Units | Types | Leveling | Groups | Dual Brave Burst
1-100 | 100-200 | 200-300 | 300-400 | 400-500 | 500-600 | 600-700 | 700-800 | 800-900 | 900-1000 | 1000-1100 | 1100-1200 | 1200-1300 Doomed Edge Laberd | 1300-1400 | 1400-1500 | 1500-1600 | 1600-1700 | 1700-1800 | 1800-1900 | 7000-7100 | 8000-8100 | 8100-8200 | 8200-8300 | 8300-8400 | 8400-8500 | 8500-8600 | 8600-8700 | Other
Stats | HP | ATK | DEF | REC |
---|---|---|---|---|
Base | 4,279 | 1,652 | 1,684 | 1,269 |
Lord | 6,164 | 2,227 | 2,298 | 1,723 |
Anima | 6,907 | 2,227 | 2,298 | 1,525 |
Breaker | 6,164 | 2,425 | 2,100 | 1,723 |
Guardian | 6,164 | 2,227 | 2,496 | 1,624 |
Oracle | 6,164 | 2,227 | 2,199 | 2,020 |
Rex | 7,402 | 2,376 | 2,447 | 1,872 |
Unit Types also provide special passive bonuses. For more information, see this page. | Final, in-game stats may differ slightly||||
Bonuses | HP | ATK | DEF | REC |
Max Imp | 750 (×15) |
200 (×10) |
400 (×20) |
300 (×15) |
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier. |
Miscellaneous Info
Normal | 9-Hit Combo | 36 (4/hit) | ||
---|---|---|---|---|
BB | 12 (AOE) | 12(1) | 250% | 29 BC |
SBB | 15 (AOE) | 15(1) | 420% | 20 BC (49 total) |
Leader Skill: Eris's Holy Cry
30% boost to max HP and Def for all Units & slightly boosts BB gauge when attacked
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | ||
Parameter Boost | 30% boost to HP and 30% boost to Def | ||
BC Fill when attacked | Damage taken boosts BB gauge by 1~3 BC |
Brave Burst: Mauve Decay
[Offense]
12 combo powerful Dark attack on all foes, 50% damage reduction for 1 turn & boosts Def and damage taken greatly boosts BB gauge for 3 turns
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
Regular Damage | 250% damage modifier | — | All enemies |
Damage Mitigation | Reduces damage taken by 50% | 1 turn | All allies |
Parameter Boost | Boosts Def by 115% | 3 turns | All allies |
BC Fill when attacked | Damage taken boosts BB gauge by 4~6 BC | 3 turns | All allies |
Super BB: Shadow Veda: Zekuu
[Offense]
15 combo powerful Dark attack on all foes, probable huge 1 turn Atk reduction, 50% damage reduction for 1 turn & damage taken greatly boosts BB gauge for 3 turns
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
Regular Damage | 420% damage modifier | — | All enemies |
Parameter Reduction | 30% chance of reducing 50% Atk | 1 turn | All enemies |
Damage Mitigation | Reduces damage taken by 50% | 1 turn | All allies |
BC Fill when attacked | Damage taken boosts BB gauge by 4~6 BC | 3 turns | All allies |
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
Value(s) may be lower if the level is not at max.
Animation Frame Data
Move | Idle | Attack |
8 | 52 | 150 |
Movement Speed/Type
Normal Attack | Skill (BB/SBB/UBB) | |
---|---|---|
Move Speed | 0.0024 | 0.0024 |
Speed Type | 4 | 4 |
Move Type | Moving | Moving |
Normal Attack
Frames | 35, 39, 43, 58, 62, 66, 83, 87, 91 |
---|---|
Distribution (%) | 19, 10, 8, 13, 10, 8, 15, 10, 7 |
Brave Burst
Frames | 35, 39, 43, 47, 58, 61, 64, 67, 83, 87, 91, 95 |
---|---|
Distribution (%) | 15, 10, 9, 7, 10, 7, 5, 4, 12, 8, 7, 6 Total Distribution: 100% |
Effect Delay | 1 |
Super Brave Burst
Frames | 35, 39, 43, 47, 58, 61, 64, 67, 83, 86, 89, 92, 95, 98, 101 |
---|---|
Distribution (%) | 12, 9, 8, 6, 9, 7, 5, 4, 11, 7, 6, 5, 4, 4, 3 Total Distribution: 100% |
Effect Delay | 1 |
Evolution | |||
---|---|---|---|
Chain | |||
Prev Cost | 500,000 Zel
| ||
Next Cost |
1,500,000 Zel
|
How to Obtain (besides Evolving)
n/a
Unit Quotes | |
---|---|
Summon | Names are meaningless. I will help the weak with my power. Even if my hands are stained... |
Fusion | I don't think power is everything. But it is a necessity in every era. That's why I must keep myself strong. |
Evolution | Though my master saw beyond the limit of Veda fencing, he never taught me. That's why I keep studying on my own. |
Unit Lore | |
A swordsman who lived during the dawn of Elgaia. Unlike his master, who sought a path towards the purity of swordsmanship, Laberd wanted his skills with the sword to serve a practical purpose in the world. It was for this reason he sought employment with the provisional government. At first, the government officials kept their distance from him, as his character was too obscure and hard to decipher. However, once they learned the extent of his skills, they assigned him to work from the shadows under a special team. Once the Randall Guard was established shortly afterwards, Laberd joined their ranks as well while continuing his previous missions. |