Elemental Mitigation
Buff ID | 16, 39 |
---|---|
Passive ID | 5, 62 |
Elemental Mitigation (also known as Elemental Damage Reduction) is a type of mitigation separate from Damage Mitigation which reduces the damage taken from enemy attacks of the specified element.
The user buffed with Elemental Mitigation must be taking damage of the enemy’s original element to utilize Elemental Mitigation. Units taking damage from enemies that have elements added to attack will not utilize Elemental Mitigation.
Mitigation Properties[]
Rules with Mitigation Stacking[]
- All types of passive mitigation stack additively with each other, but passive mitigation caps at 50%.
- Conditional mitigation counts as passive mitigation; however, only one conditional mitigation effect can be active at a time and will overwrite previous conditional mitigation effects.
- Using Sacred Purpose Lukroar (SP-enhanced) and Pious Emperor Alza Masta as Squad Leaders while fulfilling Alza Masta's conditions for 20% damage reduction will result in 50% passive mitigation; however, using Uln'gha on a unit will not increase its passive mitigation due to achieving the 50% passive mitigation cap.
- All types of buffed mitigation stack multiplicatively with each other. There is no cap to buffed mitigation.
- Using Umbra Halcyon Magress's 50% damage reduction buff with Infinity Starsage Zeruiah's 15% elemental mitigation will result in 57.5% buffed mitigation.
- Passive mitigation and buffed normal mitigation are additive with each other, but buffed elemental mitigation is multiplicative to the former result.
- BB/SBB is considered one category and thus, mitigation buffs coming from BB and SBB will not stack with each other.
- This can stack with UBB/DBB mitigation, however.
- Mitigation piercing is applied additively to the damage calculation formula.
Mitigation Formula[]
Buffed Normal Mitigation = [1.0 * (1.0 - BB/SBB)] * [1.0 * (1.0 - UBB/DBB)] Passive Mitigation (All types) = Leader Skill 1 + Leader Skill 2 + Extra Skill + Elgif Skill + Unit Type Bonus Skill (Guardian/Rex) + Sphere + SP Enhancement Buffed Elemental Mitigation = [1.0 * (1.0 - BB/SBB)] * [1.0 * (1.0 - UBB/DBB)] Final Damage = Damage * (1.0 + Damage Distribution Bonus) * {[((1 - Normal Mitigation) - Passive Mitigation + Normal Mitigation Piercing) * (1 - Elemental Mitigation + Elemental Mitigation Piercing)]}
Interactions with Elemental Paradigm[]
If the conditions for Paradigm 3 are met, all Elemental Mitigation effects will have their buff durations extended by 1 turn.
In-Game Descriptions[]
Buff | Namespaced ID | In-Game Description |
Fire Cut | DESC_BUFF_FIREDMGDOWN
|
Reduces Fire type damage. |
Water Cut | DESC_BUFF_WATERDMGDOWN
|
Reduces Water type damage. |
Earth Cut | DESC_BUFF_EARTHDMGDOWN
|
Reduces Earth type damage. |
Thunder Cut | DESC_BUFF_THUNDERDMGDOWN
|
Reduces Thunder type damage. |
Light Cut | DESC_BUFF_LIGHDMGDOWN
|
Reduces Light type damage. |
Dark Cut | DESC_BUFF_DARKDMGDOWN
|
Reduces Dark type damage. |
Relevant Links[]
- Elemental Mitigation for First X Turns
- List of Units with Mitigation Effects
- List of Items with Mitigation Effects
- List of Elgifs with Mitigation Effects