User blog comment:Triforce1723/My Response To The Challenge Arena Shut Down/@comment-26407503-20160423203708

I can gurantee you there are no P2P's in CA, they would be spending money on gems to summon instead of doing CA (Ask a whale or a Youtuber like Ushi if they spend time doing CA). The only people who do it are F2P's and hackers. People who put dedication to 20k-50k points daily will benefit from it the most (ignoring hackers).

With a multiplier in the game, people will have a hard time determing how many points would be the safe haven for a day and would often blame themselves that their squad failed at 7x multiplier for example.

Adding extra rules is just essentially colosseum without enemy ES and formation. If you used more rainbow coins drop rate for x units, it would be like units with more DC have better drop rates (but if it's fixed, most people will ignore it when your limited on time or don't care).

Remember that losing 1 match against the enemy reduces your points drastically when you beat them to under 100 so it's never worth the risk when it's a new season (you don't want to lose your Hadaron lead +4 hitcounts units due to risking it on luck during Summoner).

Boosting the gold / silver coins drop rate is just making AS kinda irrelevant with excess amounts of imps and keys. You can farm plenty coins in Legendary and it wouldn't be much of a difference other than coming up with bad events.

What they can do to make it more difficult is just update the rosters because fighting Jin and Crusader after 6 matches is already painful enough and with Juno-Seto / Randolph, it can screw you up real hard