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Unit ills full 50286

"I finally get it. I'm not my real self.
Now my question is, can you make something out of my empty self?"

Overview

Ark, similar to, but not the same as Ark in Quest Mode, is a Mock Unit located in the Summoners' Research Lab in Imperial City Randall. It is only obtainable through the completion of Trial No. 007, which is unlocked after the defeat of Lucius in Bariura, and the completion of Trial No. 006.

Rewards

Preparation

You may use up to 3 squads and 1 item set for this battle. Each of the squads must have unique units in them and you are allowed up to double your total cost. You can select a different friend from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Ark. Your items do not get replenished when a team dies, so bring as many healing items, elemental stones, and status cure items for paralysis/weakness as you can for this fight.

Recommended Leaders

Recommended Units:

  • Units with at least 11,000 HP (including sphere/LS boosts)
  • A mitigation unit to lower incoming damage:
    • Leviathan Sage Elimo - Recovers HP, greatly boosts DEF, cures status ailments and stat debuffs, great Extra Skill, 3-turn 75% mitigation from UBB.
    • Dawnbearer Juno-Seto - A great leader and/or sub-unit, provides HoT buff, boosts max HP, ability to possibly revive a fallen unit, provides a light barrier buff.
    • Ice Bastion Zeldeus - Greatly boosts DEF on his SBB, good leader skill, and high DEF status, buffs BB Atk through Extra Skill and deals high damage when Spark. Useful UBB that can mitigate 75% damage + boost attack based on DEF.
    • Grave Carver Aaron - Boosts DEF on SBB and boosts BB gauge with BB/SBB. Also has good ES to help get his mitigation up every turn.
    • Flora Aegis Edea - An excellent Status Aliment adder on BB / SBB. Excellent ES for healing Status Aliments. Useful UBB with huge Atk reduction effect added to attack for 2 turns & reduces damage taken by 75% for 1 turn.
    • Glorious Hero Krantz - A very good UBB that enormously boosts Atk relative to Def for 3 turns & 75% damage reduction for 3 turns. Also adds all elements to attack for 3 turns to help with dealing damage to Ark.
    • Soul Reaver Laberd - Also good as leader, reduces damage and fills BB gauges when damaged. SBB and UBB can have a ATK down debuff.
    • Paladin Crusader Sodis - Has a customizable Extra Skill where his BB/SBB has an added 50% damage reduction when Guardian Sliver is equipped.
    • Umbra Halcyon Magress - Is customized to have a 1 or 2-turn 50% damage reduction effect to BB/SBB
  • A unit to help with BB fill:
    • Thunderbird Sabre Diana - Boosts BB gauge when attacked, fills BB gauge each turn & BC and HC drop rate buff.
    • Tidal Nacre Medina - Increases allies' BB gauges with BB/SBB, boosts BB gauge when attacked
    • Cataclysm Empress Feeva - High hit count BB/SBB, provides BC/HC drop rate boost
    • Demonic Idol Kikuri - Boost BB gauge when attacked buff on SBB. High BC drop on Normal attack and SBB.
    • Temptress Xie'Jing - Massive SBB damage, have a DoT debuff on SBB and BB gauge fill when attacked buff on SBB.
    • Valkyrie Archangel Griel - Very good Leader Skill effect: boosts HP, provides BC/HC drop rate boost, chance to reduce Atk for SBB.
    • Inferno Rifle Bestie - Very good Leader Skill to help with filling BB gauges. Boosts BB gauge when attacked, boosts BB gauge fill rate, and also has an emergency BC fill on her BB.
    • Emerald Radiance Libera - BB has a DEF + REC buff with BC/HC droprate buffs. SBB adds BB gauge fill when attacked and REC to ATK buff.
  • Units for dealing damage:
    • Gaia Sennin Oguro - Very powerful infinite SBB attack with ATK buff to self, and good Extra Skill.
    • Heroic Leader Quaid - Adds Fire, Water, Earth and Thunder elements to allies' attacks when five or more elements are present, great Extra Skill. Buffs normal hit count and all elements through UBB. Effective on the enemies that Ark will summon.
    • Grand Malediction Yuura - Very powerful infinite SBB attack with Damage over Time effect, and good Extra Skill.
    • Celestial Archer Loch - Powerful BB / SBB with boosts Spark damage for 3 turns on BB & boosts BB Atk and Spark damage for 3 turns on SBB. With Massive Thunder attack on all enemies, adds Def ignoring effect to attack for 2 turns & enormously boosts own Spark damage for 1 turn on UBB.
    • Deathless Hadaron - Powerful SBB which also stealths him, protecting him from all of Ark's single-target attacks (but not AOE's.) Also has a 120% DEF buff with a 60% Critical rate buff. Very good to help deal chunks of damage to Ark to get past thresholds or to nuke him.
  • Healer and/or Status cleaner/preventer
    • Magnum Opus Rigness - Stat debuffs and Heals HP for all allies. Removes all status ailments and negates them for 3 turns and Leader Skill heal every turn. Also adds elemental effects to all allies' attacks.
    • Holy Priestess Elmedia - High HP boosting Leader Skill, provides HoT buff and boosts BB gauge when using SBB
    • Heavenly Emperor Kanon - Very good as sub Unit or Leader, can cure stat debuffs and boosts DEF, with 3-turn 50% mitigation through UBB
    • Galactic Treasure Ivris - can also provide Angel Idol buff to 2 random allies through UBB, provides Angel Idol to self at low HP through Extra Skill.
    • Lightning Speed Lucana - can heal and boosts ATK, DEF & REC through BB. SBB has high damage output and high hit counts.
    • Resplendent Queen Rinon - Recovers HP , cures and negate Status Aliment on BB / SBB , can add Light & Dark elemental to Attack for 3 turns on BB / SBB
    • Gaia Tree Vertri - Recovers HP, cures and negates status ailments, fills BB gauge and BB gauge fill rate & provides all allies with Angel Idol buff at 50% chance, will not suffer from elemental weakness damage due to Extra Skill.
    • Angelic Paladin Will - BB recovers HP, SBB provides HoT buff & boost BB damage. Can also help fill BB gauges with his BC/HC droprate buffs.
    • Invictus Xeno Melchio - Adds a great effect BB / SBB that negates all status ailments only when White Armor is equipped. Also boosts Def relative to Atk for three turns in SBB.

