






Buff ID | 10017 (new) / 10002 (old) |
---|---|
Passive ID | 10500 |
Shield is a buff that adds a second HP bar that can absorb specific types of damage. It can stack with Barrier.
It functions similarly to Barrier. Each shield has a set amount of HP and defense and an optional element type (i.e. it can be a single element or be non-elemental). A non-elemental shield will not take any additional damage due to non-elemental shields not having any elemental weakness.
Proc ID 10012[]
This is the old version of the Shield buff exclusive to enemies. This absorbs all types of damage.
Proc ID 10017[]
This is the version of the Shield buff used by units. While the shield is active, it will absorb additional damage (DoT), countered damage, and normal hit damage for a number of turns or until the bar depletes.
Purging Shield[]
Dual Brave Burst effects with Elemental Synergy: Quagmire can purge Shield effects. Probabilities and buff durations are listed below.
Bond Levels | Chance of Purging |
---|---|
1 | 60% |
2 | 70% |
3~4 | 80% |
5~6 | 90% |
7~10 | 100% |
In-Game Descriptions[]
Buff | Namespaced ID | In-Game Description |
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DESC_BUFF_ALL
|
Shields damage. |
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DESC_BUFF_FIRE
|
Shields damage. |
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DESC_BUFF_WATER
|
Shields damage. |
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DESC_BUFF_EARTH
|
Shields damage. |
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DESC_BUFF_THUNDER
|
Shields damage. |
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DESC_BUFF_LIGHT
|
Shields damage. |
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DESC_BUFF_DARK
|
Shields damage. |