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Event Duration: Permanent
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Before Dawn 50 1 10,000 200
 Element Earth Rowdy Ni'en
Unit ills anime 850998

Notes:

  • Enemies move first.

First Clear Rewards:


Rowdy Ni'en

  • Turn 1
    • [Ni'en draws impure energies from the earth.] - Inflicts 70% max HP reduction effect on self for 999 turns & heals 5,000,000 HP to self
  • Every turn when element is Earth
    • Passively uses a weak 8 hit AoE attack
  • When HP reaches < 50% the first time
    • Tainted Earth - Idle
    • Passively inflicts buff-wipe & inflicts 100% passive healing, HC efficacy reduction for 1 turn
    • Passively adds damage immunity to BB, SBB, UBB, normal attack, Dot effects to self for 1 turn & adds 100% Atk buff to self for 3 turns
  • When HP reaches < 1% the first time
    • [Ni'en's mane bursts into flame.] - Sets element to Fire
    • [Ni'en draws impure energies from the flame.] - Inflicts 40% max HP reduction effect on self for 999 turns & heals 5,000,000 HP to self
  • Every turn when element is Fire
    • Passively uses a strong 8 hit AoE attack
  • Every 2 turns when element is Fire
    • Fiery Counter - Adds 100% chance to reflect 50% of damage taken & adds 100% chance to reflect all status ailments when attacked effect to self for 1 turn
  • When HP reaches < 50% the second time
    • Sickly Flame - Idle
    • Passively inflicts buff-wipe & inflicts 100% passive healing, HC efficacy reduction for 3 turns
    • Passively adds damage immunity to BB, SBB, UBB, normal attack, Dot effects to self for 1 turn & adds 200% Atk buff to self for 3 turns
  • When HP reaches < 1% the second time
    • [Ni'en's body radiates with light.] - Sets element to Light
    • [Ni'en draws impure energies from the light.] - Inflicts 0% max HP reduction effect on self for 999 turns & heals 5,000,000 HP to self
  • Every turn when element is Light
    • Passively uses a strong 8 hit AoE attack
  • Turn 2 & every 4 turns afterwards when element is Light
    • Reflect - Adds 100% chance to reflect 100% of damage taken, 100% chance to reflect all status ailments when attacked & adds 5% damage reduction effect to self for 1 turn
  • Every 4 turns when element is Light
    • Flashbang - 50% chance to inflict turn-skip for 1 turn
  • When HP reaches < 50% the third time
    • Corrupted Light - Idle
    • Passively adds damage immunity to BB, SBB, UBB, normal attack, Dot effects to self for 1 turn & adds 300% Atk buff to self for 3 turns
    • Passively inflicts buff-wipe & inflicts 100% passive healing, HC efficacy reduction for 5 turns

Unsorted

  • [The soil flares to life as a flickering ember.] - Sets element to Fire
  • [The droplet attracts a spark of charged air.] - Sets element to Thunder
  • [The shade flashes brightly and begins to glow.] - Sets element to Light



Restless in Pieces 20 3 4,000 200
 Element Dark ???
Unit ills anime 60821
Element Fire Impure Ember
Unit ills anime 10030
Element Light Impure Glow
Unit ills anime 50030
Element Thunder Impure Droplet
Unit ills anime 40030
Element Dark Impure Shade
Unit ills anime 60030
Element Water Impure Spark
Unit ills anime 20030

Notes:

  • Enemies move first.

First Clear Rewards:

  • 500 Stray Pages Tokens
  • 1 Gem

Stage 1
???

  • Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
  • When Impure Droplet or Impure Shade reaches < 1% HP the first time
    • [The impure spirit changes to a different element!] - Idle
    • Passively purges status ailments from all allies

Impure Droplet

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Thunder
    • Passively negates Leader Skill, Extra Skill, Sphere effects for 1 turn, purges heal when attacked, HP absorption, heal on spark effects from foes & inflicts 100% passive heal, HC efficacy reduction effects for 1 turn
    • Passively inflicts 50% max HP reduction on self for 1 turn
  • When HP reaches < 1%
    • Passively sets element to Water
    • Passively heals 10,000 HP to self
  • Every turn when element is Water
    • Passively adds 100% chance to reflect 100% of damage taken & adds 100% chance to reflect all status ailments when attacked effect to self for 1 turn

Impure Shade

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Dark
    • Passively instantly defeats a single unit
  • When HP reaches < 1%
    • Passively sets element to Light
    • Passively heals 10,000 HP to self
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn

Stage 2
???

  • Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
  • When Impure Ember or Impure Glow reaches < 1% HP the first time
    • [The impure spirit changes to a different element!] - Idle
    • Passively purges status ailments from all allies

Impure Ember

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Fire
    • Passively uses a 3 hit AoE attack that deals 20% of HP as damage & purges mitigation, critical damage reduction, elemental weakness damage reduction, spark damage reduction effects from foes
  • When HP reaches < 1%
    • Passively sets element to Earth
    • Passively heals 10,000 HP to self
  • Every turn when element is Earth
    • Passively inflicts 50% max HP reduction on self for 1 turn
    • Passively adds damage immunity to BB, SBB, UBB, DoT effects to all allies for 1 turn

Impure Glow

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn
  • When HP reaches < 1%
    • Passively sets element to Dark
    • Passively heals 10,000 HP to self
  • Every turn when element is Dark
    • Passively instantly defeats a single unit

Stage 3
???

  • Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
  • When Impure Ember, Impure Glow, Impure Droplet, Impure Shade or Impure Spark reaches < 1% HP the first time
    • [The impure spirit changes to a different element!] - Idle
    • Passively purges status ailments from all allies

Impure Ember

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Fire
    • Passively uses a 3 hit AoE attack that deals 20% of HP as damage & purges mitigation, critical damage reduction, elemental weakness damage reduction, spark damage reduction effects from foes
  • When HP reaches < 1%
    • Passively sets element to Earth
    • Passively heals 10,000 HP to self
  • Every turn when element is Earth
    • Passively inflicts 50% max HP reduction on self for 1 turn
    • Passively adds damage immunity to BB, SBB, UBB, DoT effects to all allies for 1 turn

Impure Glow

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn
  • When HP reaches < 1%
    • Passively sets element to Dark
    • Passively heals 10,000 HP to self
  • Every turn when element is Dark
    • Passively instantly defeats a single unit

Impure Droplet

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Thunder
    • Passively negates Leader Skill, Extra Skill, Sphere effects for 1 turn, purges heal when attacked, HP absorption, heal on spark effects from foes & inflicts 100% passive heal, HC efficacy reduction effects for 1 turn
    • Passively inflicts 50% max HP reduction on self for 1 turn
  • When HP reaches < 1%
    • Passively sets element to Water
    • Passively heals 10,000 HP to self
  • Every turn when element is Water
    • Passively adds 100% chance to reflect 100% of damage taken & adds 100% chance to reflect all status ailments when attacked effect to self for 1 turn

Impure Shade

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Dark
    • Passively instantly defeats a single unit
  • When HP reaches < 1%
    • Passively sets element to Light
    • Passively heals 10,000 HP to self
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn

Impure Spark

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Water
    • Passively adds 100% chance to reflect 100% of damage taken & adds 100% chance to reflect all status ailments when attacked effect to self for 1 turn
  • When HP reaches < 1%
    • Passively sets element to Thunder
    • Passively heals 10,000 HP to self
  • Every turn when element is Thunder
    • Passively negates Leader Skill, Extra Skill, Sphere effects for 1 turn, purges heal when attacked, HP absorption, heal on spark effects from foes & inflicts 100% passive heal, HC efficacy reduction effects for 1 turn
    • Passively inflicts 50% max HP reduction on self for 1 turn



In Trouble's Wake 20 3 4,000 200
 Element Dark ???
Unit ills anime 60821
Element Earth Impure Soil
Unit ills anime 30030
Element Light Impure Glow
Unit ills anime 50030
Element Dark Impure Shade
Unit ills anime 60030

Notes:

  • Enemies move first.

First Clear Rewards:

  • 500 Stray Pages Tokens
  • 1 Gem

Stage 1
Impure Glow

  • Turn 1
    • [Light empowers foes to strike with unnatural vigor. Banish them with darkness!] - Idle
  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn
  • When HP reaches < 1%
    • [The glow dims into an ominous shade.] - Sets element to Dark
    • [Dark stalks and slays a victim with each turn.] - Idle
    • Passively heals 10,000 HP to self
  • Every turn when element is Dark
    • Passively instantly defeats a single unit

Impure Ember

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Fire
    • Passively uses a 3 hit AoE attack that deals 20% of HP as damage & purges mitigation, critical damage reduction, elemental weakness damage reduction, spark damage reduction effects from foes
  • When HP reaches < 1%
    • Passively sets element to Earth
    • Passively heals 10,000 HP to self
  • Every turn when element is Earth
    • Passively inflicts 50% max HP reduction on self for 1 turn
    • Passively adds damage immunity to BB, SBB, UBB, DoT effects to all allies for 1 turn

Stage 2
???

  • Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
  • When Impure Glow or Impure Shade reaches < 1% HP the first time
    • [The impure spirit changes to a different element!] - Idle
    • Passively purges status ailments from all allies

Impure Glow

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn
  • When HP reaches < 1%
    • Passively sets element to Dark
    • Passively heals 10,000 HP to self
  • Every turn when element is Dark
    • Passively instantly defeats a single unit

Impure Shade

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Dark
    • Passively instantly defeats a single unit
  • When HP reaches < 1%
    • Passively sets element to Light
    • Passively heals 10,000 HP to self
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn

Stage 3
???

  • Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
  • When Impure Soil, Impure Glow or Impure Shade reaches < 1% HP the first time
    • [The impure spirit changes to a different element!] - Idle
    • Passively purges status ailments from all allies

Impure Soil

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Earth
    • Passively inflicts 50% max HP reduction on self for 1 turn
    • Passively adds damage immunity to BB, SBB, UBB, DoT effects to all allies for 1 turn
  • When HP reaches < 1%
    • Passively sets element to Fire
    • Passively heals 10,000 HP to self
  • Every turn when element is Fire
    • Passively uses a 3 hit AoE attack that deals 20% of HP as damage & purges mitigation, critical damage reduction, elemental weakness damage reduction, spark damage reduction effects from foes

Impure Glow

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn
  • When HP reaches < 1%
    • Passively sets element to Dark
    • Passively heals 10,000 HP to self
  • Every turn when element is Dark
    • Passively instantly defeats a single unit

Impure Shade

  • Every turn
    • Passively uses a 1 hit ST attack that deals 5% of HP as damage
  • Every turn when element is Dark
    • Passively instantly defeats a single unit
  • When HP reaches < 1%
    • Passively sets element to Light
    • Passively heals 10,000 HP to self
  • Every turn when element is Light
    • Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
    • Passively adds status ailment negation effect to self for 1 turn



General Zone Details
Notes:
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