FANDOM


Normal Mode

Grand quest 808 thum Everlasting Embrace
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
20 0 0
Element Earth Ill-Fated Dryad Alraune
Unit ills anime 830628
Element Water Voidborn Lich
Monster ills anime 0048

Element Earth Voidblossom
Unit ills anime 10613

Element Earth Fledgeling TreeHulk
Unit ills anime 30425

Element Dark Seraph's Acolyte
Unit ills anime 30556

Element Dark Obliterator Ensa-Taya
Unit ills anime 860166

Element Dark Unrestrained Ensa-Taya
Monster ills anime gq808

Element Water Abyssal Wanderer
Monster ills anime 0080

Element Dark Ensa Taya's Pet
Unit ills anime 60835

Element Earth Wight Assassin
Monster ills anime 0028

Element Dark Void Scout
Unit ills anime 30836

Notes:

  • Side Boss(es) - Voidborn Lich, Deranged Dryad, Voidblossom, Fledgeling TreeHulk, Seraph's Acolyte, Obliterator Ensa-Taya, Abyssal Wanderer, Ensa Taya's Pet, Wight Assassin, Void Scout, Unrestrained Ensa-Taya
  • Teams Allowed: 2
  • Cost Allowed: 2x of Normal Squad Cost
  • Guests: Goddess Juno-Seto
  • Failure Condition: Squad defeated
  • Squad setup:
    • Squad 1: Summoner Squad
    • Squad 2: Summoner Squad

Voidborn Lich

  • Mana Siphon - 1 hit AoE attack that pierces 50% mitigation & inflicts 100% BB fill debuff for 1 turn

Deranged Dryad

  • Doom and Despair - 1 hit AoE attack that pierces 50% mitigation & inflicts DoT for 3 turns
  • Ravening Ailments - Inflicts Ailments
  • Ravenous Bite - 1 hit AoE attack that pierces 100% mitigation

Misguided Dryad Alraune

  • Mother's Rage - Adds 10% crit & parameter boost to self for 999 turns
  • Mother's Grief - Reduce Active healing, Passive healing & HC heal effectiveness by 50% for 1 turn
  • Lament of the Past - 100% boost to Earth Spark damage for 1 turn
  • Tomb of Desolation - Removes all buffs on enemies
  • Shriveling Decay - 50 hit AoE attack that pierces 50% mitigation
  • Blight of the Dead - 100% boost to Earth critical damage for 1 turn
  • Enfeebling Lament - Inflicts 300% Spark-Vulnerability debuff for 1 turn
  • Death's Mourn - Adds all elements to attack & boosts Earth critical damage and Spark damage by 100% for 1 turn

Voidblossom Sprout

  • Bringing a unit that can inflict Poison is highly recommended due to dealing 10% of its HP every turn
  • Venomous Critters - 1 hit AoE attack
  • Power Leech - Drains 100% OD gauge
  • Strangling Ivy - 10% chance to invalidate Leader Skill, Sphere, and Extra Skill effects for 2 turns
    • Used every 3 turns

Fledgeling TreeHulk

  • Normal attacks drain BB gauge
  • Impure Breath - 100% chance to inflict Curse, inflicts DoT & adds 5% damage reduction to self for 3 turns
  • Digestive Fluids - Idle
  • Acid Sap - 15 hit AoE attack with 50% innate crit
  • Slam - 15 hit AoE attack with 50% innate crit
  • Wither - Idle
    • Used once every turn between 50% - 40% HP
    • Up to 4 units will have their BB gauge drained completely
  • Predatory Absorption - Reduce Active healing, Passive healing & HC heal effectiveness by 75% for 1 turn

Seraph's Acolyte

  • Has passive UBB damage immunity after receiving certain amount of damage
  • Darkened Rune - Idle
  • Wings of Death - Reduce Active healing, Passive healing & HC heal effectiveness by 50% for 3 turns
  • Potent Contra - 10 hit random target attack
  • Contra - 10 hit random target attack
  • Potent Contrare - 26 hit random target attack

