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Ancient Calamity Arumat
Unit No. 8428
Data ID 830408
Element Earth
Gender Male
Rarity Omni
Max Lv. 150
Cost 60
Arena Type 3
Colosseum Legality
Stats HP ATK DEF REC
Base 10,500 3,500 1,400 700
Lord 15,000 5,000 2,000 1,000
Anima 16,118 5,000 2,000 702
Breaker 15,000 5,298 1,702 1,000
Guardian 15,000 5,000 2,298 851
Oracle 15,000 5,000 1,851 1,447
Rex 16,863 5,224 2,224 1,224
Final, in-game stats may differ slightly
Unit Types also provide special passive bonuses. For more information, see this page.
Bonuses HP ATK DEF REC
Max Imp 2,000
(×40)
800
(×40)
0
(×0)
400
(×20)
Omni+1 2,150
(×43)
860
(×43)
60
(×3)
460
(×23)
Omni+2 2,450
(×49)
980
(×49)
180
(×9)
580
(×29)
Omni+3 2,900
(×58)
1,160
(×58)
360
(×18)
760
(×38)
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier.
Miscellaneous Info
Normal 11-Hit Combo 44 (4/hit)
Hit Count
Drop Check
Damage Modifier
Cost
BB —% 50 BC
SBB 3 (ST)
7 (AOE)
6 (AOE)
3(1) (ST)
7(1) (AOE)
6(1) (AOE)
650% (ST)
650% (AOE)
200% (AOE) [HP%]
1 BC
(51 total)
UBB 1 (AOE)
10 (AOE)
3 (AOE)
1(1) (AOE)
10(1) (AOE)
3(1) (AOE)
2500% (AOE)
2500% (AOE)
200% (AOE) [HP%]
50 BC
Leader Skill: Might of the Conquerors
200% boost to Atk, 150% boost to max HP, raises Atk parameter limits to 150000, 200% boost to Spark damage, hugely boosts critical damage, enormously boosts all elemental damage & raises normal hit amount
Effect Values
Passive Effect Potency
Parameter Boost 150% boost to HP and 200% boost to Atk
Break Atk Parameter Limit Raises Atk parameter limit to 150000
Spark Boost 200% boost to spark damage
Critical Damage Boost 200% boost to critical damage
Elemental Damage Boost 200% boost to all elemental damage
Hit Count Boost +1 to each normal hit (100% extra hit damage modifier)
Extra Skill: Path of Carnage
[Requirement(s): Atk Boosting Sphere]
20% increase to damage received for all allies, slightly boosts Spark, critical and all elemental damage for all allies when Atk Boosting Sphere is equipped & raises Atk parameter limits to 200000
Effect Values
Passive Effect Potency Target
Specific Damage Mitigation Increases damage taken by 20% All allies
Break Atk Parameter Limit Raises Atk parameter limit to 200000 To self
Spark Boost 30% boost to spark damage
Requires Atk Boosting Sphere equipped
All allies
Critical Damage Boost 30% boost to critical damage
Requires Atk Boosting Sphere equipped
All allies
Elemental Damage Boost 30% boost to all elemental damage
Requires Atk Boosting Sphere equipped
All allies
Brave Burst: Ancient Fury
[Support]
Enormously boosts Atk and critical hit rate for 3 turns, adds all elements to attack for 3 turns, hugely boosts critical and all elemental damage for 3 turns, enormously boosts Spark damage for 3 turns & adds probability for self to perform 1 extra action within the same turn
Buff Values
Active Effect Potency Buff Duration Target
Parameter Boost Boosts Atk by 300% and critical rate by 60% 3 turns All allies
Added Elements Adds all elements to attacks 3 turns All allies
Elemental Damage Boost 200% boost to Fire, Water, Earth, Thunder, Light and Dark elemental damage 3 turns All allies
Spark Boost 200% boost to spark damage 3 turns All allies
Critical Damage Boost 150% boost to critical damage 3 turns All allies
Extra Action 50% chance of acting 1 extra time 1 turn To self
Super BB: Obliterate
[Offense]
3 combo powerful Earth, Light, Dark attack on single foe, 7 combo powerful Fire, Water, Earth, Thunder attack on all foes, 6 combo powerful Earth attack on all foes (damage relative to remaining HP), enormously boosts own Atk for 3 turns & slightly boosts OD gauge
Buff Values
Active Effect Potency Buff Duration Target
Multi-element Damage 650% damage modifier with Light and Dark elements Single enemy
Multi-element Damage 650% damage modifier with Fire, Water and Thunder elements All enemies
HP-scaled Damage 200% + 650% * (current HP / base max HP) damage modifier All enemies
Self Parameter Boost Boosts own Atk by 300% 3 turns To self
Instant OD Fill Fills 10% of the OD gauge
Ultimate BB: Grand Calamity
[Offense]
Massive Earth, Light, Dark attack on all foes, 10 combo massive Fire, Water, Earth, Thunder attack on all foes, 3 combo massive Earth attack on all foes (damage relative to remaining HP) & enormously boosts own Spark, critical and all elemental damage for 5 turns
