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Unit ills full 1001224

"どうやらサーシャを倒したようだな。
なら、次は俺が相手だ!"

Overview[]

Roy is the enemy available for battle when Trial 02 is challenged. You are allowed one team for this Trial.

Reward[]

  • Unit ills thum 1001222 燎剣士ロイ

Challenges[]

Quest Challenges[]

Challenge (JP text) Challenge (EN text) Reward
25ターン以内にクリア Clear within 25 turns
Item thum 102010
Metal Key
主人公をパーティに入れてクリア Clear with Summoner in the party
Item thum 102011
Jewel Key
誰も戦闘不能にならずにクリア Clear without any units dying
Item thum 103010
Burst Cookie
全てのチャレンジをクリアする All Challenges Clear
Sphere thum 100014
心精サンクオーレの涙

Book Challenges[]

Challenge (JP text) Challenge (EN text) Reward
「第二の試練」を20ターン以内でクリア Clear within 20 turns Title Color: Red
「第二の試練」を自パーティにセレナを入れてクリア(助っ人は自由) Clear with Selena in the party (excluding Helper) 2,000 Merit Points

Information[]

  • Stats
    • 350,000 HP
    • 1,200 Atk
    • 600 Def
    • 400 Magic Def
  • 100% resistance against Poison, Distract, Curse, Sick, Paralyze, Hallucinate, Confuse, Charm effects
  • 90% resistance against Injury effect
  • 50% resistance against Weak, Daze effects
  • 0% resistance against Burn, Freeze, Root, Shock effects
  • Attack Split:
    • BF2 Physical Icon 100% Physical
    • BF2 Magic Icon 0% Magic

Attack Pattern[]

Unit ills thum 1001224

  • 炎烈昂覇剣 - Fire attack on single enemy row
  • Turn 1
    • 焔の陣『カディートフェルン』 - Massive Fire attack on all foes that deals 150% of max HP as damage
  • Every 4 turns
    • 天炎の陣『スヴァローグ』 - Fire attack on on all foes
  • Every 5 turns
    • 焔将天堕剣 - Powerful Fire attack on all foes
  • At < 75% HP
    • 聖光のサンクオーレ - Recovers 10,000-12,000 HP & 10% boost to Atk, 30% boost to Def and 100% boost to Magic Def for 3 turns
  • At < 50% HP
    • 聖光のサンクオーレ - Recovers 10,000-12,000 & 10% boost to Atk, 30% boost to Def and 100% boost to Magic Def for 3 turns
  • At < 25% HP
    • 聖光のサンクオーレ - Recovers 10,000-12,000 & 10% boost to Atk, 30% boost to Def and 100% boost to Magic Def for 3 turns
  • At < 15% HP
    • 『よし、受けてみろ!』 - Idle
  • Next turn
    • 焔王の陣『ヴェルフォーグ』 - Massive Fire attack on all foes that deals 180% of max HP as damage

Tips[]

  • Guard on turn 1 to avoid instant death.
  • Guarding every 4 turns is recommended if you find yourself taking too much damage from his attacks, especially if you're going for the No Deaths Challenge.
  • If your units have sufficient HP, you can forego guarding on turn 5 but be aware of his follow-up attacks.
  • Once he idles, guard to once again avoid instant death.
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