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Elemental Mitigation
Elementalmitigation fireElementalmitigation waterElementalmitigation earthElementalmitigation thunderElementalmitigation lightElementalmitigation dark
Buff ID 16, 39
Passive ID 5, 62


Elemental Mitigation (also known as Elemental Damage Reduction) is a type of mitigation separate from Damage Mitigation which reduces the damage taken from enemy attacks of the specified element.

The user buffed with Elemental Mitigation must be taking damage of the enemy’s original element to utilize Elemental Mitigation. Units taking damage from enemies that have elements added to attack will not utilize Elemental Mitigation.

Mitigation Properties[]

Rules with Mitigation Stacking[]

  • All types of passive mitigation stack additively with each other, but passive mitigation caps at 50%.
    • Conditional mitigation counts as passive mitigation; however, only one conditional mitigation effect can be active at a time and will overwrite previous conditional mitigation effects.
    • Using Sacred Purpose Lukroar (SP-enhanced) and Pious Emperor Alza Masta as Squad Leaders while fulfilling Alza Masta's conditions for 20% damage reduction will result in 50% passive mitigation; however, using Uln'gha on a unit will not increase its passive mitigation due to achieving the 50% passive mitigation cap.
  • All types of buffed mitigation stack multiplicatively with each other. There is no cap to buffed mitigation.
  • Passive mitigation and buffed normal mitigation are additive with each other, but buffed elemental mitigation is multiplicative to the former result.
  • BB/SBB is considered one category and thus, mitigation buffs coming from BB and SBB will not stack with each other.
    • This can stack with UBB/DBB mitigation, however.
  • Mitigation piercing is applied additively to the damage calculation formula.

Mitigation Formula[]

Buffed Normal Mitigation = [1.0 * (1.0 - BB/SBB)] * [1.0 * (1.0 - UBB/DBB)]

Passive Mitigation (All types) = Leader Skill 1 + Leader Skill 2 + Extra Skill + Elgif Skill + Unit Type Bonus Skill (Guardian/Rex) + Sphere + SP Enhancement

Buffed Elemental Mitigation = [1.0 * (1.0 - BB/SBB)] * [1.0 * (1.0 - UBB/DBB)]

Final Damage = Damage * (1.0 + Damage Distribution Bonus) * {[((1 - Normal Mitigation) - Passive Mitigation + Normal Mitigation Piercing) * (1 - Elemental Mitigation + Elemental Mitigation Piercing)]}

Interactions with Elemental Paradigm[]

If the conditions for Paradigm 3 are met, all Elemental Mitigation effects will have their buff durations extended by 1 turn.

In-Game Descriptions[]

Buff Namespaced ID In-Game Description
Elementalmitigation fire Fire Cut DESC_BUFF_FIREDMGDOWN Reduces Fire type damage.
Elementalmitigation water Water Cut DESC_BUFF_WATERDMGDOWN Reduces Water type damage.
Elementalmitigation earth Earth Cut DESC_BUFF_EARTHDMGDOWN Reduces Earth type damage.
Elementalmitigation thunder Thunder Cut DESC_BUFF_THUNDERDMGDOWN Reduces Thunder type damage.
Elementalmitigation light Light Cut DESC_BUFF_LIGHDMGDOWN Reduces Light type damage.
Elementalmitigation dark Dark Cut DESC_BUFF_DARKDMGDOWN Reduces Dark type damage.

Relevant Links[]

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