"So this is the technology of the future. How primitive…"

Overview

"I’ve finally done it!! My research has led me to this man of great importance. There is much I would like to ask him but first, would you like a challenge?"

This trial can only be accessed once  The Tinkerer's Deceit and Trial No. X3 have been completed.

Rewards

  • 1 Gem
  • Gazia
  • 3,000,000 Zel
  • 90,000 XP

Preparation

You may use up to 3 squads and 1 item set for this battle. Each of the squads must have unique units in them and you are allowed up to double your total cost. You can select a different friend from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight against the enemies. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items for paralysis/curse as you can for this fight.

Recommended Leaders:

  • Deathless Hadaron - Greatly boosts Atk, Def relative to amount of depleted HP, 80% boost to Atk & probable Def ignoring effect when attacking.
  • Neptunian Tridon - 40% boost to HP, 50% boost to Rec, 20% boost to critical hit rate & 10% reduction in damage taken
  • Obsidian Seraph Zenia - 80% boost to Atk, 150% boost to BB Atk & fills BB gauge on Spark
  • A friend's Mad Heretic Gazia - 35% to all stats, 10 % reduction in damage taken, reduces 10% of damage taken while guarding, and heals 4000 HP when guarding

Recommended Units:

  • Units with at least 10,500 HP (Including LS/sphere boosts)
  • A mitigation unit to lower incoming damage:
    • Salacia Persei Elimo- Recovers HP, boosts DEF & REC by 160%, cures status ailments and stat debuffs, useful Extra Skill, 3-turn 75% mitigation on UBB
    • Flora Aegis Edea - Adds statuses to attack which can help against certain enemies. Can cleanse status ailments even without Lafdranya.
    • Neptunian Tridon - Excellent choice as a leader or sub-unit. Adds in Earth Shield with purple HP bar to all allies with BB/SBB
    • Ice Bastion Zeldeus - Greatly boosts DEF on his SBB, good leader skill, and high DEF status, 1-hit AoE BB/SBB that can provide BB Atk buff on ES
    • Grave Carver Aaron - Boosts DEF on SBB, boosts BB gauge with BB/SBB.
    • Virtuous Champion Krantz - Recovers HP, provides Light/Dark buffs, cures status ailments, great extra skill, and 2-turn 75% mitigation from UBB.
    • Mad Heretic Gazia - Boost BB on both BB and SBB, can convert ATK->DEF and DEF->ATK. Also boosts BB Damage and BB when guarding. Boost 300% bb damage in SBB, nuker mitigator.
  • A unit to help with BB fill:
    • Thunderbird Sabre Diana - Boosts BB gauge when attacked, fills BB gauge each turn & BC and HC drop rate buff.
    • Tidal Nacre Medina - Increases allies' BB gauges with BB/SBB, boosts BB gauge when attacked
    • Inferno Rifle Bestie - Increase BB gauge fill rate, boosts BB gauge when attacked, emergency BC fill on BB
    • Ruinous Andaria - Increase BB gauge fill rate, 7 BC per turn, BC when attacked (2-3)
    • Obsidian Seraph Zenia - Excellent as a lead, boosts BB gauge on BB & deals huge damage. Boosts normal hit count on UBB
    • Emerald Radiance Libera - Boost BC HC drop, Boost BB gauge when attacked, DEF and REC by 100%, adds earth and Thunder to attack for 3 turns
  • Healer and/or Status cleaner/preventer
    • Heavenly Emperor Kanon - Very good as sub Unit or Leader, can cure stat debuffs and boosts DEF, with 3-turn 50% mitigation through UBB
    • Galactic Treasure Ivris - can also provide Angel Idol buff to 2 random allies through UBB, provides Angel Idol to self at low HP through Extra Skill.
    • Angelic Paladin Will - Provides HoT, can heal, and provides BC/HC drop rate buffs. Also boosts BB atk.
    • Resplendent Queen Rinon - BB recovers HP , cure and negates status Ailments on BB / SBB . Add Light and Dark elements to attack for 3 turns on SBB . UBB gives BB gauge fill rate for 3 turns .
    • Archangel Aurelia - Amazing REC -> DEF conversion buff on SBB, BC per turn, HoT, a heal, Angel idol effect on UBB, and can remove statuses.
    • Invictus Xeno Melchio - Attacks with all element (except dark) on his bb/sbb/ubb, provides 1 turn 75% mitigation on UBB.
  • Damage Dealer
    • Imperator Zedus - Boost Critical rate when his special sphere is equipped, Boost spark, critical damage, elemental weakness damage, and probable ATK DEF down on SBB
    • Indomitable Flare Griff - Boost BB fill rate, adds Fire, Water element to attack, Critical damage and rate for 3 turns
    • Roaring Staff Rhoa - Boost spark damage, adds spark vulnerability, adds earth and thunder element to attack for 3 turns
    • Mad Heretic Gazia - same as above, gives offensive buffs on SBB
    • Sinister Basilisk Kafka - boost atk based on HP, gives random status ailments to attack (Gazia is susceptible to Injury) and adds dark and light element to attack

