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Event Duration: Permanent
Element Light.png
Element Light.png
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Fates In Our Hands 100 1 10,000 100
 Element Light.png True God-King
Monster ills anime uprising3.gif
Element Light.png
Lofty Ideals
Unit ills anime 20132.gif

Element Light.png
Midst of Chaos
Unit ills anime 10132.gif

Element Light.png
Underlying Fear
Unit ills anime 40132.gif

Element Light.png
Aspect of Frailty
Unit ills anime 60122.gif

Element Water.png
Aspect of Hesitation
Unit ills anime 50122.gif

Notes:

  • Continues Unavailable - Gems cannot be used to revive on this stage.
  • First Clear Reward: 3 Gems
  • Clear Reward: 200 Exalted Tokens


BB Counter

  • Antipathy of Bravery - Drains 20% - 65% BB gauge
    • Used whenever a total of 5 BB is used
  • Ire of Bravery - Drains 50% - 75% BB gauge
    • Used whenever a total of 8 BB is used
  • Animosity of Bravery - Drains 75% - 85% BB gauge
    • Used whenever a total of 12 BB is used
  • Resentment of Bravery - Drains 100% BB gauge
    • Used whenever a total of 14 BB is used

SBB Counter

  • Antipathy of Spirit - Inflicts 40000 fixed damage & purges evasion effect from foes
    • Used whenever a total of 5 SBB is used
  • Ire of Spirit - Inflicts 65000 fixed damage & purges evasion effect from foes
    • Used whenever a total of 8 SBB is used
  • Animosity of Spirit - Inflicts 50000 fixed damage & purges evasion effect from foes
    • Used whenever a total of 12 SBB is used
  • Resentment of Spirit - Inflicts 85000 fixed damage & purges evasion effect from foes
    • Used whenever a total of 14 SBB is used

UBB Counter

  • Ire of Ultimates - Purges Def buff when guarding, all elemental mitigation, mitigation, evasion, Def conversion, Def buff, elemental Def buff, guarantee Angel Idol effect on all foes
    • Used whenever UBB is used
  • Resentment of Ultimates - Purges Atk/Def/Rec/Crit, Atk/Def/Rec/Crit when guarding, elemental Atk/Def/Rec/Crit, conversion buffs, elemental weakness damage reduction, all elemental mitigation, mitigation, evasion, HP heal upon attacked, HP heal on Spark, HoT, HP drain, guarantee Angel Idol, critical damage effects on all foes
    • Used whenever a total of 5 UBB is used

DBB Counter

  • Ire of Defiance - Inflicts DoT (400% mod) for 4 turns
    • Used whenever DBB is used
  • Resentment of Defiance - Inflicts 25% HP piercing DoT for 3 turns
    • Used whenever a total of 5 DBB is used

