Dichroma Spectre Pyreblight Revenant Windscourge Revenant
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Notes:
- Pyreblight Revenant found at Pre-Uplift Ruins
- Windscourge Revenant found at Landing Site Three
- Dichroma Spectre found at Containment Zone
- Will spawn only if either Pyreblight Revenant or Windscourge Revenant is defeated first
- Can flee from the battle midfight
- Running mono-Fire or mono-Water squads is highly recommended
- Having Omni+ Level 3 Paradigm is highly recommended due to some buffs having reduced turn durations
First clear reward:
Dichroma Spectre
- Has 3 body parts: Treachery, Disdain, and Fear
- Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 2 turn duration reduction
- Will flee from the battle every 10 minutes after first spawning
- Using a Smoke Bomb is recommended depending on the squad used in case of an emergency. Alternatively, maintaining 100% UBB mitigation or UBB evasion every turn is highly recommended
- The following skills are used once every turn:
- Insane Oppression - Inflicts 50% Passive heal & 100% HC effectiveness reduction for 2 turns
- Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation
- Forward Charge - 20 hit AoE attack that pierces 30% mitigation
- Massive Shot - 20 hit ST attack that pierces 5% mitigation
- Forward Rush - 20 hit ST attack that pierces 30% mitigation
Treachery
- Has 960,000,000 HP
- Upon reaching turn 11, Treachery will have access to all skills, even if the HP threshold requirement for a skill was not met (excluding Chromashift)
- Passively has 80% elemental mitigation for the first 11 turns
- Can guard to reduce incoming damage further
- Tantrum - Adds 30% Atk, 20% Crit, 100% Def, Rec boost to all allies for 99 turns
- Used when Fear is defeated.
- Free Regeneration - Heals 240,000,000 (25%) HP
- Used upon attempting to flee the battle. Squad wipe or using a Smoke Bomb will not trigger this. Will not be used on turn 1 and from turn 6 onwards.
- Chromashift - Sets element to Fire
- Chromashift - Sets element to Earth
- Fire Vulnerability - Adds 100% damage reduction to Water, Earth, Thunder, Light, Dark attacks for 1 turn
- Used when element is Earth
- Water Vulnerability - Adds 100% damage reduction to Fire, Earth, Thunder, Light, Dark attacks for 1 turn
- Used when element is Fire
- Fatal Pursuit - Instantly defeats a single unit
- Used upon attempting to flee the battle. This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field. The amount of times used within the turn varies on Treachery's current HP:
- More than 75% HP: 1 time
- Between 75% and 50% HP: 2 times
- Between 50% and 25% HP: 4 times
- Less than 25% HP: 6 times
- Forgotten Flames - 100% chance to inflict Amnesia for 3 turns
- Units affected by Amnesia have 100% chance to unable to activate BB, 100% chance to unable to activate SBB, and 100% chance to unable to activate UBB for 3 turns
- Used every 10 turns. Tends to be used on mono-Water squads.
- Using DBB with Mist synergy is highly recommended since Treachery will also attack while casting this skill
- Charging Rapid Heal - Idle
- Used every 10 turns. This skill can be used instead of Forgotten Flames
- Rapid Heal will be used the next turn
- Rapid Heal - Heals 50,000,000 (~5.2%) HP
- Doom of Orebus - Inflicts Doom effect on a single unit, 35% chance to inflict Doom effect on all enemies for 4 turns & 70% chance to inflict Ennui for 3 turns
- Units affected by Doom effect cannot be revived for 2 turns
- Upon use of BB/SBB/UBB skill, 100% chance of unable to use the respective skill for 1 turn
- Used every 10 turns. Tends to be used on mono-Fire squads.
