Event Duration: Permanent
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Quest / Boss
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Energy
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Battles
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EXP
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EXP/Energy
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Rare Captures
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Before Dawn
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50
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1
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10,000
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200
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Rowdy Ni'en
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Notes:
First Clear Rewards:
Rowdy Ni'en
- Turn 1
- [Ni'en draws impure energies from the earth.] - Inflicts 70% max HP reduction effect on self for 999 turns & heals 5,000,000 HP to self
- Every turn when element is Earth
- Passively uses a weak 8 hit AoE attack
- When HP reaches < 50% the first time
- Tainted Earth - Idle
- Passively inflicts buff-wipe & inflicts 100% passive healing, HC efficacy reduction for 1 turn
- Passively adds damage immunity to BB, SBB, UBB, normal attack, Dot effects to self for 1 turn & adds 100% Atk buff to self for 3 turns
- When HP reaches < 1% the first time
- [Ni'en's mane bursts into flame.] - Sets element to Fire
- [Ni'en draws impure energies from the flame.] - Inflicts 40% max HP reduction effect on self for 999 turns & heals 5,000,000 HP to self
- Every turn when element is Fire
- Passively uses a strong 8 hit AoE attack
- Every 2 turns when element is Fire
- Fiery Counter - Adds 100% chance to reflect 50% of damage taken & adds 100% chance to reflect all status ailments when attacked effect to self for 1 turn
- When HP reaches < 50% the second time
- Sickly Flame - Idle
- Passively inflicts buff-wipe & inflicts 100% passive healing, HC efficacy reduction for 3 turns
- Passively adds damage immunity to BB, SBB, UBB, normal attack, Dot effects to self for 1 turn & adds 200% Atk buff to self for 3 turns
- When HP reaches < 1% the second time
- [Ni'en's body radiates with light.] - Sets element to Light
- [Ni'en draws impure energies from the light.] - Inflicts 0% max HP reduction effect on self for 999 turns & heals 5,000,000 HP to self
- Every turn when element is Light
- Passively uses a strong 8 hit AoE attack
- Turn 2 & every 4 turns afterwards when element is Light
- Reflect - Adds 100% chance to reflect 100% of damage taken, 100% chance to reflect all status ailments when attacked & adds 5% damage reduction effect to self for 1 turn
- Every 4 turns when element is Light
- Flashbang - 50% chance to inflict turn-skip for 1 turn
- When HP reaches < 50% the third time
- Corrupted Light - Idle
- Passively adds damage immunity to BB, SBB, UBB, normal attack, Dot effects to self for 1 turn & adds 300% Atk buff to self for 3 turns
- Passively inflicts buff-wipe & inflicts 100% passive healing, HC efficacy reduction for 5 turns
Unsorted
- [The soil flares to life as a flickering ember.] - Sets element to Fire
- [The droplet attracts a spark of charged air.] - Sets element to Thunder
- [The shade flashes brightly and begins to glow.] - Sets element to Light
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Restless in Pieces
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20
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3
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4,000
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200
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??? Impure Ember Impure Glow Impure Droplet Impure Shade Impure Spark
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Notes:
First Clear Rewards:
- 500 Stray Pages Tokens
- 1 Gem
Stage 1
???
- Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
- When Impure Droplet or Impure Shade reaches < 1% HP the first time
- [The impure spirit changes to a different element!] - Idle
- Passively purges status ailments from all allies
Impure Droplet
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Thunder
- Passively negates Leader Skill, Extra Skill, Sphere effects for 1 turn, purges heal when attacked, HP absorption, heal on spark effects from foes & inflicts 100% passive heal, HC efficacy reduction effects for 1 turn
- Passively inflicts 50% max HP reduction on self for 1 turn
- When HP reaches < 1%
- Passively sets element to Water
- Passively heals 10,000 HP to self
- Every turn when element is Water
- Passively adds 100% chance to reflect 100% of damage taken & adds 100% chance to reflect all status ailments when attacked effect to self for 1 turn
Impure Shade
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Dark
- Passively instantly defeats a single unit
- When HP reaches < 1%
- Passively sets element to Light
- Passively heals 10,000 HP to self
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
Stage 2
???
- Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
- When Impure Ember or Impure Glow reaches < 1% HP the first time
- [The impure spirit changes to a different element!] - Idle
- Passively purges status ailments from all allies
Impure Ember
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Fire
- Passively uses a 3 hit AoE attack that deals 20% of HP as damage & purges mitigation, critical damage reduction, elemental weakness damage reduction, spark damage reduction effects from foes
- When HP reaches < 1%
- Passively sets element to Earth
- Passively heals 10,000 HP to self
- Every turn when element is Earth
- Passively inflicts 50% max HP reduction on self for 1 turn
- Passively adds damage immunity to BB, SBB, UBB, DoT effects to all allies for 1 turn
Impure Glow
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
- When HP reaches < 1%
- Passively sets element to Dark
- Passively heals 10,000 HP to self
- Every turn when element is Dark
- Passively instantly defeats a single unit
Stage 3
???
- Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
- When Impure Ember, Impure Glow, Impure Droplet, Impure Shade or Impure Spark reaches < 1% HP the first time
- [The impure spirit changes to a different element!] - Idle
- Passively purges status ailments from all allies
Impure Ember
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Fire
- Passively uses a 3 hit AoE attack that deals 20% of HP as damage & purges mitigation, critical damage reduction, elemental weakness damage reduction, spark damage reduction effects from foes
- When HP reaches < 1%
- Passively sets element to Earth
- Passively heals 10,000 HP to self
- Every turn when element is Earth
- Passively inflicts 50% max HP reduction on self for 1 turn
- Passively adds damage immunity to BB, SBB, UBB, DoT effects to all allies for 1 turn
Impure Glow
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
- When HP reaches < 1%
- Passively sets element to Dark
- Passively heals 10,000 HP to self
- Every turn when element is Dark
- Passively instantly defeats a single unit
Impure Droplet
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Thunder
- Passively negates Leader Skill, Extra Skill, Sphere effects for 1 turn, purges heal when attacked, HP absorption, heal on spark effects from foes & inflicts 100% passive heal, HC efficacy reduction effects for 1 turn
- Passively inflicts 50% max HP reduction on self for 1 turn
- When HP reaches < 1%
- Passively sets element to Water
- Passively heals 10,000 HP to self
- Every turn when element is Water
- Passively adds 100% chance to reflect 100% of damage taken & adds 100% chance to reflect all status ailments when attacked effect to self for 1 turn
Impure Shade
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Dark
- Passively instantly defeats a single unit
- When HP reaches < 1%
- Passively sets element to Light
- Passively heals 10,000 HP to self
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
Impure Spark
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Water
- Passively adds 100% chance to reflect 100% of damage taken & adds 100% chance to reflect all status ailments when attacked effect to self for 1 turn
- When HP reaches < 1%
- Passively sets element to Thunder
- Passively heals 10,000 HP to self
- Every turn when element is Thunder
- Passively negates Leader Skill, Extra Skill, Sphere effects for 1 turn, purges heal when attacked, HP absorption, heal on spark effects from foes & inflicts 100% passive heal, HC efficacy reduction effects for 1 turn
- Passively inflicts 50% max HP reduction on self for 1 turn
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In Trouble's Wake
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20
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3
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4,000
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200
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??? Impure Soil Impure Glow Impure Shade
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Notes:
First Clear Rewards:
- 500 Stray Pages Tokens
- 1 Gem
Stage 1
Impure Glow
- Turn 1
- [Light empowers foes to strike with unnatural vigor. Banish them with darkness!] - Idle
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
- When HP reaches < 1%
- [The glow dims into an ominous shade.] - Sets element to Dark
- [Dark stalks and slays a victim with each turn.] - Idle
- Passively heals 10,000 HP to self
- Every turn when element is Dark
- Passively instantly defeats a single unit
Impure Ember
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Fire
- Passively uses a 3 hit AoE attack that deals 20% of HP as damage & purges mitigation, critical damage reduction, elemental weakness damage reduction, spark damage reduction effects from foes
- When HP reaches < 1%
- Passively sets element to Earth
- Passively heals 10,000 HP to self
- Every turn when element is Earth
- Passively inflicts 50% max HP reduction on self for 1 turn
- Passively adds damage immunity to BB, SBB, UBB, DoT effects to all allies for 1 turn
Stage 2
???
- Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
- When Impure Glow or Impure Shade reaches < 1% HP the first time
- [The impure spirit changes to a different element!] - Idle
- Passively purges status ailments from all allies
Impure Glow
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
- When HP reaches < 1%
- Passively sets element to Dark
- Passively heals 10,000 HP to self
- Every turn when element is Dark
- Passively instantly defeats a single unit
Impure Shade
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Dark
- Passively instantly defeats a single unit
- When HP reaches < 1%
- Passively sets element to Light
- Passively heals 10,000 HP to self
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
Stage 3
???
- Passively adds 100% chance to evade attacks & adds stealth effect to self for 999 turns
- When Impure Soil, Impure Glow or Impure Shade reaches < 1% HP the first time
- [The impure spirit changes to a different element!] - Idle
- Passively purges status ailments from all allies
Impure Soil
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Earth
- Passively inflicts 50% max HP reduction on self for 1 turn
- Passively adds damage immunity to BB, SBB, UBB, DoT effects to all allies for 1 turn
- When HP reaches < 1%
- Passively sets element to Fire
- Passively heals 10,000 HP to self
- Every turn when element is Fire
- Passively uses a 3 hit AoE attack that deals 20% of HP as damage & purges mitigation, critical damage reduction, elemental weakness damage reduction, spark damage reduction effects from foes
Impure Glow
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
- When HP reaches < 1%
- Passively sets element to Dark
- Passively heals 10,000 HP to self
- Every turn when element is Dark
- Passively instantly defeats a single unit
Impure Shade
- Every turn
- Passively uses a 1 hit ST attack that deals 5% of HP as damage
- Every turn when element is Dark
- Passively instantly defeats a single unit
- When HP reaches < 1%
- Passively sets element to Light
- Passively heals 10,000 HP to self
- Every turn when element is Light
- Passively adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks to self for 1 turn
- Passively adds status ailment negation effect to self for 1 turn
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General Zone Details
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Notes:
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