Brave Frontier Wiki
Advertisement
Sp quest banner 800139 3
Event Duration: Permanent
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
[Farm] Scrapping Security 30 4 5,500 183.33
 Unit ills thum 30822 Security E750 A
Unit ills thum 30822 Security E750 A
Unit ills thum 30822 Security E750 A
Unit ills thum 30822 Security E750 A

Notes:


Drops:


[Hard] Forced Shutdown 20 1 5,500 275 (BEST)
Element Thunder Unit ills thum 50744 Security System

Notes:


  • Heavy BC/HC drop resist is present
  • Turn count may go out of sync if there is a delay to finishing a mechanic

Security System

  • Passively has 2 turn damage immunity to UBB upon using 4 UBBs
  • Turn 1
    • ALARM! ALARM! - Idle
    • INTRUDER DETECTED. SELECTING REMOVAL PROGRAM. - Idle
  • Turn 2
    • CALCULATING SUCCESS OF REMOVAL PROGRAM - Idle
  • Turn 3
    • CALCULATED 99.99% INITIATING PROGRAM. - Adds 30% boost to elemental damage for 999 turns
  • Turn 4
    • STARTING OFFENSE PROGRAM. - Idle
    • DEPLOYING: SECURITY BOMB - Summons Green Security Fuse, Red Security Fuse, Blue Security Fuse & negates KO Resistance effect on enemies for 999 turns
  • Turn 8
    • SYSTEM: BOMB FAILED TO ERADICATE ENEMY. - Idle
    • SYSTEM: REASSESSING OPTIONS... - Idle
    • ENTERING OVERDRIVE MODE. - Adds 150% Atk buff for Thunder units to self for 4 turns, inflicts 10% of HP as damage to self & purges healing reduction debuff, KO Resistance effect from enemies
  • Turn 9-11
    • OVERDRIVE SALVO - 14 hit powerful AoE attack that pierces 30% mitigation
  • Turn 12
    • DANGER: OVERHEATING… - Idle
    • DISENGAGE TO VENT HEAT. - Idle
  • Turn 13-14
    • VENTING… - Adds -50% Def buff for Thunder units to self for 3 turns
  • Turn 15
    • SYSTEMS NORMAL. RESUMING. - Idle
  • Turn 16-17
    • SINGLE BUSTER - 12 hit ST attack that pierces 50% mitigation
      • This skill will be used up to 3 times each turn, targeting in a > pattern the first time, and targeting in a < pattern the second time
  • Turn 18
    • STARTING DEFENSE PROTOCOL - Adds damage reduction to self
    • DEPLOYING: SECURITY WALL - Summons 3 Security Wall Bit & adds 100% damage reduction to self for 999 turns
  • Turn 19-21
    • SECURITY WALL FAILED TO IMPEDE ENEMY - Inflicts 10% of HP as damage to self
      • Used upon defeating all Security Wall Bits
    • ENTERING UNDERDRIVE MODE. - Adds -75% Atk buff for Thunder units to self for 4 turns & adds 1200000 HP, 5000 Def Thunder shield to self for 4 turns
    • SALVO - 12 hit AoE attack that pierces 25% mitigation
    • OPTIMIZING PERFORMANCE… - Adds 25% stackable Atk boost to self for 2 turns
  • Turn 22-23
    • EFFICIENT DRIVE ACHIEVED. - Adds 75% Atk buff for Thunder units to self for 4 turns & purges Shield effect from self
      • Used upon failing to destroy the shield within 3 turns
    • UNDERDRIVE MODE FAILED. - Inflicts 5% of HP as damage to self
      • Used upon destroying the shield within 3 turns
    • WIDE BUSTER - 14 hit AoE attack that pierces 35% mitigation
      • Used up to 2 times each turn
  • Turn 24-25
    • DIVINE SUPPRESSION ACTIVATED. - Negates KO resistance effect & Active healing, Passive healing, and HC effectiveness reduction for 999 turns
    • B-DEBILITATING - 14 hit deadly ST attack that pierces 90% mitigation & inflicts 100% Active healing, Passive healing, HC effectiveness reduction for 2 turns
      • Used on all units on the right column
    • PREPARING FOR MAVERICK PROTOCOL... - Idle
  • Turn 26
    • ENGAGING: MAVERICK PROTOCOL - Summons Extra Skill Jammer, Leader Skill Jammer, Sphere Jammer & negates KO Resistance effect for 999 turns
  • Turn 27
    • INITATING CHARGE SEQUENCE… - Adds 600000 HP, 3000 Def Thunder shield to self for 999 turns
    • Shield automatically disappears when EXTERMINATION LASER is used
  • Turn 28
    • 33% CHARGED... - Idle
  • Turn 29
    • 66% CHARGED... - Idle