Obliterator Ensa-Taya

  • Do as I desire, or else… - Idle
  • A Whiff of Insanity - Inflicts DoT for 3 turns, adds 3% ATK, Def buff & 3% elemental mitigation to self for 1 turn
    • The buffs increase by 3% each turn, 16 turns max
  • Seduce - Drains 100% OD gauge
    • Used every 2 turns
  • Kneel! - 1 hit ST attack that pierces 100% mitigation
  • Hmph. I'll let it slide... this time. - Idle
  • I am your mistress! - Drains a random unit 100% BB gauge
  • Begone! - Removes all buffs on enemies
    • Used on turn 18 and every turn afterwards. Up to 3 units each turn will be instantly defeated

Corrupted Dryad Alraune

  • Mother's Rage - Adds 10% stackable crit & parameter boost to self for 999 turns
  • Mother's Grief - Reduce Active healing, Passive healing & HC heal effectiveness by 50% for 1 turn
  • Shriveling Decay - 50 hit AoE attack that pierces 50% mitigation & purges Evasion effect
  • Blight of the Dead - 100% boost to Earth critical damage for 1 turn
  • Enfeebling Lament - Inflicts 300% Spark-Vulnerability debuff for 1 turn
  • Blighted Rage - Adds 100% crit to self for 1 turn & purges Evasion effect
  • Death's Mourn - Adds all elements to attack & boosts Earth critical damage and Spark damage by 100% for 1 turn

Abyssal Wanderer

  • An aura of strength envelops the Wanderer. - Adds 4500000 HP, 4000 Def Earth Shield to self for 99 turns
    • Used on turn 1 and every 8 turns afterwards
    • For 3 turns, the marked unit must not attack; failing to do so will not purge the Shield effect from the boss
    • In the situation that you failed this mechanic, he will spend 1 turn not casting any skills. The marked unit must attack the boss this turn, and guard for the next 2 turns. Failing to do so will punish the marked unit.
  • An aura of time envelops the Wanderer. - Adds 4500000 HP, 4000 Def Earth Shield to self for 99 turns
    • Used on turn 5 and every 8 turns afterwards
    • For 3 turns, the marked unit must attack; failing to do so will not purge the Shield effect from the boss
    • In the situation that you failed this mechanic, he will spend 1 turn not casting any skills. The marked unit must guard this turn, and attack for the next 2 turns. Failing to do so will punish the marked unit.
  • Feint - Idle
  • Hmph. - Purges Red Mark effect on the marked unit
  • Eager to die, are we? - Inflicts Red Mark on a single unit for 99 turns
    • Tends to use on highest HP or highest Atk unit
  • You don't want another enemy... - Drains 10% - 80% of BB gauge & adds 50% Spark damage and critical damage reduction to self for 1 turn
  • Stop this, human. - Adds 100% Based/Buffed BC Drop resist for 1 turn & 50% boost to crit for 999 turns
  • …Not bad. - Purges Turn-Skip effect, Red Mark effect & purges Shield effect from self
    • Used upon completing the requirements for An aura of strength envelops the Wanderer. or An aura of time envelops the Wanderer.
  • You've been marked for my Goddess! - Inflicts Red Mark on a single unit for 99 turns
    • Tends to use on highest HP or highest Atk unit
  • Mgvulgtlagln l' ah ymg'! - Purges Turn-Skip effect, Red Mark effect & purges Shield effect from self
  • You fell for my Feint! - Idle
  • I'll quicken your demise! - 1 hit ST attack that inflicts Turn-Skip for 3 turns & purges Red Mark effect on the marked unit
    • Used if the mechanic for An aura of strength envelops the Wanderer. or An aura of time envelops the Wanderer. failed
  • Perish, fool! - 7 hit moderate ST attack that pierces 100% mitigation & purges Red Mark effect on the marked unit
    • Used if the mechanic for An aura of strength envelops the Wanderer. or An aura of time envelops the Wanderer. failed
  • Die, fool! - 7 hit strong ST attack that pierces 100% mitigation & purges Red Mark effect on the marked unit
    • Used if the mechanic for An aura of strength envelops the Wanderer. or An aura of time envelops the Wanderer. failed
  • Unfit for sacrifice… - Purges Red Mark effect on the marked unit
    • Used if the mark unit had been defeated before Stop this, human.
  • Pity. - Inflicts Red Mark on a single unit for 99 turns
  • Hiding from me? Die! - 4 hit strong AoE attack that pierces 100% mitigation
  • Hiding from me? Be still! - Inflicts Turn-Skip for 2 turns & purges Red Mark effect on the marked unit

