6.183.161-20150408221104/@comment-100.38.133.118-20150424022212

In my opinion, typing does matter to an extent, and especially more so after applying multipliers from spheres, BB/SBB/UBB. Often times, an anima will survive an attack that will kill an oracle, or a gaurdian survives one that would kill a breaker, etc. The difference in stats between types can get rather high when looked at together after applying a sphere or some other multiplier. I tend to prefer any type that's not oracle myself, as I tend to see differences of about 2000-3000 health after multipliers, and that is a margin that determines whether or not you survive an attack in many scenarios.

Plus, I don't consider imping and applying spheres fixing, because you're boosting other stats as well (usually), so it stays relatively the same, and goes up by a smaller percentage.

Overall, though, I do agree that functionality does not change that much, except for anima healers, where the heal can end up dropping about 1000, which has spelled death for me several times when a heal does not go all the way and HC can't compensate (usually not a problem, but comes up often enough).

I do have a general preference, but I only apply it when I have duplicate units to use:

Anima/Breaker, Lord, Gaurdian, Oracle (unless healer, then up with Lord)

Anima and Breaker at the top because anima is best for sheer survivability, especially against scripted damage (where'd your defense go says Zebra), and Breakers will speed things up a bit because I'm impatient (probably like most of you). Then Lord is balanced, and then Gaurdians slow things down a bit. I guess Oracle is at the bottom for me because I have a bunch of pseudo healers anyway, and Zelnite produces such large amount of HC for me that I probably don't need the pseudo healers (my Tridon lead helps too).