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For other uses, see Rhyne (disambiguation).
Rhyne
Unit No. 8583
Data ID 810827
Element Element Fire Fire
Gender Gender female Female
Rarity 7
Max Lv. 120
Cost 52
Arena Type 2
Colosseum Legality BFWiki Conqueror Class
BFWiki Hero Class
Stats HP ATK DEF REC
Base 6,696 2,285 2,109 2,152
Lord 9,566 3,264 3,013 3,074
Anima 10,459 3,264 3,013 2,836
Breaker 9,566 3,502 2,775 3,074
Guardian 9,566 3,264 3,251 2,955
Oracle 9,566 3,264 2,894 3,431
Rex 11,054 3,443 3,192 3,253
Final, in-game stats may differ slightly
Unit Types also provide special passive bonuses. For more information, see this page.
Bonuses HP ATK DEF REC
Max Imp Unit ills thum 40432 1,100
(×22)
Unit ills thum 10452 440
(×22)
Unit ills thum 20442 440
(×22)
Unit ills thum 30432 440
(×22)
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier.
Miscellaneous Info
Normal 10-Hit Combo 50Icon dc (5Icon dc/hit)
Hit Count
Drop Check
Damage Modifier
Cost
BB 13 13Icon dc(1Icon dc) 200% [HP%] 22 BC Battle crystal icon
SBB 17
5
17Icon dc(1Icon dc)
5Icon dc(1Icon dc)
200% [HP%]
1100%
10 BC Battle crystal icon
(32Battle crystal icon total)
UBB 19 19Icon dc(1Icon dc) 1500% [HP%] 25 BC Battle crystal icon
Leader Skill: Streetwise Slinker
120% Atk, max HP, 100% Def, and 30% critical rate (Fire), 10% damage reduction from Fire, Earth types, raises normal hit amount, normal attacks may hit all foes, 20% reduction to BB activation cost
+1 to each normal hit (-20% damage, 80% damage total) & 40% chance of AoE normal attack (-50% damage, 50% damage total)
Extra Skill: Calm Reticence
15% critical damage for all allies, damage taken may inflict 30% BB gauge fill rate reduction for 1 turn, probable damage reduction to 1 & negates Atk, Def, Rec reduction
10% chance of reducing 30% BC efficacy & 10% chance of taking 1 damage
Brave Burst: Cold Cathode
[Offense]
13 combo Fire attack on all foes (damage relative to remaining HP), probable 1 turn Atk, Def reduction infliction for 3 turns, raises normal hit amount for 3 turns, normal attacks hits all foes for 3 turns & 2 turns active healing reduction infliction (PvP modes only)
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 200% + 300% * (current HP / base max HP) damage modifier All enemies
Atk down Attack Reduction 30% chance of reducing Atk by 50% 3 turns All enemies
Def down Defense Reduction 30% chance of reducing Def by 50% 3 turns All enemies
Normal hit count buff Hit Count Boost +1 to each normal hit (120% extra hit damage modifier) 3 turns All allies
Aoe norms AoE Normal Attack 100% chance of attacking all enemies with normal attack 3 turns All allies
Active heal reduce Active Healing Reduction Reduces active healing effects by 25% 2 turns All enemies (PvP modes only)
Super BB: Hypnotic Trail
[Offense]
17 combo Fire attack on all foes (damage relative to remaining HP), 5 combo Fire attack on single foe, probable 1 turn Atk, Def reduction infliction for 3 turns, raises normal hit amount for 3 turns, boosts Fire elemental damage for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 200% + 900% * (current HP / base max HP) damage modifier All enemies
Aoe norms Regular Damage 1100% damage modifier Single enemy
Atk down Attack Reduction 40% chance of reducing Atk by 50% 3 turns All enemies
Def down Defense Reduction 40% chance of reducing Def by 50% 3 turns All enemies
Normal hit count buff Hit Count Boost +1 to each normal hit (120% extra hit damage modifier) 3 turns All allies
Ewdbuff fire Fire Elemental Damage Boost 200% boost to Fire elemental damage 3 turns All allies
Ultimate BB: Signal Sidewinder
[Offense]
19 combo Fire attack on all foes (damage relative to remaining HP), 1 turn Atk, Def reduction infliction for 3 turns, raises normal hit amount for 3 turns, boosts Fire elemental damage for 3 turns, boosts Atk, Rec relative to Def for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 1500% + 1300% * (current HP / base max HP) damage modifier All enemies
Atk down Attack Reduction 100% chance of reducing Atk by 80% 3 turns All enemies
Def down Defense Reduction 100% chance of reducing Def by 80% 3 turns All enemies
Normal hit count buff Hit Count Boost +2 to each normal hit (220% extra hit damage modifier) 3 turns All allies
Ewdbuff fire Fire Elemental Damage Boost 450% boost to Fire elemental damage 3 turns All allies
Conversion attack Attack Conversion Boost Boosts Atk relative to 250% of Defense 3 turns All allies
Conversion recovery Recovery Conversion Boost Boosts Rec relative to 250% of Defense 3 turns All allies
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.


