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Endless Corridor

Restrictions[]

You cannot use a Frontier Orb to reset when defeated.

Encounters[]

Notes:

  • Every battle on each floor can consist of one of the following spawns.
  • Each floor's spawns get stronger after each clear.
  • Stage 21 onwards adds new encounters to each battle
  • Stage 76 onwards changes the spawns.
    • Battle 2 spawns get moved to Battle 1, Battle 3 spawns get moved to Battle 2, Battle 4 spawns get moved to Battle 3.
    • Battle 4 will consist of a Bonus dungeon boss
    • Battle 5 will consist of a Omni Evolution starter
  • Stage 98-100 has a fixed spawn rate:
    • Stage 98 - Rize, Mahalu, Kira, Charis
    • Stage 99 - Omni Evolution starter + assistant
    • Stage 100 - Lucius

Enemies
Unit ills thum 10722Unit ills thum 20593Unit ills thum 40223Unit ills thum 30583
Unit ills thum 20223Unit ills thum 30095Unit ills thum 50683Unit ills thum 60822
Unit ills thum 10623Unit ills thum 40632Unit ills thum 50802Unit ills thum 60693
Unit ills thum 30662Unit ills thum 40563Unit ills thum 50085Unit ills thum 60085

Enemies
Unit ills thum 40025Unit ills thum 50315Unit ills thum 60595
Unit ills thum 10736Unit ills thum 20535Unit ills thum 30616
Unit ills thum 10545Unit ills thum 30556Unit ills thum 50275
Unit ills thum 10555Unit ills thum 50745Unit ills thum 60645

Enemies
Unit ills thum 10596Unit ills thum 30285Unit ills thum 50816
Unit ills thum 40536Unit ills thum 60286
Unit ills thum 10585Unit ills thum 20626
Unit ills thum 30545Unit ills thum 40585

Enemies Special Notes
Unit ills thum 40576Unit ills thum 40616Unit ills thum 50656Unit ills thum 60776
  • Rize is susceptible to Curse
  • Mahalu is susceptible to Poison and Paralysis
Unit ills thum 10256Unit ills thum 20646Unit ills thum 30606
Unit ills thum 10676Unit ills thum 30556Unit ills thum 50866
  • Kiravel is susceptible to Curse
Unit ills thum 10686Unit ills thum 30696

Enemies Special Notes
Monster ills anime 0024
  • Susceptible to Injury and Weak
  • Snow Flake - 15 combo Water attack on all enemies & removes all buffs, used every 4 turns.
  • Frozen Pillar - 8 combo Powerful Water attack on single enemy that deals 70-120% of HP as damage
  • Call Bind - 3 combo Water attack on singe enemy & inflicts Paralysis
  • At < 80% HP
    • To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
  • At < 50% HP
    • To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
  • At < 25% HP
    • To a bright new world! - 7 combo Powerful Water attack on all enemies & 50% chance to inflict Paralysis
Monster ills anime 0026
  • Susceptible to Injury and Weak
  • Razor-Sharp Nails - 5 combo Thunder attack on all enemies & 45% chance to inflict Weak
  • Hazardous Nails - 5 combo Thunder attack on all enemies & 45% chance to inflict Injury
  • Dynamite Nails - 6 combo Thunder attack on all enemies
  • Innocent Nails - 8 combo Thunder attack on all enemies & removes all buffs
  • Oh no! I broke a nail!" - Reduces Atk by 80% for 3 turns. Used after Innocent Nails
  • Emergency Manicure - Removes all buffs on self & boosts Atk by 30% for 2 turns. Used after "Oh no! I broke a nail!"
  • At < 40% HP
    • Power Charge - Boosts Atk by 30% for 2 turns & reduces all damage taken to 1 for 1 turn
    • Killer Scream - 15 combo Massive Thunder attack on all enemies & inflicts Curse. Used after Power Charge
Monster ills anime 0030
Monster ills anime 0031
Monster ills anime 0019
  • Can drain BB gauge

