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|ls = Living Brushwork |
|ls = Living Brushwork |
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|lsdescription = 80% boost to Atk, Def, Rec and 100% boost to max HP, hugely boosts elemental damage, Spark damage boosts BB gauge and slightly restores HP |
|lsdescription = 80% boost to Atk, Def, Rec and 100% boost to max HP, hugely boosts elemental damage, Spark damage boosts BB gauge and slightly restores HP |
||
− | |lsnote = 150% elemental damage, fills 2 BC & recovers 400-500 HP |
+ | |lsnote = 150% elemental damage, fills 2-3 BC & recovers 400-500 HP |
|bb = Drops of Inspiration |
|bb = Drops of Inspiration |
||
|bbdescription = 10 combo powerful Water attack on all foes, greatly restores HP for 3 turns, negates critical and elemental damage for 3 turns & negates all status ailments and Atk, Def, Rec reduction effects for 3 turns |
|bbdescription = 10 combo powerful Water attack on all foes, greatly restores HP for 3 turns, negates critical and elemental damage for 3 turns & negates all status ailments and Atk, Def, Rec reduction effects for 3 turns |
||
− | |bbnote = Recovers 3500-4000 + 20% Rec |
+ | |bbnote = Recovers 3500-4000 + 20% Rec |
|bbtype = Heal/Offense |
|bbtype = Heal/Offense |
||
|bbhits = 10 |
|bbhits = 10 |
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|sbb = Plain Sight Illusion |
|sbb = Plain Sight Illusion |
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|sbbdescription = 14 combo powerful Water attack on all foes (damage relative to remaining HP), greatly restores HP, hugely boosts Atk, Def, Rec for 3 turns, Spark damage boosts BB gauge for 3 turns & Spark vulnerability infliction for 3 turns |
|sbbdescription = 14 combo powerful Water attack on all foes (damage relative to remaining HP), greatly restores HP, hugely boosts Atk, Def, Rec for 3 turns, Spark damage boosts BB gauge for 3 turns & Spark vulnerability infliction for 3 turns |
||
− | |sbbnote = |
+ | |sbbnote = 200% + 650% * [current HP / max HP], recovers 4000-4500 + 40% Rec HP, 170% parameter boost, fills 2-3 BC per Spark & inflicts 20% vulnerability |
|sbbtype = Heal/Offense |
|sbbtype = Heal/Offense |
||
|sbbhits = 14 |
|sbbhits = 14 |
||
|sbbaoe = A |
|sbbaoe = A |
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− | |sbbgauge = |
+ | |sbbgauge = 27 |
|sbbdc = 14 |
|sbbdc = 14 |
||
|sbbmultiplier = 200 |
|sbbmultiplier = 200 |
Revision as of 08:55, 24 April 2019
- For other uses, see Auberi (disambiguation).
Units | Types | Leveling | Groups | Dual Brave Burst
1-100 | 100-200 | 200-300 | 300-400 | 400-500 | 500-600 | 600-700 | 700-800 | 800-900 | 900-1000 | 1000-1100 | 1100-1200 | 1200-1300 | 1300-1400 | 1400-1500 | 1500-1600 | 1600-1700 | 1700-1800 | 1800-1900 | 7000-7100 | 8000-8100 | 8100-8200 | 8200-8300 | 8300-8400 | 8400-8500 | 8500-8600 Auberi | 8600-8700 | Other
Stats | HP | ATK | DEF | REC |
---|---|---|---|---|
Base | 5,355 | 2,205 | 2,345 | 2,275 |
Lord | 7,650 | 3,150 | 3,350 | 3,250 |
Anima | 8,543 | 3,150 | 3,350 | 3,012 |
Breaker | 7,650 | 3,388 | 3,112 | 3,250 |
Guardian | 7,650 | 3,150 | 3,588 | 3,131 |
Oracle | 7,650 | 3,150 | 3,231 | 3,607 |
Rex | 9,138 | 3,329 | 3,529 | 3,429 |
Unit Types also provide special passive bonuses. For more information, see this page. | Final, in-game stats may differ slightly||||
Bonuses | HP | ATK | DEF | REC |
Max Imp | 1,100 (×22) |
440 (×22) |
440 (×22) |
440 (×22) |
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier. |
Normal | 7-Hit Combo | 49 (7/hit) | ||
---|---|---|---|---|
BB | 10 (AOE) | 10(1) | 450% | 23 BC |
SBB | 14 (AOE) | 14(1) | 200% [HP%] | 27 BC (50 total) |
UBB | 19 (AOE) | 19(1) | 1500% [HP%] | 30 BC |
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | ||
Parameter Boost | 100% boost to HP, 80% boost to Atk, 80% boost to Def and 80% boost to Rec | ||
Elemental Damage Boost | 150% boost to all elemental damage | ||
BC Fill on Spark | Boosts BB gauge by 2~3 BC on spark | ||
Heal on Spark | Heals 400~500 HP on spark |
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | Target | |
Parameter Boost | 20% boost to all parameters | To self | |
Heal when attacked | 30% chance of healing 15~20% of damage taken as HP | To self | |
BC Fill when attacked | Damage taken boosts BB gauge by 2~3 BC | To self |
