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Thum navi chara10 0
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Thum navi chara80148 2
Emoticon exclamation Advisory
The options listed in the base build are listed in the order that is displayed in-game. This has no influence on the order in which options are to be taken. Players are encouraged to read the listed options and all other recommended builds carefully and reference from the unit's base kit to have a better understanding of the recommended builds.
Unit ills full 51007
Enhancements
Category Option SP
Cost
Skill Description
Parameter Boost A 10 20% boost to max HP
B 10 Strengthen item btn4 Boosts 20% max HP to 30% max HP
(Prerequisite: Unlock "20% boost to max HP")
C 10 Strengthen item btn4 Boosts 30% max HP to 50% max HP
(Prerequisite: Unlock "Boosts 20% max HP to 30% max HP")
Damage Reduction D 20 Negates elemental damage
Special E 10 Activates at turn's end effects during turn's start instead (effects will only activate once in Arena/Colosseum)
F 10 Enhances Leader Skill all parameters boost from 40% to 50%
G 30 Enhances BB's max HP boost effect
+5% boost, 15% boost total
H 50 Adds probable Spark critical for 3 turns effect to BB/SBB
20% chance to deal 50% more Spark damage

Regular Build[]

Suggested Build
Omni+ Level Total SP Used Submitted By
Phantom icon 90 ilyes#7837
SP Cost SP Enhancement Option
10 20% boost to max HP
10 Raises max HP boost from 20% to 30%
10 Raises max HP boost from 30% to 50%
20 Negates elemental damage
10 Enhances LS's all parameters boost by 10%
30 Enhances BB's max HP boost effect
Submitted/Updated on:
Sun Aug 04 2019

General Usage[]

Suggested Build
Omni+ Level Total SP Used Submitted By
Phantom icon 100 Aicile Spear#2335
SP Cost SP Enhancement Option
10 20% boost to max HP
10 Raises max HP boost from 20% to 30%
10 Raises max HP boost from 30% to 50%
20 Negates elemental damage
50 Adds probable Spark critical for 3 turns effect to BB/SBB
Analysis Submitted/Updated on:
Sun Aug 04 2019
All other options may marginally enhance the build in future OE+ builds - however, this option should be taken with caution:
  • Activates at turn's end effects during turn's start instead (10 SP)
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