Battle

Unit ills thum 850346.png Gazia

  • Has extreme HC & BC drop resistance
  • Call to Exile - Reflects 30~35% of damage taken for 2 turns
  • Psionic Blast - 17 combo Powerful Light attack on single foe & inflicts Injury, Weak effects
  • Solar Wave - 17 combo Powerful Light attack on all foes & 15% chance to inflict Injury and Weak
  • Turn 1 (and every 5 turns afterwards)
    • Aspect Modification: Reversion: 8 combo Fire/Earth/Thunder attack on all foes & changes element to Light (used turn before Aspect Modification)
    • Aspect Modification - 8 combo Light attack on all foes & changes element to Fire (25% chance), Earth (25% chance), or Thunder (50% chance).
    • Call to Serve - Summons Turbo Cyclaw, Turbo Euryails, or Turbo Grievesnare (whichever matches element)
  • At < 80% HP
    • Dispersal Field - Light attack on all foes & reduces damage taken by 35% for 3 turns
      • You have three turns from the turn Dispersal Field is cast before Ruination is cast.
    • First turn: Celestial Rising - AoE attack that deals 40-50% of units' HP. This cannot kill your units.
    • Second turn: Celestial Rising - AoE attack that deals 60-70% of units' HP and drains 15-30% of BB gauges. This cannot kill your units.
    • Third turn: Ruination - 32 combo Massive Light attack on all foes that deals 350% of HP as damage, removes all buffs & invalidates all Leader Skills for 2 turns. Used only when Gazia's HP is above 70%.
    • Third turn: Talon of Pain - 22 combo Light attack on all foes & additional attack at turn's end for 1 turn. Used only when Gazia's HP is below 70%.
  • At < 50% HP
    • Light Suppression - Casts Stealth on self for 1 turn, boosting Atk by 150% and Def by 50%
    • Extermination - 32 combo Powerful Fire, Earth and Thunder attack on all foes. Used the turn after Light Suppression
  • At < 30% HP
    • Dispersal Field - Light attack on all foes & reduces damage taken by 35% for 3 turns
      • You have three turns from the turn Dispersal Field is cast before Ruination is cast.
    • First turn: Celestial Rising - AoE attack that deals 40-50% of units' HP. This cannot kill your units.
    • Second turn: Celestial Rising - AoE attack that deals 60-70% of units' HP and drains 15-30% of BB gauges. This cannot kill your units.
    • Third turn: Ruination - 32 combo Massive Light attack on all foes that deals 350% of HP as damage, removes all buffs & invalidates all Leader Skills for 2 turns. Used only when Gazia's HP is above 20% regardless of the form Gazia is in.
    • Third turn: Talon of Pain - 22 combo Light attack on all foes & additional attack at turn's end for 1 turn. Used only when Gazia's HP is below 20%.
    • Must let him use this 2nd Talon of Pain before killing him, or he will use some more Ruination in next form
  • At 0% HP