Ensa Taya's Pet x3

  • Ravening Ailments - Inflicts Ailments
  • Ravenous Bite - 1 hit AoE attack that pierces 100% mitigation

Wight Assassin

  • An aura of time envelops the Assassin. - Adds 1750000 HP, 2500 Def Earth Shield to self for 99 turns
    • Used on turn 1 and every 8 turns afterwards
    • For 3 turns, the marked unit must not attack; failing to do so will not purge the Shield effect from the boss
    • In the situation that you failed this mechanic, he will spend 1 turn not casting any skills. The marked unit must attack the boss this turn, and guard for the next 2 turns. Failing to do so will punish the marked unit.
  • An aura of strength envelops the Assassin. - Adds 1750000 HP, 2500 Def Earth Shield to self for 99 turns
    • Used on turn 5 and every 8 turns afterwards
    • For 3 turns, the marked unit must attack; failing to do so will not purge the Shield effect from the boss
    • In the situation that you failed this mechanic, he will spend 1 turn not casting any skills. The marked unit must guard this turn, and attack for the next 2 turns. Failing to do so will punish the marked unit.
  • I see you're keen on protecting your teammates. - Purges Red Mark effect on the marked unit
  • No matter. You'll be my target then. - Inflicts Red Mark on a single unit for 99 turns
    • Tends to use on highest HP or highest Atk unit
  • The air feels oppressive. - Drains 10% - 50% of BB gauge & adds 50% Spark damage and critical damage reduction to self for 1 turn
  • The air feels more tense. - Adds 75% Based/Buffed BC Drop resist for 1 turn & 30% boost to crit for 999 turns
  • Pity. Target died too early. - Purges Red Mark effect
    • Used if the mark unit had been defeated before The air feels more tense.
  • You'll be my target! - Inflicts Red Mark on a single unit for 99 turns
    • Tends to use on highest HP or highest Atk unit
  • Perish! - 4 hit moderate AoE attack that pierces 100% mitigation
    • Used if the mechanic for An aura of strength envelops the Assassin. or An aura of time envelops the Assassin. failed
  • Be still! - 1 hit ST attack that inflicts Turn-Skip for 3 turns & purges Red Mark effect on the marked unit
    • Used if the mechanic for An aura of strength envelops the Assassin. or An aura of time envelops the Assassin. failed
  • You managed to stop my assault?! - Purges Turn-Skip effect, Red Mark effect & purges Shield effect from self
    • Used upon completing the requirements for An aura of strength envelops the Assassin. or An aura of time envelops the Assassin.
  • Die! - 4 hit moderate AoE attack that pierces 100% mitigation & purges Red Mark effect on the marked unit
    • Used if the mechanic for An aura of strength envelops the Assassin. or An aura of time envelops the Assassin. failed

Void Scout x3

  • Passively has 50% chance to reflect 30damage reflect
  • Passively heals 5000000 HP upon being attacked
  • Normal attacks pierce 20% mitigation
  • Void Orb Blast - 1 hit AoE attack that pierces 50% mitigation
  • Void Shield - Adds 1000000 HP, 1000 Def Shield to self for 1 turn

Unrestrained Ensa-Taya

  • Unnatural Growth - Summons Doom Bloom
    • Used upon reaching < 90% HP
  • The flower is budding. - Idle
  • Obey… me… NOW! - 1 hit ST attack that pierces 100% mitigation & inflicts 50% Passive healing, HC effectiveness reduction on all enemies for 1 turn
  • Dust of Death - Inflicts DoT for 3 turns
  • The flower is growing. - Idle
    • Used 4 turns after Unnatural Growth if Doom Bloom had been not defeated yet
  • The flower is near bloom. - Idle
    • Used 4 turns after The flowr is growing. if Doom Bloom had been not defeated yet
  • Doom - Instantly defeats all units
  • Explosive Regrowth - 1 hit Strong AoE attack that pierces 100% mitigation, purges Evasion effect & summons Doom Bloom Element Dark
    • Used upon defeating Doom Bloom
  • Igni Ferroque - Summons Unearthly Shield Element Earth & A Feast of Tears Element Dark
    • Used upon reaching < 60% HP
    • Unearthly Shield passively heals 15000000 HP upon being attacked
  • Void Shield - Adds 3500000 HP, 50000 Def Shield to self for 1 turn
    • Used upon casting Igni Ferroque
  • Diminish Restoration - Inflicts 70% Active healing reduction for 4 turns
    • Used every 4 turns as long as Unearthly Shield is still alive

