Board Thread:Moderator News/@comment-26140304-20190502033740/@comment-32467167-20190525173058

Haelis wrote: Hi !

So I am currently at lv 180.

The goal are general squad, strategy zone squad (Lucius onwards), and arena squad.

So here's my unit list (all of which omni potential) for now :

Note : the @ marker means I have 2 or more

Also if I wanted to build mono squad for each element, what unit SHOULD I get aside from the unit that I already have for my mono squad to be "perfect" ?

Thank you sooooo very much in advance !! <3 (Take a glance at the goal, then at level, after that at units...??)

Hi there  Haelis, 

Man, you really do sure have cool units at this level. Also, your welcome it will be a pleasure to help ya😊​​​​​​. So according to your query & your goal,

Level: 180 Goal: General/Strategy Zones & Arena

I would recommend you to take,

For Arena/Colosseum,

 Lico   (Leader), 

Skill: 120% boost to Atk, Def, 100% boost to max HP of Dark types, 20% damage reduction from Light, Dark types, enormously boosts BB gauge each turn, enormously boosts critical damage, 50% damage reduction from all elements for first 2 turns & enormously boosts ABP and CBP gain Fills 10 BC, 250% crit damage, 135% ABP & 65% CBP

 Auberi   (Leader): 

LS [Leader Skill]: 100% boost to Atk, Def, Rec and 120% boost to max HP, enormously boosts elemental damage, probable Spark vulnerability infliction for 3 turns, Spark damage considerably boosts BB gauge and slightly restores HP & 25% boost to EXP gained 200% elemental damage, 50% chance Sparks deal 20% extra damage, fills 3-4 BC & recovers 500-600 HP

ES [Extra Skill]: 20% boost to HP of all allies, slightly reduces BB gauge required for BB of all allies, 30% boost to all parameters, damage taken may restore HP and boosts BB gauge & 8% boost to Summoner EXP gained 10% reduction for all allies, 30% chance to heal 20-25% damage & fills 3-4 BC

Units:
 *  Auberi (L) 

 Limilnate, Persenet, Tate & Tama & Kagiya 

 Details: 

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boos to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB,

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

 Auberi:  (Negates all status ailments and Atk, Def, Rec reduction effects for 3 turns, Recovers 4000-4500 + 20% Rec & recovers 400-500 HP per Spark &  negates critical and elemental damage for 3 turns in case of BB.

Recovers 4500-5000 + 40% Rec HP, 200% parameter boost, fills 3-4 BC per Spark, fills 14 BC instantly, inflicts 40% vulnerability & 50% Spark to Water types in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistence to whole squad 90% chance [Sp option] in case of UBB).

 Kagyia:  (60% crit rate to self, fills 14 BC, 60% BC efficacy, 40% BC, HC drop rate, 7% Item drop rate, 60% OD fill rate & fills 800 OD in case of BB.

60% crit rate on AoE attack, fills 3-4 BC on spark, heals 400-500 HP on spark, 200% Spark & 100% Spark to Fire types in case of SBB).

 Persenet:  (Heals 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB,

60% boost to Critical, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB).

 Strategy Zones: 

Well, according to your current level, I don't think you would e able to fit all of the units that are listed here. Though, it is recommended to level up first & then go for the strategy Zone. I have listed the units that would be recommended for Strategy Zone.

All units: '' Annette, Limilnate, 2x Persenet, Tate & Tama, Kagiya, Lico, Chizuru, N'an-Wang-Mu & Iori


 * Frontlines [Main-Squad]:  Kagiya (L), Limilnate, Tate-Tama, Chizuru & Iori/Lico 


 * Revivers:  Chizuru, Persenet, Limilnate  [UBB]​​​​​​

 Details: 

 Annette:  (50% damage reduction for 1 turn, 15% damage reduction from Fire, Earth types for 2 turns, Fills 6-9 BC when hit, 50% Spark damage reduction for 3 turns & 50% chance to heal 25-30% damage in case of BB.

210% boost to Def, 60% boost to Critical, 70% boost to Def relative to Hp, 20% chance to evade attacks & activates 5000 HP barrier and 50% damage reduction for 3 turns in case of SBB).

 Limilnate:  (For healing 5000~5500 + 40% boost to Rec HP instantly, heals 4000~4500 + 20% Rec HP gradually & 30% chance of 30-35% heal when hit, removes all status ailments, negates Atk, Def, Rec reductions for 1 turn in case of BB.

