Brave Frontier Wiki
No edit summary
Tag: Source edit
No edit summary
Tag: Source edit
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
|element =
 
|element =
 
|name = <center>[[File:Sp quest banner 25600001 2.png|500px|link=]]</center>
 
|name = <center>[[File:Sp quest banner 25600001 2.png|500px|link=]]</center>
|duration = Apr. 14, 00:00 PST – Apr. 27, 23:59 PST
+
|duration = <!--Apr. 14, 00:00 PST – Apr. 27, 23:59 PST-->Permanent
 
}}
 
}}
   
Line 28: Line 28:
 
|notes = *{{Color|Red|'''Continues Unavailable'''}} - Gems cannot be used to revive on this stage.
 
|notes = *{{Color|Red|'''Continues Unavailable'''}} - Gems cannot be used to revive on this stage.
 
*Enemies move first.
 
*Enemies move first.
  +
*[[Stealth]], [[Taunt]], [[Evasion]] effects are nullified.
  +
*Bringing units with [[Quagmire]] and [[Steam]] DBB is optional but highly recommended for destroying the [[Shield]] quickly and preventing [[Heal when attacked]] from remaining on '''Ultimate Cotton'''.
  +
*All but the middle row '''Main Defence System''' passively has high resistance to AoE attacks and lower resistance to ST attacks.
 
----
 
----
 
'''First Clear Rewards:'''
 
'''First Clear Rewards:'''
Line 72: Line 75:
 
*Turn 40
 
*Turn 40
 
**''Game Over'' - Idle
 
**''Game Over'' - Idle
*Passively instantly defeats all units
+
**Passively instantly defeats all units
 
*Every turn when HP reaches < 75%
 
*Every turn when HP reaches < 75%
 
**''Blizzard Cannon'' - 5 hit '''strong''' ST attack that pierces 90% mitigation
 
**''Blizzard Cannon'' - 5 hit '''strong''' ST attack that pierces 90% mitigation
Line 82: Line 85:
 
*Every turn while shield is not destroyed
 
*Every turn while shield is not destroyed
 
**''[ Restoring vital functions... ]'' - Idle
 
**''[ Restoring vital functions... ]'' - Idle
*Passively adds 100% chance to heal 50% of damage taken, adds 100% Atk buff & adds 100% chance for attacks to ignore Def effect to self for 1 turn
+
**Passively adds 100% chance to heal 50% of damage taken, adds 100% Atk buff & adds 100% chance for attacks to ignore Def effect to self for 1 turn
*Every turn when HP reaches < 25%
+
*When HP reaches < 50%
 
**''[ Optimizing elimination protocol... ]'' - Negates KO resistance effects for 999 turns
  +
*Every turn when HP reaches < 20%
 
**''Recharge'' - Heals 1,500,000 HP to self
 
**''Recharge'' - Heals 1,500,000 HP to self
  +
*When HP reaches < 15%
 
**''Termination Program'' - Inflicts Doom for 5 turns
 
**Units affected by Doom cannot be revived for 5 turns
 
**''System Backup'' - Adds Angel Idol effect to self that heals 50% HP upon use
   
 
{{UnitImage|element|Water}} '''???'''
 
{{UnitImage|element|Water}} '''???'''
Line 99: Line 108:
 
'''Unsorted'''
 
'''Unsorted'''
 
*''Guard Mode: OFF'' - Purges shield effect from self
 
*''Guard Mode: OFF'' - Purges shield effect from self
*''[ Restoring vital functions... ]'' - Idle
 
 
*''[ Continuous UBB appears to be ineffective on Cotton. ]'' - Adds 50% all elemental weakness damage buff to self for 999 turns
 
*''[ Continuous UBB appears to be ineffective on Cotton. ]'' - Adds 50% all elemental weakness damage buff to self for 999 turns
 
*''[ Continuous UBB is powering Cotton up further. ]'' - Adds 250% self Atk buff to self for 99 turns
 
*''[ Continuous UBB is powering Cotton up further. ]'' - Adds 250% self Atk buff to self for 99 turns
 
*''Cryofreeze'' - 50% chance to inflict turn skip on all enemies for 2 turns
 
*''Cryofreeze'' - 50% chance to inflict turn skip on all enemies for 2 turns
 
*''Subzero Purge'' - Inflicts buff-wipe
 
*''Subzero Purge'' - Inflicts buff-wipe
*''[ Cotton's systems have malfunctioned! ]'' - Instantly defeats a single ally
 
