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Frontier Spire
Sector 8 Sector 10

Encounters[]

Wave Enemies Notes
1 Unit ills thum 50744 Phantom Security System

Element Thunder Phantom Security System

  • Turn 1
    • ALARM! ALARM! - Idle
    • ROGUE ELEMENTS DETECTED. - Idle
    • PREPARING TO REMOVE ROGUE ELEMENTS. - Idle
  • Turn 2
    • LOADING ATTACK PROTOCOLS. - Idle
    • ENTERING OVERDRIVE MODE. - Adds 75% Atk buff for Thunder units to self for 4 turns
  • Turn 3-5
    • OVERDRIVE MINI SALVO - 14 hit AoE attack that pierces 25% mitigation
      • Used up to two times every turn
  • Turn 6
    • DANGER: OVERHEATING... - Idle
    • DISENGAGE TO VENT HEAT. - Idle
  • Turn 7
    • VENTING... - Idle
  • Turn 8
    • SYSTEMS NOMINAL. RESUMING. - Idle
  • Turn 9
    • WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
  • Turn 10
    • LOADING DEFENSIVE PROTOCOLS. - Idle
    • ENTERING UNDERDRIVE MODE. - Adds -75% Atk buff for Thunder units to self for 4 turns & adds 1000 HP, 12000 Def Thunder Shield to self for 4 turns
    • MINI SALVO - 12 hit AoE attack that pierces 25% mitigation
    • OPTIMIZING PERFORMANCE… - Adds 15% stackable Atk boost to self for 10 turns
  • Turn 11
    • UNDERDRIVE MODE FAILED. - Inflicts 6% of HP as damage to self
    • WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
  • Turn 12
    • WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
  • Turn 13
    • DIRECTIVE ACKNOWLEDGED. - Idle
    • PRIMARY OBJECTIVE: DISPOSAL OF TARGET UNIT. - Idle
    • TARGET UNIT MARKED - Inflicts Red-mark effect on a single unit for 999 turns
      • Used on the unit in the friend slot
  • Turn 14-16
    • SINGLE SHOT - 12 hit ST attack that pierces 25% mitigation
      • Used four times on the marked unit per turn
    • TARGET UNIT IS DEACTIVATED. - Idle
      • Used if the marked unit is defeated
  • Turn 17
    • WARNING: MARKED UNIT IS STILL ACTIVE - Idle
    • RECALCULATING PROBABILITY OF TERMINATION FOR MARKED UNIT. - Idle
    • CALCULATING… - Idle
  • Turn 18
    • WARNING: OUT OF MEMORY, OUT OF MEMORY. - Idle
    • REVERTING TO NORMAL COMBAT ROUTINE. - Purges Red-mark effect on marked unit
  • Turn 19 & every turn afterwards
    • WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
2 Element DarkElement FireElement WaterElement EarthElement Thunder Phantom Arkem
Monster ills anime raid23

Element Dark Phantom Arkem

  • Can be inflicted with Weaken, Paralysis
  • Soul's Greed -
  • Reality Split -
  • Rune Spiral -
  • Civi Ons -
    • Used after one body part has been defeated
  • Civi Tuis -
    • Used after two body parts have been defeated
  • Civi Traus -
    • Used after three body parts have been defeated
  • Civi Orto -
    • Used after four body parts have been defeated

Element Fire Arkem - Fire

  • Can be inflicted with Curse
  • Inferno -
  • Inferno Origin -

Element Water Arkem - Water

  • Can be inflicted with Weaken, Poison
  • Falling Mist -
  • Splash Nil -

Element Earth Arkem - Earth

  • Can be inflicted with Curse
  • Pulsing Hurricane -
  • Gale Strike -

Element Thunder Arkem - Thunder

  • Can be inflicted with Poison
  • Energy Cyclone -
  • Volt Riser -
3 Element WaterElement WaterElement EarthElement Dark Phantom Laguna Rex
Monster ills raid08

Element Water Phantom Laguna Rex

  • Frozen Breath -
  • Fetid Miasma -
  • Evil Surge -
  • Starless Night -

Element Water Laguna Rex - Lower Body

  • Can be inflicted with Curse
  • Absolute Blockade -
  • Absolute Destroyer -

Element Earth Laguna Rex - Upper Wings

  • Can be inflicted with Paralysis
  • Forest Glow -

Element Dark Laguna Rex - Lower Wings

  • Can be inflicted with Poison
  • Dark Hole -
    • Used every 2 turns
  • Phantom -
4 Element WaterElement EarthElement Dark Phantom Meru-Meru
Monster ills raid04

Element Earth Phantom Meru-Meru

  • Can be inflicted with Weaken
  • Corrosive Gale -
  • Earth Shudder -
  • Gaian Seed -

Element Earth Meru-Meru - Treetop

  • Can be inflicted with Weaken, Paralysis, Curse
  • Poison Leaf -
  • Plague Leaf -

Element Water Meru-Meru - Base

  • Can be inflicted with Injury & Poison
  • Impaling Root -
    • Used every 2 turns
  • Binding Root -
    • Used up to 2 times every 3 turns
5 Element ThunderElement ThunderElement ThunderPhantom Bruzebia
Monster ills raid05

Element Thunder Phantom Bruzebia

  • Can be inflicted with Curse
  • Purple Charge -
  • Thunder Pike -
  • Azure Flash -
    • Used when HP reaches < 30%. This skill will start to be used frequently

Element Thunder Bruzebia - Front Legs

  • Can be inflicted with Injury
  • Thunder Quake -
    • Used every 3 turns

Element Thunder Bruzebia - Tail

  • Can be inflicted with Paralysis, Poison
  • Flag of Fire -
6 Element DarkElement DarkElement LightPhantom Reduhark
Monster ills raid06

Element Dark Phantom Reduhark

  • Can be inflicted with Paralysis
  • Black Claw -
  • Raising -
  • Dark Blight -
    • Used every 5 turns

Element Dark Reduhark - Upper Wings

  • Can be inflicted with Weaken, Injury
  • Gateway to Darkness -
    • Used every 3 turns while HP > 50%
  • Alter of Darkness -
    • Used every 3 turns while HP < 50%

Element Light Reduhark - Lower Wings

  • Can be inflicted with Curse
  • Gateway to Blight -
    • Used every 3 turns while HP > 50%
  • Alter of Blight -
    • Used every 3 turns while HP < 50%

Floor Completion Rewards[]

Floors Cleared Reward
1
Zell thum 370,000 Zel
2
Zell thum 380,000 Zel
3
Zell thum 390,000 Zel
4
Zell thum 400,000 Zel
5
Unit ills thum 750003 1x Omni Frog
6
Item thum 800901Item thum 800902Item thum 800903Item thum 800904Item thum 800905Item thum 800906 100x Shards
Unit ills thum 50612 2x Almighty Imp Arton
Unit ills thum 750006 2x Rainbow Crystal
Unit ills thum 50792 1x Lux Aeterno Lv. 2
Repeatable Rewards
Achievement p thum 1000 Merit Points

List of Frontier Spire Sectors[]

Frontier Spire
Sectors

Sector 1Sector 2Sector 3Sector 4Sector 5Sector 6Sector 7Sector 8Sector 9Sector 10Sector 11Sector 12Sector 13Sector 14Sector 15Sector 16Sector 17Sector 18Sector 19Final SectorUnknown Sector

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