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
Regular Damage | 450% damage modifier | — | All enemies |
Gradual Healing | Heals 3500~4000 + 20% Rec of HP each turn | 3 turns | All allies |
Damage Resistance | Negates critical and elemental damage | 3 turns | All allies |
Status Negation | Negates all status ailments | 3 turns | All allies |
Parameter Reduction Negation | Negates Atk, Def, and Rec reduction effects | 3 turns | All allies |
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
HP-scaled Damage | 200% + 650% * (current HP / base max HP) damage modifier | — | All enemies |
Burst Healing | Heals 4000~4500 + 40% Rec of HP instantly | — | All allies |
Parameter Boost | Boosts Atk, Def and Rec by 170% | 3 turns | All allies |
BC Fill on Spark | Fills 2~3 BC per spark | 3 turns | All allies |
Spark Vulnerability | Inflicts 20% spark vulnerability | 3 turns | All enemies |
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
HP-scaled Damage | 1500% + 1300% * (current HP / base max HP) damage modifier | — | All enemies |
Parameter Boost | Boosts Atk, Def and Rec by 400% | 3 turns | All allies |
Heal when attacked | 100% chance of recovering 100% of damage taken as HP | 3 turns | All allies |
BC Fill when attacked | Damage taken boosts BB gauge by 50 BC | 3 turns | All allies |
Spark Vulnerability | Inflicts 100% spark vulnerability | 3 turns | All enemies |
DoT Mitigation | Reduces DoT damage by 100% | 3 turns | All allies |
Value(s) may be lower if the level is not at max.
Move | Idle | Attack |
Normal Attack | Skill (BB/SBB/UBB) | |
---|---|---|
Move Speed | 4 | 4 |
Speed Type | 3 | 3 |
Move Type | Stationary | Stationary |
Frames | 53, 59, 65, 71, 80, 89, 98 |
---|---|
Distribution (%) | 12, 16, 21, 17, 14, 11, 9 |
Frames | 53, 59, 65, 71, 77, 83, 89, 95, 101, 107 |
---|---|
Distribution (%) | 9, 12, 18, 15, 13, 10, 8, 6, 5, 4 Total Distribution: 100% |
Effect Delay | 1 |
Frames | 53, 56, 59, 62, 65, 68, 71, 74, 77, 83, 89, 95, 101, 107 |
---|---|
Distribution (%) | 5, 7, 9, 11, 13, 12, 10, 9, 7, 5, 3, 3, 3, 3 Total Distribution: 100% |
Effect Delay | 1 |
Frames | 53, 56, 59, 62, 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107 |
---|---|
Distribution (%) | 4, 6, 7, 9, 12, 10, 9, 7, 5, 3, 4, 3, 3, 3, 3, 3, 3, 3, 3 Total Distribution: 100% |
Effect Delay | 1 |
Evolution | |||
---|---|---|---|
Chain | |||
Prev Cost | n/a | ||
Next Cost |
3,000,000 Zel
1,000,000 Karma |
- Rare Summon - Pre-Osiris Summon Pool (Mar. 2017 - Aug. 2019)
Unit Quotes | |
---|---|
Summon | Mm...It's not the right shade of blue... Oh! Excellent timing. Pass me that rag, won't you? |
Fusion | I can have this? Really? I have to thank you somehow… |
Unit Lore | |
An introverted painter who lives in a lonely wing of the royal castle in the world of Paskua, Auberi is a rather shy soul with a kind and gentle disposition. Talk to him about painting, however, and watch him bubble over with excitement. Hardly anyone except for a handful of servants knows he's an inhabitant of the castle, but what's even stranger is that the king's only son and heir has not made any public appearances for years ever since the painter mysteriously appeared. Auberi's greatest dream is to bring joy to people's lives—although he hasn't much in way of martial prowess or incredible charisma, he uses his talent in art to paint the wonders of life. To accomplish such an abstract goal, pure talent and skill would not suffice; he needed something that could draw out the magic of life itself. Something that could be used as a pigment... Rainbows are a common sight in Paskua, but more so in spring due to the latent magical energies in the atmosphere. Like a streak of colorful paint across an azure canvas, they attract strange, otherworldly creatures known as Crystals, whose multicolored bodies reflect the celestial bridges. With his trusty palette in hand, Auberi decided to go in search of the legendary Rainbow Paint, a pigment that can only be made with the minerals of a Crystal's body. However, their mysterious rituals were a trial to decipher, until the appearance of an energetic royal guard and her little mishap sparked an idea in his head. Glancing down at his palette, he suddenly knew what needed to be done... |