Overview[]
Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. X2 in Strategy Zone! This trial can only be accessed once Battle No. X1 has been cleared.
Rewards[]
- Ezra
- 3,000,000 Zel
- 100,000 XP
- 1 Gem
Preparations[]
You may use 1 squad and item set for this battle. 5 units must be set as your main team and 10 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 3 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Ezra. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.
Note: At least 20,000 HP (without Leader Skill) is recommended to survive Ezra's LS Lock attack at the latter phase.
Recommended Leaders:
- Doombringer Azurai - 40/50% boost to all parameters & 10% elemental mitigation
- Pure General Regil - 50/60% boost to all parameters & 10/15% elemental mitigation
- Knight of Holy Light Ark - 50% boost to all parameters & 20% mitigation when 5000 damage taken
- Howling Wolf Zekt - 40% boost to all parameters, damage taken hugely boosts BB gauge and may restore HP & 15% damage reduction from Light, Dark types
- Furious Thunder Cleria - 50/60% boost to all parameters, 20% mitigation when 5000 damage taken, damage taken boosts BB gauge, restore HP each turn
- Empyrean Juno-Seto - 50% boost to max HP, Rec, damage taken boosts BB gauge, probable resistance against 1 KO attack & negates Def ignore effect
- Divine Law Kanon - 50% boost to DEF and HP with Ignore DEF negation + status aliment negation and boost BB gauge when attacked
- Angelic Star Janice - 100% boost to Def, 50% boost to max HP, 15% elemental damage reduction from Light, Dark types, adds probability of resistance against 1 KO attack
- Sacred God Lucius - 60% boost to all parameters, BB fill each turn, 20% mitigation when 5000 damage taken & 140% spark damage boost after 15 sparks
- Divine Savior Mikael-100% boost to Atk, Def, max HP, 15% damage reduction, hugely boosts Spark damage, negates all status ailments and Atk, Def, Rec reduction effects & damage taken hugely boosts BB gauge
Recommended Units:
- Mitigators
- Salacia Persei Elimo - Water type, low BB cost, heal, boost Def, Rec, Water barrier, no attack BB/SBB, damage taken can restore HP, remove status ailment, SP - stat down null, crit null, status null, elemental damage null, HoT
- Glorious Hero Krantz - Low BB cost, Light element, remove status ailment, BC/HC drop rate
- Empyrean Juno-Seto - HoT, Light barrier, low/high chance of revive on SBB/UBB, SP - low BB cost, status null
- Fate-Eater Ilm - Water type, BB when attacked, HP absorption, boost Max HP, boost Atk/Def by Max HP, DoT
- Heavenly Spiral Hisui - Def/Rec boost, boost Def by Rec, status null, stat down null, elemental damage null
- Sapphire Noble Stein - Water type, status remove, damage taken can restore HP, Water barrier, SP - boost BB when attacked, heal
- Triumphant Blaze Valen - Instant BB fill, boost Def, BB fill and guard miti when guarding (helpful to units switching in)
- Rain (Omni) - Tri-stat buff, boost Def by Atk, BB regen, crit negate, boost Max HP, inflict Atk/Def down
- Auric Echo Eleanor - BC/HC drop rate, SP - Light/Dark elemental miti
- Kingslayer Lancelot - Mitigation, Spark Buff, BB-on-spark, EWD null, Crit null, Atk>Def and Def>Atk convert
- Dusk Star Khepratum - Mitigation, BB-on-spark, Burst heal, DoT mitigation, ATK/DEF down
- Bad Lands Queen Gazolina - Mitigator, Water barrier, EWD Null, Crit Null
- Erza Scarlet (Omni) - Mitigator, Taunt, Spark Mitigator, Evasion Chance, Atk > Def Convert, EWD Null, Crit Null
- Xenon, Son of Elysia - Mitigator, Taunt, Parameter boost, OD gauge boost, additional damage reduction, BB-on-hit, DEF boost to ATK on SP
