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Event Duration: Aug. 06, 00:00 PST - Aug. 20, 23:59 PST
Element Light
Element Light
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
All Might Fistfight 50 1 4,000 80
Unit ills thum 850588 

Notes:

  • Continues Unavailable - Gems cannot be used to revive when defeated.
  • Clear Reward: 100 Greatest Hero Tokens Tokens (2.00 Tokens/Energy)
    • 1 bonus unit = 110 Tokens (2.20 Tokens/Energy)
    • 2 bonus units = 120 Tokens (2.40 Tokens/Energy)
    • 3 bonus units = 130 Tokens (2.60 Tokens/Energy)
    • 4 bonus units = 140 Tokens (2.80 Tokens/Energy)
    • 5 bonus units = 150 Tokens (3.00 Tokens/Energy)
  • First Clear Rewards: 1 Gem, 1 All Might's Cape, 1 All Might

  • Texas Smash! - 9 hit ST attack
  • Detroit Smash! - 13 hit ST attack
  • Missouri Smash! - 13 hit AoE attack that pierces 99% mitigation & 100% chance to inflict paralysis
  • Carolina Smash! - 13 hit AoE attack & inflicts DoT for 2 turns
  • Fear not. I am here! - Adds 7500000 HP, 3800 Def, Light shield to self for 99 turns
    • Used on the first turn
  • Get ready for a really bad time! - Idle
    • Used every 3 turns when shield is not broken
    • Next turn
      • Texas Smash!! - 16 hit deadly ST that pierces 200% mitigation
      • Used on the highest max HP unit
  • You weren't holding back there... - Idle
  • I've got a present for Mr Let's Run! - Inflicts LS lock for 1 turn, inflicts all status ailments, boosts Atk by 125% on enemies with status ailments for 99 turns
    • Used upon breaking shield

At < 70% HP

  • Your teacher's gonna do his best! - Adds 100% base/buffed BC drop resist to self for 2 turns & adds Angel Idol effect that restores 30% HP upon reaching < 1% HP
  • Detroit Smash!! - 13 hit AoE attack that drains 45% - 55% BB gauge
  • Carolina Smash!! - 13 hit AoE attack that drains 45% - 55% BB gauge & inflicts DoT for 2 turns

At < 60% HP

  • Not bad for improvisation - Idle

At < 30% HP

  • A Symbol of Peace who saves people with a smile... - Idle
  • Must never be daunted by evil. - Adds 30% elemental damage reduction from Dark, Earth, Fire, Thunder, and Water attacks for 99 turns

At < 1% HP

  • You may have heard these words before... - Idle
  • ...but I'll teach you what they really mean. - Self boosts Def by 250% & 35% elemental damage reduction to Dark, Earth, Fire, Thunder, and Water attacks for 1 turn
  • Go beyond! Plus... - Self boosts Def by 250% for 1 turn
  • Next turn
    • ...ULTRA - 16 hit Apocalyptic AoE attack that pierces 200% mitigation, self-boosts Atk by 150% but decreases Def by 35% for 99 turns, add all elements to attack for 1 turn, 25% elemental damage reduction to Dark, Earth, Fire, Light, Thunder, and Water attacks for 99 turns & adds 100% base/buffed BC drop resist to self for 3 turns



Explosive Matchup 30 5 4,000 133.33
Unit ills thum 810588 

Notes:

  • Clear Reward: 50 Greatest Hero Tokens (1.67 Tokens/Energy)
    • 1 bonus unit = 60 Tokens (2.00 Tokens/Energy)
    • 2 bonus units = 70 Tokens (2.33 Tokens/Energy)
    • 3 bonus units = 80 Tokens (2.67 Tokens/Energy)
    • 4 bonus units = 90 Tokens (3.00 Tokens/Energy)
    • 5 bonus units = 100 Tokens (3.33 Tokens/Energy)

  • Shut up. I will win. That's what it means... to be a hero. - Adds Angel Idol effect that restores 50% HP upon reaching < 1% HP
    • Used on the first turn
  • He won't die if it's not a direct hit! - 21 hit AoE attack
  • Stun Grenade - Adds 80% chance to evade attacks for 1 turn & 40% chance to inflict paralysis on enemies
    • Used every 3 turns
  • Howitzer Impact - 14 hit AoE attack that pierces 50% mitigation & 50% chance to inflict paralysis on enemies
    • Used every 4 turns
  • Worry about yourself! - Inflicts 80% Atk, Def and Rec down on enemies for 3 turns
  • I'm gonna... beat you all! - 60% damage reduction and self-boost Atk by 175% for 99 turns, 70% damage reflection for 1 turn & boosts Atk for Fire by 100% for 3 turns
    • Used upon reaching < 1% HP the first time



Ready Hoppity Go 25 5 2,000 80
Unit ills thum 820588 

Notes:

  • Clear Reward: 35 Greatest Hero Tokens (1.40 Tokens/Energy)
    • 1 bonus unit = 45 Tokens (1.80 Tokens/Energy)
    • 2 bonus units = 55 Tokens (2.20 Tokens/Energy)
    • 3 bonus units = 65 Tokens (2.60 Tokens/Energy)
    • 4 bonus units = 75 Tokens (3.00 Tokens/Energy)
    • 5 bonus units = 85 Tokens (3.40 Tokens/Energy)

  • My chance to make a splash! - 23 hit AoE attack that pierces 50% mitigation
  • It really just stings a little. - 19 hit AoE attack with 100% chance to inflict poison & inflicts DoT for 2 turns
    • Used every 2 turns
  • I can jump really high! - Adds 100% chance to evade attacks for 1 turn
    • Used every 4 turns
  • Call me Tsu! - 50% chance to inflict turn skip on enemies for 1 turn
    • Used every 3 turns upon reaching < 70% HP
  • They are all washed up! - Adds 50% damage reduction & 50% elemental damage reduction to Dark, Earth, Fire, Light, and Thunder attacks for 99 turns
    • Used upon reaching < 50% HP



General Zone Details
Notes:
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