Wave Enemies Special Notes
1 Unit ills thum 10095Unit ills thum 20662Unit ills thum 40182Unit ills thum 50063
1 Unit ills thum 20095Unit ills thum 30182Unit ills thum 40095Unit ills thum 60213
3 Unit ills thum 20696Unit ills thum 40595
  • Kagura ignores elemental mitigation
  • Both use UBB at 25% HP
3 Unit ills thum 50766Unit ills thum 60846
3 Unit ills thum 30446Unit ills thum 50131Unit ills thum 50131Unit ills thum 50131
  • Zelnite drains BB gauge
  • Zelnite uses UBB at 20% HP

Wave Enemies Special Notes
5 Monster ills anime 0037
  • Susceptible to Sick, Weak, Paralysis
  • World Tremor - Powerful AoE Dark attack & 20% chance to inflict Sick
  • Crash Drive - Single target attack
  • Field of Ruin - Single target attack & reduces Rec of targeted unit by 50%
  • Power Cannon - Inflicts 90% of total HP as damage to one enemy
  • Lightning Cannon - 6 random attack on all enemies
  • Mana Protection - Applies self buff that decreases damage taken from all elements except light & Thunder
  • Well, well... Who knew humans could come this far? - Boosts Atk by 30% for 1 turn & remains idle, uses Ultimate Cannon on the next turn. Used after >70% HP.
  • My power will destroy everything... - Boosts Atk by 30% for 1 turn & remains idle, uses Ultimate Cannon on the next turn. Used after >30% HP.
  • Ultimate Cannon - Massive AoE attack that can wipe a squad with normal mitigation only. Advised to use UBB and normal mitigation and perhaps guard your units too, just in case. Any UBB that reduces damage to 1 works too. 2-turn mitigation + guard + barrier works too.
    • Recharge - 200% reduction to Def for 1 turn after using Ultimate Cannon
5 Monster ills anime 0035
  • Susceptible to paralysis
  • Bio Bubble - 8 combo Water attack on all enemies with 100% chance to apply Poison
  • Every 3 turns
    • Aqua Emperor Lance - 6 combo Water attack on a single enemy that deals 80% of their total HP and removes all buffs. Advised to guard all units to avoid any loss.
  • Used at < 30% HP:
    • You shall vanish...as foam. - Boosts Atk by 30% for 999 turns
    • Uses A watery grave... on next turn multiple of 5 (e.g if this move is used on turn 4, A watery grave... happens on turn 5)
    • A watery grave... - Fixed 100,000 damage attack on all enemies
5 Unit ills thum 10017Unit ills thum 10126
  • Lava is susceptible to Curse, Weak, Sick
  • Vargas is susceptible to Injury
  • Vargas uses UBB at 20% HP
5 Unit ills thum 20017Unit ills thum 20366
  • Lucina is susceptible to Paralysis
  • Selena is susceptible to Curse
  • Selena uses UBB at 20% HP
5 Unit ills thum 30017Unit ills thum 30696
  • Lance uses UBB at 20% HP
  • Lance is susceptible to poison
5 Unit ills thum 40017Unit ills thum 40125
  • Emilia is susceptible to Injury, Weak
  • Eze is susceptible to Injury
  • Eze uses UBB at 20% HP
5 Unit ills thum 30255Unit ills thum 50017
  • Zelban is susceptible to Paralysis and Sick
  • Atro is susceptible to Paralysis
  • Atro uses UBB at 20% HP
5 Unit ills thum 60017Unit ills thum 60365
  • Eric can nullify elemental weakness null buffs/Leader Skills
  • Eric susceptible to Injury
  • Magress uses UBB at 20% HP

