➥ Daily Events | Special Events
Past Special Events | Permanent Events | Event Bazaar
➥ Frontier Hunter | Frontier Gate | Frontier Rift
Frontier Spire | Summoners' Training Ground
➥ Guild | Guild Exchange Hall | Guild Events
|Summoning Arts Lab (Summoner Avatar)|
➥ Summoners' Training Camp | Battle Hall
➥ Summoners' Research Lab | Raid Battle | Grand Quest
Rounds cost 50 energy to attempt. When you first arrive, only Round 001 will be available to you. No other rounds will be available to you until the previous round is completed. Gems cannot be used to revive should you fail in your attempts to complete a round.
Unlike Trials and Strategy Zones, you are limited to the squad you are currently using as well as one friend lead, similar to most other quests.
You will be rewarded with either the boss unit faced, evolution material, or an exclusive sphere as well as Gems, EXP and Zel if you managed to defeat them for the first time. Subsequent victories won't award anything.
List of Battle Hall Rounds
|Research Lab||For more information, see Summoners' Research Lab.|