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The Loop (Games)
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Piercing Damage
Buff ID | 10020 |
---|---|
Passive ID | N/A |
Piercing Damage (also known as Mitigation Pierce) is an effect found on some units' UBB that deals extra damage on targeted enemies.
Contents
Interactions with Mitigation Effects
Regardless if targets have mitigation buffs, Piercing Damage will always deal extra damage to the target, akin to applying a negative amount of mitigation to the target.
However, Elemental Mitigation is applied after Piercing Damage takes effect.
Mitigation Properties
Rules with Mitigation Stacking
- All types of passive mitigation stack additively with each other, but passive mitigation caps at 50%.
- Conditional mitigation counts as passive mitigation; however, only one conditional mitigation effect can be active at a time and will overwrite previous conditional mitigation effects.
- Using Sacred Purpose Lukroar (SP-enhanced) and Pious Emperor Alza Masta as Squad Leaders while fulfilling Alza Masta's conditions for 20% damage reduction will result in 50% passive mitigation; however, using Uln'gha on a unit will not increase its passive mitigation due to achieving the 50% passive mitigation cap.
- All types of buffed mitigation stack multiplicatively with each other. There is no cap to buffed mitigation.
- Using Umbra Halcyon Magress's 50% damage reduction buff with Infinity Starsage Zeruiah's 15% elemental mitigation will result in 57.5% buffed mitigation.
- Passive mitigation and buffed normal mitigation are additive with each other, but buffed elemental mitigation is multiplicative to the former result.
- BB/SBB is considered one category and thus, mitigation buffs coming from BB and SBB will not stack with each other.
- This can stack with UBB/DBB mitigation, however.
- Mitigation piercing is applied additively to the damage calculation formula.
Mitigation Formula
Buffed Normal Mitigation = [1.0 * (1.0 - BB/SBB)] * [1.0 * (1.0 - UBB/DBB)] Passive Mitigation (All types) = Leader Skill 1 + Leader Skill 2 + Extra Skill + Elgif Skill + Unit Type Bonus Skill (Guardian/Rex) + Sphere + SP Enhancement Buffed Elemental Mitigation = [1.0 * (1.0 - BB/SBB)] * [1.0 * (1.0 - UBB/DBB)] Final Damage = Damage * (1.0 + Damage Distribution Bonus) * {[((1 - Normal Mitigation) - Passive Mitigation + Normal Mitigation Piercing) * (1 - Elemental Mitigation + Elemental Mitigation Piercing)]}
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