Talk:Heresy Orb/@comment-207.47.170.24-20151027081559/@comment-27139650-20151102002959

Depends, honestly. If we're talking about general use or situations where there are multiple enemies then I'd say Heresy Orb is better due to increased BC making the regen rate on the orb more effective. Units that have decent all around stats but have high BC costs for BB/SBB might benefit from Heresy Orb to accommodate for that lack. Against single target enemies like in majority of Trials then Sacred Crystal might be the better option for the 10 BC fill, or in other situations where enemies have increased resistance to BC drops or for units that have low drop checks. However, going the Sacred Crystal route would mean that you lose out on the 15% parameter boost, making your unit of choice 15% squishier in a combat scenario. So the trade off is being able to spam your BB/SBB sooner at the cost of stats when you're up against stronger/fewer enemies. So a unit like Mifune for example would be better off with a Sacred Crystal because he thrives when being able to spam his SBB constantly in a fight, and his lack of BC generation due to his low hit count would be accommodated by the 10 BC/turn effect, and wouldn't really benefit with a mere 15% stat boost when he already has such low HP/Def/Rec. Both are great, so use whichever orb is better in whatever situation you're in.

TL;DR: Heresy Orb for better stats vs. multiple enemies for faster BC fill; Sacred Crystal for BB/SBB spam vs. single target/high BC resist/low hit count.