Corrupted Fleshsnapper
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Notes:
- First Clear Reward: 1 Gem
Divine Rogue Hetepheres
- Ahh! This one is even bigger than the last one! - Idle
- It's got its nasty sights on one of us… seems to be the center of the target. - Idle
- Keep your guard up! - Idle
Corrupted Fleshsnapper
- Has 170,000,000 HP
- Passively drains 10% OD gauge once every turn
- The hound saps your magic… - Drains 50% BB gauge on a single unit
- Howl of Judgement - Inflicts Red-mark effect on a single unit for 2 turns
- A menacing aura emanates from the hound... - Idle
- The hound begins to froth at the mouth. - Idle
- The hound abruptly calms down, but the magic is greater than ever. - Idle
- Used on turn 4 and every 5 turns afterwards
- Feeding Frenzy - 20 hit ST attack that deals 105%, 120%, 140%, 150% or 174% of HP as damage & purges EWD mitigation, all elemental mitigation, mitigation & Evasion effects
- Can be used the turn after The hound abruptly calms down, but the magic is greater than ever. if damage dealt is not enough. Guard all units that are 1 unit slot vertically and horizontally from the marked position
- Corpse Crunch - 20 hit AoE attack that deals 210% of HP as damage & purges EWD mitigation, all elemental mitigation, mitigation & Evasion effects
- Used if there are no living units on the middle row
- *SNNNAARRLL!!* - Inflicts Red-mark effect on a single unit for 2 turns
- Frustrated Growl - Purges Red-mark effect
- Now's an opening for a counter attack! - Idle
- Brave attacks and super attacks will be needed... - Idle
- And one ultimate attack too! - Idle
- The hound siphons all magic from your party. - Drains 50% BB gauge, inflicts Red-mark effect on a single unit, drains 100% BB gauge on marked unit & purges OD gauge fill rate
- Used every 10 turns and for the next 2 turns. If BB, SBB, and UBB are all used within 2 turns, The hound's attack is averted... will occur, otherwise The hound unleashes its magic-fueled fury! will occur instead
- The hound unleashes its magic-fueled fury! - 40% chance to instantly defeat units
- Used upon failing the requirements of The hound siphons all magic from your party.
- The hound's attack is averted... - Idle
- Used upon completing the requirements of The hound siphons all magic from your party.
Drops:
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Tainted Rivermaw
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Notes:
Divine Rogue Hetepheres
- Hetepheres: Wh-What is that? - Idle
- Hetepheres: Ugh, it looks like an uglier version of Kawab's mount. - Idle
- Hetepheres: Better watch this one closely! - Idle
Tainted Rivermaw
- [ The hound eyes your party members hungrily... ] - Inflicts Red-mark effect on a single unit for 2 turns
- [ The hound lets off a low, beastly growl… ] - Idle
- [ The hound bares its huge fangs… ] - Idle
- [ The hound winds up, body tense and mouth frothing... ] - Idle
- Used on turn 4 and every 5 turns afterwards
- Feeding Frenzy - 1 hit ST attack that deals 50%, 75%, 95%, 125% or 150% of HP as damage & purges EWD mitigation, all elemental mitigation, mitigation & Evasion effects
- Used the turn after [ The hound winds up, body tense and mouth frothing... ]. Guard all units that are 1 unit slot vertically and horizontally from the marked position
- [ The hound charges at your party, snapping furiously! ] - Inflicts Red-mark effect on a single unit for 2 turns
- [ The hound licks its chops menacingly, hungry for more! ] - Idle
- After this skill is used, it will be looped backed to [ The hound eyes your party members hungrily... ]
Drops:
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