True God-King (Body) Element Water.png

  • Has 115,000,000 HP
  • Turn 1
    • [ An aura of false divinity radiates from the God-King... ] - Adds Angel Idol effect that recovers 35% HP on use to self
      • Will be used again on turn 11, 21, 31, 50, 70
    • Unbound By Fate - Instantly defeats all foes
      • Used if there are less than 6 units brought into the fight
    • Passively negates Injury & Atk down for 999 turns
  • Turn 2
    • Burning Glare - 6 hit AoE attack with innate 45% crit that purges Injury negation, Atk down negation from self
  • Turn 3
    • [ A member of your party is marked for death... ] - Inflicts Red-mark effect on a single unit for 99 turns
      • Used on the friend slot unit
  • Turn 4~7
    • Radiant Incursion - 6 hit dual perfect Spark ST attack that purges evasion effect
      • Used on the marked unit. Will be used up to 3 times
    • Fatal Incursion - 6 hit ST attack that purges evasion effect
      • Used on the marked unit. Will be used up to 3 times
    • Gashing Incursion - 6 hit ST attack that pierces 50% mitigation & purges evasion effect
      • Used on the marked unit
    • [ The God-King summons an entity to regenerate health... ] - Summons Lingering Power A Element Earth.png
    • Coiling Lash - 6 hit AoE attack that deals 95% of HP as damage & inflicts buff-wipe
      • Used once every turn if the marked unit had been defeated
  • Turn 8~9
    • Burning Glare - 6 hit AoE attack with innate 45% crit that purges Injury negation from self
    • [ Strength courses through The God-King... ] - Purges Injury negation, Atk down negation from self & adds 225% Atk, 225% Water Atk buff to self for 99 turns
  • Turn 10~11
    • Left Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • Left Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • [ The entity expires... ] - Idle
  • Turn 12~15
    • Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns
    • Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns
    • Hah! Crushing you insects won't require my full strength! - Negates Injury, Atk down for 999 turns, purges Doom debuff from foes & purges Atk, elemental Atk buff from self
  • Turn 16
    • Passively purges Doom debuff from all foes
    • [ The God-King summons his minions... ] - Summons Lofty Ideals Element Light.png Midst of Chaos Element Light.png Underlying Fear Element Light.png
  • Turn 21
    • I will break your will to resist! - Idle
  • Turn 22
    • Ennui - Inflicts Ennui for 5 turns
      • Upon use of BB/SBB/UBB skill, 100% chance of unable to use the respective skill for 2 turns
    • [ The God-King summons his minions... ] - Summons Aspect of Frailty Element Light.png Aspect of Hesitation Element Water.png
  • Turn 27
    • [ The God-King assimilates his minions... ] - Instantly defeats allies
      • Used only if either Aspect of Frailty or Aspect of Hesitation is still alive. The following skills will be used once per turn depending on which one was still alive prior to this skill
        • Aspect of Frailty - Inflicts 15% max HP reduction for 999 turns & inflicts buff-wipe on a single unit
        • Aspect of Hesitation - Inflicts DoT (500% mod) for 999 turns & inflicts Turn-Skip on a single unit for 1 turn
  • Turn 28
    • Burning Glare - 6 hit AoE attack with innate 45% crit that purges Injury negation from self
  • Turn 29~32
    • Harharhar! Struggle! Writhe! I decree death for all! - Inflicts Doom debuff for 3 turns & Extra Skill lock for 4 turns
      • Units affected by Doom cannot be revived for 5 turns
    • Malignant Glare - 7 hit AoE attack that deals 125% of HP as damage, purges evasion effect from foes & inflicts 75% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • Savage Glare - 7 hit AoE attack that deals 110% of HP as damage, purges evasion effect from foes & inflicts 85% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • Deathly Glare - 7 hit AoE attack that deals 100% of HP as damage, purges evasion effect from foes & inflicts 95% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • [ An otherworldly aura sweeps through your party... ] - Idle
  • Turn 33
    • [ Strength courses through The God-King... ] - Purges Injury negation, Atk down negation from self & adds 225% Atk, 225% Water Atk buff to self for 99 turns
    • [ The God-King wills the appearance of a time anolamy... ] - Idle
  • Turn 34~35
    • Left Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • Left Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
  • Turn 36~39
    • Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns
    • Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns
    • [ A member of your party is marked for death... ] - Inflicts Red-mark effect on a single unit for 99 turns
      • Used on the friend slot unit
    • Radiant Incursion - 6 hit dual perfect Spark ST attack that purges evasion effect
      • Used on the marked unit
    • Fatal Incursion - 6 hit ST attack that purges evasion effect
      • Used on the marked unit
    • Gashing Incursion - 6 hit ST attack that pierces 50% mitigation & purges evasion effect
      • Used on the marked unit
    • Coiling Lash - 6 hit AoE attack that deals 95% of HP as damage & inflicts buff-wipe
      • Used once every turn if the marked unit had been defeated
    • Hah! Crushing you insects won't require my full strength! - Negates Injury, Atk down for 999 turns, purges Doom debuff from foes & purges Atk, elemental Atk buff from self