Animation Frame Data
Move Idle Attack
5 50 120
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 0.0015 0.0015
Speed Type 5 5
Move Type Moving Moving
Normal Attack
Frames 18, 21, 24, 39, 42, 62, 65, 68, 71, 74
Distribution (%) 12, 12, 10, 8, 8, 10, 10, 10, 10, 10
Brave Burst
Frames 18, 21, 24, 39, 42, 62, 65, 68, 71, 74, 77, 80, 83
Distribution (%) 9, 9, 9, 5, 5, 10, 10, 9, 8, 8, 8, 5, 5
Total Distribution: 100%
Effect Delay 1
Super Brave Burst
Frames 18, 21, 24, 39, 42, 45, 62, 65, 68, 71, 74, 77, 80, 83, 86, 89, 92
Distribution (%) 6, 6, 6, 4, 4, 4, 9, 9, 9, 9, 5, 5, 5, 5, 5, 5, 4
Total Distribution: 100%
Effect Delay 1
Frames 61, 64, 67, 70, 73
Distribution (%) 20, 20, 20, 20, 20
Total Distribution: 100%
Effect Delay 1
Ultimate Brave Burst
Frames 18, 21, 24, 39, 42, 45, 62, 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98
Distribution (%) 5, 5, 5, 4, 4, 4, 8, 8, 8, 8, 5, 5, 5, 5, 5, 4, 4, 4, 4
Total Distribution: 100%
Effect Delay 1
Evolution
Chain Unit ills thum 810827 Evolve arrow sm Unit ills thum 810828
Prev Cost n/a
Next Cost Unit ills thum 10354  Unit ills thum 10354 Unit ills thum 50354 Unit ills thum 50354 Unit ills thum 10133 Unit ills thum 10133 Unit ills thum 60224 Unit ills thum 810034 Item thum 111000
Zell thum3,000,000 Zel

Karma thum1,000,000 Karma

How to Obtain
Unit Quotes
Summon You're not from around here, aren't you?
Don't worry. You'll get used to it.
This concrete jungle.
Fusion Mmm. That's interesting.
I think that will work just fine. It's flexible enough.
Thanks.
Unit Lore
One of the twelve creatures participating in Emperor Yu's search for the perfect assistant, Snake was a close companion of Dragon. Reticent and restrained, Snake could be stealthy and vicious when she needed to be, but watching her basking lazily in the sun gave a distinctly different impression. She often listened calmly and patiently as Dragon waxed lyrical about her many deeds; while she wasn't nearly as interested in the competition as her friend, there was no doubt they were excellent qualities to have.

When she arrived in the human world, Snake bided her time, watching the world go by. The living pulse of this city thrummed under its concrete skin, and as her glowing eyes beheld the fall of night, she found her curiosity too strong to ignore. The city was alive—not in the droll humdrum of grey traffic, but in the kaleidoscopic mosaic of clubs, bars, and dancefloors. Though she stayed close to unassuming corners and the shadows of doorways, Snake adapted to the atmosphere well enough; her sleek scales were replicated in the luminescent print of her clothes.

One night, Snake found herself slipping down several neon-lit alleyways. A bout of quiet applause drew her to an open space, where a group of dancers were practicing their moves. The youngsters were emulating the sinuous twists and turns of her kind, taking turns to dance a mock fight with glowing rods that left burning trails in the indigo night.

With a lazy, knowing smile, Snake slithered into the fray—a strange, slinky woman they would come to remember as the dominator of the dance floor: Rhyne.
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