Ill-Fated Dryad Alraune Element Earth

  • Accompanied with x2 Void Child
  • Spiteful Jab - 1 hit ST attack that pierces 50% mitigation
    • Used by Void Child every turn for each one alive
  • Tomb of Desolation - Removes all buffs on enemies
  • Lament of the Past - 100% boost to Earth Spark damage for 1 turn
    • Used on the first turn and every 3 turns afterwards
  • Shriveling Decay - 50 hit AoE attack that pierces 50% mitigation
    • Used every turn
  • Blight of the Dead - 100% boost to Earth critical damage for 1 turn
  • Enfeebling Lament - Inflicts 300% Spark-Vulnerability debuff for 1 turn
    • Used every turn
  • Death's Mourn - Adds all elements to attack & boosts Earth critical damage and Spark damage by 100% for 1 turn
    • Used every 3 turns
  • Mother's Grief - Reduce Active healing, Passive healing & HC heal effectiveness by 50% for 1 turn
    • Used every turn when one of the Void Child had been defeated
  • Mother's Rage - Adds 10% crit & parameter boost to self for 999 turns
    • Used every turn when both Void Child had been defeated




Hard Mode

Grand quest 808 thum Everlasting Embrace
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
20 0 0
Element Dark Hysterical Ensa-Taya
Monster ills anime gq808
Element Earth Rotting TreeHulk
Monster ills anime GQ02

Element DarkElement DarkElement Earth Voidborn Darkseraph
Monster ills anime raid20 b

Element EarthElement Earth Voidblossom
Monster ills anime raid21 b

Element Dark Ruinous Ensa-Taya
Unit ills anime 860166

Notes:

  • Side Boss(es) - Rotting TreeHulk, Voidborn Darkseraph, Voidblossom, Ruinous Ensa-Taya
  • Teams Allowed: 2
  • Cost Allowed: 2x of Normal Squad Cost
  • Guests: Goddess Juno-Seto
  • Failure Condition: Squad defeated
  • Squad setup:
    • Squad 1: Summoner Squad
    • Squad 2: Summoner Squad

Rotting TreeHulk Element Earth

  • Starts with passive elemental mitigation for first 2 turns
  • Extra Action effects will not occur
  • Slam - 15 hit AoE attack with 50% innate crit
  • Unnatural Void - Removes all buffs on enemies
    • Used at the beginning of every turn if there are units other than Fire and Light elements present
  • Impure Breath - 100% chance to inflict Curse, inflicts DoT & adds 5% damage reduction to self for 3 turns
    • Used every turn. From turn 20 onwards, DoT will no longer be present
  • Digestive Fluids - Purges conversion buffs
  • Acid Sap - 15 hit AoE attack with 50% innate crit
    • Used every turn
  • Withering World - Instantly defeats one unit
    • Used once every turn between 50% - 40%. It is highly recommended to nuke from > 51% to < 39% HP in one turn
  • Devour - Instantly defeats one unit
    • Used on turn 20 onwards if there is only one unit alive
  • Obscene Bloom - Removes all buffs on enemies
    • Used on turn 20 and at the end of every turn afterwards
  • Predatory Absorption - Reduce Active healing, Passive healing & HC heal effectiveness by 75% for 1 turn
    • Used every turn when HP < 30%

Voidborn Darkseraph Element Dark Void Wings Element Dark Darkfire Element Earth

  • All parts passively have 50% chance to reflect 30% - 70% of damage on the second turn onwards
  • Darkseraph passively heals 15000000 HP (~20% HP) every turn if not alone
  • Void Wings passively has UBB damage immunity
  • Darkfire passively has 100% damage mitigation but it can be poisoned. Using Poison will deal 10% to Darkfire every turn
  • Darkened Rune - Heals 15000000 HP to self
    • Used every turn if Darkfire is alive
  • Potent Contra - 6 combo STRONG Dark attack on random targets
    • Used when Darkfire HP < 80%, 60%, 20% & every 2 turns after Darkfire had been defeated
  • Contra - 10 hit random target attack
    • Used every 8 turns
  • Potent Contrare - 26 hit random target attack that purges Evasion effect
    • Used every 9 turns if Darkfire had been defeated
  • Wings of Death - Reduce Active healing, Passive healing & HC heal effectiveness by 50% for 3 turns
    • Used every 3 turns
  • Wings of Destruction - Reduce Active healing, Passive healing & HC heal effectiveness by 75% for 3 turns
    • Used every 3 turns if Darkfire had been defeated. Wings of Death will no longer occur
  • Wings of Annihilation - Reduce Active healing, Passive healing & HC heal effectiveness by 85% for 3 turns
    • Used every 3 turns if Darkfire and Void Wings had been defeated. Wings of Destruction will no longer occur
  • Wings of Obliteration - Reduce Active healing, Passive healing, and HC heal effectiveness by 100% for 3 turns & inflicts STRONG DoT for 3 turns
    • Used on turn 20 and every turn afterwards

