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Mission 1 - Chasing Storms[]

These Revenants are living tornadoes! Not even lightning rods are going to help much here. Still, we've got to retrieve all the Battle Logs we can get -- We're on to something big, much bigger than we've imagined. Suit up and head out, and don't bring metal if you don't want to be fried!

Raid Boss[]

South Orebus
Element Thunder
Element Thunder
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Chasing Storms 1 - 0 0
 Element Thunder Thunderbound Revenant
Guardian 8940101

Notes:

  • Thunderbound Revenant found at Farren's Leisure

First clear reward:

  • 500x Orebi Shards

Thunderbound Revenant

  • Can guard to reduce incoming damage further
  • Heavy BC/HC based/buffed drop rate resist is present
  • Left Fist can be inflicted with Paralysis & Def down
  • Right Fist can be inflicted with Curse, Atk down & Poison. Poison will deal 10% of HP each turn
  • Left and Right Fist tend to have Stealth effect every 4 turns
  • Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 1 turn duration reduction
  • Unnatural Oppression - Inflicts 10% Active healing, 30% Passive healing, 30% HC effectiveness reduction for 2 turns & drains 30% OD gauge
    • Used every turn
  • Fatal Pursuit - Instantly defeats a single unit
    • Used once upon attempting to flee the battle. Tends to target current highest HP unit
    • This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
  • Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
    • Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
  • Lightning Reflexes - Adds 60% chance to evade attacks to self for 3 turns
  • Power Shot - 20 hit ST attack that pierces 5% mitigation
  • Massive Shot - 20 hit ST attack that pierces 5% mitigation
  • Dreadful Malady - Inflicts DoT (400% mod) for 3 turns
  • Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
  • Relentless - Adds 200% crit damage buff to self for 3 turns
  • Undermine - Inflicts 15% max HP debuff for 2 turns
  • Forward Rush - 20 hit ST attack that pierces 30% mitigation
  • Unnatural Boon - Adds all elements to attack for 3 turns
  • Power Flurry - Adds 200% Spark damage buff to self for 3 turns



General Zone Details
Notes:
Drops:
Rare Drops:

Harvest Drops[]

Location Item Harvest Rate Quantity
Gentle River Bank
Item thum 1100 War Demon's Gem 5.0% 1
Item thum 205 Dragonlord Wing 5.0% 1
Item thum 905 Dark Bone 13.33% 1
Item thum 500 Dark Claw 13.33% 1
Item thum 703 Spirit Eye 13.34% 1
Item thum 904 Fallen Screw 10.0% 1
Item thum 1105 Holy Circuit 10.0% 1
Item thum 1104 Holy Gear 10.0% 1
Item thum 806 Eternal Bark 10.0% 1
Item thum 1101 Azure Sphere 10.0% 1
Luminous Forest
Item thum 800 War Demon's Hair 5.0% 1
Item thum 805 Dragonlord's Scale 5.0% 1
Item thum 700 Flame Jewel 20.0% 1
Item thum 801 Scaly Pelt 20.0% 1
Item thum 1104 Divine Core 7.5% 1
Item thum 1105 Divine Fuse 7.5% 1
Item thum 905 Evil Screw 7.5% 1
Item thum 503 Fallen Hand 7.5% 1
Item thum 1105 Calamity Core 6.66% 1
Item thum 100 Flower Core 6.66% 1
Item thum 802 Green Vine 6.67% 1
Tower in Ruins
Item thum 703 Beiorg's Bulb 5.0% 1
Item thum 1104 Spatial Crystal 5.0% 1
Item thum 704 Shiny Jewel 20.0% 1
Item thum 301 Shiny Nut 20.0% 1
Item thum 602 Burrow Fang 10.0% 1
Item thum 802 Verdant Pelt 10.0% 1
Item thum 700 Calamity Eye 10.0% 1
Item thum 1100 Red Crystal 6.66% 1
Item thum 800 Blaze Pelt 6.66% 1
Item thum 801 Light Scale 6.67% 1
Clock Tower
Item thum 1103 Beiorg's Scrap 5.0% 1
Item thum 1101 Thunder Chip 5.0% 1
Item thum 806 Frozen Pelt 20.0% 1
Item thum 302 Meru Nut 20.0% 1
Item thum 702 Disaster Eye 10.0% 1
Item thum 705 Doom Jewel 10.0% 1
Item thum 1105 Doom Ring 10.0% 1
Item thum 1103 Shock Core 6.66% 1
Item thum 1100 Shock Heart 6.66% 1
Item thum 800 Blaze Scale 6.67% 1

