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Normal Arena
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Colosseum
  ➥ Colosseum | Colosseum Rewards
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Colosseum banner

The Colosseum is a combat stadium where players can test their units in battle against each other.

The player must be at Warrior rank in Normal Arena before participating in Colosseum. Additionally, to enter Colosseum, you require one Colosseum ticket.

Upon winning, Colosseum Battle Points, or CBP for short will be awarded. Losing will reward nothing, unless multiple Colosseum Tickets were used at once. CBP can be used to exchange items in Colosseum Rewards.

Unlike the usual Normal Arena, both the opponent and the player can use Super Brave Burst and have Extra Skill effects active.


Mechanics

Colosseum Tickets

  • To play, minimum of 1 Colosseum Ticket is required. Up to 10 tickets can be used at once, the more tickets used, the higher the rates of earning CBP when won. 5 Colosseum Tickets can be purchased for 1 Gem.
  • Colosseum Tickets are earned from Normal Arena. Up to 3 tickets can be received per each battle won.

Classes

  • There are 4 classes that a player can choose to participate in.
  • Each class has a cost restriction. Only units equal to or lower than the cost restriction can be used in each class.
    • Warrior Class - Units with Cost less than or equal to 45 allowed.
    • Gladiator Class - Units with Cost less than or equal to 50 allowed.
    • Conqueror Class - Units with Cost less than or equal to 54 allowed.
    • Hero Class - No Cost restriction

Squad Building

  • A player must select 7 units from their inventory, which will be used to make both a First Strike squad and a Second Strike squad.

Formation Buffs

  • Before starting a match, a player must choose a Formation Buff which will be used against the opponent in a rock-paper-scissor style minigame which will cancel either the player or the opponent's buffs.
  • For First Strike Squad, if your Formation Buff is strong against the opponent's, the opponent's Formation Buff is negated and they start with Empty BB gauges.
  • For First Strike Squad, if your Formation Buff is weak against the opponent's, your Formation Buff is negated and you start with Empty BB gauges.
  • For Second Strike Squad, if your Formation Buff is strong against the opponent's, the opponent's Formation Buff is negated and they start with Empty BB gauges.
  • For Second Strike Squad, if your Formation Buff is weak against the opponent's, your Formation Buff is negated and you start with Empty BB gauges.
  • If neither win, both Formation Buffs are retained.

List of Formation Buffs

  • - 25% boost to Atk
  • - 100% boost to HP, Atk for Middle Unit
  • - 50% boost to HP, Atk for Top, Bottom Units

  • - 25% boost to HP, Def
  • - 50% boost to HP, Def for Top, Bottom Units
  • - 50% boost to Atk, Def for all Units except Middle

  • Formation Buff Weakness Loop

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    Squad Support

    Supports can be used on the First Strike Squad and the Second Strike Squad. The supports selected are respective for each squad and remain active throughout the battle it's activated in.

    • Case Aversion - Restores HP (500~2000) each turn & boosts resistance (50%) against status ailments
    • Brave Rising - Boosts BB gauge each turn (2 BC) & boosts BB gauge fill rate (25%)
    • Chaos Revenge - Adds random (8%) status ailment counterattack
    • Blade Revenge - Adds probable (10%) counterattack (reflects 20~25% damage taken)

    Random Rules

    As the title suggests, you can add a random rule to an Arena match. What rule is activated is random and will vary between matches. Note that random rules may not show up during a match. You will gain additional points when you win with a random rule. A brief explanation of possible random rules is shown below.

    These restrict certain abilities.

    • This disables both teams from using Brave Burst or Super Brave Burst.

    • This disables the Leader Skill for both teams.

    • This disables all spheres on both teams.

    • This disables Extra Skills on both teams.

    These rules give certain units an advantage when starting a match. The advantage is a 50% boost to HP, Atk, Def and Rec.

    • Both teams start with empty BB gauges instead of half-full.

    • The Atk stat of both teams is halved.

    • Some members from both teams start with a random status ailment

    Battle

    • There are two rounds. Battle 1 is your First Strike squad vs. opponent's Second Strike squad. Battle 2 is your Second Strike squad vs. opponent's First Strike squad.
    • If both players won a battle, there are 3 criteria to determine the winner:
    1. Cumulative HP% of remaining units
    2. Total number of units not downed.
    3. If both above criteria are at a tie, the final criteria is total damage dealt.

    Balancing Updates

    Balancing Updates from v.1.12.2:

    • Conqueror Class's maximum unit cost restriction increased from 35 to 52.
    • Gladiator Class's maximum unit cost restriction increased from 19 to 46.
    • Warrior Class's maximum unit cost restriction increased from 14 to 32.
    • Win, Lose and Additional Scoring Bonuses for Conqueror, Gladiator and Warrior Classes have been set to be the same as Hero Class.

