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Shield
Shield fireShield waterShield earthShield thunderShield lightShield darkShield colorless
Buff ID 10017 (new) / 10002 (old)
Passive ID 10500

Shield is a buff that adds a second HP bar that can absorb specific types of damage. It can stack with Barrier.

It functions similarly to Barrier. Each shield has a set amount of HP and defense and an optional element type (i.e. it can be a single element or be non-elemental). A non-elemental shield will not take any additional damage due to non-elemental shields not having any elemental weakness.

Proc ID 10012

This is the old version of the Shield buff exclusive to enemies. This absorbs all types of damage.

Proc ID 10017

This is the version of the Shield buff used by units. While the shield is active, it will absorb additional damage (DoT), countered damage, and normal hit damage for a number of turns or until the bar depletes.

Purging Shield

Dual Brave Burst effects with Elemental Synergy: Quagmire can purge Shield effects. Probabilities and buff durations are listed below.

Bond Levels Chance of Purging
1 60%
2 70%
3~4 80%
5~6 90%
7~10 100%

In-Game Descriptions

Buff Namespaced ID In-Game Description
Shield colorless ShieldBB DESC_BUFF_ALL Shields damage.
Shield fire ShieldUBB DESC_BUFF_FIRE Shields damage.
Shield water ShieldUBB DESC_BUFF_WATER Shields damage.
Shield earth ShieldUBB DESC_BUFF_EARTH Shields damage.
Shield thunder ShieldUBB DESC_BUFF_THUNDER Shields damage.
Shield light ShieldUBB DESC_BUFF_LIGHT Shields damage.
Shield dark ShieldUBB DESC_BUFF_DARK Shields damage.

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