Mission 2 - Thundering Tyrant[]

Look at the size of that! A Revenant that big is definitely brimming with unnatural power. Truly a titan of the element and a force of nature -- Its every step feels like a clap of thunder!...What do you mean, they've got no legs?! Be on your guard, and keep your head level and grounded!

Raid Boss[]

South Orebus
Element Thunder
Element Thunder
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Thundering Tyrant 1 - 0 0
 Element Thunder Gamma Tempest Revenant
Guardian 8940101
Element Thunder Thunderbound Revenant
Guardian 8940101

Notes:

  • Gamma Tempest Revenant found at Dehn's Forge
  • Thunderbound Revenant found at Farren's Leisure

First clear reward:

  • 1000x Orebi Shards

Gamma Tempest Revenant

  • Has 80% elemental mitigation for the first 3 turns
  • Heavy BC/HC based/buffed drop rate resist is present
  • Can guard to reduce incoming damage further
  • Can be inflicted with Def down
  • Left Fist can be inflicted with Sick & Atk down
  • Right Fist can be inflicted with Def down, Curse & Poison. Poison will deal 10% of HP each turn
  • Left and Right Fist tend to have Stealth effect every 4 turns
  • Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 1 turn duration reduction
  • Unnatural Oppression - Inflicts 30% Active healing, 50% Passive healing, 50% HC effectiveness reduction for 2 turns & drains 50% OD gauge
    • Used every turn
  • Fatal Pursuit - Instantly defeats a single unit
    • Used once upon attempting to flee the battle. Tends to target current highest HP unit
    • This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
  • Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
    • Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
  • Diseased Wave - 40% chance to inflict ailments
  • Dreadful Malady - Inflicts DoT (400% mod) for 3 turns
  • Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
  • Forward Rush - 20 hit ST attack that pierces 30% mitigation
  • Disarm - 30% chance to invalidate Sphere effects for 2 turns
    • Used by the Left Fist
  • Fester - Adds 150% Atk buff when enemy has status ailments for 3 turns
  • Clench Up - Adds 40% chance to reflect 25% of damage taken for 3 turns
  • Grave's Chill - Inflicts 40% chance to negate KO Resistance on all enemies for 3 turns
  • Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation

Thunderbound Revenant

  • Has 80% elemental mitigation for the first 3 turns
  • Can guard to reduce incoming damage further
  • Left Fist can be inflicted with Sick & Atk down
  • Right Fist can be inflicted with Paralysis, Atk down & Poison. Poison will deal 10% of HP each turn
  • Left and Right Fist tend to have Stealth effect every 4 turns
  • Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 1 turn duration reduction
  • Unnatural Oppression - Inflicts 50% Active healing, 70% Passive healing, 70% HC effectiveness reduction for 2 turns & drains 80% OD gauge
    • Used every turn
  • Fatal Pursuit - Instantly defeats a single unit
    • Used once upon attempting to flee the battle. Tends to target current highest HP unit
    • This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
  • Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
    • Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
  • Exhaust Field - 40% chance to inflict 200% Atk, Def, Rec down for 3 turns
  • Diseased Wave - 40% chance to inflict ailments
  • Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
  • Mana Purge - 100% BB drain
  • Dreadful Malady - Inflicts DoT (400% mod) for 3 turns
  • Diseased Wave - 40% chance to inflict ailments
  • Vital Drain - 40% chance to purge Atk/Def/Rec, Crit rate, elemental Atk/Def/Rec and Crit rate & Atk/Def/Rec and Crit rate when guarding
    • Used by the Left Fist
  • Disable - 40% chance to disable Extra Skill effects for 2 turns



