Piercing Damage
Buff ID | 10020 |
---|---|
Passive ID | N/A |
Piercing Damage (also known as Mitigation Pierce) is an effect found on some units' UBB that deals extra damage on targeted enemies.
Interactions with Mitigation Effects[]
Regardless if targets have mitigation buffs, Piercing Damage will always deal extra damage to the target, akin to applying a negative amount of mitigation to the target.
However, Elemental Mitigation is applied after Piercing Damage takes effect.
Mitigation Properties[]
Rules with Mitigation Stacking[]
- All types of passive mitigation stack additively with each other, but passive mitigation caps at 50%.
- Conditional mitigation counts as passive mitigation; however, only one conditional mitigation effect can be active at a time and will overwrite previous conditional mitigation effects.
- Using Sacred Purpose Lukroar (SP-enhanced) and Pious Emperor Alza Masta as Squad Leaders while fulfilling Alza Masta's conditions for 20% damage reduction will result in 50% passive mitigation; however, using Uln'gha on a unit will not increase its passive mitigation due to achieving the 50% passive mitigation cap.
- All types of buffed mitigation stack multiplicatively with each other. There is no cap to buffed mitigation.
- Using Umbra Halcyon Magress's 50% damage reduction buff with Infinity Starsage Zeruiah's 15% elemental mitigation will result in 57.5% buffed mitigation.
- Passive mitigation and buffed normal mitigation are additive with each other, but buffed elemental mitigation is multiplicative to the former result.
- BB/SBB is considered one category and thus, mitigation buffs coming from BB and SBB will not stack with each other.
- This can stack with UBB/DBB mitigation, however.
- Mitigation piercing is applied additively to the damage calculation formula.
Mitigation Formula[]
Buffed Normal Mitigation = [1.0 * (1.0 - BB/SBB)] * [1.0 * (1.0 - UBB/DBB)] Passive Mitigation (All types) = Leader Skill 1 + Leader Skill 2 + Extra Skill + Elgif Skill + Unit Type Bonus Skill (Guardian/Rex) + Sphere + SP Enhancement Buffed Elemental Mitigation = [1.0 * (1.0 - BB/SBB)] * [1.0 * (1.0 - UBB/DBB)] Final Damage = Damage * (1.0 + Damage Distribution Bonus) * {[((1 - Normal Mitigation) - Passive Mitigation + Normal Mitigation Piercing) * (1 - Elemental Mitigation + Elemental Mitigation Piercing)]}