Voidblossom Element Earth Centipede Wall Element Earth

  • Bringing a unit that can inflict Poison is highly recommended due to dealing 10% of Voidblossom's HP every turn
  • Voidblossom passively has damage immunity to SBB, UBB, normal attack, and DoT
  • Summon Creepies - Summons Centipede Wall
    • Used whenever Centipede Wall is defeated
  • Root Cleanse - Cleanse aliments inflicted on allies
    • Used every turn as long as Centipede Wall is still alive
  • Power Leech - Drains 100% OD gauge
  • Venomous Critters - 1 hit Strong AoE attack
    • Used every turn. This attack increases in damage if Voidblossom is damaged by means other than Poison.
  • Sweet Release - Instantly defeats all units
    • Used on turn 20
  • Strangling Ivy - 10% chance to invalidate Leader Skill, Sphere, and Extra Skill effects for 2 turns
    • Used every 3 turns
  • Void Shield - Adds 1500000 HP, 25000 Def Shield to self for 5 turns, 85% damage reduction to self for 3 turns & inflicts -30% crit rate to enemies for 1 turn
    • Upon defeating the shield the first, time it's stat onwards can increase to 2500000 HP, 50000 Def; 3500000 HP, 50000 Def; or 5000000 HP, 50000 Def shield

Ruinous Ensa-Taya

  • Has 80,000,000 HP
  • Upon reaching < 40% HP, Ruinous Ensa-Taya will have damage immunity to normal attack, SBB, & UBB for 3 turns
  • Normal attacks pierce 20% mitigation
  • Do as I desire, or else… - Idle
  • I TOLD YOU! - Instantly defeats 3 random units
  • Unholy Healing - Heals 4000000 HP (~5% HP)
    • Used whenever an item is used for the turn
  • A Whiff of Insanity - Inflicts DoT for 3 turns, adds 3% ATK, Def buff & 3% elemental mitigation to self for 1 turn
    • Used every turn starting from the second turn onwards. The buffs increase by 3% each turn, 16 turns max
  • Seduce - Drains 100% OD gauge
    • Used every 2 turns
  • Hmph. I'll let it slide... this time. - Idle
    • Used when satisfying the conditions of Do as I desire, or else…
  • I am your mistress! - Drains a random unit 100% BB gauge
    • Used once every turn upon reaching < 80% HP
  • You will do my bidding - Inflicts Turn-Skip on a single unit for 1 turn
    • Used once every turn upon reaching < 60% HP
  • I do like pain. - Increases damage taken by 100% for 1 turn
  • Can you keep up? - Adds 6000000 HP, 50000 Def Shield to self for 5 turns
  • Me time is good too… - Deals 10% HP to self

Hysterical Ensa-Taya Element Dark Doom Bloom Element Dark Unearthly Mender Element Earth A Feast of Tears Element Dark

