User blog:Areshken/Omni Azael Idea

Hey guys, this is my first fan-made unit. It may not be entirely balanced but I tried my best.

>why azael

-Because as far as I know, he is my very first summoned unit and I've kept him since. And also because I really like his "god of judgement" theme and stuff.

Name: Almighty Judge Azael

Type: Light

Leader Skill: Fallen God's Law

50% boost to all parameters, hugely boosts all elemental damage (150%), boosts BC efficacy (50%) and 15% damage reduction from Light and Dark types.

Extra Skill: Divine Right

10% all elemental damage reduction, and 20% boost to all parameters and adds angel idol when HP is below 20% when Lance of Longinus is equipped.

Lance of Longinus: 40% boost to all parameters, negates elemental damage, boosts ATK when HP is high and boosts DEF when HP is low. (you get it by completing Azael's GGC, idk)

Brave Burst: Astarot

20 combo powerful Light and Dark attack on all foes, additional 4 combo Dark attack on all Light types, hugely boosts BC efficacy (50%) for 3 turns, hugely boosts ATK (170%) for 3 turns and hugely boosts ATK relative to DEF (40% DEF to ATK) for 3 turns.

Super Brave Burst: Eden's Penumbra

27 combo powerful Light and Dark attack on all foes, additional 4 combo Light attack on all Dark types, hugely boosts all elemental damage (125%) for 3 turns, adds Light/Dark elements to attack for 3 turns, hugely boosts BC efficacy (50%) for 3 turns, hugely boosts all parameters (170%) for 3 turns and activates Light Barrier (2500 HP).

Ultimate Brave Burst: Judgement Sword's Final Decree

33 combo massive Light and Dark attack on all foes, additional 7 combo Light attack on all Dark types, additional 7 combo Dark attack on all Light types, activates Light barrier (25000 HP), enormously boosts elemental damage (400%) for 3 turns, enormously boosts all parameters (400%) for 3 turns, hugely boosts ATK, DEF relative to max HP (50% HP to ATK and DEF) and adds high change of angel idol (80%).

SP set

20 SP - 20% boost to all parameters

10 SP - Raises ATK parameter limit to 130000

15 SP - Boosts elemental damage (+50%)

25 SP - Enhances SBB's Light barrier (+1000 HP)

10 SP - Spark damage slightly boosts BB gauge (1-2 BC fill on spark)

30 SP - Adds probable ATK/DEF reduction for 2 turns effect to BB/SBB (30% chance to reduce enemies' ATK and DEF by 50%)

30 SP - Adds huge boost to spark damage effect to BB/SBB (+100%)

30 SP - Enhances SBB's huge boost to all elemental damage (+25%)

50 SP - Adds fills own BB gauge to max effect to SBB

15 SP - Adds Fire/Earth elements to attack effect to SBB

15 SP - Adds Water/Thunder elements to attack effect to SBB

Let me know what you guys think n.n