User blog:Pulsefire Radiance/Omni Luka Idea

Crescendo Megurine Luka - V2: Omni unit idea

LS: Just Be Friends: 50% boost to HP, Rec, hugely boosts HC drop rate (50%) and effectiveness (60%) and reduces damage taken for 2 turns after damage taken has exceeded certain amount (30% reduction when 10,000 points of damage has been taken)

ES: The Last Queen: Renders self able to withstand 2 KO attacks when HP is below 20% and chance to heal HP when attacked (20% chance to heal 20-25% of damage)

BB: Transient Future: 27 combo powerful Dark, Light attack AOE, gradually restores HP and BB gauge for 3 turns (heals 3000-3500 HP + 10% of healer's Rec, fills 6 BC each turn), and removes and negates status ailments for 3 turns

SBB: Gravity=Reality: 35 combo powerful Dark, Light attack AOE, greatly heals HP (3500-4500 HP + 40% of healer's Rec), greatly boosts Def and Rec for 3 turns (160%), greatly boosts BB gauge when attacked (fills 4-6 BC), and heals HP when guarding (heals 3500 HP when guarding)

UBB: Luka Luka Night Fever: 40 combo massive Dark, Light attack AOE, fully heals HP, enormously boosts BB gauge for 3 turns (50 BC fill), and high probability of raising allies from KO (70% chance)

SP Enhancements:

10: 20% boost to HP, Def

20: 30% boost to Rec

(locked) 10: Enhances Rec boost from 30% to 50%

20: Negates elemental damage

30: Adds critical negation for 1 turn effect to BB/SBB

40: Adds Dark barrier to BB/SBB (2000 HP barrier)

40: Enhances heal when guarding effect (+1000 HP, 4500 HP healed total)

50: Adds "damage taken may restore HP" effect to BB/SBB (20% chance to heal 30-35% damage)

(locked) 10: Enhances probability to heal HP when taking damage (+10%, 30% chance total)