Each barrier has a set amount of HP and Defense and an element type. While the barrier is active, all damage taken will be absorbed by the barrier instead. The barrier will break and wear off once it has taken the specified amount of damage. Since barriers have elements, elemental damage is taken into consideration during damage calculation. For example, a Fire barrier will take more damage from Water attacks, but less damage from Earth attacks.
Assuming element-added attacks are not active, non-elemental barriers do not receive any elemental bonuses and will not take additional or less damage from opposing or weaker elements.
|Bond Levels||Chance of Purging|
|Buff||Namespaced ID||In-Game Description|
|Fire barrier||Adds Fire barrier.|
|Water barrier||Adds Water barrier.|
|Earth barrier||Adds Earth barrier.|
|Thunder barrier||Adds Thunder barrier.|
|Light barrier||Adds Light barrier.|
|Dark barrier||Adds Dark barrier.|