- Divine Savior Mikael- Mitigator, Taunt on SP, damage reduction and BB gauge boost while guarding, ATK & DEF boost, boost DEF relative to ATK,
- BB-on-hit Units
- Chivalrous Thief Zelnite - BC/HC drop rate buff (will be heavily resisted), restores HP, provides BB-on-hit buff
- Sage God Melord - BB utility unit, also provide conversion and Atk Down (SP Only)
- Imperial Chain Johan - Mitigator and provides BB-on-hit buff
- Divine Law Kanon - Cures status ailments and provides BB-on-hit buff
- Eternal Goddess Felice - BB utility unit, provides BB-on-Spark, BB-on-hit, BBoT (BB over Time) buffs
- Supreme Emperor Agress - BB utility unit, provides instant BB fill, BB-on-hit, and BBoT buffs
- Heroic Leader Quaid - BB fill rate, BB per turn, BB when attacked (SP)
- Cosmic Being Amu Yunos - BB when attacked (SP) and BB fill rate buff, also nullify critical damage
- Time-Weaver Elaina - on Leader skill, on SBB,
- BB-on-Spark Units
- Sublime Darkness Feeva - BC/HC drop rate buff (will be heavily resisted), provides BBoT (SP only) and BB-on-Spark (SP only)
- Graceful Princess Elza - HoT (Heal over Time), Spark buffer, BB-on-Spark (SP only)
- Zeref (Omni) - On SBB only, adding SP of 26 hit attack on SBB is recommended
- Acnologia (Omni) - Only on SP, but adds to BOTH BB/SBB
- Angel Idol UBB (to survive against certain Buff Wipe Thresholds)
- Torrential Scar Holia - Heal, Heal over time
- Silver Queen Gabriela - massive BB-on-hit, massive HP-on-hit
- Priestess Snow Miku (Omni) - massive HP-on-hit, massive parameter and HP boost, but uses all BB gauges
- Time-Weaver Elaina - UBB
- Revive Effect Units
- Empyrean Juno-Seto - Mitigator and can revive units on SBB
- Blazing Phoenix Feng - Boosts BB Atk and can revive units on BB/SBB
- Graceful Angel Linasera - Reviver, Angel Idol buff, HoT and BBoT
- Zeref (Omni) - Chance of revival on BB/SBB
- Great Omniscience Sae - Guaranteed revival on UBB
- Time-Weaver Elaina - Probable Revival on SBB and UBB
- NOTE: Juno-Seto and Feng are limited-time units. Using these as helpers is highly recommended, especially if you are lacking these units.
- Recommended, but not required
- Normal Attack Buffers
- Alluring Empress Savia - BB-on-Spark, High OD gauge fill rate in SP and adds 3+ normal attack buff on UBB
- Mobile Pathfinder Enile - Light Unit buffer with 3+ normal attack buff on UBB
- Grandmagos Ceulfan - Fantastic normal attack buffer on BB/SBB/UBB. Recommended if using light squads
- Steel Magus Dessit - Fantastic normal attack buffer on BB/SBB/UBB. Recommended if using earth squads
- Millia (Omni) - Decent Normal Attack Buffer with Elemental Weakness Damage buffs. Recommended with Savia.
- Attack Down
- Scourgemistress Adriesta - Attack Down Buff, BB when spark, Atk/Def Buff, Def>Atk Convert
- Victorious General Gyras - Attack Down Buff, triple normal hit count due to ES
- Divine Dragon Ragzbyul - Powerful Atk Down and provide guard mitigation (SP only)
- Sage God Melord - Attack Down Buff(SP only), Atk Down on BB/SBB(SP only)
- Misc. Units
- Dark Path Arthur - Critical hit buffer, recast buffer on SBB/UBB
- Ace Assassin Natalamé - Spark buffer, recast buffer on SBB (SP only) and UBB
- White Death Ravea - Double Attack Buffer, Crit buff and OD gauge buff. Recommended for fast nuking bosses.
- Zedus the Great - Recast on UBB for 1 turn, massive boost to Spark damage, critical, and elemental damage.
- Giselle Tyndalos - Recast on UBB for 3 turns, 25% pierce for Fire and Water types
- Endless Abyss Tsovinar - Recast on UBB
- Zeref (Omni) - Recast on UBB
- Time-Weaver Elaina - Probable Recast on UBB
Battle[]
- Has 27,500,000 HP.
