Buff ID | 11 |
---|---|
Passive ID | 20 |
Status Infliction is an effect that induces any form of status ailments on the target.
There are currently six status ailments in the game: Curse, Poison, Paralysis, Injury, Weakness, and Sickness
Status Cleanse can cleanse all status ailments of the target, including Parameter Reduction debuffs. Status Negation prevents status ailments from being inflicted.
All status ailments inflicted on the player's units last for 3 turns. On enemies, Curse and Paralysis last only 1 turn while the other ailments last for 3 turns. In all Arena game modes, all status ailments last for 3 turns on Player and Enemy sides with the exception of Paralysis only lasting 1 turn exclusively in Challenge Arena.
Status Ailments[]
Poison[]
Poison deals 10% of the target’s max HP at the end of each turn.
Weakness[]
Weakness reduces the target’s Defense stat by 50% subtractively.
Sickness[]
Sickness reduces the target’s Recovery stat by 50% subtractively.
Injury[]
Injury reduces the target’s Attack stat by 50% subtractively.
Curse[]
Curse prevents the target from using Brave Burst. Additionally, this also prevents the target from filling the BB gauge until Curse wears off.
Curse lasts for 1 turn exclusively on enemies, but 3 turns on the player's units. In Arena, Colosseum, and Vortex Arena, Curse lasts for 3 turns on both the player and opponent's squads.
Paralysis[]
Paralysis prevents the unit from moving.
Paralysis lasts for 1 turn exclusively on enemies, but 3 turns on the player's units. In Arena, Colosseum, and Vortex Arena, Paralysis lasts for 3 turns on both the player and opponent's squads.
Similarities to Other Debuffs[]
Effect Name | Description |
---|---|
DoT | Works similarly to Poison, but deals damage based on the dealer's base Atk stat. |
Defense Reduction | Works similarly to Weakness, but can have varying levels of reducing Def stats. |
Recovery Reduction | Works similarly to Sickness, but can have varying levels of reducing Rec stats. |
Attack Reduction | Works similarly to Injury, but can have varying levels of reducing Atk stats. |
Amnesia | Works similarly to Curse, but can only prevent certain skills. |
Turn Skip | Works similarly to Paralysis, as the unit cannot act while afflicted. |
Note that DoT, Amnesia, and Turn Skip can only be cured by certain Effect Purge effects.
Frame Timings[]
Enemies that have not already reached 0 HP can be afflicted with status ailments. Any subsequent frames after the enemy's HP reaches 0 will prevent any status ailments or debuffs from applying.
In-Game Descriptions[]
Buff | Namespaced ID | In-Game Description |
Poison | DESC_BADSTATE_POISON
|
HP decreases every turn. |
Weak | DESC_BADSTATE_WEAK
|
Defense decreases. |
Sick | DESC_BADSTATE_SICK
|
Recovery decreases. |
Injury | DESC_BADSTATE_INJURY
|
Attack decreases. |
Curse | DESC_BADSTATE_CURSE
|
BB gauge stops charging making Brave Bursts unavailable. |
Paralysis | DESC_BADSTATE_PARA
|
Causes immobility for a fixed number of turns. |
Relevant Links[]
- Status Cure
- Status Negation
- Status Infliction Added to Attack
- Status Counter
- Status Infliction on Critical
- List of Units with Status Effects
- List of Items with Status Effects
- List of Elgifs with Status Effects