'Healing and making BB gauge both too max in case of SBB. Also provides resistance of KO to whole squad including Hp boost by 25% and gives earth barrier by 4000 removes all status ailments in case of SBB.'

80% chance to revive with 100% HP, 45% boost to max HP, 400% boost to Rec, 60% boost to Rec relative to HP & heals 100% damage taken, KO resistence to whole squad 90% chance [Sp option] in case of UBB).

 Persenet:  (Heals 4000-4500 + 40% healer Rec instantly, heals 3500-4000 + 18% Rec per turn & 15% chance to revive with 35% HP in case of BB,

60% boost to Critical, heals 4000-4500 + 40% healer Rec, 30% chance to reduce enemy Atk by 60% & fills 3-4 BC in case of SBB).

 Tate & Tama:  (20% BB gauge reduction, 30% chance of evasion, 140% parameter boost to Thunder types, 60% boos to critical rate for Thunder types, 60% BB gauge fill rate boost & activates Earth shield (3500 HP, 3500 Def) in case of BB,

300% boost to Stealth Atk, 60% boost to Stealth critical rate, 140% parameter boost to Thunder types, 60% boost to critical rate to Thunder types, 12 BC gradual fill & activates Earth shield (3500 HP, 3500 Def) in case of SBB).

 Kagyia: (60% boost to critical rate for self, fills 14 BC, 60% BC efficacy, 40% BC, HC drop rate, 7% Item drop rate, 60% OD fill rate & fills 800 OD in case of BB.

60% boost to critical rate on AoE attack, fills 3-4 BC on spark, heals 400-500 HP on spark, 200% Spark & 100% Spark to Fire types in case of SBB).

 Orochi Iori:  (Attack on a single foe (damage relative to HP lost with 60% innate critical rate),140% boost to Atk for Dark types, 60% boost to critical rate to Dark types, 150% boost to Atk for self & 600 OD fill each turn in case of BB.

An AoE attack on foes (damage relative to HP lost with 60% innate critical rate  & 100% boost to Spark for self in case of SBB).

 Chizuru: ' (Fills 14 BC instantly, 3-4 BC on spark, 15% chance to revive allies to 35% HP, 10% chance to resist KO & 12% OD fill in case of BB.

3-4 BC on spark, 150% crit damage, 200% parameter boost, 60% crit rate & 20% chance of evasion)

 N'an-Wang-Mu:  (15% boost to own max HP, 50% boost to OD fill rate, 10% OD fill and  adds Def ignoring effect to attack for 3 turns, in case of BB.

Adds Def ignoring effect to attack for 3 turns, +300% multiplier per use up to 2x, Damage relative to max Hp, 200% boost to elemental damage, 125% boost to critical & 600% boost to BB Atk in case of SBB).

 Lico:  (60% boost to critical rate to self, 110% boost to Atk relative to Def, chance of ignoring KO resistance (6% per foe, 30% max), 25% chance of barrier purge, 40% chance of 60% Atk/Def reduction & 1000% DoT multiplier in case of BB.

An AoE attack, 300% boost to stealth Atk, 60% boost to stealth critical rate, 125% boost to critical damage, 110% boost to Atk relative to Def & 1000% DoT multiplier in case of SBB).

 Mono-Squads: 
 * Fire:  Kagiya   (Leader) 

 Azurai, Kyo Kusanagi, 2x Kagiya, Anette 


 * Water:  Auberi   (Leader) 

 Wintia, 2x Vail & Vidron, Kawab 


 * Earth:  Kawab   (Leader) 

 Dranoel, 2x Avani, Nagid,  Limilnate 

​​​​​​​ 
 * Thunder:  Tate & Tama   (Leader) 

 Ordine, 2xDaltisk, N'an-Wang-Mu 

 ​​​​​ 
 * Light:  Estia   (Leader) 

Chizuru Kagura [ Choice Leader ],   Persenet, Amadream, Fionna, Estia


 * Dark:  Lico   (Leader) 

 Orochi, Orochi Iori, Saskya, Ebony & Enid, Lico  ​​​​​​​

 Additional Notes: 

Just wanna point out that there could be no squad that can be called perfect, because if that happened then any content could be cleared with it. So, there isn't any perfect squad in this game. Though, I have build the best possible squad from your unit list.

If any other problem occurs, then you can reply on this thread. If you summon any new unit (at least 4-5 units) and want to replace them with the current squad I recommended then you can again make a post here I will check the stats of the units you summoned and will give it a change to the squad if those units have tendency to surpass one of the unit present in the squad.

'That's all! Hope this helps😊​​​​​​.'