Tremor

Description | |
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Deals piercing max HP% DoT to single Thunder foe | |
Requirements | |
![]() ![]() Two Earth units | |
Effects | |
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- Not to be confused with the music track called Tremors.
Tremor is an Elemental Synergy that is activated through the use of Dual Brave Burst. A bond pair with this Elemental Synergy requires two Earth units.
When a DBB with the Tremor synergy is used, Piercing Additional Damage is afflicted on the selected target, provided it is Thunder element. The higher the Bond Level, the stronger the effects of DoT become.
If a DBB with Tremor targets an enemy that is not Thunder element, Piercing Additional Damage will not apply at all.
Effect Potencies[]
Bond Level | Potency | Duration |
---|---|---|
1 | ![]() |
2 turns |
2 | ![]() |
2 turns |
3~4 | ![]() |
2 turns |
5 | ![]() |
2 turns |
6 | ![]() |
3 turns |
7 | ![]() |
3 turns |
8~10 | ![]() |
4 turns |
Synergy Progression Requirements[]
Bond Level | Requirements |
---|---|
2 | ![]() |
3 | ![]() |
4 | ![]() ![]() |
5 | ![]() ![]() ![]() |
6 | ![]() ![]() ![]() |
List of Units with Elemental Synergy: Tremor[]
Elemental Synergies in the Brave Frontier series |
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Elemental Synergies
Abyss • Aurora • Blaze • Blast • Cyclone • Eruption • Magma • Miasma • Mist • Nova • Obsidian • Plasma • Prism • Pyre • Quagmire • Radiance • Steam • Tempest • Tremor • Tsunami • Twilight |
Other Bonding Mechanics
Bonding • Synergy Shards • Bonded Brave Burst • Dual Brave Burst |