  • Turn 40
    • Unrepentant insects! Know your place! - Idle
    • I am the God-King! I rule over ALL! - Idle
    • [ The God-King summons his minions... ] - Summons Lofty Ideals Element Light.png Midst of Chaos Element Light.png Underlying Fear Element Light.png
  • Turn 46~49
    • Harharhar! Struggle! Writhe! I decree death for all! - Inflicts Doom debuff for 3 turns & Extra Skill lock for 4 turns
      • Units affected by Doom cannot be revived for 5 turns
    • [ The God-King wills the appearance of a time anolamy... ] - Idle
    • Malignant Glare - 7 hit AoE attack that deals 125% of HP as damage, purges evasion effect from foes & inflicts 75% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • Savage Glare - 7 hit AoE attack that deals 110% of HP as damage, purges evasion effect from foes & inflicts 85% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • Deathly Glare - 7 hit AoE attack that deals 100% of HP as damage, purges evasion effect from foes & inflicts 95% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • [ An otherworldly aura sweeps through your party... ] - Idle
  • Turn 50
    • [ A member of your party is marked for death... ] - Inflicts Red-mark effect on a single unit for 99 turns
      • Used on the friend slot unit
    • [ The anomaly disappears... ] - Idle
  • Turn 51~53
    • Radiant Incursion - 6 hit dual perfect Spark ST attack that purges evasion effect
      • Used on the marked unit
    • Fatal Incursion - 6 hit ST attack that purges evasion effect
      • Used on the marked unit
    • Gashing Incursion - 6 hit ST attack that pierces 50% mitigation & purges evasion effect
      • Used on the marked unit
    • Coiling Lash - 6 hit AoE attack that deals 95% of HP as damage & inflicts buff-wipe
      • Used once every turn if the marked unit had been defeated
    • [ Strength courses through The God-King... ] - Purges Injury negation, Atk down negation from self & adds 225% Atk, 225% Water Atk buff to self for 99 turns
  • Turn 54~55
    • I will break your will to resist! - Idle
    • Left Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • Left Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • [ The God-King summons an entity to regenerate health... ] - Summons Lingering Power A Element Earth.png
    • Ennui - Inflicts Ennui for 5 turns
      • Upon use of BB/SBB/UBB skill, 100% chance of unable to use the respective skill for 2 turns
  • Turn 56~59
    • Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns
    • Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
    • Hah! Crushing you insects won't require my full strength! - Negates Injury, Atk down for 999 turns, purges Doom debuff from foes & purges Atk, elemental Atk buff from self
    • [ The entity expires... ] - Idle
  • Turn 60
    • [ The God-King summons his minions... ] - Summons Lofty Ideals Element Light.png Midst of Chaos Element Light.png Underlying Fear Element Light.png
  • Turn 66~69
    • Harharhar! Struggle! Writhe! I decree death for all! - Inflicts Doom debuff for 3 turns & Extra Skill lock for 4 turns
      • Units affected by Doom cannot be revived for 5 turns
    • [ The God-King wills the appearance of a time anolamy... ] - Idle
    • Malignant Glare - 7 hit AoE attack that deals 125% of HP as damage, purges evasion effect from foes & inflicts 75% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • Savage Glare - 7 hit AoE attack that deals 110% of HP as damage, purges evasion effect from foes & inflicts 85% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • Deathly Glare - 7 hit AoE attack that deals 100% of HP as damage, purges evasion effect from foes & inflicts 95% Active healing, Passive healing, HC Efficacy reduction for 2 turns
    • [ An otherworldly aura sweeps through your party... ] - Idle
    • [ The anomaly disappears... ] - Idle
  • Turn 70~73
    • Radiant Incursion - 6 hit dual perfect Spark ST attack that purges evasion effect
      • Used on the marked unit
    • Fatal Incursion - 6 hit ST attack that purges evasion effect
      • Used on the marked unit
    • Gashing Incursion - 6 hit ST attack that pierces 50% mitigation & purges evasion effect
      • Used on the marked unit
    • Coiling Lash - 6 hit AoE attack that deals 95% of HP as damage & inflicts buff-wipe
      • Used once every turn if the marked unit had been defeated
    • [ Strength courses through The God-King... ] - Purges Injury negation, Atk down negation from self & adds 225% Atk, 225% Water Atk buff to self for 99 turns
  • Turn 74~75
    • I will break your will to resist! - Idle
    • Left Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • Left Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • [ The God-King summons an entity to regenerate health... ] - Summons Lingering Power A Element Earth.png
    • Ennui - Inflicts Ennui for 5 turns
      • Upon use of BB/SBB/UBB skill, 100% chance of unable to use the respective skill for 2 turns
  • Turn 76~79
    • Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns
    • Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
    • Hah! Crushing you insects won't require my full strength! - Negates Injury, Atk down for 999 turns, purges Doom debuff from foes & purges Atk, elemental Atk buff from self
  • Turn 80
    • Your fates are sealed! Witness my divinity! - Idle
  • Turn 81
    • Unbound By Fate - Instantly defeats all foes

