User blog:KKytes/Light Vortex Arena

 Hullo everyone! I hope you're all enjoying the 4th Anniversary celebration! \(owo)/

Well, looks like it's that time of the year again - time to prep for the Light Vortex Arena! Or as I like to call it: "The Angel Idol Arena". Someone send help.

The units this time are sure to shine (no pun intended) as this will inevitably become one of the most frustrating Vortex Arenas of the year. To prep for the blinding force that is this Vortex Arena, I've compiled a short list of what units to expect and how to deal with them accordingly. Without further ado, let's put our shades on and get started! (^^)/

Just a heads up: It takes a lot of work to make one of these blogs - I usually end up taking about an hour for 3 units. I'll try to speed it up a bit, but just remember that this entire blog is a WIP.

Last edit: 9:06 AM EST.

Units
There are a ton of Light units who will undoubtedly cause us all a fair bit of trouble in this Vortex Arena. Here's a list of which units pose the biggest threat, and a short explanation accompanying each explaining why they'll be a pain to deal with. As per usual, this guide will assume that all units are in their Omni forms, and at their maximum level. In terms of Skill Point options, this guide will only mention the ones which seem the most deadly in the case of the Light Vortex Arena. It will also assume that none of these units are further evolved (i.e. Omni +1, +2, +3).

I'll also post another paragraph under each unit detailing what a feasable Skill Point setup would be, as well as how to best handle each unit. Let's get started! (ovo)/

Brilliant Flash Fionna
This genetically engineered masterpiece was the result of the gods and their efforts to create mortal weapons of mass destruction.

This bow-wielding masterpiece of a unit grants a 150% Attack boost and an 80% Defense and Health Point boost to any Light types in the squad, as well as a 20% damage reduction from Light and Dark types, all of which makes her the standout unit in this month's Vortex Arena. She also grants a 20% Angel Idol proc to all units, as well as a 25% boost to BB/SBB activation rates, plus the standared ABP/CBP boost. Likewise, her Extra Skill grants a squadwide BC requirement reduction, and grants herself an 80% Spark Damage boost and a maximum Attack cap boost to 130000. Aside from this, she also gets an extra AoE attack against Light and Dark types to her BB and SBB. Scary, huh? Her buffpool, which still poses quite the threat, isn't like the buffpools of the previous VA Flagship units, as it surprisingly does not include a mono-element stat boost. This by no means makes her a terrible unit though - her BB grants a DoT, BBAtk boost, ailment cleanse, and Attack boost relative to a unit's Health Point stat, while her SBB grants an evasion buff, a Spark Damage boost for herself, an Attack boost relative to a unit's Health Point stat, and a BBAtk boost. Keep note that her SBB is an AoE + Single Target nuke which is scaled to her remaining HP.

In terms of Skill Point options, she has room for a total of a 60% Parameter boost, a Spark Damage boost, an Angel Idol proc, and yet another maximum Attack cap boost to 160000. She can also boost her Leader Skill's Angel Idol proc by 5% and its BB/SBB activation proc by 10%. In terms of her skillset, she can enhance her BBAtk boost to a whopping 600% (which is actually the best in the game right now), as well as add an EWD boost, burst BC fill buff, and maximum Health Point boost. While all of seem great, the biggest problem with Fionna is that they're all incredibly expensive. The Angel Idol proc alone already takes 50 SP, and each of her Leader Skill enhancements cost 25 SP. Choose wisely.

As the flagship unit of this Vortex Arena, Fionna is powerful in her own right. Think of her Leader Skill as a boosted version of Janice's - while Janice only boosts Defense and HP, Fionna boosts Attack, Defense, and HP, as well as adds a BB/SBB activation proc boost. There's definitely no clear way to optimize Fionna, as all of her enhancements are incredibly good, but for the purposes of the Vortex Arena, I'd say the Angel Idol proc and Leader Skill enhancements are a must. On the other hand, you could opt to not take the Leader Skill enhancements and take her other SP choices instead (I'd suggest the BBAtk one - it's the best in the game right now).

Empyrean Juno-Seto

The "Paradox Blossoms" goddess is quite interesting, to say the least.

Her Leader Skill is definitely not something to be rilled up about - it grants a 50% Recovery and Health Point boost, paired with its BC drop when being attacked. However, what's interesting are its last two buffs: its 20% Angel Idol proc and Defense Ignore nullification. Keep in mind that, technically, she was one of if not the first unit to bring Angel Idol LS procs to the table. Her Extra Skill adds a 2500 HP Light Barrier buff to her BB and SBB, and boosts her Recovery stat relative to her lost HP. These work surprisingly well with the rest of her buffs.

