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Novice Mission[]

This mission is no longer available

Central Orebus
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Novice Mission 1 - 0 0
 Element Fire Practice Construct
Guardian construct 1

Element Earth Practice Construct
Guardian construct 2

Notes:

  • First Practice Construct found at Burial Zone
  • Second Practice Construct found at Urbanotraining Zone

Practice Construct Element Fire Element Water Element Dark

  • Has 80% elemental mitigation for the first 2 turns
  • Can guard to reduce incoming damage further
  • Left and Right Fist tend to have Stealth effect every 4 turns
  • Unnatural Oppression - Inflicts 30% Active healing, 50% Passive healing, 50% HC effectiveness reduction for 2 turns & drains 50% OD gauge
    • Used every turn
  • Fatal Pursuit - Instantly defeats a single unit
    • Used once upon attempting to flee the battle. Tends to target current highest HP unit
    • This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
  • Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
    • Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
  • Diseased Wave - 40% chance to inflict ailments
  • Power Bomb - 20 hit AoE attack that pierces 5% mitigation
  • Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
  • Force of the Wild - Adds 20% crit rate, 50% Atk, 100% Def, Rec buff to allies for 3 turns
  • Fester - Adds 150% Atk buff when enemy has status ailments for 3 turns
  • Lightning Reflexes - Adds 60% chance to evade attacks to self for 3 turns
  • Forward Charge - 20 hit AoE attack that pierces 30% mitigation
  • Unnatural Boon - Adds all elements to attack for 3 turns
  • Disarm - 30% chance to invalidate Sphere effects for 2 turns

Practice Construct Element Earth Element Light Element Thunder

  • Has 80% elemental mitigation for the first 3 turns
  • Can guard to reduce incoming damage further
  • Left and Right Fist tend to have Stealth effect every 4 turns
  • Unnatural Oppression - Inflicts 50% Active healing, 70% Passive healing, 70% HC effectiveness reduction for 2 turns & drains 80% OD gauge
    • Used every turn
  • Fatal Pursuit - Instantly defeats a single unit
    • Used once upon attempting to flee the battle. Tends to target current highest HP unit
    • This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
  • Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
    • Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
  • Power Shot - 20 hit ST attack that pierces 5% mitigation
  • Power Bomb - 20 hit AoE attack that pierces 5% mitigation
  • Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
  • Dreadful Malady - Inflicts DoT (400% mod) for 3 turns
  • Relentless - Adds 200% crit damage buff to self for 3 turns
  • Demoralize - 20% chance to invalidate Leader Skill effects for 2 turns
  • Mana Purge - 100% BB drain



General Zone Details
Notes:
  • No material will appear from harvesting
  • Novice Credits can be exchanged at Event Bazaar: Novice Mission
  • Defeating the main body of both Practice Construct will only give 10 Novice Credits upon completing the quest, with no bonus for defeating each fist
Drops:
  • Novice Credit
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