True God-King (Head) Element Light.png

  • Has 18,000,000 HP
  • Puny mortals! - Idle
  • If you do not know of your place… - Idle
  • Then I will show you where exactly you stand! - Idle
  • [ The God-King grows in strength... ] - Increases max HP by 100% & fully heals HP
    • Used upon reaching < 1% HP the first time. It will now have 36,000,000 HP
  • [ The God-King grows further in strength... ] - Increases max HP by 150% & fully heals HP
    • Used upon reaching < 1% HP the second time. It will now have 45,000,000 HP
  • [ The God-King grows greatly in strength... ] - Increases max HP by 200% & fully heals HP
    • Used upon reaching < 1% HP the third time. It will now have 54,000,000 HP
  • [ The God-King grows immensely in strength... ] - Increases max HP by 300% & fully heals HP
    • Used upon reaching < 1% HP the fourth time. It will now have 72,000,000 HP
  • [ The God-King grows immeasurably in strength... ] - Increases max HP by 400% & fully heals HP
    • Used upon reaching < 1% HP the fifth time and onwards. It will now have 90,000,000 HP
  • [ The God-King lets out a roar of agony! ] - Inflicts 10% of HP as damage to all allies

Lingering PowerB

  • [ A rejuventating aura sets in... ] - Idle
  • [ Rejuventation ] - Heals 1500000 HP to all allies
    • Used from turn 8~10, 56-58, 76~78

Lingering PowerC

  • [ Time anomaly appears... ] - Idle
  • [ A wave of distorted time sweeps through your party… ] - Inflicts Turn-Skip on a single unit for 4 turns
    • Used on turn 35, 37, 39, 48, 50, 68, 70
  • [ The distortion remains… ] - Idle
  • [ The anomaly disappears... ] - Idle

Underlying Fear Element Light.png

  • Passively has high damage reduction to BB/SBB/UBB
    • Guarding 1 turn after The end is nigh… is highly recommended.
  • Annihilation in 5 turns… - Idle
  • Annihilation in 4 turns… - Idle
  • Annihilation in 3 turns… - Idle
  • The end approaches… - Idle
  • The end is nigh… - Idle
  • Death's Refrain - Idle
    • Used 2 turns after The end is nigh… if both units on the same row guard. Failure to do so will cast Oblivion instead.
  • Oblivion - 6 hit ST attack that pierces 999% mitigation, inflicts buff-wipe, negates Angel Idol effects for 99 turns, inflicts Doom debuff for 1 turn & instantly defeats a single unit
    • Units affected by Doom cannot be revived for 2 turns. Used on all units on the top row position
    • Upon using this skill, it will instantly defeat itself. If there are no living units present on the same row, it will defeat itself instead.

