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Unit ills full 850328

"You thought it would be some other kitty… But it was me, Ezra! Seriously, don't tell Uncle Allan I'm here… he'll kill me if he finds out!"

Overview[]

Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. X2 in Strategy Zone! This trial can only be accessed once Battle No. X1 has been cleared.

Rewards[]

  • Ezra
  • 3,000,000 Zel
  • 100,000 XP
  • 1 Gem

Preparations[]

You may use 1 squad and item set for this battle. 5 units must be set as your main team and 10 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 3 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Ezra. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.

Note: At least 20,000 HP (without Leader Skill) is recommended to survive Ezra's LS Lock attack at the latter phase.

Recommended Leaders:

  • Doombringer Azurai - 40/50% boost to all parameters & 10% elemental mitigation
  • Pure General Regil - 50/60% boost to all parameters & 10/15% elemental mitigation
  • Knight of Holy Light Ark - 50% boost to all parameters & 20% mitigation when 5000 damage taken
  • Howling Wolf Zekt - 40% boost to all parameters, damage taken hugely boosts BB gauge and may restore HP & 15% damage reduction from Light, Dark types
  • Furious Thunder Cleria50/60% boost to all parameters, 20% mitigation when 5000 damage taken, damage taken boosts BB gauge, restore HP each turn
  • Empyrean Juno-Seto - 50% boost to max HP, Rec, damage taken boosts BB gauge, probable resistance against 1 KO attack & negates Def ignore effect
  • Divine Law Kanon - 50% boost to DEF and HP with Ignore DEF negation + status aliment negation and boost BB gauge when attacked
  • Angelic Star Janice - 100% boost to Def, 50% boost to max HP, 15% elemental damage reduction from Light, Dark types, adds probability of resistance against 1 KO attack
  • Sacred God Lucius  - 60% boost to all parameters, BB fill each turn, 20% mitigation when 5000 damage taken & 140% spark damage boost after 15 sparks
  • Divine Savior Mikael-100% boost to Atk, Def, max HP, 15% damage reduction, hugely boosts Spark damage, negates all status ailments and Atk, Def, Rec reduction effects & damage taken hugely boosts BB gauge

Recommended Units:

Battle[]

