Greatly boosts Atk when HP is full & boosts Atk when BB gauge is full 80% boost when HP is full & 50% boost when BB is full
Brave Burst:Dimension Warp: Phi Region
14 combo Dark attack on all foes, greatly boosts BB Atk for 3 turns, probable Spark critical for 3 turns & enormously boosts BB gauge for 1 turn 200% boost, 20% chance Sparks deal 50% extra damage & fills 12 BC
SuperBB: Integral Decoherence
18 combo powerful Dark attack on all foes (consecutive uses boosts damage), additional powerful attack at turn's end, greatly boosts BB Atk and probable Spark critical for 3 turns & fills own BB gauge to max 100% boost to multiplier per use up to 5x, 750% multiplier for additional attack, 200% boost & 20% chance Sparks deal 50% extra damage
UltimateBB: Divide Paradox
23 combo massive Dark attack on all foes (damage relative to remaining HP), massive attack at turn's end, enormously boosts Spark damage & Spark damage enormously boosts BB gauge for 3 turns 1200% + 800% x [current HP / max base HP], 1000% multiplier for additional attack, 130% boost & fills 5-8 BC
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10). Value(s) may be lower if the level is not at max.
She and I are two sides of a coin... Beings that must never meet. Our chance meeting was our doom.
My legacy has made humanity Am I more foolish still?
Truths are unnecessary... Falsehoods are also unnecessary... Simply make me stronger.
Malbelle recognized upon meeting the other goddess that their existences were incompatible. Immediately afterwards, a battle between the two began and ended with their simultaneous destruction. The three Summoners who visited the site of the battle afterwards and investigated her remains told of finding a technique she had developed. This technique allowed for the infinite replication of real souls. The records she left would go on to play a key role in the completion of Mock Units, but that is a tale to be told at a later time.
Trivia, Additional Information & Notes
Integral Decoherence (SBB)'s additional attack at turn's end only lasts 1 turn