Midst of Chaos Element Light.png

  • Passively has high damage reduction to BB/SBB/UBB
    • Guarding 1 turn after The end is nigh… is highly recommended.
  • Annihilation in 5 turns… - Idle
  • Annihilation in 4 turns… - Idle
  • Annihilation in 3 turns… - Idle
  • The end approaches… - Idle
  • The end is nigh… - Idle
  • Death's Refrain - Idle
    • Used 2 turns after The end is nigh… if both units on the same row guard. Failure to do so will cast Oblivion instead.
  • Oblivion - 6 hit ST attack that pierces 999% mitigation, inflicts buff-wipe, negates Angel Idol effects for 99 turns, inflicts Doom debuff for 1 turn & instantly defeats a single unit
    • Units affected by Doom cannot be revived for 2 turns. Used on all units on the middle row position
    • Upon using this skill, it will instantly defeat itself. If there are no living units present on the same row, it will defeat itself instead.

Lofty Ideals Element Light.png

  • Passively has high damage reduction to BB/SBB/UBB
    • Guarding 1 turn after The end is nigh… is highly recommended.
  • Annihilation in 5 turns… - Idle
  • Annihilation in 4 turns… - Idle
  • Annihilation in 3 turns… - Idle
  • The end approaches… - Idle
  • The end is nigh… - Idle
  • Death's Refrain - Idle
    • Used 2 turns after The end is nigh… if both units on the same row guard. Failure to do so will cast Oblivion instead.
  • Oblivion - 6 hit ST attack that pierces 999% mitigation, inflicts buff-wipe, negates Angel Idol effects for 99 turns, inflicts Doom debuff for 1 turn & instantly defeats a single unit
    • Units affected by Doom cannot be revived for 2 turns. Used on all units on the bottom row position
    • Upon using this skill, it will instantly defeat itself. If there are no living units present on the same row, it will defeat itself instead.

Aspect of Frailty Element Light.png

  • Failure to be defeated within 5 turns will cause the boss to use Aspect of Frailty

Aspect of Hesitation Element Water.png

  • Failure to be defeated within 5 turns will cause the boss to use Aspect of Hesitation

Unsorted

  • [ An aura of divinity grows stronger… ] - Idle
  • [ Renewal of Life ] - Adds Angel Idol effect that recovers 50% HP on use to all allies

Drops:


Burning Dread 25 1 5,000 200
Element Water.png The God-King
Unit ills anime 60543.gif

Notes:


