Dichroma Wraith Lightsmote Revenant Soulhex Revenant
|
Notes:
- Lightsmote Revenant found at Temporal Deck
- Soulhex Revenant found at Chronowave Facility
- Dichroma Wraith found at Thermal Vent
- Will spawn only if either Lightsmote Revenant or Soulhex Revenant is defeated first
- Can flee from the battle midfight
- Running mono-Light or mono-Dark squads is highly recommended
- Having Omni+ Level 3 Paradigm is highly recommended due to some buffs having reduced turn durations
First clear reward:
Dichroma Wraith
- Has 3 body parts: Fury, Yearn, and Envy
- Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 2 turn duration reduction
- DoT mitigation buff effects are nullified
- Will flee from the battle every 10 minutes after first spawning
- Using a Smoke Bomb is recommended depending on the squad used in case of an emergency. Alternatively, maintaining 100% UBB mitigation or UBB evasion every turn is highly recommended
- Using a mixed squad of Light and Dark units can trigger Charging Rapid Heal for the first 10 turns and Rapid Heal every turn from turn 11 onwards
- The following skills are used once every turn (damaging skills will not be used on every 10th turn):
- Insane Oppression - Inflicts 50% Passive heal & 100% HC effectiveness reduction for 2 turns
- Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation
- Forward Charge - 20 hit AoE attack that pierces 30% mitigation
- Massive Shot - 20 hit ST attack that pierces 5% mitigation
- Forward Rush - 20 hit ST attack that pierces 30% mitigation
- Units will require at least the following HP requirements based on the amount of passive DoT mitigation to survive Black Death without purging it:
- 150,000+ HP (0% DoT mitigation)
- 135,000+ HP (10% DoT mitigation)
- 120,000+ HP (20% DoT mitigation)
- 105,000+ HP (30% DoT mitigation)
- 90,000+ HP (40% DoT mitigation)
- 75,000+ HP (50% DoT mitigation)
Fury
- Has 960,000,000 HP
- Upon reaching turn 11, Fury will have access to all skills, even if the HP threshold requirement for a skill was not met (excluding Chromashift)
- Passively has 80% elemental mitigation for the first 11 turns
- Can guard to reduce incoming damage further
- Tantrum - Adds 30% Atk, 20% Crit, 100% Def, Rec boost to all allies for 99 turns
- Used when Yearn is defeated.
- Free Regeneration - Heals 240,000,000 (25%) HP
- Used upon attempting to flee the battle. Squad wipe or using a Smoke Bomb will not trigger this. Will not be used on turn 1 and from turn 6 onwards.
- Chromashift - Sets element to Light
- Chromashift - Sets element to Dark
- Light Vulnerability - Adds 100% damage reduction to Fire, Water, Earth, Thunder, Dark attacks for 1 turn
- Used when element is Dark
- Dark Vulnerability - Adds 100% damage reduction to Fire, Water, Earth, Thunder, Light attacks for 1 turn
- Used when element is Light
- Fatal Pursuit - Instantly defeats a single unit
- Used upon attempting to flee the battle. This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field. The amount of times used within the turn varies on Fury's current HP:
- More than 75% HP: 1 time
- Between 75% and 50% HP: 2 times
- Between 50% and 25% HP: 4 times
- Less than 25% HP: 6 times
- Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
- Used upon defeating Yearn or Envy and whenever returning to the battle with them already defeated
- Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
- Disarm - 30% chance to invalidate Sphere effects for 2 turns
- Demoralize - 20% chance to invalidate Leader Skill effects for 2 turns
- Vital Drain - 40% chance to purge Atk/Def/Rec, Crit rate, elemental Atk/Def/Rec and Crit rate & Atk/Def/Rec and Crit rate when guarding
- Mana Drain - 100% BB drain on a single unit
- Grave's Chill - Inflicts 40% chance to negate KO Resistance on all enemies for 3 turns
- Disable - 40% chance to disable Extra Skill effects for 2 turns
- Condemnation - Inflicts Doom effect on a single unit & 40% chance to inflict Doom effect on all enemies for 4 turns
- Units affected by Doom effect cannot be revived for 2 turns
- Tends to be used when < 60% HP
- Vaporise Defenses - 40% chance to purge all elemental mitigation and mitigation effects
- Tends to be used when < 60% HP
- Rigor Mortis - 40% chance to purge Evasion effects
- Tends to be used when < 60% HP
- Elemental Drain - 40% chance to purge EWD mitigation
- Mana Purge - 100% BB drain
- Tends to be used when < 30% HP
- Drain Light - 40% chance to purge all forms of healing effects
- Charging Rapid Heal - Idle
- Used every 10 turns. Tends to be used on mono-Dark squads or mixed element squads.
