Units | Types | Leveling | Groups | Dual Brave Burst
1-100 | 100-200 | 200-300 | 300-400 | 400-500 | 500-600 | 600-700 | 700-800 | 800-900 | 900-1000 | 1000-1100 | 1100-1200 | 1200-1300 | 1300-1400 | 1400-1500 | 1500-1600 | 1600-1700 Hexed Parasite Velma | 1700-1800 | 1800-1900 | 7000-7100 | 8000-8100 | 8100-8200 | 8200-8300 | 8300-8400 | 8400-8500 | 8500-8600 | 8600-8700 | Other
| Stats | HP | ATK | DEF | REC |
|---|---|---|---|---|
| Base | 5,229 | 2,006 | 1,987 | 1,975 |
| Lord | 7,442 | 2,715 | 2,692 | 2,666 |
| Anima | 8,335 | 2,715 | 2,692 | 2,428 |
| Breaker | 7,442 | 2,953 | 2,454 | 2,666 |
| Guardian | 7,442 | 2,715 | 2,930 | 2,547 |
| Oracle | 7,442 | 2,715 | 2,573 | 3,023 |
| Rex | 8,930 | 2,894 | 2,871 | 2,845 |
| Final, in-game stats may differ slightly Unit Types also provide special passive bonuses. For more information, see this page. | ||||
| Bonuses | HP | ATK | DEF | REC |
| Max Imp | (×20) |
(×15) |
(×30) |
(×20) |
| Note: Omni+ Boost stats are only available in the Global version of Brave Frontier. | ||||
Miscellaneous Info
| Normal | 8-Hit Combo | 32 | ||
|---|---|---|---|---|
| BB | 13 (AOE) | 13 |
380% | 31 BC |
| SBB | 17 (AOE) | 17 |
580% | 33 BC (64 |
| UBB | 20 (AOE) | 20 |
1500% | 30 BC |
Leader Skill: Deceiver's Ruse
50% boost to Def, max HP, adds probable random status ailment counter & damage taken boosts BB gauge
| Effect Values | |||
|---|---|---|---|
| Passive Effect | Potency | ||
| 50% boost to HP and 50% boost to Def | |||
| Damage taken boosts BB gauge by 2~4 BC | |||
| 7% chance of inflicting Curse, Paralysis and Poison when damage is taken 10% chance of inflicting Injury, Sick and Weaken when damage is taken | |||
Extra Skill: Scheming Snake
Probable slight Spark vulnerability infliction for 2 turns & slightly reduces BB gauge required for BB
| Effect Values | |||
|---|---|---|---|
| Passive Effect | Potency | Target | |
| 10% chance of inflicting 20% spark vulnerability for 2 turns | To self | ||
| Reduces BC cost of BB gauge by 10% | To self | ||
Brave Burst: Serpentine Coils
[Offense]
13 combo Dark attack on all foes, probable huge 1 turn Atk, Def reduction, slight additional damage reduction for 1 turn, adds probable 2 turn Atk, Def reduction counter for 3 turns & damage taken boosts BB gauge for 3 turns
| Buff Values | |||
|---|---|---|---|
| Active Effect | Potency | Buff Duration | Target |
| 380% damage modifier | — | All enemies | |
| 20% chance of reducing 50% Atk and 50% Def | 1 turn | All enemies | |
| Damage taken has a 10% chance of reducing 20% Atk and 20% Def for 2 turns | 3 turns | All allies | |
| Damage taken boosts BB gauge by 3~6 BC | 3 turns | All allies | |
| Reduces DoT damage by 10% | 1 turn | All allies | |
Super BB: Vitiate Wind
[Offense]
17 combo powerful Dark attack on all foes, probable huge 1 turn Atk, Def reduction, probable elemental vulnerability infliction for 1 turn, adds probable 1 turn Atk, Def reduction to attack for 3 turns & probable slight HP absorption when attacking for 3 turns
| Buff Values | |||
|---|---|---|---|
| Active Effect | Potency | Buff Duration | Target |
| 580% damage modifier | — | All enemies | |