Her buffpool is quite limited, but is still quite usable in the context of the Light Vortex Arena. Her BB includes 50% Mitigation as well as an HoT buff, while her SBB grants 50% Mitigation, HoT, max HP boost, and a chance to revive dead units. While this may seem great, keep in mind that units revived will NOT be granted any Mitigation or HoT buffs unless you have another unit who can grant those buffs.

In terms of Skill Point options, she gets two selfish enhancements while the rest affect the whole squad. In terms of selfish enhancements, she gets a Defense boost relative to the amount of HP lost, meaning that she gets tankier the more HP she loses. She can also reduce the amount of BC needed to activate her BB by 25%, which is nice. In terms of squadwide enhancements, she can boost her Leader Skill's parameter boosts by 10%, and can enhance her HoT and Mitigation buffs. She can also add an Ailment Null, a Defense boost relative to Recovery, and a BC/HC droprate boost (which can be further enhanced). All of these are ridiculously expensive though, with the Mitigation enhancement already costing 30 SP - keep in mind that that's the cheapest buffpool enhancement she has.

The biggest problem with Juno-Seto is that she's incredibly outclassed by other Light element mitigators. Her only saving grace is her Revive chance, which is still good but very hard to proc and use. I'd suggest unlocking her Mitigation enhancement, as well as her Ailment Null or her HoT enhancement.

Gaston (Omni)

No one fights like Gaston, douses lights like Gaston, in a wrestling match nobody bites like Gaston~!

This Shin-Megami Tensei collab unit remains to be one of the strongest units within a mono-Light team. His Leader Skill grants a whopping 200% Attack and 60% Health Point boost to Light types, as well as grants a 15% damage reduction from Dark types. He also grants a 50% chance to hit all foes with normal attacks, and grants a BC boost when normal attacking. I swear, he's definitely a foe to be wary of.

His Extra Skill grants him a 30% Parameter boost when equipping an Attack boosting sphere (which is literally every good sphere ever), and grants him a 25% tristat boost which boosts by 25% every turn, capping at 3 turns. Maybe it's because he's been eating 5 dozen eggs every morning, huh?

Gaston's buffpool is quite rich and varied, but the main thing you should note is that they all solidify his place as one of the best units to have for this month's Vortex Arena. His BB is a single target nuke which has a 100% chance of inflicting the "Weak" status effect on the damaged foe. It also helps regain Gaston's HP and has a 70% chance to halve the target's damage (which, when paired with the weak ailment, pretty much makes it so the hit unit's attack is null and void). Finally, it grants him a 50% chance to attack once more. On the other hand, his AoE SBB grants a squadwide BC when attacked buff, as well as raises normal hit count and grants defense ignore. Aside from this, it also gives him a selfish 150% tristat boost which stacks with other stat boosts from other units.

In terms of Skill Point options, Gaston has two abilities to boost his attack (One being a 50% Attack boost, the other being an Attack boost relative to remaining HP) and three abilities related to normal attacks (A boost to hitcount, a chance for normal attacks to hit all foes, and a further enhancement to the latter option). The rest of his enhancement options either add to his buffpool or enhance his already amazing buffpool - he can enhance his BB's chance to preform one extra action by 20%, allow his SBB's selfish tristat boost to last one more turn, add a 100% Paralysis effect on his BB, add a 75% Attack boost for Light types, add a boost to Light EWD, and finally add a two turn 15% Dark damage reduction.

Gaston definitely shines as both a Lead and as a sub-unit. He proves dangerous due to his raw damage output as well as because of his BB and SBB's damage-oriented buffs. I'd suggest spending 40 SP on his Attack boosts and his hitcount boost, as well as 30 SP to get his normal attack AoE. The remaining 70 SP can be spent on anything else.

Timetable
11/29/17 8:17 AM EST: Filled in Fionna, Juno-Seto, Gaston.

Next batch of units: Ceulfan, Lucy Heartfilia, Gabriela, Diastima, Garrel.

Was this thread of use? Like, at all?

Yes! Please make more of these! (ovo)/

It was useful-ish, but I could've done without it. :P

lol nope it was trash

I hope this helped! (o3o)/