User blog:Burniez/Lucina OE Idea

LS:

Boost 30% to HP and 50% to ATK / Boost 30% to HP and 100% to ATK when 5 elements is present / 25% chance to ignore defense / 30% chance to turn normal attack to AoE

Normal attack: 16 hit

BB: 350%

18 Water hit AoE / Gradually heal 4000-4500HP for 3 turns / 20% chance to heal 20-30% damage when ATKed for 3 turns / Add Water and Earth to ATK for 3 turns

SBB: 560% for AoE and 800% for Random

20 Water hit AoE and 10 Earth hit Random / Add Water and Earth to ATK for 3 turns / Boost 170% to ATK for 3 turns / Increase normal hit count (+2) for 3 turns / 100% chance to turn normal attack to AoE for 3 turns

UBB: 1500%

28 Water hit AoE / 100% chance to heal 100% damage when ATKed for 3 turns / Boost 350% to ATK for 3 turns / Boost 35% to HP till death or battle end / Reduce 100% damage from Earth and Water units for 3 turns

ES:

Boost 100% to ATK when HP is full / Add Boost ATK relative to 25% HP for 3 turns to BB/SBB / Add Boost DEF relative to 25% HP for 3 turns to BB/SBB

SP:

Add Gradually heal (4000-4500HP) for 3 turns to SBB - 30SP

Add Reduce 15% damage from Water and Earth for 2 turns to BB/SBB - 40SP

Add Boost 20% to HP till death or battle end to BB/SBB - 40SP

Upgrade Boost 170% to ATK to 180% - 30SP

Negates elemental weakness damage (self) - 20SP

Negates status ailments (self) - 20SP

Boost 50% elemental weakness damage (self) - 10SP

Increase normal hit count (+1) - 20SP

Boost 20% to HP and DEF - 10SP

Boost 20% to ATK and REC - 10SP