Negative HP-scaled Damage is damage from an attack that scales based on how much HP the unit is lost. Unlike the regular variant of HP-scaled Damage, Negative HP-scaled Damage is not dependent on the unit's base HP, but instead dependent on how much of the unit's HP is lost.
HP-scaled Damage always contains a base BB Atk along with another modifier that is manipulated based on the quotient of the unit’s lost amount of HP and the unit’s current max HP stat. An attack with Negative HP-scaled Damage is at its strongest when the unit is at 1 HP.
Total BB Atk = Base BB Atk + (HP-scaling BB Atk * (amount of HP lost / max current HP))
- Infernal Ravager Korzan has a Negative HP-scaling SBB with Lord typing.
- Korzan's current max HP (ignoring all other passive effects) is 6973, assuming no imps.
- Korzan uses his SBB while at 2000 HP. This means he's lost 4973 HP.
- Base BB Atk modifier is 400%.
- HP-scaling BB Atk modifier is 400%. Multiplying this by (4973 / 6973) results in a modifier of 285.272%.
- Adding both base and HP-scaling BB Atk modifiers, the final BB Atk modifier on Korzan's SBB is 685%, rounded down.
- HP-scaled Damage used to scale proportional to the amount of HP the unit had remaining relative to its full HP stat. This meant that the HP-scaling modifier would never become modified to a value higher than the original value.
- Upon the updates made to HP-scaled Damage, Negative HP-scaled Damage was affected. Due to the changes made, it was possible for the HP-scaling modifier to reach negative values, and caused Korzan’s UBB to deal 1 damage. This was fixed in a later patch.