➥ Daily Events | Special Events
Past Special Events | Permanent Events | Event Bazaar
➥ Frontier Hunter | Frontier Gate | Frontier Rift
Frontier Spire | Summoners' Training Ground
➥ Guild | Guild Exchange Hall | Guild Events
|Summoning Arts Lab (Summoner Avatar)|
➥ Summoners' Training Camp | Battle Hall
➥ Summoners' Research Lab | Raid Battle | Grand Quest
Located in the Survey Office in Imperial Capital Randall, Frontier Gate allows Summoners to fight through floors of increasingly difficult waves of enemies. Hunter Orbs, similar to those used during Frontier Hunter, are required to participate in the Frontier Gate. The Frontier Gate is always open so summoners are free to challenge it anytime.
Hunter Orbs recover once every 3 hours.
Items/Assistance Like Items Set in Frontier Hunter, Frontier Gate has assistance where you can pick among the 3 options for your battle. Assistance will differ for everyone and change every 5 stages. You are not allowed to use your own items in this area.
Table of Item Sets
Each set will be separated by a number of stages depending on which Frontier Gate challenge you are attempting. After every set of stages, you have three options to select:
- Continue - Next Floor of 5 rounds.
- Pause - Saves your progress and allows you to stop playing for now, and you can come back later to resume your progress.
- Retire - Stops the challenge and will obtain all prizes up to that point.
When you are defeated while on a stage, you have the option of using 1 Hunter Orb to restart from the beginning of the current floor.
List of Frontier Gates
Hall of Challengers • Proof of Power • Bound to Earth • Bound to Fire • Bound to Darkness • Bound to Water • Bound to Thunder • Bound to Light • Six Stars' Assault • General Attack Drill • Endless Corridor • Courageous Assault • Graceful Assault • Recalling Order • Recalling Bondage • Flash of Lightning • Flame of Darkness • Sea of Trees • Relentless Practice • Eternal Crusade