Battle


Round 1

Unit ills thum 50285 Ark

Skills and Notes:

  • Lost Chain - 12 combo Massive Light attack on single foe that deals 500% of HP as damage, reduces Atk by 80% & reduces Def by 25% for 2 turns. Used when any summoned unit is defeated while above 50% HP
  • Light Break - 12 combo Light attack on single foe, reduces Atk by 80% & reduces Def by 25% for 2 turns
  • Sol Rising - 17 combo Light attack on all foes & raises normal hit amount for 3 turns
  • Every 3 turns
    • False Cause - 12 combo Light attack on all foes that deals 70-80% of HP as damage
  • At < 90% HP
    • Summons Hurricane Cutter Dion and Eerie Possession Yuura
      • Unit ills thum 30605 Hurricane Cutter Dion
        • Every 4 turns unless SBB is used
          • Gryps Gale - 12 combo powerful Earth attack on all enemies & boosts critical hit rate by 25% for 2 turns
        • At < 60% HP
          • Dual Green Storm - 14 combo powerful Earth attack on all enemies & boosts BB Atk by 50% for 2 turns
        • At < 33% HP
          • Dual Green Storm - 14 combo powerful Earth attack on all enemies & boosts BB Atk by 50% for 2 turns
      • Unit ills thum 60735 Eerie Possession Yuura
        • Grief Revenant - 12 combo powerful Dark attack on all enemies
        • At < 60% HP
          • Necromancy: Disir - 18 combo powerful Dark attack on single enemy & additional 50% DoT effect for 3 turns on highest HP unit
        • At < 33% HP
          • Necromancy: Disir - 18 combo powerful Dark attack on single enemy & additional 50% DoT effect for 3 turns on highest HP unit. 33% chance to use instead of other attacks
  • At < 70% HP
    • Oracle Blade: Wiesel - 25 combo Light attack on all foes & boosts Atk by 80% for 3 turns
    • Summons Pyro Revolution Ruby and Crushing Thunder Balgran
      • Unit ills thum 10645 Pyro Revolution Ruby
        • Every 3 turns unless SBB is used
          • Furrito Ripuka - 18 combo powerful Fire attack on all foes & 1 turn 25% chance to reduce Atk by 20% effect added to attack for 3 turns
        • Every 5 turns
          • Ruby Embrace - 30 combo powerful Fire attack on all foes, 30% probable 30% Atk reduction for 1 turn & 1 turn 25% chance to reduce Atk by 20% effect added to attack for 3 turns
      • Unit ills thum 40585 Crushing Thunder Balgran
        • Hard Hitting Thunder - 10 combo Thunder attack on all enemies & 30% probable infliction of random status ailment
        • At < 85% HP
          • Bulked Rage - 15 combo Thunder attack on all enemies, adds 25% chance to inflict all status ailments to attack and boosts allies' Def relative to 50% of Atk for 3 turns
        • At < 25% HP
          • Bulked Rage - 15 combo Thunder attack on all enemies, adds 25% chance to inflict all status ailments to attack and boosts allies' Def relative to 50% of Atk for 3 turns
  • At < 50% HP
    • Oracle Blade: Wiesel - 25 combo Light attack on all foes & boosts Atk by 80% for 3 turns
      • Now casted every 5 turns
    • Force Reaction - 12 combo Powerful Light attack on all foes that deals 150% of HP as damage
      • Used when all units BB/SBB
    • Summons Ocean Pearl Medina and Sacred Advocate Rinon
      • Unit ills thum 20615 Ocean Pearl Medina
        • Every 2 turns unless SBB is used
          • Cool Flood - 14 combo powerful Water attack on all enemies & 50% chance to reduce BB gauge by 30-50%
        • At < 80% HP
          • Apsalus Breath - 16 combo powerful Water attack on all enemies & 75% chance to reduce BB gauge by 50-70%
        • At < 50% HP
          • Apsalus Breath - 16 combo powerful Water attack on all enemies & 75% chance to reduce BB gauge by 50-70%
        • At < 30% HP
          • Apsalus Breath - 16 combo powerful Water attack on all enemies & 75% chance to reduce BB gauge by 50-70%
      • Unit ills thum 50735 Sacred Advocate Rinon
        • Every 2 turns unless SBB is used
          • Stellar Veil - Recovers 20,000 ~ 30,000 HP & removes status ailments and negates them for 3 turns
        • Every 4 turns & when summoned
          • Asteion Glare - 15 combo powerful Light attack on all enemies, removes status ailments and negates them for 3 turns & adds Light and Dark elements to attack for 3 turns