- Normal Skill Set
- Here I come! I hope you're ready! - +1 hit count for 3 turns & 6-8% HP Drain for 3 turns
- At > 50% HP and every 5 turns
- Ow! Wait, did that hurt? - 14 combo powerful attack on weaker element foes
- At < 50% HP and every 3 turns
- Ow! Wait, did that hurt? - 14 combo powerful attack on weaker element foes
- At > 30% HP and when UBB is used
- Uh-uh! I won't let you do that! - Removes all buffs
- At < 30% HP and when UBB is used 5 times
- Uh-uh! I won't let you do that! - Removes all buffs
- "Ow! Wait, did that hurt?" - 14 hits AoE on unit with weaker element. Do nothing if there is no unit with weaker element.
- Occurs every 5 turns before 50% HP, every 3 turns below 50% HP. Recommend to swap unit with weaker element out
- Turn 1
- Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- At < 90% HP
- You ready? I can't wait! - Nullifies normal attack, UBB damage, DoT for 3 turns & removes all buffs
- Note: This attack overwrites the UBB immunity buff provided from Whee! Let's go! Let's go!
- Time to make everything disappear! - Sets element to Dark, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Dark attacks for 3 turns, 25% mitigation from Light attacks for 3 turns
- Starts using the following:
- Every 6 turns
- Here I come! I hope you're ready! - Adds +1 to each normal hit & drains 3-6% HP for 3 turns
- Every 7 turns
- Bam! I got you right where it hurts! - 12 combo attack on all foes & normal attacks hit all foes
- Every 6 turns
- You ready? I can't wait! - Nullifies normal attack, UBB damage, DoT for 3 turns & removes all buffs
- Three turns after Time to make everything disappear! and if < 80% HP
- Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Three turns after Time to make everything disappear! and if > 80% HP
- Catch this, everyone! Now smile! - 16 combo powerful attack on all foes & 75% chance of removing buffs
- For example: If Time to make everything disappear! was used on Turn 5, Catch this, everyone! Now smile! will be used on Turn 8
- Highly recommended to guard on this turn if lacking damage
- Uses Time to make it shine! the next turn
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Catch this, everyone! Now smile! - 16 combo powerful attack on all foes & 75% chance of removing buffs
- At < 75% HP
- Come on, Uncle hits harder than that! - Nullifies normal attack, BB, UBB damage, DoT for 3 turns & removes all buffs
- Time to make it nice & chilly! - Sets element to Water, 75% mitigation from Fire, Light, Dark attacks for 3 turns, 100% mitigation from Water attacks for 3 turns & 50% mitigation from Earth attacks for 3 turns
- Starts using the following:
- Every 6 turns
- Whoops! Cat got your tongue? - 20 combo attack on all foes, gradually decreases BB gauges by 50% for 3 turns & 20% Ares Down for 3 turns
- Every 4 turns
- Aha, more pudding for me! Thanks! - Attack on single foe & drains 60-75% of BB gauge
- Ezra may use this attack twice on the same turn
- Aha, more pudding for me! Thanks! - Attack on single foe & drains 60-75% of BB gauge
- Every 6 turns
- Three turns after Time to make it nice & chilly! and if > 60% HP
- Everybody gets squished together! - Rremoves all buffs, drains 50% OD gauge & drains 100% of BB gauges
- Highly recommended to guard on this turn if lacking damage
- Next turn
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Everybody gets squished together! - Rremoves all buffs, drains 50% OD gauge & drains 100% of BB gauges
- Three turns after Time to make it nice & chilly! and if < 60% HP
- Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Note: If you brought a normal attack nuking squad utilizing Ceulfan, Savia, Dessit, or Ravea, you can nuke Ezra from around 50~60% to 0%
- At < 50% HP
- Time to make it cool - Sets element to Earth, 75% mitigation from Thunder, Light, Dark attacks for 3 turns, 100% mitigation from Earth attacks for 3 turns & 50% mitigation from Water attacks for 3 turns
- C'mon, take your best shot! - 50% base/buffed BC resist for 999 turns, 100% BB drain & 100% mitigation for 999 turns
- Starts using the following:
- Every 9 turns
- Alright! Here-I-come! - Boosts Atk & Def by 50% for 5 turns
- Every 9 turns
- Four turns after C'mon, take your best shot! and damage dealt exceeds 1000 within the 3 turns
- Oh look, pudding! - Removes all buffs
- Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Three turns after C'mon, take your best shot! and fail to deal 1000 damage within the 3 turns