  • Has 95,000,000 HP
  • Enemies move first. Heavy BC drop resist is present

  • Turn 1
    • [ An aura of false divinity radiates from the God-King... ] - Adds Angel Idol effect that recovers 35% HP on use to self
    • Do your worst, mortals! - Idle
    • Whatever divinity you have left... - Idle
    • Belongs to me and only me! - Idle
    • [ A member of your party is marked for death... ] - Inflicts Red-mark effect on a single unit for 99 turns
      • Used on the friend slot unit
  • Turn 2~4
    • Radiant Incursion - 6 hit dual perfect Spark ST attack that purges evasion effect
      • Used on the marked unit
    • Fatal Incursion - 6 hit ST attack that purges evasion effect
      • Used on the marked unit
    • Gashing Incursion - 6 hit ST attack that pierces 50% mitigation & purges evasion effect
      • Used on the marked unit
    • Coiling Lash - 6 hit AoE attack that deals 95% of HP as damage & inflicts buff-wipe
      • Used once every turn if the marked unit had been defeated
  • Turn 5
    • Vicious Sweep - 6 hit AoE attack that pierces 35% mitigation & adds all elements to attack for 1 turn
      • Using evasion UBB is highly recommended
  • [ Strength courses through The God-King... ] - Purges Injury negation, Atk down negation from self & adds 225% Atk, 225% Water Atk buff to self for 99 turns
  • Turn 6~8
    • Left Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • Left Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
      • Right Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
  • Turn 9~12
    • Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Can be used up to 3 times each turn.
    • Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Can be used up to 3 times each turn.
  • Turn 12
    • Hah! Crushing you insects won't require my full strength! - Negates Injury, Atk down for 999 turns, purges Doom debuff from foes & purges Atk, elemental Atk buff from self
  • Turn 13
    • Passively negates Injury & Atk down for 999 turns
  • Turn 14
    • [ Strength courses through The God-King... ] - Purges Injury negation, Atk down negation from self & adds 225% Atk, 225% Water Atk buff to self for 99 turns
  • Turn 15~16
    • Left Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Omniscient Invasion - 25 hit deadly ST attack with innate 50% crit, inflicts Doom debuff for 1 turn & adds all element to attack for 1 turn
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
    • Left Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the left column
    • Right Violent Gash - 25 hit deadly ST attack that pierces 70% mitigation, inflicts Doom debuff for 1 turn & purges Injury negation from self
      • Units affected by Doom cannot be revived for 2 turns. Used on all units on the right column
  • Turn 17
    • [ A member of your party is marked for death... ] - Inflicts Red-mark effect on a single unit for 99 turns
      • Used on the friend slot unit
  • Turn 18~20
    • Radiant Incursion - 6 hit dual perfect Spark ST attack that purges evasion effect
      • Used on the marked unit
    • Fatal Incursion - 6 hit ST attack that purges evasion effect
      • Used on the marked unit
    • Gashing Incursion - 6 hit ST attack that pierces 50% mitigation & purges evasion effect
      • Used on the marked unit
    • Coiling Lash - 6 hit AoE attack that deals 95% of HP as damage & inflicts buff-wipe
      • Used once every turn if the marked unit had been defeated
  • Turn 20
    • Hah! Crushing you insects won't require my full strength! - Negates Injury, Atk down for 999 turns, purges Doom debuff from foes & purges Atk, elemental Atk buff from self
  • Turn 21
    • Is this all you have? Weak, too weak! - Idle
    • This is your end! - Instantly defeats all units

Drops:


An Uneasy Reunion 20 1 3,500 175
 Ma'at, Arbiter of Order
Unit ills anime 840688.gif
Set the Deceiver
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Notes:

  • Continues Unavailable - Gems cannot be used to revive on this stage.
  • First Clear Reward: 1 Gem
  • Enemies move first. Defeating Set first will end the battle immediately

Ma'at, Arbiter of Order

  • [ The Arbiter weaves a veil of healing aura... ] - Idle
  • [ The Arbiter weaves a veil of time anomaly... ] - Idle

Set the Deceiver

  • Turn 1
    • You're certainly worked up... - Idle
    • If you won't listen to reason, then I will indulge your violence for a while. - Idle
    • Thousand Dark Nights - 25 hit AoE attack with innate 100% crit
  • Ikhemw-sek - 34 hit AoE attack that deals 125% of HP as damage, purges evasion effect from foes & inflicts 75% Active healing, Passive healing, HC Efficacy reduction for 2 turns
  • Ikhemw-sek - 34 hit AoE attack that deals 110% of HP as damage, purges evasion effect from foes & inflicts 85% Active healing, Passive healing, HC Efficacy reduction for 2 turns
  • Ikhemw-sek - 34 hit AoE attack that deals 100% of HP as damage, purges evasion effect from foes & inflicts 95% Active healing, Passive healing, HC Efficacy reduction for 2 turns
  • Stubborn little...! - Idle
    • Used when Ma'at, Arbiter of Order had been defeated
  • Turn 7, 15, 23
    • Cease this already! - Idle
  • Turn 8, 16, 24
    • Stop being so stubborn! - Idle
  • Turn 25
    • Enough! - Idle
    • Ikhemw-sek - Instantly defeats all foes

Aura of Rejuvenation

  • [ A healing veil appears... ] - Idle
  • [ Astral Touch ] - Heals 4000000 HP to all allies

Abnormal Aura of Time

  • [ A veil of time anomaly appears... ] - Idle
  • [ The time anomaly sweeps through your party! ] - Inflicts Turn-Skip on a single unit for 4 turns
  • [ The anomaly remains... ] - Idle

Unsorted

  • Hateful Sweep - Idle

Drops:


General Zone Details
Notes:
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