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Halting Victory Zekuu
Unit No. 1518
Data ID 61057
Element Dark
Gender Male
Rarity Omni
Max Lv. 150
Cost 48
Arena Type 13
Colosseum Legality

Stats HP ATK DEF REC
Base 6,140 2,999 1,954 1,884
Lord 8,021 3,757 2,448 2,374
Anima 9,139 3,757 2,448 2,076
Breaker 8,021 4,055 2,150 2,374
Guardian 8,021 3,757 2,746 2,225
Oracle 8,021 3,757 2,299 2,821
Rex 9,884 3,981 2,672 2,598
Final, in-game stats may differ slightly
Unit Types also provide special passive bonuses. For more information, see this page.
Bonuses HP ATK DEF REC
Max Imp 1,250
(×25)
800
(×40)
400
(×20)
500
(×25)
Omni+1 1,400
(×28)
860
(×43)
460
(×23)
560
(×28)
Omni+2 1,700
(×34)
980
(×49)
580
(×29)
680
(×34)
Omni+3 2,150
(×43)
1,160
(×58)
760
(×38)
860
(×43)
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier.
Miscellaneous Info
Normal 1-Hit Combo 42 (42/hit)
Hit Count
Drop Check
Damage Modifier
Cost
BB 1 (AOE) 20(20) 420% 30 BC
SBB 1 (AOE)
1 (ST)
20(20) (AOE)
20(20) (ST)
800% (AOE)
600% (ST)
32 BC
(62 total)
UBB 1 (AOE) 40(40) 2000% 30 BC
Leader Skill: Conquering Blade Flash
50% boost to max HP, 200% boost to Atk for first 3 turns, probable considerable reduction of BB gauge fill rate for 2 turns & considerably boosts ABP and CBP gain
Effect Values
Passive Effect Potency
Parameter Boost for First X Turns Boosts Atk by 200% for the first 3 turns
Parameter Boost 50% boost to HP
BC Efficacy Reduction 50% chance of reducing BC efficacy by 50% for 2 turns
ABP & CBP Boost Increases ABP gain by 50% and CBP gain by 25%
Extra Skill: Undiminished Flash
Considerably boosts critical damage & Spark damage enormously boosts BB gauge
Effect Values
Passive Effect Potency Target
Critical Damage Boost 100% boost to critical damage To self
BC Fill on Spark Boosts BB gauge by 10 BC on spark To self
Brave Burst: Lament
[Offense]
Powerful Dark attack on all foes, high probable Injury and Curse effects, considerably boosts own Atk for 3 turns & enormously boosts own critical hit rate for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Regular Damage 420% damage modifier All enemies
Self Parameter Boost Boosts own Atk by 100% and critical rate by 60% 3 turns To self
Status Infliction 80% chance of inflicting Curse and Injury All enemies
Super BB: Myriad
[Offense]
Powerful Dark attack on all foes, powerful Dark attack on single foe, high probable Injury and Curse effects, considerably boosts own Atk for 3 turns, enormously boosts own critical hit rate and boosts own critical damage for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Regular Damage 800% damage modifier All enemies
Regular Damage 600% damage modifier Single enemy
Self Parameter Boost Boosts own Atk by 100% and critical rate by 60% 3 turns To self
Status Infliction 80% chance of inflicting Curse and Injury All enemies
Critical Damage Boost 50% boost to critical damage 3 turns To self
Ultimate BB: Blood Mist
[Offense]
Massive Dark attack on all foes, enormously boosts Atk for 3 turns, enormously boosts all elemental damage for 3 turns & enormously boosts Spark damage and critical damage for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Regular Damage 2000% damage modifier All enemies
Parameter Boost Boosts Atk by 350% 3 turns All allies
Elemental Damage Boost 300% boost to Fire, Water, Earth, Thunder, Light and Dark elemental damage 3 turns All allies
Spark Boost 300% boost to spark damage 3 turns All allies
Critical Damage Boost 300% boost to critical damage 3 turns All allies
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
SP Enhancements
Category Option SP
Cost
Skill Description
Parameter Boost A 10 Considerably boosts Atk relative to how high remaining HP is
0.8% boost per 1% HP remaining. 80% total
Spark B 20 100% boost to Spark damage
Critical C 10 Boosts critical hit damage
50% boost
Attack Boosting D 20 Boosts elemental damage
50% boost
E 40 Normal attacks may hit all foes
20% chance with 50% damage penalty
F 10 Enhances success rate of normal hits may hit all foes effect
+10% chance. 30% chance with 50% damage penalty total.
G 20 Boosts damage of normal attacks may hit all foes with enhanced success rate effect
-25% penalty. 30% chance with 25% damage penalty total. (Prerequisite: Unlock "Enhances success rate of normal hits may hit all foes effect")
Special H 50 Adds Def ignoring effect to attack for 2 turns effect to BB/SBB
I 50 Enhances success rate of LS's probable BB gauge fill rate reduction for 2 turns effect
+10% chance. 60% chance total
List of Recommended Builds
Animation Frame Data
Move Idle Attack
21 56 107
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 0.0033 0.0033
Speed Type 3 3
Move Type Moving Moving
Normal Attack
Frames 34
Distribution (%) 100
Brave Burst
Frames 34
Distribution (%) 100
Total Distribution: 100%
Effect Delay 1
Super Brave Burst
Frames (AOE) 34
Distribution (%) 100
Total Distribution: 100%
Effect Delay 1
Frames (ST) 37
Distribution (%) 100
Total Distribution: 100%
Effect Delay 2
Ultimate Brave Burst
Frames 34
Distribution (%) 100
Total Distribution: 100%
Effect Delay 1
Evolution
Chain   
Prev Cost        
3,000,000 Zel
1,000,000 Karma
Next Cost n/a
How to Obtain (besides Evolving)
n/a
Unit Quotes
Summon Out of my way...
If you want to live, that is.
Fusion Ridiculous.
There aren't even any enemies here.
Evolution I don't care.
I'll just cut down whoever is in front of me.
Unit Lore
Why did this warrior come to Grand Gaia? Was he somehow connected to the destruction of the Arena? And where did he vanish to? All of these questions remain unanswered. The only clear truth is that if he had remained at the Arena, he likely would have fought a series of incredible battles against the Zektasa. The ensuing fighting likely would have pushed the battles in the Arena to another level. In the process, he could have made revolutionary advances in battle techniques to pass on to later generations.
Trivia, Additional Information & Notes
  • Zekuu is the first unit to use Type 13 Arena AI.
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