Wave
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Enemies
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Notes
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1
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Phantom Security System
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Phantom Security System
- Turn 1
- ALARM! ALARM! - Idle
- ROGUE ELEMENTS DETECTED. - Idle
- PREPARING TO REMOVE ROGUE ELEMENTS. - Idle
- Turn 2
- LOADING ATTACK PROTOCOLS. - Idle
- ENTERING OVERDRIVE MODE. - Adds 75% Atk buff for Thunder units to self for 4 turns
- Turn 3-5
- OVERDRIVE MINI SALVO - 14 hit AoE attack that pierces 25% mitigation
- Used up to two times every turn
- Turn 6
- DANGER: OVERHEATING... - Idle
- DISENGAGE TO VENT HEAT. - Idle
- Turn 7
- Turn 8
- SYSTEMS NOMINAL. RESUMING. - Idle
- Turn 9
- WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
- Turn 10
- LOADING DEFENSIVE PROTOCOLS. - Idle
- ENTERING UNDERDRIVE MODE. - Adds -75% Atk buff for Thunder units to self for 4 turns & adds 1000 HP, 12000 Def Thunder Shield to self for 4 turns
- MINI SALVO - 12 hit AoE attack that pierces 25% mitigation
- OPTIMIZING PERFORMANCE… - Adds 15% stackable Atk boost to self for 10 turns
- Turn 11
- UNDERDRIVE MODE FAILED. - Inflicts 6% of HP as damage to self
- WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
- Turn 12
- WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
- Turn 13
- DIRECTIVE ACKNOWLEDGED. - Idle
- PRIMARY OBJECTIVE: DISPOSAL OF TARGET UNIT. - Idle
- TARGET UNIT MARKED - Inflicts Red-mark effect on a single unit for 999 turns
- Used on the unit in the friend slot
- Turn 14-16
- SINGLE SHOT - 12 hit ST attack that pierces 25% mitigation
- Used four times on the marked unit per turn
- TARGET UNIT IS DEACTIVATED. - Idle
- Used if the marked unit is defeated
- Turn 17
- WARNING: MARKED UNIT IS STILL ACTIVE - Idle
- RECALCULATING PROBABILITY OF TERMINATION FOR MARKED UNIT. - Idle
- CALCULATING… - Idle
- Turn 18
- WARNING: OUT OF MEMORY, OUT OF MEMORY. - Idle
- REVERTING TO NORMAL COMBAT ROUTINE. - Purges Red-mark effect on marked unit
- Turn 19 & every turn afterwards
- WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
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2
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Phantom Arkem
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Phantom Arkem
- Can be inflicted with Weaken, Paralysis
- Soul's Greed -
- Reality Split -
- Rune Spiral -
- Civi Ons -
- Used after one body part has been defeated
- Civi Tuis -
- Used after two body parts have been defeated
- Civi Traus -
- Used after three body parts have been defeated
- Civi Orto -
- Used after four body parts have been defeated
Arkem - Fire
- Can be inflicted with Curse
- Inferno -
- Inferno Origin -
Arkem - Water
- Can be inflicted with Weaken, Poison
- Falling Mist -
- Splash Nil -
Arkem - Earth
- Can be inflicted with Curse
- Pulsing Hurricane -
- Gale Strike -
Arkem - Thunder
- Can be inflicted with Poison
- Energy Cyclone -
- Volt Riser -
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3
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Phantom Laguna Rex
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Phantom Laguna Rex
- Frozen Breath -
- Fetid Miasma -
- Evil Surge -
- Starless Night -
Laguna Rex - Lower Body
- Can be inflicted with Curse
- Absolute Blockade -
- Absolute Destroyer -
Laguna Rex - Upper Wings
- Can be inflicted with Paralysis
- Forest Glow -
Laguna Rex - Lower Wings
- Can be inflicted with Poison
- Dark Hole -
- Phantom -
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4
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Phantom Meru-Meru
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Phantom Meru-Meru
- Can be inflicted with Weaken
- Corrosive Gale -
- Earth Shudder -
- Gaian Seed -
Meru-Meru - Treetop
- Can be inflicted with Weaken, Paralysis, Curse
- Poison Leaf -
- Plague Leaf -
Meru-Meru - Base
- Can be inflicted with Injury & Poison
- Impaling Root -
- Binding Root -
- Used up to 2 times every 3 turns
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5
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Phantom Bruzebia
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Phantom Bruzebia
- Can be inflicted with Curse
- Purple Charge -
- Thunder Pike -
- Azure Flash -
- Used when HP reaches < 30%. This skill will start to be used frequently
Bruzebia - Front Legs
- Can be inflicted with Injury
- Thunder Quake -
Bruzebia - Tail
- Can be inflicted with Paralysis, Poison
- Flag of Fire -
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6
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Phantom Reduhark
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Phantom Reduhark
- Can be inflicted with Paralysis
- Black Claw -
- Raising -
- Dark Blight -
Reduhark - Upper Wings
- Can be inflicted with Weaken, Injury
- Gateway to Darkness -
- Used every 3 turns while HP > 50%
- Alter of Darkness -
- Used every 3 turns while HP < 50%
Reduhark - Lower Wings
- Can be inflicted with Curse
- Gateway to Blight -
- Used every 3 turns while HP > 50%
- Alter of Blight -
- Used every 3 turns while HP < 50%
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