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 Advisory
The options listed in the base build are listed in the order that is displayed in-game. This has no influence on the order in which options are to be taken. Players are encouraged to read the listed options and all other recommended builds carefully and reference from the unit's base kit to have a better understanding of the recommended builds.
Enhancements
Category Option SP
Cost
Skill Description
Parameter Boost A 10 20% boost to Def, max HP
B 20 Boosts 20% Def, max HP to 50% Def, max HP
BB Gauge C 20 Damage taken boosts BB gauge
Fills 2-3 BC
Damage Reducing D 20 Negates elemental damage
E 20 Negates critical hit damage
Special F 40 Adds Spark damage reduction effect to SBB
25% reduction. Lasts 1 turn
G 40 Allows BB/SBB's 50% damage reductions to last 2 turns
H 40 Enhances BB's BC efficacy boost effect
+20% boost. 70% boost total
I 50 Adds huge boost to Def effect to BB/SBB
160% boost. Lasts 3 turns

Mitigator Build[]

Suggested Build
Omni+ Level Total SP Used Submitted By
90 Shiranui#0442
SP Cost SP Enhancement Option
10 20% boost to Def, max HP
20 Raises Def and max HP boost from 20% to 50%
20 Damage taken boosts BB gauge
40 Allows BB/SBB's 50% damage reductions to last for 2 turns
Analysis Submitted/Updated on:
Sat Jul 13 2019
This build focuses on the Mitigator aspects of Shera. The reason why I skipped the other enhancements, which would expand her skill set, is because these are common or unnecessary buffs. If you were to Omni+ her, then you may take those options if you lack them. If you don't want to Omni+ or take the two turn mitigation enhancement, you can trade that in for the other options if you need them. However, I recommend making her mitigation last two turns as it will help the mid-game of Brave Frontier as the buff lasting 1 turn can be limiting to your squad functionality.