- Oh look, pudding! - Removes all buffs
- Catch this, everyone! Now smile! - 16 combo powerful attack on all foes & 75% chance of removing buffs
- Highly recommended to guard on this turn if lacking damage
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- At < 45% HP
- Starts using the following:
- Every 3 turns
- She shoots, she scores! Bullseye! - 8 combo powerful attack on single foe & 70% chance of reducing Atk and Def by 25% for 2 turns
- Every 8 turns
- Ow! Hang on, time out! - 30% mitigation for 3 turns
- Every 3 turns
- I won't make it easy for you! - Nullifies normal attack, SBB, UBB damage for 3 turns & removes all buffs
- Time for explosions! Explosions! - Sets element to Thunder, 75% mitigation from Water, Light, Dark attacks for 3 turns, 100% mitigation from Thunder attacks for 3 turns, 50% mitigation from Fire attacks for 3 turns
- Two turns after Time for explosions! Explosions! and if > 40% HP
- You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
- Uses Time to make it shine! the next turn
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Two turns after Time for explosions! Explosions! and if < 40% HP
- Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Starts using the following:
- At < 33% HP
- I'm having lots of fun! Are you? - Nullifies BB, SBB damage, DoT for 3 turns & removes all buffs
- UBB is allowed without punishment until < 20% HP
- Time to make it cool! - Sets element to Earth, 75% mitigation from Thunder, Light, Dark attacks for 3 turns, 100% mitigation from Earth attacks for 3 turns & 50% mitigation from Water attacks for 3 turns
- Starts using the following:
- Ow! That's got to hurt! - Attack on single foe & invalidates Extra Skill for 1 turn
- Every 4 turns
- Ow! That's going to leave a mark! - 13 combo massive attack on all foes that deals 90-115% HP as damage & invalidates Leader Skills for 2 turns
- 2 turns mitigation & Guarding is highly recommended
- Two turns after Time to make it cool! and if > 20% HP
- You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
- Uses Time to make it shine! the next turn
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Two turns after Time to make it cool! and if < 20% HP
- Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- I'm having lots of fun! Are you? - Nullifies BB, SBB damage, DoT for 3 turns & removes all buffs
- At < 15% HP
- I won't make it easy for you! - Nullifies normal attack, SBB, and UBB damage for 3 turns & removes all buffs
- Time for explosions! Explosions! - Sets element to Thunder, 75% mitigation from Water, Light, Dark attacks for 3 turns, 100% mitigation from Thunder attacks for 3 turns, 50% mitigation from Fire attacks for 3 turns
- Two turns after Time for explosions! Explosions! and if > 10% HP
- You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- Two turns after Time for explosions! Explosions! and if < 10% HP
- Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
- Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
- At < 10% HP
- Everybody gets squished together! - Attack on all foes, removes all buffs, drains 50% OD gauge & drains 100% of BB gauges
- Highly recommended to attack with one unit to cross this threshold and guard the rest
- Everybody gets squished together! - Attack on all foes, removes all buffs, drains 50% OD gauge & drains 100% of BB gauges
Trivia[]
- Ezra's "Time for explosions! Explosions!" skill is a reference to the comedic Japanese novel series and anime, KONOSUBA.
- "You thought it would be some other kitty... But it was me, Ezra!" is a reference to the Japanese novel series and anime, Jojo's Bizarre Adventure: Phantom Blood.
Summoners' Research Lab | |
---|---|
Trial Zone |
Mock Unit Trials: Trial No. 001 • Trial No. 002 • Trial No. 003 • Trial No. 004 • Trial No. 005 • Trial No. 006 • Trial No. 007 • Trial No. 008 EX Trials: The Green Menace • The Crimson Terror • The Cobalt Impact • Imperial Ambition • The Yellow Flash • Breaking Barriers • Rainbow Goddess • Genius' Challenge Trial X Series: Trial No. X1 • Trial No. X2 • Trial No. X3 • Trial No. X4 |
Strategy Zone |
Main Trials: Battle No. 001 • The Beast God • The Supreme God • The Malevolent God • The Creation God • The Sealed God • The Pious Emperor • The Holy Emperor Trial X Series: Battle No. X1 • Battle No. X2 |
Battle Hall | For more information, see Battle Hall. |