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Each unit has a type that is randomly assigned. A unit's type can be confirmed on their Details screen. The unit type affects how its parameters increase when leveling up. Therefore, similar units may differ in their final stats depending on their type. For example, a max-leveled Breaker-type unit will have more ATK and less DEF compared to all other types for the same, max-leveled unit.

The stat range increase/decrease is random, so units of the same type may not progress at the same rate. For example, two max-leveled Anima-type units will most likely have different HP stats, as one might get more HP per level up than the other during the course of leveling up. 4 and rarer units will see striking differences, where the random differences over so many levels add up. For example, one Anima-type (increased HP and reduced REC) Level 80 Steel Shield Darvan may have over 5846 HP, while another Level 80 Anima-type Steel Shield Darvan may only have 5830 HP.

Lord-types are always consistent and the stats do not randomly deviate.

Unit Type Change

There is a very small chance that the unit type will change when being evolved. For example, a Malnaplis can change from Anima to Oracle when evolving to Felneus.

Unit Type List

Type Chance of Acquiring Beneficial Stat Hindering Stat
Lord
(ロード)
23% None None
Anima
(アニマ)
23% HP Recovery
Breaker
(ブレイカー)
22% Attack Defense
Guardian
(ガーディアン)
22% Defense Recovery
Oracle
(オラクル)
10% Recovery Defense

Growth Rates

Each type boosts and lowers certain stats by an additional amount for each level.

  • Lord: No additional growth points
  • Anima: 5~10 additional points in HP per level, 1~3 hindering points in Recovery per level
  • Breaker: 1~3 additional points in Attack per level, 1~3 hindering points in Defense per level
  • Guardian: 1~3 additional points in Defense per level, 0~2 hindering points in Recovery per level
  • Oracle: 2~4 additional points in Recovery per level, 0~2 hindering points in Defense per level

Type Parameter Boost

There are some sphere effects that boost stats only if the type of unit equipping the sphere matches the requirement.

Sphere Type Required Effect Activated
Ls sphere thum 1 8 Hachiman Song Breaker 15% boost to all parameters
Ls sphere thum 1 2 Vision Oracle 35% boost to all parameters
Ls sphere thum 2 2 Providence Oracle 45% boost to all parameters
Ls sphere thum 1 3 Living Armor Guardian 35% boost to all parameters
Sphere thum 2 3 Resolute Carapace Guardian 45% boost to all parameters
Ls sphere thum 1 4 Beiorg's Armor Mk II Anima 20% boost to all parameters
Sphere thum 2 4 Beiorg's Armor Mk V Anima 30% boost to all parameters
Sphere thum 2 1 Dragonbane Lord 40% boost to all parameters
Sphere thum 819239 Victory Chant Breaker 20% boost to all parameters
Sphere thum 819242 Thrilling Harmony Anima 30% boost to all parameters
Sphere thum 819243 Lament of Dread Oracle 50% boost to all parameters
Sphere thum 819244 Resolute Silence Guardian 50% boost to all parameters

Rex Type

There exists an unused type called Rex. Unlike the other types, Rex type benefits all stats rather than hindering a single stat; however, the growth rates for Attack, Defense, and Recovery are lower compared to their growth points from Breaker, Guardian, and Oracle stats, respectively.

Rex type's growth rates are as follows:

  • 1~2 additional points in Attack, Defense, and Recovery and 10~15 additional points in HP per level

Currently, Rex type cannot be acquired on a unit through normal gameplay.

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