- Using DBB with Pyre synergy is highly recommended since Treachery will also attack while casting this skill
- Curse of Chains - 70% chance to disable Leader Skill, Extra Skill, Sphere effects for 2 turns
- Used every 10 turns. This skill can be used instead of Doom of Orebus
- Using DBB with Nova synergy is highly recommended since Treachery will also attack while casting this skill
- Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
- Disarm - 30% chance to invalidate Sphere effects for 2 turns
- Demoralize - 20% chance to invalidate Leader Skill effects for 2 turns
- Vital Drain - 40% chance to purge Atk/Def/Rec, Crit rate, elemental Atk/Def/Rec and Crit rate & Atk/Def/Rec and Crit rate when guarding
- Mana Drain - 100% BB drain on a single unit
- Grave's Chill - Inflicts 40% chance to negate KO Resistance on all enemies for 3 turns
- Disable - 40% chance to disable Extra Skill effects for 2 turns
- Vaporise Defenses - 40% chance to purge all elemental mitigation and mitigation effects
- Tends to be used when < 60% HP
- Rigor Mortis - 40% chance to purge Evasion effects
- Tends to be used when < 60% HP
- Lightning Reflexes - Adds 60% chance to evade attacks to self for 3 turns
- Tends to be used when < 60% HP
- Elemental Drain - 40% chance to purge EWD mitigation
- Mana Purge - 100% BB drain
- Tends to be used when < 30% HP
- Drain Light - 40% chance to purge all forms of healing effects
Disdain
- Passively has 80% elemental mitigation for the first 11 turns
- Passively heal 27500000 ~ 100000000 HP every turn while Treachery is still alive
- Passively purges status ailment effects on self & adds 1 turn status ailment negation every turn
- Can be inflicted with all status ailments and stat debuffs, except Poison
- Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation
- Massive Shot - 20 hit ST attack that pierces 5% mitigation
- Forward Charge - 20 hit AoE attack that pierces 30% mitigation
- Forward Rush - 20 hit ST attack that pierces 30% mitigation
Fear
- Passively has 80% elemental mitigation for the first 11 turns
- Passively heal 27500000 ~ 100000000 HP every turn while Treachery is still alive
- Passively purges status ailment effects on self & adds 1 turn status ailment negation every turn
- Inflicting status ailments is highly recommended to prevent Soul Mirror from occurring
- Can be inflicted with all status ailments and stat debuffs, except Poison
- Soul Mirror - Adds 40% chance to reflect 25% of damage taken for 3 turns
- Mass Flurry - Adds 200% Spark damage buff to allies for 3 turns
- Limit Break - Adds 200% crit damage buff to allies for 3 turns
- Unstoppable - Adds 40% Defense ignore to allies for 3 turns
Pyreblight Revenant
- Can guard to reduce incoming damage further
- Passively heals 5% HP each turn starting from turn 3 onwards
- It is possible for the boss to revive multiple times due to server desync
- Has 80% elemental mitigation for the first 3 turns
- Left Fist can be inflicted with Sick, Atk down & Poison. Poison will deal 10% of HP each turn
- Right Fist can be inflicted with Curse & Def down
- Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 2 turn duration reduction
- Unnatural Oppression - Inflicts 30% Active healing, 50% Passive healing, 50% HC effectiveness reduction for 2 turns & drains 50% OD gauge
- Fatal Pursuit - Instantly defeats a single unit
- Used once upon attempting to flee the battle. Tends to target current highest HP unit
- This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
- Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
- Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
- Diseased Wave - 40% chance to inflict ailments
- Disease Swarm - 100% chance to inflict ailments
- Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
- Forward Rush - 20 hit ST attack that pierces 30% mitigation
- Anti-Magic Curse - 40% chance to inflict buff-wipe
- Disarm - 30% chance to invalidate Sphere effects for 2 turns
- Relentless - Adds 200% crit damage buff to self for 3 turns
Windscourge Revenant
- Can guard to reduce incoming damage further
- Passively heals 5% HP each turn starting from turn 3 onwards
- It is possible for the boss to revive multiple times due to server desync
- Heavy BC/HC based/buffed drop rate resist is present
- Left Fist can be inflicted with Curse & Atk down
- Right Fist can be inflicted with Sick, Def down & Poison. Poison will deal 10% of HP each turn
- Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 2 turn duration reduction
- Unnatural Oppression - Inflicts 30% Active healing, 50% Passive healing, 50% HC effectiveness reduction for 2 turns & drains 50% OD gauge
- Fatal Pursuit - Instantly defeats a single unit
- Used once upon attempting to flee the battle. Tends to target current highest HP unit
- This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
- Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
- Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
- Disable - 40% chance to disable Extra Skill effects for 2 turns
- Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
- Exhaust Field - 40% chance to inflict 200% Atk, Def, Rec down for 3 turns
- Mana Purge - 100% BB drain
- Diseased Wave - 40% chance to inflict ailments
- Power Bomb - 20 hit AoE attack that pierces 5% mitigation
- Anti-Magic Curse - 40% chance to inflict buff-wipe
- Fester - Adds 150% Atk buff when enemy has status ailments for 3 turns
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