Unit ills thum 850347.png Mad Heretic Gazia

  • Nuke him from 100% -> 90% in 1st turn, or he will do another Ruination
  • At < 90% HP
    • "Let's strip away your shell!" - Removes all buffs and does nothing else.
    • Annihilation - 27 combo Massive Light attack on all foes. Used the turn after "Let's strip away your shell!"
  • At < 80% HP
    • Light Suppression - Casts Stealth on self for 1 turn, boosting Atk by 150% and Def by 50%
    • Extermination - 32 combo Powerful Fire, Earth and Thunder attack on all foes. Used the turn after Light Suppression
  • At < 70% HP
    • Dispersal Field - Light attack on all foes & reduces damage taken by 35% for 3 turns
      • You have three turns from the turn Dispersal Field is cast before Ruination is cast.
    • First turn: Celestial Rising - AoE attack that deals 40-50% of units' HP. This cannot kill your units.
    • Second turn: Celestial Rising - AoE attack that deals 60-70% of units' HP and drains 15-30% of BB gauges. This cannot kill your units.
    • Third turn: Ruination - 32 combo Massive Light attack on all foes that deals 350% of HP as damage, removes all buffs & invalidates all Leader Skills for 2 turns. Used only when Gazia's HP is above 60%.
    • Third turn: Talon of Pain - 22 combo Light attack on all foes & additional attack at turn's end for 1 turn. Used only when Gazia's HP is below 60%.
  • At < 50% HP
    • "Let's strip away your shell!" - Removes all buffs and does nothing else.
    • Annihilation - 27 combo Massive Light attack on all foes after the turn Gazia removes buffs.
    • Mind Wreck - 16 combo Powerful Light attack on single foe & invalidates Leader Skills for 2 turns
  • At < 40% HP
    • Light Suppression - Casts Stealth on self for 1 turn, boosting Atk by 150% and Def by 50%
    • Extermination - 32 combo Powerful Fire, Earth and Thunder attack on all foes. Used the turn after Light Suppression
  • At < 30% HP
    • Dispersal Field - Light attack on all foes & reduces damage taken by 35% for 3 turns
      • You have three turns from the turn Dispersal Field is cast before Ruination is cast.
    • First turn: Celestial Rising - AoE attack that deals 40-50% of units' HP. This cannot kill your units.
    • Second turn: Celestial Rising - AoE attack that deals 60-70% of units' HP and drains 15-30% of BB gauges. This cannot kill your units.
    • Third turn: Ruination - 32 combo Massive Light attack on all foes that deals 350% of HP as damage, removes all buffs & invalidates all Leader Skills for 2 turns. Used only when Gazia's HP is above 20%.
    • Third turn: Talon of Pain - 22 combo Light attack on all foes & additional attack at turn's end for 1 turn. Used only when Gazia's HP is below 20%.
  • At < 20% HP
    • Holocaust - Massive AoE attack and reduces all units' HP to 1.
    • Talon of Pain will cast randomly. (High chance to wipe your team since they are at low HP after Holocaust.
    • Recommended to nuke him from 20% HP to 0%.

Unit ills thum 810125.png Turbo Cyclaw

  • Ocular Blaster - 10 combo Powerful Fire attack on single foe & 38% chance to inflict Paralysis, Weak
  • Obliterate - Boosts Atk by 25% and Def by 50% for 3 turns
  • At < 50% HP
  • Electric Force Field - 8 combo Fire attack on all foes & casts 150,000 HP Water shield

Unit ills thum 830125.png Turbo Euryalis

  • Mortifying Gaze - 7 combo Powerful Earth attack on all foes & 70% chance to inflict Paralysis, Poison
  • Initiate Self-Repair - Recovers 40,000 ~ 50,000 HP for all allies
  • At < 50% HP
    • Illusion Shield - Boosts Def by 200% for all allies & casts 150,000 HP Fire shield on self

Unit ills thum 840125.png Turbo Grievesnare

  • Grievous Impulse - 8 combo Massive Thunder attack on all foes, 40% chance to inflict Paralysis & 70% chance to inflict Poison, Weak
  • Agonizing Bite - Reduces Atk, Def by 30% for 5 turns
  • At < 50% HP
    • Mirage Defense - Boosts Def by 150% for all allies for 3 turns & casts 150,000 HP Earth shield on self
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