| 20% chance of reducing 50% Atk and 50% Def | 1 turn | All enemies | |
| 10% chance of reducing 20% Def | 3 turns | All allies | |
| 20% chance of inflicting 10% elemental vulnerability | 1 turn | All enemies | |
| 50% chance of recovering 3~5 damage dealt as HP | 3 turns | All allies | |
Ultimate BB: Melusine
[Offense]
20 combo massive Dark attack on all foes, enormous 2 turn Atk, Def reduction, critical and elemental vulnerability infliction for 3 turns, random status ailment infliction & damage taken enormously boosts BB gauge for 3 turns
| Buff Values | |||
|---|---|---|---|
| Active Effect | Potency | Buff Duration | Target |
| 1500% damage modifier | — | All enemies | |
| 100% chance of reducing 80% Atk and 80% Def | 2 turns | All enemies | |
| Inflicts 25% elemental and critical vulnerability | 3 turns | All enemies | |
| Damage taken boosts BB gauge by 50 BC | 3 turns | All allies | |
| 100% chance of inflicting Poison, Injury, Sick, Weaken, Curse and Paralysis | — | All enemies | |
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
Value(s) may be lower if the level is not at max.
Animation Frame Data
| Move | Idle | Attack |
| 5 | 68 | 179 |
Movement Speed/Type
| Normal Attack | Skill (BB/SBB/UBB) | |
|---|---|---|
| Move Speed | 0.0033 | 0.0033 |
| Speed Type | 3 | 3 |
| Move Type | Moving | Moving |
Normal Attack
| Frames | 75, 78, 81, 84, 87, 90, 93, 96 |
|---|---|
| Distribution (%) | 15, 12, 16, 13, 15, 11, 10, 8 |
Brave Burst
| Frames | 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 105, 108, 111 |
|---|---|
| Distribution (%) | 15, 10, 9, 8, 7, 15, 10, 7, 5, 4, 4, 3, 3 Total Distribution: 100% |
| Effect Delay | 1 |
Super Brave Burst
| Frames | 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 105, 108, 111, 114, 117, 120, 123 |
|---|---|
| Distribution (%) | 12, 8, 7, 6, 5, 3, 3, 10, 8, 7, 6, 5, 4, 5, 4, 3, 4 Total Distribution: 100% |
| Effect Delay | 1 |
Ultimate Brave Burst
| Frames | 75, 78, 81, 84, 87, 90, 93, 96, 99, 102, 105, 108, 111, 114, 117, 120, 123, 126, 129, 132 |
|---|---|
| Distribution (%) | 10, 7, 6, 5, 3, 4, 3, 4, 3, 9, 8, 7, 5, 5, 3, 4, 3, 4, 3, 4 Total Distribution: 100% |
| Effect Delay | 1 |
| Evolution | |||
|---|---|---|---|
| Chain | |||
| Prev Cost | n/a | ||
| Next Cost |
| ||
How to Obtain
| Unit Quotes | |
|---|---|
| Summon | You must be pretty evil, if you're calling on me. I could guess, but why not tell me what you want? |
| Fusion | Conflict is like an uncut gem. The more you polish it, the brighter it shines... Care to come shine bright with me? |
| Unit Lore | |
| A skilled strategist, Velma was a disciple of Luminous Emperor Karna Masta of the Six Imperial Gods. Velma is believed to have used a cunning stratagem to engineer the all-out war between the Marine Emperor and Ardent Empress. She went on to carry out several plans to weaken the Imperial Gods afterwards, such as arranging for both Zeleste and Agnia's disciples to defect and coaxing Agnia to slay the Verdant Emperor. As such, she contributed very much to her master's victory. However, scholars believe that Velma was slain during the conflict between the Imperial Gods, when she was struck by a blow from the enraged Heavenly Empress. | |