- Rapid Heal will be used the next turn
- Rapid Heal - Heals 50,000,000 (5%) HP
- Black Death - Inflicts DEADLY DoT (960% mod) for 3 turns
Yearn
- Has 1,100,000,000 HP
- Passively has 80% elemental mitigation for the first 11 turns
- Passively heal 27500000 ~ 100000000 HP every turn while Fury is still alive
- Passively purges status ailment effects on self & adds 1 turn status ailment negation every turn
- Can be inflicted with all status ailments & stat debuffs
- Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation
- Massive Shot - 20 hit ST attack that pierces 5% mitigation
- Forward Charge - 20 hit AoE attack that pierces 30% mitigation
- Forward Rush - 20 hit ST attack that pierces 30% mitigation
Envy
- Has 1,100,000,000 HP
- Passively has 80% elemental mitigation for the first 11 turns
- Passively heal 27500000 ~ 100000000 HP every turn while Fury is still alive
- Passively purges status ailment effects on self & adds 1 turn status ailment negation every turn
- Inflicting status ailments is highly recommended to prevent Soul Mirror from occurring
- Can be inflicted with all status ailments & stat debuffs
- Soul Mirror - Adds 40% chance to reflect 25% of damage taken for 3 turns
- Mass Flurry - Adds 200% Spark damage buff to allies for 3 turns
- Limit Break - Adds 200% crit damage buff to allies for 3 turns
- Unstoppable - Adds 40% Defense ignore to allies for 3 turns
Lightsmote Revenant
- Has 319,200,000 HP
- Can guard to reduce incoming damage further
- Passively heals 5% HP each turn starting from turn 3 onwards
- It is possible for the boss to revive multiple times due to server desync
- Heavy BC/HC based/buffed drop rate resist is present
- Left Fist can be inflicted with Curse & Atk down
- Right Fist can be inflicted with Sick, Def down & Poison. Poison will deal 10% of HP each turn
- Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 2 turn duration reduction
- Unnatural Oppression - Inflicts 30% Active healing, 50% Passive healing, 50% HC effectiveness reduction for 2 turns & drains 50% OD gauge
- Fatal Pursuit - Instantly defeats a single unit
- Used once upon attempting to flee the battle. Tends to target current highest HP unit
- This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
- Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
- Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
- Disable - 40% chance to disable Extra Skill effects for 2 turns
- Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
- Exhaust Field - 40% chance to inflict 200% Atk, Def, Rec down for 3 turns
- Mana Purge - 100% BB drain
- Diseased Wave - 40% chance to inflict ailments
- Power Bomb - 20 hit AoE attack that pierces 5% mitigation
- Anti-Magic Curse - 40% chance to inflict buff-wipe
- Fester - Adds 150% Atk buff when enemy has status ailments for 3 turns
Soulhex Revenant
- Has 319,200,000 HP
- Can guard to reduce incoming damage further
- Passively heals 5% HP each turn starting from turn 3 onwards
- It is possible for the boss to revive multiple times due to server desync
- Has 80% elemental mitigation for the first 3 turns
- Left Fist can be inflicted with Sick, Atk down & Poison. Poison will deal 10% of HP each turn
- Right Fist can be inflicted with Curse & Def down
- Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 2 turn duration reduction
- Unnatural Oppression - Inflicts 30% Active healing, 50% Passive healing, 50% HC effectiveness reduction for 2 turns & drains 50% OD gauge
- Fatal Pursuit - Instantly defeats a single unit
- Used once upon attempting to flee the battle. Tends to target current highest HP unit
- This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
- Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
- Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
- Diseased Wave - 40% chance to inflict ailments
- Disease Swarm - 100% chance to inflict ailments
- Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
- Forward Rush - 20 hit ST attack that pierces 30% mitigation
- Anti-Magic Curse - 40% chance to inflict buff-wipe
- Disarm - 30% chance to invalidate Sphere effects for 2 turns
- Relentless - Adds 200% crit damage buff to self for 3 turns
|