    Balancing Updates from v.1.13.30:

    • Healing will be capped at 20,000 HP.
    • Passive, non-conditional “resistance against 1 KO attack” effects (eg. Sae’s LS, Yggdrasil Edict) will be limited to a max of 2 times.
    • Passive, conditional “resistance against 1 KO attack” effects (eg. Blaze’s ES, Yggdrasil Edict) will also be limited to a max of 2 times.
      • Example: Using Blaze (ES and SP option) equipped with Yggdrasil Edict will trigger a maximum of 4 “resistance against 1 KO attack” effects.

    Balancing Updates on July 17, 2019:

    • Conqueror Class's maximum unit cost restriction increased from 52 to 54.
    • Gladiator Class's maximum unit cost restriction increased from 46 to 50.
    • Warrior Class's maximum unit cost restriction increased from 32 to 45.

    Balancing Updates from v.2.14.0:

    • Arena HP Bonus is now in effect and is based on the Omni+ Boost rarity of each unit.

    Balancing Updates on June 3, 2020:

    • Arena HP Bonus is no longer in effect.

    Balancing Updates from v.2.16.0:

    Colosseum Rankings

    The following leaderboard data was taken on April 26 2022, one day before the Global servers closed on April 27 2022.

    Rank Player Total Accumulated CBP Win Lose W/L Ratio
    1 Ruthless 110,790,781 pt 7322 374 95.14%
    2 Era 84,139,695 pt 5083 366 93.28%
    3 pikafoo 62,315,659 pt 5208 859 85.84%
    4 ShooTal 55,950,773 pt 7374 417 94.65%
    5 ʝѕαfяσѕє 49,304,836 pt 8606 338 96.22%
    6 Ω 43,176,877 pt 7837 3162 71.25%
    7 fred 32,704,234 pt 9367 1665 84.90%
    8 ChloeCYM 31,835,842 pt 5294 1616 76.61%
    9 Arka XT 30,474,852 pt 5017 1501 76.97%
    10 ༺Д§ƒ༻ 30,215,244 pt 3578 189 94.98%
    11 Willy 29,797,433 pt 5570 539 91.18%
    12 °Hikari° 29,697,678 pt 4384 634 87.37%
    13 Sana 29,521,133 pt 1986 432 82.13%
    14 Gstar 25,980,949 pt 3405 835 80.30%
    15 κιяα 24,883,691 pt 4403 6 99.86%
    16 John 24,756,383 pt 20333 9673 67.76%
    17 Stopa 24,275,086 pt 2820 1093 72.07%
    18 xjewels 23,929,713 pt 6221 1243 83.35%
    19 Nette 23,313,531 pt 7224 1018 87.65%
    20 DeMoN 22,949,716 pt 4944 2421 67.13%
    21 ~Dragon~ 21,357,272 pt 4017 2957 57.60%
    22 Zidane 20,724,233 pt 2924 2748 51.55%
    23 zizi 20,601,391 pt 2680 564 82.61%
    24 K3nnY 20,408,813 pt 4613 2722 62.89%
    25 lkylexyl 20,293,443 pt 3921 221 94.66%
    26 Bibi 19,495,603 pt 3746 509 88.04%
    27 Garnet 18,137,191 pt 1877 2197 46.07%
    28 Trae 17,961,865 pt 1250 339 78.67%
    29 ErikC 17,340,413 pt 2780 1911 59.26%
    30 Kenshi2 16,411,916 pt 3040 1618 65.26%

    Rank Player Total Accumulated CBP Win Lose W/L Ratio
    1 Empyreus 35,306,457 pt 4137 183 95.76%
    2 Ambit 24,637,745 pt 3090 357 89.64%
    3 εηfιη 20,912,368 pt 3075 5 99.84%
    4 Nette 16,347,869 pt 2580 52 98.02%
    5 notminus 14,560,332 pt 2384 248 90.58%
    6 Goemon 13,418,526 pt 1273 110 92.05%
    7 ༺Д§ƒ༻ 13,076,308 pt 4425 20 99.55%
    8 Ronirahs 7,874,548 pt 1677 875 65.71%
    9 Mxt 7,410,610 pt 1362 539 71.65%
    10 Wally 6,727,924 pt 420 19 95.67%
    11 DOOM 6,454,402 pt 523 29 94.75%
    12 Storko 6,117,444 pt 863 61 93.40%
    13 Mewnich 5,621,610 pt 1131 41 96.50%
    14 Gochu 5,300,150 pt 446 27 94.30%
    15 Shauntal 5,121,516 pt 325 8 97.60%
    16 Jay 5,093,888 pt 714 46 93.95%
    17 AwRa 4,890,036 pt 520 64 89.04%
    18 FaZe_DoC 4,884,720 pt 336 15 95.73%
    19 King 4,866,258 pt 649 49 92.98%
    20 KiwiBear 4,372,687 pt 465 11 97.69%
    21 Lyserg 4,167,360 pt 242 7 97.19%
    22 Shark 4,165,656 pt 262 8 97.04%
    23 Cruelty 4,164,024 pt 236 1 99.58%
    24 TheXPlay 4,157,051 pt 3324 393 89.43%
    25 Scarlet 4,122,532 pt 234 2 99.15%
    26 PongPong 4,079,619 pt 848 99 89.55%
    27 WeiLiang 4,062,968 pt 551 44 92.60%
    28 Dr.Stein 4,059,390 pt 439 18 96.06%
    29 Starboy 4,044,648 pt 862 11 98.74%
    30 Kelium 3,730,002 pt 490 73 87.03%