Unit ills thum 850328 Ezra

  • Has 27,500,000 HP.
  • Normal Skill Set
    • Here I come! I hope you're ready! - +1 hit count for 3 turns & 6-8% HP Drain for 3 turns
    • At > 50% HP and every 5 turns
      • Ow! Wait, did that hurt? - 14 combo powerful attack on weaker element foes
    • At < 50% HP and every 3 turns
      • Ow! Wait, did that hurt? - 14 combo powerful attack on weaker element foes
    • At > 30% HP and when UBB is used
      • Uh-uh! I won't let you do that! - Removes all buffs
    • At < 30% HP and when UBB is used 5 times
      • Uh-uh! I won't let you do that! - Removes all buffs
    • "Ow! Wait, did that hurt?" - 14 hits AoE on unit with weaker element. Do nothing if there is no unit with weaker element.
      • Occurs every 5 turns before 50% HP, every 3 turns below 50% HP. Recommend to swap unit with weaker element out
  • Turn 1
    • Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
    • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • At < 90% HP
    • You ready? I can't wait! - Nullifies normal attack, UBB damage, DoT for 3 turns & removes all buffs
      • Note: This attack overwrites the UBB immunity buff provided from Whee! Let's go! Let's go!
    • Time to make everything disappear! - Sets element to Dark, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Dark attacks for 3 turns, 25% mitigation from Light attacks for 3 turns
    • Starts using the following:
      • Every 6 turns
        • Here I come! I hope you're ready! - Adds +1 to each normal hit & drains 3-6% HP for 3 turns
      • Every 7 turns
        • Bam! I got you right where it hurts! - 12 combo attack on all foes & normal attacks hit all foes
  • Three turns after Time to make everything disappear! and if < 80% HP
    • Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
    • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • Three turns after Time to make everything disappear! and if > 80% HP
    • Catch this, everyone! Now smile! - 16 combo powerful attack on all foes & 75% chance of removing buffs
      • For example: If Time to make everything disappear! was used on Turn 5, Catch this, everyone! Now smile! will be used on Turn 8
      • Highly recommended to guard on this turn if lacking damage
    • Uses Time to make it shine! the next turn
      • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • At < 75% HP
    • Come on, Uncle hits harder than that! - Nullifies normal attack, BB, UBB damage, DoT for 3 turns & removes all buffs
    • Time to make it nice & chilly! - Sets element to Water, 75% mitigation from Fire, Light, Dark attacks for 3 turns, 100% mitigation from Water attacks for 3 turns & 50% mitigation from Earth attacks for 3 turns
    • Starts using the following:
      • Every 6 turns
        • Whoops! Cat got your tongue? - 20 combo attack on all foes, gradually decreases BB gauges by 50% for 3 turns & 20% Ares Down for 3 turns
      • Every 4 turns
        • Aha, more pudding for me! Thanks! - Attack on single foe & drains 60-75% of BB gauge
          • Ezra may use this attack twice on the same turn
  • Three turns after Time to make it nice & chilly! and if > 60% HP
    • Everybody gets squished together! - Rremoves all buffs, drains 50% OD gauge & drains 100% of BB gauges
      • Highly recommended to guard on this turn if lacking damage
    • Next turn
      • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • Three turns after Time to make it nice & chilly! and if < 60% HP
    • Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
    • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
    • Note: If you brought a normal attack nuking squad utilizing Ceulfan, Savia, Dessit, or Ravea, you can nuke Ezra from around 50~60% to 0%
  • At < 50% HP
    • Time to make it cool - Sets element to Earth, 75% mitigation from Thunder, Light, Dark attacks for 3 turns, 100% mitigation from Earth attacks for 3 turns & 50% mitigation from Water attacks for 3 turns
    • C'mon, take your best shot! - 50% base/buffed BC resist for 999 turns, 100% BB drain & 100% mitigation for 999 turns
    • Starts using the following:
      • Every 9 turns
        • Alright! Here-I-come! - Boosts Atk & Def by 50% for 5 turns
  • Four turns after C'mon, take your best shot! and damage dealt exceeds 1000 within the 3 turns
    • Oh look, pudding! - Removes all buffs
    • Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
    • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • Three turns after C'mon, take your best shot! and fail to deal 1000 damage within the 3 turns
    • Oh look, pudding! - Removes all buffs
    • Catch this, everyone! Now smile! - 16 combo powerful attack on all foes & 75% chance of removing buffs
      • Highly recommended to guard on this turn if lacking damage
    • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • At < 45% HP
    • Starts using the following:
      • Every 3 turns
        • She shoots, she scores! Bullseye! - 8 combo powerful attack on single foe & 70% chance of reducing Atk and Def by 25% for 2 turns
      • Every 8 turns
        • Ow! Hang on, time out! - 30% mitigation for 3 turns
    • I won't make it easy for you! - Nullifies normal attack, SBB, UBB damage for 3 turns & removes all buffs
    • Time for explosions! Explosions! - Sets element to Thunder, 75% mitigation from Water, Light, Dark attacks for 3 turns, 100% mitigation from Thunder attacks for 3 turns, 50% mitigation from Fire attacks for 3 turns
    • Two turns after Time for explosions! Explosions! and if > 40% HP
      • You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
      • Uses Time to make it shine! the next turn
        • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
    • Two turns after Time for explosions! Explosions! and if < 40% HP
      • Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
      • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • At < 33% HP
    • I'm having lots of fun! Are you? - Nullifies BB, SBB damage, DoT for 3 turns & removes all buffs
      • UBB is allowed without punishment until < 20% HP
    • Time to make it cool! - Sets element to Earth, 75% mitigation from Thunder, Light, Dark attacks for 3 turns, 100% mitigation from Earth attacks for 3 turns & 50% mitigation from Water attacks for 3 turns
    • Starts using the following:
      • Ow! That's got to hurt! - Attack on single foe & invalidates Extra Skill for 1 turn
      • Every 4 turns
        • Ow! That's going to leave a mark! - 13 combo massive attack on all foes that deals 90-115% HP as damage & invalidates Leader Skills for 2 turns
        • 2 turns mitigation & Guarding is highly recommended
    • Two turns after Time to make it cool! and if > 20% HP
      • You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
      • Uses Time to make it shine! the next turn
        • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
    • Two turns after Time to make it cool! and if < 20% HP
      • Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
      • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • At < 15% HP
    • I won't make it easy for you! - Nullifies normal attack, SBB, and UBB damage for 3 turns & removes all buffs
    • Time for explosions! Explosions! - Sets element to Thunder, 75% mitigation from Water, Light, Dark attacks for 3 turns, 100% mitigation from Thunder attacks for 3 turns, 50% mitigation from Fire attacks for 3 turns
    • Two turns after Time for explosions! Explosions! and if > 10% HP
      • You asked for it! Here I come! - 13 combo attack on all foes, removes all buffs & drains 20-25% of BB gauges
      • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
    • Two turns after Time for explosions! Explosions! and if < 10% HP
      • Whee! Let's go! Let's go! - Nullifies UBB damage for 99 turns & removes all buffs
      • Time to make it shine! - Sets element to Light, 50% mitigation from Fire, Water, Earth, Thunder attacks for 3 turns, 100% mitigation from Light attacks for 3 turns & 25% mitigation from Dark attacks for 3 turns
  • At < 10% HP
    • Everybody gets squished together! - Attack on all foes, removes all buffs, drains 50% OD gauge & drains 100% of BB gauges
      • Highly recommended to attack with one unit to cross this threshold and guard the rest

Trivia[]

  • Ezra's "Time for explosions! Explosions!" skill is a reference to the comedic Japanese novel series and anime, KONOSUBA.
  • "You thought it would be some other kitty... But it was me, Ezra!" is a reference to the Japanese novel series and anime, Jojo's Bizarre Adventure: Phantom Blood.
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