General Zone Details
Notes:
Drops:
Rare Drops:

Harvest Drops[]

Location Item Harvest Rate Quantity
Gentle River Bank
Item thum 105 Forbidden Vines 5.0% 1
Item thum 802 Spider's Silk 5.0% 1
Item thum 800 Solid Pelt 13.33% 1
Item thum 801 Cobalt Pelt 13.33% 1
Item thum 700 Fallen Eye 13.34% 1
Item thum 706 Ominous Eye 10.0% 1
Item thum 505 Ruling Fist 10.0% 1
Item thum 705 Dark Jewel 10.0% 1
Item thum 700 Blaze Pearl 6.66% 1
Item thum 505 Fiend Claw 6.66% 1
Item thum 705 Fiend Jewel 6.67% 1
Luminous Forest
Item thum 802 Raiment of Grace 5.0% 1
Item thum 1104 Shadow Gem 5.0% 1
Item thum 400 Ruin Tear 20.0% 1
Item thum 701 Wicked Eye 20.0% 1
Item thum 505 Daze Claw 10.0% 1
Item thum 700 Ghost Jewel 10.0% 1
Item thum 704 Queen Jewel 10.0% 1
Item thum 800 Fiend Pelt 6.66% 1
Item thum 1101 Cataract Ore 6.66% 1
Item thum 705 Feat Jewel 6.67% 1
Tower in Ruins
Item thum 1105 Crystal Soul 5.0% 1
Item thum 1101 Demonblood Clot 5.0% 1
Item thum 401 Wicked Tear 20.0% 1
Item thum 300 Timber Nut 20.0% 1
Item thum 500 Lost Claw 10.0% 1
Item thum 705 Phantom Eye 10.0% 1
Item thum 1104 Guile Stone 10.0% 1
Item thum 200 Fire Feather 6.66% 1
Item thum 107 Sakura Leaf 6.66% 1
Item thum 200 Solid Flame 6.67% 1
Clock Tower
Item thum 1105 Crest Seal 5.0% 1
Item thum 200 Scarlet Wing 5.0% 1
Item thum 805 Dark Pelt 20.0% 1
Item thum 1105 Dark Stone 20.0% 1
Item thum 804 Shock Mane 10.0% 1
Item thum 505 Wicked Hand 10.0% 1
Item thum 600 Ruling Fang 10.0% 1
Item thum 401 Tragedy Drop 6.66% 1
Item thum 1105 Evil Eye 6.66% 1
Item thum 200 Red Feather 6.67% 1

Mission 3 - Thundering Tyrant II[]

Look at the size of that! A Revenant that big is definitely brimming with unnatural power. Truly a titan of the element and a force of nature -- Its every step feels like a clap of thunder!...What do you mean, they've got no legs?! Be on your guard, and keep your head level and grounded!

Raid Boss[]

South Orebus
Element Thunder
Element Thunder
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Thundering Tyrant II 1 - 0 0
 Element Thunder Alpha Tempest Revenant
Guardian 8940101
Element Thunder Beta Tempest Revenant
Guardian 8940101
Element Thunder Thunderbound Revenant
Guardian 8940101

Notes:

  • Alpha Tempest Revenant found at Hazardous Test Zone
  • Beta Tempest Revenant found at Dehn's Forge
  • Thunderbound Revenant found at Farren's Leisure

First clear reward:

  • 1500x Orebi Shards

Alpha Tempest Revenant

  • Can guard to reduce incoming damage further
  • Heavy BC/HC based/buffed drop rate resist is present
  • Can be inflicted with Weaken & Def down
  • Left Fist can be inflicted with Weaken, Sick, Atk down, Def down & Poison. Poison will deal 10% of HP each turn
  • Right Fist can be inflicted with Weaken, Paralysis & Atk down
  • Left and Right Fist tend to have Stealth effect every 4 turns
  • Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 2 turn duration reduction
  • Unnatural Oppression - Inflicts 70% Active healing, 90% Passive healing, 90% HC effectiveness reduction for 2 turns & drains 100% OD gauge
    • Used every turn
  • Fatal Pursuit - Instantly defeats a single unit
    • Used once upon attempting to flee the battle. Tends to target current highest HP unit
    • This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
  • Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
    • Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
  • Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
  • Fester - Adds 150% Atk buff when enemy has status ailments for 3 turns
  • Forward Rush - 20 hit ST attack that pierces 30% mitigation
  • Disease Swarm - 100% chance to inflict ailments
  • Undermine - Inflicts 15% max HP debuff for 2 turns
  • Demoralize - 20% chance to invalidate Leader Skill effects for 2 turns
    • Used by the Left Fist

Beta Tempest Revenant

  • Has 80% elemental mitigation for the first 3 turns
  • Can guard to reduce incoming damage further
  • Passively reflect status ailments upon being attacked
  • Left Fist can be inflicted with Def down, Curse & Poison. Poison will deal 10% of HP each turn
  • Right Fist can be inflicted with Paralysis & Atk down
  • Left and Right Fist tend to have Stealth effect every 4 turns
  • Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 2 turn duration reduction
  • Unnatural Oppression - Inflicts 70% Active healing, 90% Passive healing, 90% HC effectiveness reduction for 2 turns & drains 100% OD gauge
    • Used every turn
  • Fatal Pursuit - Instantly defeats a single unit
    • Used once upon attempting to flee the battle. Tends to target current highest HP unit
    • This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
  • Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
    • Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
  • Massive Shot - 20 hit ST attack that pierces 5% mitigation
  • Power Shot - 20 hit ST attack that pierces 5% mitigation
  • Forward Rush - 20 hit ST attack that pierces 30% mitigation
  • Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
  • Undermine - Inflicts 15% max HP debuff for 2 turns
    • Used by the Left Fist
  • Grievous Malady - Inflicts DoT (600% mod) for 3 turns
  • Anti-Magic Curse - 40% chance to inflict buff-wipe
  • Unnatural Boon - Adds all elements to attack for 3 turns
  • Clench Up - Adds 40% chance to reflect 25% of damage taken for 3 turns
  • Force of the Wild - Adds 20% crit rate, 50% Atk, 100% Def, Rec buff to allies for 3 turns