Monster ills anime 0040

  • 50% resistance to Injury, Weak and Sick & immune to all other status ailments
  • 25% resistance to base BC drop rate (35% -> 26.25%)
  • 50% resistance to buffed BC drop rate multiplicatively
  • 25% resistance to base HC drop rate (10% -> 7.5%)
  • 50% resistance to buffed HC drop rate multiplicatively
  • 50% resistance to base Crit damage bonus (50% -> 25%)
  • 100% resistance to buffed Crit damage bonus
  • 100% resistance to base and buffed elemental weakness damage bonus
  • 20% resistance to Spark damage
  • Eternity - 10 combo Light attack on all enemies
  • Turn 1
    • Endless - 33 combo Light attack on all enemies
  • Every 3 turns
    • Destiny - 15 combo massive Light attack on single enemy that deals 160% of HP as damage
  • Every 6 turns
    • Rune - 7 combo Light attack on single enemy, adds Def ignoring effect to attack for 1 turn & removes all buffs
  • If Destiny is not used
    • Meteor - Massive Light attack on single enemy that deals 8,000 damage
  • At < 75% HP
    • Endless - 80 combo Light and Dark attack on all enemies
    • Every 3 turns
      • Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 50% chance to use
      • Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. Used if Deadly End doesn't activate
    • If none of the above was used
      • Abysmal Fall - 13 combo Light attack on all enemies that deals 65-70% of HP as damage
  • At < 50% HP
    • Endless - 80 combo Light and Dark attack on all enemies
    • Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
    • Every 3 turns
      • Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 20% chance to use
      • Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 25% chance to use if Deadly End doesn't activate
      • Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. Used if Deadly End and Destiny don't activate.
    • At < 40% HP
      • "Gathering energy... - Boosts Def by 200% for 3 turns.
        • Use any UBB to cancel
      • Glorious - 10 combo massive Dark element attack that deals 500-800% of HP as damage on all enemies & invalidates all Leader Skills for 999 turns
      • "I am impressed." - Removes all buffs on self. Used if Glorious is cancelled.
  • At > 25% HP
    • Endless - 33 combo Massive Light and Dark attack on all enemies
    • "An ominous feeling is in the air." - Does nothing.
      • Activates Assimilation if all units use BB/SBB after > 25% HP. It is advised to only use 5 BB/SBB after 25% HP.
    • Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
    • If all units use BB/SBB
      • Assimilation - Massive Light attack on all enemies that ignores mitigation & deals 60% of HP as damage
    • Every 3 turns unless any of above is used
      • Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 15% chance to use
      • Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 20% chance to use if Deadly End doesn't activate
      • Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. 25% chance to use if Deadly End and Destiny don't activate.
      • Void Casualty - 7 combo massive Light attack on single enemy that deals 130% of HP as damage & removes all buffs. Used if Deadly End, Destiny and Extension are not used.
    • Every 2 turns unless any of the above happens

Rewards[]

When you are defeated, you will gain rewards up to the current floor you were defeated on once. This means that if you are defeated on Floor 85, you will receive all rewards up to Floor 80 as described below.

Battles Cleared Reward Notes
10
Unit ills thum 10312
5x Burst Frog
20
Unit ills thum 50612
3x Almighty Imp Arton
30
Unit ills thum 10313
3x Burst Emperor
40
Unit ills thum 20302
3x Sphere Frog
50
Sphere thum 5 1
Heavenly Ring
Negates all status ailments, 20% boost to Def, max HP & probable random status infliction counter (7% chance to inflict Curse, Paralysis, Poison, 10% chance to inflict Weak, Sick, Injury)
60
Unit ills thum 60812
Void Tablet Emgif
70
Unit ills thum 50792
Imbued Tablet Elgif
Eternal Spiral - Slightly reduces damage taken (20% reduction) and greatly restores HP (2000-3000 HP) for 2 turns when HP is below 50%
80
Unit ills thum 50612
5x Almighty Imp Arton
90
Unit ills thum 10313
5x Burst Emperor
100
Sphere thum 5 2
Growth Device
Negates critical damage, 30% boost to Atk, Def, Rec, max HP & damage taken considerably boosts BB gauge (3-4 BC)
110
Unit ills thum 20302
5x Sphere Frog
120
Unit ills thum 50612
5x Almighty Imp Arton
130
Unit ills thum 10313
5x Burst Emperor
140
Unit ills thum 20302
5x Sphere Frog
150
Unit ills thum 50612
8x Almighty Imp Arton
160
Unit ills thum 10313
8x Burst Emperor
170
Unit ills thum 20302
8x Sphere Frog
180
Unit ills thum 50612
10x Almighty Imp Arton
190
Unit ills thum 10313
10x Burst Emperor
200
Unit ills thum 20302
10x Sphere Frog

Trivia[]

  • Despite the intention of Endless Corridor being "endless", the challenge ends upon clearing Stage 300.
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