Round 2

Unit ills thum 50285 Ark

Skills and Notes:

  • Has BC and HC resistance
  • Sol Rising - 17 combo Light attack on all foes & raises normal hit amount for 2 turns
  • Oracle Blade: Wiesel - 25 combo Light attack on all foes & boosts Atk for 3 turns
  • Dusk Brave - 12 combo Powerful Light attack on all foes & fills 8 BC
  • Soul Reaction - 12 combo Massive Light attack on single foe that deals 250% of HP as damage
    • Used when all units use BB/SBB
  • Every 3 turns
    • Radiant - 12 combo Powerful Light attack on single foe that deals 160% of HP as damage & fills 50 BC
      • Targets highest Def unit every 3, 9 and 15 turns
      • Targets highest Atk unit every 6, 12 and 18 turns
  • At < 50% HP
    • Transforms to Oracle Knight Ark

Unit ills thum 50286 Oracle Knight Ark

Skills and Notes:

  • Has BC and HC resistance
  • X-Rave - 22 combo Light attack on all foes & raises normal hit amount for 2 turns
  • Judgement Blade: Asterio - 32 combo Light attack on all foes & boosts Atk by 60% for 3 turns
  • Dusk Brave - AoE Light attack, fills up your team's BB gauge
  • React Soul - 17 combo Massive Light attack on single foe that deals 250% of HP as damage & removes all buffs
    • Used when all units use BB/SBB
  • Every 3 turns
    • Radiant - 17 combo Powerful Light attack on single foe that deals 160% of HP as damage
  • Every 6 turns
    • Radiant Blink - 17 combo Powerful Light attack on single foe that deals 130-150% of HP as damage & removes all buffs.
      • 33% chance to target highest Atk unit
      • 22.11% chance to target highest HP unit
      • 44.89% chance to target highest Def unit
  • Every 7 turns
    • Revenge Shift - 17 combo Powerful Light attack on all foes & adds damage reflect buff to self for 1 turn
  • At 100% HP
    • "Let's see if this is worth it!" - Reduces damage taken by 80% for 1 turn
    • "All right, here I go! - Reduces damage taken by 80% for 1 turn
    • Axel Rave - 17 combo Massive (500%) Light attack on all foes
  • At < 75% HP
    • Revenge Shift - 17 combo Powerful Light attack on all foes & adds damage reflect buff to self for 1 turn
  • At < 50% HP
    • Release Reaction - Reduces all foes' HP to 1, although can be mitigated to survive with more hp.
    • Radiant Blink will now be casted twice every 6 turns
      • 2nd Radiant Blink has:
        • 33% chance to target highest HP unit
        • Otherwise, targets any unit with > 50% BB gauge
        • If no unit has > 50% BB gauge, 67% chance to fail
  • At < 40% HP
    • "Show me what you've got!" - Reduces damage taken by 80% for 1 turn
      • On this turn, using all of your units' BB or SBB will cancel Fatal Rave
      • Using any unit's UBB on this turn will result in Ark using Fatal Rave on the next turn.
    • Fatal Rave - 17 combo Massive Light attack on all foes that deals 300% of HP as damage & removes all buffs
  • At < 30% HP
    • Overdrive - 100% boost to Atk, Def and Rec. After 2 turns, Sword of Brave is casted
    • Sword of Brave - 26 combo Light attack on all foes, adds all elements to attack, boosts BB Atk by 80% & reduces damage taken by 50% for the rest of the fight
    • React Soul will not be used anymore.
    • When all BB/SBB is used after Sword of Brave
      • Judgement Blade: Asterio - 32 combo Light attack on all foes & removes all buffs
        • Can remove buffs gained from Sword of Brave
  • At < 10% HP
    • Justice - 32 combo Massive Light attack on all foes
      • Casted every 5 turns after first use
      • This does VERY high damage, 75% mitigation and above recommended
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