  • Soul Diffusion - AoE attack that deals 75% of HP as damage
  • Power Diffusion - Adds 50% stackable Atk for 100 turns & 50% stackable Def for 2 turns
  • Unnatural Growth - Summons Doom Bloom
    • Used on the second turn
  • Dust of Undeath - Summons allies & inflicts DoT for 3 turns
    • Used on turn 2 and every turn afterwards
  • The flower is budding. - Idle
    • Used after Unnatural Growth
  • The flower is growing. - Idle
    • Used 1 turn after The flower is budding. if Doom Bloom had been not defeated yet
  • The flower is near bloom. - Idle
    • Used 2 turns after The flower is growing. if Doom Bloom had been not defeated yet
  • Doom - Instantly defeats all units
    • Used the turn after The flower is near bloom. if Doom Bloom had been not defeated yet
  • Fanatic Obsession - Inflicts Red Mark effect on a single unit for 3 turns
    • Used on the max HP unit
  • Fanatic Obsession - Inflicts Red Mark effect on a single unit for 1 turns
  • Unbridled Scream - Sets element to Earth
  • Unbridled Scream - Sets element to Dark
  • Obey… me… NOW! - 1 hit ST attack that pierces 100% mitigation & inflicts 50% Passive healing, HC effectiveness reduction on all enemies for 1 turn
  • Explosive Regrowth - 24 hit Strong AoE attack that pierces 100% mitigation & summons Doom Bloom
    • Used upon defeating Doom Bloom
  • Igni Ferroque - Summons Unearthly Shield & A Feast of Tears
    • Used upon reaching < 60% HP
    • Unearthly Shield passively heals 15000000 HP upon being attacked
  • Void Shield - Adds 3500000 HP, 50000 Def Shield to self for 1 turn
    • Used upon casting Igni Ferroque
  • Diminish Restoration - Inflicts 70% Active healing reduction for 4 turns
    • Used every 4 turns as long as Unearthly Shield is still alive
  • Impeded Regen - Heals 1000000 - 6000000 HP & adds damage immunity to BB, SBB, UBB, and normal attack for 1 turn
  • Unimpeded Regen - Heals 2000000 - 10000000 HP & adds damage immunity to BB, SBB, UBB, and normal attack for 1 turn
    • Used every turn if Unearthly Mender is still alive
  • Dust of Death - Inflicts DoT for 3 turns




Achievements

  • Gold 1: Clear Hard Mode
  • Silver 1: Visit the Central Province
  • Silver 2: Reminisce at the Stargate
  • Silver 3: Aid Juno-Seto against Ensa-Taya
  • Silver 4: Alraune's origin
  • Silver 5: Alraune's end
  • Bronze 1: Clear out the Vale
  • Bronze 2: Help Zeruiah find Juno-Seto
  • Bronze 3: Explore a fallen kingdom

Rewards

Reward Objective Effect
Arena Rankings - Gem 42x42.jpg
1 Gem
First Clear
Unit ills thum 830628
x1 Grieving Dryad Alraune
Item thum 800907
x25 Elementum Tome
Item thum 800908
x10 Geminus Tome
100% completion
Item thum 801016
x1 Fae Blessing
Item thum 801017
x1 Void Stone
90% completion
Item thum 800907
x25 Elementum Tome
Item thum 800908
x10 Geminus Tome
70% completion
Unit ills thum 750003
x5 Omni Frog
60% completion
Sphere thum 819175
x1 Flower of the Vale
50% completion 30% boost to all parameters of Fire, Dark types, slightly reduces BB gauge required for BB, considerably boosts Atk when BB gauge is full, 100% boost to Spark damage & raises Atk parameter limits to 150000
Unit ills thum 750004
x3 Burst Queen
30% completion