*''[ Cotton's power is greatly enhanced! ]'' - Instantly defeats a single ally
 
*''Termination Program'' - Inflicts Doom for 5 turns
 
**Units affected by Doom cannot be revived for 5 turns
 
*''System Backup'' - Adds Angel Idol effect to self that heals 50% HP upon use
 
 
*''Cycle Skill'' - Purges mitigation, all elemental mitigation effects from foes
 
*''Cycle Skill'' - Purges mitigation, all elemental mitigation effects from foes
*''[ Optimizing elimination protocol... ]'' - Negates KO resistance effects for 999 turns
 
 
*''DIE'' - Instantly defeats a single unit
 
*''DIE'' - Instantly defeats a single unit
 
*''[ Ultimate Assault Mode has suffered a fatal malfunction! ]'' - Instantly defeats all allies
 
*''[ Ultimate Assault Mode has suffered a fatal malfunction! ]'' - Instantly defeats all allies

Latest revision as of 05:36, 26 August 2021

Thum navi chara10 0
Emoticon exclamation This article or section is incomplete
Please feel free to edit this article to add missing information and complete it.
Reason: Work in progress. Please leave any observations.
Sp quest banner 25600001 2
Event Duration: Permanent
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
The Ultimate Bunny 50 1 20,000 400
 Ultimate Cotton
Unit ills anime 820158
Element Light Main Defence System
Unit ills anime 50292

Notes:

  • Continues Unavailable - Gems cannot be used to revive on this stage.
  • Enemies move first.
  • Stealth, Taunt, Evasion effects are nullified.
  • Bringing units with Quagmire and Steam DBB is optional but highly recommended for destroying the Shield quickly and preventing Heal when attacked from remaining on Ultimate Cotton.
  • All but the middle row Main Defence System passively has high resistance to AoE attacks and lower resistance to ST attacks.

First Clear Rewards:


Ultimate Cotton

  • Turn 1
    • [ Engaging Override: Ultimate Assault Mode. ] - Idle
  • Turn 2 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 50% of HP as damage
    • Icicle Fall - 9 hit strong ST attack (damage relative to HP lost)
      • This targets the unit in the top left position
  • Turn 3 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 50% of HP as damage
    • Icicle Fall - 9 hit strong ST attack (damage relative to HP lost)
      • This targets the unit in the middle right position
  • Turn 4 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 50% of HP as damage
    • Icicle Fall - 9 hit strong ST attack (damage relative to HP lost)
      • This targets the unit in the bottom left position
  • Turn 5 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 50% of HP as damage
    • Icicle Fall - 9 hit strong ST attack (damage relative to HP lost)
      • This targets the unit in the top right position
  • Turn 6 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 50% of HP as damage
    • Icicle Fall - 9 hit strong ST attack (damage relative to HP lost)
      • This targets the unit in the middle left position
  • Next turn
    • If all 3 Main Defence System have > 1% HP
      • Hyperfrost Beam - 16 hit deadly dual perfect Spark AoE attack that pierces 100% mitigation
  • Turn 8 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 50% of HP as damage
    • Icicle Fall - 9 hit strong ST attack (damage relative to HP lost)
      • This targets the unit in the bottom right position
  • Turn 12 & every 3 turns afterwards
    • Permafrost - Inflicts turn skip on a single unit for 3 turns
  • Turn 18, 24
    • Hypothermia - 100% chance to inflict all status ailments
  • Turn 30, 36
    • Disorientate - Negates Leader Skill effects for 1 turn
  • Turn 40
    • Game Over - Idle
    • Passively instantly defeats all units
  • Every turn when HP reaches < 75%
    • Blizzard Cannon - 5 hit strong ST attack that pierces 90% mitigation
      • This targets all units on the top row the first time it was used, then targets all units on the middle row the second time, and all units on the bottom row the third time and restarts the cycle at the top row units again the next time it is used.
  • When HP reaches < 70%, 50%, 10%
    • Guard Mode: ON - Idle
    • Passively adds 10,000,000 HP, 5,000 Def non-elemental shield effect to self for 999 turns
    • Passively inflicts 90% Rec down, 90% active heal, passive heal, HC efficacy reduction for 3 turns & 100% chance to inflict Curse, Paralysis, Sick, Weaken
  • Every turn while shield is not destroyed
    • [ Restoring vital functions... ] - Idle
    • Passively adds 100% chance to heal 50% of damage taken, adds 100% Atk buff & adds 100% chance for attacks to ignore Def effect to self for 1 turn
  • When HP reaches < 50%
    • [ Optimizing elimination protocol... ] - Negates KO resistance effects for 999 turns
  • Every turn when HP reaches < 20%
    • Recharge - Heals 1,500,000 HP to self
  • When HP reaches < 15%
    • Termination Program - Inflicts Doom for 5 turns
    • Units affected by Doom cannot be revived for 5 turns
    • System Backup - Adds Angel Idol effect to self that heals 50% HP upon use

Element Water ???

