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For other uses, see Kahiki (disambiguation).
Kahiki
Unit No. 8591
Data ID 820827
Element Element Water Water
Gender Gender male Male
Rarity 7
Max Lv. 120
Cost 52
Arena Type 2
Colosseum Legality BFWiki Conqueror Class
BFWiki Hero Class
Stats HP ATK DEF REC
Base 6,725 2,178 2,176 2,172
Lord 9,607 3,111 3,108 3,103
Anima 10,500 3,111 3,108 2,865
Breaker 9,607 3,349 2,870 3,103
Guardian 9,607 3,111 3,346 2,984
Oracle 9,607 3,111 2,989 3,460
Rex 11,095 3,290 3,287 3,282
Final, in-game stats may differ slightly
Unit Types also provide special passive bonuses. For more information, see this page.
Bonuses HP ATK DEF REC
Max Imp Unit ills thum 40432 1,100
(×22)
Unit ills thum 10452 440
(×22)
Unit ills thum 20442 440
(×22)
Unit ills thum 30432 440
(×22)
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier.
Miscellaneous Info
Normal 12-Hit Combo 48Icon dc (4Icon dc/hit)
Hit Count
Drop Check
Damage Modifier
Cost
BB 14 14Icon dc(1Icon dc) 200% [HP%] 30 BC Battle crystal icon
SBB 16
5
16Icon dc(1Icon dc)
5Icon dc(1Icon dc)
200% [HP%]
1100%
15 BC Battle crystal icon
(45Battle crystal icon total)
UBB 18 18Icon dc(1Icon dc) 1500% [HP%] 28 BC Battle crystal icon
Leader Skill: Soul Arch
120% Atk, max HP, 100% Def and 30% critical rate (Water), 10% damage reduction from Fire, Water types, 10% DoT reduction, probable spark critical & 150% spark damage
50% chance of dealing 50% extra spark damage
Extra Skill: Casual Confidence
15% DoT reduction for all allies, damage taken may inflict 30% BB gauge fill rate reduction for 1 turn, 100% spark damage & negates all status ailments
10% chance of inflicting 30% BB gauge fill rate reduction
Brave Burst: Whitewave Flip
[Offense]
14 combo Water attack on all foes (damage relative to remaining HP), probable 3 turns Atk, Def reduction infliction, 20% DoT reduction for 2 turns, boosts Atk, Def, Rec relative to max HP for 3 turns & 2 turns max HP reduction infliction (PvP modes only)
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 200% + 300% * (current HP / base max HP) damage modifier All enemies
Atk down Attack Reduction 40% chance of reducing Atk by 50% 3 turns All enemies
Def down Defense Reduction 40% chance of reducing Def by 50% 3 turns All enemies
Dot miti Damage over Time Mitigation Reduces DoT damage by 20% 2 turns All allies
Conversion attack Attack Conversion Boost Boosts Atk relative to 70% of HP 3 turns All allies
Conversion defense Defense Conversion Boost Boosts Def relative to 70% of HP 3 turns All allies
Conversion recovery Recovery Conversion Boost Boosts Rec relative to 70% of HP 3 turns All allies
Maxhp reduce Max HP Reduction Reduces max HP by 15% 2 turns All enemies (PvP modes only)
Super BB: Bay Break
[Offense]
16 combo Water attack on all foes (damage relative to remaining HP), 5 combo Water attack on single foe, spark damage restores HP for 3 turns, probable spark critical for 3 turns & boosts Atk, Def, Rec (Water) for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 200% + 900% * (current HP / base max HP) damage modifier All enemies
Aoe norms Regular Damage 1100% damage modifier Single enemy
Hp on spark Heal on Spark Recovers 300-400 HP per spark 3 turns All allies
Sparkcrit Spark Critical 50% chance of dealing 60% extra spark damage 3 turns All allies
Paraboost water atk Water Attack Boost 150% boost to Atk of Water units 3 turns All allies
Paraboost water def Water Defense Boost 150% boost to Def of Water units 3 turns All allies
Paraboost water rec Water Recovery Boost 150% boost to Rec of Water units 3 turns All allies
Ultimate BB: Over the Falls
[Offense]
18 combo Water attack on all foes (damage relative to remaining HP), 3 turns Atk, Def reduction infliction, 100% DoT reduction for 3 turns, boosts Atk, Def, Rec relative to max HP for 3 turns & boosts spark damage for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 1500% + 1300% * (current HP / base max HP) damage modifier All enemies
Atk down Attack Reduction 100% chance of reducing Atk by 80% 3 turns All enemies
Def down Defense Reduction 100% chance of reducing Def by 80% 3 turns All enemies
Dot miti Damage over Time Mitigation Reduces DoT damage by 100% 3 turns All allies
Conversion attack Attack Conversion Boost Boosts Atk relative to 150% of HP 3 turns All allies
Conversion defense Defense Conversion Boost Boosts Def relative to 150% of HP 3 turns All allies
Conversion recovery Recovery Conversion Boost Boosts Rec relative to 150% of HP 3 turns All allies
Spark buff Spark Boost 450% boost to Spark damage 3 turns All allies
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.


