Brave Frontier Wiki


Nefarious Dance Kikuri
Unit No. 1698
Data ID 60177
Element Dark
Gender Female
Rarity Omni
Max Lv. 150
Cost 47
Arena Type 3
Colosseum Legality

Stats HP ATK DEF REC
Base 5,603 2,570 2,468 2,199
Lord 7,316 3,183 3,085 2,736
Anima 8,434 3,183 3,085 2,438
Breaker 7,316 3,481 2,787 2,736
Guardian 7,316 3,183 3,383 2,587
Oracle 7,316 3,183 2,936 3,183
Rex 9,179 3,407 3,309 2,960
Final, in-game stats may differ slightly
Unit Types also provide special passive bonuses. For more information, see this page.
Bonuses HP ATK DEF REC
Max Imp 1,500
(×30)
600
(×30)
600
(×30)
600
(×30)
Omni+1 1,650
(×33)
660
(×33)
660
(×33)
660
(×33)
Omni+2 1,950
(×39)
780
(×39)
780
(×39)
780
(×39)
Omni+3 2,400
(×48)
960
(×48)
960
(×48)
960
(×48)
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier.
Miscellaneous Info
Normal 17-Hit Combo 34 (2/hit)
Hit Count
Drop Check
Damage Modifier
Cost
BB 14 (AOE)
6 (AOE)
14(1) (AOE)
6(1) (AOE)
360% (AOE)
360% (AOE)
26 BC
SBB 16 (AOE)
8 (AOE)
16(1) (AOE)
8(1) (AOE)
200% (AOE) [HP%]
560% (AOE)
30 BC
(56 total)
UBB 18 (AOE)
9 (AOE)
18(1) (AOE)
9(1) (AOE)
1500% (AOE)
1500% (AOE)
32 BC
Leader Skill: Graceful Slaughter
100% boost to Atk of Dark types, 30% boost to max HP of Dark types, 50% boost to Atk, 30% boost to max HP, considerably boosts BC efficacy & reduces BB gauge required for BB
Effect Values
Passive Effect Potency
Elemental Parameter Boost 30% boost to HP and 100% boost to Atk of Dark units
Parameter Boost 30% boost to HP and 50% boost to Atk
BC Efficacy 50% boost to BC Efficacy
BC Cost Reduction Reduces BC cost of BB gauge by 20%
Extra Skill: Blood Blossoms
Boosts Atk when BB gauge is over 50%, probable random status ailment infliction & probable 25% damage counter
Effect Values
Passive Effect Potency Target
BB-conditional Parameter Boost 50% boost to Atk when BB gauge is above 50% To self
Status Infliction 8% chance of inflicting Curse, Paralysis and Poison
10% chance of inflicting Injury, Sick and Weaken
To self
Damage Counter 20% chance of reflecting 25% of damage taken to enemies To self
Brave Burst: Bleak Illusion Dance
[Offense]
14 combo Dark attack on all foes, additional 6 combo Dark attack on Light types, probable random status ailment infliction & powerful additional attack at turn's end for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Regular Damage 360% damage modifier All enemies
Element Target Damage 360% damage modifier All enemies
Status Infliction 75% chance of inflicting Curse, Poison, Sick, Paralysis, Injury and Weaken All enemies
Damage over Time 500% DoT modifier 3 turns All enemies
Super BB: Red Rain Wailing
[Offense]
16 combo powerful Dark attack on all foes (damage relative to remaining HP), additional 8 combo powerful Dark attack on Light types, probable random status ailment infliction, powerful additional attack at turn's end for 3 turns & damage taken considerably boosts BB gauge for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
HP-scaled Damage 200% + 700% * (current HP / base max HP) damage modifier All enemies
Element Target Damage 560% damage modifier All enemies
Status Infliction 75% chance of inflicting Curse, Poison, Sick, Paralysis, Injury and Weaken All enemies
Damage over Time 500% DoT modifier 3 turns All enemies
BC Fill when attacked Damage taken boosts BB gauge by 5~8 BC 3 turns All allies
Ultimate BB: Rival's Blooming End: Void
[Offense]
18 combo massive Dark attack on all foes, additional 9 combo massive Dark attack on Light types, massive additional attack at turn's end for 3 turns, enormously boosts Atk for 3 turns, enormously boosts Atk relative to Def for 3 turns & damage taken enormously boosts BB gauge for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Regular Damage 1500% damage modifier All enemies
Element Target Damage 1500% damage modifier All enemies
Parameter Boost Boosts Atk by 350% 3 turns All allies
Parameter Conversion Boosts Atk relative to 250% of Def 3 turns All allies
Damage over Time 1500% DoT modifier 3 turns All enemies
BC Fill when attacked Damage taken boosts BB gauge by 50 BC 3 turns All allies
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
SP Enhancements
Category Option SP
Cost
Skill Description
Parameter Boost A 10 30% boost to Atk, max HP
B 10 Atk, Def boost when BB gauge is over 50%
50% boost
Spark C 20 100% boost to Spark damage
Ailment Infliction D 10 Adds probable status ailment counter
10% Curse, Poison, Paralysis, 12% Injury, Weak, Sick
Special E 10 Raises Atk parameter limits to 130000
F 50 Probable resistance against 1 KO attack
70% chance
G 10 Probable considerable BB gauge fill rate reduction
30% chance to reduce enemy BC efficacy by 50% for 2 turns
H 10 Probable 10% damage counter
20% chance of reflecting 10% damage
I 20 Enhances BB/SBB's turn's end additional damage effect
+100% boost, 600% DoT modifier total
J 40 Adds huge all elemental damage boost effect to BB/SBB
150% elemental weakness damage
List of Recommended Builds
Animation Frame Data
Move Idle Attack
41 60 181
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 2 2
Speed Type 4 4
Move Type Teleporting Teleporting
Normal Attack
Frames 98, 101, 104, 107, 110, 113, 116, 119, 122, 125, 128, 131, 134, 137, 140, 143, 146
Distribution (%) 4, 4, 12, 12, 11, 11, 10, 5, 5, 5, 4, 4, 3, 3, 3, 2, 2
Brave Burst
Frames (AOE) 98, 101, 107, 113, 119, 125, 131, 137, 140, 143, 146, 149, 152, 155
Distribution (%) 15, 15, 10, 10, 8, 8, 7, 6, 6, 4, 4, 3, 2, 2
Total Distribution: 100%
Effect Delay 1
Frames (AOE) 104, 110, 116, 122, 128, 134
Distribution (%) 30, 20, 20, 10, 10, 10
Total Distribution: 100%
Effect Delay 2
Super Brave Burst
Frames (AOE) 98, 101, 107, 113, 119, 125, 131, 137, 143, 149, 152, 155, 158, 161, 164, 166
Distribution (%) 12, 12, 10, 10, 8, 8, 7, 6, 6, 4, 4, 3, 3, 3, 2, 2
Total Distribution: 100%
Effect Delay 1
Frames (AOE) 104, 110, 116, 122, 128, 134, 140, 146
Distribution (%) 20, 15, 15, 12, 12, 10, 8, 8
Total Distribution: 100%
Effect Delay 2
Ultimate Brave Burst
Frames (AOE) 98, 101, 107, 113, 119, 125, 131, 137, 143, 149, 155, 158, 161, 164, 166, 169, 172, 175
Distribution (%) 11, 11, 9, 9, 7, 7, 6, 6, 5, 5, 4, 4, 4, 3, 3, 2, 2, 2
Total Distribution: 100%
Effect Delay 1
Frames (AOE) 104, 110, 116, 122, 128, 134, 140, 146, 152
Distribution (%) 18, 14, 14, 12, 12, 10, 8, 7, 5
Total Distribution: 100%
Effect Delay 2
Evolution
Chain       
Prev Cost        
3,000,000 Zel
1,000,000 Karma
Next Cost n/a
How to Obtain (besides Evolving)
n/a
Unit Quotes
Summon I just remembered!
It's better to draw things out and have fun, not to just end them right away.
Fusion I got greedy.
Even though flowers in bloom must then wither, I tried to stay in bloom forever.
Evolution Isn't it a waste, for it to end like this? Will you come with me?
Unit Lore
A fight alongside an honorable, worthy foe, and a chaotic battle to the death. That was where Kikuri discovered a joy she had never known before. Had she and her eventual comrade not settled their rivalry, the two likely would have continued to spur each other's growth. Both would have eagerly anticipated next battle after next battle. This lonely girl who only lusted for blood could have been turned from her path by a worthy foe. In the end, it may be she found a future none could have imagined before, painted in countless hues instead of a monochromatic red.