  • Every 6 turns
    • Defensive Array - Summons 3 Main Defence System
  • Next turn
    • If all 3 Main Defence System have < 1% HP
    • [ Cotton's systems have malfunctioned! ] - Instantly defeats all Main Defence System
    • [ Cotton's power is greatly enhanced! ] - Instantly defeats all Main Defence System

Element Light Auxiliary Defence System

  • Passively adds 100% chance to reflect 100% of damage taken effect to self for 1 turn & inflicts 100% passive heal, 100% HC heal reduction for 1 turn

Unsorted

  • Guard Mode: OFF - Purges shield effect from self
  • [ Continuous UBB appears to be ineffective on Cotton. ] - Adds 50% all elemental weakness damage buff to self for 999 turns
  • [ Continuous UBB is powering Cotton up further. ] - Adds 250% self Atk buff to self for 99 turns
  • Cryofreeze - 50% chance to inflict turn skip on all enemies for 2 turns
  • Subzero Purge - Inflicts buff-wipe
  • Cycle Skill - Purges mitigation, all elemental mitigation effects from foes
  • DIE - Instantly defeats a single unit
  • [ Ultimate Assault Mode has suffered a fatal malfunction! ] - Instantly defeats all allies



Perfect Data 50 1 10,000 200
 Autonomous Cotton
Unit ills anime 820158
Ebil Genius Vikki
Unit ills anime 820168
Element Light Auxiliary Defence System
Unit ills anime 50291

Notes:

  • Continues Unavailable - Gems cannot be used to revive on this stage.
  • Enemies move first.

First Clear Rewards:


Element Water Autonomous Cotton

  • Turn 1
    • [ Engaging Enhanced Assault Mode. ] - Idle
  • Turn 2 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 20% of HP as damage
    • Icicle Fall - 9 hit ST attack (damage relative to HP lost)
      • This targets the unit in the top left position
  • Turn 3 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 20% of HP as damage
    • Icicle Fall - 9 hit ST attack (damage relative to HP lost)
      • This targets the unit in the middle right position
  • Turn 4 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 20% of HP as damage
    • Icicle Fall - 9 hit ST attack (damage relative to HP lost)
      • This targets the unit in the bottom left position
  • Turn 5 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 20% of HP as damage
    • Icicle Fall - 9 hit ST attack (damage relative to HP lost)
      • This targets the unit in the top right position
  • Turn 6 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 20% of HP as damage
    • Icicle Fall - 9 hit ST attack (damage relative to HP lost)
      • This targets the unit in the middle left position
  • Next turn
    • If all 3 Auxiliary Defence System have > 1% HP
      • Hyperfrost Beam - 16 hit strong dual perfect Spark AoE attack that pierces 100% mitigation
  • Turn 8 & every 7 turns afterwards
    • Rapid Frostfire - 12 hit AoE attack that deals 20% of HP as damage
    • Icicle Fall - 9 hit ST attack (damage relative to HP lost)
      • This targets the unit in the bottom right position
  • Every turn when HP reaches < 75%
    • Blizzard Cannon - 5 hit strong ST attack that pierces 50% mitigation
      • This targets all units on the top row the first time it was used, then targets all units on the middle row the second time, and all units on the bottom row the third time and restarts the cycle at the top row units again the next time it is used.
  • When HP reaches < 70%, 50%, 10%
    • Guard Mode: ON - Idle
    • Passively adds 1,000,000 HP, 5,000 Def non-elemental shield effect to self for 999 turns
  • Every turn while shield is not destroyed
    • [ Restoring vital functions... ] - Idle
    • Passively adds 100% chance to heal 10% of damage taken, adds 200% Atk buff & adds 100% chance for attacks to ignore Def effect to self for 1 turn
  • Every turn when HP reaches < 25%
    • Recharge - Heals 100,000 HP to self

Element Water Ebil Genius Vikki

  • Turn 1
    • Passively adds 100% chance to evade attacks & stealth effect to self for 999 turns

Element Water ???

  • Turn 6 & every 7 turns afterwards
    • Defensive Array - Summons 3 Auxiliary Defence System
  • Next turn
    • If all 3 Auxiliary Defence System have < 1% HP
    • [ Cotton's systems have malfunctioned! ] - Instantly defeats all Auxiliary Defence System
    • [ Cotton's power is greatly enhanced! ] - Instantly defeats all Auxiliary Defence System

Element Light Auxiliary Defence System

  • Passively adds 100% chance to reflect 10% of damage taken effect to self for 1 turn & inflicts 100% passive heal, 95% HC heal reduction for 1 turn



General Zone Details
Notes: