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Event Duration: Permanent
Element Earth
Element Earth
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
[Hard] Battle For Everyone's Winter 20 1 5,500 275
Element Earth Krampus
Monster ills anime GQ02

Notes:

  • Continues Unavailable - Gems cannot be used to revive on this stage.
  • First Clear Rewards:
  • The game may softlock if there are no living units in the reinforcement slot a turn after the marked unit dies!

  • Passively has damage immunity to UBB for 1 turn upon taking more than 3% HP damage
  • Has 95% passive mitigation
  • Enemies move first. Heavy BC/HC drop resistance is present
  • Normal attacks pierce 20% mitigation
  • Stealth and Taunt effects are nullified

  • Turn 1
    • [ The overwhelming presence of Krampus blocks all divine blessings. ] - 100% chance to negate Angel Idol effect on all enemies for 999 turns, adds 100% status ailment negation & parameter reduction negation to self for 999 turns
  • Turn 2
    • Wide Sweep - 4 hit Strong AoE attack
  • Turn 3
    • Normal attack
  • Turn 4
    • [ Krampus marks its prey. ] - Purges evasion effect on enemies, inflicts Red-mark effect on a single unit for 99 turns, 100% chance to negate Angel Idol effect on all enemies for 999 turns, inflicts 125% Spark vulnerability, 125% critical damage vulnerability on all enemies for 4 turns, adds 5% boost to Earth Atk, Def, Rec & 999% boost to critical rate for self for 5 turns
      • Targets the friend slot position unit. Inflicting Injury or guarding the marked unit is highly recommended
  • Turn 5~7
    • Passively purges Red-mark, evasion effect on enemies, inflicts Red Mark on a single unit for 99 turns, adds 200% critical damage buff to self for 2 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
      • Used on the middle row right unit
    • Forceful Strike - 1 hit ST attack that pierces 999% mitigation
      • Used up to 3 times on the marked unit
    • Radiant Strike - 1 hit ST attack that pierces 999% mitigation, 1 hit ST attack that pierces 999% mitigation
      • Used up to 3 times on the marked unit
    • Decisive Strike - 1 hit ST attack with innate 999% crit rate
      • Used up to 3 times on the marked unit
    • Force of Destruction - 1 hit AoE attack that pierces 999% mitigation
      • Used if the marked unit had been defeated. It can be used on the very first turn if no Friend unit was defeated or if there are less than 6 units alive.
  • Turn 8
    • [ Krampus relents its assault. ] - Purges Red-mark effect on enemies
  • Turn 9
    • Normal attack
  • Turn 10
    • Wide Sweep - 4 hit Strong AoE attack
      • Used up to 2 times
  • Turn 11~14
    • Debilitating Swipe - 1 hit AoE attack that deals 199% of HP as damage, 100% chance to negate Angel Idol effect on all enemies for 999 turns, 100% chance to inflict Paralysis & inflict 75% Active, Passive healing reduction for 3 turns
    • Weakening Swipe - 1 hit AoE attack that deals 180% of HP as damage & reduces Active, Passive healing by 80% for 3 turns
    • Impairing Strike - 1 hit AoE attack that deals 160% of HP as damage & reduces Active, Passive healing by 85% for 3 turns
    • Crippling Strike - 1 hit AoE attack that deals 140% of HP as damage & reduces Active, Passive healing by 95% for 2 turns
  • Turn 15
    • Wide Sweep - 4 hit Strong AoE attack
      • Used up to 3 times
  • Turn 16~20
    • [ A commanding voice compels you. ] - Idle
    • Follow my commands or suffer the consequences! - Adds 100% damage reduction to self for 5 turns
    • [ The tension in the air increases. ] - Adds 30% stackable Atk buff to self for 999 turns & fills full BB gauge to enemies
      • Used upon violating the rule
    • [ The tension eases a little. ] - Purges mitigation effect from self, inflicts 5% of HP as damage to self, adds 100% damage reduction to self for 1 turn and fills full BB gauge to enemies
      • Used upon following the rule
  • Turn 21
    • [ The commanding voice has dissipated. ] - Idle
    • You're still standing?! - Purges mitigation effect from self
  • Turn 22
    • Wide Sweep - 4 hit Strong AoE attack
      • Used up to 3 times
  • Turn 23
    • [ Krampus is consumed by battle-fury. ] - Purges Injury negation, parameter reduction negation from self, boosts Atk by 250%, Def/Rec by 100% for 999 turns, adds all elements to attack for 4 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
  • Turn 24~27
    • Ground Smash - 4 hit AoE attack with innate 99% crit rate
    • Wide Sweep - 4 hit Strong AoE attack
  • Turn 28
    • [ The battle-fury passes. ] - Purges elemental Atk/Def/Rec from self, adds 100% status ailment negation & parameter reduction negation to self for 999 turns
    • You… resilient pest. - Idle
  • Turn 29~32
    • Debilitating Swipe - 1 hit AoE attack that deals 199% of HP as damage, 100% chance to negate Angel Idol effect on all enemies for 999 turns, 100% chance to inflict Paralysis & inflict 75% Active, Passive healing reduction for 3 turns
    • Weakening Swipe - 1 hit AoE attack that deals 180% of HP as damage & reduces Active, Passive healing by 80% for 3 turns
    • Impairing Strike - 1 hit AoE attack that deals 160% of HP as damage & reduces Active, Passive healing by 85% for 3 turns
    • Crippling Strike - 1 hit AoE attack that deals 140% of HP as damage & reduces Active, Passive healing by 95% for 2 turns
  • Turn 33
    • My thirst for revenge is undying! - Idle
  • Turn 34
    • [ Krampus is consumed by battle-fury. ] - Purges Injury negation, parameter reduction negation from self, boosts Atk by 250%, Def/Rec by 100% for 999 turns, adds all elements to attack for 4 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
    • [ Krampus marks its prey. ] - Purges evasion effect on enemies, inflicts Red-mark effect on a single unit for 99 turns, 100% chance to negate Angel Idol effect on all enemies for 999 turns, inflicts 125% Spark vulnerability, 125% critical damage vulnerability on all enemies for 4 turns, adds 5% boost to Earth Atk, Def, Rec & 999% boost to critical rate for self for 5 turns
      • Targets the friend slot position unit. Inflicting Injury or guarding the marked unit is highly recommended
  • Turn 35~37
    • Ground Smash - 4 hit AoE attack with innate 99% crit rate
    • Passively purges Red-mark, evasion effect on enemies, inflicts Red Mark on friend slot unit for 99 turns, adds 200% critical damage buff to self for 2 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
      • Used on the middle row right unit
      • Used once every turn
    • Forceful Strike - 1 hit ST attack that pierces 999% mitigation
      • Used up to 3 times on the marked unit
    • Radiant Strike - 1 hit ST attack that pierces 999% mitigation, 1 hit ST attack that pierces 999% mitigation
      • Used up to 3 times on the marked unit
    • Decisive Strike - 1 hit ST attack with innate 999% crit rate
      • Used up to 3 times on the marked unit
    • Force of Destruction - 1 hit AoE attack that pierces 999% mitigation
      • Used if the marked unit had been defeated
  • Turn 38
    • [ Krampus relents its assault. ] - Purges Red-mark effect on enemies
  • Turn 39
    • [ The battle-fury passes. ] - Purges elemental Atk/Def/Rec from self, adds 100% status ailment negation & parameter reduction negation to self for 999 turns
    • Nick… I'll end it all here! - Idle
    • Krampus will start guarding for the next 4 turns
  • Turn 40~42
    • [ Krampus shifts into a defensive stance. ] - Adds 1400000 HP, 12000 Def Dark shield to self for 999 turns & 100% chance to negate Angel Idol effect on all enemies for 999 turns
    • [ Krampus stores negative energy… ] - Idle
    • [ Krampus reels from the exploded energies. ] - 1 hit ST attack that deals 5% of HP as damage to self
      • Used if the shield was broken
  • Turn 43
    • [ Krampus is about to release the stored energy… ] - Idle
  • Turn 44
    • If shield was broken
      • H-how?! - Idle
      • You… you…! - Idle
    • If shield wasn't broken
      • THE END IS HERE! - 1 hit AoE attack that pierces 999% mitigation, 100% chance to negate Angel Idol effect on all enemies for 999 turns, purges Shield effect from self & instantly defeats all units
  • Turn 45~50
    • Wide Sweep - 4 hit Strong AoE attack
      • Used up to 3 times
    • Normal attack
  • Turn 51
    • [ An aura of absolute darkness seeps out of Krampus. ] - Instantly defeats all units

Unsorted

  • [ Krampus begins to store negative energy... ] - Purges Shield effect from self
  • Try as you might, but you won't survive! - Idle

The following are potential commands:

  • 2B + 1G - Fills full BB gauge to enemies
    • You must have exactly 2 units use BB and 1 unit guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 2B - Fills full BB gauge to enemies
    • You must have exactly 2 units use BB. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 1G + 1B - Fills full BB gauge to enemies
    • You must have exactly 1 unit use BB and 1 unit guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 3G - Fills full BB gauge to enemies
    • You must have exactly 3 units guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 1S + 1B + 1G - Fills full BB gauge to enemies
    • You must have exactly 1 unit use SBB, 1 unit use BB and 1 unit guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 1B + 2G - Fills full BB gauge to enemies
    • You must have exactly 1 unit use BB and 2 unit guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 1S - Fills full BB gauge to enemies
    • You must have exactly 1 unit use SBB this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 3B - Fills full BB gauge to enemies
    • You must have exactly 3 units use BB. Remaining units must normal attack this turn or else any other action will violate the rule.



Battle For Everyone's Winter 20 1 5,500 275
Element Earth Krampus
Monster ills anime GQ02

Notes:

  • First Clear Rewards:
  • The game may softlock if there are no living units in the reinforcement slot a turn after the marked unit dies!