Animation Frame Data
Move Idle Attack
6 53 92
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 0.0033 0.0033
Speed Type 3 3
Move Type Moving Moving
Normal Attack
Frames 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38
Distribution (%) 7, 7, 10, 8, 8, 8, 8, 8, 10, 8, 10, 8
Brave Burst
Frames 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44
Distribution (%) 6, 6, 9, 6, 6, 7, 7, 7, 9, 7, 9, 7, 7, 7
Total Distribution: 100%
Effect Delay 1
Super Brave Burst
Frames 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50
Distribution (%) 5, 5, 9, 5, 5, 5, 6, 6, 9, 6, 9, 6, 6, 6, 6, 6
Total Distribution: 100%
Effect Delay 1
Frames 12, 15, 18, 21, 24
Distribution (%) 20, 20, 20, 20, 20
Total Distribution: 100%
Effect Delay 1
Ultimate Brave Burst
Frames 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, 35, 38, 41, 44, 47, 50, 53, 56
Distribution (%) 5, 5, 8, 5, 5, 5, 5, 5, 8, 6, 8, 5, 5, 5, 5, 5, 5, 5
Total Distribution: 100%
Effect Delay 1
Evolution
Chain Unit ills thum 820827 Evolve arrow sm Unit ills thum 820828
Prev Cost n/a
Next Cost Unit ills thum 20344  Unit ills thum 20344 Unit ills thum 50354 Unit ills thum 50354 Unit ills thum 20133 Unit ills thum 20133 Unit ills thum 60224 Unit ills thum 820034 Item thum 111000
Zell thum3,000,000 Zel

Karma thum1,000,000 Karma

How to Obtain
Unit Quotes
Summon Hey. Up and early for dawn patrol.
There's nothing quite like feeling sun-warmed
at the crest of a wave, you know.
Fusion Oh, you got this for me? Thanks, dude.
This will really get that ding in my board patched up.
Unit Lore
After ruling his celestial paradise of Heaven for countless ages, even the benevolent ruler Emperor Yu had to admit he was getting a touch lonely—and bored. Perhaps that was the reason for a competition among twelve divine creature candidates to find the best assistant, but for Horse, the thrill was in the participation alone.

Though amiable with Ox, Horse was hardly as languid as his friend. Horse expected to arrive at idyllic, rolling plains where he could chase the winds to his heart's content, but instead found himself standing on the sandy banks of an island surrounded on all sides by a sparkling ocean.

Science had advanced by leaps and bounds in the ages that had passed, giving rise to new concepts that was bewildering to an old spirit. The islanders, sporting an eclectic mix of tradition and technology, greeted him warmly, but noticed the way their strange guest shifted his gaze uneasily out to sea. The irony of an open space was not lost on him, caged as he was on all sides by that untraversable blue.

It wasn't until he noticed youths conquering that watery swath on lightsteel boards and marveled at their casual confidence. The salt-sweet breeze tousling at his hair evoked a deep-seated sense of longing as he waded forth.

As a single cresting wave lifted him clear above the horizon, Horse knew—this was his new calling. The once-terrestrial creature took to the open seas as easily as the plains, shedding his landbound skin for a marine mantle of whitewater and foam.
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