Thread:Acme Gamer/@comment-39210069-20190713073255/@comment-32467167-20191202092433

Nittie wrote: Hello! After a few summoning and stuff, I pulled more units and I would like to know if they're good :3 I can slowly build all of them since I have a lot of resources right now! Right now, these are all the units that caught my attention:

1. Thoth 2. Limilnate 3. Lydia 4. Zeruiah 5. Kranus 6. Jin Hi there Nittie,

That's some really nice summoning ya did, cool! Plus, most of the units do sure are fitting in different categories, where half of them can also be used in the rifts too. I'm actually kinda away from the game for a sometime, so I might not be able to give the details for the current meta, however, I can form squads according to the dungeons' details like I used to do before too. Other than that, according to your current units, I will list there uses.

You can also check the table below before additional notes in which I have listed there uses in respective contents and Omni Evolution.

 Thoth:  

''Use: She's a really supportive and semi-nuking type unit in case of Mono-water squads thanks to her elemental damage that will be really useful for RC 7 Raid battles too. Her purge for LS & ES lock is really useful and her mono-water skills for elemental damage. She has 30% BC reduction if her sphere's are equipped (Cunei of Athum or Word of Athum) with 35% boost to Atk, max HP for all allies and 20% increase in Water elemental Damage. ''

 Skills: (50% chance of healing 25-30% damage taken, 40% chance of 60% Atk/Def reduction, 15% critical and elemental damage vulnerability infliction, & 12% OD fill in case of BB.

220% parameter boost, 60% boost to critical rate, 225% Water elemental damage, 220% Spark & 14% OD fill in case of SBB.

500% Water elemental, Spark, and crit damage, 500% Atk/Def & 60% boost to crit rate and purges LS and ES Lock effects from all allies in case of UBB.)

Limilnate:

Use: He's a good supportive unit and a really great supportive and BC filler if you have Fairy Heart as his SBB wouldn't take much time to charge, ultimately leading to being able to use ISBB for every unit, but that condition now can also be filled with a 0BC squad. Normally, his BB & SBB requries a large amount of BC crystals to charge, so he wouldn't be my recommendation now, however, he can still be used in recovery and support, but BB filling may become a fatal problem because of the amount of BC it takes to fills BB gauge (depending upon the Sp build option chosen).

Kranus:

'Use: They are' ''really useful for Mono-dark teams, RC 7, and Rifts which requires Mono-light or dark teams because their UBB provides 100% damage reduction from light and dark elemental units, whereas, also revives the units which are dead. They are more of a supportive unit rather than a nuking unit, however, his support is useful in hard contents.''

 Skills: (Heals 4000-6000 + 40% Rec HP, 50% chance to heal 25%-30% damage taken & activates 5000 HP barrier, and 50% damage reduction for 2 turns in case of BB.

200% parameter boost, 150% Spark to self, 200% Spark & activates 5000 HP barrier in case of SBB.

450% parameter boost, 100% chance to revive to 100% HP, 500% boost to Spark, & 100% damage reduction from Light, Dark types for 5 turns in case of UBB.)

Lydia:

Use: ''Her Leader skill is really useful, thanks to her Negation, parameter boost, and her reduction in case of critical and elemental damage which can help in hard contents [However, for mono-squads, I would recommend leaders with elemental damage boost]. She's a supportive and reviver type unit, but can't revive at UBB, however. Also, she provides 20% boost to earth elemental damage units for all allies.''

Skills: (Heals 4500-5000 + 20% Rec HP for 3 turns, 30% boost to max HP, 220% parameter boost, 15% chance to revive with 35% HP, heals 400-500 on spark in case of BB.

220% parameter boost, 600% boost to BB Atk, 220% boost to Spark, 100% Spark for self in case of SBB.

55% max HP boost, 450% parameter boost, 500% Spark & fully restores HP for 4 turns in case of UBB.)

 Zeruiah: 

Use: She's a good unit, however, she's mostly used for EXP provision and if you don't have a unit that provides higher than 25% exp boost, her max Exp provision, when options from Sp build are choosen, is 32% which will be a great assist to ya.

Jin: Use: His Sp build has really useful abilities and with his current skills, he can be a really helpful unit in case of hard contents.

Skills: (100% Spark to self, 250% Atk to self, 1 extra action for self for 1 turn & 60% crit rate in case of BB.

3 attacks will be dealt (2 on all foes, whereas one for a single foe), 40% spark vulnerability, 150% crit damage & 75% crit damage to Water types in case of SBB.

200% spark critical, 500% Atk/Def, 60% crit rate, 500% crit damage & 150% spark vulnerability in case of UBB.)

Units to Upgrade & their Use:

Additional Notes:

''This is a general reveiw to all the units with the info on where the units can be used. Also, really sorry for the late reply owo" though, if you have any other query, you can then make your query here again.''

Hope this helps! 😊​​​​​​