Conditional Effect after taking damage
Buff ID N/A
Passive ID 78


Conditional Effect after taking damage is a passive effect that adds an effect to the unit upon receiving a certain amount of damage. The effect can stack with itself as long as they both do not provide the same active buff. In the case they do, the buff value with the highest damage requirement will be kept, provided the damage requirement was met.

Rules with Conditional Effects

  • Same effects will not stack, even if the conditions are different.
    • If multiple conditions are met for the same effect, the effect from the most recent condition fulfilled will take precedence.
    • Drop Rate Boost effects are exempt from this if they are provided by HP-conditional Drop Rate Boost.
  • Conditional Effects are treated as passives. Thus, they stack additively with other passive sources of the same effect.

Examples of Stacking

  • Vehement Pyre Golzo’s 150% Atk buff for 1 turn after receiving 5000 damage on his Leader Skill and Furious Thunder Cleria’s 20% damage reduction for 2 turns after receiving 5000 damage on her Leader Skill will stack, with the unit having 150% Atk buff and 20% damage reduction after receiving 5000 damage.
  • Vehement Pyre Golzo’s 150% Atk buff for 1 turn after receiving 5000 damage on his Leader Skill and Korzan the Damned’s 100% Atk buff for 2 turns after receiving 10000 damage on his Leader Skill will not stack, with the unit having 100% Atk buff after receiving more than 10000 damage. Otherwise, the unit will have 150% Atk buff if damage received is less than that.
Community content is available under CC-BY-SA unless otherwise noted.