Buff ID | 40 |
---|---|
Passive ID | 20 |
Status Infliction Added to Attack is an effect that grants allies Status Infliction to attack.
There are currently six status ailments in the game: Poison, Weakness, Sickness, Injury, Curse, Paralysis
Status Cleanse can cleanse all status ailments of the target.
All status ailments inflicted on the player's units last for 3 turns. On enemies, Curse and Paralysis last only 1 turn while the other ailments last for 3 turns. In all Arena game modes, all status ailments will last for 3 turns on Player and Enemy sides with the exception of Paralysis only lasting 1 turn exclusively in Challenge Arena.
Status Ailments[]
Poison[]
Poison deals 10% of the target’s max HP at the end of each turn.
Weakness[]
Weakness reduces the target’s Defense stat by 50% subtractively.
Sickness[]
Sickness reduces the target’s Recovery stat by 50% subtractively.
Injury[]
Injury reduces the target’s Attack stat by 50% subtractively.
Curse[]
Curse prevents the target from using Brave Burst. Additionally, this also prevents the target from filling the BB gauge until Curse wears off.
Paralysis[]
Paralysis prevents the unit from moving.
Interactions with Random Target Attacks[]
Due to each hit of a random target attack being treated as an attack, this creates instances where the unit utilizing random target attacks can roll through multiple trials of a chance-based effect that is added to attack.
For instance, if Void Pasha Ensa-Taya uses her 40-hit random target BB, each one of the 40 hits will have a 20% chance of inflicting Paralysis, Injury, Weakness, and Sickness. By binomial cumulative distribution, this means Ensa-Taya has a 99.9867% chance of inflicting status ailments.
Frame Timings[]
Enemies that have not already reached 0 HP can be afflicted with status ailments. Any subsequent frames after the enemy's HP reaches 0 will prevent any status ailments or debuffs from applying.
In-Game Descriptions[]
Buff | Namespaced ID | In-Game Description |
Add Poison | DESC_BUFF_ADDPOISON
|
Adds chance of inflicting Poison when attacking. |
Add Weak | DESC_BUFF_ADDWEAK
|
Adds chance of inflicting Weak when attacking. |
Add Sick | DESC_BUFF_ADDSICK
|
Adds chance of inflicting Sick when attacking. |
Add Injury | DESC_BUFF_ADDINJURY
|
Adds chance of inflicting Injury when attacking. |
Add Curse | DESC_BUFF_ADDCURSE
|
Adds chance of inflicting Curse when attacking. |
Add Paralysis | DESC_BUFF_ADDPARA
|
Adds chance of inflicting Paralysis when attacking. |
Relevant Links[]
- Status Cure
- Status Negation
- Status Infliction
- Status Counter
- Status Infliction on Critical
- List of Units with Status Effects
- List of Items with Status Effects
- List of Elgifs with Status Effects