Brave Frontier Wiki


Sonic Blaster Vashi
Unit No. 8331
Data ID 840288
Element Thunder
Gender Female
Rarity Omni
Max Lv. 150
Cost 60
Arena Type 2
Colosseum Legality
Stats HP ATK DEF REC
Base 5,831 2,457 2,394 2,044
Lord 8,330 3,510 3,420 2,920
Anima 9,448 3,510 3,420 2,622
Breaker 8,330 3,808 3,122 2,920
Guardian 8,330 3,510 3,718 2,771
Oracle 8,330 3,510 3,271 3,367
Rex 10,193 3,734 3,644 3,144
Final, in-game stats may differ slightly
Unit Types also provide special passive bonuses. For more information, see this page.
Bonuses HP ATK DEF REC
Max Imp 1,500
(×30)
600
(×30)
600
(×30)
600
(×30)
Omni+1 1,650
(×33)
660
(×33)
660
(×33)
660
(×33)
Omni+2 1,950
(×39)
780
(×39)
780
(×39)
780
(×39)
Omni+3 2,400
(×48)
960
(×48)
960
(×48)
960
(×48)
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier.
Miscellaneous Info
Normal 16-Hit Combo 48 (3/hit)
Hit Count
Drop Check
Damage Modifier
Cost
BB 19 (AOE) 19(1) 200% [HP%] 30 BC
SBB 23 (AOE)
23 (ST) [SP]
23 (AOE) [GR]
23(1) (AOE)
23(1) (ST) [SP]
23(1) (AOE) [GR]
300% (AOE) [HP%]
850% (ST) [SP]
1100% (AOE) [GR]
32 BC
(62 total)
UBB 27 (AOE) 27(1) 1500% [HP%] 32 BC
Leader Skill: Hyperacoustic Motivation
150% Atk, max HP, 30% critical rate, 250% critical damage, damage taken fills BB gauge, negates all status ailments and Atk, Def, Rec reduction & 25% reduction to BB activation cost
Effect Values
Passive Effect Potency
Parameter Boost 150% boost to HP, 150% boost to Atk and 30% boost to critical rate
Critical Damage Boost 250% boost to critical damage
Status Negation Negates all status ailments and Atk, Def, Rec reduction effects
BC Fill when attacked Damage taken boosts BB gauge by 6~10 BC
BC Cost Reduction Reduces BC cost of BB gauge by 25%
Extra Skill: Ultrasonic Detonation
50% Atk (Thunder) for all allies, 30% all parameters, 150% damage against status afflicted foes & add to BB/SBB (Adds Thunder barrier)

25% Thunder elemental damage for all allies, 150% critical damage & add to SBB (23 combo Thunder attack on Water foes) in Guild Raid

