Status Infliction

Status Infliction is an effect that induces any form of status ailments on the target.

There are currently six status ailments in the game: Curse, Poison, Paralysis, Injury, Weakness, and Sickness

Status Cleanse can cleanse all status ailments of the target, including Parameter Reduction debuffs.

Curse
Curse prevents the target from using Brave Burst. Additionally, this also prevents the target from filling the BB gauge until Curse wears off.

Poison
Poison deals 10% of the target’s max HP at the end of each turn.

Paralysis
Paralysis prevents the unit from moving for 3 turns or until Paralysis is cleansed. Enemies in Quest Mode only become paralyzed for 1 turn.

In Challenge Arena, Paralysis only lasts for 1 turn.

Injury
Injury reduces the target’s Attack stat by 50% subtractively.

Weakness
Weakness reduces the target’s Defense stat by 50% subtractively.

Sickness
Sickness reduces the target’s Recovery stat by 50% subtractively.