    Rank Player Total Accumulated CBP Win Lose W/L Ratio
    1 D.Karo 11,796,560 pt 2364 78 96.80%
    2 Empyreus 11,088,333 pt 1262 9 99.30%
    3 ༺Д§ƒ༻ 9,068,302 pt 5644 4 98.77%
    4 Cyber 9,035,651 pt 2484 31 98.02%
    5 Leo 6,875,151 pt 1707 638 72.80%
    6 Wirayuda 6,542,727 pt 3124 8 99.74%
    7 Durvas 5,420,863 pt 7120 648 91.66%
    8 Ǥłɨŧȼħ 5,376,698 pt 1158 18 98.47%
    9 Jensen 4,485,852 pt 887 132 87.05%
    10 ραяαdσχ 4,022,462 pt 723 8 98.90%
    11 Mark 3,023,893 pt 876 210 80.66%
    12 Pryde 3,019,895 pt 2485 470 84.10%
    13 notminus 2,995,830 pt 4419 383 92.02%
    14 D.Petrix 2,752,458 pt 557 0 100.00%
    15 Hunter21 2,641,188 pt 3493 3704 48.53%
    16 Drago 2,438,370 pt 322 51 86.33%
    17 Pepper 2,225,817 pt 851 227 78.94%
    18 ᴏʜᴀʀᴀ 2,137,253 pt 491 0 100.00%
    19 Volens 2,119,615 pt 1737 83 95.44%
    20 Hamdroid 2,067,695 pt 2326 118 95.17%
    21 Blanco 2,047,644 pt 338 14 96.02%
    22 Rei 2,005,177 pt 594 29 94.56%
    23 Shinma 1,971,591 pt 334 5 98.53%
    24 Linathan 1,964,688 pt 154 0 100.00%
    25 Mazzurco 1,925,504 pt 408 18 95.77%
    26 Electron 1,723,072 pt 610 200 75.31%
    27 椰子豬 1,496,871 pt 673 377 64.10%
    28 Elektron 1,406,945 pt 498 293 62.96%
    29 D.Dragon 1,404,197 pt 350 1 99.72%
    30 Psy Id 1,384,955 pt 237 145 62.04%

    Rank Player Total Accumulated CBP Win Lose W/L Ratio
    1 D.Dragon 14,356,782 pt 3790 8 99.79%
    2 ༺Д§ƒ༻ 8,039,160 pt 4859 3 99.94%
    3 D.Karo 6,188,144 pt 2511 41 98.40%
    4 Cyber 5,477,634 pt 797 16 98.03%
    5 Viper007 4,445,513 pt 1057 195 84.42%
    6 Zionlele 4,303,871 pt 1145 177 86.61%
    7 ẹẋọḍọ 4,076,142 pt 1266 244 83.84%
    8 Meteor 3,912,781 pt 928 157 85.53%
    9 Dawn 3,902,202 pt 1088 35 96.88%
    10 Zachary 3,874,204 pt 913 59 93.93%
    11 Dhanesh 3,856,066 pt 1232 214 85.20%
    12 Zippy 3,846,155 pt 856 1229 41.05%
    13 Link 3,671,195 pt 455 42 91.55%
    14 Karenina 3,524,319 pt 852 207 80.45%
    15 Durvas 3,410,536 pt 5688 260 95.63%
    16 ραяαdσχ 2,968,290 pt 596 0 100.00%
    17 Volens 2,940,835 pt 1318 64 95.37%
    18 Tadas 2,852,850 pt 1499 383 79.65%
    19 NRG Rush 2,840,333 pt 429 2 99.54%
    20 Onion 2,768,820 pt 167 1 99.40%
    21 TrueBaka 2,725,449 pt 755 12 98.44%
    22 Ǥłɨŧȼħ 2,514,728 pt 450 7 98.47%
    23 椰子豬 2,444,982 pt 1038 538 64.03%
    24 Electron 2,371,965 pt 789 199 79.86%
    25 Darius 2,317,978 pt 2466 1175 67.73%
    26 Elektron 2,041,319 pt 636 229 73.53%
    27 Pekoraaa 2,017,641 pt 465 40 92.08%
    28 Nike 2,009,664 pt 438 47 90.31%
    29 TechnoV2 2,006,944 pt 412 9 97.86%
    30 deathmod 1,991,371 pt 1886 50 97.42%

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