User blog:DJJ31/Prediction of Quaid Omni Evolution

Normal hit: 14

DC: 4

LS: 50% boost to max HP, 150% boost to ATK when 5 or more elements are present, reduces BB cost (by 25%) & boosts BB gauge fill rate (by 50%)

ES: Boosts ATK, DEF and REC according to how low remaining HP is (by 0% to 200% when HP is 0%) & boosts all Elemental weakness damage (by 50%) to himself

BB: 17 combo Fire, Water, Earth, Thunder attack on all foes, boosts all elemental weakness damage (by 75%) & boosts ATK relative to max HP (by 20%) for 3 turns

SBB: 20 combo powerful all elemental attack on all foes, adds Fire, Water, Earth, Thunder elements to attack, boosts attack relative to max HP (by 20%) & raises normal hit amount (by +2 meaning triple the normal hit damage) for 3 turns

UBB: 24 hits massive Earth attack on all foes, adds all elements to attack, enormously boosts elemental damage (by 300%), raises normal hit amount (by +3 meaning quadruple the amount of normal hit damage) & enormously boosts BB attack (by 600%) for 3 turns

SP skills:

20 SP - 20% boost to all parameters (passive)

10 SP - 50% boost to critical damage (passive)

10 SP - 50% boost to spark damage (passive)

10 SP - Raises own normal hit amount (by +1 meaning double the normal hit damage) (passive)

30 SP - Enhances boosts ATK relative to max HP effect on BB/SBB by 10% more

40 SP - Adds all elemental damage reduction (by 15%) for 3 turns effect to BB/SBB

50 SP - Adds Light, Dark elements to attack for 3 turns effect to BB/SBB

60 SP - Allows UBB buff effects lasts for 4 turns instead