  • Turn 30
    • CHARGE OPTIMAL. RELEASE IMMINENT. - Idle
      • Using UBB evasion or guarding this turn is highly recommended
  • Turn 31-32
    • ERROR: SHIELDS DESTROYED. - Inflicts 10% of HP as damage to self
      • Used when shield is destroyed. If destroyed within 3 turns, this will prevent EXTERMINATION LASER from occurring
    • EXTERMINATION LASER - 17 hit AoE attack that deals 285% of HP as damage & purges Shield effect from self
    • RE-ENGAGING: MAVERICK PROTOCOL - Summons Extra Skill Jammer, Leader Skill Jammer, Sphere Jammer & negates KO Resistance effect for 999 turns
  • Turn 33-35
    • TARGET ACQUIRED. - Purges Evasion effect on enemies & inflicts Red mark effect on a single unit for 99 turns
      • Marks the unit in the friend slot
    • PIERCING BUSTER - 12 hit strong ST attack that pierces 200% mitigation
      • Used on the marked unit. Ignores Taunt and Stealth effects
    • RADIANT BUSTER - 14 hit dual perfect Spark ST attack that pierces 75% mitigation
      • Used on the marked unit. Ignores Taunt and Stealth effects
    • GIGANT BUSTER - 14 hit deadly AoE attack that pierces 200% mitigation
      • Used if the marked unit was defeated
  • Turn 36
    • TARGET SYSTEM DISABLED. - Purges Red Mark effect on enemy & inflicts 10% of HP as damage to self
  • Turn 37
    • PREPARING SUPPRESSORS.. - Adds 100% Base/Buffed BC drop resist to self for 4 turns
    • TERMINATION SUB-ROUTINE ENGAGED. - Inflicts Doom effect for 3 turns
      • Units affected by Doom cannot be revived for 2 turns
    • THRESHOLD FOR TERMINATION: BELOW 50% - Idle
    • MARK II SUPPRESSOR - 12 hit AoE attack that deals 95% of HP as damage, inflicts 65% Active healing, Passive healing, HC effectiveness reduction for 2 turns, 100% chance to inflict Injury, Weaken & negates KO Resistance effect for 999 turns
  • Turn 38
    • MARKED III SUPPRESSOR - 14 hit AoE attack that deals 110% of HP as damage, inflicts 80% Active healing, Passive healing, HC effectiveness reduction for 2 turns, 100% chance to inflict 35% Atk, Def down for 2 turns & negates KO Resistance effect for 999 turns
  • Turn 39
    • MARKED IV SUPPRESSOR - 17 hit AoE attack that deals 95% of HP as damage, inflicts 95% Active healing, Passive healing, HC effectiveness reduction for 2 turns & negates KO Resistance effect for 999 turns
  • Turn 40
    • JUDGING TERMINATION TARGETS… - Idle
    • JUDGMENT COMPLETE. HAVE A NICE DAY. - Purges Doom effect on enemies
      • This skill can glitch out and not purge Doom effect from all units
  • Turn 41
    • MAVERICK PROTOCOL TERMINATED. - Inflicts 10% of HP as damage to self
  • Turn 42
    • WARNING: EXCEEDED MAX COMBAT PARAMETERS. - Idle
    • PROGRAMMING SEVERELY COMPROMISED. - Idle
    • PROGRAM FAILURE. PROGRAM FAILURE. - Idle
    • REVERTING TO DEFAULT COMBAT PROTOCOL. - Idle
  • Turn 43-50
    • WIDE BUSTER - 14 hit AoE attack that pierces 35% mitigation
      • Will be used 2 times every turn until defeated
    • SINGLE BUSTER - 12 hit ST attack that pierces 50% mitigation
      • The skill will be used up to 3 times every turn until defeated, targeting in a > pattern the first time, and targeting in a < pattern the second time
  • Turn 51
    • INITIATING SELF-DESTRUCTION PROTOCOL. - Adds Angel Idol effect to self
  • Turn 52
    • SELF DESTRUCTION: 33% - Adds 200% stackable Atk buff to self for 999 turns
  • Turn 53
    • SELF DESTRUCTION: 66% - Adds 200% stackable Atk buff to self for 999 turns
  • Turn 54
    • SELF DESTRUCTION: IMMINENT. - Adds 200% stackable Atk buff to self for 999 turns
      • Using UBB evasion or guarding this turn is highly recommended.
  • SELF DESTRUCTION - 1 hit AoE attack that deals 999% of HP as damage and inflicts 999999% of HP as damage to self
    • This skill can glitch out and will not lower Security System's HP. You must lower it's HP down and defeat it

