Status Infliction Added to Attack is an effect that grants allies Status Infliction to attack.
There are currently six status ailments in the game: Poison, Weakness, Sickness, Injury, Curse, Paralysis
Status Cleanse can cleanse all status ailments of the target.
All status ailments inflicted on the player's units last for 3 turns. On enemies, Curse and Paralysis last only 1 turn while the other ailments last for 3 turns. In all Arena game modes, all status ailments will last for 3 turns on Player and Enemy sides with the exception of Paralysis only lasting 1 turn exclusively in Challenge Arena.
Poison deals 10% of the target’s max HP at the end of each turn.
Weakness reduces the target’s Defense stat by 50% subtractively.
Sickness reduces the target’s Recovery stat by 50% subtractively.
Injury reduces the target’s Attack stat by 50% subtractively.
Curse prevents the target from using Brave Burst. Additionally, this also prevents the target from filling the BB gauge until Curse wears off.
Paralysis prevents the unit from moving.
Interactions with Random Target Attacks
Due to each hit of a random target attack being treated as an attack, this creates instances where the unit utilizing random target attacks can roll through multiple trials of a chance-based effect that is added to attack.
For instance, if Void Pasha Ensa-Taya uses her 40-hit random target BB, each one of the 40 hits will have a 20% chance of inflicting Paralysis, Injury, Weakness, and Sickness. By binomial cumulative distribution, this means Ensa-Taya has a 99.9867% chance of inflicting status ailments.
Enemies that have not already reached 0 HP can be afflicted with status ailments. Any subsequent frames after the enemy's HP reaches 0 will prevent any status ailments or debuffs from applying.
|Buff||Namespaced ID||In-Game Description|
|Add Poison||Adds chance of inflicting Poison when attacking.|
|Add Weak||Adds chance of inflicting Weak when attacking.|
|Add Sick||Adds chance of inflicting Sick when attacking.|
|Add Injury||Adds chance of inflicting Injury when attacking.|
|Add Curse||Adds chance of inflicting Curse when attacking.|
|Add Paralysis||Adds chance of inflicting Paralysis when attacking.|
- Status Cure
- Status Negation
- Status Infliction
- Status Counter
- Status Infliction on Critical
- List of Units with Status Effects
- List of Items with Status Effects
- List of Elgifs with Status Effects