Buff Values
Active Effect Potency Buff Duration Target
Multi-element Damage 2500% damage modifier with Light and Dark elements All enemies
Multi-element Damage 2500% damage modifier with Fire, Water and Thunder elements All enemies
HP-scaled Damage 200% + 3800% * (current HP / base max HP) damage modifier All enemies
Spark Boost 500% boost to spark damage 5 turns To self
Critical Damage Boost 500% boost to critical damage 5 turns To self
Elemental Damage Boost 500% boost to Fire, Water, Earth, Thunder, Light and Dark elemental damage 5 turns To self
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
SP Enhancements
Category Option SP
Cost
Skill Description
Parameter Boost A 10 100% boost to Atk, max HP
B 5 30% increase to damage received
Spark C 15 100% boost to Spark damage
Critical Hits D 15 Greatly boosts critical damage
100% boost
Attack Boosting E 15 Greatly boosts elemental damage
100% boost
F 15 Raises normal hit amount
Raises normal hit amount by 1. (+100% damage)
Damage Reducing G 20 Negates elemental and critical damage
Special H 20 Enhances BB's probability of performing 1 extra action
+50% chance. 100% chance total
I 20 Adds boost to own BB gauge to max effect to BB
J 20 Adds probable evasion to self for 3 turns effect to BB
30% chance
K 55 Adds probability of activating own SBB twice for 1 turn effect to SBB
50% chance. (Prerequisite: Unlock "30% increase to damage received")
L 30 Enhances probability of activating own SBB twice for 1 turn effect
+50% chance. 100% chance total (Prerequisite: Unlock "Adds probability of activating SBB twice for 1 turn effect to SBB")
List of Recommended Builds
Animation Frame Data
Move Idle Attack
16 68 195
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 4 4
Speed Type 3 3
Move Type Teleporting Teleporting
Normal Attack
Frames 41, 44, 47, 50, 53, 56, 59, 71, 77, 83, 101
Distribution (%) 4, 6, 5, 4, 6, 4, 4, 9, 10, 8, 40
Super Brave Burst
Frames (ST) 101, 104, 110
Distribution (%) 30, 45, 25
Total Distribution: 100%
Effect Delay 1
Frames (AOE) 41, 44, 47, 50, 53, 56, 59
Distribution (%) 16, 13, 14, 15, 13, 15, 14
Total Distribution: 100%
Effect Delay 1
Frames (AOE) 71, 74, 77, 80, 83, 86
Distribution (%) 19, 22, 16, 17, 14, 12
Total Distribution: 100%
Effect Delay 1
Ultimate Brave Burst
Frames (AOE) 101
Distribution (%) 100
Total Distribution: 100%
Effect Delay 1
Frames (AOE) 41, 44, 47, 50, 53, 56, 59, 62, 65, 68
Distribution (%) 9, 12, 8, 10, 11, 9, 12, 10, 8, 11
Total Distribution: 100%
Effect Delay 1
Frames (AOE) 71, 77, 86
Distribution (%) 40, 35, 25
Total Distribution: 100%
Effect Delay 1
How to Obtain
Unit Quotes
Summon Let fury be my armor. Let fear be my weapon. I am the calamity that will bring about your end.
Fusion Ah...what a feast, what a joy. Your world appears to be my next main course.
Evolution Every world I consume, I consume because it is my right to do so. And that is ultimately, an undeniable fact.
Unit Lore
The rogue Deva librarian, Allanon, discovered an ancient document and deciphered it to be a record of an "ultimate weapon" created by an otherworldly race simply known as the Old Ones. The weapon was named "Arumat" (loosely translated by the Librarian), a weapon so terrifying even its own creators came to fear it. Arumat was the result of centuries' worth of research and experimentation. A massive titan with endless learning potential, it grew stronger with every world it subjugated. As it grew in power, so did its appetite for destruction. Turning its back on its creators, Arumat set off on its own path of endless carnage. The Old Ones knew that Arumat had to be put down. Left to its own devices, Arumat would continue to grow in power. It would only be a matter of time before Arumat turned its attention upon its creator. The battle to subdue Arumat came at a great cost; the Old Ones were nearly brought to ruin themselves in the attempt. Using the knowledge acquired from the remains of Arumat, a new "weapons system" was developed. Individually, these new models were much smaller, weaker and bore none of the aggression their predecessor did. But when they stood together, they would become something far greater than Arumat could ever hope to be.
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