Walkthrough

  • Run 1
    • Move Squad 1 (Summoner Squad) from Defender's Camp → Kingdoms of Man → Frigid Arches → Fight Voidborn Lich
    • Move Squad 1 (Summoner Squad) from Frigid Arches → Tainted Lake → Fight Deranged Dryad
    • Move Squad 1 (Summoner Squad) from Tainted Lake → Mother Tree → Fight Misguided Dryad Alraune
    • Completion: Bronze 1
  • Run 2
    • Move Squad 2 (Summoner Squad) from Zeruiah's Grove → Mother Tree
    • Move Squad 1 (Summoner Squad) from Defender's Camp → Kingdoms of Man → Frigid Arches → Fight Voidborn Lich
    • Move Squad 1 (Summoner Squad) from Frigid Arches → Tainted Lake → Fight Deranged Dryad
    • Move Squad 2 (Summoner Squad) from Mother Tree → Tainted Lake → Frigid Arches → Fight Voidblossom Sprout
    • Move Squad 2 (Summoner Squad) from Frigid Arches → Divine Bloom → Fight Fledgling Treehulk
    • Move Squad 2 (Summoner Squad) from Divine Bloom → Earthscar → Fight Seraph's Acolyte
    • Move Squad 2 (Summoner Squad) from Earthscar → Crystal Meadow → Fight Obliterator Ensa-Taya
    • Completion: Bronze 2
  • Run 3
    • Move Squad 2 (Summoner Squad) from Zeruiah's Grove → Mother Tree → Stargate
    • Move Squad 1 (Summoner Squad) from Defender's Camp → Kingdoms of Man → Central Province → Fight Abyssal Wanderer
    • Move Squad 1 (Summoner Squad) from Central Province → Kingdoms of Man → Frigid Arches → Fight Voidborn Lich
    • Move Squad 1 (Summoner Squad) from Frigid Arches → Tainted Lake → Fight Deranged Dryad
    • Move Squad 2 (Summoner Squad) from Stargate → Tainted Lake → Fight Corrupted Dryad Alraune
    • Move Squad 2 (Summoner Squad) from Tainted Lake → Frigid Arches → Fight Voidblossom Sprout
    • Move Squad 2 (Summoner Squad) from Frigid Arches → Divine Bloom → Fight Fledgling Treehulk
    • Move Squad 1 (Summoner Squad) from Tainted Lake → Mother Tree → Tainted Lake → Earthscar → Fight Ensa-Taya's Pet
    • Move Squad 1 (Summoner Squad) from Earthscar → Ravaged Battlefield → Fight Wight Assassin
    • Move Squad 1 (Summoner Squad) from Ravaged Battlefield → Empire Ruins → Fight Void Scout
    • Completion: Bronze 3, Silver 1, Silver 2, Silver 4
  • Run 4
    • Move Squad 2 (Summoner Squad) from Zeruiah's Grove → Mother Tree → Player is given the option to add Goddess Juno-Seto to the team
    • Move Squad 1 (Summoner Squad) from Defender's Camp → Kingdoms of Man → Central Province → Fight Abyssal Wanderer
    • Move Squad 1 (Summoner Squad) from Central Province → Kingdoms of Man → Frigid Arches → Fight Voidborn Lich
    • Move Squad 1 (Summoner Squad) from Frigid Arches → Tainted Lake → Fight Deranged Dryad
    • Move Squad 2 (Summoner Squad) from Mother Tree → Stargate → Tainted Lake → Fight Corrupted Dryad Alraune
    • Move Squad 2 (Summoner Squad) from Tainted Lake → Frigid Arches → Fight Voidblossom Sprout
    • Move Squad 2 (Summoner Squad) from Frigid Arches → Divine Bloom → Fight Fledgling Treehulk
    • Move Squad 2 (Summoner Squad) from Divine Bloom → Earthscar → Fight Seraph's Acolyte
    • Move Squad 2 (Summoner Squad) from Earthscar → Crystal Meadow → Fight Obliterator Ensa-Taya
    • Move Squad 2 (Summoner Squad) from → Crystal Meadow → Crystalline Spire → Fight Unrestrained Ensa-Taya
    • Completion: Silver 3
  • Run 5
    • Move Squad 2 (Summoner Squad) from Zeruiah's Grove → Mother Tree → Stargate → Mother Tree → Fight Ill-Fated Dryad Alraune
    • Completion: Silver 5
  • Run 6 (Hard Mode)
    • Move Squad 2 (Summoner Squad) from Zeruiah's Grove → Mother Tree → Player is given the option to add Goddess Juno-Seto to the team
    • Move Squad 2 (Summoner Squad) from Mother Tree → Frigid Arches → Fight Rotting TreeHulk
    • Move Squad 2 (Summoner Squad) from Frigid Arches → Divine Bloom → Fight Voidborn Darkseraph
    • Move Squad 2 (Summoner Squad) from Divine Bloom → Earthscar → Fight Voidblossom
    • Move Squad 2 (Summoner Squad) from Earthscar → Crystal Meadow → Fight Ruinous Ensa-Taya
    • Move Squad 2 (Summoner Squad) from Crystal Meadow → Crystalline Spire → Fight Hysterical Ensa-Taya
    • Completion: Gold 1
  • Easy Mode Trigger
    • Move Squad 1 (Summoner Squad) to Defender's Camp → Kingdoms of Man [or] Move Squad 2 (Summoner Squad) from Zeruiah's Grove → Mother Tree → Stargate
  • Hard Mode Trigger
    • Move Squad 2 (Summoner Squad) from Zeruiah's Grove → Mother Tree → Frigid Arches
Community content is available under CC-BY-SA unless otherwise noted.