Thunderbound Revenant

  • Has 80% elemental mitigation for the first 3 turns
  • Can guard to reduce incoming damage further
  • Passively reflect status ailments upon being attacked
  • Left Fist can be inflicted with Sick & Atk down
  • Right Fist can be inflicted with Paralysis, Atk down & Poison. Poison will deal 10% of HP each turn
  • Left and Right Fist tend to have Stealth effect every 4 turns
  • Damage Mitigation, Elemental Mitigation, Evasion, Parameter Boost, Self Parameter Boost, Parameter Conversion, Self Parameter Conversion, Elemental Parameter Boost, Spark Boost, Elemental Spark Boost, Self Spark Boost, Critical Damage Boost, Elemental Critical Damage Boost, Elemental Damage Boost, Gradual BB Gauge Boost, BC Fill when attacked, BC Fill on Spark, BC Efficacy, OD Gauge Fill Rate, and Gradual OD Fill effects have a 1 turn duration reduction
  • Unnatural Oppression - Inflicts 50% Active healing, 70% Passive healing, 70% HC effectiveness reduction for 2 turns & drains 80% OD gauge
    • Used every turn
  • Fatal Pursuit - Instantly defeats a single unit
    • Used once upon attempting to flee the battle. Tends to target current highest HP unit
    • This skill will not target units under Stealth effect. This skill will not be able to kill an Angel Idol unit that is the only remaining unit on the field
  • Pained Flail - 20 hit AoE attack that deals 80% of HP as damage & adds stackable 20% Atk buff, 5% Def debuff & 5% Crit buff to self for 500 turns
    • Used upon defeating a Fist and whenever returning to the battle with a Fist already defeated
  • Exhaust Field - 40% chance to inflict 200% Atk, Def, Rec down for 3 turns
  • Power Bomb - 20 hit AoE attack that pierces 5% mitigation
  • Power Creep - Adds stackable 25% Atk, 5% Def debuff & 5% crit rate buff to self for 500 turns
  • Vital Drain - 40% chance to purge Atk/Def/Rec, Crit rate, elemental Atk/Def/Rec and Crit rate & Atk/Def/Rec and Crit rate when guarding
    • Used by the Left Fist
  • Dreadful Malady - Inflicts DoT (400% mod) for 3 turns
  • Mana Purge - 100% BB drain
  • Disable - 40% chance to disable Extra Skill effects for 2 turns
  • Massive Bomb - 20 hit Strong AoE attack that pierces 5% mitigation



General Zone Details
Notes:
Drops:
Rare Drops:

Harvest Drops[]

Location Item Harvest Rate Quantity
Gentle River Bank
Item thum 105 Forbidden Vines 5.0% 1
Item thum 802 Spider's Silk 5.0% 1
Item thum 800 Solid Pelt 13.33% 1
Item thum 801 Cobalt Pelt 13.33% 1
Item thum 700 Fallen Eye 13.34% 1
Item thum 706 Ominous Eye 10.0% 1
Item thum 505 Ruling Fist 10.0% 1
Item thum 705 Dark Jewel 10.0% 1
Item thum 700 Blaze Pearl 6.66% 1
Item thum 505 Fiend Claw 6.66% 1
Item thum 705 Fiend Jewel 6.67% 1
Luminous Forest
Item thum 802 Raiment of Grace 5.0% 1
Item thum 1104 Shadow Gem 5.0% 1
Item thum 400 Ruin Tear 20.0% 1
Item thum 701 Wicked Eye 20.0% 1
Item thum 505 Daze Claw 10.0% 1
Item thum 700 Ghost Jewel 10.0% 1
Item thum 704 Queen Jewel 10.0% 1
Item thum 800 Fiend Pelt 6.66% 1
Item thum 1101 Cataract Ore 6.66% 1
Item thum 705 Feat Jewel 6.67% 1
Tower in Ruins
Item thum 1105 Crystal Soul 5.0% 1
Item thum 1101 Demonblood Clot 5.0% 1
Item thum 401 Wicked Tear 20.0% 1
Item thum 300 Timber Nut 20.0% 1
Item thum 500 Lost Claw 10.0% 1
Item thum 705 Phantom Eye 10.0% 1
Item thum 1104 Guile Stone 10.0% 1
Item thum 200 Fire Feather 6.66% 1
Item thum 107 Sakura Leaf 6.66% 1
Item thum 200 Solid Flame 6.67% 1
Clock Tower
Item thum 1105 Crest Seal 5.0% 1
Item thum 200 Scarlet Wing 5.0% 1
Item thum 805 Dark Pelt 20.0% 1
Item thum 1105 Dark Stone 20.0% 1
Item thum 804 Shock Mane 10.0% 1
Item thum 505 Wicked Hand 10.0% 1
Item thum 600 Ruling Fang 10.0% 1
Item thum 401 Tragedy Drop 6.66% 1
Item thum 1105 Evil Eye 6.66% 1
Item thum 200 Red Feather 6.67% 1
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