Security Detonator

  • DEFUSAL PROTOCOL PATTERN ONE. - Idle
  • DEFUSAL PROTOCOL PATTERN TWO. - Idle
  • REDEPLOYING ALL FUSES. - Summons fallen allies
  • REDEPLOYING: SECURITY BOMB - Summons fallen allies
  • SYSTEM: DEFUSAL FAILED. - 12 hit powerful AoE attack that pierces 200% mitigation, inflicts 100% Active healing, Passive healing, HC effectiveness reduction for 999 turns & negates KO Resistance effect for 999 turn
  • SYSTEM: DEFUSAL PASSED - Inflicts 10% of HP as damage to Security System & purges healing reduction debuff and Angel Idol negation effect from enemies
  • [ The Red Fuse glows. ] - Idle
    • Defeat the Red Security Fuse only
  • [ The Green Fuse glows. ] - Idle
    • Defeat the Green Security Fuse only
  • [ The Blue Fuse glows. ] - Idle
    • Defeat the Blue Security Fuse only
  • SYSTEM: LOCKING LEADER SKILLS. - Idle
  • SYSTEM: LOCKING EXTRA SKILLS. - Idle
  • SYSTEM: LOCKING SPHERE EFFECTS. - Idle
  • SYSTEM: LEADER SKILL GRANTED - Invalidates Extra Skill & Sphere effects for 999 turns
    • Used if only Leader Skill Jammer was defeated
  • SYSTEM: EXTRA SKILL GRANTED. - Invalidates Leader Skill & Sphere effects for 999 turns
    • Used if only Extra Skill Jammer was defeated
  • SYSTEM: SPHERE EFFECTS GRANTED. - Invalidates Leader Skill & Extra Skill effects for 999 turns
    • Used if only Sphere Jammer was defeated
  • SYSTEM: LOCKING ALL - Invalidates Leader Skill, Extra Skill & Sphere effects for 999 turns
    • Used if none or more than one of the Jammers were defeated
  • SYSTEM: REMOVE JAMMERS. - Instantly defeats all Jammers still alive

Security Wall Bit

  • BIT: Self-Augmentation - Adds 15% stackable Atk, Def, Rec boost to self for 999 turns
  • BIT: Attack - 1 hit powerful AoE attack that pierces 65% mitigation



Beyond Machine 50 1 5,500 110
Element Thunder Unit ills thum 50744 Security System

Notes:


  • Enemies move first
  • ALARM! ALARM! - Idle
  • ROGUE ELEMENTS DETECTED. - Idle
  • PREPARING TO REMOVE ROGUE ELEMENTS. - Idle
  • LOADING ATTACK PROTOCOLS. - Idle
  • ENTERING OVERDRIVE MODE. - Adds 75% Atk buff for Thunder units to self for 4 turns
  • OVERDRIVE MINI SALVO - 14 hit AoE attack that pierces 25% mitigation
    • Used up to two times every turn for the first 3 turns
  • MINI SALVO - 12 hit AoE attack that pierces 25% mitigation
  • DANGER: OVERHEATING... - Idle
  • DISENGAGE TO VENT HEAT. - Idle
  • VENTING... - Idle
  • SYSTEMS NOMINAL. RESUMING. - Idle
  • WIDE SHOT - 14 hit AoE attack that pierces 25% mitigation
  • LOADING DEFENSIVE PROTOCOLS. - Idle
  • ENTERING UNDERDRIVE MODE. - Adds -75% Atk buff for Thunder units to self for 4 turns & adds 1000 HP, 12000 Def Thunder Shield to self for 4 turns
  • OPTIMIZING PERFORMANCE… - Adds 15% stackable Atk boost to self for 10 turns
  • EFFICIENT DRIVE ACHIEVED. - Adds 45% Atk buff for Thunder units to self for 2 turns & purges Shield effect from self
  • UNDERDRIVE MODE FAILED. - Inflicts 6% of HP as damage to self
  • STRUCTURAL FAILURE. - Idle
  • DIRECTIVE ACKNOWLEDGED. - Idle
  • PRIMARY OBJECTIVE: DISPOSAL OF TARGET UNIT. - Idle
  • TARGET UNIT MARKED - Inflicts Red-mark effect on a single unit for 999 turns
    • Used on the unit in the friend slot
  • SINGLE SHOT - 12 hit ST attack that pierces 25% mitigation
    • Used on the marked unit
  • TARGET UNIT IS DEACTIVATED. - Idle
    • Used if the marked unit is defeated
  • SECONDARY OBJECTIVE: TERMINATION OF VEKTOR. - Inflicts Red-mark effect on a single unit for 3 turns
  • WARNING: MARKED UNIT IS STILL ACTIVE - Idle
  • RECALCULATING PROBABILITY OF TERMINATION FOR MARKED UNIT. - Idle
  • CALCULATING… - Idle
  • WARNING: OUT OF MEMORY, OUT OF MEMORY. - Idle
  • REVERTING TO NORMAL COMBAT ROUTINE. - Purges Red-mark effect on marked unit
  • SYSTEM… SELF DESTRUCTING… - Idle
  • ALL PERSONNEL EVACUATE… - Idle
  • HAVE… A… NICE… DAY…. - Idle
  • DIVINE SUPPRESSION ACTIVATED. - Negates KO resistance effect for 999 turns
  • SELF TERMINATION - Instantly defeats self & purges Angel Idol negation effect from enemies




Advertisement