Plasma
Description | |
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Deals piercing max HP% DoT to single Water foe | |
Requirements | |
Two Thunder units | |
Effects | |
Piercing Additional Damage |
Plasma is an Elemental Synergy that is activated through the use of Dual Brave Burst. A bond pair with this Elemental Synergy requires two Thunder units.
When a DBB with the Plasma synergy is used, Piercing Additional Damage is afflicted on the selected target, provided it is Water element. The higher the Bond Level, the stronger the effects of DoT become.
If a DBB with Plasma targets an enemy that is not Water element, Piercing Additional Damage will not apply at all.
Effect Potencies[]
Bond Level | Potency | Duration |
---|---|---|
1 | Piercing Additional Damage: 1~1.5% max HP DoT | 2 turns |
2 | Piercing Additional Damage: 1.2~1.7% max HP DoT | 2 turns |
3~4 | Piercing Additional Damage: 1.5~2% max HP DoT | 2 turns |
5 | Piercing Additional Damage: 1.8~2.5% max HP DoT | 2 turns |
6 | Piercing Additional Damage: 1.8~2.5% max HP DoT | 3 turns |
7 | Piercing Additional Damage: 2.5~3% max HP DoT | 3 turns |
8~10 | Piercing Additional Damage: 2.5~3% max HP DoT | 4 turns |
Synergy Progression Requirements[]
Bond Level | Requirements |
---|---|
2 | Thunder Golem x2 |
3 | Thunder Golem x3 |
4 | Greater Thunder Golem x1 Thunder Golem x3 |
5 | Greater Thunder Golem x1 Geminus Tome x25 Fulgur Shard x300 |
6 | Grand Thunder Golem x1 Geminus Tome x35 Fulgur Shard x500 |
List of Units with Elemental Synergy: Plasma[]
Elemental Synergies in the Brave Frontier series |
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Elemental Synergies
Abyss • Aurora • Blaze • Blast • Cyclone • Eruption • Magma • Miasma • Mist • Nova • Obsidian • Plasma • Prism • Pyre • Quagmire • Radiance • Steam • Tempest • Tremor • Tsunami • Twilight |
Other Bonding Mechanics
Bonding • Synergy Shards • Bonded Brave Burst • Dual Brave Burst |