  • Enemies move first
  • Normal attacks pierce 20% mitigation
  • If there are no living units in the friend slot, Krampus will not use any skills that follow up after marking a unit
  • Stealth and Taunt effects are nullified

  • Turn 1
    • [ Krampus lets out a deafening roar. ] - 1 hit AoE attack
  • Turn 2
    • Lesser Wide Sweep - 4 hit AoE attack
    • Used up to 3 times every 5 turns after the 5 commands had been given
  • Turn 3
    • Normal attack
  • Turn 4~8
    • [ A commanding voice compels you. ] - Idle
    • Follow my commands or suffer the consequences! - Adds 100% damage reduction to self for 5 turns
    • [ You feel a slight change in Krampus' strength. ] - Adds 10% stackable Atk buff to self for 999 turns & fills full BB gauge to enemies
      • Used upon violating the rule
    • [ You feel a slight change in Krampus' health. ] - Purges mitigation effect from self, inflicts 5% of HP as damage to itself, adds 100% damage reduction to self for 1 turn & fills full BB gauge to enemy
      • Used upon following the rule
  • Turn 9
    • [ The commanding voice has dissipated. ] - Purges mitigation effect from self
  • Turn 10
    • [ Krampus marks its prey. ] - Inflicts Red Mark on a single unit for 99 turns
  • Turn 11~12
    • Lesser Forceful Strike - 4 hit ST attack that pierces 999% mitigation
      • Used up to 3 times on the marked unit
    • Force of Lesser Destruction - 4 hit AoE attack that pierces 999% mitigation
  • Turn 13
    • [ Krampus relents its assault. ] - Purges Red-mark effect on enemies
  • Turn 14
    • Normal attack
  • Turn 15
    • Lesser Wide Sweep - 4 hit AoE attack
      • Used up to 3 times
  • Turn 16
    • Lesser Debilitating Swipe - 1 hit AoE attack that deals 99% of HP as damage
  • Turn 17
    • Lesser Weakening Swipe - 1 hit AoE attack that deals 80% of HP as damage
  • Turn 18
    • Lesser Impairing Strike - 1 hit AoE attack that deals 70% of HP as damage
  • Turn 19
    • My thirst for revenge is undying! - Idle
  • Turn 20
    • Normal attack
  • Turn 21
    • Lesser Debilitating Swipe - 1 hit AoE attack that deals 99% of HP as damage
  • Turn 22
    • Lesser Weakening Swipe - 1 hit AoE attack that deals 80% of HP as damage
  • Turn 23
    • Lesser Impairing Strike - 1 hit AoE attack that deals 70% of HP as damage
  • Turn 24
    • Normal attack
  • Turn 25
    • Lesser Wide Sweep - 4 hit AoE attack
      • Used up to 3 times
  • Turn 26
    • [ Krampus marks its prey. ] - Inflicts Red Mark on a single unit for 99 turns
  • Turn 27~28
    • Lesser Forceful Strike - 4 hit ST attack that pierces 999% mitigation
      • Used up to 3 times on the marked unit
    • Force of Lesser Destruction - 4 hit AoE attack that pierces 999% mitigation
  • Turn 29
    • [ Krampus relents its assault. ] - Purges Red-mark effect on enemies
  • Turn 30
    • My thirst for revenge is undying! - Idle
  • Turn 31
    • Lesser Debilitating Swipe - 1 hit AoE attack that deals 99% of HP as damage
  • Turn 32
    • Lesser Weakening Swipe - 1 hit AoE attack that deals 80% of HP as damage
  • Turn 33
    • Lesser Impairing Strike - 1 hit AoE attack that deals 70% of HP as damage
  • Turn 34
    • Normal attack
  • Turn 35
    • Lesser Wide Sweep - 4 hit AoE attack
      • Used up to 3 times
  • Turn 36
    • [ Krampus marks its prey. ] - Inflicts Red Mark on a single unit for 99 turns
  • Turn 37~38
    • Lesser Forceful Strike - 4 hit ST attack that pierces 999% mitigation
      • Used up to 3 times on the marked unit
    • Force of Lesser Destruction - 4 hit AoE attack that pierces 999% mitigation
  • Turn 39
    • [ Krampus relents its assault. ] - Purges Red-mark effect on enemies
      • Krampus will start looping his skillset from turns 30~39 for the rest of the fight

The following are potential commands:

  • 2B + 1G - Fills full BB gauge to enemy
    • You must have exactly 2 units use BB and 1 unit guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 2B - Fills full BB gauge to enemy
    • You must have exactly 2 units use BB. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 1G + 1B - Fills full BB gauge to enemy
    • You must have exactly 1 unit use BB and 1 unit guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 3G - Fills full BB gauge to enemy
    • You must have exactly 3 units guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 1S + 1B + 1G - Fills full BB gauge to enemy
    • You must have exactly 1 unit use SBB, 1 unit use BB and 1 unit guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 1B + 2G - Fills full BB gauge to enemy
    • You must have exactly 1 unit use BB and 2 unit guard this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 1S - Fills full BB gauge to enemy
    • You must have exactly 1 unit use SBB this turn. Remaining units must normal attack this turn or else any other action will violate the rule.
  • 3B - Fills full BB gauge to enemy
    • You must have exactly 3 units use BB. Remaining units must normal attack this turn or else any other action will violate the rule.

Drops:


General Zone Details
Notes:
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