Effect Values
Passive Effect Potency Target
Elemental Parameter Boost 50% boost to Atk of Thunder units All allies
Attack Boost on Status Afflicted Foes 150% boost to Atk when enemy is status afflicted To self
Parameter Boost 30% boost to all parameters To self
Added Effect to Brave Burst Adds the following effect(s) to BB/SBB:
  • Barrier: Activates Thunder barrier with 7000 HP (For all allies)
To self
Critical Damage Boost [Guild Raid Only] 150% boost to critical damage To self
Added Effect to Brave Burst [Guild Raid Only] Adds the following effect(s) to SBB: To self
Elemental Damage Boost [Guild Raid Only] 25% boost to Thunder elemental damage All allies
Brave Burst: Sonic Wave Explosion
[Offense]
19 combo Thunder attack on all foes (damage relative to remaining HP, boosts own critical rate), boosts Atk, Def, Rec and critical rate (Thunder) for 3 turns, probable Injury, Weakness, Sickness infliction, boosts BC, HC drop rate for 3 turns, fills BB gauge for 3 turns & probable evasion for 2 turns
Buff Values
Active Effect Potency Buff Duration Target
HP-scaled Damage 200% + 300% * (current HP / base max HP) damage modifier (60% innate crit rate) All enemies
Parameter Boost Boosts Atk, Def and Rec by 165% and critical rate by 60% of Thunder units 3 turns All allies
Status Infliction 85% chance of inflicting Injury, Sick and Weaken All enemies
Drop Rate Boost Boosts BC drop rate by 40% and HC drop rate by 40% 3 turns All allies
Evasion 20% chance of evading hits from an attack 2 turns All allies
Gradual BB Gauge Boost Boosts BB gauge by 12 BC each turn 3 turns All allies
Super BB: Infrasonic Explosion
[Offense]
23 combo Thunder attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec and critical rate (Thunder) for 3 turns, Injury, Weakness, Sickness infliction, boosts Atk, Rec relative to Def for 3 turns, boosts critical damage (Thunder) for 3 turns & 100% critical, elemental damage reduction for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
HP-scaled Damage 300% + 900% * (current HP / base max HP) damage modifier All enemies
Parameter Boost Boosts Atk, Def and Rec by 165% and critical rate by 60% of Thunder units 3 turns All allies
Status Infliction 100% chance of inflicting Injury, Sick and Weaken All enemies
Parameter Conversion Boosts Atk and Rec relative to 110% of Def 3 turns All allies
Elemental Critical Damage Boost 75% boost to critical damage of Thunder units 3 turns All allies
Damage Resistance Negates critical and elemental damage 3 turns All allies
Ultimate BB: Transductive Plasma Shot
[Offense]
27 combo Thunder attack on all foes (damage relative to remaining HP), boosts Atk, Rec relative to Def for 3 turns, boosts critical damage for 3 turns, damage taken restores HP for 3 turns, adds Injury, Weakness, Sickness infliction to attack for 3 turns & fills BB gauge for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
HP-scaled Damage 1500% + 1500% * (current HP / base max HP) damage modifier All enemies
Parameter Conversion Boosts Atk and Rec relative to 300% of Def 3 turns All allies
Critical Damage Boost 500% boost to critical damage 3 turns All allies
Status Infliction Added to Attack Add to attack: 100% chance of inflicting Injury, Sick and Weaken 3 turns All allies
Heal when attacked 100% chance of recovering 100% of damage taken as HP 3 turns All allies
Gradual BB Gauge Boost Boosts BB gauge by 100 BC each turn 3 turns All allies
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
SP Enhancements
Category Option SP
Cost
Skill Description
Parameter Boost A 10 100% Atk, Def when BB gauge is above 50%
Critical Hits B 10 200% critical damage
Attack Boost C 10 150% elemental damage
BB Gauge D 15 Critical damage fills BB gauge
Fills 10~12 BC
Special E 10 Raises Atk limit to 180k
F 25 Add to SBB (Probable 2 turns Atk, Def reduction infliction)
40% chance of reducing 60% Atk and 60% Def
G 20 Add to SBB (Boosts damage against status afflicted foes for 3 turns)
250% boost
H 25 Add to SBB (23 combo Thunder attack on single foe )
850% damage modifier
I 20 Add to BB/SBB (Spark damage restores HP for 3 turns)
Recovers 400~500 HP per spark
J 15 Add to BB/SBB (15% damage reduction from all element types for 3 turns)
K 25 Add to BB/SBB (Damage taken may restore HP for 3 turns)
50% chance of healing 25~30% of damage taken as HP
L 15 Allows UBB's effects to last additional 1 turn
List of Recommended Builds
Animation Frame Data
Move Idle Attack
60 60 180
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 4 4
Speed Type 3 3
Move Type Stationary Stationary
Normal Attack
Frames 55, 58, 61, 64, 73, 76, 79, 85, 91, 94, 100, 103, 109, 115, 118, 121
Distribution (%) 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 5, 4, 4
Brave Burst
Frames 55, 58, 61, 64, 70, 73, 76, 79, 85, 88, 91, 94, 100, 103, 106, 109, 115, 118, 121
Distribution (%) 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 4, 3, 2
Total Distribution: 100%
Effect Delay 1
Super Brave Burst
Frames (AOE) 55, 58, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121
Distribution (%) 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 3, 3, 2, 2
Total Distribution: 100%
Effect Delay 1
Frames (ST) [SP] 55, 58, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121
Distribution (%) 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 3, 3, 2, 2
Total Distribution: 100%
Effect Delay 0
Frames (AOE) [GR] 55, 58, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121
Distribution (%) 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 3, 3, 2, 2
Total Distribution: 100%
Effect Delay 0
Ultimate Brave Burst
Frames 55, 58, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 124, 127, 130, 133
Distribution (%) 3, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 3, 3, 2, 2, 2, 1, 1, 1, 1
Total Distribution: 100%
Effect Delay 1
Evolution
Chain   
Prev Cost         
3,000,000 Zel
1,000,000 Karma
Next Cost n/a
How to Obtain (besides Evolving)
n/a
Unit Quotes
Summon See that mountain over there? Put on your earplugs--I'm about to make it disappear with a bang!
Fusion Great! Thanks for sending all of that over. I could use the spare parts for...testing! Yeah!
Evolution Of all the times he had to die... Ugh, Wannahon--you're giving me headaches, even when you're dead!
Unit Lore
The news that the scout ship had been shot down brought a smile to Vashi's lips. It was time to set the second phase of her plan into motion, and for that, she had to reach out to an old ally. It took a while--and a lot of convincing--but she managed to bring the Forshu commander to her point of view. Revenge could wait, and if the others died as collateral damage in the battle ahead, so much the better! The Greherd began to assemble at several orbital defense stations and worked on bringing them back up to working order. Meanwhile, Vashi had a few specially selected candidates covertly make their way to the ark ship--a few more faces would easily get lost in the depths of its shadow. As the armada drew closer to Orebus at last, Vashi grinned and mapped their approach trajectory. She already knew that the others planned to directly assault the Dust-Yellow King's flagship, but they'd have to get there first. The skies above the continent soon darkened with thousands of golden ships as they began their attack, their hulls red-hot from reentry. Their orbital defense networks began to fire, the sound unlike any Vashi had heard before. As her cannons cleared a path to the enemy flagship, she felt a dull vibration coming from deep below the surface: the ark ship had launched--and with it, their meager hope for survival.